the art pass is Amazing

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 842

  • @shounic
    @shounic  ปีที่แล้ว +2094

    edit: ah fuck @ 1:56 i forgot to replace the on screen element. that's alrexx's map not puxorb :P
    (they were given a week for this btw) (all relevant 100 player server info in description)
    this is really not the type of video i usually make but it’s no ad revenue january so i wanted to give it a shot, both for myself to get better at making other kinds of videos, but also if viewers think it’s entertaining :) also also curious about: if i add new features to the 100 plyr server like a new map pack, donator perks, etc etc, is that worth making a video about? to me just writing an update in discord seems sufficient but idk ¯\_(ツ)_/¯
    also yeah i'll make a video about the 64 bit business lol

    • @ambi_cc8464
      @ambi_cc8464 ปีที่แล้ว +1

      First (real)

    • @GGreenHeart
      @GGreenHeart ปีที่แล้ว +11

      Could possibly have a 2nd channel for any major 100-player server updates?

    • @literatemax
      @literatemax ปีที่แล้ว +6

      What kind of perks? Boosted proximity chat range?

    • @Splarkszter
      @Splarkszter ปีที่แล้ว +5

      I like this content, really cool and shines a light on extremely talented people. I love how the map turned out on the end, awesome community effort.

    • @catfree
      @catfree ปีที่แล้ว

      What are ads?

  • @TogTeg
    @TogTeg ปีที่แล้ว +4570

    Every map artist that submitted their responses should genuinely feel proud. Each map already looks like a fantastic fit to the game, so even if your map got voted out by another, don't sweat it, you actually did bloody fantastic work. Hats off to you all (because they take up too many objects)

    • @bioticsla
      @bioticsla ปีที่แล้ว +142

      My thoughts exactly, they all won in my book

    • @Tacdelio
      @Tacdelio ปีที่แล้ว +97

      i wouldnt be against having all 4 on rotation somehow. maybe 2 at a time and see after some time see which one the community likes more.

    • @giantmutantbug
      @giantmutantbug ปีที่แล้ว +45

      Lmao that hats off joke was hilarious

    • @Spartan_Tanner
      @Spartan_Tanner ปีที่แล้ว +12

      It's not about the winning it's about taking part. -Wheatley

    • @Intentionally_blank
      @Intentionally_blank ปีที่แล้ว +19

      100% They all look like a lot of effort went in to them. Well done.

  • @ruzgar1372
    @ruzgar1372 ปีที่แล้ว +2357

    It's puzzling that of these entries 2 of them are hydro/powerhouse themed which is usually one of the more rarer ones when it comes to artpassing a map.

    • @bow-89
      @bow-89 ปีที่แล้ว +331

      But one of the easiest, best looking and best fitting for the game's artstyle

    • @darkuscarlet
      @darkuscarlet ปีที่แล้ว +249

      @@bow-89Agreed. I will say though, although the execution could've been better, the Poor and Hatless/Merasmus++ Pass Holders message at the base of the spiral was a really good bit.

    • @SaintRedFox
      @SaintRedFox ปีที่แล้ว +14

      hydro my beloved ❤

    • @TinyDeskEngineer
      @TinyDeskEngineer ปีที่แล้ว +102

      It's a shame the style's so rare, because I personally feel it's one of the best TF2 map styles. I like hydroelectric power plants.

    • @WilhelmScreamer
      @WilhelmScreamer ปีที่แล้ว +13

      Its my favorite style. Mappers are too afraid to embrace the classics

  • @TheFoolishSamurai
    @TheFoolishSamurai ปีที่แล้ว +3594

    2:33 Is that a comically large gas pump attached to the rocket?

    • @CaptainBoxtrot
      @CaptainBoxtrot ปีที่แล้ว +238

      Indeed

    • @zfilms4858
      @zfilms4858 ปีที่แล้ว +154

      yes my man... yes it is!

    • @The_whales
      @The_whales ปีที่แล้ว +122

      50 minutes until ready to launch

    • @WangleLine
      @WangleLine ปีที่แล้ว +58

      oh my god lmao hgdfhghdfg

    • @sv_catgirl1
      @sv_catgirl1 ปีที่แล้ว +193

      That one ended up being my favorite of the rockets purely for that visual gag, it's hilarious

  • @fcomolineiro7596
    @fcomolineiro7596 ปีที่แล้ว +591

    5:06 in love how this whole map is just a complicated "Gordon pushing the cart to the beam"

    • @prisso88
      @prisso88 9 หลายเดือนก่อน +26

      lewiin should just make a half-life TF2 map

    • @uranium_enjoyerOfficial
      @uranium_enjoyerOfficial 8 หลายเดือนก่อน +15

      ​@@prisso88 true, i think Black Mesa topside part (in tf2 style, of course) would look pretty neat

  • @arturplayz4505
    @arturplayz4505 ปีที่แล้ว +4366

    Someone PLEASE recommend this map to the community workshop

    • @weegeequeviucoisas9854
      @weegeequeviucoisas9854 ปีที่แล้ว +253

      It could be pretty cool if VALVe added 100 player mode to the game like they did with VSH and zombies, though I wonder if the last summer update set a new precedent or if it was just a one off.

    • @fakeplayer9088
      @fakeplayer9088 ปีที่แล้ว +181

      @@weegeequeviucoisas9854 They can't eve properly add those modes without them breaking down and getting exploited whole time, what do you think would happen with 100 player mod?

    • @MrBrax
      @MrBrax ปีที่แล้ว +4

      Can't anyone add maps to the workshop?

    • @mdfm28
      @mdfm28 ปีที่แล้ว +37

      @@MrBrax yes mayby what arthur means recommend for the update candidates.
      but i doubt it will get votes, coust this map is designed for 100 player in mind

    • @Orange_lizard_irl
      @Orange_lizard_irl ปีที่แล้ว +19

      Imagine if the map randomly chose which version is used

  • @LovelySoftSnow
    @LovelySoftSnow ปีที่แล้ว +990

    The half life finale is so good, maybe out of place for the map but imagine a black mesa map where blu needs to deliver the sample

    • @sfc0450
      @sfc0450 ปีที่แล้ว +120

      Agreed, I think the whole concept deserves its own map

    • @SaintRedFox
      @SaintRedFox ปีที่แล้ว +41

      we need more half-life in tf2 man...,,,,,,,,.

    • @ultravioletcombat5933
      @ultravioletcombat5933 ปีที่แล้ว +48

      I felt oddly giddy watching that finale in action, the way that whole place is set up (the simple texturing, the crude GoldSrc-esque geometry, the weird high-poly model on the catwalk above) gave me vibes of the really early custom maps for TF2.

    • @ericv00
      @ericv00 ปีที่แล้ว +6

      It makes me ponder a Portal map...

    • @danielbedrossian5986
      @danielbedrossian5986 ปีที่แล้ว +4

      My only problame with the resonance cascade causing BLU team is that they normally blow up the world ending things (giga laser, nuke rocket,bread monster) not them selves cause the catastrophy!

  • @hlibushok
    @hlibushok ปีที่แล้ว +635

    I really like the uniqueness of Alrex's "British overseas colony" setting.

    • @funnydotyes
      @funnydotyes ปีที่แล้ว +33

      Was thinking it looked more like a theme park similar to Disney Epcot

    • @salr7727
      @salr7727 7 หลายเดือนก่อน +7

      Ikr I feel like it would’ve fit perfectly as a jungle inferno map

  • @Benjy52
    @Benjy52 ปีที่แล้ว +1046

    Alrexx’s versions are really good. But the last placed mappers should get mentions for making it look like an old-style TF2 map. It looks like something Valve would have made.

    • @theanonymspysandwich
      @theanonymspysandwich ปีที่แล้ว +160

      That should be the standard, since it considered map Navigation and character or attacker/defender readability back in the day. RED is ragedy and rural, BLU is more advanced and clean. Now we get smissmass factory or some shit.

    • @pineapple5180
      @pineapple5180 ปีที่แล้ว +2

      yoo holt shit benjy

    • @Benjy52
      @Benjy52 11 หลายเดือนก่อน +3

      @@pineapple5180 What? 😂

    • @RdTrler
      @RdTrler 5 หลายเดือนก่อน +9

      Alrexx's *purple* caves would be very unfun to play in.
      We're already dealing with people who wear purple over their sleeves, we don't need to be violating Valve's mapmaking standards too.

    • @ratcrusher3251
      @ratcrusher3251 5 หลายเดือนก่อน +22

      @@RdTrler Alrexx's map is for shounics community server anyways, so whats the issue? If its not a map planned for being added to the basegame, then whats wrong with going in a different direction from valve standards?

  • @turquoiseleaf
    @turquoiseleaf ปีที่แล้ว +366

    This was a fun project! It was a nice break from working on my main stuff and taught me a lot more about map making!

    • @biygas
      @biygas ปีที่แล้ว +108

      Shoutout to your map for feeling the most TF2 out of all of them, you have a knack for it.

    • @gisopolis77
      @gisopolis77 ปีที่แล้ว +29

      good job, your version looks great

    • @bonnieprincecharlie774
      @bonnieprincecharlie774 ปีที่แล้ว +31

      your version is humble and that's why it shines; i hope to play it some time

    • @qlitch
      @qlitch ปีที่แล้ว +29

      your version was SLEPT ON

    • @Ozymandias555
      @Ozymandias555 ปีที่แล้ว +34

      Your version was pretty good, it's sad it got the least amount of votes, it felt a lot like a classic tf2 map and had a lot less visual clutter

  • @Palozon
    @Palozon ปีที่แล้ว +1497

    Evaluating idea and executution in one vote seems short-sighted. Voting on ideas with lower-effort proof of concept maps first and then voting on final drafts could've resulted in more inspired concepts getting more talent behind them.
    Yes I am mad about the drill.

    • @AlrexX2
      @AlrexX2 ปีที่แล้ว +269

      if it makes you feel better i wanted the drill to win too

    • @dustrockblues7567
      @dustrockblues7567 ปีที่แล้ว +142

      I still want the cart to be the xen crystal and last to be the resonance cascade

    • @robertwaksberg
      @robertwaksberg ปีที่แล้ว +125

      The drill was so fucking cool when I saw it and I was impressed because I was scratching my head trying to figure out how anyone could make the spiral look good in any capacity

    • @QTwoSix
      @QTwoSix ปีที่แล้ว

      Democracy will always be a faliure.

    • @coolium
      @coolium ปีที่แล้ว +16

      I wonder how many people will be talking about the drill.

  • @Scyzzles
    @Scyzzles ปีที่แล้ว +914

    turq came out with the least votes, but I like that he kept it simple and faithful to TF2's style with minimal clutter
    probably the version I'd enjoy playing on the most after the novelty of the visuals has worn off

    • @hirotrum6810
      @hirotrum6810 ปีที่แล้ว +155

      Yeah. As impressive as alrex's version looks, it has a ton of visual noise that makes it hard to see players

    • @QTwoSix
      @QTwoSix ปีที่แล้ว +62

      ​@@hirotrum6810overwatch style brimstone

    • @jimmybean420
      @jimmybean420 ปีที่แล้ว +11

      @@QTwoSix brimstone? but it's not a halloween-themed map?

    • @QTwoSix
      @QTwoSix 11 หลายเดือนก่อน

      @@jimmybean420 sharty lingo, a normie like you won't get it

    • @portal2kid
      @portal2kid 9 หลายเดือนก่อน +28

      honestly it has the charm of the pre-gold rush community maps (lazytown, mach, castle, etc.) that really defined the early era of tf2, which is super nostalgic to me

  • @Vegerot
    @Vegerot ปีที่แล้ว +249

    I appreciate turq's dedication to looking like a map straight from 2007. I really liked the vibes, even though it consistently got lowest.

  • @scrunkus
    @scrunkus ปีที่แล้ว +464

    turq's definitely looks the most like a classic tf2 map

    • @ludwigiapilosa508
      @ludwigiapilosa508 ปีที่แล้ว +39

      I thought it was underrated

    • @he3004
      @he3004 ปีที่แล้ว +60

      It is rather bland but yes, it was probably the most faithful to tf2 artsytle

    • @TaRAAASHBAGS
      @TaRAAASHBAGS ปีที่แล้ว +100

      ​@@he3004That's deliberate, so the classes pop out at any point in the map.
      Lots of these newer TF2 custom maps seem to lose sight of that very deliberate design choice. Less is more, it's more important a map PLAYS well instead of having the most bells and whistles.

  • @BlueShellshock
    @BlueShellshock ปีที่แล้ว +275

    I remember seeing this as it was being produced. This thing is madness, and looks so much better now than when it started. Alrexx's work is gorgeous, but shoutout to Lewiin's Half-Life 1 design at 5:02, I kinda love it.

    • @AlphaGarg
      @AlphaGarg ปีที่แล้ว +24

      And Lewiin's rocket with the comically sized gas pump!

    • @cool_bug_facts
      @cool_bug_facts ปีที่แล้ว +2

      Yeah I wish the test chamber made it in

  • @CaptainBoxtrot
    @CaptainBoxtrot ปีที่แล้ว +361

    Finally, THE map

  • @sheevpalps66
    @sheevpalps66 ปีที่แล้ว +181

    NGL I'm kinda mad the drill spiral and the half life ending didn't win. They stay much truer to the original intention of the map by chat.

  • @StickMaster500
    @StickMaster500 ปีที่แล้ว +1466

    Props to this community making and managing to make a map specifically for 100 players without it crashing while Valve scratches their head on the bot problem

    • @LaserThemTheGirl
      @LaserThemTheGirl ปีที่แล้ว +175

      Saying that Valve is scratching their head implies they're attempting to do anything about it

    • @fakeplayer9088
      @fakeplayer9088 ปีที่แล้ว +11

      @@futakisser They have money to do it but they just want to go cheap

    • @StickMaster500
      @StickMaster500 ปีที่แล้ว +32

      @@futakisser Well yeah, the community is the sole reason why TF2 is still alive and Valve haven't done too much with giving it updates, at least, compared to pre-Jungle Inferno

    • @grogcito
      @grogcito ปีที่แล้ว +59

      please dude, making the map is nothing compared to trying to solve the bot problem lol

    • @junkmail2223
      @junkmail2223 ปีที่แล้ว +48

      because the bot problem is way, way harder to solve lmao
      "this game has a huge amount of automated players" is the kind of shit that no FPS has ever dealt with before

  • @hammerfell5727
    @hammerfell5727 ปีที่แล้ว +148

    holy shit dude, seeing pl_rainbow ride again after all these years hit me with so much nostalgia

    • @jblazerndrowzy
      @jblazerndrowzy ปีที่แล้ว +15

      Brought me back to when I binged Muselk vids

    • @michaeljo9384
      @michaeljo9384 ปีที่แล้ว +6

      Just played pl_raimbow. It's like the mapper is HIGH, like raimbow dev texture, vertical tracks that most of the class can't climb without the cart, and almost no team-colored arrow sign. Maybe it's fun HIGH trip there but need the main path or flanks to be wider to accomodate 100 players's explosive & sentry spam.

    • @hammerfell5727
      @hammerfell5727 ปีที่แล้ว +6

      @@jblazerndrowzy Exactly!

  • @SenLouie
    @SenLouie ปีที่แล้ว +117

    Poor Turq. Poor guy didnt get mentioned in anything.

    • @denifnaf5874
      @denifnaf5874 11 หลายเดือนก่อน +38

      Amd turq was objectively the best

    • @tortured_ape
      @tortured_ape 22 วันที่ผ่านมา

      cause there isnt much to say

  • @lobo5826
    @lobo5826 ปีที่แล้ว +73

    3:55 He let that sink in

  • @AlrexX2
    @AlrexX2 ปีที่แล้ว +273

    had lots of fun passing dbz, lots of crazy geometry that let me get really creative :p thanks for organizing this! DBZ SUMMER 2024 SWEEP!!!!

    • @TheLegoflims
      @TheLegoflims ปีที่แล้ว +14

      You seriously earned it! That mf was damm pretty!

    • @bb010g
      @bb010g ปีที่แล้ว +4

      Congrats! Beautiful map.

    • @SamuelTrademarked
      @SamuelTrademarked 11 หลายเดือนก่อน +2

      gex did it better

    • @intelchip_x86
      @intelchip_x86 8 หลายเดือนก่อน

      Awesome map, I hope you make more amazing stuff like this

  • @TkrZ
    @TkrZ ปีที่แล้ว +213

    these are amazing, the amount of time invested by the mappers must have been crazy.
    i love that half life payload ending too so much hahaha

  • @jblazerndrowzy
    @jblazerndrowzy ปีที่แล้ว +76

    Although I can see why turq’s design wasn’t the favorite, I’m a little sad since the water-plant aesthetic is only used by Hydro(which hardly anyone remembers) and Powerhouse.

    • @glowingdeathclaw3560
      @glowingdeathclaw3560 6 หลายเดือนก่อน +12

      On the bright side; if you get a match on powerhouse you really get to appreciate the aesthetic because the match will last at least 5 hours

  • @gunbreon81
    @gunbreon81 ปีที่แล้ว +58

    I quite like how turq's version seems the most faithful to the game

  • @wolfcl0ck
    @wolfcl0ck ปีที่แล้ว +42

    A huge congrats to everyone who worked on this project. This is genuinely one of the coolest things I've seen in a long time regarding tf2.
    Also HELL YES to rainbow ride getting added.

  • @P-lywood
    @P-lywood ปีที่แล้ว +97

    love all the art pass submissions, hope the map stays forever. On another note, I feel like it might be nice to rotate through much more seasonal temporary map packs, if something sticks enough it can stay, but if not, just keep it as a seasonal thing.

    • @wwtravisw
      @wwtravisw ปีที่แล้ว +7

      These maps look great. Wish I could play then, I’m in AUS so ping issue

  • @whynotll83
    @whynotll83 ปีที่แล้ว +21

    3:44
    "dedication to realism" as dev texture wall is in the view.

    • @NykoZeraora
      @NykoZeraora ปีที่แล้ว +10

      To be fair it's pretty thin and obscured. The mapper probably thought it was already textured properly

  • @comradenikolai322
    @comradenikolai322 ปีที่แล้ว +31

    See, I actually really like this format. Seeing how people take a basic idea and extrapolate it into a completely different thing is awesome. I love that you even made note of the smaller details, like the medpack room and the sink.
    I think this concept should be done more. Maybe not in this exact "bare bones map who's basic functionality and layout were democratically voted for on stream" sort of thing, but just this map layout with little decoration is given to map artists to flesh out.

  • @HawnselTF
    @HawnselTF ปีที่แล้ว +88

    Wow everyone did a fantastic job! The half-life ending was super fun to see!

  • @tbotalpha8133
    @tbotalpha8133 ปีที่แล้ว +137

    Alrexx' is certainly detailed, but I feel like all that eye-catching, contrasting detail would be a detriment to fun play. The whole map is just constant positive space, with no negative space to break things up and help distinctive elements stand out.
    It looks like an Overwatch map, and I don't mean that as a compliment.

    • @godofportal5905
      @godofportal5905 ปีที่แล้ว +7

      agreed

    • @endermix5859
      @endermix5859 ปีที่แล้ว +27

      Exactly. But people let themselves seduce for colorful and as you said eye-catching details. Not saying is bad, just I don't feel it fits on tf2

    • @Notagrill1
      @Notagrill1 ปีที่แล้ว +13

      Mr. “I don’t like to fit in” with his elite Hot takes!

    • @jakestaheli8532
      @jakestaheli8532 ปีที่แล้ว +30

      Mercenary park, hardwood, mossrock, Venice, all of these maps are slightly outside of tf2s artstyle, but they still work. We will have to see how the map design affects gameplay, but this feels like a nitpick right now.

    • @milliondollarmistake
      @milliondollarmistake ปีที่แล้ว +20

      @@jakestaheli8532 I don't know if using Venice as an example is going to help your point but I agree with the sentiment lol

  • @Robotboy655
    @Robotboy655 ปีที่แล้ว +34

    After seeing that Half-Life part @ 4:50 I kinda want a full payload map that takes the players through the different parts of Half-Life.

  • @Smeelio
    @Smeelio ปีที่แล้ว +101

    I love how different these all turned out, especially since they all look so cool! Would it be beyond the realm of possibility to have the map randomly roll for each section every time it loads, so you are getting a different smattering of each design's elements every time? I don't know if that's a thing TF2 maps can do...

    • @MyScorpion42
      @MyScorpion42 ปีที่แล้ว +10

      given how the entity limit is a big limiter on what you an do with 100 players that they're just barely scraping by I don't believe that's very likely, no. It would be cool and possible to have different versions on a map rotation, though

    • @the_xplorer_sploder
      @the_xplorer_sploder ปีที่แล้ว +18

      @@MyScorpion42
      you could just make every different variation it's own map, and add it to pl_dbz rotation

    • @Smeelio
      @Smeelio ปีที่แล้ว +11

      @damsen978 That's fair, but in this case, the gamemode is different and less confusing AND, crucically, the actual gameplay layout is near-identical and only the visuals would change

    • @jblazerndrowzy
      @jblazerndrowzy ปีที่แล้ว +14

      @damsen978Hydro doesn’t do it randomly(or maybe it did and I just have awful memory). Even then, the actual reason people didn’t like Hydro because the game mode it’s in is more complex than it should be and stretches on for long periods of time.
      As someone who played it somewhat often on the Orange Box, the average match on there, although fun, was *stupidly* lengthy, and the map became confusing to move through when you forgot what stage you were on. And then by the time you figure out what’s going on, it’s a stalemate and now it’s time for sudden death.
      EDIT: It was random according to TH-cam vids and the official wiki, so just shit memory

  • @hellofellowbotsss
    @hellofellowbotsss ปีที่แล้ว +56

    All the maps were so cool and you can see the amount of effort it took all the map creators to make their versions! This experiment was so cool and i hope that there will be more like it to come!

  • @grogcito
    @grogcito ปีที่แล้ว +53

    This is the best map ever created. Puxorb's drill is still my favorite feature created, still I love all the art passes created, the mappers really excelled themselves

    • @pux0rb
      @pux0rb ปีที่แล้ว +7

      I like puxorb's drill too

  • @Sterkson92
    @Sterkson92 ปีที่แล้ว +16

    2:55 I`d make this small room as creepy as possible, to make it feel like an elevator from "The Shining". Bloodmarks, total darkness and one single light point onto medcit with, if possible, changed texture

  • @thirion1850
    @thirion1850 ปีที่แล้ว +19

    A bit disappointed only one person went with the Half Life theme, and *no one* went with a full on Black Mesa theme. There was so much potential there, fighting all the way to first get the anomalous material into the carrier and then over to the final checkpoint to start the resonance cascade. The regular TF2-like aesthetic slowly gaining more and more Black Mesa realism step by step.

  • @mikeyes620
    @mikeyes620 ปีที่แล้ว +25

    Think the drill idea was awsome for the spiral tower, but the winner was obviously very well executed as well.

    • @bugjams
      @bugjams ปีที่แล้ว +7

      Fr. Alrexx's map won in every other category imo except the spiral. I'm kind of hoping, now that everyone's seen each other's maps, that be changes the spiral to a giant drill somehow. Such a cool concept.

    • @mikeyes620
      @mikeyes620 ปีที่แล้ว +8

      @bugjams I agree, but the area around the spiral is definitely what won Alrexx the category. It was definitely a more complete package worthy of the win. If i desperately wanted to have the drill I would swap the spiral build for the drill idea to forshadow the cave later, but implement the best parts of the current tower, like the lights and the gass/steam for gameplay. It's fine as is though.

    • @QTwoSix
      @QTwoSix ปีที่แล้ว

      Shit map, low effort coal

  • @LargeCoke_Mediumfry
    @LargeCoke_Mediumfry ปีที่แล้ว +10

    I love puxorb making it a 60s Future space movie feel. The drill was definitely the best (IMO) spiral design. It makes it look unique and look like it has a purpose for existing

  • @SanityDrop
    @SanityDrop ปีที่แล้ว +14

    this is just insane; these amazing mappers took the same barebone map and give it completely different themes, from beach resort, quarry, industrial and gloomy carnival. Amazing

  • @livenishikireaction
    @livenishikireaction 11 หลายเดือนก่อน +11

    1:25 he said it guys, he said gex

  • @_mailer
    @_mailer ปีที่แล้ว +10

    I'm genuinely impressed by so many of the art passes here.
    I think this video is testament to how fundamental Hammer is still after all this time.
    Hammer++ is a much needed refresh, but Valve's decision to release the Source SDK at all is one of the best longstanding decisions in gaming,
    since it all leads up to joint community efforts like this that we can all partake and enjoy in.

  • @jimboanimations4041
    @jimboanimations4041 ปีที่แล้ว +10

    DBZ is an incredibly cool-looking map, and I am surprised it works for a 100 player lobby! That being said, I think there is 1 thing that should be done for a map made for that large of a lobby:
    Decrease the speed the cart moves at per player pushing it, but increase the push cap significantly. Maybe its speed could cap at 10 players, and move a bit faster than carts on maps made for smaller lobbies?

  • @JhoTerra
    @JhoTerra ปีที่แล้ว +9

    I super respect turq's basic, vanilla map throwback.

  • @JustHexyl
    @JustHexyl 4 หลายเดือนก่อน +2

    I love the divide between people that went with nostalgic old tf2 maps that are simple by design, people that tried a unique twist on the map in the middle ages of tf2 maps style, and ofc the jungle inferno and modern map styles that look astonishing

  • @jakestaheli8532
    @jakestaheli8532 ปีที่แล้ว +4

    This community has the most dedication of any ive ever seen. From emesis blue, to magnificent 9, another feature length film coming out in a couple days, to this, taking advantage of a random cliffnote in the summer update that was probably added without much thought, and creating an entire map around this idea. Cant wait to play on this masterpiece, and i hope this map and 100 players as an official gamemode releases for casual. Thank you tf2 community for being the best, and making me proud to be a part of it.

  • @Micha-Hil
    @Micha-Hil ปีที่แล้ว +6

    Now I'm waiting for someone to actually make this map DBZ themed

  • @notloopers1110
    @notloopers1110 ปีที่แล้ว +5

    Amazing seeing projects go through

  • @Tkmined
    @Tkmined ปีที่แล้ว +2

    As a manufacturing engineering student, I feel I am qualified to say that the mobile drill goes REALLY hard. It got my brain going for how the mechanics of the full machine work, as well as what practical purpose the drill actually serves.

  • @commenter_HIMIK-MAN
    @commenter_HIMIK-MAN ปีที่แล้ว +2

    Causing the resonance cascade is hell of a way to finish a payload map. I'm surprised no one done that before.

  • @paperskate654
    @paperskate654 ปีที่แล้ว +1

    This is so incredibly cool, what an awesome community project!

  • @stupidratt
    @stupidratt ปีที่แล้ว +3

    honestly I wish at least one person went with the design of "mining town covering up a secret facility"

  • @petermatis6083
    @petermatis6083 ปีที่แล้ว +12

    I'd actually love more hybrid maps.
    Like yeah we already know pl cp and ctf but why don't we just combine them for the ultimate challange?
    Like imagine a payload race, where both teams fight to cap a neutral flag for their team to open up the way for their payload.
    Or a dominion match where the last point of both teams is protected like in Degroot keep, and you have to bring a flag to the enemy side to give a chance to push last.
    Hell what if it's just an entire gauntlet of every game mode on one giant map?

  • @mrkayden1
    @mrkayden1 ปีที่แล้ว +1

    massive props to the map creators and the time and detail in them, they're amazing.

  • @Spazbo4
    @Spazbo4 ปีที่แล้ว +2

    props to the guy making the resonance cascade happen in tf2

  • @boemboemize
    @boemboemize ปีที่แล้ว +1

    Holy smokes, all mappers did a great job. Stunning work lads, much love to yall!

  • @fives9880
    @fives9880 11 หลายเดือนก่อน +2

    You may want to fix the spawn point by the castle, the Blu team can be easily spawned camped by Red, causing the whole game to be unplayable for Blu, that’s what happened in my most recent game in your map.

  • @ncrtrooper7648
    @ncrtrooper7648 ปีที่แล้ว +2

    i like how the shortcircuit actually has a lot of purpose in 100 player maps, they are a great way to break stalemates in chokepoints by eleminating all the explosive spam.

  • @P0P218
    @P0P218 ปีที่แล้ว +2

    i think all versions of pl_dbz deserve to be played and remembered

  • @Real_RUBB3R
    @Real_RUBB3R ปีที่แล้ว +3

    Honestly, even if some of these are very noticeably lower in quality and attention to detail than the others, ALL of these maps are incredible, and the creators should feel proud for being able to pull off something like this

  • @spamuel98
    @spamuel98 ปีที่แล้ว +4

    Puxorb's map design fits a lot better with the game lore, since the entire series of events in TF2 was kicked off when Redmond and Blutarch Mann inherited a ton of empty wasteland from their father (who died of every illness known to man when travelling to see aforementioned land that the two idiot sons bought) and started fighting over it. In the official lore, it's just because the two of them hate each other and are trying to take all of the land for themselves. The original business plan for the empty desert was gravel mining for weapons manufacturing(?)

    • @cloudynguyen6527
      @cloudynguyen6527 6 หลายเดือนก่อน +2

      Gravel and coal mining are their main business. Weapon manufacturing comes from Mannco and I don't think Mannco manufactures their weapons in middle of nowhere

    • @spamuel98
      @spamuel98 6 หลายเดือนก่อน +1

      ​@@cloudynguyen6527 The CEO of Mann Co is Saxton Hale, so it's a fair bet to assume the weapons manufacturing takes place in Australia. Or maybe the entirety of the Mann estate is actually in Australia, and they were able to get the land so cheaply because it was the Australian outback where people can't live in any meaningful numbers due to the lack of water, and the mercenaries travel there from their home countries for work.

  • @vepply
    @vepply ปีที่แล้ว +5

    turq didnt even get a narration🏴‍☠🏴‍☠we still love you turq

  • @crazybird199
    @crazybird199 ปีที่แล้ว +14

    Wow, that is sweet. Poor turq though

    • @endermix5859
      @endermix5859 ปีที่แล้ว +12

      I felt the same for him lol. His map was the more tf2 style out of all of them, but people always will prefer colorful and uniqueness.

    • @crazybird199
      @crazybird199 ปีที่แล้ว +5

      @@endermix5859 I personally felt it was a bit bland but it didnt deserve to come in last every time

    • @QTwoSix
      @QTwoSix ปีที่แล้ว

      ​@@endermix5859zoomer brainrot brimstone

    • @denifnaf5874
      @denifnaf5874 11 หลายเดือนก่อน +1

      ​@@endermix5859this is why i loathe democracy

  • @HighOnZa
    @HighOnZa ปีที่แล้ว +3

    DUDE THAT HALF LIFE 1 SEQUENCE WAS FIRE, THAT SHOULD'VE WON DUDES 🔥🔥🔥

  • @tophmidnaYT
    @tophmidnaYT ปีที่แล้ว +1

    These mappers are crazy talented. I hope their skills make them money cause they definitely deserve it

  • @AlienFan25
    @AlienFan25 ปีที่แล้ว +1

    They all look great but the one that wom makes sense. Looks really gorgeous. Crazy how people gave it all different ideas.

  • @purpleisthesneakiest
    @purpleisthesneakiest ปีที่แล้ว

    THANK YOU SO MUCH FOR MENTIONING PL_RAINBOWRIDE! I played it once like a decade ago, but forgot the name, and its wacky cart path has stuck in my brain ever since!

  • @darkarch757
    @darkarch757 ปีที่แล้ว +1

    Control point to payload actually kicks ass as a concept. Its like the mercs had to break in and steal it and now they gotta get it outta there

  • @maxkoob
    @maxkoob 7 หลายเดือนก่อน

    looking at all these maps transition between eachother gives me a weird case of deja vu, i like it

  • @QuintonMurdock
    @QuintonMurdock ปีที่แล้ว +1

    That actually looks sick. Excellent work

  • @Cinnamowo
    @Cinnamowo ปีที่แล้ว +22

    Alrexx one is really cool! Idk, I just really love all the vibes that it has. And I love seeing trees and water in TF2

  • @The-Roundest-Rat
    @The-Roundest-Rat 4 หลายเดือนก่อน +1

    Amazing stuff all around. I hope some of the other designs are seen in future maps, I really liked the ones that diverged from the very samey (albeit well done) lighting/atmosphere TF2 maps usually have outside of Holidays and MVM. Personally, I'd kill for more maps with rain.

  • @xVelvetri
    @xVelvetri ปีที่แล้ว +2

    "last point somehow trapped half the team" made me burst out laughing lmao

  • @purplehaze2358
    @purplehaze2358 ปีที่แล้ว +1

    Kinda crazy how much some aesthetic touch up could improve an otherwise mostly identical map.

  • @MeesterTweester
    @MeesterTweester ปีที่แล้ว +3

    I like the commitment to the sink too

  • @enderwill2694
    @enderwill2694 ปีที่แล้ว +1

    2:37 “We don’t talk about the drill” Only the people that know, know

  • @flazzorb
    @flazzorb ปีที่แล้ว +2

    I'm really impressed how much was done in just a week. Even the losers are impressive for the sheer amount of work it took to be done in just a week.

  • @mcintoshpc
    @mcintoshpc ปีที่แล้ว

    Great ideas and pretty good execution on display here, nice job to everyone who submitted their stuff!

  • @xiphosura413
    @xiphosura413 ปีที่แล้ว +1

    maybe it's just some good ol 2011 gmod/tf2 nostalgia but there is something so familiar and comfy about turk's submissions.

  • @centersolace
    @centersolace ปีที่แล้ว +1

    oh damn, rainbow ride brings back so many memories, that map is old af, but strangely i could see it working with 100 players.

  • @henriproos
    @henriproos ปีที่แล้ว +1

    The HAlf-Life ending seemed so cool, it made me imagine a tf2 in the black mesa complex, which i think could be a cool idea for a map.

  • @siberx4
    @siberx4 ปีที่แล้ว +2

    2:33 The oversized gas filler is amazing!

  • @fireblade696
    @fireblade696 ปีที่แล้ว +1

    For the next map we should vote on how we decorate the map at the end of the build process, and someone decorates it how we want.

  • @CrimsoniteSP
    @CrimsoniteSP ปีที่แล้ว +1

    This map has come a long way, wow

  • @-the_lumberjack-
    @-the_lumberjack- ปีที่แล้ว

    I love how I watched the precursor to this video yesterday and now this comes out.

  • @arghpee
    @arghpee ปีที่แล้ว +1

    This shows how passionate players and modders are for this game. I hope it lives many years in the community servers. TF2 is my favorite PC game of all time.

  • @masonhales
    @masonhales 11 หลายเดือนก่อน +1

    The resonance cascade cart ending 100% deserves to be put in

  • @joedou7glas200
    @joedou7glas200 ปีที่แล้ว +3

    I'm dissapointed that the Half-Life ending with the resonance cascade when you cap the final point didn't win the last point

  • @tpd1864blake
    @tpd1864blake ปีที่แล้ว +2

    I’m so disappointed resonance cascade couldn’t be made into a canon TF2 event. Also, I love the concept of hybrid game modes, I want to see more maps like that

  • @Ihasnotomato
    @Ihasnotomato ปีที่แล้ว

    Amazing work to everyone involved! And now.... I want to see this map OFFICIALLY added! 😤

  • @warpotato5077
    @warpotato5077 ปีที่แล้ว +1

    This was sick, you guys should make another one sometime soon

  • @258thHiGuy
    @258thHiGuy ปีที่แล้ว +1

    You gotta appreciate gex’s commitment to making dbz look like an honest to god 2009 TF2 map

  • @STRONTIumMuffin
    @STRONTIumMuffin ปีที่แล้ว +2

    THIS IS DEMOCRACY MANIFEST

  • @samueltrusik3251
    @samueltrusik3251 ปีที่แล้ว +2

    I REALLY hope this gets added to the normal map rotation.

  • @Bexxkie
    @Bexxkie ปีที่แล้ว +1

    Resonance cascade ending is awesome. HL payload map makes so much sense.

  • @LowLifeAM
    @LowLifeAM ปีที่แล้ว

    This is honestly so cool seeing this map develops as far as it has, whatever map has a regular gas pump nozzle on the rocket is supreme

  • @JJPPRRMM
    @JJPPRRMM ปีที่แล้ว

    The fact that ALL of these submissions fit the game's style perfectly and I can 100% see being added as full maps speaks volume to the dedication of these creators, it's genuinely impressive
    Makes me wish that all of them could be added at the same time in some way; like a map that every time you play on it has a different aesthetic or what not (even if this is probably impossible to program)

  • @MicRouSn7
    @MicRouSn7 ปีที่แล้ว

    so glad to see rainbow ride getting some love. I remember Muselk covering that map years ago and haven't been able to see an active server running it in forever. Definitely gotta try it out again.

  • @pauldaulby260
    @pauldaulby260 ปีที่แล้ว +1

    it would be cool if when this map comes up in rotation, it picks between the 5 versions based on the final percentages

  • @FafikGrapodol
    @FafikGrapodol ปีที่แล้ว

    amazing work! I'm looking forward to more communally made maps in the future, there's so many gamemodes after all! attack/defend, 5cp, king of the hill... arena? hell, maybe even territorial control might be worth revisiting in this way. the gamemodes with symmetrical maps would require half the effort (just develop half and mirror it) and it would be just on someone to art pass the 2 sides, there's so much potential here.