Get Good at Blender Low poly Metal Structures

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  • เผยแพร่เมื่อ 28 พ.ย. 2024
  • #blender3d #3dart #blender
    Get good at blender by working through simple challenges to improve your skill level and learn new skills along the way.
    This is about level 4/10
    In this video we make the metal support structure i had in my low poly wasteland scene.
    My Beginner Pack 3 courses ONLY $25(plus local taxes): www.gamedev.tv...
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    Get good at blender series: • Get Good @ Blender
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    #blender #modelling #b3d #gamedev #gamedevelopment #blendertutorial

ความคิดเห็น • 57

  • @robturpin
    @robturpin 28 วันที่ผ่านมา

    It's ridiculous, as a beginner, how much I can learn from just the first four minutes of this video. I would not, in a month of Sundays, thought of building it like this. Such a clean way of working.

  • @charmawow
    @charmawow ปีที่แล้ว +12

    I’ve been using Blender off and on for a couple of years now……looking at the way you constructed even this simple model, I think I need a few refresher toots!

  • @nyhuf
    @nyhuf ปีที่แล้ว +11

    Having just finished your wonderful course on Udemy, I can say that you can't help but dig into every detail and explain everything to your students, even in this free video.
    I really love the way you teach Grantt and made sure to share your course on different platforms with many details.
    Thank you Grantt!
    "Pause the video and have a go at that"

  • @marioaffonso
    @marioaffonso ปีที่แล้ว +4

    Thanks Grant, great video. The exercise of trying to create the item before following along is a good way to test your skills and get some practice in. The item was easy enough to accomplish in a reasonable amount of time, which I think was a key factor in me actually taking the challenge. I would love some more in this format but closer to an intermediate level challenge.

  • @joshhockey9
    @joshhockey9 ปีที่แล้ว +1

    Ideas for future episodes? How to be precise with measurements and placements of vertices, edges, faces, angles, and objects. It's a bit rare to find good training on using built in features and add-ons for that, and even when you do find it, it's usually pretty incomplete.
    It took a long time for me to learn that at 9:00 if I want to be precise, I don't have to copy the z and y location of the nearby verts. I can set snapping mode to vertex, hit G, Y, then hold control (shortcut for snapping without having to turn it on) and click on the top vertex. G, Z, hold control and click on the left vertex. Using A with snapping to mark vertices to place something in between them so you can, for example, put something in the middle of a face isn't mentioned often enough on youtube.
    Before finding the align tools add-on, I was spending a lot of time adding, then applying constraints just to move things around "quickly", align tools is much faster. It's advanced features can be really helpful too, the fit dimensions one saved me a ton of manual copy pasting.
    Something else that could really help is a guide on the patterns that come up over and over, when they're good to use, what they're called. For example E poles, N poles, and triangle fans.
    Your get good at blender series is a real blessing for us. I'm only as far in as the steampunk goggles episode, and I can honestly say it's shaved off a significant amount of time from the learning curve. How long? Well... It's impossible to say, but I can feel progress after every video, and model something like an acceptable backlit keyboard without mangling the mesh and having to start over repeatedly, and a fair bit faster too.
    Thank you.

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      Thanks for the feedback

  • @valenciasainz
    @valenciasainz 11 หลายเดือนก่อน +2

    *Auto Mirror* addon can be fixed easily with a shift + select feature. I hope they do it asap.

  • @paveltc
    @paveltc ปีที่แล้ว

    Thank you for making tutorial videos like this! They are very useful for learning parts of Blender that I haven't had a chance to use yet and also for reinforcing what I do already know.

  • @LawrenceAaronLuther
    @LawrenceAaronLuther ปีที่แล้ว

    for that duplicated metal part, if you just flipped the normals then the solidify would be going outwards, saving you from having to re-align the edges and saving you from counter-adjusting if you adjust the solidity amount.

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      Yes that's what I did in the video

  • @circle2867
    @circle2867 ปีที่แล้ว

    you can make that scaffold looking piece in seconds with the knife tool and skin modifier. youtube shorts blender tutorials are great

  • @bookle5829
    @bookle5829 ปีที่แล้ว

    That outliner

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      haha. I'd say its pretty plane and boring as outliners go

  • @damurlive
    @damurlive ปีที่แล้ว

    this is the reason i like gamedev tv instructor. The explanation is very good. i take unity course to learn unity, your youtube for my blender learning path. and now i take unreal course from gamedev tv as well.
    at 8:30 because the object is flat, i prefer to use G+X and G+Y with snapping vertex to move it precisely.

  • @NAU_csj2
    @NAU_csj2 ปีที่แล้ว

    Grant! You are the man. I especially liked the transform by pivot point part at about 5:45. I know at the beginning of your videos you challenge us to think about how to make the object but at the end I was thinking, "How else can I use this technique?" Maybe if there were additional challenges at the end that would be a great way to extend the process. Thanks again.

  • @RoseKindred
    @RoseKindred ปีที่แล้ว

    I was hoping you would do a video on these. These are what I am currently wanting to 3D print but not doing so well. After a few years still gotta improve the work flow, I just brute everything, and it shows.

  • @vizdotlife
    @vizdotlife ปีที่แล้ว

    Great tutorial as always. Before watching the solution, I ended up making some edge loops around the sides of the cube and then poking faces in the square parts of the box.

  • @arsdever8957
    @arsdever8957 ปีที่แล้ว

    Great tutorial. One note though. 7:15 Shift+N is not flip, but recalculate normals

  • @iamjmiley
    @iamjmiley ปีที่แล้ว

    Thanks for this video! It was basically a fun warmup to start the day.

  • @PudPuds
    @PudPuds ปีที่แล้ว

    I was almost frustrated making that structure with the wireframe modifier 🤧, thanks for the tutorial.

  • @frankb4793
    @frankb4793 ปีที่แล้ว

    Thank You Grant for another Great Tut!

  • @v1rtuo
    @v1rtuo ปีที่แล้ว

    My grant abbitt is to follow these great tutorials!

  • @hilallazrak
    @hilallazrak ปีที่แล้ว

    Thank you, your tutorials are always the best

  • @Vegan_Kebab_In_My_Hand
    @Vegan_Kebab_In_My_Hand 9 หลายเดือนก่อน

    Wow this is very efficient, thanks for the video, will try to recreate this on my own to get some practice going 🤗

  • @loopcuthero
    @loopcuthero 11 หลายเดือนก่อน

    MASTER'S TECHNIQUE!!!

  • @MartKart8
    @MartKart8 ปีที่แล้ว +1

    I find when I leave auto-save preferences on, is really bad, because if I get the Windows 10 Blue Screen with the unpleasant sad smiley face, all the things I changed are removed. So I click on save preferences everytime now.

  • @_TetKaneda
    @_TetKaneda ปีที่แล้ว

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

  • @julianwildauer
    @julianwildauer ปีที่แล้ว

    love youre tutorials♥

  • @michiahupshaw1780
    @michiahupshaw1780 ปีที่แล้ว

    Got a question. About the first 8ish minutes or so you make the steel support model. Would simply adding a cube, connecting the top left and bottom right verts then vise versa on all 4 side faces, then simply insecting and or completely deleting the now triangular shape faces not be a easier way to go about this?

  • @jwalden5109
    @jwalden5109 11 หลายเดือนก่อน

    How would you build a similar structure on a cylinder?

  • @TextoAmarillo
    @TextoAmarillo ปีที่แล้ว

    thanks

  • @commoddity8241
    @commoddity8241 ปีที่แล้ว +1

    These are gussets and beams

  • @haurg7418
    @haurg7418 ปีที่แล้ว +2

    Are those models part of a bundle right? How well do those bundles sell?

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      Do you mean the models. No they're not for sale at the moment.

    • @haurg7418
      @haurg7418 ปีที่แล้ว

      ​@@grabbitt I saw another video of yours so i assumed this was another modular asset pack you were selling somewhere and i was curious on if devs do actually buy those packs. I don't know why i called it "bundle" xD

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      @haurg7418 yes they do indeed.

  • @seankelly5318
    @seankelly5318 ปีที่แล้ว

    Hi Grant, this Q is not really related to this tutorial but,,,I'm having odd problems with booleans, some times they work fine but other times they fail to cut.
    I applied the scale and sometimes that fixes it but not always, is there something I'm missing?

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      theres a lot that can go wrong with booleans. possibly just a geometry issue

    • @seankelly5318
      @seankelly5318 ปีที่แล้ว

      Found the solution! And ironically it was another of your video's that gave the answer, flipping the normals of the cutter, then all was good. Cheers.

  • @vilosworld2377
    @vilosworld2377 ปีที่แล้ว +1

    Made it✌️

  • @bogumiwyrwa216
    @bogumiwyrwa216 7 หลายเดือนก่อน

    Hello,
    Do you have video where you show show to create all models?

    • @grabbitt
      @grabbitt  7 หลายเดือนก่อน

      Not for these particular models

  • @usa584
    @usa584 ปีที่แล้ว

    How to update Blender 3.3.1 version to 3.6?

  • @SolearGnG
    @SolearGnG ปีที่แล้ว

    Hey, Grant, can you make something on trim sheets please?

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      i have that on my list and really need to get around to that one :)

  • @walerynio6863
    @walerynio6863 ปีที่แล้ว

    Hi, I have a stupid question. As professional 3d artists, they create a broken model. for example: a broken chair, a broken barrel... Is it normal first and then fixed?

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      I'm afraid i dont understand the question

    • @Remm3d
      @Remm3d ปีที่แล้ว +1

      he means if someone is modelling an old strucure like an old damaged barrell, do they model the normal barell first and then damage it or break it or they model it keeping in mind it's damaged in the first place@@grabbitt

    • @grabbitt
      @grabbitt  ปีที่แล้ว +2

      I see. It really depends on how damaged the model is and the type of model. So there's no easy answer

    • @walerynio6863
      @walerynio6863 ปีที่แล้ว

      well thank you. It probably depends on several aspects
      @@grabbitt

    • @walerynio6863
      @walerynio6863 ปีที่แล้ว

      @@Remm3d Thanks

  • @Mrkareem-qe8jo
    @Mrkareem-qe8jo ปีที่แล้ว +1

    Can you do video low poly sword plz

  • @nic-ori
    @nic-ori ปีที่แล้ว +1

    👍

  • @TikiShootah
    @TikiShootah ปีที่แล้ว

    Get good at blender? Me? Get outta here. However watch blender tutorial? Yes plz 😅