The mistake wasn't playing Myriad Landscape, the mistake was casting Feather on turn 3 with no protection up when you were under no pressure and could easily have waited a turn.
I swear Tomer is awful at Magic most of the time Also playing Myriad landscape was still a punt, if he played a colored land instead he could have cast it on turn 3 with protection up
On this week's Commander Clash: Tomer talks some more smack on Feather while piloting her. Tomer also didn't get eliminated first for a change and Seth and Richard continue to run away from the rest of the pack. On a side note, I think Feather was intended to be not as specialized as Shu Yun and Zada. I don't think you want to go fully voltron with Feather but you do want to have token makers for Feather cause you did miss one possibly cute interaction with Feather. If you Path to Exile one of your tokens with Feather on the field, you can ramp and get Path back to your hand.
I think you want Feather as a control commander, It really pisses me off when every one just underestimate the Myriad Landscape in this game, it was a good play; you crack the Myriad and got to more lands, that you will need to react to your opponent plays. Then you can cast Feather with enough mana to cast spells to protect and gain value inmediatly , but for me I was thinking an aggro deck to put Feather really quick into game and "hope" for no aggression back from your opponents, that's just silly. I love the games and I really like Tommer, but some times I just don't understand some ideas.
@@ashra8281 I'm just playing her as a draw engine in a controlling mid-range deck. I am running the Dualcaster combo because it's synergistic and also wheel effects + Alms Collector, but keeping Feather on the table is surprisingly easy, getting her on the table is the hard part. You need like 5 mana and usually at least 4 colored mana to cast her and make it back to your turn with her.
Man all that trash talking Vince’s beard was hilarious. Someone who knows how should clip it and send it to him. Also discarding Sphinxs rev is a crime against humanity
PalPlays ngl, he’s a pretty poor sport. He has no qualms ruining it for everyone else but being shut down has him throwing a passive aggressive tantrum. Seth enjoys shutting others down but has class when it happens to him. I’m still not a fan of Crim. Tom would be such a better fit or like half a dozen other YTers like how they took Vince in.
Tomer: “I think I’m archenemy for some reason...” Also Tomer: *has been tutoring cards each turn for five rounds and presenting lethal to at least two other players*
I've been the Voltron/ guy with big creature that no one can deal with, and it's honestly the funniest thing in the world to me when the whole table is treating you like broadside canon and trying to convince you to not swing at them while also trying to get other people swung at.
After watching this i am 100% convinced we need a Game of Scoops playmat with one scoops sitting on a throne made of magic cards and the other scoops skulking around ready to betray the one
I feel like every time they said "That was an impressive Feather performance" or "Because Feather..." what they actually meant was "Because Sunforger..." Feather herself seemed to do comparatively very little in Tomer's hands. EDit: Also, Tomer's constant disparaging of Feather and Sunforger, whether objectively true or not, gets VERY old, VERY fast.
@@tomerabramovici32 I do. My specific issue with your deck is the focus on pump spells and no other payoffs. I don't agree with how one dimensional your deck ended up. There's no reason to be running that many bad combat tricks. If you wanted to be doing something more explosive you could be some kind of Chandra's ignition finish with spellgorger weird and the like. If you wanted to go full combo you could run a ton of mana rocks and paradox engine to never run out if fuel. If you don't want to go those easy routes there's all kinds of out there things you can do with feather that don't involve just giving her +3/+3 to attack in. You could focus on Heroic and get value from that package with cards like phalanx leader acting as another young pyromancer. You can use feather to recycle blink spells on etb creatures for huge value. Feather is an insane enabler. She's only as bad as the cards you play with her.
@@junkyardsoul3757 You're suggesting a bunch of win-more cards.They're bad takes. Heroic cards and Guttersnipes and Spellgorger Weirds are only good once you're drowning in spells, aka Feather is on the battlefield + she's protected + you're cantripping. If Feather is NOT on the battlefield these cards are worse than useless, they should've been cards that got you to the Winning position (Feather + protected + cantripping). And once you're winning, you absolutely do not need these cards to win the game. You win faster with Feather herself. And you can protect Feather from board wipes with single target protection, but protecting your win-more cards + Feather is much harder. I'm open to see your own list on Feather, but calling my version of Feather bad and then suggesting bad cards isn't convincing me.
Sigh... Guys, saying something is overrated and saying it's bad are two VERY different things. Like, they're not even in the same ballpark. (Tomer, I actually agree with all of your hot takes. I like that I'm not the only one who thinks those things XD)
may sound weird but I think finale of promise needs to be in every feather deck. whenever you cast on a card that does not target feather (like the enemy), if it gets countered or a card that is played before feather you can get them back super cheap once feather hits the field it will be on your turn so sorcery speed can be on the stack and be clutch also it is great
It has been said before but using "randomness" in a game is very underhanded as it may be random but they expect no retribution when using a shield of chance when they should just own up or not attack
Welcome to another episode of Hot Takes with Tomer! Today, he will rag on his favorite Guild, Boros. Fun fact, BOROS is also the major protagonist of One Punch Man's first season. Fun fact again, there is a magic artist with the last name Boros. Fun fact a third time, the reason Bolas attacked Ravnica was because people thought he was the leader of Boros.
Tomer you needed to either not play the colorless land on turn 1, or crack it on turn 3 and play feather on 4, either way playing her without leaving up sheltering light was a mistake
Yes!!! Finally someone said this common sense answer!! (at least for me hahaha) It's really obvious for me, it's not about Myriad Landscape being bad, it's about not doing either one of does options you point it out, and instead trying to beeing aggro and "control" at the same time. A contradiction in his decisions.
Feather is good, sure, but so much of the problem was three other decks, with three green and two white between them, being unable to destroy a single Sunforger.
CloudShift returns the card onto the battlefield as part of its resolution, meaning Feather would be back on the board when Merciless Eviction would resolve
It's because the resolution of cloudshift, it says that you can exile one creature you control and right away put it onto the battlefield under your control, that means that you blink your creature and then after the cloudshift resolves, the Merciless eviction happens. He needed something that says "exile it and then return it onto the battlefield at the beggining of your next end step" or something like that.
Seeing Tosimir i thought: Kari Zev, Minsc, Tosimir, Drizzt Do Urden and the new frog one, all of them create a legendary pet to fight for them. I am seeing here a commander clash theme (like pokemon in an way)
Well, I am bummed. I was incredibly exited to see Feather being played, but I really think that Tomer went with the wrong idea about how to build her. She is NOT Zada, at all, even though Zada could be good with her. She is not Shu-yun, who has payoff by going voltron (and is in blue, with a lot of card draw). I really think that feather is a Value Commander. Leaving 3 mana and casting every turn stuff like Bandage or Baldubian Rage (that is 3 extra cards each turn, and this case only without leaving any kind of protection), then you could pair this style with Young Pyromancer to generate tokens, Chandra's Ignition and Fell the Mighty to keep the battlefield as clean as posible and Guttersnipe, Chandra's Ignition again, electrostatic field and firebrand archer to damage the oponents life. Yes, she is a grindy commander, even in the voltron build, and that is ok. A friend of mine described her as "Storm, but instead of doing it on one turn, you do a little every turn", and i really think that sumarized her pretty well.Also, I understand that sunforger is a slow card, but, as seen in this chapter, is not overvalued, it lets you answer at instant speed with a card from your deck, giving you a lot of advantage to answer anything (if you prepared your deck with sunforger in mind, it even changes how you build your deck).I like the dinamic that you all have between yourselves, but i feel that every week is "Tomer has become archenemy, again, for reasons" and is getting a little tiresome. I hope that no one feels atacked by this words, Is just that I feel that Feather should had a lot more options that what we just saw, and is unfair to build her based on creatures that don't work like her at all. Good luck Tomer, I wish you gave Feather another chance, a better build and remember to add Long Road Home and otherworly journey next time.
So I agree on some points and disagree on others. Yes, she's basically Storm that is drawn out over multiple turns instead of one explosive turn. But that's exactly why the comparison to Zada is spot-on: Zada is Storm. You win with her on one turn. Feather is Zada, but a long, grindy version of her. And I disagree with some of those card choices. Removal is great. Fell the Mighty / Ignition is good. The little pingers like Guttersnipe are completely unnecessary. They're useless without Feather on the battlefield, and if Feather is on the battlefield + protected + you're drawing cards, you don't even need the pingers to win the game. I'll always cut them out of the deck to run more interaction / card draw / ramp / consistency in the deck to get to the Feather + protected + drawing state.
Sidenote after seth merciless evictioned, rich def should've cast the white command to nuke all artifacts and echantments. Would've killed sunforger, seths borderposts, gotten back his tithe, for the low cost of losing his well of lost dreams
When folks mumble like whatever Tomer said at the beginning when Crim said having a blast, should throw subtitles. Very frustrating to hear folks reacting to something we can't hear
Crim: hey don't kill mowu my hand is bad please 🙏
Table: ok we'll ignore it and kill feather
Also crim: wow no respect for the good boy 😡
Crim just runs his mouth off all the time. You can't trust anything he says...
The mistake wasn't playing Myriad Landscape, the mistake was casting Feather on turn 3 with no protection up when you were under no pressure and could easily have waited a turn.
I swear Tomer is awful at Magic most of the time
Also playing Myriad landscape was still a punt, if he played a colored land instead he could have cast it on turn 3 with protection up
People who own copies sunforger should ask Tomer to sign them.
Missed opportunity to name this episode MORE of the Spark. Very disappointed.
I thought that's what the title said, very disapointed XD
On this week's Commander Clash: Tomer talks some more smack on Feather while piloting her. Tomer also didn't get eliminated first for a change and Seth and Richard continue to run away from the rest of the pack.
On a side note, I think Feather was intended to be not as specialized as Shu Yun and Zada. I don't think you want to go fully voltron with Feather but you do want to have token makers for Feather cause you did miss one possibly cute interaction with Feather. If you Path to Exile one of your tokens with Feather on the field, you can ramp and get Path back to your hand.
I think you just wanna use her as a draw engine and run a combo deck, since if she dies you still want your deck to be able to do something
I think you want Feather as a control commander, It really pisses me off when every one just underestimate the Myriad Landscape in this game, it was a good play; you crack the Myriad and got to more lands, that you will need to react to your opponent plays. Then you can cast Feather with enough mana to cast spells to protect and gain value inmediatly , but for me I was thinking an aggro deck to put Feather really quick into game and "hope" for no aggression back from your opponents, that's just silly. I love the games and I really like Tommer, but some times I just don't understand some ideas.
feather with young pyromancer and path
@@ArXinity That would be awesome hahahaha
@@ashra8281 I'm just playing her as a draw engine in a controlling mid-range deck. I am running the Dualcaster combo because it's synergistic and also wheel effects + Alms Collector, but keeping Feather on the table is surprisingly easy, getting her on the table is the hard part. You need like 5 mana and usually at least 4 colored mana to cast her and make it back to your turn with her.
*Player pulls off stunning victories week after week*
Jesse Pinkman: He can't keep getting away with this!
What a super frustrating game to watch. Totally felt Crim's pain. Thank God for Richard. The good guys won in the end
Man all that trash talking Vince’s beard was hilarious. Someone who knows how should clip it and send it to him.
Also discarding Sphinxs rev is a crime against humanity
I think you mean....a Crim against humanity. I take my leave.
Crim gets a single card countered.
"Well I'm dead, F6!"
Crim gets a mean glare.
"Welp, that's it for me!"
Well he had no board and 0 cards in hand
@@MrMarclax It's not just this week.
PalPlays ngl, he’s a pretty poor sport. He has no qualms ruining it for everyone else but being shut down has him throwing a passive aggressive tantrum. Seth enjoys shutting others down but has class when it happens to him. I’m still not a fan of Crim. Tom would be such a better fit or like half a dozen other YTers like how they took Vince in.
@@ms.sysbit5511 he's just joking around
@@ms.sysbit5511 Remember that he is still new to commander. I'll be interested to see how he grows over the next few seasons.
This was an amazing episode. So many shenanigans all around! Alliances formed and broken in the blink of an eye!
3:30 see Seth’s list, Deuce of calamity is there ... “Here we go again, Seth gonna drop the Deuce once more”
"Looks photoshopped." Probably one of the best lines ever.
Shopped.
there should be a week where everyone nominates a commander for another player that they may not like. Crim should play feather
True good idea
Tomer: “I think I’m archenemy for some reason...”
Also Tomer: *has been tutoring cards each turn for five rounds and presenting lethal to at least two other players*
How strange 🤨
At the expense of 3 people, at least TH-cam had fun. Good job, Tomer. You're learning the ways of TH-cam.
I forgot Crim straight up called them errataing hounds and jackals into dogs
Tomer, by the time Richard made that punt, I had forgotten the misplay you had made 2 hrs prior.
But thanks for reminding me!
And once again Richard wins with some tribal nonsense
I've been the Voltron/ guy with big creature that no one can deal with, and it's honestly the funniest thing in the world to me when the whole table is treating you like broadside canon and trying to convince you to not swing at them while also trying to get other people swung at.
It's even funnier when the player that won turn 3 last game is shocked when you attack them for 20.
Crim is a great stay for Commander Clash, hope he stays around for a long time, funny commentary
Me too thanks
Mowu needs Llanowar Reborn, Oran-Rief the Vast Wood, and Mosswort Bridge
As a fan of Green decks, I am pleased with this episode.
After watching this i am 100% convinced we need a Game of Scoops playmat with one scoops sitting on a throne made of magic cards and the other scoops skulking around ready to betray the one
Tomer's deck really needed Magnetic Theft
Ah watching more Friday night magic after Friday night magic.
I was cracking up at the jackel pup conversation. XD
Poor Crim. Mowu was just trying to be a good boi!
Commander Replay needs to have a talk with Tomer lol
I feel like every time they said "That was an impressive Feather performance" or "Because Feather..." what they actually meant was "Because Sunforger..." Feather herself seemed to do comparatively very little in Tomer's hands.
EDit: Also, Tomer's constant disparaging of Feather and Sunforger, whether objectively true or not, gets VERY old, VERY fast.
Thank Christ the plane of Ravnica finally has a 5 color commander.
This is the pinnacle of krim, legendary spellskite.
For his sacrifice he gets feather as a tier 1 standard deck.
Just because you don't know how to build and play a boros deck doesn't make the cards bad, Tomer ;)
I mean seriously where was settle the wreckage
You think my version of Feather was bad?
@@tomerabramovici32 I do. My specific issue with your deck is the focus on pump spells and no other payoffs. I don't agree with how one dimensional your deck ended up. There's no reason to be running that many bad combat tricks. If you wanted to be doing something more explosive you could be some kind of Chandra's ignition finish with spellgorger weird and the like. If you wanted to go full combo you could run a ton of mana rocks and paradox engine to never run out if fuel. If you don't want to go those easy routes there's all kinds of out there things you can do with feather that don't involve just giving her +3/+3 to attack in. You could focus on Heroic and get value from that package with cards like phalanx leader acting as another young pyromancer. You can use feather to recycle blink spells on etb creatures for huge value. Feather is an insane enabler. She's only as bad as the cards you play with her.
@@tomerabramovici32 You also weren't running Arcbond.
@@junkyardsoul3757 You're suggesting a bunch of win-more cards.They're bad takes. Heroic cards and Guttersnipes and Spellgorger Weirds are only good once you're drowning in spells, aka Feather is on the battlefield + she's protected + you're cantripping. If Feather is NOT on the battlefield these cards are worse than useless, they should've been cards that got you to the Winning position (Feather + protected + cantripping). And once you're winning, you absolutely do not need these cards to win the game. You win faster with Feather herself. And you can protect Feather from board wipes with single target protection, but protecting your win-more cards + Feather is much harder.
I'm open to see your own list on Feather, but calling my version of Feather bad and then suggesting bad cards isn't convincing me.
i think feather would be a better blink commander than voltron spell slinging, can do some naaasty things i bet.
I recently finished building that kind of deck. Very fun :)
Sigh... Guys, saying something is overrated and saying it's bad are two VERY different things. Like, they're not even in the same ballpark. (Tomer, I actually agree with all of your hot takes. I like that I'm not the only one who thinks those things XD)
Just started going back through the old episodes i didn't watch and boy... If they only knew how often crim would say, hopefully i draw lands!!
Mowu should have had the partner keyword. Wizards missed the flavor
Nobody would pay 6 mana for a 3/3 with a bad tutor attached and a difficult to activate upside.
may sound weird but I think finale of promise needs to be in every feather deck. whenever you cast on a card that does not target feather (like the enemy), if it gets countered or a card that is played before feather you can get them back super cheap once feather hits the field it will be on your turn so sorcery speed can be on the stack and be clutch also it is great
Missed the chance to name it MOwO what's this?
It has been said before but using "randomness" in a game is very underhanded as it may be random but they expect no retribution when using a shield of chance when they should just own up or not attack
Yanggu and Mowu should have had partner...
Unecessary mechanic.
1:15:35 doesn't cloudshift make feather out of range of the exile or does it blink back in before it resolves?
When Cloudshift resolves, Feather is exiled and then immediately comes back. So it doesn't save her from a board wipe on the stack.
M0w0 what's this?
What did you bring across this cursed land.
delet this
You are doing the lords work
Yes
Welcome to another episode of Hot Takes with Tomer! Today, he will rag on his favorite Guild, Boros. Fun fact, BOROS is also the major protagonist of One Punch Man's first season. Fun fact again, there is a magic artist with the last name Boros. Fun fact a third time, the reason Bolas attacked Ravnica was because people thought he was the leader of Boros.
Boros is actually my second favorite guild after Izzet. I play a ton of Boros. But it's fun rustling the jimmies of Boros/Feather players.
@@tomerabramovici32 How could I forget your true love of drawing cards? It's my favorite TV romance.
So, all the Tomer trashing Sunforger comes basicaly from the fact that he doesn't know how to build a sunforger pack? Sounds about right.
Why didn't Tomer cast Fall of the Hammer at 1:56:00 ? Mentor would've grown and been able to kill Mowu.
Jackal Pub was a Hound in the original version.
Tomer why run Feather out when you can’t protect it? Just crack the landscape and set up.
Respect to Crim for seeing this game out.
Mowu on the thumbnail is so cute!
A victory worthy of the hero of the north, Ghost!
The politics were wild this clash!
woho! new commander clash! been waiting all week :D
Where are the others perspectives? I need to watch my wolf buddy's hand/draws
If you look at the top of the screen you can see they've edited in the players' hands
Andrew Hendricks You can see their hands, it’s MTGO so you either know what their cards do or you don’t switching to their perspective wouldn’t help
Tomer you needed to either not play the colorless land on turn 1, or crack it on turn 3 and play feather on 4, either way playing her without leaving up sheltering light was a mistake
Yes!!! Finally someone said this common sense answer!! (at least for me hahaha) It's really obvious for me, it's not about Myriad Landscape being bad, it's about not doing either one of does options you point it out, and instead trying to beeing aggro and "control" at the same time. A contradiction in his decisions.
Seth saved the day! I've almost stopped watching the video, while Seth countered that spell 😊
i and others in my group have paid for smothering tithe but only when we had the spare mana and when they did not already have 20+ treasure
3 people going down to six ^^ 10/10 entertainment achieved
Feather is good, sure, but so much of the problem was three other decks, with three green and two white between them, being unable to destroy a single Sunforger.
Richard, how are you gonna hold onto howl of the night pack and not slam that down! Parallel lives and howl would be gross
sun forger for magnetic theft and save yourself some mana cost
Why didn't tomer do cloud shift in response to Merciless eviction jw? Am I missing something?
Its an instant blink, not delayed blink (return at the end of turn etc) so merciless evic will also hit it if done that way.
CloudShift returns the card onto the battlefield as part of its resolution, meaning Feather would be back on the board when Merciless Eviction would resolve
Thank you everyone. Makes sense now
It's because the resolution of cloudshift, it says that you can exile one creature you control and right away put it onto the battlefield under your control, that means that you blink your creature and then after the cloudshift resolves, the Merciless eviction happens. He needed something that says "exile it and then return it onto the battlefield at the beggining of your next end step" or something like that.
This mowu list is almost identical to mine. Like 3 cards off. Forge of heroes, jan yangu, and asceticism are the only cards I don't run.
The reason why feather is better than zada is because it give card advantage and is more consistent. Zada is more explosive but fizzles fast
Zada gives you way more cards if you hit as it copies all the fether cantrips
Seeing Tosimir i thought: Kari Zev, Minsc, Tosimir, Drizzt Do Urden and the new frog one, all of them create a legendary pet to fight for them. I am seeing here a commander clash theme (like pokemon in an way)
2:01:06 Best part of the episode in my opinion! xD
i can't believe who won...
How... DARE Seth not play Panharmonicon
Tomers deck performed a lot better than it would have without the help of seth.
Season 6 Leader Board
Point structure is as follows: (+6 WINNER, +4 Second, +2 Third, +0 Fourth, +1 First Blood, +1 Archenemy).
In ties, all players split the total points of the places evenly.
Game 14:
Crim: 66 + 1 (+0 Fourth, +1 First Blood)
Richard: 61 + 6 (+6 WINNER)
Seth: 72 + 4 (+4 Second)
Tomer: 50 + 2 (+2 Third)
____________________________________________________
Final Scores:
Seth: 76
Crim: 67
Richard: 67
Tomer: 52
Now I remember why I didn't finish watching this video. Tomer was THAT kind of player.
There are exactly 2 green demons
Both rares from khans of tarkir
One is sultai and the other is golgari
Don't forget planar chaos, the recent commander sets, and the newer ones.
Of course Richards playing jank tribal again hahahha
For the record, I would’ve been VERY okay with no Feather on Commander Clash, but that’s just one guy!
Well, I am bummed. I was incredibly exited to see Feather being played, but I really think that Tomer went with the wrong idea about how to build her. She is NOT Zada, at all, even though Zada could be good with her. She is not Shu-yun, who has payoff by going voltron (and is in blue, with a lot of card draw). I really think that feather is a Value Commander. Leaving 3 mana and casting every turn stuff like Bandage or Baldubian Rage (that is 3 extra cards each turn, and this case only without leaving any kind of protection), then you could pair this style with Young Pyromancer to generate tokens, Chandra's Ignition and Fell the Mighty to keep the battlefield as clean as posible and Guttersnipe, Chandra's Ignition again, electrostatic field and firebrand archer to damage the oponents life. Yes, she is a grindy commander, even in the voltron build, and that is ok.
A friend of mine described her as "Storm, but instead of doing it on one turn, you do a little every turn", and i really think that sumarized her pretty well.Also, I understand that sunforger is a slow card, but, as seen in this chapter, is not overvalued, it lets you answer at instant speed with a card from your deck, giving you a lot of advantage to answer anything (if you prepared your deck with sunforger in mind, it even changes how you build your deck).I like the dinamic that you all have between yourselves, but i feel that every week is "Tomer has become archenemy, again, for reasons" and is getting a little tiresome.
I hope that no one feels atacked by this words, Is just that I feel that Feather should had a lot more options that what we just saw, and is unfair to build her based on creatures that don't work like her at all. Good luck Tomer, I wish you gave Feather another chance, a better build and remember to add Long Road Home and otherworly journey next time.
I have no idea how to format on this comments and english is not my first language, kindly ignore any grammar mistakes.
So I agree on some points and disagree on others. Yes, she's basically Storm that is drawn out over multiple turns instead of one explosive turn. But that's exactly why the comparison to Zada is spot-on: Zada is Storm. You win with her on one turn. Feather is Zada, but a long, grindy version of her.
And I disagree with some of those card choices. Removal is great. Fell the Mighty / Ignition is good. The little pingers like Guttersnipe are completely unnecessary. They're useless without Feather on the battlefield, and if Feather is on the battlefield + protected + you're drawing cards, you don't even need the pingers to win the game. I'll always cut them out of the deck to run more interaction / card draw / ramp / consistency in the deck to get to the Feather + protected + drawing state.
What about a etb deck for feather? I think it's very good with blink
It work very well with the grindy aspect of feather
Feather makes for real stressful games.
I play the Borderposts in myModern Restore balance deck xD
They are as good as a land drop
I'm playing Feather Im pumped to see what your gonna do with her
Anyone with a Vorinclex in their deck deserves to not pay Magic.
If the other players run Mana dorks and Mana Rocks it does nothing.
This was awesome.
Destroy the Sunforger!!
Sleep became a distant memory...
Sunforger is only actually good when you're reducing equip costs
It's still good as you're only paying 1 more in total to tutor your deck for whatever you feel like
I can't wait to see the comments Vince leaves after watch this lol
The Vince disrespect 😆
This game could have been so much shorter if Tomer didn't durtal so much.
RIP Vince
:(
Dear Tomer: No one wanted this... lol
No Tomik Tomer? I'm saddened.
Mana tithe is the best boi
Crim really got nobody else than himself to blame for falling out of the game.
Sidenote after seth merciless evictioned, rich def should've cast the white command to nuke all artifacts and echantments. Would've killed sunforger, seths borderposts, gotten back his tithe, for the low cost of losing his well of lost dreams
But Seth! Niv (Reborn) doesn't "draw" you cards!!! I'm disappointed :((((((
why on earth would anyone cast feather without the mana to protect it
When folks mumble like whatever Tomer said at the beginning when Crim said having a blast, should throw subtitles. Very frustrating to hear folks reacting to something we can't hear
Crim kinda whines every game lul
Swole-wu
MoWu oniichan
Crim needs to work on his politics lol
He never does and that's why we love him.
Needs more Rude Awakening