I made Dustbowl a Fun Balanced 100 player Payload map

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  • เผยแพร่เมื่อ 11 ต.ค. 2024

ความคิดเห็น • 667

  • @shounic
    @shounic  6 หลายเดือนก่อน +792

    out on the server now! “shounic trenches” 45.62.160.71:27015
    getting a 100 people to show up to test maps is hard :( if you’re interested, please join the trenches discord (discord.com/invite/5RutXa3dGh ) and sign up for notifications @ #ping-me :)
    i think the next thing i'm doing is making a literal circle map
    fyi, i think the map probably won’t need more changes after this, but there’s only so much you can test with lab rats ahead of time. ofc if new issues pop up i’ll adjust the map more
    and last, lmk if mapping videos is interesting/fun? i want the trenches to have better maps so i’m probably making a few. if it’s interesting content then i might as well turn them into videos
    also also retrospectively looking at it, i think this video probably flows better if i went through all the changes directly rather than area by area, but unfortunately that’s something that only became evident after finishing the video :(

    • @zombine7103
      @zombine7103 6 หลายเดือนก่อน +8

      Bro, did you release this map on workshop?

    • @elijah9274
      @elijah9274 6 หลายเดือนก่อน +3

      The invite seems to be invalid :(

    • @nutitoo
      @nutitoo 6 หลายเดือนก่อน +2

      Is it possible to send you maps to test on the streams? i have one that i'm currently working on :)

    • @aeyde
      @aeyde 6 หลายเดือนก่อน +1

      o

    • @hablo_papøl
      @hablo_papøl 6 หลายเดือนก่อน +5

      i like the mapping videos!

  • @bananabunch55
    @bananabunch55 6 หลายเดือนก่อน +3926

    "Dustbowl" "Fun" and "Balanced" do not belong in the same sentence, yet you made it work

    • @csharp-animemusic6558
      @csharp-animemusic6558 6 หลายเดือนก่อน +291

      dustbowl is always fun, but only for one team

    • @kR-qj7rw
      @kR-qj7rw 6 หลายเดือนก่อน +72

      This is bitch talk dust bowl is fun and balances as long as teams are balanced
      Because when you get some f2p in your team, ragequitters and people who give up that's when you get send to spawn

    • @lipschitzlyapunov
      @lipschitzlyapunov 6 หลายเดือนก่อน +11

      ​@@csharp-animemusic6558no, sometimes it's not fun on red if you're on a team of troglodytes

    • @Honorablepleb
      @Honorablepleb 6 หลายเดือนก่อน +54

      ​@kR-qj7rw I disagree. Even if two teams are a good match for each other and you're enjoying it, the map is just fundamentally unbalanced. Certain classes do MUCH worse on dustbowl than on other maps, with spies, scouts, pyros and snipers being almost useless at certain stages or chokes. And you're likely to be at those chokes for a long time because the map layout is unbalanced, usually favoring the defending team. This is all without mentioning that two evenly matched teams are more than likely just going to stalemate and run out the clock.
      Don't get me wrong, I like playing on dustbowl. Its just that you either have fun on dustbowl, but it won't be balanced, balanced dustbowl, but it won't be fun, or you can have balanced fun, just not on dustbowl. It's in my casual queue for a reason, but it being a good competitive environment is not that reason

    • @electrifiedbathbomb7383
      @electrifiedbathbomb7383 6 หลายเดือนก่อน +2

      So is 100 players

  • @purpleapple4052
    @purpleapple4052 6 หลายเดือนก่อน +2545

    I dunno why but "stock map but i
    in another gamemode" is one of my favorite types of TF2 maps, I recall coming across the old Payload Dustbowl, and also Payload 2Fort, MVM 2Fort, PD Hightower, and even Koth Turbine

    • @MxCraven
      @MxCraven 6 หลายเดือนก่อน +148

      KOTH Turbine must be better than CTF Turbine at least

    • @purpleapple4052
      @purpleapple4052 6 หลายเดือนก่อน +76

      Shoutout to my favorite map like this:
      DT Harvest, stands for "Double Trouble" (you can find it in the workshop as "Dubbel Trubbel")
      Harvest but the barns have an upper floor intel room, it's ctf and koth at the same time, you can win by capping the intel 3 times or holding the point for 10 minutes

    • @hollyblocky
      @hollyblocky 6 หลายเดือนก่อน +15

      You're right. Plr_well

    • @Markm8
      @Markm8 6 หลายเดือนก่อน +6

      Bump

    • @TheDinomar
      @TheDinomar 6 หลายเดือนก่อน +12

      PD hightower? You mean hightower?

  • @mwn3d_
    @mwn3d_ 6 หลายเดือนก่อน +511

    2:54 "Even without changes this area is actually fine" *cart returns to its home planet*

    • @Maniamdead2009
      @Maniamdead2009 6 หลายเดือนก่อน +6

      Lol

    • @Ana_Ng
      @Ana_Ng 6 หลายเดือนก่อน +30

      that's a demoman

    • @Fin_leaderඞ
      @Fin_leaderඞ หลายเดือนก่อน

      The cart is the only lonely one it gets pushed then stops and never goes backwards

  • @ethanhayes7038
    @ethanhayes7038 6 หลายเดือนก่อน +1221

    Fun Fact: Valve already made a pl_Dustbowl, but it ended up being so thoroughly overhauled that they had to rename it. And that's how we got Goldrush.

    • @TinyDeskEngineer
      @TinyDeskEngineer 6 หลายเดือนก่อน +261

      This sounds like it's a joke, but a check of the map's trivia section on the wiki shows it's real. Although it started as a Control Points map, not Payload, named "Dustbowl 2".

    • @Eshyyyyy
      @Eshyyyyy 5 หลายเดือนก่อน +57

      @@TinyDeskEngineer Dustbowl2 originally started as a continuation of TFC's Attack/Defend, where Blue would bring their flag (or Intel in TF2) to Red's points. In the leaked map you can see Blue having a briefcase right outside their spawn, with control points designed a lot like how they were in TFC.

    • @dimsthedimwit600
      @dimsthedimwit600 5 หลายเดือนก่อน +40

      ​​@@EshyyyyyFuck, the idea of a gamemode where you need to bring a flag to the enemy' position sounds interesting. Wish we ever got to play it
      Oh wait, Carnival of Carnage

    • @samushunter242
      @samushunter242 4 หลายเดือนก่อน +9

      ​@@dimsthedimwit600 I love the reverse ctf idea

    • @dimsthedimwit600
      @dimsthedimwit600 4 หลายเดือนก่อน

      @@samushunter242 Technically Carnival of Carnage and its normal counterpart(The one where you send a monkey to space) do that

  • @the_scrompy
    @the_scrompy 6 หลายเดือนก่อน +1318

    5:52 that bonk scout is a genius lol

    • @SwiftBlitz.
      @SwiftBlitz. 6 หลายเดือนก่อน +278

      that scout has 500 missed calls from harvard

    • @thealandude9146
      @thealandude9146 6 หลายเดือนก่อน +119

      the bullet sponge

    • @Wadetata
      @Wadetata 6 หลายเดือนก่อน

      @@SwiftBlitz.real

    • @lightningvolt3150
      @lightningvolt3150 6 หลายเดือนก่อน +79

      He's a hero

    • @FaultyTwo
      @FaultyTwo 6 หลายเดือนก่อน +65

      Megamind tier play.

  • @glameow12345
    @glameow12345 6 หลายเดือนก่อน +688

    8:16 something added there to indicate that you can’t shoot through or something to block the view into the last point would probably be a good addition

    • @spring_nottheseason2484
      @spring_nottheseason2484 6 หลายเดือนก่อน +98

      just slap another metal block building

    • @memesmemes3143
      @memesmemes3143 6 หลายเดือนก่อน +13

      nop , let gamers figure that out the hard way lol !! its funni

    • @orangesilver8
      @orangesilver8 6 หลายเดือนก่อน +78

      I'd just throw a fence on it.

    • @ghoulbuster1
      @ghoulbuster1 6 หลายเดือนก่อน +69

      A nice assortment of FENCES will take care of THAT!

    • @Dubauabud
      @Dubauabud 6 หลายเดือนก่อน +12

      I think that area should be removed entirely, and instead of a band-aid solution that sticks out like a sore thumb, edit the map in a different way

  • @sonzillamariocraft
    @sonzillamariocraft 6 หลายเดือนก่อน +88

    Like how most of the problems can be dwindled down to "Engineers and Sentrys." And they can be fixed by just "making players be able to see."

  • @ThatWolfArrow
    @ThatWolfArrow 6 หลายเดือนก่อน +234

    My takeaways from this seem to be good rules of thumb for general map design in tf2's asymmetric game modes.
    1). Avoid chokes and long sightlines
    2). Make more flank routes
    3). Use a healthy amount of open space and cover to balance out points 1 and 2

    • @mikerotch42069
      @mikerotch42069 6 หลายเดือนก่อน

      cringe furry

    • @tasertag7513
      @tasertag7513 5 หลายเดือนก่อน +2

      Sounds about right.

    • @joltz..2042
      @joltz..2042 4 หลายเดือนก่อน +2

      So... Do we have thousands very short wide rooms with wide doors?

    • @ESALTEREGO
      @ESALTEREGO 2 วันที่ผ่านมา +1

      ​@@joltz..2042basically, all maps in every shooter game are just wide boxes interconnected by a bunch of narrower boxes

  • @Funkin_Disher
    @Funkin_Disher 6 หลายเดือนก่อน +561

    Step 1: Widen all openings
    Step 2: lift all ceilings
    Step 3: combine stages
    Step 4: Steal from cp_crudball

    • @qw3rty629
      @qw3rty629 6 หลายเดือนก่อน +79

      step 5: add fences or one way doors on every other opening

    • @Syamfprch
      @Syamfprch 6 หลายเดือนก่อน +45

      Step 6: replace with gold rush

    • @WiiFitGOTY
      @WiiFitGOTY 6 หลายเดือนก่อน +9

      What is crudball?

    • @demomantf2476
      @demomantf2476 6 หลายเดือนก่อน

      ​@@WiiFitGOTYcrudma balls

    • @manboy4720
      @manboy4720 6 หลายเดือนก่อน +15

      step 7: update localization files

  • @duckwithhats
    @duckwithhats 6 หลายเดือนก่อน +291

    Doing stuff like this on a 100 player server may actually be a decent way to test worst case scenarios in a 12v12 match and how to deal with them from a map making perspective.

    • @10Tie
      @10Tie 6 หลายเดือนก่อน +47

      @@priyapepsi "Whenever you test a new feature in a game you should test the extreme values/cases first, to see how it behaves." - Sid Meier

    • @vodkawhisperer3923
      @vodkawhisperer3923 6 หลายเดือนก่อน +8

      its like a brute force approach

    • @marlikbudvergard
      @marlikbudvergard 4 หลายเดือนก่อน +3

      ​@@10TieHe was so unbelievably based

    • @bucket6988
      @bucket6988 3 หลายเดือนก่อน +3

      Coming from handling different gamemodes with varying population counts, it's not very representative

  • @ConcavePgons
    @ConcavePgons 6 หลายเดือนก่อน +568

    This channel is going to be so valuable for game designers on what they should probably think about when creating levels in multiplayer games.

    • @toadboydude5015
      @toadboydude5015 6 หลายเดือนก่อน +26

      Exactly what I'm thinking during every Shounic video.

    • @SioxerNikita
      @SioxerNikita 6 หลายเดือนก่อน +48

      Yes and no. TF2 has some unique design challenges

    • @aidnyan
      @aidnyan 6 หลายเดือนก่อน +38

      these are just bandaid changes for a meme gamemode, dont get ahead of yourself

    • @unluckybean2800
      @unluckybean2800 6 หลายเดือนก่อน +47

      @@aidnyan well if someone ends up making a 100 player videogame with meme aspects they could consider this videos

    • @Ultra289
      @Ultra289 6 หลายเดือนก่อน +2

      Nah, 100 players on a small map is just not good design at all...

  • @tangoww
    @tangoww 6 หลายเดือนก่อน +493

    finally, the best worst best map

  • @Bozothcow
    @Bozothcow 6 หลายเดือนก่อน +760

    4:32 highest IQ engineer

    • @ktrn6713
      @ktrn6713 6 หลายเดือนก่อน +95

      6 phds

    • @Koshara_is_derevni
      @Koshara_is_derevni 6 หลายเดือนก่อน +38

      11*​

    • @princesscadance197
      @princesscadance197 6 หลายเดือนก่อน +68

      PHDs don’t stop a good ol *CROCKET*

    • @Bozothcow
      @Bozothcow 6 หลายเดือนก่อน +26

      Stepping out of the way helps, though.

    • @lordfarquaad1319
      @lordfarquaad1319 6 หลายเดือนก่อน +4

      Glad i ain't the only one tht noticed tht bro didn't even get to deploy his turret lol

  • @lil_lion69
    @lil_lion69 6 หลายเดือนก่อน +78

    Love the over the shoulder shot at 7:05

  • @tuopi27
    @tuopi27 6 หลายเดือนก่อน +153

    glad to see shounic making normal maps for once, like a 100 person payload cp_dustbowl

    • @artifactU
      @artifactU 6 หลายเดือนก่อน +6

      its not cp its pl

    • @Mandarin9900
      @Mandarin9900 6 หลายเดือนก่อน +14

      ​@@artifactU It's a payload version of cp_dustbowl, exactly what he said

  • @hufics205
    @hufics205 6 หลายเดือนก่อน +128

    (0:38) You a real one if you were there for that stream. The pain shounic went through to convert dustbowl to single stage is unimaginable. 6 hours of nothing but pain, anger, sorrow, and despair. That was my first stream that I stayed to watch. I became a veteran that day. Still waiting on my Purple Heart @shounic . You promised

    • @UH-60_Blackhawk
      @UH-60_Blackhawk 3 หลายเดือนก่อน

      still waitin'

    • @IceFlower22
      @IceFlower22 3 หลายเดือนก่อน +2

      As soon as I heard him mention making dustbowl single stage, i knew. I've been making maps for quite a while and while I haven't made a three-stage map ever, I can certainly imagine how much pain it would be to unravel all of the map logic, lmao!

    • @ESALTEREGO
      @ESALTEREGO 2 วันที่ผ่านมา

      Trickbaited

  • @thaias9654
    @thaias9654 6 หลายเดือนก่อน +29

    2:09
    I think that was my dispenser.
    I'm pretty sure i remember that exact scenario leaving a pyro and medic to get more metal only to come back just as my dispenser get destroyed.

  • @Luzgar
    @Luzgar 6 หลายเดือนก่อน +125

    We now know what 100 on a regular map looks like, but what about the regular number of players on the 100 player map ?

    • @bowser3017
      @bowser3017 6 หลายเดือนก่อน +36

      Cp orange

    • @the_something_something
      @the_something_something 6 หลายเดือนก่อน +8

      would probably actually be fun

    • @evanc3666
      @evanc3666 6 หลายเดือนก่อน +15

      You would never be able to find anyone

  • @crockstonyt
    @crockstonyt 6 หลายเดือนก่อน +53

    7:30 cheers to that Blu Demoknight that charged right into the chokepoint

  • @banananana2
    @banananana2 6 หลายเดือนก่อน +46

    One thing Shounic didn’t say about the open roof on last was that it made getting the payload around the first/second corner for blu a bit harder cause it was just constantly raining pipes. Once blu took the second corner though it was over for red pretty quick

  • @ThatguycalledJoe
    @ThatguycalledJoe 6 หลายเดือนก่อน +60

    You should put a fence on the roof to make it more visibly apparent that you can't shoot at last from up there. Like it wouldn't actually do anything because it's going over an invisible wall anyway, but it'd just be nice.

    • @SarutinMcWhotookmyname
      @SarutinMcWhotookmyname 6 หลายเดือนก่อน +10

      i was thinking that too, i just dont like invisible walls

    • @commanderboom2626
      @commanderboom2626 6 หลายเดือนก่อน +7

      Better yet just make the section you can’t stand on taller, that kind of change takes a few seconds and instantly alleviates confusion

  • @IncomingPun
    @IncomingPun 6 หลายเดือนก่อน +64

    Making dustbowl one combined map is the best thing since teleporting sliced bread

    • @prosto_a_user
      @prosto_a_user 6 หลายเดือนก่อน +8

      Teleporting *what?*

    •  6 หลายเดือนก่อน +9

      Where have you been sending it?!

    • @tappajaav
      @tappajaav 6 หลายเดือนก่อน +5

      @ To my kitchen

    • @hunterchichester5720
      @hunterchichester5720 2 หลายเดือนก่อน

      ​@@tappajaav ok

  • @creature1941
    @creature1941 6 หลายเดือนก่อน +62

    I saw the title and said to myself “Impossible”

  • @interrobang5785
    @interrobang5785 6 หลายเดือนก่อน +38

    This is genuinely just a good lesson on map design

  • @jeremypanjaitan4039
    @jeremypanjaitan4039 6 หลายเดือนก่อน +10

    shounic: ok so we will expand this area and make it more accesible to blue
    also shounic: F E N C E

  • @ZiggityZeke
    @ZiggityZeke 6 หลายเดือนก่อน +79

    If Valve hired Shounic the entire gaming world would tremble in fear

  • @paragonflash8937
    @paragonflash8937 6 หลายเดือนก่อน +3

    I love how this video shows how map design and a simple action as adding a sliding door can impact balancing, flow, and gameplay for the player.

  • @Maxae
    @Maxae 5 หลายเดือนก่อน +5

    1:45 Damn, that reflect did save a lot of people there.

  • @sharinganmoon
    @sharinganmoon 6 หลายเดือนก่อน +19

    I think leaving the roof accessible, but adding a fence to protect red last would be good on last. If blue can hold roof, they can see what to deal with on red last, similar to the new one way window.

  • @FlakManiak
    @FlakManiak 6 หลายเดือนก่อน +9

    I love how simple your changes are. Sometimes bold, but still, it doesn't seem to take much! I would have thought myself "Dustbowl is horrible garbage through and through; surely it needs radical overhauls", but... Apparently not!

  • @UwUable_guy
    @UwUable_guy 6 หลายเดือนก่อน +16

    4:32 engineer watching his death

  • @SleepyEngi
    @SleepyEngi 6 หลายเดือนก่อน +60

    You should try making pl_dustbowl into a control points map, and maybe instead of just one huge map, you can divide it into "stages" every second point, and when the second point is captured, all players are sent back to their new spawn.

    • @vendolanz6711
      @vendolanz6711 6 หลายเดือนก่อน +9

      TC_Hydro exists

    • @mr.shplorb662
      @mr.shplorb662 6 หลายเดือนก่อน +5

      What a novel idea

  • @perfectmimic.2611
    @perfectmimic.2611 4 หลายเดือนก่อน +3

    I think i watched, like, 3 or 4 videos here where putting a fence kinda resoves the issue...for me this has sprout a new tf2 meme: "What is the the problem? have you tried..put a fence in it?"

  • @kiwo579
    @kiwo579 6 หลายเดือนก่อน +3

    “more initiative” *footage of heavy shooting window*

  • @notzenodos02
    @notzenodos02 6 หลายเดือนก่อน +2

    testing the previous versions was a blast honestly, tho its nice to see the map more polished by now
    also this was a good recap on how much changed over the time (there's stuff i didnt knew like the most recent changes imo)
    good job btw, you did well

  • @MazDance
    @MazDance 6 หลายเดือนก่อน +3

    Simplicity is king. You see a lot of “balance” designs the community have make some insanely drastic changes to maps so I respect the ability to show restraint and only make minor but impactful changes.

  • @ShovelLettuce
    @ShovelLettuce 6 หลายเดือนก่อน +4

    6:19 is such a good shot with those sentry placements

  • @GlowingOrangeOoze
    @GlowingOrangeOoze 6 หลายเดือนก่อน +11

    6:07 that chainlink fence either has some kind of texture bug or it's exhibiting some of the strangest moiré effect I've seen.

  • @sortofgayming
    @sortofgayming 6 หลายเดือนก่อน +40

    Super rare dustbowl w

    • @blu3m0nkey
      @blu3m0nkey 6 หลายเดือนก่อน

      Nah, that's just because they did it

    • @tappajaav
      @tappajaav 6 หลายเดือนก่อน

      Every dustbowl game someone wins.

  • @Iris-po9dw
    @Iris-po9dw 6 หลายเดือนก่อน +11

    Im just sad I never got a cameo :(...
    Jokes aside, I like what you did to this map. It was a good experience to be on your streams and watch you suffe- I MEAN easily balance this map ;).
    Oh and... 👁‍🗨

  • @aloysiuskurnia7643
    @aloysiuskurnia7643 6 หลายเดือนก่อน +8

    4:34 RIP to this engie who was killed by Fairness and Balance(TM)

  • @retrobat1631
    @retrobat1631 6 หลายเดือนก่อน +9

    0:12 I would have made that stair case into a broken one leading down with the other side of the stairs blocked off.

  • @kabob0077
    @kabob0077 6 หลายเดือนก่อน +3

    1:25 It's a bit like Fort Vaux in BF1 during an Operation, the outer parts play fine and usually fall fast to a decently good attacking team but OH BOY are the first interior sections hard to crack from the outside, the generator room in particular is just pure chaos.

  • @thomastheman6476
    @thomastheman6476 6 หลายเดือนก่อน +2

    bro this us awesomeness!!
    ever since the first time i played i think it would be so cool to play through the entirety of dust bowl and maybe even as payload or mvm lol-
    epic stuff as always ^^

  • @quoing
    @quoing 6 หลายเดือนก่อน +19

    Since we already made it single stage we should also make it single checkpoint

    • @e2b265
      @e2b265 6 หลายเดือนก่อน +9

      One 20 minute checkpoint

  • @mr.vehickL
    @mr.vehickL 6 หลายเดือนก่อน +2

    ive always held dust bowl in a special place in my heart because it was the first ever map i played when i played tf2 for the first time. i love dust bowl and would love to see pl_dustbowl in the next 13 years when valve update the

  • @flyingshark872
    @flyingshark872 6 หลายเดือนก่อน +2

    I recently played this map in 100 players. One thing I can say is that if you are blue you can definitely push, rush and spam reds easily since setup time is gone and choke points where sentries delay blues does no exist anymore or should I say “become a new flank route for blue.”
    In the end. If you are blue you have 80% chance of winning and if you are red you either spam blue constantly (which probably won’t work) or get pushed back cause reds are in very big disadvantage with “new flanks” exist (reds gets easily surrounded.)

  • @tymunster
    @tymunster 4 หลายเดือนก่อน

    I love this for being so subtle. It shows how map design is a science, but doesn't need to be overcomplicated.

  • @NecroBurt
    @NecroBurt 6 หลายเดือนก่อน +3

    Seeing the amputator being meta is cool

  • @suryaanshsingh589
    @suryaanshsingh589 6 หลายเดือนก่อน +6

    my guy single handedly making tf2 updates

  • @rumpus5633
    @rumpus5633 5 หลายเดือนก่อน +2

    TF2's April 23rd Patch Notes:
    'Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman'
    we need a video about this lmao

  • @KyleBrownIsALoser
    @KyleBrownIsALoser 6 หลายเดือนก่อน +633

    1:45 "No Respassing"

    • @GuitarOfTime0116
      @GuitarOfTime0116 6 หลายเดือนก่อน +75

      "Sorry Res, it seems you can't come through here"

    • @ItsDerpGawd
      @ItsDerpGawd 6 หลายเดือนก่อน +4

      how did u spot that 💀

    • @Fedacking
      @Fedacking 6 หลายเดือนก่อน +1

      The youtube app offers to translate this to me

    • @me67galaxylife
      @me67galaxylife 6 หลายเดือนก่อน +1

      OMG it's the REAL KyleBrown10 from P3????????

    • @endaburns2121
      @endaburns2121 6 หลายเดือนก่อน

      @@me67galaxylife there is no one called that in that game

  • @empty5013
    @empty5013 6 หลายเดือนก่อน

    this is great level design work, the one way glass in particular is creative but also feels very in line with vanilla valve map design, and makes a unique engagement area, really cool

  • @lpsp442
    @lpsp442 6 หลายเดือนก่อน +1

    Going over the roof on the final point looks so fun and feels so intuitive. It seems like a good alternative version of the map would explore this variant of last, with some appropriate limiters like fencing, maybe one-way glass in RED's favour, or contact hazards so careless BLUs take damage for walking over or standing around on the roof.
    The current version works very well, but should use some fencing on said roof to make it clear that you cannot move or shoot through the area presented.

  • @XradicalD
    @XradicalD 6 หลายเดือนก่อน +2

    Love to see that a lot of the core elements of TF2 are pretty much thrown out the window due the huge amount of things going on lol. Pretty much turns every map into a Hyrule Warriors like version of the map (ample space for ample units).
    Neat to see, maybe spacing different routes could help to route players rather than trying to pile 100 players in a single tunnel but I'm sure that would require an entirely original map layout at that point.
    Still, wonderful work.

  • @bigblue344
    @bigblue344 6 หลายเดือนก่อน +3

    I'm surprised on how well thought out and balanced this map is

  • @Joschmo939
    @Joschmo939 5 หลายเดือนก่อน

    I enjoyed your explanation and rationale of making the changes on this map! Great job

  • @Milotaur
    @Milotaur 6 หลายเดือนก่อน +3

    looking forward to playing this on the server

  • @TheSeabornGaming
    @TheSeabornGaming หลายเดือนก่อน

    I’ve never really seen someone do this before. This brings a whole new personality to the map

  • @dredoctor8271
    @dredoctor8271 6 หลายเดือนก่อน

    7:40 , so cool. You are one of the amazing TF2 content creators! I hope Valve recognizes you and apprise you for all the motivation + effort in keeping such big projects in development.

  • @Josukegaming
    @Josukegaming 6 หลายเดือนก่อน

    You're doing gods work. We need more tweaked versions of classic maps like this, rather than totally new maps that also have their own problems.

  • @snowy2619
    @snowy2619 6 หลายเดือนก่อน

    Love how a simple add on such as one door can help, also didn’t know one way glass was a thing in tf2, very cool video shounic

  • @petzouqi76
    @petzouqi76 6 หลายเดือนก่อน +7

    "Schounic" making the most classic maps in TF2 fun just like how "Schlicker" would describe the year of '99

  • @uwulasagna
    @uwulasagna 6 หลายเดือนก่อน +1

    never thought i'd hear "fun" and "dustbowl" in the same sentence

  • @CaptainJimp
    @CaptainJimp 6 หลายเดือนก่อน

    I played on the server for 5 hours last night, and it's crazy how some things become super viable with teams of 50. Amputator taunt Spamming is crazy helpful, and carpet bombing with the airstrike and parachute are ridiculously fun when there are 20 people on the point at once.

  • @vulpen
    @vulpen 6 หลายเดือนก่อน +2

    "Payload dustbowl"
    My brother in chriist, we already have goldrush

  • @eljestLiv
    @eljestLiv 4 หลายเดือนก่อน +1

    Payload Dustbowl, also knows as Goldrush

  • @Concorn1
    @Concorn1 หลายเดือนก่อน

    That heavy eating casually a sandwich and going straight to the dispenser at 5:08

  • @AlexanderRM1000
    @AlexanderRM1000 6 หลายเดือนก่อน

    I love the part where you put a one-way gate on one door but not the other, so Red can still go in and Blue can also retreat if they change their mind in a push, it just gives Blue an advantage. Also love the 1-way glass window.

  • @abe881
    @abe881 6 หลายเดือนก่อน +1

    You did all this work, but saying the secret phrase of "Everyone go gunspy" would've broken any stalemate in a few minutes

  • @therubberduck7570
    @therubberduck7570 2 วันที่ผ่านมา

    "This area stalemated constantly, because RED built sentries"
    - pl_dustbowl

  • @EDoyl
    @EDoyl 6 หลายเดือนก่อน

    I like how dustbowl is so defender-favored normally that you only ever have to think in terms of buffing offense until they fairly win. There's no switching back and forth, the only task at every stage is making BLU wins easier, you NEVER have to consider how to buff RED. So you can always be thinking in exactly the same way and get into a good flow.

  • @tasertag7513
    @tasertag7513 5 หลายเดือนก่อน +1

    Dusty bowl. Mmm. Don't lick it.

  • @MTN6516
    @MTN6516 4 หลายเดือนก่อน

    Played a round on here this morning, was on defense.
    We got rolled to last, and we needed to defend last for 11-12 minutes
    It was some of the most fun of tf2 for me, as we tried our best to hold them back, and did all we could, and we managed.
    So much fun, and a refreshing way to play dustbowl.

  • @maxwellsterling
    @maxwellsterling 3 หลายเดือนก่อน

    "just one more lane bro" bros when the one more lane actually works

  • @daviddavies9190
    @daviddavies9190 4 หลายเดือนก่อน

    Getting that last point is killer! Should be another flank to the bunker or something to stop that last corner congestion.

  • @VelocityLP
    @VelocityLP 6 หลายเดือนก่อน +1

    8:15
    I'd like to see that building extended vertically. No reason to be able to see over onto last if you can't fire any projectiles in that directions.

  • @azmiilian2277
    @azmiilian2277 6 หลายเดือนก่อน +1

    Now the broken railways on Dustbowl has a purpose

  • @Doctorgeo7
    @Doctorgeo7 3 หลายเดือนก่อน

    Surprising that so few changes were needed for Dustbowl to make it more balanced.

  • @mafiam3l0dy22
    @mafiam3l0dy22 6 หลายเดือนก่อน

    I remember back on The Orange Box TF2 days on the xbox360, some hacker turned a 2cp map into payload for one game. So this is quite fascinating.

  • @microwveman2063
    @microwveman2063 6 หลายเดือนก่อน +1

    Got to play this map and it was amazing. I lost my shit when I realized it was all one map lolol

  • @jocosesonata
    @jocosesonata 6 หลายเดือนก่อน +1

    It'd be neat if you could do the same for DeGroot Keep. Or at least hold a map making competition, and expanded to be the same length as this 100 Player Dustbowl map.
    Just imagine a huge wave of Demoknights charging across the field, as archers blot the skies with arrows.

  • @iamlato
    @iamlato 3 หลายเดือนก่อน

    i think making the roof accessible at last but adding a fence surrounding the entire thing could work, kind of like barnblitz last

  • @teiyeyia
    @teiyeyia 6 หลายเดือนก่อน +1

    I don't know what it is, but the changes reminds me of those "stock" Halloween reskin maps

  • @AGrayPhantom
    @AGrayPhantom 6 หลายเดือนก่อน

    I told Valve YEARS ago that Scout didnt need new weapons to be at the same level as Soldier or Demo, but better maps that aren't hallways. Thanks for finally improving Dustbowl.

  • @irregularassassin6380
    @irregularassassin6380 6 หลายเดือนก่อน

    Imagine having to push the payload down the middle track of Dustbowl point 1, then loop into the structure, up the stairs, and then across the bridge into tunnel ... and then from there to through the Dustbowl Beta flank to a dropdown onto point 2.
    It would be a choky mess for Blue to push through directly, so they'd have to push into the area through alternate routes in order to clear a path for the cart pushers. You'd be reversing the roles of the flanks and the main path. I have no idea if it could work, but I kind of like the idea of a payload map treating the cart not as a rolling HQ, but something you need to clear a path for.

  • @Waaaghtatic
    @Waaaghtatic 6 หลายเดือนก่อน

    I really do hope you expand a bunch of other older maps in the same way you did with Dustbowl. This is such a cool idea.

  • @Brown95P
    @Brown95P 6 หลายเดือนก่อน +7

    >"I made Dustbowl a Fun Balanced 100 player Payload map"
    Oh, so basically Goldrush then. 😏

  • @Someone_1994
    @Someone_1994 6 หลายเดือนก่อน +2

    love the fixes

  • @motivated8515
    @motivated8515 6 หลายเดือนก่อน +19

    Nice to see the femboy was edited out of all stream clips

    • @givingshitsincetwentyeleven
      @givingshitsincetwentyeleven 6 หลายเดือนก่อน +5

      context?

    • @calebd3947
      @calebd3947 6 หลายเดือนก่อน +2

      elaborate for further outsider knowledge

    • @MrNapkino
      @MrNapkino 6 หลายเดือนก่อน +11

      @@givingshitsincetwentyelevenin shounic's stream, he uses a pngtuber setup with a femboy-looking avatar in the corner of gameplay

    • @MakusinMeringue
      @MakusinMeringue 6 หลายเดือนก่อน +24

      @@givingshitsincetwentyelevenWhich was also due to him setting a 700 dollar donation goal that he set. He was disappointed how fast he got the money

  • @67Pgame
    @67Pgame 4 หลายเดือนก่อน

    I think it would've been funny for the cart to just sit there for a few extra seconds before exploding, and when it does it detonates that big rocket and basically nukes the entire map and kills everyone.

  • @Blind_Hawk
    @Blind_Hawk 5 หลายเดือนก่อน +1

    Great work, I hope someday Valve returns to their old glory and make games again or maintain their games. Like what they did to Half-Life last year, but for all of their games.

  • @emilianozamora399
    @emilianozamora399 6 หลายเดือนก่อน +2

    Do hoodoo now. I completely forgot there was a second stage on it since blue never pushes past stage 1 on casual, much less on 100 players

  • @MarcusFigueras
    @MarcusFigueras 6 หลายเดือนก่อน +2

    Bomb in dustbowl call that dustcloud

  • @Nerdtendo6366
    @Nerdtendo6366 6 หลายเดือนก่อน

    Happy to see a TF2 TH-camr dedicated to 100 man servers(my favorite way to play the game)

  • @Jacob-Jack
    @Jacob-Jack 6 หลายเดือนก่อน

    8:55 when briefly playing on the test server, i did get the misfortune of having to experience the roof attacks while on RED defending last
    at least sniping's a good job, mate

  • @denisdubovik228
    @denisdubovik228 6 หลายเดือนก่อน +1

    The title is peak oxymoron

  • @FryingMike
    @FryingMike 6 หลายเดือนก่อน

    Recently I was stoopid scoot bonking at the gate on the 3rd dustbowl map, the choke heavy one. Was legit a thrill to steal the point asap. Leget was a while since I played, felt the fun 11/10 dustbowl best map

    • @FryingMike
      @FryingMike 6 หลายเดือนก่อน

      The final point after the first cap before anyone could stop me but 1 engie trying to setup

  • @dg3498
    @dg3498 6 หลายเดือนก่อน

    This NEEDS to go on the Workshop! I NEEEED THIS in the game! It just looks so much fun!!!