IGN Don't Understand Manor Lords
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- เผยแพร่เมื่อ 7 ก.ย. 2024
- Is IGN's review really legit?
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clicking ign is giving them money. do not click gaming journos ever. they have bots to fill their pockets with clicks . kotaku, ign, pc gamer, all need to go
GameStar are a good outlet. But only in German i think.
Dude what did you smoke??can i have some..couple of days ago i,ve encounter Elvis!!😂😂😂😂😂
facts 💯
Ign isn't that bad, the worst outlet is small youtubers spreading the bandwagon hate narrative to get clicks.
@@kwolfdan3976 i think you should put down the pipe gang
The title of this video has absolutely nothing to do with the content? There's literally zero criticism of IGN's review or why/how it is incorrect, or in what form it doesn't understand manor lords.
Basically just farming outrage.
typical gaming news channel
What's funny to me is that you don't build on a grid so your villages can actually look beautiful and realistic and people still choose to build like they're on a grid and make everything rectangular :D
rectangles just make so much sense space wise, so fuck beauty, i want efficiency
Most likely because they end up being from the US or something and grids are just about all we know here. 😅
Roman settlements (especially the ones meant to support military presence) were all built like that. Efficiency is a huge factor when it comes to how a city should develop. The ones that develop over time, however, usually grow up in more natural and beautiful ways. Still, less efficient, but beautiful.
some people like the aesthetic of even roads and rectangular grid designs. personally I hate the look of them, but I come from nowhere USA where all you have to do is hike for five hours to get a beautiful view instead of driving for 20 hours before you can even start hiking.
7/10 too many roads
Too many manors, not enough lords
Manor Lords is one of the best games ever made .
Sir its just in beta calm down
its a mediocre city builder with no replay- ability. It has potential to be fantastic, and the core mechanics that are currently available are great, but it is by no means within the top 100 games of all time, yet. One day, maybe, but in its current state, its not great.
It's up there for sure, it reignited my love for gaming after having stopped for like 3 years.
It's literally banished with a handful of extra features, i.e. a ten-year-old game with some extra stuff for 40 freaking dollars. Relax. It's great, it's got potential, but people jerk it off obscenely because they dislike AAA, and they dislike AAA for misunderstood reasons as well. "Things get wet when it rains and people do stuff!" Like that has to be the most absurd and sad excuse for praise.
Yes, it has detail but no purpose
let me guess...
Journalists: there are not enough people of color in your Medival Game that takes place in Central Europe? :D
Imagine being so obsessed.
@@borginburkes1819 they literally say this sort of stuff all the time, fuck off, i know you feel called out, but nobody is fooled.
@@borginburkes1819 I know right, some of those journalists are completely insane.
@@rafox66 I wasn’t talking about the journalists. I’m talking about you white people who are so obsessed with belittling black people
@@rafox66 Wasn't he talking about you, strawmanning the journalist with something they didn't say?
I found that making 2/3 HUGE houses with large vegetable gardens and an extension, they really generate vegetables very quickly, my 300 population town always had a surplus of 400+ vegetables, even after having 3 trading posts selling anything over 100
I'm getting too much veg for my 3 large granaries. I built 30 vegie farms, some of them 1-2 morgan. It's great, I love this game.
I just make really large plots and place those as vegetables not too large do or they don't get everything planted.
To be honest, archers were a little OP in actual Medieval warfare as well
I don't think the cap on cost to open a trade route is OP, because given the trade prices some routes could just never make it worthwhile or lock you out of trading because you can't save enough gold to open a route
It's not op because without it trade doesn't really work
But I kind of like that the barrier to trade stops every settlement becoming a trade center
are you talking about IGN's review or is it your review of Manor Lords?
Why do you say IGN don't understand the game when you agree with almost everything they say?
I completely forgot you could actually walk your guy around and couldn't believe how gorgeous my little town looked when I finally remembered I could walk around. I had accidentally created a place of bustling markets, busy main streets with blacksmiths tinkering away, quiet sleepy suburbs with people tending to their gardens and dingy dark back alleys you wouldn't want to go down at night. From the top down view I was just placing buildings in the most efficient way I could, but from the street view I'd built a small paradise. The game is simply beautiful.
So, regarding the bandit glitch. There's an option to turn off that initial arms deal when you build your first store house, and I personally prefer to play with it disabled as it feels a bit scummy to just have a bunch of weapons and shields magically appear in your store house. I do however play with reactive AI to avoid being demolished before I even make my first spear.
I did have one, what I believe to be a, bug in one of my saves when a bandit camp would endlessly spawn in the exact same place in my own starting region. I've read bandits stop spawning once all lands are owned, but these guys were literally constantly spawning in my starting region and eventually blew through so many of my militia that my blacksmith couldn't keep up and I eventually had my town burned down after the fourth spawn. It hasn't happened since, which is why I think it was a weird bug.
I think a training ground for militia would be cool. Maybe they aren't very skilled to begin with but if you make them train (which would reduce how much work they can do in normal life) they would become more efficient.
Historically every serf had to serve for a measure of time a year (in England it used to be 30 days), or pay up to be excused. Usually this meant guard duty, garrison, toll watch, patrol through the town, the baron's land or forest, serve the sheriff or the foresters in any way they needed... So some such policy would fit the bill, considering how much the dev cares about historical authenticity.
guys, it was just made by 1 guy,
just give him time, and understand him
The oversized vegetable plots are interesting, they are not as broken as they first appear. Yes you potentially have more food but if you make them too big the family living there spends all their time there instead of doing whatever job they were assigned. I went a little overboard one game and wondered why it was taking so long for anything to build only to discover that 2/3rd of my population was forever in their back yard.
I didn't know manor lords had that mode where you can actually walk around as a lord checking the village. That's something I've been dreaming to see in Civilization or most games that have that city building type of gameplay. I hope Manor lords is the beginning of something great!
10:10
if you go on the construction side you can go to ppl and then see, what they are doing right now and where they are. "waiting" or "guiding an ox" or so
Most of the time for me I can not place a plot bc there is a cut down log I cant see or supplies. Sometimes though its due to the terain being too uneaven. I a fix I have found for some of them is to build 4 roads around it then on the 4th click try different spots that still get the same shape you want.
3:45 I've built several large towns with many houses and hundreds of populations at this point - the ONLY time I've seen it say you can't build, is that you specifically dont have timber available (it could be that you 'have' enough but some are already reserved and taken to other projects to be used), OR one of the corners or sides overlap soemthing. That usually happens when A.) the plot sometimes goes over another smaller building when you are making an 'L' shape, and makes it a square that would be on top another building/plot, or B.) sometimes, particaularly around the ends of unconnected roads, the corners actually aren't straight and might be trying to overlap or go around the corner and extend too far, if that makes sense. I hope they add a way to hold Shift or something to dort of turn off the auto-connect feature when making plots, as sometimes it will not quite be as wide as I want before connecting to a point that will not work
I like your appreciation to little details and how you give credits to things that make this game such a pleasent experience.
Greetings from Poland! 🤗
I don't get it, you agreed with IGN entirely? Who is wrong, both of you?! Sounds like all very normal and reasonable takes on the game to me. Guess I got clickbaited lol
4:25
yes xD but not too big
in a new try i had the families, that were building and moving stuff around having the biggest fields, and they were soo long on these fields ^^
When u try to place down the houses and it won't let you, its because you don't have enough logs. You need to have ALL the materials needed before you can actually build anything. But a hint is, let's say u have enough logs for 4 buildings, and the zone you make is for 5. It will let you make t g e rectangle, but it will be in red. If u click on the minus button inside the rectangle, it will keep the same rectangle size but lower the number of buildings in it to 4. The rectangle turns white because now you have enough wood for 4 buildings.
if you hold tab it's really easy to see what each building is doing
I would have this game already if it was £20 instead of £35. It isnt finished and almost AAA price? Mental!
If you click on a building and then click on the icon of a villager you will go straight to a 3rd person view of that villager and see what they are doing and where! much better than following the lord
Building real cities, it should be houses, businesses, then on outskirts of towns/cities go factories etc, then farmland/farms.
I must have missed what IGN did wrong with their coverage.
you dont get weapons if you disable weapon gift from king, before starting new map
Its just in beta but, it's proceeding great and the dev is responding to suggestions, bugs reports(the Lamb bug) the dev quickly fixed the issue.
Use TAB to find buildings and see where your family members are working.
they should add training camps were you can make your army stronger at the cost of them having to quit their jobs to train
Make sense, it will require that you have good soldiers in your guard who can train them.
To be fair IGN doesn't understand everything. IGN will always be IGN just like Kotaku they are no different from Twitter mobs the difference was they got paid for their -reviews- opinion. 😂
The inability to place the lot may be due to the grade. Try building a granary or something in that location, and my assumption is correct, it will tell you that it is too steep.
I understand the hype but this game is nowhere close to eaely access. As it stands it could pass as a beta no more. Balance all over the place basic micromanagement componenets are missing. Some feature are not thoıgh through so it feela lusterluck to play it. I am not really enjoying that much from my playthough because how difficult to do certain tasks and bugs makes it even worse. I think he should have spend more time on closed beta. Now the game got out of the bag people gonna urge him to make updates rapidly.
Hello, I bought this game 3 days ago and have notched up 21 hours so far. My ideal game would be a cross between Banished and The Sims so this is pretty close! I am not really interested in the combat side of things yet (I said that about Stronghold too but ended up loving it especially the Geordie archers) so have been playing the prosperity game. I am so impressed by it, the historical accuracy is amazing (speaking as a 60 year old history fan). There are a lot of glitches and bugs but as everyone keeps pointing out it is still in Early Access so they are only to be expected. My main problem is in settling a new area, I am unable to place a new camp. I have checked out TH-cam videos and tried various different ways but still the camp will not be settled! It was quite disappointing as I had progressed to a large town with all industry and farming in place plus decent trade routes and a manor so was just needing to expand but can't. Any ideas anyone? xxx
I never had a gaming experience like that
I’ve played 30h already … must‘ve been years since I felt this way about a game
ah yeah hating on the big company because it's cool lol. they're the ones honest enough to give 7/10 to Starfield and brought immense rage on themselves.
play Manor Lords for 10 hours and you'll see their 7/10 is generous. if you're still not convinced, fire up Ostriv and Songs of Syx to see what really high quality indie games in the genre actually look like.
and i never had a animal bug or sth like that, either ^^
I think people are a bit too rabidly on the defence of manor lords. It's fantastic but definitely incomplete.
my bilders after sometime go missing, it will say i have 10 builders but only have 5 or so available
@UngaBungaBrain even if the work doesnt require using a ox ?
@@jaye6450do you know what ox does? (I know)
In one game i didnt get any weapons, dont know why.
If the game was done on the UNITY engine, it would run like crap.
IGN Who care about them
IGN doesn't understand any games tho
Journalists bad
And I am not even joking
Not cool for that clickbait man..
Resonant was not harsh but he's also not fully conversant with the game's features. Likewise, IGN's critic doesn't seem to have figured out much beyond the basics. The game is beautiful, graphically, and the game mechanisms are very good. It's not a fully fleshed-out game yet, though. Watch a few play-throughs, such as this ... th-cam.com/video/Vv3lgFzcu4o/w-d-xo.html ... and you'll get a better insight on the game.
Ive been playing this game longer than any other youtuber
way more legit compared to Total War content creators lol
Thumbs down. Jesus man, you going to talk about the IGN review, or are you just going to talk over it?
If you're gonna clip your stream, at make the start the fucking start...
The released EA version of Manor Lords is a tech demo, not a game.
I'm sure other devs will take the good parts of the tech in Manor Lords and use it to make great games, but as far as I can tell the dev keeps telling us we are "holding it wrong", so I doubt he will ever figure out how to make a great game, since he think the players is wrong, so he is not learning from the community.
Or maybe the community is wrong? You know. A guy who worked on it for 7 years may have a bit more insight than average Joe who took a cursory glance over 6 hours.
I love Manor Lords
Why do you wear rings you don't have to. I do not understand.
What sort of stupid question is that dude
why the fuck not? it's like saying, why do you have a spoiler when you don't have too. maybe because he likes the look?
@HigginsBiggins I think that comparison isn't good. If people tied spoilers to their heads, it would be a more appropriate comparison.
Who even watches IGN?
IGN who?
Manor Lords will be a good game when its finsihed in like 3 years, it has great immersion and graphics but once that wears off, Farthest Frontier is far superior in terms of supply chain gameplay and is a complete game, even though they are adding more, you dont find anything half finished or locked like you do in Manor Lords all the time.
I will buy an early access game... then moan that it's early access.
You should not be buying anything in early access. You don't understand software.
@@a5cent Im warning people not to expect a fully playable game, as many early access games DO have the full gameplay available. So you shouldnt be making arrogant comments, you dont understand reviews.
@@sonofsomerset1695
Funny how we've had very different experiences. I've purchased plenty of early access games, and not one of them was even remotely close to being a full game. Some where barely a game at all.
I'm saying you have expectations which are rarely fulfilled by an early access game. It's called early access precisely because they aren't finished and are often years away from being finished, just like manor lords. If you want a complete game, come back in 3 years.
The family system alone makes this game play like “moving truck simulator”
Its unrealistic, dumb, and should not have been created.
Husband dies in war, magically replaced at home. Father cuts down trees? No one else in the family can do anything else. Can’t cut firewood or planks. Those have to be done by 2 other families…
The game was too much hype.
B nice to be able to possess your villagers so you could take part in working or fighting a little like dungeon keeper back in the day
if IGN dislikes it means it's not woke. buy it.
7/10 lol IGN dislikes it. 7/10. Let that sink in. What didn't IGN like, wow Suicide Squad is a good game now and not woke?