When I hit that Zero Gravity point (and just beyond), I like to place a GPS Marker (labeled GRAVITY) leaving it always on just so I can actually see where that point is and keep clear of it until I am ready to go home.
@@daanm3869 Depending on game settings, stations may have to be connected to a voxel in order to stay as a station, if the grid has no connection to a voxel it may automatically convert to ship. As is I believe you need to start with a voxel to make a station anyways outside of creative. Of course, provided you don't overload any of your ships, this makes the asteroids just inside gravity wells very defensible, though you do need to be careful if you want to use them for a ship yard, as weld-wall ships are very easy to over load with components. so you need extra thrusters,
Bought the game like 8 hours ago and was busy looking at your rover, miner and electrical system videos, and now another video. They are really well done thnx for all the tips!
@@Splitsie Just bought the game yesterday, and have already seen all your 6 videos. They are really inspiring. Will be testing your methods tonight for sure :)
His older video tutorials are also worth to give them a try although the mechanics are partially outdated. But he has some neat design tips (hinting towards "No more flying bricks")
Not sure anyone will read this 8 months late but I throw it out there anyways: - A bit more complicated, but I recommend building small ships off a rotor with small head connected to your base station, you will be able to charge your new ships batteries at the same time as you are building your ship - if you are going to fill a large container with ore and bring it back to earth you'll need 2 large atmospheric thrusters to safely land with that much weight, plus additional small thrusters for the weight of the vehicle itself (on default 3x settings). Test this before you leave the surface! Much better than hitting the ground like a screaming meteor! - be aware that the small block h2o2 processor is BAD at making hydrogen, and wastes about 33% of all the ice you put into it. If you can, use large block h2o2 processors on your base to fill your tank the first time. - when looking for ore it's best to avoid the large solid asteroids, especially with the small block detector because the ore deposits tend to be deep and the small detector doesn't have the range to find them reliably. Stick to the "splattered" asteroids with lots of smaller rocks. More dangerous to navigate, but the resources are often right on the surface - when marking GPS coords with resources, it can be quite helpful to mark surface deposits with something like "EASY" so you know which spots are easiest to reach. For example: "0 06 ice EASY" where "0" is the zone, "06" is the sixth asteroid I checked in the zone, and "ice EASY" so I know it's a deposit that's easy to get at. Thanks for the vid Splitsie! Always nice to see a new video pop up in the feed!
dude thank you SO MUCH! "if you are going to fill a large container with ore and bring it back to earth... (on default 3x settings)" I am on 10x and bringing back 55k Kg and could NOT slow down.... even with hundreds of hours on KSP, I never considered weight!! haha! guess its time to dump some ore!!! :P cheers mate, and thanks again!
Yeeeah, I just did this. Splatted on the surface with a full load of ore. Fortunately the crash just took out the stuff from the large container aft, so I was able to limp the rest of the way home.
I had Space Engineers for ages on my Steam library, brought on a sale, tried to play and failed miserably... recently tried to hop back in and your tutorials helped immensely...
For the Ore-GPS-Markers I use a prefix where I found it, like Earth, Moon, Astr... So if you are in space for an ore-hunt you can easily hide the ones on Planets, that you probably don't need on your HUD.
19:30 My way of seeing power conservation in this game is: The only time when conserving power in your ship is not a good idea, it's when you're trying to slow down to avoid a crash. 27:20 Drones don't care about tutorials. They're the n00bs of space. 30:20 It'll get you there. Just remember to bring a book to read on your way there. I recommend Asimov's trilogy of book series, Robots, Empire and Foundation. You might be done with "Foundation and Earth" right by the time you hit Zero G. (If you're not familiar with the books, let's just say they are a collection of fifteen long novels. That man couldn't stop writing...)
though this series is about 2 years old its still relavant. i recently got into the game and everything is the same. a note for splitsie. i like how you explain everything since you really put an effort into the mechanics/features and mindset of the game. definately a like from here!
Well... I'm a bit late to the party having just picked up the game, AND LOVING IT.. The tutorials have been immensely informative. "Thank you" and also very much enjoy the game play vids you post. Thanks for all the effort, greatly appreciated!!
Same here. I bought the game months ago when it was on sale, but didn't play it. Given my extra free time at home I thought I would get stuck into the game properly. Without these tutorials I would probably have given up.
Just for reference, I think they've changed up all the atmo thruster numbers recently and none of the wikis out there are currently correct. (Suspect they've changed up all the other types too but I've only measured atmo). Basically large is the way to go these days unless you're below about 4 total, it used to be more efficient to use multiple smalls. Some in game numbers for small ship atmo in a current vanilla game which I believe are correct ... Small 699Kg 72KN 608KW Large 2948Kg 436KN 2.4MW Thrust to weight of small = 0.103 and large = 0.12. Thrust to energy consumed of small = 0.12 and large = 0.18 Basically a large is worth 6 smalls in terms of thrust but weighs a lot less than 6 smalls (4194Kg vs 2948Kg) and is 1.5 times more energy efficient than 6 smalls. You kind of need to be below about 4 smalls or really need to save space before smalls are worth it now! if you want to check this. Weight comes from adding one thruster to a grid and checking the mass in info. Power comes from the thrust override slider on the thruster, it shows the KN. Power consumption is shown in the control panel for the thruster.
I've always been dubious on the wikis as there are so many of them that I think it's hard to get people to focus on one to keep it up to date, thanks for sharing your figures :)
Great info. I use large thrusters any time I can. I typically build ships around the thrusters, since they are so big. I still use small thrusters for sideways movement in most cases though, since I typically have 3 or less each direction. Another tip when building a miner using large thrusters is to put the reverse thruster on the top rear of the craft. As long as the thrust is clear in front of it, the craft will be much more drill capable and the thruster wont get in the way.
I am so glad you made these videos. I've been playing space engineers WILDLY inefficient for nearly 200 hours, and this gives me many ideas to do things with much less grief. Thank you.
Man i am a totally new player and these tutorials are very helpfull to me, thank you. Can't wait for the next one....meanwhile i 'll try to get myself into space, looking for Uranium...'cause energy is always good.
Gotta love the Space Pirates' timing there. "If I take off my helmet in space... I'm getting shot at!" That's not the hazard I would've expected from taking your helmet off in space. (I don't even have a computer capable of running SE at the moment, but I still enjoy the content for something mellow to watch)
I didn't see a comment on this yet and I don't recall you mentioning this yet in this series so I wanted to point out for others in case someone is watching this series with no prior knowledge of the game or having seen any other videos. Don't forget about changing the detection range of the ore detector, it also looked like you hadn't changed it either from default on screen. The ore detectors range is adjustable but is set to a fairly small range at default. When set to max it is very helpful but I believe it does use more power. I hope this helps out! I love your videos!
Very good point, I think I accidentally cut that bit out as I recorded myself talking about it but it must have been during a part that I re-recorded. Thanks for highlighting it :)
I think you also forget to mention how much energy the antenna uses by default. If you change the distance to something shorter, then you can save a lot of energy when flying remotely. My ore detector and antenna are always off unless I need them, but I don't use toolbar buttons to do it.
This tutorial series is realy amazing. Had a hard time getting into this game after buying it recently, but your step-by-step explaination is so good it helped me understand nearly everything.... especially with the step-by-step building of vehicles and explaination of severall functions and the reasing behind it. Actually these should be the linked tutorials instead of the official ones which didn´t help at all but more likely pushed me away from this game. Having a fun time now with building so many different things to get more effective at mining and building.
Having owned this game for a few years, with less than 2 hours played, i finally decided to dig in and learn what this game is all about. These tutorials have been amazing and i now have about 25 hours in a few days sunk into this game and loving every second of it. Looking forward to sinking plenty more time into it and unlocking the full potential of the game, all thanks to these tutorials, top class stuff!
For this ship, I built the platform first, aligned a connector to it, and dropped it on the connection, so that my base could charge the tanks and batteries while I was building. These tutorials are great! I never got into the game because of the complexity wall, and this is a fantastic onramp. Thank you!
I got this game and just went straight into it in creative, built a ship and went straight into space. I flew around for a bit and went to different planets and just got so bored with it all. But after months of not playing it I decided to make a solid effort of it in survival and these videos have cradled me along to the point where tomorrow I’ll be doing my first survival space flight! Thank you so much for taking the time and care to make them
Currently at work thinking about space engineers. Can't wait to get home so I can start work on my space shuttle! This video is great! Thanks again for all that you do.
If you are watching this and having trouble placing the large hydrogen thruster use the scroll wheel on your mouse to select the larger size and NOT by pressing the hotbar number. I was hung up on this til I read down into the comments.
I still find it comedic that i spent a day designing ships for travel across my earthlike planet and yet i scrapped together a hunk of batteries, metal, solar panels and a hydrogen thruster/tank combo and boom. Im on the moon now. The best part is it took only 3 hours.
You're very welcome, nice to know they've been useful - from my repeated and failed attempts to learn another language I always liked to have subtitles just to help me keep up with the native speakers :)
I am brand new to space engineers, and I must say that your videos are gold. So helpful and so easy to watch. You have the perfect way of explaining things and make it interesting. I would not know what to do without this info/videos. I only just got to the mining ship and it felt pretty easy and not overwhelming. Keep it up!
Thank you, I'm really glad they've been able to help you get started, there's so much fun to be had in space engineers once you get over that initial steep learning curve :)
I've played about 80 hours so far, and it's kinda crazy how in-depth this game is. I've gained so much more knowledge through these videos yet, I'm still learning at the same speed when I first started.
They probably wont, unless there are more complaints about the engines. if you don't mind using mods could always use one called Better Hydrogen Engine, on the workshop steamcommunity.com/sharedfiles/filedetails/?id=1700502823
they don't want multi-environment ships to be easy, or the insane thrust of hydro engines to be sustainable, that is part of the game's balance. Hydro provides insane thrust, but it isn't practical to use constantly, forcing you to use it as a boost for atmo or ion, as well as a way to get limited operational range in either environment. Later in the game, they are supposed to be treated more as emergency thrust, this gameplay design is reinforced more by the hydrogen engines, which consume hydrogen very quickly, so are likely intended as an emergency power source. The other use case for hydrogen systems, is for missiles and fighters you don't intend to have a long shelf life, so more expensive to build power and propulsion systems are a bit of a waste.
2:50 was perfect, i couldnt figure out why this kept happening, and even after watching 3 diff tutorials no one even considered mentioning it... i cant say it often enough your tutroials are insanely good, you dont spend a long time explaining it as if everyone is an infant but instead do it quick yet perfectly understandable and at the same time you dont forget to mention the small things, that everyone seems to overlook due to it being 2nd nature after a while. Def going to recommend your channel to anyone wanting to start SE
I came across these about a month ago, so well over a year after the original upload. Thanks for helping me get well and truly addicted to this game ;)
I have had Space Engineers for years and never played it. I came across your vids randomly and now I'm finally playing and creating stuff based off what I've seen in other games! Thanks for the vids man.
@@SirCheeseEater Late response but I think he means crewed as in human-piloted missile, in other words he's saying he tried to build a spaceship himself, but failed, and crashed into the ground.
I’ve owned the game for a few years, on a friend’s recommendation It should have been a game that I really enjoyed but I found it difficult to break into These tutorials have really helped me to get into a fantastic game Thank you Splitsie
I was running over time so cut it out of the video, I did manage to land it though (I have the footage of the landing still), but it was a very close call :P
I have served in aviation and they say “it is a good landing if you can walk away. It’s en excellent landing when you can use same aircraft again “ :)) Ok. You managed, but definitely not safe :D
I am soo late but hopefully you see this msg. I don't own this game I don't have the equipment to any way, this is one of the most entertaining and informative video I have ever seen. Keep up the good work man!
Excellent! I've been using your small ship design from Survival #5 of your 2017 series long enough to build it quickly from memory, now I have a new one to try (I'm not very creative, but fortunately you have these excellent videos). Thanks a bunch, Splitsie!
It depend. If you have mothership or space station, then yes (especially to cover passive power usage). But if it is just small auxiliary unit, then it is usually not worth of effort.
If I'd charged my batteries to full I would have had over 24 hours of power which is more than enough for most uses before I'd return to a spot to recharge so I decided to forego the weight. I'd agree with TheRezro on this as a general principle, I only build generators on the larger vessels and stations since batteries are so power dense :)
I hope so :) I think I just got around to replying to your previous comment on it, but I'll put the details here too: Brainstorm by Rex Banner from Artlist.io
It's been a year or so since I played this game. I recently got back into it, and had to relearn a lot. These tutorials have been great. I've progressed further than what is in these tutorials, but I still watch them because I've learned some stuff. Like the double click on tools to make them stay on. Great job with these tutorials, eagerly await the next ones.
Thanks so much, I wished I'd have been able to get a bunch out when the release first dropped, but without earlier access any rushed tutorials would likely not have been so useful :P
@@Splitsie never played nor heard of this game, based on how complex this game looks, I feel like I would have little to no trouble starting up this game for the first time, great job on the tutorial man 👍
First time when we played, me an my friend got a very very robust ship into the orbit and then both of us forgot its coordinates, so we loaded on platinum (the reason we went to space) and started flying to our ground base, we didnt have enough fuel, both died, he crashed thru about 3 blocks, and i killed about 2 solar panels ;/
My first time I was going through the Intro to Survival scenario, misjudged my braking pulling into one of the asteroid stations and hit it head-on, the ship itself mostly stayed together but the cockpit literally popped off and went like an extra hundred meters with me in it lol
Thank you, those are really good videos ! I just started the game and it helped me a lot. I just noticed that the developers may have increased the H2 consumption by H2 thrusters because while you were around 90% H2 capacity once you attained the 40kilometers I am always at 60-50%...
So I cant imagine that people knew what to do when the game first came out. So my question is how did you guys learn all this? Trial and error? Or did you have an understanding to games like this and were able to figure it all out? I am about to start playing and I wouldnt know that I would have to do half of what you have been explaining
I have a full time day job (that's shift work including night shift) which means there's only so many hours in the week. To get these out weekly for 6 weeks in a row was quite exhausting, I'm glad I did it, but now I need to move back to a more sustainable pace of getting them out when they're ready and not neglecting my other commitments :)
I'm not even sure since when I have this game (probably got it on a bundle), but my first time playing it was this week and I don't even know how I haven't played it before! Yesterday I managed to build my first rover on my survival world, blew it up, then followed it with another two rovers, one just for random storage and a better one for storage and with built-in survival kit... 10/10 game, great game even on singleplayer!
Hah! You mentioned it at the end! I've always prefered to play in a sustainable base and not rely on depletable resources and fuels, so when they first made ion thrusters very ineffective in atmosphere and required platinum that you could only find in space, i built a few O2 and H2 bottles and just enough materials to build a block, a solar panel, and a passenger seat and just nursed my way into orbit. There, I built an orbital charging station to make sure I wouldn't run out of power up there. Once that was done, I coasted all the way over to the moon, mined the platinum I needed for some basic ion thrusters, and brought it back so i wouldn't ever be very dependent on ice to play my game. In the end, I wound up actually just moving my whole base to the moon and used that as my permanent base, and managed to do it all with very little actually built back on Earth. It was a fun little challenge all caused by my pathological fear of not having access to all the resources and having to spend a long time before I was free to roam to anything I wanted to anywhere in space. Part of that was probably caused by buying the game waaaay back in the ancient of days when it was still in the very early alpha stages of development where there was only one kind of thruster, no planets, and all the resources to build everything were always available and accessible. I was so thrilled that I could still manage to take that shortcut through the game, although I think I did have my game set to the largest inventory size.
Thank you Splitsie, now I know what mistakes I made. I run out of hydrogen very fast by getting in to space. I build ship with 14 hydrogen thrusters, instead of 1 large thruster
Thank You for being one of the more "calm" and "mature" vid makers that helps me understand this game (still haven't bought it yet). As opposed to the redbull drinking kids that try to explain things in a scattermouth persona
Also for a point. You can build a small base up in space, then make an Ion Thrusters Miner Ship for that station alone. Have a ship like you already have which you will use to transfer the gathered materials back down to your earth base. And you can also put Solar Panels on the space station along with a quite a hefty amount of Oxygen Farms, to give it power and oxygen so you don't need to worry about dying in space to much. It is also handy to note: You will need defenses on the space station otherwise those drones will go out and be a pain.
Thanks, while it is possible, there are advantages and disadvantages to going so soon. I tend to teach it early in my tutorials to show that it's possible and to highlight the techniques (like thrust override) that help make it more efficient. One thing I'd definitely do is at least charge your batteries before you go :P
These are the most well done and useful tutorials on space engineers survival I have ever seen. Watched your first series from a few years ago so I was excited to see this series. Well done!
Thanks so much, had a little bit of trouble with the next one so I'm going to need to redo it (it didn't end up as clear as I'd planned so will need to take a different approach), but it'll hopefully be able to get done in the early part of the week :)
9:51 This is the correct solution. That’s why modern spacecraft land oriented upwards. I recommend sticking to this solution instead of using resources on redundant thrusters and redundant parachutes
Im underground on the alien planet, still watching your videos, still learning. Cam tip is good, as is taking a drill on the ship, hand drilling in zero grav is a bit of a chase around as rocks go flying in every direction.
That's so true, it used to be even worse when the rocks would have proper physics interactions - you'd bump them with your suit and they'd fly off tumbling at high speed :P
This video helped greatly, it enabled me to build a significantly better looking and significantly more stable rover than anything prior. Thank you for all that you do!
I flew past this one (boom boom) while building up my base/abilities and thinking about how to get to the ships more easily for building/upgrading later, remembering the piston thing from earlier... adding a connector to an upward facing piston would allow for varied height connections so you could get underneath and work on ships without the need for an awful lot of jetpack flying. Obviously disconnect a ship before changing the working height. Another added bonus would be plonking a couple of temp engines on the ship as soon as the connector is added, so you can take it off the scaffolding and get it hooked into the base systems so everything charges and refills while continuing to work on it.
Was getting somewhat bored with my other games. I've got just over 1300 hours (most of that in creative playing around with/testing mods and other people's creations). Decided to give it survival another shot. Previous computer struggled with planets, plus I always found it difficult to start in space. Stumbled across your tutorials. Now, I'm having a blast building my starting base, a few atmospheric ships, rovers and slowly getting prepared to launch into space, colonize the star system and maybe build a couple of warships to go after space pirates.
Didn't know this series was happening right now, great videos. I'm getting back into space engineers, a lot has changed since early beta. Keep up the great work, I love it.
I think I've been doing something wrong lol... I started the game a few days ago with the help of your tutorials and built myself a pretty awesome mining ship that ive been using to collect resources on Earth. I then decided to build a bigger ship to store my smaller ship in and maybe head to space, yet you just showed me a ship smaller than my mining ship going to space and collecting resources. I should probably do that before building a huge mothership xD Thanks for the videos, they help a ton!
It's entirely possible to do it your way as well, especially if you have already got a lot of resources. The tutorials are there to get basic understanding of what you can do, you can always do things your own way! :)
Exactly what Luuk said, I absolutely aim to teach these things in such a way that you can apply the same principles to your own design and still get to the same result :) So there's no reason not to try it with something bigger, but you may want to make sure you've got a safety system in place in case your fuel supplies don't last :P
@@Splitsie Haha, I've already decided to include a parachute hatch on my first space miner that I'm building with inspiration from this video. Better safe than sorry :P Great content btw, keep it coming! Us SE noobs would be lost without you :D
I like the redesign of the ship from your first tutorial series. I even still use that ship from time to time because its not to bad to build early game.
been following the tutorial step by step till now, it's such a great game and so much fun, i can see losing plenty hours to this game. it's so relaxing. thanks again for this great videos. i can't wait for the followings ^^
my first shuttle only use back thrust as main engine (so there are no atmo thruster dead weight), cockpit facing up, remote control facing forward (for hovering), some parachutes, and keep center of mass low (my shuttle looks like a vertical wide ship). Use another ship with landing gear to bring it to connector, or temporary atmo thruster since you can't fly if hydrogen tank is empty :)
thank you very much for these tutorials they helped me so much understanding this truly difficult game. stay safe and i hope to watch more from you when the circumstances allow it again.
Another good getting started tutorial, I was thinking BATTERIES when you took off for space. I sometimes carry the parts for a solar panel or two to build if needed. I also prefer to put the connector on the back and the large hydro pointing down because I'm often heavy when I come back and the additional up thrust makes a big difference.
So, I just discovered this game and Empyrion in the last week. They seem like very very similar games. But so far, I have to say, this one is definitely looking like the better of the two. I can't get over how many different systems and things there are to work with. And so far, the mechanics work very well.
They're similar on the surface but the gameplay is quite different. I've played both but have always ended up preferring SE despite very much enjoying Empyrion's focus on the survival aspect. It's the building that draws me back to SE though, the more visceral feel of it and the fact that my creations have to deal with a complex physics simulation makes it more fun even if the sandbox I'm playing in doesn't feel as alive as the one in Empyrion. To my mind Empyrion is a survival game and SE is a construction game, they both just share the same setting :)
Welp, 2020 and i may not have many hours to SE like many others but Splitsie vids are really good to point new and even vet players in the right path for a good SE exp @Splitsie keep it up bro i love your SE vids!
19:50 much easier to use thrust override on the vertical atmos thrusters too, rather than pulsing them like that. You can also see very easily how much thrust they have left in them (until they cut out due to low air density), as the thrust values count down as your altitude increases. V handy. Love your vids mate! very entertaining n informative.
That's true, I partly showed the pulsing just to further hammer home the point about wasted power pushing against the speed limit but only thought to do it after I had already taken off. I was happy with the rest of the take on that recording so I went with it :P
Great video's. I am only about 20 hours into this game and I love it. I also love taking my time and I do not see myself going into space for a while but now that I have your tutorials I should be good once I do. Great content, subbed.
Thanks, I'm also a big believer in taking my time - I might have a very long single player series where I stayed on the planet for nearly the entire thing :P
Honestly never wanted this game until I saw him play it now I play it a lot and have a ton of stuff auto mining running script everything so thanks for getting me into this game
Putting a station at the gravity point right above your ground base seems like a good idea. Have a craft designed just to get you and cargo between base and station and have dedicated miners in the orbital station
I've owned this game for probably close to 5 years, and after this tutorial I finally feel like I can actually play it.
Thanks, glad I could help :)
Yeah this game is hella complex but worth it when yout figure it out
Same
Dumb af
Same for me but for The Long Dark. I gotta find someone like splitsie for that game.
I have close to 500 hours in Space Engineers. And yet I watch all of Splitsie's tutorials.
I have close to 2500. and watch them too ;p
Many of us do, it's really entertaining and makes me remember of stuff I long have no problem with.
Many of us do, it's really entertaining and makes me remember of stuff I long have no problem with.
And still learn some stuffs by the way..
4,370 hours recorded online; who knows how many offline...
When I hit that Zero Gravity point (and just beyond), I like to place a GPS Marker (labeled GRAVITY) leaving it always on just so I can actually see where that point is and keep clear of it until I am ready to go home.
thanks for the tip I was so paranoid that my station would be taken back down to orbit via gravity when I was building it
That's a very useful tip :)
@@danielweis1572 but stations cant move right?
@@daanm3869 Depending on game settings, stations may have to be connected to a voxel in order to stay as a station, if the grid has no connection to a voxel it may automatically convert to ship. As is I believe you need to start with a voxel to make a station anyways outside of creative. Of course, provided you don't overload any of your ships, this makes the asteroids just inside gravity wells very defensible, though you do need to be careful if you want to use them for a ship yard, as weld-wall ships are very easy to over load with components. so you need extra thrusters,
Great idea. That’ll make avoiding asteroids in gravity easier and help with fuel consumption.
Bought the game like 8 hours ago and was busy looking at your rover, miner and electrical system videos, and now another video. They are really well done thnx for all the tips!
Join us on discord if you need more help. =)
@@faguolvlv ah sweet thanks, will do!
Thanks, glad to be able to help you get into the game :)
@@Splitsie Just bought the game yesterday, and have already seen all your 6 videos. They are really inspiring. Will be testing your methods tonight for sure :)
His older video tutorials are also worth to give them a try although the mechanics are partially outdated. But he has some neat design tips (hinting towards "No more flying bricks")
Not sure anyone will read this 8 months late but I throw it out there anyways:
- A bit more complicated, but I recommend building small ships off a rotor with small head connected to your base station, you will be able to charge your new ships batteries at the same time as you are building your ship
- if you are going to fill a large container with ore and bring it back to earth you'll need 2 large atmospheric thrusters to safely land with that much weight, plus additional small thrusters for the weight of the vehicle itself (on default 3x settings). Test this before you leave the surface! Much better than hitting the ground like a screaming meteor!
- be aware that the small block h2o2 processor is BAD at making hydrogen, and wastes about 33% of all the ice you put into it. If you can, use large block h2o2 processors on your base to fill your tank the first time.
- when looking for ore it's best to avoid the large solid asteroids, especially with the small block detector because the ore deposits tend to be deep and the small detector doesn't have the range to find them reliably. Stick to the "splattered" asteroids with lots of smaller rocks. More dangerous to navigate, but the resources are often right on the surface
- when marking GPS coords with resources, it can be quite helpful to mark surface deposits with something like "EASY" so you know which spots are easiest to reach. For example: "0 06 ice EASY" where "0" is the zone, "06" is the sixth asteroid I checked in the zone, and "ice EASY" so I know it's a deposit that's easy to get at.
Thanks for the vid Splitsie! Always nice to see a new video pop up in the feed!
dude thank you SO MUCH! "if you are going to fill a large container with ore and bring it back to earth... (on default 3x settings)"
I am on 10x and bringing back 55k Kg and could NOT slow down.... even with hundreds of hours on KSP, I never considered weight!! haha!
guess its time to dump some ore!!! :P cheers mate, and thanks again!
Nice! All good tips Souptoaster :)
Yeeeah, I just did this. Splatted on the surface with a full load of ore. Fortunately the crash just took out the stuff from the large container aft, so I was able to limp the rest of the way home.
Thanks for the info!
P.S.: I've read your comment after 6 month, not 8 but relatively close :)
i fell hard to the ground, but like whats the point of this ship if it cant hold ores without falling?
I had Space Engineers for ages on my Steam library, brought on a sale, tried to play and failed miserably... recently tried to hop back in and your tutorials helped immensely...
And I also got shot the first time I got to space... haha
I'm glad they've been helpful with getting you into the game :)
Same here
same story but my dad bought it when i was younger for christmas
@@NilRacing failure is just the first step to greatness my friend
I have around 1000 hours yet splitsies videos are still giving me new ideas
Thanks, nice to know there are still little bits in there for everyone :)
(don't forget to share your own additional tips if I've missed something) :)
23:33 I was thinking "that's a perfectly spherical asteroid" before you said "that's a moon, not an asteroid" :p
lol :D
That's no moon...
For the Ore-GPS-Markers I use a prefix where I found it, like Earth, Moon, Astr... So if you are in space for an ore-hunt you can easily hide the ones on Planets, that you probably don't need on your HUD.
That's a good tip :)
Lowercase on planet. Capital in space. Color code
19:30 My way of seeing power conservation in this game is: The only time when conserving power in your ship is not a good idea, it's when you're trying to slow down to avoid a crash.
27:20 Drones don't care about tutorials. They're the n00bs of space.
30:20 It'll get you there. Just remember to bring a book to read on your way there. I recommend Asimov's trilogy of book series, Robots, Empire and Foundation. You might be done with "Foundation and Earth" right by the time you hit Zero G. (If you're not familiar with the books, let's just say they are a collection of fifteen long novels. That man couldn't stop writing...)
He was a bit of the stephen king of that era :P
though this series is about 2 years old its still relavant. i recently got into the game and everything is the same. a note for splitsie. i like how you explain everything since you really put an effort into the mechanics/features and mindset of the game. definately a like from here!
Well... I'm a bit late to the party having just picked up the game, AND LOVING IT.. The tutorials have been immensely informative. "Thank you" and also very much enjoy the game play vids you post. Thanks for all the effort, greatly appreciated!!
Same here. I bought the game months ago when it was on sale, but didn't play it. Given my extra free time at home I thought I would get stuck into the game properly. Without these tutorials I would probably have given up.
Just for reference, I think they've changed up all the atmo thruster numbers recently and none of the wikis out there are currently correct. (Suspect they've changed up all the other types too but I've only measured atmo). Basically large is the way to go these days unless you're below about 4 total, it used to be more efficient to use multiple smalls.
Some in game numbers for small ship atmo in a current vanilla game which I believe are correct ...
Small 699Kg 72KN 608KW
Large 2948Kg 436KN 2.4MW
Thrust to weight of small = 0.103 and large = 0.12.
Thrust to energy consumed of small = 0.12 and large = 0.18
Basically a large is worth 6 smalls in terms of thrust but weighs a lot less than 6 smalls (4194Kg vs 2948Kg) and is 1.5 times more energy efficient than 6 smalls. You kind of need to be below about 4 smalls or really need to save space before smalls are worth it now!
if you want to check this. Weight comes from adding one thruster to a grid and checking the mass in info. Power comes from the thrust override slider on the thruster, it shows the KN. Power consumption is shown in the control panel for the thruster.
This is incredibly useful information. Thanks for posting it.
Thanks, needs a bit of peer review but I'm pretty certain of the numbers.
@@Bystander333 So they repair it finally? Large thrusters should give more power, when small ones should be more reliable.
I've always been dubious on the wikis as there are so many of them that I think it's hard to get people to focus on one to keep it up to date, thanks for sharing your figures :)
Great info. I use large thrusters any time I can. I typically build ships around the thrusters, since they are so big. I still use small thrusters for sideways movement in most cases though, since I typically have 3 or less each direction.
Another tip when building a miner using large thrusters is to put the reverse thruster on the top rear of the craft. As long as the thrust is clear in front of it, the craft will be much more drill capable and the thruster wont get in the way.
I am so glad you made these videos. I've been playing space engineers WILDLY inefficient for nearly 200 hours, and this gives me many ideas to do things with much less grief. Thank you.
You're very welcome, always happy to help :)
Man i am a totally new player and these tutorials are very helpfull to me, thank you.
Can't wait for the next one....meanwhile i 'll try to get myself into space, looking for Uranium...'cause energy is always good.
You're very welcome, glad they've helped you get started, good luck on your uranium hunt :)
Your style of teaching, explaining and demonstrating things is fantastic, well done.
Thank you very much! :)
Love these tutorials. They're helping me immensely as I try to play Space Engineers for the first time.
Thanks, I'm glad they've been helpful :)
Gotta love the Space Pirates' timing there. "If I take off my helmet in space... I'm getting shot at!" That's not the hazard I would've expected from taking your helmet off in space.
(I don't even have a computer capable of running SE at the moment, but I still enjoy the content for something mellow to watch)
Thanks Sloane, still can't believe the timing I got on that one 😀
I didn't see a comment on this yet and I don't recall you mentioning this yet in this series so I wanted to point out for others in case someone is watching this series with no prior knowledge of the game or having seen any other videos. Don't forget about changing the detection range of the ore detector, it also looked like you hadn't changed it either from default on screen. The ore detectors range is adjustable but is set to a fairly small range at default. When set to max it is very helpful but I believe it does use more power. I hope this helps out! I love your videos!
Very good point, I think I accidentally cut that bit out as I recorded myself talking about it but it must have been during a part that I re-recorded. Thanks for highlighting it :)
I think you also forget to mention how much energy the antenna uses by default. If you change the distance to something shorter, then you can save a lot of energy when flying remotely.
My ore detector and antenna are always off unless I need them, but I don't use toolbar buttons to do it.
Right now ore detector's default range is maximum, so not a big deal. I know, because I always check this! :D
This tutorial series is realy amazing.
Had a hard time getting into this game after buying it recently, but your step-by-step explaination is so good it helped me understand nearly everything.... especially with the step-by-step building of vehicles and explaination of severall functions and the reasing behind it.
Actually these should be the linked tutorials instead of the official ones which didn´t help at all but more likely pushed me away from this game.
Having a fun time now with building so many different things to get more effective at mining and building.
That's awesome, I'm always happy to hear I helped someone find the fun in a game that I've enjoyed for sooooo many hours :)
Having owned this game for a few years, with less than 2 hours played, i finally decided to dig in and learn what this game is all about. These tutorials have been amazing and i now have about 25 hours in a few days sunk into this game and loving every second of it. Looking forward to sinking plenty more time into it and unlocking the full potential of the game, all thanks to these tutorials, top class stuff!
Legends say that he's still stuck in that purple rocket
Floating forever in the purple darkness :P
For this ship, I built the platform first, aligned a connector to it, and dropped it on the connection, so that my base could charge the tanks and batteries while I was building.
These tutorials are great! I never got into the game because of the complexity wall, and this is a fantastic onramp. Thank you!
Nice work optimising the setup, I'm glad you're having fun with it :)
Another great and helpful video, thanks Splitsie!!!
Thanks :)
These videos are life savers for people who are just getting used to the game, like myself!
I'm glad it's been helpful :)
“Space engineers”
Me: Is this vid a excuse to build a star destroyer?
You definitely wouldn't be the first - there's a huge Space Engineers Star Wars mod and build library out there :)
I got this game and just went straight into it in creative, built a ship and went straight into space. I flew around for a bit and went to different planets and just got so bored with it all. But after months of not playing it I decided to make a solid effort of it in survival and these videos have cradled me along to the point where tomorrow I’ll be doing my first survival space flight! Thank you so much for taking the time and care to make them
I suffer while waiting for this videos more than for got
Currently at work thinking about space engineers. Can't wait to get home so I can start work on my space shuttle!
This video is great! Thanks again for all that you do.
You're very welcome, hopefully work flew by so you could get to the build and the fun :)
If you are watching this and having trouble placing the large hydrogen thruster use the scroll wheel on your mouse to select the larger size and NOT by pressing the hotbar number. I was hung up on this til I read down into the comments.
That's what I'm doing here lol thx
I still find it comedic that i spent a day designing ships for travel across my earthlike planet and yet i scrapped together a hunk of batteries, metal, solar panels and a hydrogen thruster/tank combo and boom. Im on the moon now. The best part is it took only 3 hours.
And thanking so much for the English subtitles 👍😉
You're very welcome, nice to know they've been useful - from my repeated and failed attempts to learn another language I always liked to have subtitles just to help me keep up with the native speakers :)
I am brand new to space engineers, and I must say that your videos are gold. So helpful and so easy to watch. You have the perfect way of explaining things and make it interesting. I would not know what to do without this info/videos. I only just got to the mining ship and it felt pretty easy and not overwhelming. Keep it up!
Thank you, I'm really glad they've been able to help you get started, there's so much fun to be had in space engineers once you get over that initial steep learning curve :)
27:28 - "That way you're not getting injured. If you take your helmet off while outside- Oh jeez, I'm getting shot!"
That little NPC had the best comic timing :D
I've played about 80 hours so far, and it's kinda crazy how in-depth this game is. I've gained so much more knowledge through these videos yet, I'm still learning at the same speed when I first started.
I hope they make hydro a bit more efficient. For thrusters I think its fine, but the hydro engines are insanely inefficient, especially small grid .
They probably wont, unless there are more complaints about the engines. if you don't mind using mods could always use one called Better Hydrogen Engine, on the workshop steamcommunity.com/sharedfiles/filedetails/?id=1700502823
There is a reason it was nerfed. Hydrogen shouldn't be default thrust source.
they don't want multi-environment ships to be easy, or the insane thrust of hydro engines to be sustainable, that is part of the game's balance. Hydro provides insane thrust, but it isn't practical to use constantly, forcing you to use it as a boost for atmo or ion, as well as a way to get limited operational range in either environment. Later in the game, they are supposed to be treated more as emergency thrust, this gameplay design is reinforced more by the hydrogen engines, which consume hydrogen very quickly, so are likely intended as an emergency power source. The other use case for hydrogen systems, is for missiles and fighters you don't intend to have a long shelf life, so more expensive to build power and propulsion systems are a bit of a waste.
2:50 was perfect, i couldnt figure out why this kept happening, and even after watching 3 diff tutorials no one even considered mentioning it... i cant say it often enough your tutroials are insanely good, you dont spend a long time explaining it as if everyone is an infant but instead do it quick yet perfectly understandable and at the same time you dont forget to mention the small things, that everyone seems to overlook due to it being 2nd nature after a while. Def going to recommend your channel to anyone wanting to start SE
Does the design still work? i cant seem to make it work it
23:54 "That's no moon." XD Sry, I had to, and you know it :P
Fair enough, it might have been what was going through my head when I said it ;)
I came across these about a month ago, so well over a year after the original upload. Thanks for helping me get well and truly addicted to this game ;)
I have had Space Engineers for years and never played it. I came across your vids randomly and now I'm finally playing and creating stuff based off what I've seen in other games! Thanks for the vids man.
Glad you're having fun with it :)
Instructions are unclear, building ground to ground, crewed ballistic missile.
Ksp in a nutshell right there
crewed? You mean Crude right?
@@SirCheeseEater Late response but I think he means crewed as in human-piloted missile, in other words he's saying he tried to build a spaceship himself, but failed, and crashed into the ground.
Woosh
I’ve owned the game for a few years, on a friend’s recommendation
It should have been a game that I really enjoyed but I found it difficult to break into
These tutorials have really helped me to get into a fantastic game
Thank you Splitsie
You're very welcome Gary, glad I could get you over that hump to where you could enjoy things :)
I love this Series!
Wow thx for the 3 likes!
Thanks so much, glad you're enjoying it/finding it useful :)
Really, really helpful. Thanks!
Didn't know what I'll need to craft anything near a vehicle. Now I know!
29:45 you have 3 minutes of power... sounds suspicious to land safely... :))
I was running over time so cut it out of the video, I did manage to land it though (I have the footage of the landing still), but it was a very close call :P
I have served in aviation and they say “it is a good landing if you can walk away. It’s en excellent landing when you can use same aircraft again “ :))
Ok. You managed, but definitely not safe :D
@@Splitsie why no parachute just in case? Lol
I am soo late but hopefully you see this msg. I don't own this game I don't have the equipment to any way, this is one of the most entertaining and informative video I have ever seen. Keep up the good work man!
Finally we're going to Space :D
Splitsie's going to space... must be fake :P
XD
Are you recording right now?!
Excellent! I've been using your small ship design from Survival #5 of your 2017 series long enough to build it quickly from memory, now I have a new one to try (I'm not very creative, but fortunately you have these excellent videos). Thanks a bunch, Splitsie!
You're very welcome, I might need to put together some tutorials with more attractive ships for you to enjoy :)
Is it worth putting solar panels on the ship to charge the batteries?
It depend. If you have mothership or space station, then yes (especially to cover passive power usage). But if it is just small auxiliary unit, then it is usually not worth of effort.
If I'd charged my batteries to full I would have had over 24 hours of power which is more than enough for most uses before I'd return to a spot to recharge so I decided to forego the weight. I'd agree with TheRezro on this as a general principle, I only build generators on the larger vessels and stations since batteries are so power dense :)
Me who is barely able to keep the little mining vehicle I copied from you right side up: Neat, LET'S GOOOOO!
This Series is gonna help me out a lot.
Also what’s that Music at the start? I’ve been trying to find it for some time now.
I hope so :)
I think I just got around to replying to your previous comment on it, but I'll put the details here too: Brainstorm by Rex Banner from Artlist.io
It's been a year or so since I played this game. I recently got back into it, and had to relearn a lot. These tutorials have been great. I've progressed further than what is in these tutorials, but I still watch them because I've learned some stuff. Like the double click on tools to make them stay on. Great job with these tutorials, eagerly await the next ones.
Thanks so much, I wished I'd have been able to get a bunch out when the release first dropped, but without earlier access any rushed tutorials would likely not have been so useful :P
@@Splitsie Quality > quantity, and you have very good quality. Very easy to follow, and figure out for all the newbies, and returning people.
GWR: First manned magenta washing machine flown into orbit 👍
lol it goes well with my lawnchair to space :)
@@Splitsie never played nor heard of this game, based on how complex this game looks, I feel like I would have little to no trouble starting up this game for the first time, great job on the tutorial man 👍
I'm watching these tutorials mostly so i can play with a friend, i plan to get him the game whenever it's next on sale.
First time when we played, me an my friend got a very very robust ship into the orbit and then both of us forgot its coordinates, so we loaded on platinum (the reason we went to space) and started flying to our ground base, we didnt have enough fuel, both died, he crashed thru about 3 blocks, and i killed about 2 solar panels ;/
Oops! It's those stories that really make SE fun though, you'll remember that stuff for ages to come :)
@@Splitsie my biggest memory currently is having my refinery shredded by a space pirate drone
My first time I was going through the Intro to Survival scenario, misjudged my braking pulling into one of the asteroid stations and hit it head-on, the ship itself mostly stayed together but the cockpit literally popped off and went like an extra hundred meters with me in it lol
Thank you, those are really good videos ! I just started the game and it helped me a lot.
I just noticed that the developers may have increased the H2 consumption by H2 thrusters because while you were around 90% H2 capacity once you attained the 40kilometers
I am always at 60-50%...
I think he bring some ice with him on the way up, that way he can produxe hydrogen while going there
So I cant imagine that people knew what to do when the game first came out. So my question is how did you guys learn all this? Trial and error? Or did you have an understanding to games like this and were able to figure it all out? I am about to start playing and I wouldnt know that I would have to do half of what you have been explaining
Maybe they worked on nasa
Thank you for this tutorial, me and my friends just bought this game and make a ton of progress in just 2 days.. This should be the official tutorial.
why arent these being uploaded more, dont really want to wait a year to hear all your tips
I have a full time day job (that's shift work including night shift) which means there's only so many hours in the week. To get these out weekly for 6 weeks in a row was quite exhausting, I'm glad I did it, but now I need to move back to a more sustainable pace of getting them out when they're ready and not neglecting my other commitments :)
I'm not even sure since when I have this game (probably got it on a bundle), but my first time playing it was this week and I don't even know how I haven't played it before! Yesterday I managed to build my first rover on my survival world, blew it up, then followed it with another two rovers, one just for random storage and a better one for storage and with built-in survival kit... 10/10 game, great game even on singleplayer!
Literally, the only reason I am enjoying this game is because of this tutorial series. Thank you so much.
You're very welcome :)
Hah! You mentioned it at the end! I've always prefered to play in a sustainable base and not rely on depletable resources and fuels, so when they first made ion thrusters very ineffective in atmosphere and required platinum that you could only find in space, i built a few O2 and H2 bottles and just enough materials to build a block, a solar panel, and a passenger seat and just nursed my way into orbit. There, I built an orbital charging station to make sure I wouldn't run out of power up there.
Once that was done, I coasted all the way over to the moon, mined the platinum I needed for some basic ion thrusters, and brought it back so i wouldn't ever be very dependent on ice to play my game. In the end, I wound up actually just moving my whole base to the moon and used that as my permanent base, and managed to do it all with very little actually built back on Earth.
It was a fun little challenge all caused by my pathological fear of not having access to all the resources and having to spend a long time before I was free to roam to anything I wanted to anywhere in space. Part of that was probably caused by buying the game waaaay back in the ancient of days when it was still in the very early alpha stages of development where there was only one kind of thruster, no planets, and all the resources to build everything were always available and accessible. I was so thrilled that I could still manage to take that shortcut through the game, although I think I did have my game set to the largest inventory size.
Thanks soo much, I joined this game and had absolutely no clue what to do and now I'm here building space ships and flying tyyyyy
You're welcome :)
Thank you Splitsie, now I know what mistakes I made. I run out of hydrogen very fast by getting in to space. I build ship with 14 hydrogen thrusters, instead of 1 large thruster
Thank You for being one of the more "calm" and "mature" vid makers that helps me understand this game (still haven't bought it yet). As opposed to the redbull drinking kids that try to explain things in a scattermouth persona
You're very welcome :)
I can't sit through that sort of content so I'll never be making it myself
More of this please, I just got space engineers last week and these are so helpful
Thanks, I've got plenty more of them to go :)
Also for a point. You can build a small base up in space, then make an Ion Thrusters Miner Ship for that station alone.
Have a ship like you already have which you will use to transfer the gathered materials back down to your earth base. And you can also put Solar Panels on the space station along with a quite a hefty amount of Oxygen Farms, to give it power and oxygen so you don't need to worry about dying in space to much.
It is also handy to note: You will need defenses on the space station otherwise those drones will go out and be a pain.
I have like 2000 hrs in game, I have pretty much done it all and I still get excited to see a New Splitsie tutorial!
It's probably a little like the way I feel before I read an O-U-SUK summary, I know what happens but I still want to read it :)
didn't think about going to space in a small grid ship early on in the game thanks this will help a lot another amazing video splitsie
Thanks, while it is possible, there are advantages and disadvantages to going so soon. I tend to teach it early in my tutorials to show that it's possible and to highlight the techniques (like thrust override) that help make it more efficient. One thing I'd definitely do is at least charge your batteries before you go :P
I dont know how to play this game until i watched ur videos..now I feel like a PRO!! THANK YOU SO MUCHHHH!
You're very welcome, glad I could help out :)
These are the most well done and useful tutorials on space engineers survival I have ever seen. Watched your first series from a few years ago so I was excited to see this series. Well done!
Thanks so much, had a little bit of trouble with the next one so I'm going to need to redo it (it didn't end up as clear as I'd planned so will need to take a different approach), but it'll hopefully be able to get done in the early part of the week :)
9:51 This is the correct solution. That’s why modern spacecraft land oriented upwards. I recommend sticking to this solution instead of using resources on redundant thrusters and redundant parachutes
Oh Splitsie.. I don't know what I'd do without you and your content ❤
Im underground on the alien planet, still watching your videos, still learning. Cam tip is good, as is taking a drill on the ship, hand drilling in zero grav is a bit of a chase around as rocks go flying in every direction.
That's so true, it used to be even worse when the rocks would have proper physics interactions - you'd bump them with your suit and they'd fly off tumbling at high speed :P
This video helped greatly, it enabled me to build a significantly better looking and significantly more stable rover than anything prior. Thank you for all that you do!
Thanks, I'm glad it was helpful :)
Very useful thanks for the help! As a new player I love this game and I am definitely going to try this
I flew past this one (boom boom) while building up my base/abilities and thinking about how to get to the ships more easily for building/upgrading later, remembering the piston thing from earlier... adding a connector to an upward facing piston would allow for varied height connections so you could get underneath and work on ships without the need for an awful lot of jetpack flying. Obviously disconnect a ship before changing the working height.
Another added bonus would be plonking a couple of temp engines on the ship as soon as the connector is added, so you can take it off the scaffolding and get it hooked into the base systems so everything charges and refills while continuing to work on it.
Another Brilliant episode, note to self to ensure all is charged and take some ice with me 🙂
Was getting somewhat bored with my other games. I've got just over 1300 hours (most of that in creative playing around with/testing mods and other people's creations). Decided to give it survival another shot. Previous computer struggled with planets, plus I always found it difficult to start in space. Stumbled across your tutorials. Now, I'm having a blast building my starting base, a few atmospheric ships, rovers and slowly getting prepared to launch into space, colonize the star system and maybe build a couple of warships to go after space pirates.
I'm so glad to hear that you're enjoying the game even more now, that's awesome :)
I'm so happy to have found this channel. These are by far the best tutorials for this game!!
As a new player your content is supremely helpful.
Thanks :)
All your tutorials where INCREDIBLY useful now im off to go play but ill stick around
Thanks, I'm still working on more of them, just delayed the next one as I wasn't happy with how it went so will need to remake it from the start :/
Here i am at 2021 playing SE looking for tips guides. This guide the best
That last design is absolutely legendary.
Not exactly reusable though :P
This has been so helpful, I love this game, but I suck so bad. Now I actually have an understanding of how to do things. Thank you :-)
Didn't know this series was happening right now, great videos. I'm getting back into space engineers, a lot has changed since early beta. Keep up the great work, I love it.
Thanks, hopefully they can help you get back into it without too much of a steep learning curve :)
@@Splitsie Yea man, just keep them coming, You got my support. Cheers
I think I've been doing something wrong lol... I started the game a few days ago with the help of your tutorials and built myself a pretty awesome mining ship that ive been using to collect resources on Earth. I then decided to build a bigger ship to store my smaller ship in and maybe head to space, yet you just showed me a ship smaller than my mining ship going to space and collecting resources. I should probably do that before building a huge mothership xD Thanks for the videos, they help a ton!
It's entirely possible to do it your way as well, especially if you have already got a lot of resources. The tutorials are there to get basic understanding of what you can do, you can always do things your own way! :)
Exactly what Luuk said, I absolutely aim to teach these things in such a way that you can apply the same principles to your own design and still get to the same result :)
So there's no reason not to try it with something bigger, but you may want to make sure you've got a safety system in place in case your fuel supplies don't last :P
@@Splitsie Haha, I've already decided to include a parachute hatch on my first space miner that I'm building with inspiration from this video. Better safe than sorry :P Great content btw, keep it coming! Us SE noobs would be lost without you :D
I feel like this series would be much more useful then the videos they put on the help screen. Keep up the great work!
I like the redesign of the ship from your first tutorial series. I even still use that ship from time to time because its not to bad to build early game.
I feel like I should have added a little more character to this little ship, at least the landing legs like the first one :)
been following the tutorial step by step till now, it's such a great game and so much fun, i can see losing plenty hours to this game. it's so relaxing. thanks again for this great videos.
i can't wait for the followings ^^
You're very welcome, I've spent a very large amount of time playing it and am still finding new things to do and having fun in the process :)
my first shuttle only use back thrust as main engine (so there are no atmo thruster dead weight), cockpit facing up, remote control facing forward (for hovering), some parachutes, and keep center of mass low (my shuttle looks like a vertical wide ship).
Use another ship with landing gear to bring it to connector, or temporary atmo thruster since you can't fly if hydrogen tank is empty :)
thank you very much for these tutorials they helped me so much understanding this truly difficult game. stay safe and i hope to watch more from you when the circumstances allow it again.
You're very welcome, glad to help another person get into this game I love so much :)
Another good getting started tutorial, I was thinking BATTERIES when you took off for space. I sometimes carry the parts for a solar panel or two to build if needed. I also prefer to put the connector on the back and the large hydro pointing down because I'm often heavy when I come back and the additional up thrust makes a big difference.
That's a good point, also makes it a little easier to switch from one to the other on ascension :)
So, I just discovered this game and Empyrion in the last week. They seem like very very similar games. But so far, I have to say, this one is definitely looking like the better of the two. I can't get over how many different systems and things there are to work with. And so far, the mechanics work very well.
They're similar on the surface but the gameplay is quite different. I've played both but have always ended up preferring SE despite very much enjoying Empyrion's focus on the survival aspect. It's the building that draws me back to SE though, the more visceral feel of it and the fact that my creations have to deal with a complex physics simulation makes it more fun even if the sandbox I'm playing in doesn't feel as alive as the one in Empyrion.
To my mind Empyrion is a survival game and SE is a construction game, they both just share the same setting :)
Welp, 2020 and i may not have many hours to SE like many others but Splitsie vids are really good to point new and even vet players in the right path for a good SE exp @Splitsie keep it up bro i love your SE vids!
Thank you :)
19:50 much easier to use thrust override on the vertical atmos thrusters too, rather than pulsing them like that. You can also see very easily how much thrust they have left in them (until they cut out due to low air density), as the thrust values count down as your altitude increases. V handy.
Love your vids mate! very entertaining n informative.
That's true, I partly showed the pulsing just to further hammer home the point about wasted power pushing against the speed limit but only thought to do it after I had already taken off. I was happy with the rest of the take on that recording so I went with it :P
@@Splitsie haha I see! I agree it's probably a bit clearer to the viewer to do it that way in the vid.
:)
Great video's. I am only about 20 hours into this game and I love it. I also love taking my time and I do not see myself going into space for a while but now that I have your tutorials I should be good once I do. Great content, subbed.
Thanks, I'm also a big believer in taking my time - I might have a very long single player series where I stayed on the planet for nearly the entire thing :P
Honestly never wanted this game until I saw him play it now I play it a lot and have a ton of stuff auto mining running script everything so thanks for getting me into this game
You're very welcome, I'm glad you're having so much fun with it too :)
Putting a station at the gravity point right above your ground base seems like a good idea. Have a craft designed just to get you and cargo between base and station and have dedicated miners in the orbital station
Yup, also means you could drop things with parachutes only to return them planetward :)
18:55 Putting interior lights on the exterior? This man is genius!