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Tails of Saturn
United Kingdom
เข้าร่วมเมื่อ 26 เม.ย. 2020
All captured from actual Hardware, no emulators.
Video footage of video games, primarily focusing on the Sega Saturn and Sega games. PC and all Consoles covered!
Video footage of video games, primarily focusing on the Sega Saturn and Sega games. PC and all Consoles covered!
Puff Pastry Panic Sega Saturn Homebrew
Coded in Jo engine and burned to a disc, running on real hardware, output via RGB SCART and line doubled in an OSSC, then recorded with a USB capture device.
Updates
Texture mapped the main player. Fixed animation bugs. Holding B now makes the player move faster
Added basic AI. The NPC will follow if within a certain range. There is then a stopping distance where they will no longer follow. Sprite Speech bubble incorporated.
NPC collision implemented, now the NPC will also elevate when on the mounds and can't walk through walls.
Introduced a croissant as a collectible object. It will sit in the game world until the player character passes close enough, at which point it will be "collected" and rotate at the top of the screen.
Added new geometry. VDP2 plane for sky added. Stage bounding geometry (Cliffs and Tree Walls). Car added next to one of the houses.
Added background CD audio music and SFX for jumping and steps.
Now using both CPUs. CPU 1 handles all object drawing while CPU 2 does all the collision and AI.
Ideas for future
Add more animations (Run animation for higher speed movement, flailing arms when the frog jumps)
Optimise code. currently this runs quite slow so I need to improve things somehow (eg draw distance and/or revert to flat shading at a distance)
Adjust jumping speed and fall speed to make it less floaty
Replace rotating 3D croissant once collected with a sprite in a HUD
Add some more collectible objects and NPCs
Maybe replace sky with a static background, both for performance and because I don't like the way the VDP2 one looks like.
Maybe add 2D objects in the world.
Let me know your thoughts and ideas in the chat.
Updates
Texture mapped the main player. Fixed animation bugs. Holding B now makes the player move faster
Added basic AI. The NPC will follow if within a certain range. There is then a stopping distance where they will no longer follow. Sprite Speech bubble incorporated.
NPC collision implemented, now the NPC will also elevate when on the mounds and can't walk through walls.
Introduced a croissant as a collectible object. It will sit in the game world until the player character passes close enough, at which point it will be "collected" and rotate at the top of the screen.
Added new geometry. VDP2 plane for sky added. Stage bounding geometry (Cliffs and Tree Walls). Car added next to one of the houses.
Added background CD audio music and SFX for jumping and steps.
Now using both CPUs. CPU 1 handles all object drawing while CPU 2 does all the collision and AI.
Ideas for future
Add more animations (Run animation for higher speed movement, flailing arms when the frog jumps)
Optimise code. currently this runs quite slow so I need to improve things somehow (eg draw distance and/or revert to flat shading at a distance)
Adjust jumping speed and fall speed to make it less floaty
Replace rotating 3D croissant once collected with a sprite in a HUD
Add some more collectible objects and NPCs
Maybe replace sky with a static background, both for performance and because I don't like the way the VDP2 one looks like.
Maybe add 2D objects in the world.
Let me know your thoughts and ideas in the chat.
มุมมอง: 269
วีดีโอ
Saturn Homebrew - Untitled Frog Game - 3rd Person Platforming Game
มุมมอง 6163 หลายเดือนก่อน
Coded in Jo engine and burned to a disc, running on real hardware, output via RGB SCART and line doubled in an OSSC, then recorded with a USB capture device. Updates Switched to a 3rd person mode. You can switch the elevation of the camera between 3 different heights by holding the relevant buttons. Camera always points at the player and movement is relative to the camera, not player (no tank c...
Command and Conquer Sega Saturn PAL 60Hz
มุมมอง 1004 หลายเดือนก่อน
Command and Conquer Sega Saturn PAL 60Hz Running on real hardware, output through an RGB SCART cable, upscaled through an OSSC and recorded with a USB capture device.
Andretti Racing Sega Saturn PAL 60Hz
มุมมอง 2535 หลายเดือนก่อน
Andretti Racing - Sega Saturn PAL 60Hz Running on real hardware, output via an RGB SCART cable, line doubled through an OSSC and recorded with a USB capture device
Sega Saturn Jo Engine 3D Game POC - Animation
มุมมอง 6636 หลายเดือนก่อน
Just some updates to my work in progress Sega Saturn game made using Jo Engine I have been experimenting with a few different ways to animate objects. both for moving them along a set path, and animating the 3D mesh of an object. Recorded from real hardware. Burned to a CD-R and run by using a Pseudo Saturn Cart. Output via an RGB SCART cable, line doubled in an OSSC and recorded with a USB cap...
Confidential Mission Sega Dreamcast
มุมมอง 1457 หลายเดือนก่อน
Confidential Mission Sega Dreamcast Real Hardware, output via VGA cable and passed through an OSSC then recorded using a USB capture device
Sega Saturn 3D RPG POC now on Github
มุมมอง 4627 หลายเดือนก่อน
Not many changes here, just added some houses and created a targetting button, z, that targets one of the barrells. Plus, added the TOS billboard. Running on real hardware on a burned disc using a Pseudo Saturn cart Big thanks again to the Sega Xtreme community. You can download it from my github here github.com/TailsofSaturn/Basic-3D-world-Demo run compile.bat to create the image.
TMNT Shredder's Re Revenge Splinter Playthrough - Sega Genesis Rom Hack 2022
มุมมอง 9187 หลายเดือนก่อน
Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!
Experimenting with JO Engine
มุมมอง 8297 หลายเดือนก่อน
Just some experiments with coding on Saturn Big thanks to the Sega Xtreme community for all your help and advice over discord
Bone Marrow NEW Sega Genesis Puzzle Game
มุมมอง 1137 หลายเดือนก่อน
Download the demo here: pscdgames.itch.io/bone-marrow-sega-mega-drive-genesis-demo Or buy the full physical game! pscdgames.com/index.php?route=product/product&product_id=7 Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay foota...
TMNT Shredder's Re Revenge Michelangelo Playthrough Sega Genesis Rom Hack 2022
มุมมอง 1768 หลายเดือนก่อน
Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!
Pier Solar and the Great Architects Wii U First Hour
มุมมอง 1048 หลายเดือนก่อน
Subscribe to Tails of Saturn for Sega focused gaming videos captured on real hardware. No emulators! This channel features No commentary playthroughs, tech demos, unreleased games, retro games, ranking videos, gameplay footage plus more!
Steep Slope Sliders Sega Saturn Real Hardware
มุมมอง 1798 หลายเดือนก่อน
Steep Slope Sliders Sega Saturn Real Hardware Amazing game. Super fun, solid graphics and tons to unlock.
Sega Ages 2500 Series Vol. 2: Monaco GP - PS2
มุมมอง 1278 หลายเดือนก่อน
Sega Ages 2500 Series Vol. 2: Monaco GP (SEGA AGES 2500シリーズ Vol.2 モナコGP) is the second entry in the Sega Ages 2500 series for the PlayStation 2. Monaco GP is a remake of the original 1979 arcade release of Monaco GP, sporting vastly updated graphics and audio. There is an "original" mode which mimicks the arcade game, and a "grand prix" mode which adds fifteen new courses, multiple camera viewp...
Sega Ages 2500 Series Vol. 12: Puyo Puyo Tsuu Perfect Set - PS2
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Sega Ages 2500 Series Vol. 12: Puyo Puyo Tsuu Perfect Set (SEGA AGES 2500シリーズ Vol.12 ぷよぷよ通パーフェクトセット) is the twelfth entry in the Sega Ages 2500 series for the PlayStation 2. As the name may suggest, Puyo Puyo Tsuu Perfect Set is an upgrade of Puyo Puyo Tsuu, originally released for Sega System C-2 arcade hardware. Though the original was not strictly a Sega game, they had acquired the Puyo Puyo...
Sega Ages 2500 Series Vol. 3: Fantasy Zone - PS2
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Sega Ages 2500 Series Vol. 3: Fantasy Zone - PS2
Tomb Raider Remastered - Lara's Home - Nintendo Switch
มุมมอง 1119 หลายเดือนก่อน
Tomb Raider Remastered - Lara's Home - Nintendo Switch
Sega Xtreme 29th Anniversary Saturn Homebrew Competition Showcase
มุมมอง 1.4K10 หลายเดือนก่อน
Sega Xtreme 29th Anniversary Saturn Homebrew Competition Showcase
SlideHop By Ponut Sega Xtreme 29th Saturn Homebrew Competition update
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SlideHop By Ponut Sega Xtreme 29th Saturn Homebrew Competition update
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Sega Xtreme 29th Anniversary Saturn Homebrew Competition Showcase
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มุมมอง 15610 หลายเดือนก่อน
Jacky Car Sega Xtreme 29th Anniversary Saturn Homebrew Competition 2024
Radiant Silvergun Text Removal Hack Sega Xtreme 29th Anniversary Saturn Homebrew Competition 2024
มุมมอง 18510 หลายเดือนก่อน
Radiant Silvergun Text Removal Hack Sega Xtreme 29th Anniversary Saturn Homebrew Competition 2024
VBT Touring Truck Championship special edition with secret car by VBT
มุมมอง 27810 หลายเดือนก่อน
VBT Touring Truck Championship special edition with secret car by VBT
J B Harold Blue Chicago Blues Sega Xtreme 29th Anniversary Saturn Homebrew Competition 2024
มุมมอง 12310 หลายเดือนก่อน
J B Harold Blue Chicago Blues Sega Xtreme 29th Anniversary Saturn Homebrew Competition 2024
Well, it's not bad at all, but I'd like to know what kind of game you want to program in Saturn 🪐 If you accept a recommendation Destruction Derby 2 because it is seen a Prototype of the Saturn version
look its speed highway
Great showcase. The destructible armor thing is super cool.
This looks...rough 😬
nice! looking really good
Thanks
Good work.
Thanks
Saturn and limits
As for the optimization, reverting to flat texture at a distance is probably not going to help you much. You need to find a way to profile the code in order to get a grasp which parts of it are taking up the most CPU time. I would suspect that since you are using SGL, slave CPU is probably overloaded on polygon processing and you'll need to reduce geometry detail at distance. I might be out of line here of course, since the floor is VDP2.
Thanks Ponut. So, I'm using jo engine. All the Draw Mesh functions are being called on CPU1 call-back while game logic and collision is happening on CPU2 call-back. Probably not ideal. Whats the best way for me to determine the bottlenecks?
@@TailsOfSaturn When using slPutPolygon, the batch is first sent to CPU2 if it is early enough in the frame. If it is too late in the frame, CPU1 will process the batch. Regardless, CPU2 handles sorting and transferring all draw commands to VDP1. Thus, when you are using SGL, you should probably push all code onto master SH2. As for profiling the code, you can cleverly use a function like jo_fixed_point_time to get time at checkpoints within the frame to measure the time that a code chunk used to process. But be aware, because of SGL, you won't be able to measure how much time polygon processing is taking.
The Saturn Hardware 🪐 is so Fascinating
They could have just done linear levels like this build, add few obstacles etc. and probably would've worked. Who knows?
They were really into blue dungeons.
Can I convert to .bim and run on Saroo?!
Me when i see jeff the killer:
Nack looks hard to beat. Nack from Sonic Triple Trouble was way easy to defeat.
Hello, Thanks for this. Where is the grid with red and white squares?
This game was perfect to rival Super Mario 64 and Crash Bandicoot 1
whats the frame rate of japanese? is it 60 or 50?
60
This honestly looks like a nightmare. Not hating or anything.
Impresionante.
Lukifer: Buck the cuck of Skoal puck deputy Wrinkle DUCK of FUCk to wuck and zuck the tuck in the bed sheet metal of X wife of Joseph Stalin on the freeway straight TO DSjfkol-014 _+ SD HElLl _ _ DS+F +S DF+S943898098%*)(*%?!??????!?!?!?!?!? MY LOGITECH G keyboard is compromised by the Sigma Virus Gosha Gregory: Oh no Deku's not gonna like this! Random Physicist: ?! CASTLE BRAVO DETONATION HAS TRAVELED TO OUR TIME!!!! GET TO DUH HACKUH!!!!!!!!!!!!!!
More cool than Contra Hard Corbs
I would have liked to see this game and not that shitty Sonic 3D Blast.
Such an underrated game!
The videos look clearer compared to the saturn?
This is the Saturn version, recorded from real hardware
@@TailsOfSaturn My mistake I thought this was the ps1 version, you have a nice setup looks sharp.
@@TailsOfSaturn Perhaps I was playing the US 60hz version.
@@GeordiLaForgery Yes Im playing the PAL version
Maybe them using blocks to render every little bit of the land was a bad idea when it comes to performance-
Funfact: This is the engine they used for the boss fight demo at E3. You can actually find leftovers of the texture used in the boss encounter in this demo.
Why don't you ask XL2 to use his engine? He said he will make it opensource, no? and if you made the game in first person, the engine is really suited for that with hires texture.
Hey, thanks for the message. I had a quick look at some of XL2s code, but its quite complex for me. This is my first attempt at coding and I only started this project a few months ago, so think I need to figure things out a bit more before I can make sense of that code.
holy shit, it's look better than Daggerfall, it's look better than Everquest. if you can finish it, it will look better than most RPG of that time on PC
thank you, check out the latest vid too - th-cam.com/video/Kr6X_RxdRqQ/w-d-xo.htmlsi=vqe0oFQHtPGvnEr5
frog 💚
@@TailsOfSaturndoo doo do doo doo do 🎶
Looking good. I just started learning but i can't make anything like this yet.
Thanks, glad you like it
First thing i thought when i saw the green guy is Shrek. lol Anyway this is better than a pony or a cube cat. Cool.
Its a frog, textures pending :D
You can play on Android
Street Fighter 2 for Master System is probably the most impressive title. Final Fury on the Game Gear (basically a Master system) was also very impressive.
Hottest woman alive.
time traveller drinks water. the timeline:
For the Saturn this would have looked awesome. Also, can I just say how horrifying this somehow looks? Metal has some form of uncanniness going on in this take, and yet I love it.
would you mind to share the code on the video description?
I don't have the code for this build anymore, but if you look at the next video in this series, you can see a link to my GitHub - th-cam.com/video/ImQr46jg7hQ/w-d-xo.htmlsi=8uLgJ7Y8kkYlxAPV
What song is this?
Quartz Quadrant Good Future (JP) from Sonic CD.
It really makes me wonder, is there any way to release the code for this build so people can work on it and complete the game? I would love to see this canceled game finally get the Genny release it should've gotten.
The more capable main CPU in the Genesis seems to be in good effect here, there were moments of slowdown here and there in the original that don't seem to be present here.
A time-space warp in my life back to 1992/1993!!!
I Managed To Get Sonic Gems Collection Working Using Dolphin However, When I Load Sonic The Fighters, It’s Laggy And Unresponsive. Probably Because I’m Using Dolphin 5.0 On My MacBook Running Mac OS High Sierra.
Does a SD flash Card Help at All to the frame rate?
I don't know, I'm playing off a disc
@@TailsOfSaturn just got my Saroo. I’ll try Doom on it and report back.
@@TailsOfSaturn tried it on my Saroo, it’s still almost unbearable, even with the guy that hacked the doom port rom. He did however increased the frame rate a tad, but hardly noticeable. He did a great job though, it’s look really good. It’s Just that dang low frame rate….
Doom can play on anything, we all have seen it, expect for the Saturn? I don't get it.....
Bad port
Can’t someone make a new port? I’d help
@@colindubord4239 It is theoretically possible, someone ported the Unfinished Business expansion of Tomb Raider to the Saturn, but the Saturn is infamously difficult to develop games on, so it would require a very skilled programmer to use the many different parts of the hardware effectively.
Loved this game
Is that there actual voice in English so cool
Is this Japanese version it has English??
Yes, the speech is all in English, which makes the much cheaper Japanese version very accessible.
Very nice!
thanks for your sorvice
🤣
Anyone who stretches the video like this must have his or her fingers slowly ground.
I apologise
I tested this game on real hardware and it works
So far the good programmers said NFW to working on saturn doom. Sad.