Please note: There is a point in the video at 22:48 where I (rather stupidly) grab everything on the grid and 'turn it on and off' but what I actually did was toggle show in the control panel. Despite this, you still cannot turn a grid back on through the control panel in the current version. I reviewed the raw footage I had around that point and the battery and wind turbines both show as on in the control panel, despite being powered down. I'm not sure why this behaves this way, but it never used to. In the past you could simply get into the control panel and turn your batteries on to get things going again. For anyone who likes remote controlled drones this makes it even more important to never switch your drones off, as without a control seat/cockpit you won't be able to turn that drone back on again.
That happened to me while I was messing around, I powered off my ship with y while connected and everything stopped. I had to close and reopen the world to get the grid back online.
AFAIK the simpliest fix for this problem (at least for stations) is simply saving and reloading the save immediately. I made this mistake a few times, and this method always helped me.
I had this same issue and was extremely confused when I couldn't turn anything back on. I was connected to a connector with my small grid, and I pressed y to turn it off, thinking everything would be all right. It turned off my large grid too, and I couldn't turn it back on until I got a control seat, which wasn't easy since i had no power. Now I never turn off my ships.
I find a sensor, set to detect me when I'm about to get into a cockpit, connected to a sound block that shouts "turn your batteries on you spoon" works quite well...
I put my startup/shutdown sequence along my hotbar in preferred order (ie: toggle recharging off, toggle gyros on, toggle engines on, toggle ore detector on, toggle connector to disconnect, etc). It's easy and almost* foolproof.
I was always too intimidated to play this game, but your videos finally inspired me and now I'm obsessed! Thank you! I really hope you keep up this series, and eventually go deep in to the advanced mechanics so I can progress through your videos.
Awesome, thanks :) It really makes my day to know that I've helped other people find some of the fun I've had in Space Engineers, I'm planning on doing things similarly to my approach the first time I made an SE tutorial series. Beginners series first, then individual videos covering all sorts of other random topics :)
Me : 1800-Spc EngIT IT : Thank you for calling, how can I help you? Me: My Hydrogen Engine won't work, I just built and verified my conveyor systems IT: Did you turn it on and then off again? Me: God Damn it...
This kind of bug is quite irritating but I wonder if the developers were technicians in the past and decided to include this behavior...that would be hilarious.
I've found that the most reliable way to trip the Hydrogen engine in, after it is first built, is to trigger the H2/O2 Generator, even when the engine is attached to a tank. Simply recharging a Hydrogen gas bottle, in either the tank, or the H2/O2 gen, will trigger the H2/O2 gen to replace the gas and it wakes up the Hydrogen engine to start filling it's own tank
Oh nice, I'll have to remember! I love using the hydrogen engine in my rovers, and sometimes I forget to fill the H2 O2 generator completely and the engine dies.
Yep, the tanks are more reliable - I found I only needed to toggle the engine on and off to get them to fill from tanks in most situations. Nice to know that empty bottles will trigger an update for the system too :)
That one is a big one, platinum has been on moons and asteroids only for a long while but the uranium move was only recently so there are a lot of videos out there (my own included) with the outdated information. I think these new tutorials are finally being recommended by TH-cam ahead of my old ones though, so at least that's something :P
@John I generally found Cobalt near Nickel, not sure if this is intentional....elementally or something but have another scout around your nickel deposits maybe you'll find it. However no cobalt is unfortunate and a massive gate in technology progress.
Remember that the nice thing about space engineers is that it can be modded, and thanks to steams workshop is damn easy to do. So if you progress stops at any point to the point that it is frustrating don't feel bad about using a mod like the ones that add uranium back to the planet to make the game more enjoyable. Course if your doing a pure vanilla play thought then you'll just have to grind through. I don't have the patients for that anymore lol.
so... if i cannot have access to asteroids, the only way i'm suposed to take my aircraft out of a planet and into the space is through Hydrogen thrusters?
i would say im pretty experienced in space engineers survival with around 150 hours in it. But i still found these videos that you are uploading very useful. Thank you for the amazing video
I'm rewatching these after some time away from the game to refresh my concepts and what I find most amusing is that the game has improved a lot in QoL stuff
This series has honestly helped me so much. I started randomly playing this game when I had no wifi and I fell in love with it, but it was hard to get started (I've started ALOT of new games, learning more and more each time) and the way you do these videos is such a Huge help. Thank you
I have been playing Space Engineers on and off for years, this tutorial taught me more about power generation and its effect on various grids in 26 minutes than 18 months of playing the game.
Very cool. Informative and detailed. Bought the game after finding your Survival Maybe series and got really hooked watching survival unlikely. Great work. Great videos. Much appreciated. Also your tutorial series in general have been a tremendous help in dealing with the more nit picky bits of the game.
10:19 something I always noticed in your videos, even the tutorials, is that you seem to never rename blocks in your ships and bases. But doing so would sometimes help avoid confusion, and I think it's a good practice anyways. When you have multiple rotors named just that in multiple subgrids, it can get confusing fast ^^
Just picked up this game again, haven't played since 2016. I would never have had the patience to relearn everything from scratch again so thank you :)
Bought this game yesterday and I was completely hopeless until I found this series, phenomenal work, you got me to sink a stupid amount of time into this game and enjoy it.
@@joshleach3153 The moon is exception because it severally lack power sources, including hydrogen. So you basically are forced to use it until you build decent solar rig, what still isn't easy due to geography. Even on planets with thin atmosphere wind turbines should be most efficient power source. The way they composed planets is quite clever providing you veering changeless. But even on planets like Europa literally made from ice, over-relying on hydrogen would still force you to waste time on constant mining. So it is advised to provide passive power supply to at least cover idle usage of the base.
@@TheRezro True, they would need constant maintenance, but don't reactors also need a solid checkup, as they run on uranium. Plus with a large grid miner, collecting a large amount of hydrogen should be too much trouble. And it doesn't just have to be the moon either, you could build next to an ice lake, or if you're lucky, find a large ice asteroid. Though, I do see how they could make a fairly reliable jumpstart system if you run out of power. So you're not wrong there.
Good points you touched on. I wish this video was available when I first started. Vanishing dead vehicles and bases completely shutting down or not functioning were my early demise. This should save newbies the aggravation I endured as a rookie.
22:48 That's "Show block in terminal". That's why it solved nothing. If you went to just the battery and wind turbines you'd probably have more luck turning the base back on (I said probably, I don't know if there's a hidden power switch you need the cockpit or control station for).
Oops! Totally missed that I did that even in editing :P I did do the blocks individually as well and it didn't work though, and I'm pretty sure I didn't do show block for everything :P
It's quite easy to miss because it's the same toggle buttons in the same spot with a tiny header above, so I don't blame you. You can blame it on Steve ;)
If you use Y to turn a grid on/off, it just toggles the grid's power blocks on/off. You can easily fix that problem by finding your power blocks and manually turning them back on (hydrogen engines, reactors, solar panels, batteries, and turbines will be turned off by pressing Y)
I just had a look through my footage again to check if I was going crazy. With the grid power turned off using Y, the batteries and wind turbines when viewed individually, show themselves as powered on... previously it was not this way, so something changed intentionally, or something was broken unintentionally making using the power switch quite risky and a special case of powering on and off.
After watching the hydrogen engine, I built 4 wind turbines and I'm going to build 2 base batteries. Thanks for all the time it took to make this. It saved me a ton of trouble.
If only you released this two days ago lmfao! I literally got as far as ep 2 then I made a rover and tipped it on the ice and couldn't revert it, during this time my starter ship had its batteries on recharge mode. Didn't know about the none discharge thing and disconnected it up from the base. it was the total opposite to your graceful landing lol, but I figured it out and reverted them to auto too regain power again and thrust more importantly, only to loose power within a minuite and unsuccessfully reverting that as well. I Now I was upside down in two vehicle and no power in the starter ship miner. I decided I'd call it a day, logged back in 16 ish hours later to find my starter ship gone due to the settings with unpowered blocks lol oh well luckily I've found cobalt etc and marked the locations while I still had them operational to rebuilt a miner of my own design wish me luck 🤞
Dang, didn't quite get my timing right this time :P Good work on getting back up on your feet though, I find it's one of the most rewarding feelings to scrabble your way back from disaster :)
great video. the troubleshooting tips actually solved an issue i was having with an air vent. i also learned you can press CTRL+Y in a vehicle to turn off all connected grids which saved me building a seat
well now, this was interesting teaching lesson. i am curently building a spaceship that use a hydrogen engine as power source, plus solarpanels, thanks for the tips.
Oh cool! I've only used the hydrogen engine as a backup on my ion thrust ships, to me they don't feel as efficient as a battery bank charged by solar and uranium.
Excellent 10/10 very detailed instructional videos and I’m loving the play through, my computer got a virus and I did a data wipe on it, stupidly I also wiped the OS... so I can’t play anymore until I upload windows again but I’m loving FINALLY being able to understand even just the basics of the game, very thorough and I wish I would’ve found your channel much sooner!
I bought this game when it first came out, gave it a try and put it down.These vids are perfect for me now and was just watching your demonstration of power outage and what happens ,I don't know if it's a new additions since your 4 year old video but I just had a night of some serious fog at night which killed my wind power !.Great vids thanks.
Good to see you continuing an updated tutorial serial for newcomers, now that the game is in 1.0. Hopefully you'll find the time to make one about improving and deepening the game and its survival gameplay, which mods are best and well maintained without fuss or trouble to get more challenge for players to engineer against and explore in a more meaningful way.
Excellent video. Good practical example of what NOT to do (disconnecting on 'charge' batteries). Also, thanks for the heads-up on Uranium now getting pushed out to space only. Glad I invested in a big wind farm instead of counting on early U.
Yep, you covered the loss of a starter ship quite in depth on this one Splitsie, thank you for that :) If I had only known a few days ago lol. I saw in another video where someone created a wind turbine "tree" which is very appealing. With the wind turbines mounted sideways instead of vertically you can have 1 on either side of your tower and they don't interrupt each other's performance. You can then mount the next 2 90 degrees from the previous ones and you don't have to go up that much higher to add the new ones. Basically I start at 7 blocks high, then go up 5 and add 2, then up 5 ad nauseum. You end up with a lot of power generation in a small space this way.
Yep, you certainly can, it's something I plan to mess with in detail in a video just on the turbines as I have an idea for a weird design that might allow quite high density ;)
Thank you for those videos. I've come a long way initially thanks to your previous tutorial series that covered just about everything, and today I'm going at it hardcore. And it's still a pleasant watch - still you have managed to show me new ideas and concepts. Though I'm certain that you don't need to build a control seat for the base - the Y button simply turns off all power sources. Therefore you just need to turn on your batteries and turbines.
I must have done something weird at the time, since I did that and they still didn't work. I could have sworn it worked as you said, but I'm starting to doubt myself now :P
@Splitsie, Can we get a new Survival Lets Play since we're on full release PLEASE?? I love both your current survival series but your solo game is starting to get a little boring... sorry just being honest. Doesnt mean i havent learn a metric butt load from the vids though. With everyone else dropping their current series' to play Satisfactory, your the only one still doing SE vids, just wish there was more of them. I need more SPLITSIE!!!! You got my hooked and now im going through withdrawls XD
Having come so far in my single player series I want to have it come to a conclusion I'm happy with and while doing the tutorials I don't have enough time in the week to make yet another let's play so it's something that's going to happen, just not yet. Also I have a few things in the works for setting it up that will require testing to ensure they'll be fun and not simply painful :P
Hey speak for yourself, I love this series, and I do not think it is boring. it is the best thing to help me get started with this game. For a noob, the way you are teaching it and how you are taking the time to go through all of this is PERFECT!!!! Please do not stop.
You'd either have to carry a ton of ice in a cargo container, which wouldn't give you an amazing run time anyways, plus it'd be SUPER heavy for a rover; or put a hydrogen tank on a rover, which would increase the size dramatically, and would be pretty fragile unless heavily armored. Which would again, make it super heavy. Batteries that recharge at a station/base, or using reactors is far more pragmatic, and efficient in both terms of size, and weight.
Thanks for your tutorials these 3 episodes so far have helped me start out no end....!!!, I have found space engineers impossible without help and you have made it very helpful for me to play along with your guide. I have almost finished the base so it is the same as yours and have now managed to fly the cube a few times without accidents. I will continue to collect resources so I am ready to build along with the next episode... I am really looking forward to when you post it.
You're very welcome, glad they've been helpful :) The next one will be up in about 3 hours, it's good you've got some resources prepared as the rover is a little bigger than I'd first planned, but it works quite well :)
The H2O engines are terrible for providing energy to a ship... It consumes the H2O Waaaaaayyyyyyy too fast to be viable on a small ship, you'll need at least 4 of those if you want a medium sized utility ship that can carry more than its own weigth. That make 4 X 16k L of H2O, wich will last you about 10 minutes while under heavy use. So you need H2O tanks, wich even on small ships are freaking humongous!!, and to be at least capable of doing a 30min flight you'll need at least 2 of those, OR 4 H2O generators with at least the ships weight in Ice stocked in the cargo... See how stupid that is?, they really need to tweak the Consumption of H2O, because its fucking terrible as a power source... Its perfect on a base, because it doesn't move..., on anything else?, rather go with a shit load of batteries, at least you can have 12 batteries for the same amount of space that would take 4 engines and 2 H2O tanks and 4 generators and it will run for at least 6 times the amount of time...
Thank you for these. I watched them all back when I didn’t even have a PC and now I just got Space Engineers so I can rewatch all of them to actually use them!
@@Splitsie Hey real quick, how do i togglelock something in space engineers? i saw your video and i looked online and im still missing something tiny but vital. So you are in the g menu and are hovering over the block you want to create a togglelock for... what do you click next to bring up that menu with the togglelock in it?
Put your batteries in a group, with a change mode option, so you can toggle between auto and recharge. Just get in the habit of using that instead of the control panel for battery settings and it will be easier. Good video, glad I went with wind over solar when I setup my initial base in my latest play.
The other option is to make a timer block that switches the lock on the connector at the same time as changing the battery state, you can then have that timer on your hotbar to do both with a single button and never worry about forgetting (though you can still get the occasional bug with disconnects when reloading your game)
Thank you so much for this series! Space engineers is daunting to start with. Thank you for helping me pass through the learning curve and learn this amazing game!
You Monster, the poor little mining ship. It is not Capac. Great video. Very good information. Good to see that even you get frustrated with the hydrogen generator. I had a whole lot of questions coming in about them and had to scrap a few hours of work because i got so frustrated with it.
Lol, maybe I should have repainted it orange for the end montage ;) The H2 engine is mostly disappointing, I still can't think of a good use for it that's not a very specific situation :(
@@Splitsie The only use i could think of is backup power, but the not starting issue makes this impossible. What i found out about it that it really nedds a power impulse when other sources are not enough, not just not available. People pointed out that sometimes a tank helps to start it up.
Very useful as every one of your videos. Actually the last thing you showed in this video happened to me today because for some weird reason all my stuff was on red like there was no energy at all, which is bs because I have 9 wind turbines placed properly 20 meters away one from another and I only have to recharge 3 small batteries, also I still have the basic stuff running (survival kit, basic assembler, h2o2 generator, etc.). So I restarted my game and everything was green again. It was one of those situations where is kinda annoying and worrying at the same time because also my mining ship was able to survive, it didn’t fall but it was about to for a few meters, because it’s barely resting on my connector. Now I know I should build a platform around my connector in order to prevent my ship from falling and I will definitely put a seat in order to turn on everything again. Thank you.
Excellent video thanks for this. Something kind of humorous and satisfying with seeing the little ship power off and tumble off the connector repeatedly at the end of this.. Heh..
So...I wished I had watched this video BEFORE I messed around with my Hydrogen Engine! It took me hours to figure out why it wouldn't work, even when connected to a massive tank! I use the hydrogen engine for emergency power only. Usually, my wind turbines can keep my ships charged, but occasionally, when mining hard, they run a bit low. You also grossly understate exactly how much ice this thing uses! I can empty a large grid hydrogen tank in just a couple mining trips with my dual drill rig with this thing! (For those who don't know...that tank holds something like 5mil liters of hydrogen!)
You're probably right, I remember saying something like this things uses lots of fuel, probably should have said it uses, lots and lots and lots and lots.... and lots :P
As you were demonstrating how you were low on power I got a notification on my phone telling me I'm at 15%. In all seriousness though great series its finally given me enough confidence to try starting my own survival world.
Yet another great production! one thing to add, the hydrogen engine works "more reliably if it has a tank to draw from instead of just the O/H generator. i think the reason for this is that the O/H generator has to start before the hydrogen power generator actually gets H from it and that creates an issue where the H power gen doesn't start.. on the other hand the tank if it has any H stored it will then give it to the H power gen to fill its tank before it starts, so when switching it on it has that bit to start it up whereas the O/H gen has to convert it first from ice to supply it and its only half what it needs so false starts will be common. at least this has been my experience. i always try to leave H in the H power gens when i turn them off so that they start up whenever i toggle the block back on.
That's true, though I've always had to toggle the generator on/off whenever I had a tank as well, except for when placing the generator with creative tools :/
@@Splitsie i meant after you get it working if there is H in the tank of the H-Engine (not a separate tank) it should turn on every time without fail, unless of course you run it dry, then you may run into issues again.
another great video! Small thing I did see though, when you were turning the grid off and on again manually (22:48) you were actually switching the "show block on terminal" off and on, I think because the cargo container cant be turned on and off, that button doesn't appear when you have on selected. Keep up the good work :)
Yep, big facepalm on that one :P I did select things on their own (including the battery) and for some reason it didn't work, even though it should have...
@@Splitsie yeah, I saw that your station battery showed as "on" after you turned off the grid, which it shouldn't have, unless something has changed recently? As far as I know the Y button used to just toggle batteries and reactors to "Off"
That's what I thought too, I was stumped when it didn't happen that way, I thought I was going crazy, and now I'm even more suspicious that's what's going on :P
I got lucky and found some cobalt in a meteor after salvaging my drop ship (I got it stuck on its top after trying to stick it to level ground) and now I can build a nicer ship Woohoo! Little update: I finished the lil ship, Only needed 4 more metal grids to build it after using the scrap from the dropper, really lightweight and fairly maneuverable, even has pitch and yaw controls and 2 solar panels for charging until I can make the rest of the stuff you've talked about! I love your tutorials, my start has been better than me messing around in creative. Hats off to you, sir! Another update: Lil shippy boi just crashed twice due to it's speed, despite having the same amount of backwards and forwards thrust, was able to compensate with more backwards thrusters.
Dear Spitsie-- Please keep making these so I can keep advancing.. oh so slowly. Well done, and much appreciated efforts! When I'm not using the big power-sucking devices, I turn them off, and let the 2 windmills charge some batteries I've installed. Also, set the vehicle battery to non-drain, recharge only. Anybody else? Also wondering: does your miner recharge if it's turned off? Or if lots of the systems except the needed ones are off? Less drain either way, maybe?
Thanks, glad they've been helpful :) The miner will not recharge if it is off as the connector would also turn off and you wouldn't be attached to the base. However, if you turn off most blocks except for the batteries then it will recharge and is probably something you want to do anyway :)
This is getting more views than Survival Maybe, seems you are doing things right Splitsie. :) This would lead nicely to an "Advance Tutorial: Power Generation" where you can talking about things like power generation density (power per block space), weight of power options for vehicles (leads to the benefit of carrier vehicles like the Goose), maximizing power, and maybe end it with some related mod-highlights like solar scripts, tiny batteries, stacked turbines, modded reactors, and alternate power sources (fusion, petro, etc.) You could have also mentioned that the hydrogen engine would be viable (and useful) as an emergency power supply or if you where on an ice sheet with an automated mining system. You basically implied that it sucks as you brushed over it, when you could have made a point of it's size and the output compared to the wind turbines. I'm looking forward to your rover tutorial. I've always been a fan of your wheeled vehicles. The work nice, look great, and have purpose in their design.You should also be sure to mention trees and how they don't act as you would expect a real tree to, nor act consistently. Also, please talk about the wheel settings, wheel sizes, wheel count, weight, orientation, and suspension methods. Might also save people from the mobile base heart ache by mentioning how super large and super heavy rovers get eaten by clang.My horror story with extra-large rovers....In my Survival Maybe game I upsized your starting mobile base to triple in all dimensions with the largest wheels to accommodate all my industrial needs, a flight deck, and I used your elevator design out in reverse to make a mobile drill that could dig 5-wide hole down 96 meters (cause atmo miners are the bane of my existence). Clang punished my hubris by blowing it up every time it auto-saved or I loaded while touching the ground. I had to made a hover system just to lift up a few meters so I could manually save. I had to put an awesome 2 wheel rocker arm suspension system on there cause the hills kept lifting wheels off the ground. Rocker arm meaning I had two wheels on opposite ends of a curved bar mounted to the frame with a rotor such that pushing up on one wheel would push down on the other. Also allowed the frame to clear the trees. Turned out Clang hates 1.6 million ton 8-wheeled vehicles, but hates 1.6 million ton 8-wheel vehicles that put those wheels on sub-grids even more. Who would think that :)Save your viewers from my pain.
You make a good point about the trees, I hadn't thought about that, but given my recent habits of hitting them I'm probably the right person to point it out :P I'll try to mention some of the risks of large grid wheeled bases as I've also experienced some of that behaviour on dedicated servers where I've built 6 wheeler bases which would sometimes even ignore block collisions, though that was more rare :)
This game always looked so cool but i feel like it has suuuuuch a high learning curve. I get that it's theres an inverse relationship between customization and simplicity (or maybe complexity and user friendliness), which is why I don't fault the game for it. Videos like this are super useful. :)
Absolutely, I'm planning to work through all of the content I had in my old tutorials at the very least, but already have a few ideas to take this series even further than that :)
Enter the Advanced Rotor with a small rotor head and a small ship Hydrogen Tank with a connector on the other end. Dock the mining ship full of Ice to the hydrogen tank and the bases O2/H2 will pull the Ice then fills the tank. This way you will not need a second O2/H2 on the base since you can now supply the Hydrogen engine with enough Hydrogen to fill its on board storage and it can run at its full potential. Sure you can build a large hydrogen tank but when starting out, a small one saves on resources plus you get the added benefit of relocating the small tank by detaching the rotor head and not loosing what hydrogen is in it.
Using the rotor size switch is also a nice way to get lots more storage on the base without needing grids as well, and with the increase in capacity of the tanks a small one is probably adequate for a while. It's something I'm still trying to decide when to best include in the series as the concept often ends up misunderstood by newer players :)
12:00 to make this process safer, you can set the base battery to discharge mode and leave the ship batteries on auto. After disconnecting the mining ship, quickly jetpack to the base battery and set it back to auto. This way your worst failure case is forgetting to switch it and having to wait longer to recharge the ship instead of crashing into the base/ground.
So I bought this game ages ago when it was on special, but i never really played it. This tutorial has made me actual go back and actually play the game. And I am as happy as a pig in shit. Thank you
I actually currently live on that ice lake you showed in spectator cam! My mobile base uses large drills and they get a LOOOOOT of ice. I thought the hydrogen engine used way too much ice to be worth it, but doing it this way makes it seem like there is too much ice and maybe i should be building more engines :) This method got me enough hydrogen for my first asteroid - aimed rocket ship and now I'm sitting pretty on about 100kg of uranium! Success all round *cheer cheer clap clap*. Said rocket was just a medium storage container fit for space travel and me with a drill :P but it was a good start!
That's a perfect example of "It's not stupid if it works" :) I think an ice lake start or starting on Europa would make the engine useful, since fuel really isn't a concern so you can get a lot of power quite quickly
What song is the one starting at 7:35 in the background? So beautiful. I'm thinking to buy this game and if I do, by watching tutorials here and there, I can tell straight away, even know I never played this game, you've got the best tutorials!!! Well explained and full of information. Good job!
You're very welcome, sadly while the tutorials in the game improved, they still left a lot to be desired. But I enjoy teaching so I'm quite happy to fill in the gaps :)
Again thanks mate. A weeks too long. I'm getting carried away with my build and am sure something will be shown in a later episode that will have me redoing the whole thing.
No worries, I didn't take any offence at all. I tend to think that people asking for more is a sign that I'm doing something good :) The comment about iterative design was more about the genuine approach I take to design in SE, in my single player series I just rebuilt my 'medical scanner' from scratch and the second version is a huge improvement on the first. But if I were still fresh to the game it may not be that simple, since for me it's about design but for a new player it might be about misunderstanding how something works leading to a tear-down of a design you otherwise would have liked. On that, my older tutorials are still mostly accurate, just ignore me any time I say something about using reactors and just add a battery or two instead - plus I still reply to the comments on them so can help guide you if something seems different to what you're seeing in game :)
@@Splitsie that comment pretty much nailed it. Being new to the game and not having loads of free time, it's more about knowing how the systems work and what options are available to me, the in game tutorials are ok, but don't show or explain things that well imo . Yours are great and very well constructed, I have been watching your survival series, I am up too the refinery room relocation transfer section. As you wrote it's half the fun designing and redesigning and I've lost a lot of hours late into the night in the past two weeks thanks to you!
As a rule-of-thumb, charging batteries with the hydrogen engine is very expensive. However, running other blocks isn't. I've found running multiple hydrogen engines simultaneously so their hydrogen buffers drain slowly to be advantageous. I will also use two timer blocks in a loop to turn my O2/H2 Generator on and off. Block one turns the generators on when triggered and block two turns them off when triggered. I try to work out a ratio where the buffer is filling slightly more than it is draining. This will save power as the generators aren't wasting power topping up the buffers. You can add a hydrogen tank if you're going to be away for long periods (like on a server). You can use the hydrogen tank as an overflow container so as not to waste energy. Having a spare tank of hydrogen is good if you need to charge a battery in a hurry no matter the cost.
Since batteries can draw more charge than any other block it makes sense that they're the most expensive, but in my time playing that's been most of what my power is used for - charging up batteries for flying vehicles. If I was going all rovers then H2 might work, but then again, wind power would probably work just as well and that's the bit about the hydrogen engine that bugs me. They didn't properly create a niche for it, something where it excels and has use even when you've got access to the alternatives, still, I'm the kind of person who'll use them anyway just because I enjoy building all the infrastructure to support a refuel and resupply setup :)
Please note: There is a point in the video at 22:48 where I (rather stupidly) grab everything on the grid and 'turn it on and off' but what I actually did was toggle show in the control panel. Despite this, you still cannot turn a grid back on through the control panel in the current version. I reviewed the raw footage I had around that point and the battery and wind turbines both show as on in the control panel, despite being powered down. I'm not sure why this behaves this way, but it never used to. In the past you could simply get into the control panel and turn your batteries on to get things going again.
For anyone who likes remote controlled drones this makes it even more important to never switch your drones off, as without a control seat/cockpit you won't be able to turn that drone back on again.
Thanks to everyone who highlighted this, the last thing I want to do is teach something that's misleading :)
That happened to me while I was messing around, I powered off my ship with y while connected and everything stopped. I had to close and reopen the world to get the grid back online.
AFAIK the simpliest fix for this problem (at least for stations) is simply saving and reloading the save immediately. I made this mistake a few times, and this method always helped me.
one thing doesn't putting batteries into recharge mode instead of auto mode increase the recharge rate
I had this same issue and was extremely confused when I couldn't turn anything back on. I was connected to a connector with my small grid, and I pressed y to turn it off, thinking everything would be all right. It turned off my large grid too, and I couldn't turn it back on until I got a control seat, which wasn't easy since i had no power.
Now I never turn off my ships.
I find a sensor, set to detect me when I'm about to get into a cockpit, connected to a sound block that shouts "turn your batteries on you spoon" works quite well...
Lol I completely endorse the setup of this sort of system, useful for new and old players alike :D
I put my startup/shutdown sequence along my hotbar in preferred order (ie: toggle recharging off, toggle gyros on, toggle engines on, toggle ore detector on, toggle connector to disconnect, etc). It's easy and almost* foolproof.
Great idea :D
Spooning is ok .... but forking is better ! 😎
Im reading this after crashing ship on ground and trying to figure out what happened for like 20 min then realizing I forgot to switch battery on.
You’ve taught over 600,000 people how to play this game. Hope you’re proud of the hard and excellent work you put into these those years ago.
Thanks, and yeah, I'm very happy that I've hopefully helped a bunch of people be able to have fun and do something creative 🙂
Helping me get into the game, just picked it up last week on sale!
Been playing Minecraft for more than a decade and this is straight up my alley.
Space engineers, 23rd century, in a galaxy far far away: "Have you tried to turn it off and on again?"
😂😂😂
That's what I call game realism.
I appreciate that you show your errors and mistakes, and don't edit them out. So, when we make the same mistakes, we can see how to fix them.
I was always too intimidated to play this game, but your videos finally inspired me and now I'm obsessed! Thank you! I really hope you keep up this series, and eventually go deep in to the advanced mechanics so I can progress through your videos.
Awesome, thanks :)
It really makes my day to know that I've helped other people find some of the fun I've had in Space Engineers, I'm planning on doing things similarly to my approach the first time I made an SE tutorial series. Beginners series first, then individual videos covering all sorts of other random topics :)
2022 and now I feel more confident in trying the game
No doubt, these are the best tutorials on youtube for space engineers.
Just found your channel.. youve made me reinstall this game and get back into it.. great content!!
Thanks, glad I could help you find the fun in it :)
Me to
On my way too
@Jacob Cudlitz Wanted to comment the same thing
@@Splitsie
me as well.
Me : 1800-Spc EngIT
IT : Thank you for calling, how can I help you?
Me: My Hydrogen Engine won't work, I just built and verified my conveyor systems
IT: Did you turn it on and then off again?
Me: God Damn it...
lol :D
LOL I loved that show....
This kind of bug is quite irritating but I wonder if the developers were technicians in the past and decided to include this behavior...that would be hilarious.
Would the problem be not having a hydrogen storage system?
I've found that the most reliable way to trip the Hydrogen engine in, after it is first built, is to trigger the H2/O2 Generator, even when the engine is attached to a tank. Simply recharging a Hydrogen gas bottle, in either the tank, or the H2/O2 gen, will trigger the H2/O2 gen to replace the gas and it wakes up the Hydrogen engine to start filling it's own tank
Oh nice, I'll have to remember! I love using the hydrogen engine in my rovers, and sometimes I forget to fill the H2 O2 generator completely and the engine dies.
Yep, the tanks are more reliable - I found I only needed to toggle the engine on and off to get them to fill from tanks in most situations. Nice to know that empty bottles will trigger an update for the system too :)
Thanks!
by watching your videos I have discovered some amazing things that were stopping my progression. Mainly that uranium and platinum are not on planets
That one is a big one, platinum has been on moons and asteroids only for a long while but the uranium move was only recently so there are a lot of videos out there (my own included) with the outdated information. I think these new tutorials are finally being recommended by TH-cam ahead of my old ones though, so at least that's something :P
@John I generally found Cobalt near Nickel, not sure if this is intentional....elementally or something but have another scout around your nickel deposits maybe you'll find it. However no cobalt is unfortunate and a massive gate in technology progress.
Remember that the nice thing about space engineers is that it can be modded, and thanks to steams workshop is damn easy to do. So if you progress stops at any point to the point that it is frustrating don't feel bad about using a mod like the ones that add uranium back to the planet to make the game more enjoyable. Course if your doing a pure vanilla play thought then you'll just have to grind through. I don't have the patients for that anymore lol.
so... if i cannot have access to asteroids, the only way i'm suposed to take my aircraft out of a planet and into the space is through Hydrogen thrusters?
@@MurriciTerceiro atmospheric and hydro are the only things you can get on earth.
I have never played this game but ive watched all 3 of these episodes, hopefully one day i will
Fingers crossed, as it has given me many, many hours of fun :)
Andrew Vissicchio its a really good game, sometimes a challenge but its what makes it fun.
Same thing dude same thing...
I just discovered this game but it seems too complicated and it needs you to put a looot of time into it
Have you played it yet
i would say im pretty experienced in space engineers survival with around 150 hours in it. But i still found these videos that you are uploading very useful. Thank you for the amazing video
You're very welcome :)
I'm rewatching these after some time away from the game to refresh my concepts and what I find most amusing is that the game has improved a lot in QoL stuff
This series has honestly helped me so much. I started randomly playing this game when I had no wifi and I fell in love with it, but it was hard to get started (I've started ALOT of new games, learning more and more each time) and the way you do these videos is such a Huge help. Thank you
I have been playing Space Engineers on and off for years, this tutorial taught me more about power generation and its effect on various grids in 26 minutes than 18 months of playing the game.
Thanks, that's very kind to say :)
Very cool. Informative and detailed. Bought the game after finding your Survival Maybe series and got really hooked watching survival unlikely.
Great work. Great videos. Much appreciated.
Also your tutorial series in general have been a tremendous help in dealing with the more nit picky bits of the game.
Thanks, glad you've been enjoying all the series so far :)
I have 659 hours on space engineers, and I still found your videos very helpful for a new player. Great job Splitsie!
Thank you :)
10:19 something I always noticed in your videos, even the tutorials, is that you seem to never rename blocks in your ships and bases. But doing so would sometimes help avoid confusion, and I think it's a good practice anyways. When you have multiple rotors named just that in multiple subgrids, it can get confusing fast ^^
It's a really bad habit I have, I will need to improve :)
Just picked up this game again, haven't played since 2016. I would never have had the patience to relearn everything from scratch again so thank you :)
You're very welcome :)
2023
This info is still legendary!
I usually grab 4 wind turbines for my base due to my addiction to mining and power
Bought this game yesterday and I was completely hopeless until I found this series, phenomenal work, you got me to sink a stupid amount of time into this game and enjoy it.
Got some interesting plans for a hydrogen engine based moon station now. Thanks for the video!
You're welcome, I think that's a good option for the moon (as long as you're at one of the poles where you can get lots of ice easily) :)
I never suggest hydrogen as prime power source. It only work as emergency/temporal solution.
TheResro, why's that, seems it would be stable enough, what with all the ice on the moon
@@joshleach3153 The moon is exception because it severally lack power sources, including hydrogen. So you basically are forced to use it until you build decent solar rig, what still isn't easy due to geography. Even on planets with thin atmosphere wind turbines should be most efficient power source.
The way they composed planets is quite clever providing you veering changeless. But even on planets like Europa literally made from ice, over-relying on hydrogen would still force you to waste time on constant mining. So it is advised to provide passive power supply to at least cover idle usage of the base.
@@TheRezro True, they would need constant maintenance, but don't reactors also need a solid checkup, as they run on uranium. Plus with a large grid miner, collecting a large amount of hydrogen should be too much trouble. And it doesn't just have to be the moon either, you could build next to an ice lake, or if you're lucky, find a large ice asteroid.
Though, I do see how they could make a fairly reliable jumpstart system if you run out of power. So you're not wrong there.
This playlist changed my life. Please never stop what you do.
its like someone from a thousand years away decided “hm yes time to go back to medieval times and start a homestead”
but now, they use even more primitive technology to find out what they have to do
Good points you touched on. I wish this video was available when I first started. Vanishing dead vehicles and bases completely shutting down or not functioning were my early demise. This should save newbies the aggravation I endured as a rookie.
I hope so, I had a few comments on the topic so felt it needed to be covered :)
22:48 That's "Show block in terminal". That's why it solved nothing. If you went to just the battery and wind turbines you'd probably have more luck turning the base back on (I said probably, I don't know if there's a hidden power switch you need the cockpit or control station for).
Oops! Totally missed that I did that even in editing :P
I did do the blocks individually as well and it didn't work though, and I'm pretty sure I didn't do show block for everything :P
It's quite easy to miss because it's the same toggle buttons in the same spot with a tiny header above, so I don't blame you. You can blame it on Steve ;)
If you use Y to turn a grid on/off, it just toggles the grid's power blocks on/off. You can easily fix that problem by finding your power blocks and manually turning them back on (hydrogen engines, reactors, solar panels, batteries, and turbines will be turned off by pressing Y)
I just had a look through my footage again to check if I was going crazy. With the grid power turned off using Y, the batteries and wind turbines when viewed individually, show themselves as powered on... previously it was not this way, so something changed intentionally, or something was broken unintentionally making using the power switch quite risky and a special case of powering on and off.
@Kyle Baer Actually, the contents of your inventory do count towards a ship's carry weight. You the engineer do not, but your inventory does.
After watching the hydrogen engine, I built 4 wind turbines and I'm going to build 2 base batteries.
Thanks for all the time it took to make this. It saved me a ton of trouble.
You're welcome, the hydrogen engine has it's use but if you can get a few wind turbines set up they'll take a lot less work in the long run :)
If only you released this two days ago lmfao!
I literally got as far as ep 2 then I made a rover and tipped it on the ice and couldn't revert it, during this time my starter ship had its batteries on recharge mode. Didn't know about the none discharge thing and disconnected it up from the base. it was the total opposite to your graceful landing lol, but I figured it out and reverted them to auto too regain power again and thrust more importantly, only to loose power within a minuite and unsuccessfully reverting that as well.
I
Now I was upside down in two vehicle and no power in the starter ship miner. I decided I'd call it a day, logged back in 16 ish hours later to find my starter ship gone due to the settings with unpowered blocks lol oh well
luckily I've found cobalt etc and marked the locations while I still had them operational to rebuilt a miner of my own design wish me luck 🤞
Dang, didn't quite get my timing right this time :P
Good work on getting back up on your feet though, I find it's one of the most rewarding feelings to scrabble your way back from disaster :)
There's plenty of disaster too when your new lol, I also had the hydrogen engine glitch but I got around that with a hydrogen tank
great video. the troubleshooting tips actually solved an issue i was having with an air vent. i also learned you can press CTRL+Y in a vehicle to turn off all connected grids which saved me building a seat
well now, this was interesting teaching lesson. i am curently building a spaceship that use a hydrogen engine as power source, plus solarpanels, thanks for the tips.
You're very welcome, hopefully it'll help with your setup :)
Oh cool! I've only used the hydrogen engine as a backup on my ion thrust ships, to me they don't feel as efficient as a battery bank charged by solar and uranium.
Excellent 10/10 very detailed instructional videos and I’m loving the play through, my computer got a virus and I did a data wipe on it, stupidly I also wiped the OS... so I can’t play anymore until I upload windows again but I’m loving FINALLY being able to understand even just the basics of the game, very thorough and I wish I would’ve found your channel much sooner!
Thanks, hope the reinstall went smoothly :)
man, these tutorials sure are charged with content! :D
Lol, well punned :P
After watching just 3 videos I have realised how hard I have been making things for myself. Thank you for these tutorials.
You're very welcome, glad they've helped :)
I love this series, actually got me into space engineers, thanks splitsie!
I recommended a ton of new player your TH-cam channel and this series they said it was awesome! :D
Thanks, I'm glad I was able to help you get into it and all the people you point my way :)
A great way to deliver tutorial! Not too slow, not too fast. With a lot of examples and some tips and pitfalls.
in my opinion, uranium and platinum should be on some planets in very, very low quantities.
They are. Paltinum on mars and uranium on alien planets.
@@nikolajderburner7150 Is that with out mods?
You would never find it.
I bought this game when it first came out, gave it a try and put it down.These vids are perfect for me now and was just watching your demonstration of power outage and what happens ,I don't know if it's a new additions since your 4 year old video but I just had a night of some serious fog at night which killed my wind power !.Great vids thanks.
Glad to have been able to help you get back into it :)
when in doubt, try turning it off and back on again xD
Absolutely! :D
Good to see you continuing an updated tutorial serial for newcomers, now that the game is in 1.0.
Hopefully you'll find the time to make one about improving and deepening the game and its survival gameplay, which mods are best and well maintained without fuss or trouble to get more challenge for players to engineer against and explore in a more meaningful way.
I've been working a little bit on a video just like that, which also serves as a testing ground for starting a new series at some point :)
Great to both!
i always enjoy watching your videos keep up the good work :3
Thanks :)
Excellent video. Good practical example of what NOT to do (disconnecting on 'charge' batteries). Also, thanks for the heads-up on Uranium now getting pushed out to space only. Glad I invested in a big wind farm instead of counting on early U.
Yep, one of the most fun things for me in tutorials is deliberately doing all the things I shouldn't - for teaching :P
Unless you have Random Encounters Mod on and get other mods to add NPC transports and enemies.
With all the difficulties in just getting the hydrogen engine started, I almost forgot that Space Engineers was "fully released".
It isn't the best showing, I normally try to be really positive about this stuff but the hydrogen engine does make it difficult at times :P
Yep, you covered the loss of a starter ship quite in depth on this one Splitsie, thank you for that :) If I had only known a few days ago lol. I saw in another video where someone created a wind turbine "tree" which is very appealing. With the wind turbines mounted sideways instead of vertically you can have 1 on either side of your tower and they don't interrupt each other's performance. You can then mount the next 2 90 degrees from the previous ones and you don't have to go up that much higher to add the new ones. Basically I start at 7 blocks high, then go up 5 and add 2, then up 5 ad nauseum. You end up with a lot of power generation in a small space this way.
Yep, you certainly can, it's something I plan to mess with in detail in a video just on the turbines as I have an idea for a weird design that might allow quite high density ;)
I have an unhealthy amount of solar panels
You and me both :P
Solar panels is life. Turbines are great sure, but nothing beats the awesome view of a huge solar tower looming over your base.
@@FunkyBaconArts Until sunset
@@FunkyBaconArts makes a good target for hostiles
Thank you for those videos. I've come a long way initially thanks to your previous tutorial series that covered just about everything, and today I'm going at it hardcore. And it's still a pleasant watch - still you have managed to show me new ideas and concepts.
Though I'm certain that you don't need to build a control seat for the base - the Y button simply turns off all power sources. Therefore you just need to turn on your batteries and turbines.
I must have done something weird at the time, since I did that and they still didn't work. I could have sworn it worked as you said, but I'm starting to doubt myself now :P
Admittedly in the recording I accidentally did the toggle visible on/off, but I also edited out a bit where I went through the blocks separately :(
@Splitsie, Can we get a new Survival Lets Play since we're on full release PLEASE?? I love both your current survival series but your solo game is starting to get a little boring... sorry just being honest. Doesnt mean i havent learn a metric butt load from the vids though. With everyone else dropping their current series' to play Satisfactory, your the only one still doing SE vids, just wish there was more of them. I need more SPLITSIE!!!! You got my hooked and now im going through withdrawls XD
Having come so far in my single player series I want to have it come to a conclusion I'm happy with and while doing the tutorials I don't have enough time in the week to make yet another let's play so it's something that's going to happen, just not yet. Also I have a few things in the works for setting it up that will require testing to ensure they'll be fun and not simply painful :P
Hey speak for yourself, I love this series, and I do not think it is boring. it is the best thing to help me get started with this game. For a noob, the way you are teaching it and how you are taking the time to go through all of this is PERFECT!!!! Please do not stop.
Very well done, Splitsie. You are my go-to for anything and everything SE. Keep it up!
Thank you :)
what do you mean 'small grid hydrogen engines have no use' you completely skipped the step where you could use them, a rover :)
You'd either have to carry a ton of ice in a cargo container, which wouldn't give you an amazing run time anyways, plus it'd be SUPER heavy for a rover; or put a hydrogen tank on a rover, which would increase the size dramatically, and would be pretty fragile unless heavily armored. Which would again, make it super heavy. Batteries that recharge at a station/base, or using reactors is far more pragmatic, and efficient in both terms of size, and weight.
You'd still be better off with a battery - with the larger small grid battery on a rover, you barely need to recharge it even with heavier use :(
Thanks for your tutorials these 3 episodes so far have helped me start out no end....!!!, I have found space engineers impossible without help and you have made it very helpful for me to play along with your guide. I have almost finished the base so it is the same as yours and have now managed to fly the cube a few times without accidents. I will continue to collect resources so I am ready to build along with the next episode... I am really looking forward to when you post it.
You're very welcome, glad they've been helpful :)
The next one will be up in about 3 hours, it's good you've got some resources prepared as the rover is a little bigger than I'd first planned, but it works quite well :)
The H2O engines are terrible for providing energy to a ship...
It consumes the H2O Waaaaaayyyyyyy too fast to be viable on a small ship, you'll need at least 4 of those if you want a medium sized utility ship that can carry more than its own weigth.
That make 4 X 16k L of H2O, wich will last you about 10 minutes while under heavy use.
So you need H2O tanks, wich even on small ships are freaking humongous!!, and to be at least capable of doing a 30min flight you'll need at least 2 of those, OR 4 H2O generators with at least the ships weight in Ice stocked in the cargo...
See how stupid that is?, they really need to tweak the Consumption of H2O, because its fucking terrible as a power source...
Its perfect on a base, because it doesn't move..., on anything else?, rather go with a shit load of batteries, at least you can have 12 batteries for the same amount of space that would take 4 engines and 2 H2O tanks and 4 generators and it will run for at least 6 times the amount of time...
This H2O engine just stupid.
Why you melt ice, use energy to split water on H2 and O2 and then burn H2 again to get power?
This just stupid...
Thank you for these. I watched them all back when I didn’t even have a PC and now I just got Space Engineers so I can rewatch all of them to actually use them!
Hope you enjoy the game now that you can play along :)
@@Splitsie Hey real quick, how do i togglelock something in space engineers? i saw your video and i looked online and im still missing something tiny but vital. So you are in the g menu and are hovering over the block you want to create a togglelock for... what do you click next to bring up that menu with the togglelock in it?
Right click and you'll have the option to set a whole lot of different controls for that block to your hot bar. Must be in a cockpit to do it though
Put your batteries in a group, with a change mode option, so you can toggle between auto and recharge. Just get in the habit of using that instead of the control panel for battery settings and it will be easier. Good video, glad I went with wind over solar when I setup my initial base in my latest play.
The other option is to make a timer block that switches the lock on the connector at the same time as changing the battery state, you can then have that timer on your hotbar to do both with a single button and never worry about forgetting (though you can still get the occasional bug with disconnects when reloading your game)
hehe I just done did that on my own save.
thanks for the updated series .. been wanting to come back for some time .. its just so overwhelming to start when you forget everything
You're welcome, glad to help you get back in :)
U are the absolute reason i now know how to play the game, love these videos and he game!
Thanks, always happy to know I've helped :)
I just wanna say these videos have been extremely helpful as a newcomer and I’m very grateful
Thank you so much for this series! Space engineers is daunting to start with. Thank you for helping me pass through the learning curve and learn this amazing game!
You're very welcome :)
Subbed. After watching the last videos, you're very thorough with everything in detail. Extremely helpful.
You are one of the best moderator i've watched here, most of the guys are anoying, you are nice to hear
Thank you :)
You Monster, the poor little mining ship. It is not Capac.
Great video. Very good information.
Good to see that even you get frustrated with the hydrogen generator. I had a whole lot of questions coming in about them and had to scrap a few hours of work because i got so frustrated with it.
Lol, maybe I should have repainted it orange for the end montage ;)
The H2 engine is mostly disappointing, I still can't think of a good use for it that's not a very specific situation :(
@@Splitsie The only use i could think of is backup power, but the not starting issue makes this impossible. What i found out about it that it really nedds a power impulse when other sources are not enough, not just not available. People pointed out that sometimes a tank helps to start it up.
These 3 guides are better in every way than the tutorials in the game
Thank you :)
Love the end of the video with the miner flipping over the end of the base 👌🏼
Very useful as every one of your videos. Actually the last thing you showed in this video happened to me today because for some weird reason all my stuff was on red like there was no energy at all, which is bs because I have 9 wind turbines placed properly 20 meters away one from another and I only have to recharge 3 small batteries, also I still have the basic stuff running (survival kit, basic assembler, h2o2 generator, etc.). So I restarted my game and everything was green again.
It was one of those situations where is kinda annoying and worrying at the same time because also my mining ship was able to survive, it didn’t fall but it was about to for a few meters, because it’s barely resting on my connector. Now I know I should build a platform around my connector in order to prevent my ship from falling and I will definitely put a seat in order to turn on everything again. Thank you.
Thank you for better explaining trash removal. I have been very frustrated at losing ships and rovers!
You're very welcome, I'd noticed a few people were running into issues with it so wanted to clarify some of it :)
this is still being watched 4 years later AMAZING i will be getting this game on my X when i can
Thanks, fortunately the game hasn't seen any major changes to the survival gameplay since I made these :)
Excellent video thanks for this.
Something kind of humorous and satisfying with seeing the little ship power off and tumble off the connector repeatedly at the end of this.. Heh..
Glad you enjoyed it :)
So...I wished I had watched this video BEFORE I messed around with my Hydrogen Engine! It took me hours to figure out why it wouldn't work, even when connected to a massive tank!
I use the hydrogen engine for emergency power only. Usually, my wind turbines can keep my ships charged, but occasionally, when mining hard, they run a bit low.
You also grossly understate exactly how much ice this thing uses! I can empty a large grid hydrogen tank in just a couple mining trips with my dual drill rig with this thing! (For those who don't know...that tank holds something like 5mil liters of hydrogen!)
You're probably right, I remember saying something like this things uses lots of fuel, probably should have said it uses, lots and lots and lots and lots.... and lots :P
As you were demonstrating how you were low on power I got a notification on my phone telling me I'm at 15%.
In all seriousness though great series its finally given me enough confidence to try starting my own survival world.
I want to play but its hard to stop watching, your really good at explaining how to play, Plus your voice is calming.
Thanks :)
I should have another tutorial video out later this week as well :)
Yet another great production! one thing to add, the hydrogen engine works "more reliably if it has a tank to draw from instead of just the O/H generator. i think the reason for this is that the O/H generator has to start before the hydrogen power generator actually gets H from it and that creates an issue where the H power gen doesn't start.. on the other hand the tank if it has any H stored it will then give it to the H power gen to fill its tank before it starts, so when switching it on it has that bit to start it up whereas the O/H gen has to convert it first from ice to supply it and its only half what it needs so false starts will be common. at least this has been my experience. i always try to leave H in the H power gens when i turn them off so that they start up whenever i toggle the block back on.
That's true, though I've always had to toggle the generator on/off whenever I had a tank as well, except for when placing the generator with creative tools :/
@@Splitsie i meant after you get it working if there is H in the tank of the H-Engine (not a separate tank) it should turn on every time without fail, unless of course you run it dry, then you may run into issues again.
another great video!
Small thing I did see though, when you were turning the grid off and on again manually (22:48) you were actually switching the "show block on terminal" off and on, I think because the cargo container cant be turned on and off, that button doesn't appear when you have on selected.
Keep up the good work :)
Yep, big facepalm on that one :P
I did select things on their own (including the battery) and for some reason it didn't work, even though it should have...
@@Splitsie yeah, I saw that your station battery showed as "on" after you turned off the grid, which it shouldn't have, unless something has changed recently?
As far as I know the Y button used to just toggle batteries and reactors to "Off"
That's what I thought too, I was stumped when it didn't happen that way, I thought I was going crazy, and now I'm even more suspicious that's what's going on :P
I’m getting space engineers tomorrow so this will be very helpful
Fingers crossed :)
Enjoy your weekend getting into SE :)
Love the end of the vid with the ship flipping around off the base
lol I had a bit of fun with the endings of these :D
Best tutorials ( comment a bit late, but i’m discovering this simulation game. And I love it !
I got lucky and found some cobalt in a meteor after salvaging my drop ship (I got it stuck on its top after trying to stick it to level ground) and now I can build a nicer ship Woohoo!
Little update: I finished the lil ship, Only needed 4 more metal grids to build it after using the scrap from the dropper, really lightweight and fairly maneuverable, even has pitch and yaw controls and 2 solar panels for charging until I can make the rest of the stuff you've talked about! I love your tutorials, my start has been better than me messing around in creative. Hats off to you, sir!
Another update: Lil shippy boi just crashed twice due to it's speed, despite having the same amount of backwards and forwards thrust, was able to compensate with more backwards thrusters.
I’m watching this since this released on Xbox One
And it’s really helpful
Dear Spitsie-- Please keep making these so I can keep advancing.. oh so slowly. Well done, and much appreciated efforts!
When I'm not using the big power-sucking devices, I turn them off, and let the 2 windmills charge some batteries I've installed. Also, set the vehicle battery to non-drain, recharge only. Anybody else?
Also wondering: does your miner recharge if it's turned off? Or if lots of the systems except the needed ones are off? Less drain either way, maybe?
Thanks, glad they've been helpful :)
The miner will not recharge if it is off as the connector would also turn off and you wouldn't be attached to the base. However, if you turn off most blocks except for the batteries then it will recharge and is probably something you want to do anyway :)
This is getting more views than Survival Maybe, seems you are doing things right Splitsie.
:)
This would lead nicely to an "Advance Tutorial: Power Generation" where you can talking about things like power generation density (power per block space), weight of power options for vehicles (leads to the benefit of carrier vehicles like the Goose), maximizing power, and maybe end it with some related mod-highlights like solar scripts, tiny batteries, stacked turbines, modded reactors, and alternate power sources (fusion, petro, etc.)
You could have also mentioned that the hydrogen engine would be viable (and useful) as an emergency power supply or if you where on an ice sheet with an automated mining system. You basically implied that it sucks as you brushed over it, when you could have made a point of it's size and the output compared to the wind turbines.
I'm looking forward to your rover tutorial. I've always been a fan of your wheeled vehicles. The work nice, look great, and have purpose in their design.You should also be sure to mention trees and how they don't act as you would expect a real tree to, nor act consistently. Also, please talk about the wheel settings, wheel sizes, wheel count, weight, orientation, and suspension methods. Might also save people from the mobile base heart ache by mentioning how super large and super heavy rovers get eaten by clang.My horror story with extra-large rovers....In my Survival Maybe game I upsized your starting mobile base to triple in all dimensions with the largest wheels to accommodate all my industrial needs, a flight deck, and I used your elevator design out in reverse to make a mobile drill that could dig 5-wide hole down 96 meters (cause atmo miners are the bane of my existence). Clang punished my hubris by blowing it up every time it auto-saved or I loaded while touching the ground. I had to made a hover system just to lift up a few meters so I could manually save. I had to put an awesome 2 wheel rocker arm suspension system on there cause the hills kept lifting wheels off the ground. Rocker arm meaning I had two wheels on opposite ends of a curved bar mounted to the frame with a rotor such that pushing up on one wheel would push down on the other. Also allowed the frame to clear the trees. Turned out Clang hates 1.6 million ton 8-wheeled vehicles, but hates 1.6 million ton 8-wheel vehicles that put those wheels on sub-grids even more. Who would think that :)Save your viewers from my pain.
You make a good point about the trees, I hadn't thought about that, but given my recent habits of hitting them I'm probably the right person to point it out :P
I'll try to mention some of the risks of large grid wheeled bases as I've also experienced some of that behaviour on dedicated servers where I've built 6 wheeler bases which would sometimes even ignore block collisions, though that was more rare :)
This game always looked so cool but i feel like it has suuuuuch a high learning curve. I get that it's theres an inverse relationship between customization and simplicity (or maybe complexity and user friendliness), which is why I don't fault the game for it. Videos like this are super useful. :)
Thanks, I like to think that my videos can help soften that horrendous learning curve at the start :)
You need to continue this serie its so usefull im new to the game and this helped me alot thx
Absolutely, I'm planning to work through all of the content I had in my old tutorials at the very least, but already have a few ideas to take this series even further than that :)
Your tutorials are freaking awesome. Thank you.
Thanks and you're very welcome :)
Enter the Advanced Rotor with a small rotor head and a small ship Hydrogen Tank with a connector on the other end. Dock the mining ship full of Ice to the hydrogen tank and the bases O2/H2 will pull the Ice then fills the tank. This way you will not need a second O2/H2 on the base since you can now supply the Hydrogen engine with enough Hydrogen to fill its on board storage and it can run at its full potential. Sure you can build a large hydrogen tank but when starting out, a small one saves on resources plus you get the added benefit of relocating the small tank by detaching the rotor head and not loosing what hydrogen is in it.
Using the rotor size switch is also a nice way to get lots more storage on the base without needing grids as well, and with the increase in capacity of the tanks a small one is probably adequate for a while. It's something I'm still trying to decide when to best include in the series as the concept often ends up misunderstood by newer players :)
Sounds like the makings of another tutorial. Rotors: What else are they good for and how to use them.
12:00 to make this process safer, you can set the base battery to discharge mode and leave the ship batteries on auto. After disconnecting the mining ship, quickly jetpack to the base battery and set it back to auto. This way your worst failure case is forgetting to switch it and having to wait longer to recharge the ship instead of crashing into the base/ground.
Great tutorial! Thanks a lot for the deep presentation about power, it's really helpful! :)
You're very welcome, it's a dry but important thing to understand early on - so many avoidable frustrations if you get a handle on it :)
when grouping batteries and add to toolbar, it actually now shows what mode it is in :)
That was a nice little addition, it was good to see so many little quality of life improvements that came along with the survival update :)
So I bought this game ages ago when it was on special, but i never really played it. This tutorial has made me actual go back and actually play the game. And I am as happy as a pig in shit. Thank you
Awesome, glad I could help you find the fun in it :)
Im gonna buy the Game because you make it seem easy and do great tutorials so i can start knowing how to play
Thank you :)
best crash i've seen! So skillful, so stylish.
Please keep going with this series! AWESOME stuff!
Thanks, next should be out this weekend :)
I actually currently live on that ice lake you showed in spectator cam! My mobile base uses large drills and they get a LOOOOOT of ice. I thought the hydrogen engine used way too much ice to be worth it, but doing it this way makes it seem like there is too much ice and maybe i should be building more engines :) This method got me enough hydrogen for my first asteroid - aimed rocket ship and now I'm sitting pretty on about 100kg of uranium! Success all round *cheer cheer clap clap*. Said rocket was just a medium storage container fit for space travel and me with a drill :P but it was a good start!
That's a perfect example of "It's not stupid if it works" :)
I think an ice lake start or starting on Europa would make the engine useful, since fuel really isn't a concern so you can get a lot of power quite quickly
What song is the one starting at 7:35 in the background? So beautiful. I'm thinking to buy this game and if I do, by watching tutorials here and there, I can tell straight away, even know I never played this game, you've got the best tutorials!!! Well explained and full of information. Good job!
wonderful tip using base batteries to recharge ship batteries faster, thank you
You're welcome, it's something I've been doing for a long while with my single player let's play series :)
Bruh I was caught up on tutorial 2 and had to figure stuff out myself... It was horrible. Thank you for these amazing tutorials!
You're very welcome, sadly while the tutorials in the game improved, they still left a lot to be desired. But I enjoy teaching so I'm quite happy to fill in the gaps :)
Again thanks mate. A weeks too long. I'm getting carried away with my build and am sure something will be shown in a later episode that will have me redoing the whole thing.
A week is a quick as I can do sadly, plus there's nothing too wrong with iterative design - it's how I've learned most things in SE :)
@@Splitsie Hey mate, I was just kidding, I appreciate anything at all. The content is great, take as long as you want.
No worries, I didn't take any offence at all. I tend to think that people asking for more is a sign that I'm doing something good :)
The comment about iterative design was more about the genuine approach I take to design in SE, in my single player series I just rebuilt my 'medical scanner' from scratch and the second version is a huge improvement on the first. But if I were still fresh to the game it may not be that simple, since for me it's about design but for a new player it might be about misunderstanding how something works leading to a tear-down of a design you otherwise would have liked. On that, my older tutorials are still mostly accurate, just ignore me any time I say something about using reactors and just add a battery or two instead - plus I still reply to the comments on them so can help guide you if something seems different to what you're seeing in game :)
@@Splitsie that comment pretty much nailed it. Being new to the game and not having loads of free time, it's more about knowing how the systems work and what options are available to me, the in game tutorials are ok, but don't show or explain things that well imo . Yours are great and very well constructed, I have been watching your survival series, I am up too the refinery room relocation transfer section. As you wrote it's half the fun designing and redesigning and I've lost a lot of hours late into the night in the past two weeks thanks to you!
:D i had to watch this serie again :D I knew it all but... since i wasnt playing this for some years, its quite handy lol
As a rule-of-thumb, charging batteries with the hydrogen engine is very expensive. However, running other blocks isn't. I've found running multiple hydrogen engines simultaneously so their hydrogen buffers drain slowly to be advantageous. I will also use two timer blocks in a loop to turn my O2/H2 Generator on and off. Block one turns the generators on when triggered and block two turns them off when triggered. I try to work out a ratio where the buffer is filling slightly more than it is draining. This will save power as the generators aren't wasting power topping up the buffers. You can add a hydrogen tank if you're going to be away for long periods (like on a server). You can use the hydrogen tank as an overflow container so as not to waste energy. Having a spare tank of hydrogen is good if you need to charge a battery in a hurry no matter the cost.
Since batteries can draw more charge than any other block it makes sense that they're the most expensive, but in my time playing that's been most of what my power is used for - charging up batteries for flying vehicles. If I was going all rovers then H2 might work, but then again, wind power would probably work just as well and that's the bit about the hydrogen engine that bugs me. They didn't properly create a niche for it, something where it excels and has use even when you've got access to the alternatives, still, I'm the kind of person who'll use them anyway just because I enjoy building all the infrastructure to support a refuel and resupply setup :)
I have found very helpfull thiS tutorials, I've seen a lot of tutorials and this is the one I really understand, thank you for your amazing video!
You're very welcome, glad they've been helpful :)
Thanks, Great Video .
Can't wait for the next one :)
Thanks, I'm hoping to get some work done on it tomorrow :)
Such a powerful video. :D
Well played :P
The engine is good for recharging ships when you have the ice. Also, you can fill the tank that's built into the hydrogen engine!
You'd need a lot of ice to do so, but if I started on or near an ice lake I think I'd go that route :)