Did Blender Just Change Animation Forever?

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • Right now, the first 500 people to use my link will get a one month free trial of Skillshare skl.sh/smeaf08241
    Blender 4.0 just released and with it comes some incredible changes for animation!
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ความคิดเห็น • 954

  • @Smeaf
    @Smeaf  9 หลายเดือนก่อน +118

    Right now, the first 500 people to use my link will get a one month free trial of Skillshare skl.sh/smeaf11231

    • @thementalistgames192
      @thementalistgames192 9 หลายเดือนก่อน +3

      Happy to have gotten that free month of Skillshare, I'll be sure to make great use of it to level up my 3d modelling game.

    • @losing_control1507
      @losing_control1507 9 หลายเดือนก่อน

      Finally, some good offer thanks for free month I'm looking forward to learning a lot of new things about blender

    • @thatcasual8
      @thatcasual8 9 หลายเดือนก่อน

      Thanks, Smeaf!

    • @wydua2049
      @wydua2049 9 หลายเดือนก่อน

      it won't accept my card bruh

    • @firecrotch920
      @firecrotch920 9 หลายเดือนก่อน

      You explained everything in a way that even people who never used Blender can understand and even get excited to try it out

  • @RedPianist
    @RedPianist 9 หลายเดือนก่อน +3417

    I really appreciate that MrBeast is generous enough to teach us about animation in so much detail! What can't this man do!

    • @3D___Geek
      @3D___Geek 9 หลายเดือนก่อน +61

      😂😂😂

    • @dotnetdevni
      @dotnetdevni 9 หลายเดือนก่อน +20

      its not mr beast

    • @Wouter4
      @Wouter4 9 หลายเดือนก่อน +247

      @@dotnetdevni 🤯🤯

    • @ForsakenAshley
      @ForsakenAshley 9 หลายเดือนก่อน +162

      @@dotnetdevni naah for real??

    • @Torm3ntoT3
      @Torm3ntoT3 9 หลายเดือนก่อน +75

      Now I can't unseen Smeaf as Mr. Beast...

  • @RiverHeights
    @RiverHeights 9 หลายเดือนก่อน +172

    When you're still a noob at Blender and nothing he's talking about makes sense still

    • @ly2
      @ly2 9 หลายเดือนก่อน +7

      Fax k sometimes have no idea what hes saying hut its still interesting to me

    • @UnderfundedScientist
      @UnderfundedScientist 9 หลายเดือนก่อน +3

      Sounds like you need to watch more of his tutorials

    • @RiverHeights
      @RiverHeights 9 หลายเดือนก่อน +3

      @@ly2Yeah, he's still one of my favorite Blender TH-camrs

    • @RiverHeights
      @RiverHeights 9 หลายเดือนก่อน +3

      @@UnderfundedScientist I do, but my laptop is not in great shape now, so I cannot use it at the moment. So I had to stop learning

    • @vincev4630
      @vincev4630 9 หลายเดือนก่อน +1

      To keep it simple, you can make a basic character movement and easily add another layer of bounciness, rigidity, fluidness, springy, your choice. The modes give you different experimental blending modes. It's layers from photoshop but for animation.

  • @zlobzor
    @zlobzor 9 หลายเดือนก่อน +397

    It's a bit of a stretch calling it a "new way of animating" seeing as animation layers is something Maya has had for a few years.
    However, I'm glad Blender is finally fixing it's animation workflow. This is fantastic news.
    Nice roundup of the bits n bobs. The other tools look really interesting.

    • @ChRW123
      @ChRW123 9 หลายเดือนก่อน +37

      Few years? They've been there since I started in the industry.

    • @Kraagzar
      @Kraagzar 9 หลายเดือนก่อน +20

      @@ChRW123That's what I was going to say. I only started a decade ago too touch Maya, but it already had layers.
      Is great that it finally comes to blender though. But for me the best is that we'll finally be able to add a key with one touch. I find it really annoying to press "I" and then choose what to key. I never work with Auto key either because I don't want to add keys when just trying to test a pose.

    • @JohnDoe-tt4fm
      @JohnDoe-tt4fm 9 หลายเดือนก่อน +2

      @@KraagzarYou can do that already, it's called Active Keyring Set.

    • @Kraagzar
      @Kraagzar 9 หลายเดือนก่อน +1

      @@JohnDoe-tt4fm I didn't know that particular feature. From what I see on the doc, you still have too configure sets for that right?
      In the conference they just said that pressing "I" will stop calling contextual menu and simply add a key. Did I misunderstood that point?
      In Maya you can just press S and it will key either all keys or only the selected properties. I'd love to animate more on blender, cause it's smooth, I like the modifiers and navigation controls, and let's be honest, it's free! but Maya is way more easier and straightforward fort animation in my opinion. Also animbot plug-in is crazy good, and I would definitely miss it on blender.

    • @s81n
      @s81n 9 หลายเดือนก่อน +4

      I was going to day, a lot of this stuff has been available in Modo for years.

  • @CuteC3
    @CuteC3 9 หลายเดือนก่อน +271

    Are these layers like the 'peg layer' equivalent in ToonBoom or the Symbol system in Flash? Either way, it sounds very exciting.

    • @zlobzor
      @zlobzor 9 หลายเดือนก่อน +44

      They are the equivalant of layers in the dreaded evil Maya by the sounds of it.
      They are cool, but it's not a "completly new way of animating". It's Blender implementing an already developed system.
      HOWEVER, it is fabulous news, and I'm very glad it's being worked on!

    • @skapaloka222
      @skapaloka222 9 หลายเดือนก่อน

      @@zlobzorIt’s “free open-source software competes with corporate industry standard”, which is very, verey cool imo :)))

    • @K150arts
      @K150arts 9 หลายเดือนก่อน +1

      kinda what i thought immediately as well

    • @JSSMVCJR2.1
      @JSSMVCJR2.1 9 หลายเดือนก่อน

      @@zlobzor "Dreaded Evil Maya"
      FOSS purist I see? Or is there a personal beef you have?

  • @litojadormeo3201
    @litojadormeo3201 9 หลายเดือนก่อน +25

    As far as my knowledge goes, Motion Builder have animation layers since like in 2006, Then maya started adapting it like 2009 . Animation Layers have been in the industry for a long time and its really useful. Good to know Blender is utilizing them.

  • @LukeFlavel
    @LukeFlavel 9 หลายเดือนก่อน +127

    I always appreciate the smooth editing you implement to make these videos as readable as possible. The effort doesn't go unnoticed

    • @Smeaf
      @Smeaf  9 หลายเดือนก่อน +11

      This is a lovely comment.
      Thank you🙂

  • @MickHeureux
    @MickHeureux 9 หลายเดือนก่อน +180

    They are mainly catching up with the rest of the industry standard.
    Which is good because animators are one of the biggest piece of a production and right now, animating in Blender was.. let's say 'frustrating' to stay polite

    • @RobertFletcherOBE
      @RobertFletcherOBE 9 หลายเดือนก่อน +16

      a big issue is a lack of cross pollination, when you never care to look at how much better something can be you never grow. I'm really glad that the foundation don't take this approach.
      The open movies have been a fantastic tool for improving blender, and having more seasoned people entering the community has given great insights into areas for improvement.

    • @BenjaminAlternate
      @BenjaminAlternate 9 หลายเดือนก่อน +5

      that was like.... back in 2.7 and before

    • @ProjectAtlasmodling
      @ProjectAtlasmodling 9 หลายเดือนก่อน

      geting tools while impoving on the concept at the same time, if brought to furishin this will be better than Maya animation layers by a long shot.
      all maya realy has going for it is the graph editer, its dope sheet is garbage and realistcly dosent exist. while blender's dope sheet is light years ahead.
      so if we get the layers while keeping the power of the NLA and blender's dope sheet in additon to having a better graph editer we have the potental to dethron maya by vurtue of having better tools

    • @JSSMVCJR2.1
      @JSSMVCJR2.1 9 หลายเดือนก่อน +1

      @@ProjectAtlasmodling It's "Dethrone", with E, and "Virtue", with I instead of U.

    • @buda3d2007
      @buda3d2007 9 หลายเดือนก่อน +1

      @@ProjectAtlasmodling Editing files in Maya using a text editor is not to be overlooked, as the man hours this saved with batch edit changes to file specfics done via text cannot be overlooked, at scale this is a must.

  • @MrSonicTeam
    @MrSonicTeam 9 หลายเดือนก่อน +137

    NLA editor is kind of an animation layer system in its infancy
    I really hope and wish that animation layers do get introduced because it does become such a pain trying to work with the NLA editor without the urge of breaking something

    • @shlokbhakta2893
      @shlokbhakta2893 9 หลายเดือนก่อน +15

      There is an awesome addon that does this, I think it’s called animation layers on blender market and I use it a lot lol

    • @MrSonicTeam
      @MrSonicTeam 9 หลายเดือนก่อน

      @@shlokbhakta2893 paywall'd :D

    • @ComixProductions
      @ComixProductions 9 หลายเดือนก่อน

      Oh hey zaq didn't think I would see you here

    • @MrSonicTeam
      @MrSonicTeam 9 หลายเดือนก่อน +1

      @@ComixProductions dude. If I tried, I'd be everywhere

    • @ComixProductions
      @ComixProductions 9 หลายเดือนก่อน

      @@MrSonicTeam LOL

  • @ChernobylComedyAndWings
    @ChernobylComedyAndWings 8 หลายเดือนก่อน +4

    Sat here in my room, and yelled "Oh my F-ing God can you get to the F-ing point." just thought I should share this.

  • @JoshRobertsonArt
    @JoshRobertsonArt 9 หลายเดือนก่อน +150

    The animation layer system in Blender is not a new thing as a whole. Maya has had Animation Layers that does everything you describe for years now. Just so you are aware that this is not a new "inventive" thing that is going to change 3D forever. Blender finally getting it is cool, as well as the new features that just came out in 4.0.

    • @jefflhama
      @jefflhama 9 หลายเดือนก่อน +23

      sometimes people lost good sense about blender updates. I'm a blender head myself, but since the intro of geonodes , reading through wars inside the development cycle in releation to advanced users(the people who does addons and even branches) trying to sugest a thing or aanother, I'm more and more convinced about some devs refusing to look to other tools for reference

    • @ravanin
      @ravanin 9 หลายเดือนก่อน

      care to elaborate

    • @JoshRobertsonArt
      @JoshRobertsonArt 9 หลายเดือนก่อน +18

      @@ravanin You mean elaborate on my comment? In Smeaf's video, he builds up that Animations Layers are "going to change how animation is done completely" and eludes to the fact that it's never been done before. When it's just new in Blender. Cool (I'm being honest). But Animation Layers are not a new concept at all. Maya already has Animation Layers that does everything Smeaf describes, and has done it for years. I should know. I work in TV/Film/Games and teach 3D animation and had it as lessons for many years now.

    • @ravanin
      @ravanin 9 หลายเดือนก่อน +2

      @@JoshRobertsonArt I was responding to the other guy and his dev wars comment. I actually use the animation layers addon on blender.

    • @JoshRobertsonArt
      @JoshRobertsonArt 9 หลายเดือนก่อน +1

      @@ravanin Oh cool, that makes sense.

  • @OhlsonAnimation
    @OhlsonAnimation 9 หลายเดือนก่อน +44

    Great video! I am by no means against Blender. I use it on a daily basis in my workflow, -just not for animation... I have to point out though, that none of these features are game changing for animation -for the simple reason that we have literally used all of these for many many years in the industry. The correct message of the video would be that they are finally coming to Blender. Which is amazing! They are either already built into Maya, as plugins, or you simply create your own setups and tools that allow this type of workflow when/if you feel the need to.

  • @athernandez666
    @athernandez666 9 หลายเดือนก่อน +69

    That dream of animating a short film is getting closer to becoming a reality.

    • @interactiveontariobuilding9196
      @interactiveontariobuilding9196 9 หลายเดือนก่อน +11

      just get started!

    • @wippok42
      @wippok42 9 หลายเดือนก่อน +8

      Yes don't put it off! I made my first 2d one last summer, its not perfect but nobody begins perfectly so it's best to start learning sooner imo.

    • @eucharistenjoyer
      @eucharistenjoyer 9 หลายเดือนก่อน +7

      There's no such thing as waiting for the perfect tools, that time ain't gonna come. Start now.

    • @ChRW123
      @ChRW123 9 หลายเดือนก่อน +14

      The new tools add complexity and open opportunities when working on advanced stuff. The base stays the same. Don't wait for the tool to make your film. Just do it. Fail. Do another. And keep moving.

    • @Sonario648
      @Sonario648 9 หลายเดือนก่อน

      Source Filmmaker: Been doing that since 2012.

  • @junechevalier
    @junechevalier 9 หลายเดือนก่อน +13

    Not to be mean, but I feel like people who put up titles like "Blender changes animation" are more likely to have never played around with other 3D softwares. Those other DCC programs have these features, and that's why they're industry standard. It's nice that Blender get these features now, but it's not changing animation. Not yet, at least.

    • @glvbukz897
      @glvbukz897 9 หลายเดือนก่อน +1

      Context within the video tell me he means changes for the blender community.

    • @junechevalier
      @junechevalier 9 หลายเดือนก่อน

      @@glvbukz897 But the title and thumbnail tho

    • @kenonerboy
      @kenonerboy 4 หลายเดือนก่อน

      It already had this since 2.5

  • @kl-vt5ko
    @kl-vt5ko 9 หลายเดือนก่อน +5

    I hate to be THAT guy, but the reason why Maya is considered to be the go-to for animation is because these features have already been implemented in a neat and concise way for years. Animation layers, being able to swap between takes, almost all of the features demonstrated already exist. The only ones that I haven't seen in Maya are the filters you can put over the top of animation.
    I am very excited to see tools being developed that don't cost $20 a month though!

  • @JordanWilliams-vh6em
    @JordanWilliams-vh6em 9 หลายเดือนก่อน +9

    Part of my body died when he showed all of those key frames.

  • @MR.Fazbear-1987
    @MR.Fazbear-1987 9 หลายเดือนก่อน +5

    2:22 Why does Smeaf's hand get caught in some kind of mask?

    • @INFINITYSTUDIOS
      @INFINITYSTUDIOS 9 หลายเดือนก่อน +2

      yea noticed it ... replaced with old props i guess... may be he mode the YT play button

  • @adamkovarik
    @adamkovarik 9 หลายเดือนก่อน +54

    It's exciting to see Blender finally getting some of the Maya features

    • @thirdeyenz
      @thirdeyenz 9 หลายเดือนก่อน +3

      And from 3DS Max.

    • @lonelylama5222
      @lonelylama5222 8 หลายเดือนก่อน +1

      @@artdesign-e1sWell at least Blender doesn’t cost more than your entire apartment while still doing a lot of things better than Maya 😂

    • @Drakkira
      @Drakkira 8 หลายเดือนก่อน +4

      ​@@lonelylama5222Spoken like someone who's never even tried Maya and is just resorting to tribalism/my team better bs.

  • @KaitheArtGuy
    @KaitheArtGuy 9 หลายเดือนก่อน +155

    Personally been a Blender user for 5 years now, I've been keeping at it knowing that one day it would eventually rival Maya and Zbrush even though animation professors tell you it never will. Well, it surpassed Zbrush years ago, and now it looks like Maya is gonna run for it's money too! Glad to be a part of this community!

    • @milo20060
      @milo20060 9 หลายเดือนก่อน +71

      Surpassed Maya. But ZBrush is still superior when it comes to sculpting.

    • @KaitheArtGuy
      @KaitheArtGuy 9 หลายเดือนก่อน +1

      Depends on if you have custom brushes or plugins@@milo20060 Blender's UIX is VASTLY easier to understand for newcomers, and with a $10 retopo plugin and some custom brushes I made, I can get the same result from blender as from Zbrush. Plus, only being $10 in the hole is a LOT easier on my rent than the $40 per MONTH Zbrush is charging.

    • @Hamadochi
      @Hamadochi 9 หลายเดือนก่อน +53

      How did it surpassed zbrush? Zbrush only usecase is sculpting and it can handle way higher vert count then blender, offers more tools and usually is unbeaten when it comes to quality of ur sculpts

    • @kylestyle2202
      @kylestyle2202 9 หลายเดือนก่อน +1

      *get a run for it's money

    • @hound_of_justice
      @hound_of_justice 9 หลายเดือนก่อน +25

      Surpassed nothing! Maya and ZBrush rule over Blender in their fields

  • @Nether2342
    @Nether2342 9 หลายเดือนก่อน +26

    Maya added layered animation, and layered rigs in 2009. It's a little disingenous to call blender adding the same features 14 years later "changing animation".

    • @JSSMVCJR2.1
      @JSSMVCJR2.1 9 หลายเดือนก่อน +1

      That's how the Algorithm forces you to work. I guess.

    • @ZZWWYZ
      @ZZWWYZ 9 หลายเดือนก่อน +7

      I can always rely on comments to get the key hype point and skip watching the video altogether

    • @JSSMVCJR2.1
      @JSSMVCJR2.1 9 หลายเดือนก่อน

      @@ZZWWYZ Firefox with autoplay disabled, eh?

  • @yes3714
    @yes3714 9 หลายเดือนก่อน +4

    I honestly had to stand up and begin pacing around my room when you revealed the animation layers. Thanks for these blender news updates, i would’ve never known

  • @lizardy2867
    @lizardy2867 9 หลายเดือนก่อน +3

    The layers workflow is so much better, it finally places blender into the same level of access as most other image editors. Traditionally, animation editors have been in their own echelon of difficulty to master. Now, we can bridge that gap.

  • @PeakOfHumor
    @PeakOfHumor 9 หลายเดือนก่อน +2

    I just started animating few days ago and I feel like I started at the right time.

  • @onelaststop
    @onelaststop 9 หลายเดือนก่อน +19

    Blender is catching up to Maya 2012. Exciting stuff!

    • @_waggers
      @_waggers 5 หลายเดือนก่อน

      lmao

  • @demeterdzadik
    @demeterdzadik 9 หลายเดือนก่อน +5

    Hey there! Your video made rounds among the anim dev team, it's great that you're so good at creating some hype for all this ongoing development, we really appreciate it! If you could use your amazing salesmanship to gently nudge some viewers towards signing up for the dev fund, I think that would be even more greatly appreciated! :D
    Also, many compliments to the editing and visuals on this video, really really top notch.

  • @Biru_to
    @Biru_to 9 หลายเดือนก่อน +4

    Blender changed animation forever, by adding features that have been in Maya, Max, MotionBuilder for decades? 🤔

  • @Joviex
    @Joviex 9 หลายเดือนก่อน +2

    I literally animate for a living at such places as Nickelodeon and Disney.
    Zero of any of these tools are new or change anything that we're doing for the last 25 years

  • @infinnite4938
    @infinnite4938 9 หลายเดือนก่อน +27

    my level of blending is not enough to comprehend just how good the things you are saying, but I feel a sense of excitement making me look forward to keep learning! thanks for these wholesome, informative videos bro! :D 🥰😇 (would love to see a long, uncut video just about the graph editor, full-in-depth, from beginner to your advanced++ level )😅😊

  • @ismailAlkhateeb
    @ismailAlkhateeb 9 หลายเดือนก่อน +1

    Are you series?!!! smoothing animation curves and animation layers .... that is what will change the animation industry forever?? this is our daily life routine in Maya/Max/C4D for decades, dude.

  • @OKevinO494
    @OKevinO494 9 หลายเดือนก่อน +4

    I think the "true" new way of animating would be an in-viewport curve editing tool where you could essentially make changes to keyframe positioning and curvature in 3D view. Imagine the existing "Motions Path" tool that enables us to see a bones path except you can select keyframes in the viewport, move it around, scale and rotate it to alter curvature and pacing. I've always wanted something like this and I believe this would make animating so much easier but I haven't been able to find anything that functions somewhat well. If blender could introduce such a tool as a built-in feature that would be a game changer!

    • @OhlsonAnimation
      @OhlsonAnimation 9 หลายเดือนก่อน +1

      You can do that in Maya if you prefer that type of workflow :) I did it a few times on a project back in 2016 - 2017.

    • @OKevinO494
      @OKevinO494 9 หลายเดือนก่อน

      @@OhlsonAnimation yeah but it always comes down to the pricing issue haha

  • @phoenix2gaming346
    @phoenix2gaming346 9 หลายเดือนก่อน +3

    Pls doesn't say anything overrated for blender. I also use blender and maya and c4d. Its doesn't change anything else in the industry. Pls 🙏

  • @CptCanondorf
    @CptCanondorf 9 หลายเดือนก่อน +1

    4:32 Belle! I love that dog

  • @thirdeyenz
    @thirdeyenz 9 หลายเดือนก่อน +5

    2:30 That literally never happens. You have complete control over what curves you want to work with and if I saw an animator working with curves like that I'd question their sanity. If you need to scale or move that many keys you'd do it in the dopesheet. Also layers are not new to animation, they've been in Maya and Max for years and years. Blender is playing catch up. I wish they would spend more time improving their constraints.

    • @animaterob
      @animaterob 9 หลายเดือนก่อน +2

      Yep. Making it seem harder than it really is.There's a lot of strawman arguments here. Pro animators get paid for a reason.

  • @GaryParris
    @GaryParris 9 หลายเดือนก่อน +2

    yeah i saw that presentation, Sybren is awesome, good to see you cover it. i hope more Devs and animators talk about it. Blender is awesome as is the community, we need more financial backing for Blender considering how many people use it, even a small donation each month from more we can afford to give will see the project grow! keep up the great work

  • @Axiassart
    @Axiassart 9 หลายเดือนก่อน +4

    Personally I’m more into maya for animation first because of the stacked view in the graph editor, how easy it is to have the rig look textured not rendered, using the middle button for most changes, free character picker add on

  • @smol.TomatenSuppe
    @smol.TomatenSuppe 8 หลายเดือนก่อน +1

    i got into blender and animation 2 month ago. and before that i imagined animating would work like this 9:06 and tbh i was confuzed until exactly now. i didn't understand why i had to animate the way im animating and why everything is so clusterfucked. i was sure i did everything immensely wrong and complicated. i just couldn't wrap my hed around why animating is not like i imagined it to be. with layers and stuff

  • @jascrandom9855
    @jascrandom9855 9 หลายเดือนก่อน +13

    To my understanding, Layered animation is what Maya has been doing for years. It's what made it popular for character animation. There already is a paid Addon for Blender called Animation Layers.
    Anyway, I wish Blender would have AI-assisted animation like Cascadeur. Then it would truly revolutionize animation.

    • @joywritr
      @joywritr 9 หลายเดือนก่อน

      Yeah, even DAZ Studio can use layered animation with the aniMate2 plugin. It can be unstable at times and doesn't have a ton of features, but it's decent. Cascadeur is really doing impressive things that I'm not seeing elsewhere.

  • @99seaweed
    @99seaweed 9 หลายเดือนก่อน +1

    man... these music snippets playing along with the video... I don't know who's selecting them, but I like them. So, thank you. It's definitely distracting from the video though.

  • @AutodidactAnimotions
    @AutodidactAnimotions 9 หลายเดือนก่อน +3

    “Did Blender just change animation forever?….NOPE
    The fact that we have to wait until 2025 before they implement the powerful animation layer system that I already get from using Tal Hershko’s addon is very disappointing.
    Also unless you have the great Auto rig pro addon for blender you have no general purpose retargetter like I have in Maya or even Reallusion Iclone

    • @kenonerboy
      @kenonerboy 4 หลายเดือนก่อน +1

      U could already do this in blender, it used the nla editor and so does his addon

  • @J3R3MI6
    @J3R3MI6 9 หลายเดือนก่อน +1

    The DK64 music (Jungle Japes) just made me like this video 10x more.

  • @DerekElliott
    @DerekElliott 9 หลายเดือนก่อน +4

    GREAT video thanks for keeping me updated. Super excited for the layered animations! Also what a lovely surprise Skillshare shoutout!

    • @Smeaf
      @Smeaf  9 หลายเดือนก่อน

      Thanks man!
      Gotta let the people know about your premium stuff, it's too good!

  • @happilyeveralien
    @happilyeveralien 7 หลายเดือนก่อน

    It’s amazing that these features are available to all now, and not only those who can afford Maya.

  • @Dr.W.Krueger
    @Dr.W.Krueger 9 หลายเดือนก่อน +7

    Nice. Just another decade and blender is where Maya was in 2010. 👍

    • @amigarulez
      @amigarulez 9 หลายเดือนก่อน +2

      Or more. They dont have working UV tools still, you know. Its almost 2024.

  • @NotLerro
    @NotLerro 9 หลายเดือนก่อน +1

    as someone that doesnt know much at all about 3D animations and stuff, I'm surprised all those things weren't already standard in 2023.

  • @zurasaur
    @zurasaur 9 หลายเดือนก่อน +7

    I hope this update comes sooner than 2 years! 😭 The nla editor is terrible. I use the animation layers addon that already does exactly as you’re describing. The addon does clever nla editor things for you in the background, but no doubt it would be better if blender was built for it by default because the add-on is expensive and there can be bugs due to changes to blender’s code with new releases

  • @robertmartinu8803
    @robertmartinu8803 9 หลายเดือนก่อน +1

    Reminds me of Softimage XSI, back in the early 2000s - let's hope it works as well as it's ancestor!

  • @cecylia8636
    @cecylia8636 9 หลายเดือนก่อน +3

    I've been working with the NLA editor for the past year while working on a tv series and I actually love the idea of it, as I since then started working with It on other projects. For example, now I break down my body movements and the face animation and it keeps things neat and organized. The NLA layers sure has some limits (why on gods will cant I preview all layers at once when working on a bottom layer??) so I am soooo looking forward for the new update!!!

    • @3d-illusions
      @3d-illusions 9 หลายเดือนก่อน

      You can, there’s an option in the menu. Think it’s shift tab instead of just tab (not at the pc)

    • @cecylia8636
      @cecylia8636 9 หลายเดือนก่อน +1

      @@3d-illusions well, it isolates the strip, so you can see just what's happening on the strip without muting the strips below. I just want to edit one strip that's like in the middle of the strips but I also can see how it affects the strips above lol, if you know what I mean

    • @3d-illusions
      @3d-illusions 9 หลายเดือนก่อน

      @@cecylia8636 you can already do that by selecting the strip and pressing shift tab. It's the 3 options at the bottom of the strip menu (edit stashed, and tweak full/below)

  • @transcendtient
    @transcendtient 9 หลายเดือนก่อน +2

    The last change is great. I'm a novice and I hated the system for animation. It seemed like I never knew which workspace to be in or even where my animations went.

  • @stephanyjablonofsky9749
    @stephanyjablonofsky9749 9 หลายเดือนก่อน +3

    So..... Blender just did what all other 3D animation programs already had for like... 10 years?? That didnt change anything heheheheh

    • @mikemojados4402
      @mikemojados4402 6 หลายเดือนก่อน

      those other isn't free 🤣 now that production houses want it for free

  • @stubbyninja_
    @stubbyninja_ 9 หลายเดือนก่อน +1

    Dude, all Wii sound effects were absolutely taking me back

  • @MichaelFiguresItOut
    @MichaelFiguresItOut 9 หลายเดือนก่อน +6

    I don't even use blender but watched the whole video. Great pacing, explanations and amazing editing. Tons of scene changes but it keeps interest without being too jumpy or distracting. Well done! Definitely going to check out more of your work.

    • @FPChris
      @FPChris 9 หลายเดือนก่อน +1

      Lost me at sikillshare ad.

  • @b2gills
    @b2gills 8 หลายเดือนก่อน +1

    Anyone else notice that the TH-cam Play button in the background is actually in the foreground? (Meaning it was composited in, poorly.)

  • @muscle__rr
    @muscle__rr 9 หลายเดือนก่อน +4

    Why is there no credit to your video editor ! He/she deserves some recognition man

    • @infinnite4938
      @infinnite4938 9 หลายเดือนก่อน +1

      i think he IS his own editor lol ;)

    • @muscle__rr
      @muscle__rr 9 หลายเดือนก่อน

      @@infinnite4938 NO WAY !!! 🤯
      I hope he clarifies it

    • @Smeaf
      @Smeaf  9 หลายเดือนก่อน +2

      I just tell my dog to do it.

    • @muscle__rr
      @muscle__rr 9 หลายเดือนก่อน

      @@Smeaf bruh 😭

    • @Smeaf
      @Smeaf  9 หลายเดือนก่อน

      @@muscle__rr (I am the dog)💀

  • @jno7
    @jno7 9 หลายเดือนก่อน +1

    I think I'm on some kind of watchlist after researching "Bone Collections"

  • @Cain-x
    @Cain-x 9 หลายเดือนก่อน +5

    Regarding bones and the related stuff like IK, rigging, etc... Blender should take a playbook from DAZ Studio. Blender slowly has with things like auto-IK and asset/pose library... but I dare say it is MUCH easier to start and prototype an animation in DAZ versus Blender. DAZ pretty much forgoes rigging and has an interesting auto IK implementation & tools to give you a passable starting animation/pose. Another tool Blender I wish it had from DAZ is called Puppeteer - which is mouse controlled animation over a graph of poses.

    • @AutodidactAnimotions
      @AutodidactAnimotions 9 หลายเดือนก่อน +4

      Daz studio does not even have a proper IK/FK foot/floor contact solver
      Daz depends entirely on canned mocap
      sold in the daz store.
      try hand animating a Daz character simply squatting low to pick up an object from the ground and keeping his feet solidly planted.

    • @jeremybaker5205
      @jeremybaker5205 9 หลายเดือนก่อน +2

      @@AutodidactAnimotions never in my wildest day have I ever heard someone say Blender should be more like Daz.

  • @nightthemoon8481
    @nightthemoon8481 9 หลายเดือนก่อน +1

    people don't realize that one of the reasons blender is this big is that literally all of these features have already existed in the form of addons

  • @mil3k
    @mil3k 8 หลายเดือนก่อน +8

    Skill Share is a scam.

  • @F96-t6s
    @F96-t6s 9 หลายเดือนก่อน +1

    Sounds a bit like the Macromedia Flash timeline, where objects (on the timeline) can have their own (internal) timeline and objects within it also have their own (internal) timeline as well. What I liked a lot about The Macromedia system was the fact that every object can loop their timeline or be ActionScript (JS) controlled (Python in Blender's case), while their parents can have a completely different motion (keyframes/graph) or script control (Python) -- but this time, in Blender 3D.

  • @hy3cinth
    @hy3cinth 9 หลายเดือนก่อน +3

    I am so cool I have a cool dog next to my name, everyone should have this cool dog next to their name

  • @LokaVision
    @LokaVision 9 หลายเดือนก่อน

    This is surreal to see my good ol friend Copycatt randomly pop up on a Blender video???? Mind blown. MISS YOU BRO

  • @OscarTorresWork
    @OscarTorresWork 9 หลายเดือนก่อน +2

    @0:56 That's the best guy to have on your team, the one with the black hat.Jason Schliefer He was the one who animated Gollum on Lord of the rings

    • @Tomy_Yon
      @Tomy_Yon 9 หลายเดือนก่อน

      😮😮😮😮

  • @sybren.blender
    @sybren.blender 9 หลายเดือนก่อน +1

    Thanks for this video! It's so good seeing your enthousiasm about what Blender's Animation & Rigging module is doing, thanks!

  • @chobies5383
    @chobies5383 9 หลายเดือนก่อน +2

    8:24 Do I even have to say the line?!
    He also put a bunch of Undertale music.

  • @jonmichaelgalindo
    @jonmichaelgalindo 3 หลายเดือนก่อน +1

    "Two years away" Immediately check when this video was posted... 6 months ago. :-(

  • @vizzL_
    @vizzL_ 9 หลายเดือนก่อน +1

    if only there was a playlist with all of the music in this video

    • @Smeaf
      @Smeaf  8 หลายเดือนก่อน

      Ayo?

  • @rickythegreat1
    @rickythegreat1 9 หลายเดือนก่อน +1

    Layered animation is a game changer... Y'all are gonna be blown away by after effects lol

  • @andrewdyogi9820
    @andrewdyogi9820 9 หลายเดือนก่อน +1

    that shelf layer at 2:22 over your hand had me trip out for a moment

  • @yumenokoyume
    @yumenokoyume 7 หลายเดือนก่อน

    Layers will be so helpful if implemented. I just wish, there will be no bugs. Layers are pretty complex. I mean, adding a spin on a jumping object. If more complex layers added, the chance of animation looking weird is high.

  • @Illasera
    @Illasera 9 หลายเดือนก่อน +1

    Imagine when he will find out that an animation layer addon for blender that does ALL THE things described, is out there for YEARS now.

  • @jjohn1234
    @jjohn1234 9 หลายเดือนก่อน

    The background music is an emotional rollercoaster. Only missing Home were finally landing

  • @gavtriple9
    @gavtriple9 9 หลายเดือนก่อน

    Essentially any filter can be conceptualized as a black box that allows certain frequencies through while preventing others. A butterworth filter allows all frequencies in the pass band (the frequencies that make it through) to make it through without changing a particular frequency’s contribution to the final output signal. The frequencies above the critical frequency are attenuated (dampened) and not allowed to pass through

  • @UltimatePerfection
    @UltimatePerfection 7 หลายเดือนก่อน

    I hope they will add some kind of a new autorig system too. The built-in one doesn't really apply weights all that well, and while there are addons that can help, the ones that work well are paid. Ideally you'd just place bones within the model and either select vertices each bone would affect (with vertex groups) or let Blender guess it, but in a more smart way so that an arm bone wouldn't move part of the torso just because torso was too close to the arm bone. Then the Blender would select appropriate weights based on distance from the bone.

  • @pine_and_appl
    @pine_and_appl 9 หลายเดือนก่อน +1

    This dude goes through like 7 different pieces of music in a single minute and I honestly find it hilarious as I listen from it transition from each piece to the next.

    • @pine_and_appl
      @pine_and_appl 9 หลายเดือนก่อน

      No seriously it's been another minute and I'm starting to wonder if he has an entire drive dedicated to music now.

  • @revolutionaryfrog
    @revolutionaryfrog 9 หลายเดือนก่อน

    BOY did I pick the RIGHT TIME to start learning Blender. Goodbye donut, hello animations!

  • @lrgogo1517
    @lrgogo1517 9 หลายเดือนก่อน

    I have honed my ability over the years to recognize a transition between topics self-sabotaged with a sponsor paragraph 5:32

  • @btmofmyheart
    @btmofmyheart 9 หลายเดือนก่อน +1

    2:22 did his hand disappear or am i tripin rn

  • @ElterSouza
    @ElterSouza 7 หลายเดือนก่อน

    Awesome video Smeaf, I'm getting into blender right now and that would be overwhelming to understand by myself. You made it way clearer. Thank you!

  • @gamingtemplar9893
    @gamingtemplar9893 8 หลายเดือนก่อน

    Bro, your face when you said "you can't name these" (the bone layers) I started laughing, it's so true. I always hated that I had to go through all those layers to see which controls move what.

  • @MartinJacobsen-j9t
    @MartinJacobsen-j9t 7 หลายเดือนก่อน

    Man all this is great! Now the only problem I see is that most of this went over my head because of the simple fact that I don't know blender well enough. Time to fix that.

  • @matchdance
    @matchdance 9 หลายเดือนก่อน +1

    NLA is the most complicated workflow. Your presentation of NLA actually made it easier for beginner to understand. Nicely done. But man, now that I get used to it, I kinda want it to stay lol

  • @ScenarioVR
    @ScenarioVR 8 หลายเดือนก่อน +2

    (off topic) 5:16 people who knows this song has played on the Xbox 360, ps3, or their laptop.

  • @charredorphan779
    @charredorphan779 9 หลายเดือนก่อน +1

    im sorry to break the pink glasses illusion but all of this with an exception of optimizing a graph editor and a very few tweaks have been done in blender before. through addons that is. if they want to truly make an impact and not copypaste already used by many addons into the base build of blender, they should take some notes from maya and cascadeur.
    example?
    in cascadeur you can move the graph curves and change them BY DIRECTLY MOVING AND SCALING THE MOTION PATH IN 3d VIEWPORT.
    In maya there are multimatrix node that allow you to completely get rid of something knows as double transform (and yes that is different from setting up an opositon driver and or modifier)
    and generaly making your viewport to be proper 30-60 fps without the need to slice and dice your model to make a proxy mesh cus of how god damn bad armature modifier is coded in.
    There is SO MANY great things to imrove and add into the engine. instead they choose to mostly implement what community have already done sometimes a DECADE ago and then sprinke a few uniqe quiality of live features.

    • @Arjjacks
      @Arjjacks 9 หลายเดือนก่อน +2

      To be fair, editable motion trails in the viewport will also be part of the new animation system, along with things like ghosting/onion skinning and temporary constraints. Matrices are also coming to Blender as part of everything nodes, so animation and rigging nodes to go along with geometry nodes (replacing constraints and modifiers altogether eventually). Viewport performance should also spike with the implementation of Vulkan to replace OpenGL.

    • @charredorphan779
      @charredorphan779 9 หลายเดือนก่อน

      ​@@Arjjacks its good if it will be the case. my problem people making a big deal out of things that have been made as addons so long ago and yeah i dont see anything bad in blender adding them. WOW GUYS THEY ACTUALLY MADE AN ADDON, THAT HAS BEEN AROUND FOR 3-5 YEAR, WAS PRACTICALLY CONSIDERED A NECECETY IF YOU DIDN"T WANA HAVE A STROKE, INTO AN ACTUAL UPDATE.
      like common. there is no point of view that you can take to make that sound positive.
      "it was paid": some addons cost 1/2 of mcdonalds meal
      Most have a price of 1 burger
      VERYFEW cost higher.
      "Be glad they added it they spent their time and effort doing that for us": if the entire period between 3.6 and 4 was spent porting addons to the base build of blender im extremely disapointed in either how much time was wasted.
      and don't get me wrong making NLA editor a useful tool instead of a bad joke is something that is worth the praise. changing bone layers for the first time since they where implemented is worth the praise.
      Its just that there is so many other things
      that i think suppose to have a MUCH higher priority on TODO list on all fronts be it modeling, sculpting, vfx, and currently especially animation.

    • @Arjjacks
      @Arjjacks 9 หลายเดือนก่อน

      @@charredorphan779 The 'big deal' of functionality that only existed as addons making it into Blender is more that those functions are now implemented properly in C++, as opposed to tacked on with Python. Addons also often just use whatever functions are already in Blender but better exposed with a nicer UI. So native implementation has two effects: performance is miles better in C++ than Python and stability version to version is now a given. Addons frequently break with Blender updates and are often left broken. I agree it's not cause for jumping up and down in ecstatic excitement, but it is often a relief to see.
      Development priorities are a different matter. The Blender dev team is forever stretch thin, with not enough money, time, or hands available for much of anything. They're already an undersized team for a regular DCC, but the fact Blender is a bit of everything, including 2D animation most recently, just makes it exponentially worse. To top it off, I've noticed the development fund numbers steadily declining as well, lately, little by little. At the end of the day, everything comes down to money. Specifically the lack of it.

  • @NemoK
    @NemoK 9 หลายเดือนก่อน

    As someone who doesn't know anything about animation it's hard for me to see why this is so special

  • @dittocopys
    @dittocopys 9 หลายเดือนก่อน +1

    I wish I learned Blender before so I could be baffled by this now

  • @nixellion
    @nixellion 9 หลายเดือนก่อน

    LAYERS! Finally. Stuff that was in max and maya for ages, and was one of the main roadblocks for shifting to blender, finally on the roadmap.

  • @Blenderbarn
    @Blenderbarn 9 หลายเดือนก่อน +1

    2:22 your hand is clipping through to the backrooms, might want to consult a doctor.

  • @NathanBrownisawesome
    @NathanBrownisawesome 9 หลายเดือนก่อน

    Hearing wii sports and other video game music in a blender video is crazy but i love it. It's like a fun little easter egg

  • @totallycarbon2106
    @totallycarbon2106 8 หลายเดือนก่อน

    First time watching your videos and its wild recognising every clip of background music and sound effect. You have good taste! The spelunky sound for reveals nearly stumped me.
    Admittedly I did find myself focusing on all that over blender.

  • @dippydogz
    @dippydogz 9 หลายเดือนก่อน

    The animation layers coming to blender will be a blessing for anyone looking to blend in a similar fashion to unity’s animation controller

  • @alternate5108
    @alternate5108 9 หลายเดือนก่อน +1

    Love the music choice.
    I know almost every theme that played and it was super nostalgic.

    • @JSSMVCJR2.1
      @JSSMVCJR2.1 9 หลายเดือนก่อน

      up to the one from Digital Circus.

  • @DessertMonkey
    @DessertMonkey 9 หลายเดือนก่อน +2

    Is Animation Layers mainly just trying to make a more intuitive NLA editor? You can already sequence, blend (add, combine, replace, etc.) and bake Actions together via NLE so I'm unsure what the benefits are currently. Grouping multiple objects holding Action strips (Animation Block) does seem useful though, I can see this making re-timing multiple character/props way easier.

    • @jellygrass777
      @jellygrass777 9 หลายเดือนก่อน

      That workflow is soooo annoying and finnicky. I had to combine a Z translation noise to my main animation and the combine mode would just mess things up. Not intuitive at all and I'm glad they came up with a better system.

    • @juliocargnin
      @juliocargnin 9 หลายเดือนก่อน

      Yes, it did not sound nothing new to me on that part.

  • @joelrobert4539
    @joelrobert4539 9 หลายเดือนก่อน +1

    Did you just comp in the background shelf ? 👀

  • @ccgm_harpy
    @ccgm_harpy 9 หลายเดือนก่อน

    Blender is so different compared to other free software. They constantly make amazing updates and care about their software.

  • @Peas3D
    @Peas3D 9 หลายเดือนก่อน +1

    Now, I know that you didn't make this video just for me, Smeaf. But I'm very glad you made this video just for me.
    Have a good day, Smunf

    • @Smeaf
      @Smeaf  9 หลายเดือนก่อน

      This was made specifically for Pea

  • @MarkDLion
    @MarkDLion 9 หลายเดือนก่อน

    Funny how the changes they made on the NLA are how I thought it worked when I started using it, but then I realized it was like holding water with the hands

  • @Uzknown
    @Uzknown 9 หลายเดือนก่อน

    Wasn't expecting to hear a spelunky sound effect but I approve.

  • @SkyeTheFurry
    @SkyeTheFurry 8 หลายเดือนก่อน

    I love that you're using the Cult of the Lamb OST.

  • @Fleischkopf
    @Fleischkopf 8 หลายเดือนก่อน

    oh the multiple f curve modifier control will be such a relieve 🤤

  • @raygardener7393
    @raygardener7393 9 หลายเดือนก่อน

    Me: Make those two hundred birds fly in a lazier style.
    ChatGPT 7: Okay.

  • @yojacq
    @yojacq 9 หลายเดือนก่อน

    The editing and music on this is fire