@@TailsOfSaturn I figure what you do is instead of sending whatever parameters you need directly to VDP2, you send them to a location in memory, and send whatever was previously in that location (the last frame's parameters) to VDP2. That should move it back a frame so it's no longer a frame ahead of VDP1's output. It may not actually be that simple, but it's worth trying.
@@TailsOfSaturn Oh, it's written in C. well, I would say that the trick should also work with the arguments on whatever function is being used to draw the ground, I think, but I'm looking through the code and I can't find out exactly where that is. (jo_3d_push_matrix()? jo_background_3d_plane_a_draw?) There may even be a different method to draw the floor that is properly buffered. Maybe someone on the Jo engine forum will know what to do.
holy shit, it's look better than Daggerfall, it's look better than Everquest. if you can finish it, it will look better than most RPG of that time on PC
Nice!! Keep up the good work, hoping to see this continue to grow.
Thanks, glad you like it
Looking forward to what people can make out of this!
Amazing graphics, I admire your work. The Saturn deserves more homebrew games like yours
Thank you
What a cool demo. Keep up the good work.
Thank you :)
Ur a legend in the game.
Look georgeous!
can you buffer the VDP2 instructions? that would probably help sync it up with VDP1
I have no idea how I would do that
@@TailsOfSaturn I figure what you do is instead of sending whatever parameters you need directly to VDP2, you send them to a location in memory, and send whatever was previously in that location (the last frame's parameters) to VDP2. That should move it back a frame so it's no longer a frame ahead of VDP1's output.
It may not actually be that simple, but it's worth trying.
@@ninjacat230 I have no idea how to do that. What you are saying does make sense though, I just don't know how to access the HW in that way
@@TailsOfSaturn Oh, it's written in C. well, I would say that the trick should also work with the arguments on whatever function is being used to draw the ground, I think, but I'm looking through the code and I can't find out exactly where that is. (jo_3d_push_matrix()? jo_background_3d_plane_a_draw?) There may even be a different method to draw the floor that is properly buffered. Maybe someone on the Jo engine forum will know what to do.
Love it!
Great job 👏🏼
Nice!
Great work!
Thank you
looks like Birmingham
Yea, its got the same affine texture warping that Birmingham has
holy shit, it's look better than Daggerfall, it's look better than Everquest. if you can finish it, it will look better than most RPG of that time on PC
thank you, check out the latest vid too - th-cam.com/video/Kr6X_RxdRqQ/w-d-xo.htmlsi=vqe0oFQHtPGvnEr5