Just to remind everyone, don't hate on the map creator, hate on Valve. Dude just made a map for fun, probably never expecting it would end up in the game and Valve decided that it complements effect of their drugs nicely.
Are we just going to ignore the fact the Map Creator did make a shitty map regardless? Yeah Valve is at fault for the absolute retardation of picking the Map but Valve still wasn't the one who made the end product.
@@itstherealbrace6424 Yes. And valve is at fault for doing so. But they still are not at fault for the shitty quality of the map itself. The creator is. Valve is at fault for the terrible choice of Wutville. Not the terrible quality of Wutville.
@@Scruffy-qi3ik The map was made years ago, and was abandoned. Most of the issues with the map have been there for years. Yes Valve gave the creator 1 week to touch it up. But the main issues with Wutville at a surface level were just bad optimization. Large chunks of the map were rendered when they weren't visible and such. Valve most likely didn't consider the Gameplay side and looked at the map on a technical level and that is why they gave the creator a week to fix it. Since most of the fixes for these issues weren't too hard to implement. Valve still is shit for picking Wutville but the quality of Wutville is still the creators fault.
Its worse; Its how much the Emporium cares about the game. The ones in the workshop who make the stuff valve puts in. Valve too doesnt care all that much, given they only put in stuff by big name Emporium members (just look at the latest taunts.. they're not exactly great either) - but the moment you badmouth the emporium.. they come after you.
Problem with fixing wutville ends up in not even a map remotely close to wutville. It's fundamentally flawed, especially with it's lack of "staging areas" and horrendous sniper sightlines. Really the only way of "fixing" the map is to remake it from the ground up
I actually love Wutville's concept. A child slavery-ridden sweatshop ruled by Old Nick, disguised as a Christmas village attraction. If the execution was solid, it could genuinely be THE Christmas map for TF2, working perfectly with it's lore. But sadly, the creator didn't have enough time to actually redo and finish this old map before valve decided to add it out of the blue.
Except that's likely not the concept at all because I'm 100% certain that the map creator did this map out of passion purely for the Grinch movie/cartoon because if you look at how Whoville in the movie/cartoon looks you would probably be some familiarities with how the map looks, just the names alone should be easy to realize where the inspiration for the map came from.
It's begginning to look a lot like Wutville Glitches everywhere Render bugs are in our spawn We got past them so move on Lots of sniper sightlines so beware. It's begginning to look a lot like Wutville Sentries are unfair And the shittiest thing to see Is that a demo seems to be Floating in the air.
My answers to everyone’s excuses for hating Wutville: “The spawn placements attract spawncamping” Lol, skill issue! NOOB! :D “There are too many open spaces which allows snipers to have a bigger advantage” Lol, skill issue! NOOB! :D “The visuals don’t look like something that belongs in tf2 and should only be a trade map” Too bad so sad! Nothing on Christmas is meant to fit tf2’s artstyle. So deal with it! Otherwise go cry! :D In conclusion, the only thing that Thirteen (the steam name of the creator of Wutville) needs to remove is the fog. And about the exploits, they were all patched except the one of where you can sticky jump onto the clip brushes that let you walk on air that is right after the first checkpoint. I don’t want that to get patched though and I’m also gonna miss the underground exploit. I love seeing people rage.
As someone who has a ballin PC at home I built specifically to do actual rocket science, I can say this map does indeed tank NASA supercomputer performance.
If I recall correctly, I don't think this map was even designed to be played like a normal map. I think the designer made it as solely an art project, and then Valve just up and puts it into TF2. I don't even think it was done iirc
That's likely how it was, I mean look at how the map looks and then look at Whoville from "How the grinch stole Christmas" plenty of ways to tell what inspired the map's appearance.
My main takeaway from this is that someone should make a map that's just Turbine, except each spawn room has a portal that takes you to Doublecross instead.
I've been a victim of engineers placing sentries within the doors of both red's first spawn and blu's last spawn, leaving the sentry free to mow them down :/ Every time I see this map I grow slightly more convinced Valve didn't even play the map at all before adding it
My answers to everyone’s excuses for hating Wutville: “The spawn placements attract spawncamping” Lol, skill issue! NOOB! :D “There are too many open spaces which allows snipers to have a bigger advantage” Lol, skill issue! NOOB! :D “The visuals don’t look like something that belongs in tf2 and should only be a trade map” Too bad so sad! Nothing on Christmas is meant to fit tf2’s artstyle. So deal with it! Otherwise go cry! :D In conclusion, the only thing that Thirteen (the steam name of the creator of Wutville) needs to remove is the fog. And my same answer for the spawn placements and snipers also goes for the sentries you mentioned
I was on gmod once. And mind you I haven't seen the new maps yet, and I clicked on the tf2 tab and saw wutville. I went on an thought that this couldn't possibly be an actual map in tf2. But it was.
@@heavenandhello6629 I haven't really played it because on christmas a tornado kinda nearly made me homeless but what I mostly hate about it is how ugly it looks.
This feels like the map equivalent of the Hazmat Headcase. Its sniper compatibility was added as a joke, but somehow made it into the official pool. Both call into question Valve's quality control when it comes to community-made content.
This bullshit gets added but SNOWPLOUGH gets removed because it’s ’too hard for newer players’ Also it’s probably based off of whoville from the grinch Also as someone with adhd it is basically like that
Not gonna lie, I low key love this map. It reminds me of old school custom maps. I’ve played this map a ton the past few days and the snipers you get in casual typically aren’t that big of an issue. This isn’t a serious map and shouldn’t be taken as such. My only real issue with this map is that payload doesn’t roll backwards at all.
I was willing to defend this map's creator for the first 2 years, but the fact that they apparently STILL haven't got around to fixing stuff is just a tad frustrating...
I've heard previous people say he did fix it, but in typical valve fashion they just didn't implement it, which is strange, cause the creator of snakewater has frequently updated their map and valve kept implementing the changes for it
Wutville makes the Jim Carrey Grinch set look good. At least the washed out Beijing look doesn't make my eyes bleed figgy pudding and my mouth froth with whipped cream.
To be entirely fair, since its an intentionally goofy, Christmas exclusive map, complaining about the balance and aesthetics of it is like complaining about how OP spell-books are during Scream Fortress.
8:18 I remember deciding to spend on only 1 key for smissmas case, get *this* and immediately sold it on market for *purposefully lowered price* just to sink the market for this piece of crap (just like I did with among us cards when they came out - sold them all like for 0,01 roubles each)
The map creator made a silly little fanfiction map in a theme valve had never and seemingly never would include in TF2; christmas maps are an extremely new concept for stock TF2. Several years later, valve haphazardly plucked it from the workshop and the map creator had to scramble to meet valves' expectations. The map was so old, they had to dig to get the source files so they could edit it again. The map was never designed for the rigorous play of pubs, and they had little time to try and fix it. The creator wasn't even a dedicated mapper; they primarily made custom models, which is why the map is so horrendously optimized; they prefered making custom models over using brushes, the later of which makes up most normal maps and are well optimized by Source. Anyone would be honored to have their work chosen by valve to be in the base game. It'd be insane not to follow up on that, not just because of royalty payments (which are a nice bonus), but because it's valve themselves. The map creator is purely innocent, they never intended to get anywhere close to this far, and likely expected the map to go forgotten (which it pretty much did, for several years). It's entirely on valve for picking it and letting it through; that was a dark time for TF2.
I love this map very much (not a joke, I genuinely love this map). The Smismass and the old How The Grinch Stole Christmas vibe is all around the map and the many references filled with the place. I love and wish it could run on my PC.
@@heavenandhello6629 I only wish that I could queue for Wutville all year round, not just during Smissmass. It might actually be my 4th favorite payload map out there.
It's a bad map, but it's a bad with a lot of personality, which makes it hard for me to hate it. I definitely prefer it over a certain lame reskin of a Halloween map we got last year.
that invisible ledge is so comically high, the creator must've just thought "hey, wouldn't it be funny if I added a random ledge here? It's not like anyone will find it lol"
I have a thing that, every time i see a horrific done thing like a movie or game, i like to imagine how could be an perfectly done remake of the thing, saving its original aspect, its very satisfying
I somehow misread this as talking about a perfectly done remake of the john carpenter movie The Thing Like every time you see something bad ur imagining how it could be turned into a perfect remake of that movie I need to go to sleep
Also demo could possibly spawncamp blu if you go to last and go on top of the pit and then stickyjump onto the edge near the healthkit once blu capped first
My answers to everyone’s excuses for hating Wutville: “The spawn placements attract spawncamping” Lol, skill issue! NOOB! :D “There are too many open spaces which allows snipers to have a bigger advantage” Lol, skill issue! NOOB! :D “The visuals don’t look like something that belongs in tf2 and should only be a trade map” Too bad so sad! Nothing on Christmas is meant to fit tf2’s artstyle. So deal with it! Otherwise go cry! :D In conclusion, the only thing that Thirteen (the steam name of the creator of Wutville) needs to remove is the fog. And the skill issues also go for you thinking that there’s at least just 1 thing that’s overpowered which includes pyro.
It's like a sandbox map, except in matchmaking. _At best_ you could put it under alternative game modes as official tdm. Can't believe my funniest TF2 moment happened in Wutville out of them all.
I actually love wutville and I hope valve never removes it. It's so wacky it's like playing an obscure community server in casual. I think people who hate it have no sense of humour, just remove it from your queue if you hate it so much.
I remember, after not touching TF2 since before Jungle Inferno, I decided to boot it back up in December of 2020, and was instantly met with a game of Wutville full of sniper bots. I'm so thankful for Uncletopia
My best guess for why this map was chosen was probably because of some developer on the team who like the concept of who ville to the point that this developer thought to choose this.
Literally was in a party, and every single time we got this map our games would crash. No bot. No Ddos. Just Wutville.
The Power Of Wut
sigmaville
Simply a ville issue
"No bots. No Ddos. Just Wutville." Is my new catchphrase.
“Just Wutville” sounds terrifying for some reason
Just to remind everyone, don't hate on the map creator, hate on Valve.
Dude just made a map for fun, probably never expecting it would end up in the game and Valve decided that it complements effect of their drugs nicely.
Are we just going to ignore the fact the Map Creator did make a shitty map regardless? Yeah Valve is at fault for the absolute retardation of picking the Map but Valve still wasn't the one who made the end product.
@@linhero797tons of people make bad maps, I've made bad maps, I don't expect Valve to put them in the game
@@itstherealbrace6424 Yes. And valve is at fault for doing so. But they still are not at fault for the shitty quality of the map itself. The creator is.
Valve is at fault for the terrible choice of Wutville. Not the terrible quality of Wutville.
@@linhero797 actually they likely are also at fault for the quality because they didn't even give the creator any time to actually make it quality
@@Scruffy-qi3ik The map was made years ago, and was abandoned. Most of the issues with the map have been there for years. Yes Valve gave the creator 1 week to touch it up. But the main issues with Wutville at a surface level were just bad optimization.
Large chunks of the map were rendered when they weren't visible and such. Valve most likely didn't consider the Gameplay side and looked at the map on a technical level and that is why they gave the creator a week to fix it. Since most of the fixes for these issues weren't too hard to implement.
Valve still is shit for picking Wutville but the quality of Wutville is still the creators fault.
This map is a metaphor for how much valve cares about this game
@@heavenandhello6629 cool but did i ask
Its worse; Its how much the Emporium cares about the game. The ones in the workshop who make the stuff valve puts in. Valve too doesnt care all that much, given they only put in stuff by big name Emporium members (just look at the latest taunts.. they're not exactly great either) - but the moment you badmouth the emporium.. they come after you.
Wutville can really be described in one word.
"wut"
Ville 😃👍
'wut'
'this is vile'
I would love to see a series where someone fixes all the problems with wutville
I wonder just how long the series would be
"Why isn't it possible?"
"It's just not."
"Why not you stupid bastard?"
step 1, delete wutville
step 2, put snow on upward
fixed
i tried to when it was originally added and gave up
Problem with fixing wutville ends up in not even a map remotely close to wutville. It's fundamentally flawed, especially with it's lack of "staging areas" and horrendous sniper sightlines. Really the only way of "fixing" the map is to remake it from the ground up
I actually love Wutville's concept. A child slavery-ridden sweatshop ruled by Old Nick, disguised as a Christmas village attraction. If the execution was solid, it could genuinely be THE Christmas map for TF2, working perfectly with it's lore. But sadly, the creator didn't have enough time to actually redo and finish this old map before valve decided to add it out of the blue.
Except that's likely not the concept at all because I'm 100% certain that the map creator did this map out of passion purely for the Grinch movie/cartoon because if you look at how Whoville in the movie/cartoon looks you would probably be some familiarities with how the map looks, just the names alone should be easy to realize where the inspiration for the map came from.
Isn’t santa dead in tf2
Fun fact: Wutville has an updated version that was just never given to valve
@@heavenandhello6629havent played tf2 in awhile but it seems like its goin down the drain
people like you
They need to give it then
@@D0ASKE Someone is scared of accepting stuff that is true regardless if he doesn’t want it to be true.
@@heavenandhello6629 What about the poorly optimized performance?
@@danic_c I ain t never experienced that
Literally one of the best maps added in the last 5 years
The map creator is holding him hostage to say this
Truly one of the best maps in the last 5 years.
One of the top 20 payload maps
Not much competition, sadly.
@@noodlenoxo definitely in my top 5 holiday themed payload maps
This is the kinda map that makes elaborate schemes to stop Christmas from coming
the kinda map to grin wider than its face
1:56 As a person with ADHD, I can confirm the map pl_wutville_event is exactly what ADHD feels like.
double confirm
@@violetchan6402 triple confirm
@@alexszulczynski5546 quadruple confirm
@@cewla3348 That shouldn’t be fixed for the same reason as my reasoning for the spawncamping and sniping distances.
@@heavenandhello6629 That doesn't excuse Wutville being a shit map.
Oh boy, I sure love watching TheWhats new Swissmas map review. I sure hope nothing traumatizing happens around the 2:15 mark!
🤢 🤮
5:20 top left
It's begginning to look a lot like Wutville
Glitches everywhere
Render bugs are in our spawn
We got past them so move on
Lots of sniper sightlines so beware.
It's begginning to look a lot like Wutville
Sentries are unfair
And the shittiest thing to see
Is that a demo seems to be
Floating in the air.
My answers to everyone’s excuses for hating Wutville:
“The spawn placements attract spawncamping” Lol, skill issue! NOOB! :D
“There are too many open spaces which allows snipers to have a bigger advantage” Lol, skill issue! NOOB! :D
“The visuals don’t look like something that belongs in tf2 and should only be a trade map” Too bad so sad! Nothing on Christmas is meant to fit tf2’s artstyle. So deal with it! Otherwise go cry! :D
In conclusion, the only thing that Thirteen (the steam name of the creator of Wutville) needs to remove is the fog. And about the exploits, they were all patched except the one of where you can sticky jump onto the clip brushes that let you walk on air that is right after the first checkpoint. I don’t want that to get patched though and I’m also gonna miss the underground exploit. I love seeing people rage.
@@heavenandhello6629 it still is a bad map
@@martinmatin6275 m.th-cam.com/video/CZkIbKxFec8/w-d-xo.html&pp=ygUUa2VlcCBjcnlpbmcgYmFieSB0ZjI%3D
@@heavenandhello6629 amazing troll
This map is actually so advanced that it limits your frames to 30 fps because it knows that the human eye can't see any higher
As someone who has a ballin PC at home I built specifically to do actual rocket science, I can say this map does indeed tank NASA supercomputer performance.
Had a fun time playing on Wutville when there were three guys who all had their names as the ghost of Wutville’s past, present, and future.
If I recall correctly, I don't think this map was even designed to be played like a normal map. I think the designer made it as solely an art project, and then Valve just up and puts it into TF2. I don't even think it was done iirc
That's likely how it was, I mean look at how the map looks and then look at Whoville from "How the grinch stole Christmas" plenty of ways to tell what inspired the map's appearance.
The best experience I've ever had on this map was when I listened to a guy talk about math for 40 minutes.
Did you get the notes on it? I missed the lesson.
My main takeaway from this is that someone should make a map that's just Turbine, except each spawn room has a portal that takes you to Doublecross instead.
I've been a victim of engineers placing sentries within the doors of both red's first spawn and blu's last spawn, leaving the sentry free to mow them down :/
Every time I see this map I grow slightly more convinced Valve didn't even play the map at all before adding it
My answers to everyone’s excuses for hating Wutville:
“The spawn placements attract spawncamping” Lol, skill issue! NOOB! :D
“There are too many open spaces which allows snipers to have a bigger advantage” Lol, skill issue! NOOB! :D
“The visuals don’t look like something that belongs in tf2 and should only be a trade map” Too bad so sad! Nothing on Christmas is meant to fit tf2’s artstyle. So deal with it! Otherwise go cry! :D
In conclusion, the only thing that Thirteen (the steam name of the creator of Wutville) needs to remove is the fog. And my same answer for the spawn placements and snipers also goes for the sentries you mentioned
@@heavenandhello6629 1 yr ago and still wrong...
I am so happy this dude made an astounding viral video (worst load out).
His personality, humor, and just overall videos are amazing.
I was on gmod once. And mind you I haven't seen the new maps yet, and I clicked on the tf2 tab and saw wutville. I went on an thought that this couldn't possibly be an actual map in tf2. But it was.
@@heavenandhello6629 I haven't really played it because on christmas a tornado kinda nearly made me homeless but what I mostly hate about it is how ugly it looks.
@@Popcorn_Pillow It’s a Christmas map and nothing on Christmas is meant to fit tf2’s artstyle
@@heavenandhello6629 dude what. I can think of tons of Christmas-y maps that fit the artstyle. But this just looks like santa's toilet bowl.
@@Popcorn_Pillow It’s a Christmas map and nothing on Christmas is meant to fit tf2’s artstyle! m.th-cam.com/video/yy0Bvu7vy9I/w-d-xo.html
@@heavenandhello6629 yes but least the other ones actually look good.
Wutville's existence has unironically cost me £40
Luv that map
I'm gonna need an explanation
how so?
Can't believe you lost the official TheWhat Yacht in the divorce :(
I got to keep a couple lifesavers and the dingy but it's not the same :(
Regarding the snipers, I think I heard Snipers could actually hide in those ugly trees before it got patched
Incidentally, the map kept playing "Fortunate Son" on loop
Meet the sniper
This feels like the map equivalent of the Hazmat Headcase. Its sniper compatibility was added as a joke, but somehow made it into the official pool. Both call into question Valve's quality control when it comes to community-made content.
2:14 that is one of my favorite videos on the internet, thanks for adding
Definitely going to vote for this map on every Uncletopia server, it is one of the maps of all time.
4:40
One must imagine heavy and pyro happy.
"c'mon.. santas got a surprise for you" 2:24
2:20. Thank you thewhat. You made me spit out my sparkling water out of shock/laughter.
This bullshit gets added but SNOWPLOUGH gets removed because it’s ’too hard for newer players’
Also it’s probably based off of whoville from the grinch
Also as someone with adhd it is basically like that
"Is this what ADHD feels like?"
Yes, when you are terribly bored
we didnt only killed christmas, we also crusified santa and cannibalized the elfs, dont you worry about reindeers
I love wutville just due to how grotesque it is honestly
2:27
Bro
New meme format just dropped
You're welcome
@@TheWhatShow
:D
2:08
"Ronald McDonald goatse" was not something I expected to hear about a Christmas map
whatville.
whoever made this map is a sniper main i fuckin bet you 100,000,001 dollars for that
"Who am I? I forgot..."
-Somebody with dementia
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...
4:00 missed opportunity for a funny joke about the gulf wars
spongebob tf2
i agree
7f2 7 fortress two
Honestly am not shocked someone was gonna make another Wutville video. xD
It's tradition
@@TheWhatShow If Upward is the eldest bro of payload maps than Wutville is its very ugly no one gives a crap about it stepbrother
Not gonna lie, I low key love this map. It reminds me of old school custom maps. I’ve played this map a ton the past few days and the snipers you get in casual typically aren’t that big of an issue. This isn’t a serious map and shouldn’t be taken as such. My only real issue with this map is that payload doesn’t roll backwards at all.
Even Eminem Weapon reviews has nothing to say, like holy shit dawg
The sight lines on this map are so bad a sniper hit me from the middle of the map as soon as I left spawn, it should be completely overhauled.
just got the pun. "who"ville, "what"ville, "wut"ville
To think we got this in the same year as Pier, one of the best new maps we've gotten
People go for seasonal joy, and leave with clinical depression
I was willing to defend this map's creator for the first 2 years, but the fact that they apparently STILL haven't got around to fixing stuff is just a tad frustrating...
Knowing valve they probably did fix it but valve forgot to actually update the ingame version of the map
According to other commetors apparently they did make a better version, and valve just, didn't use it?
I've heard previous people say he did fix it, but in typical valve fashion they just didn't implement it, which is strange, cause the creator of snakewater has frequently updated their map and valve kept implementing the changes for it
Wutville makes the Jim Carrey Grinch set look good. At least the washed out Beijing look doesn't make my eyes bleed figgy pudding and my mouth froth with whipped cream.
To be entirely fair, since its an intentionally goofy, Christmas exclusive map, complaining about the balance and aesthetics of it is like complaining about how OP spell-books are during Scream Fortress.
7:15 OH MY GOD 💀
Its almost December. Time to make my pilgrimage to this video once in a while.
3:28 the scout was never alive to begin with because that's gmod babey
3:38 Bro can thank Scrat for distracting the two seperating continents to slowly decrease his aim
4:07 I am convinced this map was made as a “gift” for snipers. XD
As someone with ADHD, no. Wutville is not like ADHD. It’s trying to do coursework with ADHD WITHOUT medication (actual hell)
Scout, THEY'RE IN THE TREES SCOUT.
8:18 I remember deciding to spend on only 1 key for smissmas case, get *this* and immediately sold it on market for *purposefully lowered price* just to sink the market for this piece of crap (just like I did with among us cards when they came out - sold them all like for 0,01 roubles each)
The map creator made a silly little fanfiction map in a theme valve had never and seemingly never would include in TF2; christmas maps are an extremely new concept for stock TF2. Several years later, valve haphazardly plucked it from the workshop and the map creator had to scramble to meet valves' expectations. The map was so old, they had to dig to get the source files so they could edit it again. The map was never designed for the rigorous play of pubs, and they had little time to try and fix it. The creator wasn't even a dedicated mapper; they primarily made custom models, which is why the map is so horrendously optimized; they prefered making custom models over using brushes, the later of which makes up most normal maps and are well optimized by Source.
Anyone would be honored to have their work chosen by valve to be in the base game. It'd be insane not to follow up on that, not just because of royalty payments (which are a nice bonus), but because it's valve themselves. The map creator is purely innocent, they never intended to get anywhere close to this far, and likely expected the map to go forgotten (which it pretty much did, for several years). It's entirely on valve for picking it and letting it through; that was a dark time for TF2.
As bad is this map might be, I'm not sure if I could make a better one 😅
Found a bot
@@UndefinedScrap3241 I’m not a bot, so it seems like you’re on drugs.
@@heavenandhello6629 don't care I seen that comment in Other replies
@@UndefinedScrap3241 m.th-cam.com/video/5-eII7UuqSc/w-d-xo.html
@@heavenandhello6629 no u
The bad luck in gambling was cause u dissed the BEST map in the game
in my personal opinion my brain is too fried from looking at this map to form an opinion
Always a joy when a new TheWutVilleShow video comes out
7:16 west was speaking the truth on alex jones though 🗿
i am so glad you clipped the part in 1:17
I love Whatville unironically, You used to be able to build sentries inside the trees, and it was honestly my favorite thing for a month in 2020
0:23 That cosmetic set may be ugly, but it's also really funny and I love it.
1:56 as someone with ADHD, yes.
I love this map very much (not a joke, I genuinely love this map). The Smismass and the old How The Grinch Stole Christmas vibe is all around the map and the many references filled with the place. I love and wish it could run on my PC.
@@heavenandhello6629 jesus we get it
I don't think one language gives me enough material to make fun of something like you.
2:18 Whatshow? More like the Susshow 💀
I unironically love Wutville, it’s so fun. I can’t explain why.
@@heavenandhello6629 I only wish that I could queue for Wutville all year round, not just during Smissmass. It might actually be my 4th favorite payload map out there.
@@heavenandhello6629 jesus we get it
@@mildapachesauce bro is the personification of the "unwanted commercial content or spam" report in youtube
It's a bad map, but it's a bad with a lot of personality, which makes it hard for me to hate it. I definitely prefer it over a certain lame reskin of a Halloween map we got last year.
Wutville was designed to make you say "WUT?!"
that invisible ledge is so comically high, the creator must've just thought "hey, wouldn't it be funny if I added a random ledge here? It's not like anyone will find it lol"
I have a thing that, every time i see a horrific done thing like a movie or game, i like to imagine how could be an perfectly done remake of the thing, saving its original aspect, its very satisfying
I somehow misread this as talking about a perfectly done remake of the john carpenter movie The Thing
Like every time you see something bad ur imagining how it could be turned into a perfect remake of that movie
I need to go to sleep
I got that Pepsi clip. I’m honored to have Mr TheWhat use the clip
Poor janitor and the plant, they accidentally added unfinished map xD
Was an honor fighting with and against you, comrade
it's that wutville time of year
not. cool. dude.
*clenches fists in anger*
*looks down in disappointment*
you should know that Wutville is totes cool beans to the max!
Wutville looks like if Batman & Robin was a Christmas movie.
Yes
"I need something to pick up my spirits" might I suggest a nice relaxing round of Wutville
THEWUT!!! I will NEVER!!..and I mean NEVER!! forgive you for playing only sniper on WUTVILLE!!!!!!
1:56 Yes, it literally is. I love that map and couldn't understand why people thought it looked funny. Now I know why
The best map to come out if you look at how recently tf2 gets updated
Santa’s Got a SURPRISE for you
It's a good idea on paper. Whoville as a TF2 map for Christmas is a great idea, but it was very poorly executed
Whatville is what I imagine when I think of the town from How the Grinch Stole Christmas. It looks like it came out of a Dr. Seuss book
I can confirm, as a man with ADHD, Wutville's textures are exactly like trying to do your math homework while having ADHD.
NASA probably rates their PCs with seconds before their pc just explodes when wutville is loaded in
4:50 Pyro is actually insanely overpowered in Wutville, since there’s only one exit on most spawns it makes it really really easy to camp.
Also demo could possibly spawncamp blu if you go to last and go on top of the pit and then stickyjump onto the edge near the healthkit once blu capped first
My answers to everyone’s excuses for hating Wutville:
“The spawn placements attract spawncamping” Lol, skill issue! NOOB! :D
“There are too many open spaces which allows snipers to have a bigger advantage” Lol, skill issue! NOOB! :D
“The visuals don’t look like something that belongs in tf2 and should only be a trade map” Too bad so sad! Nothing on Christmas is meant to fit tf2’s artstyle. So deal with it! Otherwise go cry! :D
In conclusion, the only thing that Thirteen (the steam name of the creator of Wutville) needs to remove is the fog. And the skill issues also go for you thinking that there’s at least just 1 thing that’s overpowered which includes pyro.
@@heavenandhello6629 yoooo we found thirteen’s alt account
@@Artcat932 More like 19 year old
Missed opportunity to call your boat TheYacht Show
It's like a sandbox map, except in matchmaking. _At best_ you could put it under alternative game modes as official tdm.
Can't believe my funniest TF2 moment happened in Wutville out of them all.
1:56 “is this what ADHD feels like?” As a person diagnosed with ADHD, I can sorta confirm that this is the case
Omg, my favorit youtuber, TheWutvilleShow has uploaded another video
I actually love wutville and I hope valve never removes it. It's so wacky it's like playing an obscure community server in casual. I think people who hate it have no sense of humour, just remove it from your queue if you hate it so much.
I remember, after not touching TF2 since before Jungle Inferno, I decided to boot it back up in December of 2020, and was instantly met with a game of Wutville full of sniper bots. I'm so thankful for Uncletopia
They brought it back?
ARE YOU KIDDING ME?!?!
It’s the worst map in TF2
My best guess for why this map was chosen was probably because of some developer on the team who like the concept of who ville to the point that this developer thought to choose this.
1:57 Like a person who has ADHD
Y E S
7:04 oh wow so that really was the real thewhat, i remember that game