1000 Idiots make a TF2 Map Democratically

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 655

  • @shounic
    @shounic  11 หลายเดือนก่อน +899

    edit dec 28th 2023: changed the thumbnail :)
    (server in description)
    chat makes a (serious) 100 player tf2 map -> Dec 6th 12 PM EST // though this might change depending on when valve releases smissmas. i'll post updates in #important-alerts here -> discord.gg/E2zYGKAH3q
    also please lmk if you have any feedback on the video. first real go at talking about a map like this in a video, hope it was coherent. any questions i should've answered or topics i should've explored?

    • @Vekman_Youtube
      @Vekman_Youtube 11 หลายเดือนก่อน +1

      Yippee

    • @rbarua3368
      @rbarua3368 11 หลายเดือนก่อน +4

      Sadly I could not be here for this experiment, but hopefully I can be there for the next one.

    • @Kotarol
      @Kotarol 11 หลายเดือนก่อน +1

      we gotta make a comp viable map

    • @WangleLine
      @WangleLine 11 หลายเดือนก่อน

      I'm really excited to see the serious version of this~

    • @clwnwrld
      @clwnwrld 11 หลายเดือนก่อน

      I'm going to be sad if the result isn't D-day normandy

  • @TheAmazingHerosquad
    @TheAmazingHerosquad 11 หลายเดือนก่อน +5005

    "Walls to block sightlines" holy shit it's more balanced than upward

    • @MoistMarsupial
      @MoistMarsupial 11 หลายเดือนก่อน +62

      Real

    • @trbz_8745
      @trbz_8745 11 หลายเดือนก่อน +491

      This 1 mapping trick doctors DON'T want you to know‼️:
      Add a vscript file that removes sniper. Now your map is instantly balanced.

    • @shawermus
      @shawermus 11 หลายเดือนก่อน

      ​​@@trbz_8745funnily enough, you can't do that with vscript lol

    • @stefanandrejevic2570
      @stefanandrejevic2570 11 หลายเดือนก่อน +165

      ​@@trbz_8745The one tf2 trick sniper mains don't want you to know :
      Don't move in a straight line
      And if they still kill you, they're a bot obviously.

    • @engineergaming3830
      @engineergaming3830 11 หลายเดือนก่อน +82

      ​@@stefanandrejevic2570quickscopes be like

  • @bakugo_v8
    @bakugo_v8 11 หลายเดือนก่อน +2921

    By itself, the idea of a koth map with two points that behave as one is quite interesting and I hope someone makes a real map like that.

    • @embrestedfalacy6552
      @embrestedfalacy6552 11 หลายเดือนก่อน +75

      that's a real map wdym

    • @wisbilt1650
      @wisbilt1650 11 หลายเดือนก่อน

      ​@@embrestedfalacy6552what map

    • @pinkius
      @pinkius 11 หลายเดือนก่อน +175

      Agreed, that's a very cool idea. This map is basically a brainstorm of a chat with some cool ideas, and I do want for someone to make map with 2 koth points. That will make them much more interesting and more classes will be viable in the fight, cuz usually it all ends up with powerclass just doing a lot of AOE damage and killing everyone.

    • @Jeffrey_LOL-vi9wy
      @Jeffrey_LOL-vi9wy 11 หลายเดือนก่อน +10

      WOMMY FOUND

    • @Decilliard
      @Decilliard 11 หลายเดือนก่อน +15

      KOTH DEMOCRACYIS THE REELEST MAP THERE Sun Tzu said that, and I'd say he knows a little more about mapping than you do, pal, because he invented it, and then he perfected it so that no living man could best him in the ring of honor.

  • @greasehardbody4018
    @greasehardbody4018 11 หลายเดือนก่อน +995

    I love that the key areas of the map have distinct, recognizable callouts like "Snakewater" and "Vents." This map is gonna take the competitive scene by storm.

    • @Cyrenetes
      @Cyrenetes 11 หลายเดือนก่อน +123

      Flashbacks to a teammate in a Snakewater 6v6 match answering "On Snake" when I asked where the enemy sniper is.

  • @Hexarth
    @Hexarth 11 หลายเดือนก่อน +1966

    you people don't understand, this is exactly what every community map was like back in the day

    • @the48thronin97
      @the48thronin97 11 หลายเดือนก่อน +234

      I distinctly remember playing on the incredibly schitzophrenic Minecraft trade maps that people made, truly goofy maps.

    • @SnackPatrol
      @SnackPatrol 11 หลายเดือนก่อน +161

      Yup. A perfect example is an absolutely ancient map from I would guess 2008 called "2f2f_directional_dinosaurs_a1". It is a bunch of sloppy, haphazard geometry with a koth point in the center surrounded by rotating brontosauruses. One of them has a rocket strapped to its back. If you search hard enough you can find it.

    • @absoultethings4213
      @absoultethings4213 11 หลายเดือนก่อน +8

      @@SnackPatrolI need this map,,,

    • @DuringDark
      @DuringDark 11 หลายเดือนก่อน +12

      it's got an obby and everything

    • @SnackPatrol
      @SnackPatrol 11 หลายเดือนก่อน

      @dkskcjfjswwwwwws413 Well, I know it's almost certainly someone who played on the legendary server 2fort2furious back in the day hence the prefix. The owner FLOOR_MASTER is behind the classic Team Roomba Griefing vids and also made cp_steel, and another regular there Mangycarface or some shit made pl_Frontier. I used to play there ages ago but most of them moved on.

  • @the_neuron
    @the_neuron 11 หลายเดือนก่อน +583

    The multi point koth seems like unironically good idea.

    • @sfc0450
      @sfc0450 11 หลายเดือนก่อน +45

      While not quite the same as how it works in this video, dom_cliffhanger is a map that I think is pretty neat. It's a koth map with 5 separate points, but your team's timer goes down faster if you control more points. So if you control all 5 points, your timer counts down 5 seconds at a time instead of one. I've never been able to play on the map against real people before, but I tried running bots on it and it was pretty fun to roam around trying to take all the points.

    • @jacklander4480
      @jacklander4480 11 หลายเดือนก่อน +17

      ​@@sfc0450that is pretty much just arena shooter "Domination" gamemode

    • @kreuger_
      @kreuger_ 11 หลายเดือนก่อน +5

      It’s standing from the 2013 summer update or sulfur from the 2023 summer update

    • @leonardo9259
      @leonardo9259 11 หลายเดือนก่อน

      no

    • @LanceThumping
      @LanceThumping 9 หลายเดือนก่อน

      Agreed. It makes an interesting split between attack and defense.

  • @nemtudom5074
    @nemtudom5074 11 หลายเดือนก่อน +355

    3:45 'What made the most sense was the dustbowls'
    Hearing that just made me shudder

    • @aloysiuskurnia7643
      @aloysiuskurnia7643 11 หลายเดือนก่อน +19

      A powerful sentence indeed.

    • @jeremypanjaitan4039
      @jeremypanjaitan4039 11 หลายเดือนก่อน +21

      one shudders to imagine what thoughts lie behind the youtube chat

  • @willgander
    @willgander 11 หลายเดือนก่อน +704

    Two control points that function as one is a neat idea tbh. Maybe a smaller and simpler map using that idea would be more fun?

    • @navimations8395
      @navimations8395 11 หลายเดือนก่อน +15

      koth_chokepoint (doesnt exsist yet)

    • @mocksuxker69
      @mocksuxker69 11 หลายเดือนก่อน

      ​@@dkskcjfjswwwwwws413koth_coughin

    • @The-jy3yq
      @The-jy3yq 11 หลายเดือนก่อน

      So it'd kinda be like 5 CP and CTF mixed together?
      Well, you can just make KOTH_2_doublecross or something

    • @Geebanger0
      @Geebanger0 11 หลายเดือนก่อน +5

      It could work if it had multiple control points, and each point you owned subtracted more time from your clock

    • @augustday9483
      @augustday9483 11 หลายเดือนก่อน +1

      @@Geebanger0
      Reminds me of the Arathi Basin battleground from World of Warcraft. Instead of a timer, you're trying to be first to 1500 score. There are five capture points, each point you own gives you 5 score per second. So the battle is very dynamic and requires a balance of defense and offense.
      I bet a similar gamemode could work well in TF2. Maybe with three points instead of five, just to simplify things.

  • @Cats-TM
    @Cats-TM 11 หลายเดือนก่อน +1105

    As we all know, everything always goes up exponentially in quality when there are more people.

    • @brunop.8745
      @brunop.8745 11 หลายเดือนก่อน +95

      There's no way that adding more cooks would spoil the broth, that's ridiculous

    • @TaRAAASHBAGS
      @TaRAAASHBAGS 11 หลายเดือนก่อน +11

      Especially in video games

    • @nuxx1876
      @nuxx1876 11 หลายเดือนก่อน

      ​@@brunop.8745or in this case, spoil the koth_

    • @memelover6917
      @memelover6917 11 หลายเดือนก่อน +14

      After all, 1000 people will obviously have the exact same idea

    • @Cats-TM
      @Cats-TM 11 หลายเดือนก่อน +14

      @@memelover6917 Of course, it is widely known that everyone will always agree with each other and get along…

  • @Duhhh233
    @Duhhh233 11 หลายเดือนก่อน +66

    The completely deadpan, "Next, they voted for minecraft parkour" had me in stitches.

    • @Pyrolol_
      @Pyrolol_ 4 หลายเดือนก่อน +1

      Shounic's deadpan delivery makes every ridiculous idea funnier

  • @Caltixan
    @Caltixan 11 หลายเดือนก่อน +250

    Remember the laws of video game maps, the more inexperienced people are, the better the map

    • @D0NU75
      @D0NU75 11 หลายเดือนก่อน +25

      thanks John Romero

    • @commenteroftruth9790
      @commenteroftruth9790 10 หลายเดือนก่อน +2

      it is extremely agreeable. It is also more fun if you can let go and feel the freeness of the chaos.

  • @Pawlakov1
    @Pawlakov1 11 หลายเดือนก่อน +523

    as a tf2 mapper? yeah i can imagine this outcome lmao

    • @Pawlakov1
      @Pawlakov1 11 หลายเดือนก่อน +58

      though it's barely any worse than the usual "new-mapper-who-just-finished-the-tutorial-koth-a1" map

    • @awsomebot1
      @awsomebot1 11 หลายเดือนก่อน +16

      love the iconic maps by the household name pawlakov

    • @Pawlakov1
      @Pawlakov1 11 หลายเดือนก่อน +16

      @@awsomebot1 hey, i never claimed i'm good at it 🙃 (but just you wait for the next summer update)

    • @elecman748
      @elecman748 11 หลายเดือนก่อน +5

      ​@@Pawlakov1wutbeach for the next summer update? lol

    • @Pawlakov1
      @Pawlakov1 11 หลายเดือนก่อน +10

      ​@@elecman748 one can hope... (or cope)

  • @nuclearcatpotatoe3714
    @nuclearcatpotatoe3714 11 หลายเดือนก่อน +194

    Id love to see someone make a cleaned up version or the map, making it fit more aesthetically with tf2s map style, and maybe fixing up the walls and corridors and whatnot to not be pure floating planes

    • @bardofvoid174
      @bardofvoid174 11 หลายเดือนก่อน +1

      yes

    • @grogcito
      @grogcito 11 หลายเดือนก่อน +13

      the skybox has to be a giant hollow rectangular cuboid though

    • @D0NU75
      @D0NU75 11 หลายเดือนก่อน +23

      I can see this map being mining related, the central CP could be underground with the different bumping kart corridors being tunnels and on top of them the other 2 CPs

    • @G-Cole-01
      @G-Cole-01 11 หลายเดือนก่อน +7

      @@D0NU75
      _HAAAANK!_
      _HANK, DON'T ABBREVIATE "CONTROL POINT!"_
      _HAAAANK!_

    • @lightningkitten
      @lightningkitten 10 หลายเดือนก่อน

      @@D0NU75 excellent, although what would the parkour bit be? climbing atop busted pylons to reach a hidden sorcerer's tomb?

  • @mersonkrazyTV
    @mersonkrazyTV 11 หลายเดือนก่อน +412

    You should get 1000 people to make a tf2 Gamemode and see what hell that brings

    • @GewelReal
      @GewelReal 11 หลายเดือนก่อน +51

      ​@@ywer3455when cp_(...) contains actual cp

    • @GrumpyIan
      @GrumpyIan 11 หลายเดือนก่อน +20

      ​@@ywer3455Sexton Hale!!

    • @SnowflakeTheProtogen
      @SnowflakeTheProtogen 11 หลายเดือนก่อน +15

      @@GewelRealNO!

    • @sheeppf5265
      @sheeppf5265 11 หลายเดือนก่อน +11

      ​@@ywer3455The Sex Update

    • @WhoTookIt
      @WhoTookIt หลายเดือนก่อน

      ​@@GewelRealholy shit

  • @sheacorduroy5565
    @sheacorduroy5565 11 หลายเดือนก่อน +91

    Honestly though I’d genuinely really love to see a legitimately serious map made for 100 player servers. Like, a gargantuan 8 point payload map or something.

    • @The-jy3yq
      @The-jy3yq 11 หลายเดือนก่อน +5

      And that's where you make 2 CP KotH maps! So you have 25v25×2 or a massive incursion on one side that lets the other point's defenders to hit 'em in a back

    • @fortnitesexman
      @fortnitesexman 11 หลายเดือนก่อน +3

      imagine trying to learn the sheer amount of competitive callout names 💀

  • @j4ff4c3ks1
    @j4ff4c3ks1 11 หลายเดือนก่อน +368

    If anyone's seen Trainsawlazer, i think it's a perfect exhibition of loads of silly elements in an actually functioning map

    • @sunderkeenin
      @sunderkeenin 11 หลายเดือนก่อน +13

      cp chad is also some artful 5cp work

    • @unitedfederation262
      @unitedfederation262 11 หลายเดือนก่อน +20

      TRAIN RAIN

    • @SnackPatrol
      @SnackPatrol 11 หลายเดือนก่อน +18

      There's a lot of gimmick maps like that. koth_foolsgrid, pl_cooler_badwater, koth_wubwubwub_remix. I used to run a community server and searched high and low for tasteful gimmick maps. Makes me sad I don't have enough time to start it again.

    • @UEAKCrash
      @UEAKCrash 11 หลายเดือนก่อน

      sounds made up

    • @madtwist2364
      @madtwist2364 11 หลายเดือนก่อน +3

      koth_nippletwister would like to say hi, it's also got a really unique twist in the form of a moving, floating control point

  • @widecat1404
    @widecat1404 11 หลายเดือนก่อน +57

    A koth map with multiple points linked together is quite fascinating. I definitely agree that something interesting could be made with that concept.

  • @pux0rb
    @pux0rb 11 หลายเดือนก่อน +35

    As a map maker, this really hurts to watch. Also I'm not surprised in the slightest that Egan took a look at this and decided to fix it up lol. This is right up his alley

  • @DaxMarko
    @DaxMarko 11 หลายเดือนก่อน +17

    There's a gamemode from Unreal Tournament similar to this KOTH setup, called "Domination". There are multiple capture zones around the map, that generate team points as long as they are held. Team with most of those points at end of the round timer, wins. In first UT its usually 3 or 4 points, and in UT2004 its only 2 points. The gamemode is very chaotic with players separating into fragmented defenders to hold multiple zones, and one focused group of attackers. Gamemode also has no specified spawn point, players respawn where-ever their teammates are, in order to eliminate the bias of capture zones being too close to one team's spawn.
    When comes to Team Fortress 2, one would need script this kind of respawn mechanic, because each of those "Dustbowls" are going to be so fortified with sentries, that the map will just turn into regular KOTH (although the hazardous difficulty on middle point does make players prefer dustbowl ones) or it will be a deathmatch stalemate unless one team just steamrolls. There's definitely potential for a fun new gamemode but I'd advise map makers to take notes from Unreal Tournament's Domination mode and experiment with 2-5 capture points, and especially, be wary of dem darn Engi's sentry nests throwing a wrench into map's balance.

    • @CharlesHydronium
      @CharlesHydronium 11 หลายเดือนก่อน +1

      Control Points is a vanilla gamemode in TF2

    • @zedxcu
      @zedxcu 11 หลายเดือนก่อน

      why does this have so few likes? its like the most constructive comment on this video

  • @milliondollarmistake
    @milliondollarmistake 11 หลายเดือนก่อน +36

    honestly the forest/pond combo as the point is really nice looking, and the multiple points all being connected is honestly neat

  • @Buster_real
    @Buster_real 11 หลายเดือนก่อน +56

    Actually koth with 2 hills sounds really cool.

  • @boonekeller5275
    @boonekeller5275 11 หลายเดือนก่อน +29

    personally i suggest selecting a council of like 10 random people from chat to decide what decisions are voted on by the rest of chat, democracy by sortition and all that

  • @MarkStillPlays
    @MarkStillPlays 11 หลายเดือนก่อน +61

    as a tf2 mapper, i want to see a part 2 to this and more

  • @simonperry8955
    @simonperry8955 11 หลายเดือนก่อน +48

    Shounic got so angry during this maps creation livestream, and looking at what was made, I don’t blame em

  • @DaRockeet
    @DaRockeet 11 หลายเดือนก่อน +8

    It takes an impressive amount of control for Shounic to sound as stoic as he was while going over every detail that chat said should be added to the map's design

  • @ge1574
    @ge1574 11 หลายเดือนก่อน +17

    If by "not good" you mean "a flawless masterpiece" then yes

  • @MillsTC
    @MillsTC 11 หลายเดือนก่อน +193

    Never let Shounic touch hammer ever again

    • @jabz1582
      @jabz1582 11 หลายเดือนก่อน +32

      You mean the comments

    • @segadoeswhatnintendont
      @segadoeswhatnintendont 11 หลายเดือนก่อน

      ​@@jabz1582you mean discord

  • @ToonLinkHox
    @ToonLinkHox 11 หลายเดือนก่อน +9

    This is the beauty of emergent gameplay and giving players tools to create : yes, most of the results are utter rubbish, but you can get some genuinely interesting and creative ideas/concepts and some genuinely good interactions that you wouldn't really get anywhere else. The triple KOTH point creates what I can only term as "asymmetric balance", where the losing team is never 100% on the back foot and always has one or two other options to come back, breaking up the bunched-up winning team. The karts were clearly not originally designed for regular gameplay, but it somehow works here, on top of the scenarios you brought up.
    There are, of course, some serious issues, namely, non-jump classes' mobility is shot and it's aesthetically a complete mess, but reined in a little, you could probably make an actual map out of it. Let's see how the more serious attempt goes.

    • @DannyCheezits
      @DannyCheezits 11 หลายเดือนก่อน +1

      solution: grappling hooks

  • @maskofthedragon
    @maskofthedragon 11 หลายเดือนก่อน +23

    This still ended up with less gimmicks than the average Scream Fortress map!

  • @breadmilkYT
    @breadmilkYT 11 หลายเดือนก่อน +8

    This map probably leads to the most miserable tf2 experience out there, however it does contain a train so this means its an objectively good map

  • @Just_a_Dragon69
    @Just_a_Dragon69 11 หลายเดือนก่อน +4

    "And of course to entirely invalidate everything we done so far... 2 dustbowls" Hahaha 😂

  • @slyfox7452
    @slyfox7452 11 หลายเดือนก่อน +55

    I like the idea of a cap point that can kill you if you stay on it too long.

  • @anyarr
    @anyarr 11 หลายเดือนก่อน +41

    shounic truly is a pioneer

  • @AlliroG98
    @AlliroG98 11 หลายเดือนก่อน +4

    Honestly, playable go-karts mixed with regular players like this would be cool for a Scream Fortress map

  • @NintendoNerd64
    @NintendoNerd64 7 หลายเดือนก่อน +2

    honestly, a "tower defense" type koth map where there's 2 different control points that function the same is an insanely cool concept in my opinion

  • @0xGRIDRUNR
    @0xGRIDRUNR 11 หลายเดือนก่อน +11

    I don't know why you seem to dislike this map, it just seems like God tier map design honestly

  • @Qtheman3456
    @Qtheman3456 5 หลายเดือนก่อน +1

    "...immediately ruined with a rapidly-spinning cow that kills you..."
    You mean improved.

  • @thewoodpeckers655
    @thewoodpeckers655 11 หลายเดือนก่อน +13

    Shounic has really created a great community for us extra nerdy TF2 players.

  • @Mistafoxx_
    @Mistafoxx_ 6 หลายเดือนก่อน +3

    Democracy in theory: The people get to make the inportant decisions
    Democracy in reality:

  • @charlesfort6602
    @charlesfort6602 11 หลายเดือนก่อน +2

    I feel like cows giving you mad milk effect should be more common in tf2

  • @lucaslennan3356
    @lucaslennan3356 10 หลายเดือนก่อน +1

    I love that it has the design choice that every group designed thing bas where the final design decisions ruins literally everything that came before it.

  • @colonelchair2737
    @colonelchair2737 8 หลายเดือนก่อน +1

    Honestly, the idea of 3 cap points, all working towards a unified capture is a really interesting idea I think.
    If you introduced some method(s) of keeping people moving and circling to other points, or at least encouraging that, it would make for such an interesting dynamic; maybe there are hammers over the two points closest to each team's spawn, that strike down, killing whoever is standing there or some other similar thing.
    Then again, even just having points close to each team's spawn would likely be enough to encourage moving between them.

  • @hoodcate
    @hoodcate 11 หลายเดือนก่อน +56

    Despite everything i'm sure that if you gave it enough love and actual sense it wouldn't be so bad..

  • @TinyDeskEngineer
    @TinyDeskEngineer 11 หลายเดือนก่อน +4

    "According to chat, the screaming is an important gameplay mechanic"

  • @LordDaret
    @LordDaret 9 หลายเดือนก่อน +1

    The two control point concept is kinda like an inverted CTF map. Instead of trying to defend and follow the intel, you are trying to retain your position.

  • @AaronMk91
    @AaronMk91 11 หลายเดือนก่อน +3

    Multiple control points serving as one is in all honestly an incredible idea. I'd like to see it implemented in a not-a-meme-map so we can learn more how it works. Besides being a way to keep KOTH dynamic, it sounds like a good idea to spread the fighting out some more, as said about the Dustbowl last cap points.

  • @dr.wondertainment3650
    @dr.wondertainment3650 7 หลายเดือนก่อน +1

    Now this map need to be "x1000, VSH, classwars, 100 players, RTD" And this all in one

  • @RustMaxxing
    @RustMaxxing 11 หลายเดือนก่อน +13

    you should try to make a salvageable enjoyable map out of this, with all the wacky ideas kept but balanced and with actual yknow, walls and proper map design lmao

  • @averageplaystationenjoyer2082
    @averageplaystationenjoyer2082 11 หลายเดือนก่อน +1

    “Oh, Also they held a strange tube to my head and demanded it be on the 100 player server”💀

  • @thewolfstu
    @thewolfstu 11 หลายเดือนก่อน +1

    3:15 I kinda like that, actually. Three points that you have to keep hold of all of them... would be fun for the 100 player server. C:

  • @fdjp7338
    @fdjp7338 11 หลายเดือนก่อน +6

    This reminds me alot of that one cp orange map that had the spawn points as big towers being able to go through the bottom or through the top while also having a weird underground maze
    The only thing that wasnt similar was the big pit, there being sniper sightlines along the walls and it being a 5 cp map

  • @neuroticthoughts6952
    @neuroticthoughts6952 5 หลายเดือนก่อน +1

    people shooting from snakewater to dustbowl on this map is like rick and morty shooting at ppl through portals into different dimensions

  • @renthewerecat
    @renthewerecat 11 หลายเดือนก่อน +3

    having multiple points act as one point is actually a really cool idea

  • @drgabi18
    @drgabi18 27 วันที่ผ่านมา +1

    1:45 we got Parkour Civilization before Parkour Civilization

  • @sirhoopsalot7605
    @sirhoopsalot7605 11 หลายเดือนก่อน

    i wasn't sold on this map until you revealed the two dustbowls
    truly, this is peak tf2 map design

  • @LVJYnepeta
    @LVJYnepeta 11 หลายเดือนก่อน +1

    a think a great way to do the multiple KOTH points map design is to add one on both sides as a middle point between the main point and spawn, where the side points are locked off until the centre has been captured, and only opens up on the side of the team that isnt in control- this means the team in control needs to push forward more to the second point whilst holding down the centre, and cant just have one person sitting on their sides point whilst the rest of the team pushes up- moving the cap holders to the centre instead

  • @justhere4637
    @justhere4637 6 หลายเดือนก่อน +4

    6:48 It doesn't even matter.

  • @ground5295
    @ground5295 11 หลายเดือนก่อน +1

    i'd like to mention the idea of one koth point being represented by multiple other points actually has existed in COD for a while, as the gamemode Hardpoint is more or less this same exact idea, just with the points being randomly rotated around instead of all of them active at the same time.
    i'd love to see an approach to this gamemode in TF2, because COD honestly has some really fun gamemodes that i think would work well in TF2, given experimentation of course.

  • @rpgnerd7610
    @rpgnerd7610 11 หลายเดือนก่อน +1

    I like admist the chaos, they remembered that sniper existed

  • @DanScrap1
    @DanScrap1 11 หลายเดือนก่อน +2

    Always remember too many cooks spoils the broth

  • @ihavenoideadanny
    @ihavenoideadanny 11 หลายเดือนก่อน +3

    imagine a 2 point koth map where both teams are blocked by an invisible wall, and the only way to win is by lobbing grenades and rockets and getting high ground

  • @GirlsUndPanzerFan98
    @GirlsUndPanzerFan98 11 หลายเดือนก่อน +6

    Since jump pads exist, I guess people could try making their own TF2 version of the maps The Longest Yard and Apocalypse Void from Quake 3 Arena.

  • @cuttingrass
    @cuttingrass 11 หลายเดือนก่อน +7

    A horrible but beautiful masterpiece that they created honestly

  • @JoSephGD
    @JoSephGD 11 หลายเดือนก่อน +2

    this map format would be really good in 100 player death matches. having multiple concentrated battles at once for control points is a cool concept

  • @m.i.g.2023
    @m.i.g.2023 11 หลายเดือนก่อน +1

    "Both Dustbowls and Snakewater points function as one point"
    So, with a far stretch, it is Planetside 2.

  • @purplehaze2358
    @purplehaze2358 11 หลายเดือนก่อน +2

    This feels less like a TF2 map and more like an LSD trip.

  • @kok0nut
    @kok0nut 11 หลายเดือนก่อน +9

    i'd like to see a real map with a split koth point now

  • @GSFigure
    @GSFigure 11 หลายเดือนก่อน +14

    Multiple koth capture points leading to one unique objective is actually a clever idea. I'm surprised no known map developer thought of this.

    • @kreuger_
      @kreuger_ 11 หลายเดือนก่อน +4

      Because the most effective way to win would be to stand on your side’s objective. Going out of your way to the other team’s cap point would put you at a disadvantage as you would be fighting most of their team by yourself. A group of people leaving the cap point to fight the enemy would mean losing before even fighting the enemy. It rewards turtling on the point, which is not fun for either side of the fight.

  • @Die-Coughman
    @Die-Coughman 11 หลายเดือนก่อน +2

    I'm thankful that the map got the lighting bake it deserves

  • @LanceThumping
    @LanceThumping 9 หลายเดือนก่อน +1

    Combining the points might be a work of brilliance.
    I think there could be a really interesting KOTH (tug-o-war) design in there.

  • @thewolfstu
    @thewolfstu 11 หลายเดือนก่อน

    I was expecting a thousand people actually all working together in collaboration on a map, but this is way more sane. XD

  • @TheAweDude1
    @TheAweDude1 11 หลายเดือนก่อน +2

    I want a serious attempt at reviving the Robot Destruction game-mode.

  • @Cptn.Viridian
    @Cptn.Viridian 11 หลายเดือนก่อน +2

    Least confusing custom 24/7 community server map b like

  • @TinyDeskEngineer
    @TinyDeskEngineer 11 หลายเดือนก่อน +1

    Imagine a map created like this where, instead of everyone voting on various overall gameplay features, they literally just each individually place entities, brushes, and everything else.
    Doubt a working map would come out of that ever, unless we don't care about leaks, but it'd be interesting to see what a map created entirely with text commands would look like.

  • @HellecticMojo
    @HellecticMojo 11 หลายเดือนก่อน +1

    "Democracy simply does not work" - Kent Brockman

  • @icetide9411
    @icetide9411 11 หลายเดือนก่อน +1

    The double koth idea is at least an interesting gameplay mechanic

  • @SmolBloof
    @SmolBloof 11 หลายเดือนก่อน +4

    starting to feel less like TF2 experiments and more experiments demonstrating flawed democracy.

  • @frostgem8013
    @frostgem8013 11 หลายเดือนก่อน +2

    I dont think anyone was taking the map making seriously, and I love it.

  • @enderguyx2081
    @enderguyx2081 8 หลายเดือนก่อน

    The multiple simultaneous capture points reminds me of a map I saw in a dream once.
    I won’t go into detail, but the main capture points had smaller points above them, when if capped, it made the below points faster to cap

  • @woodywas4549
    @woodywas4549 11 หลายเดือนก่อน +7

    VIDEO PUBLISHED 12 SECONDS AGO LETS GOO

  • @thebonelyone6666
    @thebonelyone6666 11 หลายเดือนก่อน +2

    I contributed, so I'm going to need some of the profits when the map is added to the casual pool.

  • @AndresinReal
    @AndresinReal 11 หลายเดือนก่อน +1

    Idea for the Dustbowls:
    It would be cool that capturing the Dustbowls made you KOTH time faster. If you have one in your side the timer goes down by one second as normal, if they are both yours the timer goes down two seconds (or more) and if you have no control point in your side the KOTH point will take one full minute to count as a second.
    I think it would be unique and fun, making the middle important without leaving the Dustbowls obsolete.

  • @TheBlairThing
    @TheBlairThing 11 หลายเดือนก่อน +1

    I think this new "3koth" gamemode might have some good gameplay if you fine tuned it. Maybe it could be like a points system instead of timed, with each point giving more score to the team that capped it, and the middle neutral one would give more. It would be like Payload race for koth, the first team to get 100 points wins.

  • @darkAwesome100
    @darkAwesome100 6 หลายเดือนก่อน +1

    so clearly this means that there is an idle number of map creators somewhere between one and 100. now you just have to find it.

  • @gimok2k5
    @gimok2k5 11 หลายเดือนก่อน +1

    One thing I learned here:
    KOTH with two (connected) capture points might be a VIABLE map idea.

  • @VarenvelDarakus
    @VarenvelDarakus 11 หลายเดือนก่อน +3

    your 1000 players had too many trolls my bro.

  • @PsychadelicoDuck
    @PsychadelicoDuck 11 หลายเดือนก่อน +1

    It's made of memes, made go-carts into a legitimate map mechanic, and invented a new game mode. 6.79/10

  • @percher4824
    @percher4824 11 หลายเดือนก่อน +1

    Yo, honestly? A map with two or three separate points that count as one point sounds like a neat idea.

  • @Syamfprch
    @Syamfprch 10 หลายเดือนก่อน +1

    I think the 3 control points working as one together is pretty nice, so i guess ill make a description of how id like to see it function
    Each team has control of 1 "subpoint" near the central point which gives team a slight increase in cap rate, if the central point isnt capped by anyone or the team has no pointsit remains as the normal cap rate, if they hold their own subpoint, they will have a slight 25% boost in cap rate, if they sneak behind the enemy and capture their subpoint they get a 50% boost in cap rate, if they have all points they get an extra 30 seconds on the timer. ( I am not really sure about this so tell me in the comments how you think this could be improved.)

  • @idiotsamich1737
    @idiotsamich1737 11 หลายเดือนก่อน +6

    You know, that two koth control point idea is really awesome. Having to switch between attacking people capping/blocking capture of your point and defending to block capture alltogether is a surprisingly complex and interesting map gimmick. That could be really neat if put on an actually well designed map

  • @ExplodingImplosion
    @ExplodingImplosion หลายเดือนก่อน +3

    1:45 which classes jump for the beef

  • @Pacemaker_fgc
    @Pacemaker_fgc 11 หลายเดือนก่อน +1

    One dustbowl = best map in the game
    Two dustbowls = 10/10 masterpiece
    Our only conclusion is that it is not actually the number of players who make a map that determines its quality, but the number of dustbowls.

  • @bright554
    @bright554 11 หลายเดือนก่อน +2

    I expected it to be just 2fort with random shit but it's random shit with 2fort

  • @misteral9045
    @misteral9045 11 หลายเดือนก่อน +1

    All it needs is to be condensed a little, like making the ramps function, Minecraft parkour is not so high up, the cow aura affecting more of the middle, etc, then I think it would be 10/10 and great for both serious and silly gameplay.

  • @ColonelKlink1965
    @ColonelKlink1965 11 หลายเดือนก่อน +3

    Dick train, 2fort bridges, cow of doom, Necrosmasher on the point, Hightower, banana peel, screaming, saw blades, vent maze, launchpads, 2fort sewers,
    Dustbowl last and inflation.
    Typical TF2 community stuff.

  • @Nighto
    @Nighto 11 หลายเดือนก่อน +2

    It looks like chat actually found an interesting map gimick that I would like to see in an actual thing.

  • @MarcusAlder
    @MarcusAlder 11 หลายเดือนก่อน +4

    Hey I'm the demo at 5:16!

  • @baprapcat
    @baprapcat 11 หลายเดือนก่อน +2

    i remember tuning into the livestream one time seeing the hightowers the point underneath and hearing that there will be a water slide and i knew this would be great so i guess im just going to join the server now to play it edit: nvm the servers full

  • @argentcosmonautmobile5672
    @argentcosmonautmobile5672 10 หลายเดือนก่อน

    Bro, this is so chaotic that the chaos somewhat nullified itself with the dustbowl points and the HUGE spawn rooms.

  • @lovecraftgaming6507
    @lovecraftgaming6507 11 หลายเดือนก่อน +1

    This is genius on a level you wouldn't understand, it was the product of a collective conscious consistent of only high grade intellectuals. This is the best map made in all of tf2 objectively