Docking and Launching Automatically - Getting Started with Drones

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  • เผยแพร่เมื่อ 27 ต.ค. 2024

ความคิดเห็น • 453

  • @kayzejones
    @kayzejones ปีที่แล้ว +340

    Begun, the drone wars has...

    • @StarWarsNerd1465
      @StarWarsNerd1465 ปีที่แล้ว +3

      Lmaoo

    • @Tutt318
      @Tutt318 ปีที่แล้ว +17

      Space engineers :the drone wars

    • @captainwinters6909
      @captainwinters6909 ปีที่แล้ว +8

      You two probably made someone gain hope for humanity. Just by being awesome!

    • @Y1SY
      @Y1SY ปีที่แล้ว +5

      Magnificent aren't they?

    • @DjigitDaniel
      @DjigitDaniel ปีที่แล้ว +6

      Possibly the single best SE comment I've ever read. Thank you.

  • @saltr2413
    @saltr2413 ปีที่แล้ว +128

    Imagine making a drone from Land Base to Space Station shuttling supplies that you cant get readily in Space.
    Or Splitsie, make a drone that follows Capac.
    On the other hand, Capac could make a drone to follow you Splitsie, that plys your favourite Fun song constantly 😂
    LOVE YOUR CONTENT SPLITSIE! DONT EVER STOP

    • @HamadaHamada-qx9bx
      @HamadaHamada-qx9bx ปีที่แล้ว +14

      The drone that follows capac could have its own dedicated survival kit for instant and infinite orange bullet shields. 😂

    • @daz8405
      @daz8405 ปีที่แล้ว +8

      I think Salt'r might be on to something... A drone that follows you or Capac and has a low chance of randomly firing it's weapons... The Roulette Drone! You can't leave base without it! (It follows you, everywhere...)

    • @HamadaHamada-qx9bx
      @HamadaHamada-qx9bx ปีที่แล้ว +3

      @@daz8405 the one following capac could also remind him to take his ship off recharge/stockpile. Although I guess the even controller will now do all that automatically.

    • @armastat
      @armastat ปีที่แล้ว +1

      Nah they need a drone that leads Capac around that way it takes the inevitable bullet meant for Capac.

    • @armastat
      @armastat ปีที่แล้ว +2

      On the other hand I could see someone building a simple remote controlled block ship that could travel randomly around a planet until it detects a Capac and then slams into him from out of nowhere

  • @Xero1of1
    @Xero1of1 ปีที่แล้ว +117

    13:37 It occurs to me that the reason why the connector wasn't in range of the base connector was because the ship was turned away from straight, thus putting the ship connector to the side and out of range of the base connector. If the flight points are centered on the 'Move' block, then I think the safest thing would be to put the 'Move' block directly centered on the connector in whatever orientation it needs to connect. So, in this case with a vertical connection, the 'Move' block should be centered above the ship's connector. If it was a horizontal connection to the front or rear of the ship, then the 'Move' block should be either centered directly in front or behind the connector.

    • @isibboi
      @isibboi ปีที่แล้ว +15

      I had the same impression. Hope they add an option to make the ship end up with the correct yaw on a waypoint. Maybe this is something for precision mode?

    • @mthemstandsformilk1965
      @mthemstandsformilk1965 ปีที่แล้ว +25

      Turn off planetary align and it will force the orientation of your waypoint

    • @knightlygeorge6459
      @knightlygeorge6459 ปีที่แล้ว

      You should also make sure the recorder is centered over the connector on the drone. My drone works much better that way.

    • @ShiftyshadowTV
      @ShiftyshadowTV ปีที่แล้ว +3

      Thought the same right away. Placing the AI Recorder directly above the connector is a good solution for this setup. If that's not an option, reduce the approach speed and set up a path that forces consistent orientation of the drone each time. A combo of the two is probably best. (This is the same problem/solution for old Remote Control drone setups)

    • @Ariethefloof
      @Ariethefloof ปีที่แล้ว

      hello again :)

  • @ryba3491
    @ryba3491 ปีที่แล้ว +35

    Just as I started experimenting with drones...
    Perfect timing as always

  • @mthemstandsformilk1965
    @mthemstandsformilk1965 ปีที่แล้ว +33

    FOR ANYONE STRUGGLING WITH SHIP ORIENTATION TURN OFF PLANETARY ALIGN IN THE FLIGHT AI SETTINGS. It overrides the recorded orientation unless you switch it off

    • @jeffrochester355
      @jeffrochester355 5 หลายเดือนก่อน +2

      Just saved me from watching an entire video that probably wouldn't have answered my question.

    • @radwanshakfah6938
      @radwanshakfah6938 21 วันที่ผ่านมา

      omg thank you so much i didn't even think about it
      i think it's time i try making shipping drones again and this time they will actually work

  • @shakeabledrip8127
    @shakeabledrip8127 ปีที่แล้ว +34

    Super cool if they added a "force orientation" for waypoints. That way waypoint 3 can have that selected and between 2 and 3 it rolls spins and turns untill the recorded orientation is established.

    • @algorithm-artisan
      @algorithm-artisan ปีที่แล้ว

      the block could plot a path between the two waypoints and add some thrust over a period of time so that the trajectory changes accordingly.

  • @TheMitts
    @TheMitts ปีที่แล้ว +9

    I remember following your original tutorials years ago, they got me over the initial learning curve and paved the road towards my 2k+ hours in game and a bunch of relatively successful workshop uploads (Mitts on steam). I haven't hoped back in for probably over a year now and it's great to see you're still doing these, I still recommend your initial tutorial series to new players, looking forward to your next one!

  • @prfatum8008
    @prfatum8008 ปีที่แล้ว +4

    A very useful guide. I would like to add that 2 AI Flight (Move) can be used on the drone.
    The first one is for low-speed flights (for docking)
    The second (with high speed) for flights outside the stations.

  • @truejoshi8569
    @truejoshi8569 ปีที่แล้ว +28

    For when you get around to building missiles, I experimented with it myself a little and ran into the problem of warheads not detonating on impact. A pretty reliable fix I found for it is to be found in the event controller:
    Distance to locked target

    • @yamatokurusaki5790
      @yamatokurusaki5790 ปีที่แล้ว

      You didn't use scripts?

    • @valeon7303
      @valeon7303 ปีที่แล้ว +3

      15 meters has been the general consensus from what I've seen, and sometimes proximity detonation does more damage

    • @truejoshi8569
      @truejoshi8569 ปีที่แล้ว

      @@yamatokurusaki5790 none

    • @yamatokurusaki5790
      @yamatokurusaki5790 ปีที่แล้ว

      @@truejoshi8569 ah

    • @armastat
      @armastat ปีที่แล้ว

      I am not sure how I feel about reliable long range missiles. while cool and all, trying to figure out how to get close enough was not only an engineering challenge it was fun. Case in point. Splitsie's bombing run over mountains onto enemy bases with his decoy tossing ship.

  • @mandyspence1599
    @mandyspence1599 ปีที่แล้ว +9

    That was a brilliant and helpful tutorial, looking forwards to more advanced stuff, especially those focusing on making big 💥

  • @davyrando1203
    @davyrando1203 ปีที่แล้ว +3

    I am going to use this not for a fully automated ship, but for a automated docking. Docking with a big ship can be a pain in the batooski!

  • @championhook3372
    @championhook3372 ปีที่แล้ว +2

    OMG, the OG tutorial space engineer is back!!

  • @npenick66
    @npenick66 ปีที่แล้ว +2

    You still make the best tutorial's that I've seen for any game. I'm going to have to get some caffeine and rewatch this to get it to sink (early morning here) in but you always explain things in a way that I can 'get it'.

  • @andrewboyce2703
    @andrewboyce2703 ปีที่แล้ว

    Holy crap, thank you! I just came back to SE after almost 4 years away and I spent about an hour feeling like an idiot trying to figure out all the new stuff by myself like an idiot. Your tutorials are amazing Splitsie, thank you for making them.

  • @Yull-Rete
    @Yull-Rete ปีที่แล้ว +3

    When you get to event controllers, I've found an airlock system that is substantially more user-friendly than the officially-released example. My design is crafted with multiplayer in mind. It should be intuitive to use, as there are no buttons that need pressing. All a user has to do is open each door in their way like any uninitiated Capac would, and the design is mostly idiot proof, for the set of all idiots who don't have weapons or grinders.
    Idle setup is both doors on and closed, and the airlock vent set to 'depressurize'.
    Each controller looks at one of the doors, and as soon as that door opens, it starts a one-second timer, and turns the other door off until it closes. (You can also have the inside door opening switch the airlock vent off depressurize, but that isn't strictly necessary.)
    All the timer does is wait a second and then close both doors. (You could do this with two separate timers, but you can also have both controllers start the same one.)

  • @arismilonas
    @arismilonas ปีที่แล้ว +4

    Great tutorial , seems very complicated at the moment but Im sure after playing around will be much easier.

  • @khamseen
    @khamseen ปีที่แล้ว +1

    I wondered how long it would take for you to explain to me how to use the new blocks. I'm not disappointed! Thanks for the helpful tutorial, Splitsie!

  • @AlphaOfCrimson
    @AlphaOfCrimson ปีที่แล้ว +3

    Yaaaaay! Splitsie is still doing tutorials! I came back to the game after a long time when I saw the new AI blocks. (I always sucked with scripts)

  • @Umeshu365
    @Umeshu365 ปีที่แล้ว +1

    Yes a splitsie tutorial. I was waiting for this. No other streamer/youtuber can do a space engineers tutorial better than splitsie. Trust me others have tried and they aren’t as great as they think they are.

  • @LethalOwl
    @LethalOwl ปีที่แล้ว +1

    Okay, this was very swiftly done, Splitsie! Thanks!

  • @canadianbacon2542
    @canadianbacon2542 ปีที่แล้ว +1

    Up late unable to sleep AND NEW SLPITSIE! Thank you I have needed something to dive my brain into all night

  • @daniellagergren2227
    @daniellagergren2227 ปีที่แล้ว +4

    Awesome tutorial!
    This is so cool! can't wait to start playing around with the new blocks.

  • @mexicantcypher8615
    @mexicantcypher8615 4 หลายเดือนก่อน

    Why is this one of the BEST tutorials?!

  • @dalemorgan8263
    @dalemorgan8263 ปีที่แล้ว +2

    Concept: mass-produced drone kinetic torpedo swarm. Multiple simple kinetic missiles, predeployed and set to follow home until an enemy triggers an intercept protocol.

  • @jamaismejamaisme6196
    @jamaismejamaisme6196 4 หลายเดือนก่อน

    really good guide.. was just enough for to push me over the edge to do what ever i needed!

  • @raztechperformance8110
    @raztechperformance8110 ปีที่แล้ว

    Another great tutorial. For simple back and forths and docking between static grids, you can do it all easy with just the remote control block and triggers at each waypoint. It's easy to make a ship dock on a planet from space. No need for the new blocks. To me the new blocks just add more features and obviously better behaviours for only grids that you use for defence or offence. I do need to play around with the new blocks more, can't wait for more tutorials :)

    • @armastat
      @armastat ปีที่แล้ว +1

      Ah but now you can also have drones follow your cargo ship and shoot the bad guys while the cargo runs away.

  • @wyqydsyq
    @wyqydsyq 16 ชั่วโมงที่ผ่านมา

    You can get a lot more reliable docking behaviour by using an additional Event Controller block to switch lock on your connector when it detects "Ready to lock" status rather than trying to switch lock in a delayed timer block that gets triggered by the waypoint

  • @aracron
    @aracron ปีที่แล้ว +3

    Thank you so much! I always love your tutorial videos. I am also looking forward to trying out your salvage mod.

  • @Dagonius.
    @Dagonius. ปีที่แล้ว

    Always refreshing to see a Splitsie-Tutorial!

  • @Lu-pe1vm
    @Lu-pe1vm ปีที่แล้ว

    awesome, now everyone can build drones!
    we did this back in 2015/16 with the progammable blocks.
    we did it for Mining drones - just assign a region, a material , a drilling depth, a savety high for return and assign a docking station für unloading the ores and one for charging up the batteries.
    worked pretty well, except for the first few attempts... many deaths and broken bases ... but was worth it.

    • @Splitsie
      @Splitsie  ปีที่แล้ว

      I've got some old autopilot tutorials I made where I did similar with it, the main difference between then and now is that the vanilla experience (without scripts) is now quite reliable and reproducible, which is nice :)

  • @Harrkin8775
    @Harrkin8775 ปีที่แล้ว +9

    I think if you turn off align with planet gravity on the flight block you'll have better luck since it seems to remember orientation of your grid when that setting is turned off

  • @FaethorFerenzcy
    @FaethorFerenzcy ปีที่แล้ว

    Always nice to see explanations for tasks like that. Even when my "potato" gave up running this game like 3-4 Years ago. (Long Story short, pc got old, gamer got old, passion still is there.)

  • @LethalOwl
    @LethalOwl ปีที่แล้ว +7

    I’d love to see this sort of docking set-up done for a mobile large grid. Can we make these drones return and dock with a large ship hangar if it has moved from it’s point of origin by a few kilometers in space, for instance? Think I saw something about the drones being able to pursue particular beacons etc and move "relative" to these blocks.

    • @MediumRareOpinions
      @MediumRareOpinions ปีที่แล้ว +4

      Assuming it's set up as with the Beta, yes. You can set the recorder block to be relative to a Beacon.

    • @Stoney3K
      @Stoney3K ปีที่แล้ว +2

      @@MediumRareOpinions So... automated carrier operations? Sweet.

  • @brandonhowe5017
    @brandonhowe5017 ปีที่แล้ว

    Instead of a timer to control the connector, an event controller can be used. The event controllers have a specific setting to detect if one or more connectors are ready to lock, and use that to trigger the lock on your connectors. It might never make the prettiest connection, but it will deny Clang their wrath. Because unlocking the connector immediately gives it lock-readiness, you will need to turn off the connector in order to undock, and turn them on again at a safe distance or during a docking approach. Another similar and great use is to use systems like these to automatically set a ship or drone's batteries to recharge or stockpile once docked, and return to automatic when undocking.

  • @SalamanderBSC
    @SalamanderBSC ปีที่แล้ว +8

    Pathing and automatic docking are not just good for drones. I've already started sticking them onto mining ships because I'm too lazy to fly back to base myself.

    • @armastat
      @armastat ปีที่แล้ว +2

      Yes AUTO-DOCKING procedures. love it.

  • @Foga001
    @Foga001 ปีที่แล้ว

    Finally! A quality video about the new update!

  • @Tomyironmane
    @Tomyironmane 8 หลายเดือนก่อน

    I have found on previous editions of the game, especially with more maneuverable small ships, you're going to want to set downward thrust in a gravity environment even with manual flight controls, just to keep the flight controls from getting confused. Otherwise sometimes your gravity counteracting thrusters won't properly let you fall.

  • @giantpunda2911
    @giantpunda2911 ปีที่แล้ว

    I was so looking forward to this video after seeing the official launch of the Automaton DLC!

  • @mikevwca6211
    @mikevwca6211 ปีที่แล้ว +8

    Capac: “how do you make this drone move on its own?” Splitsie: “i made a tutorial about this, didnt you watch it?” Capac: “No. why should i? Whats in it?” Splitsie: ”……..” capac: “now where can i put a solar panel on this thing”. - Is how i see this playing out in the future

    • @armastat
      @armastat ปีที่แล้ว +2

      I also see Capac parking on a drone's connector and then complaining when it tries to land on him.

  • @kevinspyrle5538
    @kevinspyrle5538 ปีที่แล้ว

    Great video! Definitely made me want to try out these new blocks. Before this video, I was worried that they’d be too complicated. Thanks!

  • @AHawksDive
    @AHawksDive ปีที่แล้ว

    Great tutorial. lots of little hints, tips and tricks, thanks Splitsie!

  • @MatrixQ
    @MatrixQ ปีที่แล้ว +1

    I think this can be improved a bit if you put the recorder block directly above the connector. That way, there's no way to have rotation be a problem, because the rotational axis is the recorder block, and now the connector is also inside that axis.

  • @LimpRichard
    @LimpRichard ปีที่แล้ว

    Hey man you make the best guide for space engineers. I wish you would go to town with them.

  • @ec-norsemanzero-drake7031
    @ec-norsemanzero-drake7031 ปีที่แล้ว

    Excellent start, can’t wait to see more on these.

  • @davidmartensson273
    @davidmartensson273 ปีที่แล้ว +14

    Excellent tutorial, not to long and covering one concept, perfect to get started with before diving into more complex things.
    And even with just this, combining multiples of these solutions you can create very complex behaviors.
    One thing though, orientation, will it try to retain the orientation it had during recording, or will orientation depend on the direction it came from? In the later case it could be important to either make sure the recorder it exactly on top of the connector, or that you have the waypoints setup to force it into the right orientation, especially if its a side or front/rear connector.
    If direction is only governed by the recorder, switching to a recorder oriented so that the side//front/rear connector is facing forward in regard to the recorder could be one way possibly?

    • @Splitsie
      @Splitsie  ปีที่แล้ว

      I believe it records orientation of the block, but I've had some mixed behaviour that makes my belief less than absolute :P
      In general though, you're right, should put the block directly in line with the connector anyway as it'll help the ship line up properly :)

  • @jeanphilippecroteau
    @jeanphilippecroteau ปีที่แล้ว

    Awesome! Thanks! I hope you will explain how to make it land on a moving grid in a future video!

    • @Splitsie
      @Splitsie  ปีที่แล้ว +1

      It'll be in the next one, have been messing with the defence block all afternoon 🙂

  • @Anubis1101
    @Anubis1101 ปีที่แล้ว +1

    event controllers wouldve been perfect for those timer blocks. you can set it to connect automatically when its in range, and disconnect when the batteries are fully charged

    • @Splitsie
      @Splitsie  ปีที่แล้ว +1

      Unfortunately the event controller is a bit buggy with connectors at the moment so I chose to show another method that works reliably 🙂

    • @Anubis1101
      @Anubis1101 ปีที่แล้ว

      @@Splitsie ah good thing i havent been relying on it too much for that then, ive mostly just been using it to turn off my engines when landing gear locks
      hopefully they patch that stuff soon, im really eager to make use of it

  • @DC2022
    @DC2022 ปีที่แล้ว

    can't wait for the others tutorial! Very nice starting point to use drones without drowning myself into scripts 😅

  • @thorzcunstellarfighter3724
    @thorzcunstellarfighter3724 ปีที่แล้ว

    awesome video as always! This made me realise how actually cool this update actually is, and i can't wait to see you build drones like these in your survival series 😁

  • @alphawolfgang173
    @alphawolfgang173 ปีที่แล้ว +10

    i was really hoping they were gonna make it so the ai ships can just auto detect docking points and do all this on their own.

  • @party4lifedude
    @party4lifedude ปีที่แล้ว +1

    I'm trying to design something that I'm calling a "blackbox flight recorder" where it's basically a heavily armored box that contains the blueprint projector and a few other blocks. And it's meant to be a core starting point for any ships that I make. I made it so the projector was the first block I placed down, so the blueprint of whatever I build around it automatically lines up (a trick that I think I learned from you) and I never have to mess with the blueprint projector offsets. But the more I think about it, the more I feel I should add to it. Especially with all of these new blocks. Originally I intended it to just be the projector and a small backup battery, so if the entire ship is destroyed and the only thing left was the projector or the box itself, I could still rebuild it. (I could just print a new one, but where is the fun in that?) But there are a lot more possibilities and ideas to consider now.

    • @_motho_
      @_motho_ ปีที่แล้ว

      wonder if there is a limit to how many waypoints a recorder can have. If it's unlimited, you could technically set up an actual flight recorder. IE you could recover the blackbox and see what route the ship followed. Maybe with like a minute or so between updates

  • @InterstellarEG
    @InterstellarEG ปีที่แล้ว

    Splitsie, in AA you could make an ice base at the pole and have drones transport the ice back to your main base

    • @Splitsie
      @Splitsie  ปีที่แล้ว

      That's one of the things I had in mind for it 🙂

  • @silk7306
    @silk7306 ปีที่แล้ว

    Excellent Tutorial Thank you for this Splitsie!

  • @raymondbrown2135
    @raymondbrown2135 ปีที่แล้ว +2

    Seeing your ship and then hearing you describe it as "very simple" ... as a brand-new player, who can only build flying bricks, I have a long way to go!
    Your tutorials are by far the best out there - keep it up! I would have probably given up on Space engineers without them, as the learning curve is so high!

    • @Splitsie
      @Splitsie  ปีที่แล้ว

      Thanks, you'll quickly get to the point where it feels simple for you too 🙂

    • @felixsbert9163
      @felixsbert9163 ปีที่แล้ว

      🤣I feel you. I'm 1500 hours in the game but propeably 3000 hours in the tutorials.🤣
      Keep it up, it's really rewarding. You'll have your struggles and then make it work... feels really great :)

  • @MrCool-lo3ls
    @MrCool-lo3ls ปีที่แล้ว

    I've just bee experimenting with the event controller and it allows you to automatically activate your batteries when you disconnect! Thats awesome!

    • @MrCool-lo3ls
      @MrCool-lo3ls ปีที่แล้ว

      you can also use the event controller to automatically retract a custom landing gear, upon unlocking fom the ground (and even turn it off to avoid clang in tight spaces)

  • @Bigfeats1337
    @Bigfeats1337 ปีที่แล้ว

    Thanks for this. Looking forward to your next tut video.

  • @CubeAtlantic
    @CubeAtlantic ปีที่แล้ว

    i use the drones sometimes they're kind of unique when you're just creating ships in Space Engineers but i definitely like them.

  • @felixsbert9163
    @felixsbert9163 ปีที่แล้ว

    OH MY GOSH!!! I finally made a working elevator!!! 🥰
    Thanks for explaining. So good to be back in the game after a while and have a reliable source of "FU*K this sh*t aint working. Someone put this in understandable pleazzzzzzz!"
    ...did I mention that I love your tutorials?
    Anyhow, thanks👍

  • @CallumCBG
    @CallumCBG ปีที่แล้ว

    for the event controller, we need to have an event for air vents where if a room cannot be presurised (mainly for if the ship is damaged and a room is depresurised) you can close the doors so that it is ensured that the rest of the ship isnt depresurised and you can get round to presurising it and would be great for people doing a no suit survival so they dont die because they left a door or 2 open

  • @delusionist3771
    @delusionist3771 ปีที่แล้ว

    Thank you for this very good explanation.

  • @zacharycunningham7669
    @zacharycunningham7669 ปีที่แล้ว

    I hope you make a dedicated video to teach us how to properly set up a mining drone as well!

    • @Splitsie
      @Splitsie  ปีที่แล้ว

      Mining can't really be done, I mean it technically can, but it would be very clunky without using scripts

    • @zacharycunningham7669
      @zacharycunningham7669 ปีที่แล้ว

      @@Splitsie Better than nothing, but I suppose it'll have to wait until someone does write up the scripts for it to be feasible.

  • @pyxisdiv84
    @pyxisdiv84 ปีที่แล้ว

    I love how now if I ever need say iron, I can click a button and a little cargo drone can go to a mini-base I made for iron and pick some up while I chill and drink coffee.

  • @gamerelite3989
    @gamerelite3989 ปีที่แล้ว

    yayyyyy back to tutorials xD always nice to see you care bout the noobs out there cheers!!!

  • @lockleargames1628
    @lockleargames1628 ปีที่แล้ว

    In my own experience putting the recorder block on the center line of your connector works best for any orientation

  • @bigmitchy4026
    @bigmitchy4026 ปีที่แล้ว +2

    it seems like one of the issues that caused the connecters to not line up was that it doesnt record its orientation at the set waypoints. So if you have it place its recorder block over the waypoint, but it's turned 180 degrees then it obviously wont have the connecter lined up. You could do some weird shenanigans with multiple waypoints to force an orientation, or you could just have the connecter and recorder block close enough together that it doesnt matter

    • @mthemstandsformilk1965
      @mthemstandsformilk1965 ปีที่แล้ว

      The wiki says the recorder block saves the orientation, but this is clearly not the case unfortunately. The worst bit is that it makes rear-mounted connectors impossible even with multiple waypoint shenanigans because drones can't back up. Very frustrating

    • @mthemstandsformilk1965
      @mthemstandsformilk1965 ปีที่แล้ว

      Nvm I just had to turn off planetary align in the move ai settings. It overrides the recorded orientation

  • @Comicsluvr
    @Comicsluvr ปีที่แล้ว

    Great tutorial, as always.
    I've already started playing with the Event Controller and so far all of the functions seem to be fine except for locking Connectors. I'll try your Timer Block idea next...that might fix it.

  • @TheUpintilldawn
    @TheUpintilldawn ปีที่แล้ว

    Cargo drones would be great too. something that goes from a drilling rig to your main base. and can stock up drilling rig if it has weapons.

    • @Splitsie
      @Splitsie  ปีที่แล้ว

      With this setup duplicated you can do exactly that 🙂

  • @Argomundo
    @Argomundo ปีที่แล้ว +1

    Been waiting for this

  • @thorivaldic
    @thorivaldic ปีที่แล้ว

    Now we need a "flatbed" drone/ truck thing... Always need a flatbed!

  • @swag-trap0123
    @swag-trap0123 ปีที่แล้ว

    Hey Splitsie nice video, really helped get my head around this new update.
    Idea for your salvage only survival mods, have a mirage I.e. a projection of a building or ship to fool players making them think they found a giant piece of wreckage. Think this would only work on dessert planets.
    Take care, and enjoy fatherhood.

    • @swag-trap0123
      @swag-trap0123 ปีที่แล้ว

      Follow up idea, project high end parts to lure players in for another one of your booby traps.

  • @АлександрПадалка-н6ч
    @АлександрПадалка-н6ч 11 หลายเดือนก่อน

    Thank you for this guide!

  • @markbrown9765
    @markbrown9765 ปีที่แล้ว

    For the nice straight path you're talking about at 6:00 minutes in. Perhaps you could come down connect to the connector then release and come straight up off of it then hit the add waypoint. Then come down and connect again for the last waypoint.
    Also wondering...could you use this for the last part of docking big/heavy ships. Sort of like they do for big ships in real life. When they get near port a harbor pilot comes onboard and brings it in as they are more familiar with the local waterways. In this case your fly your big cargo ship to a safe point away from the base then click the button so it flies in and docks itself. Perhaps safer since once you have it set up it shouldn't make any "human" errors.

  • @robbiekavanagh2802
    @robbiekavanagh2802 ปีที่แล้ว

    I like the drone design

  • @blacknight6147
    @blacknight6147 ปีที่แล้ว +1

    I'm imagining a swarm of fighter drones that will dynamically flee if damaged or depleted, then parking next to some welders and activating a projector to be fully repaired, refueled, and resupplied.

  • @alexhail9971
    @alexhail9971 ปีที่แล้ว

    Thanks this helps me with the hulling drown am working on

    • @Splitsie
      @Splitsie  ปีที่แล้ว

      Glad it helped

  • @mementomori5580
    @mementomori5580 ปีที่แล้ว +4

    The biggest problem, that you didn't address, when it tried to connect to the base and failed, was that your Recorder block was not in line with the connector on the drone.
    Because it was not that the connector was close enough to the connector hight vise. It was that the drone was rotated around the waypoint so the connectors didn't line up on the horizontal plane.
    So your change of adding a timer and such didn't actually address the issue that you had when it failed the first time and it could still fail.

  • @davidmorton6051
    @davidmorton6051 ปีที่แล้ว +1

    wahay first :¬)
    Finished watching and just wanted to say thanks for this info, have been only playing this game for the last several months and hadn't actually set up some drones as yet. I think this update is going to help learning the use of drones a lot. Youreslf and Capacs vid's have helped me and my friends massively in learning so far. Even just watching and going "how did they do that?" then going to game and expermenting, love it!

  • @mailleweaver
    @mailleweaver ปีที่แล้ว +1

    My biggest question is: Can subgrids control the main grid? Needing to have a separate block per docking station would be very bulky in large grid. It would be nice to be able to put all of the intelligence in small grid blocks connected via rotor or hinge.

  • @NickyLunaLove
    @NickyLunaLove ปีที่แล้ว

    You could also use an event controller to detect if it’s ready to lock or not and if it is set it to lock the connector

    • @Splitsie
      @Splitsie  ปีที่แล้ว +1

      Yup, definitely. I avoided it here just to steer clear of the event controller for now before I cover it in a coming tutorial (plus there are a couple of bugs in how it handles connectors right now)

    • @NickyLunaLove
      @NickyLunaLove ปีที่แล้ว

      @@Splitsie ah, gotcha, also since ur here, thanks for all the tutorials over the years, you rlly helped me, and many more, loads with this game!

  • @centronic0181
    @centronic0181 ปีที่แล้ว

    Finally, waiting since release

  • @XGalaxy4U
    @XGalaxy4U ปีที่แล้ว

    Oh, the new logic block. I need to get that new DLC. May help with my elevator project.

  • @stuntpuppy8557
    @stuntpuppy8557 ปีที่แล้ว

    12:35 I just wanted to point out that timer blocks can not use floating point values, so the value you give to the timer will round to a whole number.
    Why keen allows you to input a floating point number while the block is incapable of using them, i don't know. Seems like it would have been easier to just not allow floating point for input.
    Thanks for the tutorial!

  • @marsupiomarsu7377
    @marsupiomarsu7377 ปีที่แล้ว

    Thanks a lot for this complete tuto.
    I think the problem with the connector is because your connector is not in the center of your ship... so because of your waypoints coming from above, if your ship is a bit turned, even if your ship is at the waypoint, le connector is not alined with the base connector...
    I think a simple way to avoid this problem is to have a traveling path coming more horizontaly, which aline the waypoint and your connector at the right position...
    I hope it's a bit clear... i'm french, so as all french, i'm bad in english !! ;)

    • @Splitsie
      @Splitsie  ปีที่แล้ว +1

      It doesn't help but it still worked reliably. Ideally yes, you would align the move block along an axis that is central to the connector to make it easier for the ship to align :)

    • @marsupiomarsu7377
      @marsupiomarsu7377 ปีที่แล้ว

      @@Splitsie ye, you're right... thx for your reply... The more surprising is that you've understand what i've tryed to explain !!! ;D
      If i can ask you a request : I would looooove a similar tutorial to automatize a mining drone ! ;)

  • @Atr-bv1wq
    @Atr-bv1wq ปีที่แล้ว

    I think it's best to restrict the angles above zero or it bugs out trying to be perfectly flat. like 2 to 3 degrees.
    Also its helpful if you have the flight-move block directly above the connector. That way it doesnt matter if the drone rotates around the flight-move block axis

    • @CrimsonDoveKarting
      @CrimsonDoveKarting ปีที่แล้ว

      or if you want rear connection, I got them to reverse dock upside down on my asteroid base last night pretty damn easily. Simply have the RECORDER BLOCK (not the flight block) BACKWARDS.

  • @Weetunet
    @Weetunet ปีที่แล้ว

    With these new blocks, I'd love to see a new "Wrong Way Down" series. Maybe "Wrong Way Drone"?

    • @Splitsie
      @Splitsie  ปีที่แล้ว +1

      I have some ideas for something new but a big multi crew thing like Wrong Way Up/Down will likely have to wait until I've got a better hang of this whole 'being a dad' thing :P

    • @Weetunet
      @Weetunet ปีที่แล้ว

      @@Splitsie Oh wow, congrats! I've missed that bit of news.

  • @nvfury13
    @nvfury13 ปีที่แล้ว

    Can’t wait to see how nasty ASSERT is going to get with these new tools.

  • @Chronostra
    @Chronostra ปีที่แล้ว +1

    Does the recorder block also maintain the craft heading precisely? Does that locking problem can it happened because the drone yaw left and right? As you said before the waypoint were created with the recorder block as the centerpoint, and you have it slightly off forward from the connector?
    Gah I'm really want to go home to play the update but I'm stuck at my research location...*sigh*.....

  • @unclegreybeard3969
    @unclegreybeard3969 ปีที่แล้ว

    Why they thought these blocks were needed amuses me, several content creators successfully programmed remote drones using GPSs years ago.

  • @scelonferdi
    @scelonferdi 5 หลายเดือนก่อน

    One thing that would be useful, is if we could program multiple behaviors within one AI block and trigger them separately. Thus we'd only need one block for a more complex schedule.

  • @mleise8292
    @mleise8292 11 หลายเดือนก่อน

    Great introductory tutorial!
    8:55 While the method of adding an action to a waypoint is certainly the intended way, the AI navigation doesn't reach the connector reliably in all instances (point in case 10:35). Especially if you also want to set batteries to charge, it is safer to use an event controller and wait for the connector to be ready. That also streamlines the setup of the drone for a new docking site a bit, as you don't have to remember to add a waypoint action.
    8:33 What did you mean by "if your recorder block is a long way off the center of mass"? Does it behave differently then?

  • @phoenixfire596
    @phoenixfire596 ปีที่แล้ว

    Will you be doing a video about getting a drone to land on a moving ship? I've got a drone carrier ship that I've been working on, and I'm having trouble setting up the drones properly.

  • @wailfulcrab
    @wailfulcrab ปีที่แล้ว +1

    Another pitfall I came across is that drones have no problem is setup like this where the connector is facing downwards on the bottom of the drone, but if you want to make a connector on the side instead (because you have something under, like drills) the flight controller freaks out and refuses to reorient the ship to the orientation it was recorded. You can somewhat force the orientation with additional waypoint that is forwards on the same elevation before the point that will make the drone descent, but still makes the drone somewhat buggy. This was not an issue in the beta, so I don't know what is going on. And this is not a mod interference because I haven't enabled any.

    • @mthemstandsformilk1965
      @mthemstandsformilk1965 ปีที่แล้ว

      Thank God someone else has the same issue as me. I thought I was going insane. This bug completely prevents my design from working and I am very sad

    • @mthemstandsformilk1965
      @mthemstandsformilk1965 ปีที่แล้ว +1

      Nvm just turn off planetary align you're welcome :P

  • @cgrams4922
    @cgrams4922 ปีที่แล้ว

    Splitsie you do still need a remote control block if you want to… well remote control your drones, so the new blocks do not completely replace it.

  • @maestroriginal
    @maestroriginal ปีที่แล้ว

    Thank you for this tutorial.

    • @Splitsie
      @Splitsie  ปีที่แล้ว

      You are welcome :)

  • @armastat
    @armastat ปีที่แล้ว

    My last question brings up another question. Will the recorder block record ship orientation? I can envision times when you not only want a ship to move while pointed in a certain direction, but to also rotate itself while being stationary. Or will it always turn to point into the direction you want it to move?
    Example: You want the ship to enter a door (or cavern entry) and then slide sideways to a parking/mining spot. Or more importantly; keep its fixed guns aimed at an enemy while it continues to move?

  • @Abrogator91
    @Abrogator91 ปีที่แล้ว

    So you have vertical alignment with gravity. But how would you handle a situation where you need the drone to go somewhere specific, but also need it to face a certain way? For example, if you had the connector on the back? Or it you were doing this in space?
    Can you set up multiple recorders to operate at the same time so that the ship has to match all recorder waypoints simultaneously so that alignment can be specified?

  • @daz8405
    @daz8405 ปีที่แล้ว +1

    Nicely concise, Splitsie, as we've come to expect. When you do your Missile version, I don't know if this is possible, but could you try to make a Bomber Drone - something that will fly at it's target, release a couple of warheads/decoys and then return to rearm?
    Not quite sure how to get it to 'know' when to release, but maybe you can solve that one?

    • @adamjenkins7653
      @adamjenkins7653 ปีที่แล้ว +1

      Sensor.
      Detect enemy grid/player. Trigger timer for bomb release. Trigger return home AI.

    • @pharos7466
      @pharos7466 ปีที่แล้ว

      ​@@adamjenkins7653doing all that even while staying out of range of the enemy base and maybe even doing it during a flybye where you would have to calculate the speed and direction of the bombs with the gravity of the planet?

    • @adamjenkins7653
      @adamjenkins7653 ปีที่แล้ว

      @@pharos7466 if you want to guarantee that it is out of a bases turret range you are talking player behaviour. Flying over a base and dropping bombs from on high.
      If you are talking something like a dive bomber, a ship that rushes a base drops bombs and scarpers you can do it. Set the sensor to look down and forward, have it set up based on the top speed of the ship/AI and then have the offensive AI set up to break off after reaching the needed distance for bombing. Set a timer to allow the break off maneuver before initiating the return to base behaviour for rearming and repairs. Take a look at the bombers from the frostbite scenario for how they would ideally operate.

    • @Splitsie
      @Splitsie  ปีที่แล้ว +1

      There's a way to set this up, though I may wait to see if some of the bugs with the event controller are fixed before I do a tutorial on it as the current functional method isn't ideal

  • @armastat
    @armastat ปีที่แล้ว

    Splitsie ... you do know that - now you can install automated docking and landing procedures on your ships? No more landing and take off mishaps. Not sure how I feel about that however. I will miss the occasional 'what happened' moments as u guys get resurrected at the med station.

  • @catthewondahokulea6515
    @catthewondahokulea6515 ปีที่แล้ว

    yes more please!

  • @Tolastun
    @Tolastun ปีที่แล้ว

    can you please do a in depth video about the event controller and some suggestions on each of the settings, it took me a long time to get it to start/stop certain things on my base based on solar panel output.