TF2 Fans are so BRAIN ROT a LITERAL CIRCLE is Fun

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

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  • @shounic
    @shounic  8 หลายเดือนก่อน +3432

    the map is out as "pl_circle_st1" now -> 45.62.160.71:27015
    i think the map is kinda cool but i also did make it just because "haha circle". if people hate it i can remove it ¯\_(ツ)_/¯

    • @seronymus
      @seronymus 8 หลายเดือนก่อน +42

      This is a new demonstration.

    • @tortilla-are-yummy
      @tortilla-are-yummy 8 หลายเดือนก่อน +164

      cant wait for pl_hexagon_st1

    • @lacumbancha6273
      @lacumbancha6273 8 หลายเดือนก่อน +116

      It actually looks really fun for a "haha circle" map, i thought huntsman spam was going to be more of a problem tho

    • @Linkman8912
      @Linkman8912 8 หลายเดือนก่อน +4

      Oh I've gotta try this

    • @leglesslegolegolas
      @leglesslegolegolas 8 หลายเดือนก่อน +4

      this is really good, how are you even making those?

  • @MetaBloxer
    @MetaBloxer 8 หลายเดือนก่อน +7880

    You look inside of a particle accelerator and see this.

    • @jamesfunnymorrison8305
      @jamesfunnymorrison8305 8 หลายเดือนก่อน +664

      large soldier collider

    • @magnusm4
      @magnusm4 8 หลายเดือนก่อน +369

      Zoom in enough and it's just a particle running from a rocket jumping soldier trying to market garden it.

    • @justit1074
      @justit1074 8 หลายเดือนก่อน +195

      honestly, making this map a particle accelerator (black mesa/half life theme heh) would be cool in my opinion

    • @hambor12
      @hambor12 8 หลายเดือนก่อน +121

      @@justit1074there’d be a flipped over Xen Crystal cart with a HL1 Gordon Freeman underneath it, trying to hide from the chaos
      (he’s not fighting because this is still Fresh-Faced, Untraumatized MIT Graduate Gordon and not “5 days and however long he spent in temporal stasis of uninterrupted and unmatched suffering” Gordon)

    • @dogcat2425
      @dogcat2425 8 หลายเดือนก่อน +4

      HAHAHA REALLL

  • @bulldowozer5858
    @bulldowozer5858 8 หลายเดือนก่อน +2148

    Corner peeking? On a circle?!
    *They did it! They squared the circle!*

    • @eggsandghost
      @eggsandghost 7 หลายเดือนก่อน +113

      thats right! it goes in the square hole! /ref

    • @cactusgamingyt9960
      @cactusgamingyt9960 7 หลายเดือนก่อน +60

      ​@@eggsandghost ref? How much ref?

    • @Quickstein
      @Quickstein 6 หลายเดือนก่อน +46

      All these squares make a circle...

    • @major_tm
      @major_tm 6 หลายเดือนก่อน +12

      isn't a circle just infinite corners?

    • @Drexus.The.Mantled
      @Drexus.The.Mantled 6 หลายเดือนก่อน +8

      Technically, the circle had about four, connecting chords. Making it a rare instance of a square fitting in a circular hole!

  • @Nixitur
    @Nixitur 8 หลายเดือนก่อน +6867

    I love how this explains the creative process, going from _"round_ lmao" to "so, I added multiple routes, multiple layers, some buildings, platforms to stand on, and, oops, I've just made an actual map"

    • @misteral9045
      @misteral9045 8 หลายเดือนก่อน +327

      Yes, a map that is a circle. The only pointy things are crockets and crickies to the face.

    • @GoldenOwl_Game
      @GoldenOwl_Game 8 หลายเดือนก่อน +495

      That tends to be how level design works
      “I have an idea!” and then many many MANY iterations of testing, problem solving, and retesting

    • @ChesterManfred
      @ChesterManfred 8 หลายเดือนก่อน +83

      ​@@GoldenOwl_GameThe Valve (right) way

    • @legojay14
      @legojay14 8 หลายเดือนก่อน +97

      ​@ChesterManfred honestly valves skill is doing this while having the map remain on a coherent theme. But they have the benefit of smaller teams. You'd need much bigger maps to get that theme consistency with 100 players

    • @carbonatedmilk1
      @carbonatedmilk1 8 หลายเดือนก่อน +8

      @@legojay14 By theme, do you mean gameplay or design? The maps are typically designed after the geometry is at least partially built if I remember correctly

  • @topthog
    @topthog 8 หลายเดือนก่อน +2364

    2 minutes in I’m like “how can a circle be fun to play on?”, then 6 minutes in I’m like “I hope this additional geometry doesn’t sully the sanctity of the circle, it’s simplicity is what makes it so genius”

    • @hydraulicsystems332
      @hydraulicsystems332 8 หลายเดือนก่อน +76

      Sort of does, tbh, by the end too much geometry

    • @AlphaNinjaFTW1
      @AlphaNinjaFTW1 8 หลายเดือนก่อน +143

      @@hydraulicsystems332 the sanctity of the circle remains all of the complexity and gameplay is still retained within the circle.

    • @toxic_shr00m
      @toxic_shr00m 8 หลายเดือนก่อน +4

      *its

    • @HappyBeezerStudios
      @HappyBeezerStudios 7 หลายเดือนก่อน +27

      Some of my silliest fun was playing 32 player DM in UT2004 on a map that is just a room.
      Absolut chaos. You don't want to stay there all day. But for that one round you do, it's absolutely disgusting fun.
      And hey, 2fort is probably the most played TF2 map, which says a lot.

    • @Cobyba
      @Cobyba 6 หลายเดือนก่อน

      LMAO

  • @detectiveslime2891
    @detectiveslime2891 8 หลายเดือนก่อน +9603

    The TF2 community are the type of people to add balancing to a circle

    • @TKsh1
      @TKsh1 8 หลายเดือนก่อน +161

      And still failing hard on said balance.

    • @toxic_shr00m
      @toxic_shr00m 8 หลายเดือนก่อน +669

      ​@@TKsh1Failing? This is a masterpiece in game design.

    • @blueknife7728
      @blueknife7728 8 หลายเดือนก่อน +431

      corner peaking on a circle is crazy

    • @pzsn5075
      @pzsn5075 8 หลายเดือนก่อน +101

      ​@@toxic_shr00myes i am impressed in the small tweaks he did that totally changed how the map "behaved"

    • @niydfass1060
      @niydfass1060 8 หลายเดือนก่อน +75

      @@TKsh1 me when failing to balance a map = making a really fun map

  • @samlovebutter
    @samlovebutter 8 หลายเดือนก่อน +3216

    Here's a quick summary of the video:
    - I wanted to make an experiment. So I introduced a problem.
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Solution for a problem introduced a problem
    - Ah, here we go. The Radial Labyrinth Of Pain! Still fun at least.

    • @blacklight683
      @blacklight683 8 หลายเดือนก่อน +326

      Average coding/maping experience

    • @ponponpatapon9670
      @ponponpatapon9670 8 หลายเดือนก่อน +100

      @@blacklight683 and drawing and music creation and writing experience

    • @itsPonkulz
      @itsPonkulz 8 หลายเดือนก่อน +134

      this is how creative process happens

    • @SamOliver4
      @SamOliver4 8 หลายเดือนก่อน +87

      you've summarized the entirety of game design and development

    • @lamerie6767
      @lamerie6767 8 หลายเดือนก่อน +14

      spaghettification

  • @herkload
    @herkload 8 หลายเดือนก่อน +5616

    This is what happens when TF2 doesn’t get a major update in 7 years.

    • @The_Pope_real
      @The_Pope_real 8 หลายเดือนก่อน +15

      fr

    • @C.A._Old
      @C.A._Old 8 หลายเดือนก่อน +52

      same. and also disband TF2 Team Developers after 2018. even comic 7 never came out after 7 years later.

    • @bongwater1856
      @bongwater1856 8 หลายเดือนก่อน +60

      The community has taken it upon themselves to learn how to develop TF2, since nobody at valve is

    • @robotortoise
      @robotortoise 8 หลายเดือนก่อน +47

      We did get the 64 bit update, even if it was subcontracted!! So that's something.

    • @derfakegangster
      @derfakegangster 8 หลายเดือนก่อน +8

      It's been 7 years???

  • @CreepysOcean
    @CreepysOcean 8 หลายเดือนก่อน +757

    the first iteration of the circle looks like: "what if everyone on the idle server was actually playing the game"

    • @hyoroemongaming569
      @hyoroemongaming569 2 หลายเดือนก่อน

      ?

    • @tappajaav
      @tappajaav หลายเดือนก่อน +2

      @@hyoroemongaming569 No questions at this time

  • @blueslime32
    @blueslime32 8 หลายเดือนก่อน +1610

    if you ever decorate this map, you should do it in the style of a mcdonalds or carls jr kids area, it feels like playing in that map would feel like that

    • @themement3616
      @themement3616 8 หลายเดือนก่อน +43

      Genius

    • @jimmybean420
      @jimmybean420 8 หลายเดือนก่อน +145

      he shoud make it look like my gram gram's house because my gram gram' s house looks fucked up like this

    • @_comrad_4837
      @_comrad_4837 8 หลายเดือนก่อน +72

      Jokes aside, I think this map can be stylized into hell theme, like you know...9th (ring) layer of hell

    • @doctorsam9200
      @doctorsam9200 8 หลายเดือนก่อน +49

      The entire bottom floor has a small nocollide layer that looks like a ballpit.

    • @TwitterMutual
      @TwitterMutual 8 หลายเดือนก่อน +17

      Expiration Date tumor bread bagel

  • @AlexanderRM1000
    @AlexanderRM1000 8 หลายเดือนก่อน +710

    1:43 I love that having your left shoulder to the wall gives Red an advantage because everyone is right-handed, just like medieval castle towers which were sometimes built that way on purpose

    • @IMightBeError
      @IMightBeError 8 หลายเดือนก่อน +36

      to be fair if you flip your viewmodel it makes it more even

    • @NeostormXLMAX
      @NeostormXLMAX 8 หลายเดือนก่อน +15

      That seems werid since some weapons like the original have it in the middle, or can switch fov

    • @RAFMnBgaming
      @RAFMnBgaming 8 หลายเดือนก่อน +11

      I can think of exactly one classic spiral staircase that didn't have right handed defender advantage. Plenty of modern ones though.

    • @AlexanderRM1000
      @AlexanderRM1000 8 หลายเดือนก่อน +27

      @@IMightBeError Does flipping the viewmodel make the bullets come out off-center the other way?
      That'd be pretty cool actually

    • @IMightBeError
      @IMightBeError 8 หลายเดือนก่อน +27

      @@AlexanderRM1000 Yeah, actually. At least from what I’ve heard, anyways. It’s pretty neat.

  • @invalid_user_handle
    @invalid_user_handle 8 หลายเดือนก่อน +1872

    I like how basically every problem with this map was because it's geometry is ultimately constrained to being in a donut shape, so it just ended up being a thousand and one band-aid fixes for every possible scenario. This map's development cycle was literally "Explosive spam is too powerful, so we fix that but now short circuit spam is too powerful, so we fix that but now sniper's too powerful, so we fix that but now RED's vantage points are too powerful, so we fix that but now sentries are too powerful, so we fix that but now demoman's too powerful, so we fix that but now sentries are too powerful again".

    • @evilded2
      @evilded2 8 หลายเดือนก่อน +153

      That's called game balance

    • @invalid_user_handle
      @invalid_user_handle 8 หลายเดือนก่อน +216

      @@evilded2 The point I was trying to make is that every problem here was exasperated by the fact that the map was forced to be in a 'circle'. If that constraint wasn't so specific they could've just added flank routes off to the sides or in the middle ring, and half of the problems they ran into would've never even happened or would have been way less severe.

    • @superyerfdog
      @superyerfdog 8 หลายเดือนก่อน +46

      I mean it worked out in the end

    • @galacticgamer6635
      @galacticgamer6635 8 หลายเดือนก่อน +39

      @@invalid_user_handle Its funni tho.

    • @soccpuppet4638
      @soccpuppet4638 8 หลายเดือนก่อน +96

      Me when I challenge myself to make a cirle work and it's hard to make a circle work:

  • @firestarwaca8336
    @firestarwaca8336 8 หลายเดือนก่อน +385

    Basically all of these map videos are a giant reminder how important play testing is at every stage of game development lol

    • @MrGermandeutsch
      @MrGermandeutsch 8 หลายเดือนก่อน +25

      If I am not mistaken, it's exactly what Valve did, at least when it came to the development of Portal, where there had been weekly playtests, or so I remember.

    • @miguelpereira9859
      @miguelpereira9859 2 หลายเดือนก่อน +7

      ​@@MrGermandeutschValve play tested like crazy in the Portal games

    • @MrGermandeutsch
      @MrGermandeutsch 2 หลายเดือนก่อน +3

      @@miguelpereira9859 Precisely!

    • @ciphergacha9100
      @ciphergacha9100 หลายเดือนก่อน +3

      @@miguelpereira9859and that’s why it’s so good

    • @Zack_Wester
      @Zack_Wester หลายเดือนก่อน +1

      @@miguelpereira9859 same whit Left for dead. and HL2.

  • @notpot6886
    @notpot6886 8 หลายเดือนก่อน +7506

    The circle represents the single braincell shared by the TF2 community

    • @Liphyrus
      @Liphyrus 8 หลายเดือนก่อน +83

      Its complicated.

    • @nyancatec
      @nyancatec 8 หลายเดือนก่อน +201

      Wait we have a braincell?

    • @TheAnnoyingF2P
      @TheAnnoyingF2P 8 หลายเดือนก่อน +46

      Each totem on the pole is a symbolic representation of one family.

    • @AngelWithin1994
      @AngelWithin1994 8 หลายเดือนก่อน +10

      it also applies for other communties not tf2 trust me

    • @Bupboy
      @Bupboy 8 หลายเดือนก่อน +43

      Yeah and it's my turn with the brain cell, I need to remember how to breathe real quick

  • @Arzene22
    @Arzene22 8 หลายเดือนก่อน +652

    Will never forget the spy infestation during map testing

    • @boi7316
      @boi7316 8 หลายเดือนก่อน +21

      What happened during it?

    • @benrusnak.929
      @benrusnak.929 8 หลายเดือนก่อน +17

      ​@@boi7316all hell broke lose

  • @shadowmon801
    @shadowmon801 8 หลายเดือนก่อน +2449

    shounic: "I think I forgot something."
    shocord: "If you forgot, then it wasn't important."
    scouts:

    • @feefre
      @feefre 8 หลายเดือนก่อน +337

      Scout aint important, they were right

    • @herkload
      @herkload 8 หลายเดือนก่อน +132

      And also Spies 😂

    • @No-ut1dn
      @No-ut1dn 8 หลายเดือนก่อน +376

      The only viable playable strats for scouts is either spamming mad milk in hope it won't deleted by short circuit, so that fellow soldiers/demos could get huge heals, or using bonk to block rockets, or blew up someone unfortunate. That's it

    • @bomono3973
      @bomono3973 8 หลายเดือนก่อน +166

      @@herkload nah spies have always been good on 100 player maps. You run YER + stock or deadringer depending on map chokiness. You can easily get topscore if you play your cards right, and can have a serious influence of pushes against engie nests if you distract them all with sappers. Its just way harder to get behind enemy lines than before, but likewise its way easier to get chainstabs than before.

    • @No-ut1dn
      @No-ut1dn 8 หลายเดือนก่อน +180

      @@bomono3973 expect this map, its geometry so choky that even spy with dead ringer resistances going to be deleted by sheer amount of projectiles and splash damage when he tries to walk to enemie's backlines. And even if he managed to do that, he still might be randomly killed by splash or short circuit ball.

  • @Pudding404
    @Pudding404 8 หลายเดือนก่อน +398

    *"A perfect circle?! Do it again. Show your process."*
    Pushing a cart around like a dog chasing it's tail is universally the most tf2 thing imaginable.

    • @agentoranj5858
      @agentoranj5858 8 หลายเดือนก่อน +37

      That would be a fun map actually. Cart doesn't just go from start to finish, it does laps and racks up points until the timer's up.

    • @gladoseon4117
      @gladoseon4117 7 หลายเดือนก่อน +5

      @@agentoranj5858incredible idea for Payload Race

    • @samuels1123
      @samuels1123 7 หลายเดือนก่อน +4

      @@agentoranj5858 experimental idea: the cart is a turntable that spins a part of the map

    • @IceFlower22
      @IceFlower22 7 หลายเดือนก่อน +3

      @@agentoranj5858 That... actually sounds like a fun idea

    • @masterowl123
      @masterowl123 6 หลายเดือนก่อน +2

      @@gladoseon4117 that's a real map, called 'Snowthistle'. It was really fun from what I rememebr

  • @taste5728
    @taste5728 8 หลายเดือนก่อน +786

    I kinda wished the map would be a payload race map to just make it worst in that hell spam

    • @9another632
      @9another632 8 หลายเดือนก่อน +88

      The devil himself

    • @laf1993
      @laf1993 8 หลายเดือนก่อน +106

      Make it CTF lmao

    • @Baba_babaA
      @Baba_babaA 8 หลายเดือนก่อน +14

      Worst game mode in tf2
      @@laf1993

    • @taste5728
      @taste5728 8 หลายเดือนก่อน +58

      ​@@RemoveThisTrashLetMeSeeNames time limit let you an end to the torture
      Payload race is perfect as you can see your work go to dust if the carts are allowed to roll back and no side has an advantage with unlimited time and same respawn time on both teams
      ACTUAL NIGHTMARE

    • @GewelReal
      @GewelReal 8 หลายเดือนก่อน +13

      ​@@RemoveThisTrashLetMeSeeNamesI dont like that acronym

  • @definitelynotcris
    @definitelynotcris 8 หลายเดือนก่อน +179

    1:20 funny thing is that wasn't even what I meant at all, I said that during the stream as a joke and meant literally disabling respawning as if it was arena mode. But then we tried instant respawn and it worked soo we take those ig

    • @usernametaken017
      @usernametaken017 8 หลายเดือนก่อน +28

      that sounds so fucked up in a 100 player server
      it does sound cool on that one turbine maze map though

    • @MrGermandeutsch
      @MrGermandeutsch 8 หลายเดือนก่อน +14

      Honestly I was confused when instead of no respawn, instant respawn was implemented instead. But it certainly worked out quite well!

  • @Timmir00
    @Timmir00 8 หลายเดือนก่อน +78

    For what is meant to be a meme map, you did a fantastic job showing off the iterative process, and gave a good demonstration on what the process is for good map design.

  • @parkeddoor
    @parkeddoor 8 หลายเดือนก่อน +700

    That circle represents my brain chart, 100% stupidity 0% competence

    • @gladoseon4117
      @gladoseon4117 7 หลายเดือนก่อน +5

      But also 100% enjoyable

  • @qaaris4280
    @qaaris4280 8 หลายเดือนก่อน +66

    1:27 props to that red Soldier right by the pillar that ate _three rockets_ from his teammate

  • @Kaiserboo1871
    @Kaiserboo1871 8 หลายเดือนก่อน +40

    Shounic.
    You are unironically a fantastic map designer and game developer.
    Your experiments in TF2 are so fun to watch.

  • @casualbread3305
    @casualbread3305 8 หลายเดือนก่อน +240

    One idea I've always been interested in: Water in TF2 allows for 3D movement, what if an entire map was made with the swimming effects on (minus the drowning and anti-fire limits), how would the gameplay go when players need to look not just around; but down and up to check for enemies? How would gameplay change with a new way to flank? Would chokepoints remain the same gameplay wise? It's an interesting idea, but probably difficult to make, considering how scout's double jump would have to be changed, along with demo's charges and soldier's rocket jumping. I'd love to see you try this idea someday! If anything, It'd make for a great Halloween map for the server! (because a space theme would be boring)

    • @jas-c3610
      @jas-c3610 8 หลายเดือนก่อน +21

      This + Rocket Jumper + Infinite Clip Size = Brownian Motion Simulator.

    •  8 หลายเดือนก่อน +2

      :)

    • @NeostormXLMAX
      @NeostormXLMAX 8 หลายเดือนก่อน +15

      I want a map in tf2 set on a space station

    • @lev7509
      @lev7509 8 หลายเดือนก่อน +17

      Yeah, that's basically zero-grav TF2 i guess. Would make more sense though if it'd somehow allow for non-explosive classes to deliberately push off of walls in the direction they're looking for example, as otherwise any non-explosive mercs would have no real way of controlling their movement.

    • @Jamesthe1
      @Jamesthe1 8 หลายเดือนก่อน +4

      so you're telling me tf2 is almost a 6dof game

  • @abuslayer17
    @abuslayer17 8 หลายเดือนก่อน +282

    how it started: just a circle
    how it ended: an actual interesting map with a depth of strategy and game sense needed to play well

    • @casuallatecomer7597
      @casuallatecomer7597 8 หลายเดือนก่อน +16

      Yeah, ngl, this looks really fun with the amount of thought that put into it despite being a "simple" map layout.

    • @lazthegreat10
      @lazthegreat10 6 หลายเดือนก่อน +5

      The strategy is spam

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh 8 หลายเดือนก่อน +143

    0:57 No way, we finally got Counter-Strike in TF2!

  • @whynotanyting
    @whynotanyting 8 หลายเดือนก่อน +217

    Could totally see this turned into an art gallery/museum for the art pass

    • @autonomousanonymous6310
      @autonomousanonymous6310 8 หลายเดือนก่อน +55

      i was thinking more "inside of a giant fusion reactor"

    • @DJL3G3ND
      @DJL3G3ND 8 หลายเดือนก่อน +17

      blast pit

    • @fleshwebber1757
      @fleshwebber1757 8 หลายเดือนก่อน +4

      The first thing that came to my mind was a synchrotron.

    • @cloudynguyen6527
      @cloudynguyen6527 8 หลายเดือนก่อน

      @@autonomousanonymous6310 Then we name it pl_blackmesa >:D

    • @cletusmandeletusman2328
      @cletusmandeletusman2328 8 หลายเดือนก่อน +1

      BLAME! architecture having map

  • @GoldenOwl_Game
    @GoldenOwl_Game 8 หลายเดือนก่อน +76

    I once had a class on level design where everyone got told to make a level which we’d playtest in Quake. Surprisingly, the most popular level was the one that just CTF but dumped everyone in a tiny room
    This is actually an awkward thing with level design: what makes for good design is not always what’s fun, and vice versa

  • @Toro563
    @Toro563 8 หลายเดือนก่อน +564

    What 7 years without an update does to a community

    • @ChesterManfred
      @ChesterManfred 8 หลายเดือนก่อน +26

      I'm so brainrotten, that I'm laughing at the video quality plummeting from the projectiles

    • @Toro563
      @Toro563 8 หลายเดือนก่อน +4

      @@ChesterManfred It's over

    • @Ensign_games
      @Ensign_games 8 หลายเดือนก่อน +9

      yep. And don't even look at the starfox fanbase since they had constructed an entire canon from the scraps that Nintendo left

    • @demoman5864
      @demoman5864 8 หลายเดือนก่อน +4

      @@Toro563no. TF2 cope 101 says: TF2 will never die.
      And as time goes on the Brainrot will only get worse.

    • @lautarogomez9711
      @lautarogomez9711 8 หลายเดือนก่อน +1

      ​@@demoman5864So what could we do?

  • @MRswipez1
    @MRswipez1 8 หลายเดือนก่อน +13

    This was very interesting shounic, well done.
    Played in your server a few times and it's very fun.

  • @TheFoolishSamurai
    @TheFoolishSamurai 8 หลายเดือนก่อน +532

    One major QOL problem I encountered playing this was how narrow some of the platforms are, especially those against the outer ring. You'd end up killing all of your momentum mid-jump brushing against a wall brush at the wrong angle

    • @SUNG0DRA
      @SUNG0DRA 8 หลายเดือนก่อน +22

      skill issue

    • @ponponpatapon9670
      @ponponpatapon9670 8 หลายเดือนก่อน +34

      @@SUNG0DRA shut up.

    • @SUNG0DRA
      @SUNG0DRA 8 หลายเดือนก่อน +11

      @@ponponpatapon9670 you heard me.

    • @Digihart123
      @Digihart123 8 หลายเดือนก่อน +20

      @@SUNG0DRA shut up.

    • @SmokePudding
      @SmokePudding 8 หลายเดือนก่อน

      @@SUNG0DRA 🤓

  • @ZapperVang
    @ZapperVang 8 หลายเดือนก่อน +21

    I misread the title as a literal circus so now I want to see a circus themed art pass.
    seems fitting considering the silly and ridiculous concept of the map in the first place, also would explain a lot of the random geometry and objects around. Especially stuff up towards the ceiling for acrobats and safety assistance.

  • @june9914
    @june9914 8 หลายเดือนก่อน +39

    In this very short circuit short circuit was overpowered

  • @ChesterManfred
    @ChesterManfred 8 หลายเดือนก่อน +30

    I love how you can straight up predict the way the "orange pieces" can impact the gameplay, until you find three demomen solely spamming pipes down that spot

  • @WangelHL2
    @WangelHL2 8 หลายเดือนก่อน +138

    "Welcome to team fortress 2, after 9 hours in development, hopefully it would've been worth the weight." - gaben whose favourite class is the spy.

  • @slimesauce3044
    @slimesauce3044 8 หลายเดือนก่อน +6

    This is such a genuinely interesting look into the map design process and balancing process

  • @infernox1099
    @infernox1099 8 หลายเดือนก่อน +37

    Honestly an interesting look into level design, given it's such a simple initial concept, which evolved to keep the original spirit (of it being a circle) but also trying to be fair, where every iteration helped one problem, while inadvertently causing another which needed additional help which kept going until it finally got to the 50/50 state it's in now

  • @xthinkfast
    @xthinkfast 8 หลายเดือนก่อน +16

    love how the spy at 4:16 just slowly slides towards the camera & dies

  • @ThePongles
    @ThePongles 8 หลายเดือนก่อน +67

    You know what might be interesting? A circular map like this but using the Source portals to make it have more segments than is physically possible.
    Have it be like 8 quarter segments long, with the first 4 there from the start, but for each segment Blu caps it adds another segment randomly picked from a bunch of options.
    Heck you could make it a community-created map by having people design their own segments that can be put in.

    • @Dusk_Shade
      @Dusk_Shade 8 หลายเดือนก่อน +10

      That would be interesting if it were possible, but I think that Valve putting the linked_portal_door(s) into TF2 would've been talked about quite a bit. (We would know if they were there by now, is what I'm trying to say)

    • @drewrussell8531
      @drewrussell8531 8 หลายเดือนก่อน +5

      Makes me think of some of the weird, experimental maps in Duke Nukem that did stuff like that.

    • @dogman15
      @dogman15 8 หลายเดือนก่อน +2

      @@Dusk_Shade I think pl_corruption makes use of linked_portal_doors in its "underworld" (the mental asylum), doesn't it?

    • @Dusk_Shade
      @Dusk_Shade 8 หลายเดือนก่อน +4

      @@dogman15 After some googling, no, I don't think it does. If I remember, it just loads some rooms randomly - there's a video somewhere explaining it, give me a minute - Found it th-cam.com/video/iykEhK3uRSU/w-d-xo.html

    • @ThePongles
      @ThePongles 8 หลายเดือนก่อน +3

      @@Dusk_Shade ah, my bad that's the map that I thought had the portals. I guess to do something like what I mentioned in TF2, you would be limited to having 3 segments normally with the 4th segment being a loading zone.
      You'd then need to wait until all the players left the the furthest blu-ward segement and then you could unload that to make space for a new segement. I haven't learnt enough through watching Shounic and LED to know if that is possible.

  • @purplehaze2358
    @purplehaze2358 8 หลายเดือนก่อน +34

    7:27 I'm sorry, what the fuck? Did that scout just pull out a caber?

    • @usernametaken017
      @usernametaken017 8 หลายเดือนก่อน +6

      tf3 gameplay leaked footage

    • @MrGermandeutsch
      @MrGermandeutsch 8 หลายเดือนก่อน +2

      Holy shit, I didn't even pick up on that!

  • @actualidiotdum
    @actualidiotdum 8 หลายเดือนก่อน +33

    this was actually an extremely interesting in depth video on map design

  • @blob7282
    @blob7282 8 หลายเดือนก่อน +15

    This isn’t even corner peeking at this point it’s tangent peeking

  • @llmkursk8254
    @llmkursk8254 8 หลายเดือนก่อน +185

    If I could suggest a name, it would be “Big Donut,” in reference to the Mario Kart battle corse that takes place in a giant ring, with a large pit of lava in the center.

    • @naglfarslayer6367
      @naglfarslayer6367 8 หลายเดือนก่อน +4

      CLASSIC

    • @cake.1344
      @cake.1344 8 หลายเดือนก่อน +1

      Chain chomp roulette cleara

    • @KakaCarrotCakeVideos
      @KakaCarrotCakeVideos 8 หลายเดือนก่อน +8

      It should be called Donut Steel

    • @RandomDude647
      @RandomDude647 8 หลายเดือนก่อน +8

      it should be called Baby Park

  • @daring1434
    @daring1434 8 หลายเดือนก่อน +12

    I love the pyro at 0:25 that dies the second the uber drops lmao

  • @JimBimBum
    @JimBimBum 8 หลายเดือนก่อน +73

    this is actually a great exercise on creativity and simplicity.

  • @Delcattylaysdown
    @Delcattylaysdown 3 หลายเดือนก่อน +4

    2:50 i love this because it feels like escaping the rat wheel

  • @humanharddrive1
    @humanharddrive1 8 หลายเดือนก่อน +15

    100 players is just so fun. i love the trenches. i think it's the base tf2 gameplay that makes anything so satisfying. it's crazy how many level design problems were encountered and solved here. I can't wait for the art pass

  • @Catdash5510
    @Catdash5510 3 หลายเดือนก่อน +3

    amazing map and amazing map design mate! i like the evolution of the map and how more detailed and balanced it became.
    yknow im gonna play this map and think its fun whatsoever

  • @1lomi901
    @1lomi901 8 หลายเดือนก่อน +20

    I really love those experimentation. Level design is such a fun thing when it comes to multiplayer balancing.

  • @purplehaze2358
    @purplehaze2358 8 หลายเดือนก่อน +14

    It would honestly be super rad if you gave this map a visual makeover to make it look like a Dantean circle of hell.

  • @itchylol742
    @itchylol742 8 หลายเดือนก่อน +285

    overwatch would never allow you to stuff 100 players in a custom circle map

    • @LucreDenouncer
      @LucreDenouncer 8 หลายเดือนก่อน +28

      Oh god, all those ult voicelines

    • @dogman15
      @dogman15 8 หลายเดือนก่อน +15

      It won't even let you stuff more than 12 or 10 players in a map, much less 24 or 32.

    • @Basuko_Smoker
      @Basuko_Smoker 8 หลายเดือนก่อน +11

      GL getting 100 people to Play overwatch (0.9) nowadays😂😂😂😂😂

    • @krilc
      @krilc 8 หลายเดือนก่อน +5

      Overwatch doesn't even exist

    • @UmiZoomR
      @UmiZoomR 8 หลายเดือนก่อน

      Looks like cope

  • @vilkillian
    @vilkillian 2 หลายเดือนก่อน +21

    0:23 poor pyro getting deleted right after the taunt ends 😭

  • @mpixl9965
    @mpixl9965 8 หลายเดือนก่อน +63

    This map is a perfect example of why playtesting every single tiny change is crucial to making a good map, this literal circle is more fun to play than some maps in the base game (*cough* wutville *cough*)

  • @de-ment
    @de-ment 8 หลายเดือนก่อน +32

    The reason this map seems like it excelled was because it still fit the scale of TF2 despite being optimized for about 4x the player amount. Alot of maps nowadays, be it cp_propaganda, pl_emerge or pl_patagonia are oversized as hell, which ruins every character's synergy and births the currently re-revived complaint over snipers since the new maps are not designed by people who know how to balance TF2.
    The fact you can optimize a literal circle talks more of your skill in game design and ability to take feedback; and puts about 80% of modern TF2 mappers to shame, godspeed.

  • @Martyste
    @Martyste 8 หลายเดือนก่อน +265

    1:43 *Laughs in Left Handed viewmodels*

    • @wile123456
      @wile123456 8 หลายเดือนก่อน +6

      Projectile and bullets still come out from the right side.

    • @zypireal
      @zypireal 8 หลายเดือนก่อน +81

      bullets come out the middle, projectiles are viewmodel sided

    • @ThatNoobKing
      @ThatNoobKing 8 หลายเดือนก่อน +138

      ​@@wile123456they don't, actually! Left handed view models actually make projectiles come from the left side

    • @ZeroWingless
      @ZeroWingless 8 หลายเดือนก่อน +42

      @@wile123456 [extremely loud incorrect buzzer sound]

    • @GameFuMaster
      @GameFuMaster 8 หลายเดือนก่อน +2

      @@ThatNoobKing how does it look from the enemy then?

  • @godofacorns
    @godofacorns 8 หลายเดือนก่อน +3

    I hope you realize how unique of an experience it is to be such a prolific creator in such a long-lived, die-hard community. It is an honor to play on the shounic trenches. I recently reinstalled TF2 after an 8 year hiatus, and your server has been an absolute thrill. It's like I'm playing TF2 for the first time again. Thank you.

  • @PlannardCHoohius
    @PlannardCHoohius 8 หลายเดือนก่อน +270

    No world war game will ever simulate THIS team experience 💀🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥🔥

    • @ericlizama8552
      @ericlizama8552 8 หลายเดือนก่อน +12

      I'd say Foxhole comes close.

    • @davisdf3064
      @davisdf3064 8 หลายเดือนก่อน +2

      @@ericlizama8552
      Man, i want to get into that game so badly

    • @DAVRIAS
      @DAVRIAS 6 หลายเดือนก่อน

      "No world war game will ever simulate THIS team experience"
      huh? oh no cr@p sherlock why would a game about WORLD WAR yes WORLD war an event that happened in real life why would there be funny circle battles in a game about WORLD WAR

    • @cewla3348
      @cewla3348 5 หลายเดือนก่อน +1

      @@DAVRIASwhy so angy

  • @0ak_
    @0ak_ 8 หลายเดือนก่อน +5

    I really like the design process here to try and balance the circle. Definitely something I will probably come back to get ideas for my own levels

  • @justahooman2367
    @justahooman2367 8 หลายเดือนก่อน +248

    Lobotomy fortress 2

    • @shadow12312gx
      @shadow12312gx 8 หลายเดือนก่อน +25

      "Throughout 2Fort and Dustbowl, I Alone Am The Rounded One"

    • @drfidelis558
      @drfidelis558 8 หลายเดือนก่อน +10

      Damn, it really took 50 days of constant resetting to push the cart to the end? That's some dedication right there. faith to your morals, willingness to stand up straight and all that.

    • @coffeegaming9863
      @coffeegaming9863 8 หลายเดือนก่อน +4

      Project moon sleeper agent

    • @robloxarchiver
      @robloxarchiver 7 หลายเดือนก่อน +1

      @@coffeegaming9863 uncle ben what happened
      FIRST TRUMPET!!!

    • @3Triang3l3
      @3Triang3l3 7 หลายเดือนก่อน

      This name is far more appropriate here than to that 1998 Team Fortress 2: Brotherhood of Arms map with reactors and pipes.

  • @Alias-et2ll
    @Alias-et2ll 8 หลายเดือนก่อน +8

    shoutout to that heavy that tickled the uber medic at 9:00

  • @thefallenprince9929
    @thefallenprince9929 8 หลายเดือนก่อน +12

    I feel like a good theme for this map if it gets an art pass would be as a Particle Accelerator

  • @frezzingaces
    @frezzingaces 8 หลายเดือนก่อน +6

    9:34 big brain heavy on right eats nade to jump up ledge what a play

  • @horse_plinko
    @horse_plinko 8 หลายเดือนก่อน +17

    Can't believe this... They put the Promenade from Star Trek: Deep Space Nine in TF2...

    • @balala7567
      @balala7567 8 หลายเดือนก่อน +5

      now it needs a wormhole that banishes you to 2fort where the shape shifting civilians live

  • @OlaftheGreat
    @OlaftheGreat 8 หลายเดือนก่อน +4

    ALL of that stuff had to be added and changed over and over to balance it out...simply because Sniper exists

  • @isenokami7810
    @isenokami7810 8 หลายเดือนก่อน +12

    This reminds me of when I used to play on the Xenogames server, which cycled maps based on other games, back when it actually had players. One of the maps was from Goldeneye-some kind of base, I never played real Goldeneye so I don’t know-and it was very much this spam city kind of deal. You could sort of call a winner, since the prime choke points the spam set up on were in spots just inside the bases and not on the neutral ground between, but still, it ultimately and quickly devolved into a spam war with no real way for either side to push through the firefight.

  • @Stardust_Spy
    @Stardust_Spy 8 หลายเดือนก่อน +5

    Redmond and Blutarch when they have to explain to their mercenaries why taking this circle is incredibly important to the gravel wars.

  • @boneman9751
    @boneman9751 8 หลายเดือนก่อน +7

    Love the natural selection take on balance. Makes even the most ridiculous maps become balanced through constant development isnt of bulk changes that might not work

  • @protodot2051
    @protodot2051 8 หลายเดือนก่อน +7

    Man, this level design shit is easy.
    In all seriousness, this is a pretty interesting experiment, can't wait to see the response.

  • @red5t653
    @red5t653 8 หลายเดือนก่อน +39

    By the end of all this development time this is basically the barest essence of a long single-stage multi-point map, with no flanks and only a main choke the whole way through. It even follows the routing of many single-stage payload maps where the cart naturally spirals toward the end, though in this case instead of the center of the map it simply loops back to (nearly) where it started, which is kind of interesting.

  • @Monody512
    @Monody512 8 หลายเดือนก่อน +3

    Now I want to see the full art pass on this turn it into pl_tokamak, where the whole thing is inside a fusion reactor chamber with maintenance scaffolding, construction supplies, and removed parts making up the extra geometry. The bomb is the ignition fuel and when BLU wins the whole thing fills with an effect similar to koth_nucleus's reactor.

  • @WilhelmScreamer
    @WilhelmScreamer 8 หลายเดือนก่อน +16

    Ctf_hallway_of_death is this but even more cruel. As it offers the illusion of lanes

  • @philsharpe4315
    @philsharpe4315 8 หลายเดือนก่อน +5

    I feel like someone is going to art pass this so hard

  • @bekda4963
    @bekda4963 8 หลายเดือนก่อน +18

    0:14 "lab rats" lmao

  • @StuffyAnt
    @StuffyAnt 8 หลายเดือนก่อน +1

    This is genuinely a great video about map and general game design. Great stuff!

  • @thewoodpeckers655
    @thewoodpeckers655 8 หลายเดือนก่อน +15

    The sheer number of people willing to do these stupid experiments has allowed us to make case studies on super weird ideas that could be very helpful information for mappers.

  • @DangerDurians
    @DangerDurians 7 หลายเดือนก่อน +1

    I love these series and how it highlights playtesting is really one of the biggest factors in balancing

  • @TheRedMC
    @TheRedMC 8 หลายเดือนก่อน +21

    I can't believe shounic locked 100 people in Jevil's carousel

  • @Lonqudor
    @Lonqudor 8 หลายเดือนก่อน +12

    Let’s take a second to appreciate the Pyro who reflected a Mad Milk at 0:53

    • @MrGermandeutsch
      @MrGermandeutsch 8 หลายเดือนก่อน +1

      I would have never noticed that if you had never mentioned that, holy shit.

  • @G.A.N.
    @G.A.N. 8 หลายเดือนก่อน +21

    this cut down hydro looks fun

    • @Artician
      @Artician 8 หลายเดือนก่อน

      Hydro mentioned

  • @emissne
    @emissne 5 หลายเดือนก่อน +2

    you should upload a version that is just LITERALLY a circle, no like teams in the high ground or team spawn rooms on the floor, both are on floor and its just a small little circle like before, total chaos.

  • @PrototypeMann
    @PrototypeMann 8 หลายเดือนก่อน +67

    4:48 SINK SPOTTED!!!!!

    • @skipmanghondarg
      @skipmanghondarg 8 หลายเดือนก่อน

      this would make a cool profile picture and i don't know why...

  • @JAIBADRIVISHAAL
    @JAIBADRIVISHAAL 8 หลายเดือนก่อน +2

    Shounic slowly realizing ........ as he adds more things, ramps, stairs, doors, routes, layers, buildings, platforms etc ...... that he has made an actual map !!

  • @nikimaster87
    @nikimaster87 8 หลายเดือนก่อน +3

    this reminds me of those "Johnny bought a 3 cubic feet apartment and heres how to rennovate it" typa shit 😭😭

  • @dewydewback
    @dewydewback 8 หลายเดือนก่อน +3

    Honestly I really like the look of the very basic textures at the end; it gives the map very strong portal vibes, and although I haven't played it, I would think it helps a lot with visibility, which amidst all the spam is difficult enough as it is.

  • @Maxencedek26
    @Maxencedek26 8 หลายเดือนก่อน +5

    The map looks fun despite being just circle. You're giving me the motivation to make my own tf2 map

  • @Denominov
    @Denominov 5 หลายเดือนก่อน +2

    This is a great microcosm of the level design process

  • @alexcrisman1954
    @alexcrisman1954 8 หลายเดือนก่อน +4

    Making this map look like some sort of reactor room would look sick

  • @deathkorpofkriegguardsmen9355
    @deathkorpofkriegguardsmen9355 4 หลายเดือนก่อน +2

    I can’t believe shounic added ww1 tactics into tf2

  • @robertflinch2447
    @robertflinch2447 8 หลายเดือนก่อน +101

    It isn't really just a circle anymore

    • @No-ut1dn
      @No-ut1dn 8 หลายเดือนก่อน +32

      Of course, that's a donut🤓

    • @BinaryBolias
      @BinaryBolias 8 หลายเดือนก่อน +4

      @@No-ut1dn No, really more like a torus 🤓🥸🤓

  • @Extendedklips
    @Extendedklips 8 หลายเดือนก่อน

    I really enjoy this series as it shows how iterative map design is and the thoughts and ingenuity behind the players of a 100 player server even in something as simple as a circle

  • @ampersanddust
    @ampersanddust 8 หลายเดือนก่อน +3

    Art competition for this one is gonna be amazing!!

  • @gubbothehuggo2771
    @gubbothehuggo2771 7 หลายเดือนก่อน +2

    I mean it really says a lot about the core gameplay of the 9 classes that you can put them on just about any piece of geometry called a "map" and a meta will emerge and people will engage with it.

  • @CabbagePlaster
    @CabbagePlaster 8 หลายเดือนก่อน +73

    BALLS

    • @beatoid1006
      @beatoid1006 8 หลายเดือนก่อน +6

      Dont even need to watch the video you already proved the title 😭

    • @CabbagePlaster
      @CabbagePlaster 8 หลายเดือนก่อน +1

      @@beatoid1006 I meant circle

  • @lillycanlord
    @lillycanlord 7 หลายเดือนก่อน +1

    This video is proof that with enough effort, care, and consideration about your actual player base can make even A LITERAL CIRCLE fun. It's not fun not because it's just a circle but how much time was poured in making sure people had fun with that circle. Good stuff

  • @davpcot
    @davpcot 8 หลายเดือนก่อน +22

    definitely needs a playground aesthetic

  • @bumpersincapped
    @bumpersincapped 8 หลายเดือนก่อน +1

    "i'm about to turn you into an ammo kit" should be an actual threat

  • @ThePikminCaptain
    @ThePikminCaptain 7 หลายเดือนก่อน +13

    3:44 Class Photo Ass Map

    • @stresswaves01
      @stresswaves01 3 หลายเดือนก่อน

      they're right tho

  • @Tkmined
    @Tkmined 7 หลายเดือนก่อน +1

    I think an art pass in the form of a fusion reactor being constructed/undergoing maintenance would be cool

  • @MrDoodar
    @MrDoodar 8 หลายเดือนก่อน +9

    7:38 engineer if he was like the engineer in meet the engineer

    • @MrDoodar
      @MrDoodar 8 หลายเดือนก่อน

      Engineer

    • @cmessymarvin4928
      @cmessymarvin4928 6 หลายเดือนก่อน

      Nightmare

    • @BYTE4CE
      @BYTE4CE 5 หลายเดือนก่อน

      YEEEEEE

  • @DesignFrameCaseStudies
    @DesignFrameCaseStudies 8 หลายเดือนก่อน

    This is a great example of the iterative process of level design. Great work!