I've been modeling for over 6 years but I get my head so messed up because I am always thinking of what should be the best workflow in each senario. These types of videos really helped me to I guess look at everything from a more simple view and realize that I don't suck that much. I don't know about others but for me the hardest part is choosing the best workflow for each project. I mean should I go retopo, should I go hopscutter, can I get away with slighly worse shading that kind of stuff. Well I do specialize in hard surface modelling, mostly with hopscutter and many other addons, but I cannot get a job so I am searching for anything and being generalist requires a lot of knowledge and time management. Also mann those shapes that consist smooth flowly lines like cars and also if they contain very sharp corners are tricky to model. Would have loved to see more shapes like that in your series, well there was only the bishop, it's cut at the top... Man so far I found that in those cases (if the model wont be used in vfx, stretched, bent etc) it is best to start off with subd and then after I make all the nice flowy lines go in with hopscutter and bevels, with meshmachine ofc cuz it has some really useful things. And ofc if the model will be for vfx then retopo. I understand that your content is aimed towards more beginner and intermediate people but you are such a good teacher and in the future I would love to see some series "how to model this". In those series you would take some image as reference, talk about the purpose of the model and approach it with different workflows. Some you would do with tris, ngons, bevels. Some with subd, some with both methods. Some where it would require some subd and sculpting, etc. Anyway I hope you find this idea interesting. For the past few weeks i've been really thinking why so many people waste time while in fact they could save a lot of time by combining workflows. Love your vids, keep them up because who knows what will happen next. I even got 3+ years of industry experience and I can't find a job as 3d artist or graphic designer after I was laid off from my previous job.. I feel like im being negative but I would never recommend someone to do 3d as carrer. Only stable I guess way of success is to be good at marketing. Anyway stress is getting to me, even my message is a chaos.
sir how to remove the pie menu.... upon pressing the TAB button to switch between Object and Edit menu.... the pie menu appears.. which is a bit irritating for me.. Please suggest to get rid of this issue... Thanks in advance
Quad Vs Tri Which is Better, you said using quads it's better but in "sheckfab" there are too many objects in Tri, then why are people using tri faces? are there benefits too?
Bro could you make a video on how to texture a human model with actual pictures instead of painting like you did on your Udemy Course with the ogre. and another thing it kinda sucks that we worked on a mythical creature instead of a human, most game devs in 3d wanna know how to make an actual human not an ogre
Thank you for this chess series, it's a great addition to the donut tutorial as I learn how to use Blender
Best blender tutorials. Thank you!
Thank u for saying the shortcuts every time it helps alot
good way to study basics. thanks for tutorial (sorry for previous inconveniences)
Now to complete the series, pls give us a tutorial on making a fancy chessboard.
Thank you a lot for this playlist! I finished it just in a month and I feel I can make different things in blender.
I've been modeling for over 6 years but I get my head so messed up because I am always thinking of what should be the best workflow in each senario. These types of videos really helped me to I guess look at everything from a more simple view and realize that I don't suck that much. I don't know about others but for me the hardest part is choosing the best workflow for each project. I mean should I go retopo, should I go hopscutter, can I get away with slighly worse shading that kind of stuff. Well I do specialize in hard surface modelling, mostly with hopscutter and many other addons, but I cannot get a job so I am searching for anything and being generalist requires a lot of knowledge and time management. Also mann those shapes that consist smooth flowly lines like cars and also if they contain very sharp corners are tricky to model. Would have loved to see more shapes like that in your series, well there was only the bishop, it's cut at the top... Man so far I found that in those cases (if the model wont be used in vfx, stretched, bent etc) it is best to start off with subd and then after I make all the nice flowy lines go in with hopscutter and bevels, with meshmachine ofc cuz it has some really useful things. And ofc if the model will be for vfx then retopo.
I understand that your content is aimed towards more beginner and intermediate people but you are such a good teacher and in the future I would love to see some series "how to model this". In those series you would take some image as reference, talk about the purpose of the model and approach it with different workflows. Some you would do with tris, ngons, bevels. Some with subd, some with both methods. Some where it would require some subd and sculpting, etc.
Anyway I hope you find this idea interesting. For the past few weeks i've been really thinking why so many people waste time while in fact they could save a lot of time by combining workflows.
Love your vids, keep them up because who knows what will happen next. I even got 3+ years of industry experience and I can't find a job as 3d artist or graphic designer after I was laid off from my previous job.. I feel like im being negative but I would never recommend someone to do 3d as carrer. Only stable I guess way of success is to be good at marketing. Anyway stress is getting to me, even my message is a chaos.
@Transistor Jump Well it's possible but you really do need to go EXTRA mile
@@transistorjump919 Great motivation for people to learn 3d modelling. Thanks!
It's elegant tutorial. Thanks!
Very cool! I've never used the screw modifier before. Might have to experiment a little.
i like these short tutorials!
I have made all the pieces! yay!
Great job brother
Thank you for actively sharing tutorials!
It really helps newbie like me to learn more about modeling with Blender.
Very appreciate it!
Grant, I've been following your tutorials really closely, but I'm still not any better at Chess!
LOL The Queen reference photo is outlined in Orange. It took me a second to realize I didn't have it selected. 😂
Thanks.
The British always seem to produce the best queens
Can I make a video request? Pokemon? Harry Potter? Mario? Shrek?
Very cool vedeo. Where exactly I can download only chess pieces like 3d model, but not just image. Give the link, please. Thanks
I'll try and put that together
@@grabbitt Thanks
sir how to remove the pie menu.... upon pressing the TAB button to switch between Object and Edit menu.... the pie menu appears.. which is a bit irritating for me.. Please suggest to get rid of this issue... Thanks in advance
At what step do you get all the mesh ? I only have the silhouette of the piece ? thanks in advance.
applying the modifier
@@grabbitt ok thanks it workt
Quad Vs Tri Which is Better, you said using quads it's better but in "sheckfab" there are too many objects in Tri, then why are people using tri faces? are there benefits too?
see my video on the subject. search my channel for quads and tris
s after shift z so 3d cursor do without arrive the zenith
🤩🤩
Bro could you make a video on how to texture a human model with actual pictures instead of painting like you did on your Udemy Course with the ogre. and another thing it kinda sucks that we worked on a mythical creature instead of a human, most game devs in 3d wanna know how to make an actual human not an ogre