Hitman 3 Isle Of Sgail 100% Completion Review

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  • เผยแพร่เมื่อ 19 พ.ค. 2024
  • Hitman 3 Isle Of Sgail 100% Completion Review
    0:00 Map & Targets
    7:03 Challenges
    15:00 Unlockables
    18:30 Stability
    19:25 Final Score
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ความคิดเห็น • 26

  • @brendanhulla
    @brendanhulla ปีที่แล้ว +36

    Shocked that your channel is so small - in all my hours of playing Hitman and watching TH-cam videos about it I’ve always wanted to find someone with a ton of experience and knowledge of the game mechanics who gives their honest, unfiltered opinions on each map’s highest and lowest points, and as far as I know you’re the only TH-camr who does this. And as a SA/SO master difficulty player who keeps coming back to the same missions over and over specifically to take a different approach each time and to experience 100% of the content this game has to offer, your thoughts on all the targets/challenges/map design etc. are spot-on. Isle of Sgail should be one of the coolest maps in the entire trilogy, but so much of the map is completely walled off by the need for disguises and the ridiculous number of enforcers that trying to do this mission SA/SO is a chore, and trying to 100% it is miserable. I love your approach to reviewing a map, your thoughts are clearly from the perspective of someone who has mastered the game, but you still take the time to explain all of the ways you could kill the targets, what to do to complete each challenge, and everything about a map that makes it unique and enjoyable (or not). As someone who’s played this game for thousands of hours I would imagine I wouldn’t be interested in hearing someone talk about all of this, but I am - and I think your explanations are simple enough that new players would enjoy hearing them too. Keep it up man, your content is outstanding and your channel will continue growing as more and more people find it as great as I do!

    • @pancakehead
      @pancakehead ปีที่แล้ว +2

      He is small since he only started TH-cam recently but he is growing very fast he has already tripled since i started watching him

    • @brendanhulla
      @brendanhulla ปีที่แล้ว

      @@pancakehead for sure - glad to see him starting to get the recognition he deserves! I commented on another one of his videos when it had around 850 views and now it has 25,000. they grow up so fast :')

  • @carlocousins9714
    @carlocousins9714 ปีที่แล้ว +11

    Loving these videos! Always like these analysis/critique videos of Hitman content

    • @wildgold
      @wildgold  ปีที่แล้ว +3

      Thank you so much!

  • @PanMan47
    @PanMan47 ปีที่แล้ว +5

    I’m really loving your 100% completion reviews

  • @tcdirks
    @tcdirks ปีที่แล้ว +6

    Did you mention that the briefcase that you unlock on level 13 mastery has the slow motion throw effect? It's a unique briefcase.

  • @mananlak
    @mananlak ปีที่แล้ว +2

    Spade Knight is a fun challenge simply because the suit of armor gives you more protection against bullets (or so it seemed to me), so mowing down people with a shovel as a tank was quite fun.

  • @KxllerEggYT
    @KxllerEggYT 4 หลายเดือนก่อน

    The nun at the end never gets old!

  • @SHLegend174
    @SHLegend174 ปีที่แล้ว +2

    Just found ur channel, your a funny guy man, subbed.

  • @scrypto6264
    @scrypto6264 11 หลายเดือนก่อน +2

    This map is so beautifully crafted with so many complex pathways and connections, but they put in two of the most boring targets ever. It's such a shame. It's very difficult to get them to do anything interesting or go out of their intended routes ESPECIALLY with suit only. Sophia stays in the VIP area 90% of the time and every way to get her isolated involves extremely convoluted setups (like the necklace or the secret meeting). Zoe just fucks around in the party and the only real non cheese way to kill her silently is the flaming coffin which is boring after doing it once

  • @jerryzhu6980
    @jerryzhu6980 ปีที่แล้ว +2

    Nice work! Very informative analysis

    • @wildgold
      @wildgold  ปีที่แล้ว +1

      Thank you!

  • @speedrunmcporridge286
    @speedrunmcporridge286 ปีที่แล้ว +1

    I think this map was basically built for contracts

  • @richardghp2781
    @richardghp2781 ปีที่แล้ว

    The Fin challenge gives unique dialogue from one of the mourners who comments about something smelling fishy.

  • @serge9492
    @serge9492 6 หลายเดือนก่อน

    How could you forget that the briefcase is the homing one...

  • @Swissswoosher
    @Swissswoosher ปีที่แล้ว +1

    I actually hate this map even more than Colorado because like you said… there’s so many ways you could kill the Washington’s but none actually really works!

    • @adrianveseli3379
      @adrianveseli3379 5 หลายเดือนก่อน +1

      Can use em for contracts tho. Gotta take that into account

  • @Quagsire_rl
    @Quagsire_rl 11 หลายเดือนก่อน +1

    I have mastery 20 on every level 100% completion of every level and refuse to even play this map it is that terrible I played it in hitman 2 and it was pain I do not want to live that ever again

  • @alexa.4473
    @alexa.4473 ปีที่แล้ว +1

    You are wrong. You can kill Zoe Washington with the first cage you showed. Thats how i got silent assasin suit only. I used the sieker to move away the 2 guard standing there and shot on the ground to lure zoe to the cage.

  • @RZ_2K
    @RZ_2K 6 หลายเดือนก่อน

    Zoe for me was harder than even penelope graves and maya parvati SASO, her path is just awful and i give the targets a personal 2/10

  • @scroogledoogle3028
    @scroogledoogle3028 ปีที่แล้ว +1

    To be honest, I disagree about the lack of free accident kills being a problem. If you could just use a single shot to take out a target, with 0 preparation, then that target is extremely easy with that one method and you are given incentive not to use the plethora of more interesting and involved elimination methods available to you. While I could agree with you having a preference for easier content, I disagree that the map fails to achieve what it tries to set up just because you don't want to properly utilize your toolset to overcome the challenges it presents.

    • @wildgold
      @wildgold  ปีที่แล้ว +2

      There is no other methods for suit only accident kill, that's all you have for Zoe . What is this magical toolset you speak of that Im supposably missing out on ? And don't say mission stories, every target has them...

    • @scroogledoogle3028
      @scroogledoogle3028 ปีที่แล้ว +2

      I'd say actually that mission stories supply fine opportunities; I personally utilized an adapted route of the Master of Cermonies story for my SASO playthrough for example. What I'm actually talking about though is utilizing the accident kills you say don't work, by manipulating npc positions. For example, you can bring the target in range of a trap using a thrown or remote lure, or vacate non-targets away from a danger zone via an emetic gas device. The concept of manipulating NPCs is fundamental to this game and you seem to be ignoring it.
      My point is that the target doesn't walk directly into these traps without your own effort. Manipulating them to do so is entirely reasonable and expected, and this need of your ingenuity to set up the trap is not a flaw in their or the level's design.

    • @wildgold
      @wildgold  ปีที่แล้ว +2

      @@scroogledoogle3028 Yeah bro, I know nothing about luring targets, you clearly have never seen any of my playthroughs... Anyways I have my opinion and you have yours and that's ok, we can agree to disagree about this map