thank yall for the OVERWHELMINGLY positive response to the premiere lmao. anyways as always heres the sources and music for the video. actually the source doc is so long im just gonna have to leave the link to the doc here lmao DOWNLOAD THE MOD I MADE HERE: modrinth.com/mod/beyond-the-barrier (ALSO GET THE 1.1 VERSION ITS LESS BROKEN SOMEHOW) the desmos graph: y=\sin(x\cdot x\cdot0.0000000000228580929)\cdot250000 sources: docs.google.com/document/d/1WF7AM9hmf6oaq4KsC90RcLHdI3Y27DwMJ1cUpCUidGM/edit?usp=sharing music: th-cam.com/video/3xB2SsX8ISk/w-d-xo.html - dirt rhodes - kevin macleod th-cam.com/video/CmGPFjVpoCg/w-d-xo.html - PELAGIC - density & time th-cam.com/video/iRYCRIMmsFw/w-d-xo.html - future rennaisance - godmode th-cam.com/video/aJlyaI14apQ/w-d-xo.html - ether oar - the whole other th-cam.com/video/1dciubGRKQA/w-d-xo.html - atlantis - audionautix th-cam.com/video/Pi0lTnlJHko/w-d-xo.html - post success depression - c418 th-cam.com/video/KxuOshkp_Ys/w-d-xo.html - the wierdest year of your life - c418 th-cam.com/video/xa_x0pyhz9o/w-d-xo.html - buildup errors - c418 th-cam.com/video/y2JRPX8sbzE/w-d-xo.html - cliffside hinson - c418 th-cam.com/video/0GafsMjE5U4/w-d-xo.html - a slow dream - emily a. sprague channels to credit: far lands investigator: www.youtube.com/@farlandsinvestigator4604 th-cam.com/video/WFBxzzwgDmY/w-d-xo.html - evolution of minecraft java far lands (2010-2021) th-cam.com/video/RrQFC4Y_9Is/w-d-xo.html - far lands in infdev 27 feb 2010 (seizure warning!) anyways this took 2 months to make and im glad yall enjoyed it chapters: 0:00 - intro 0:22 - pre-classic and classic 1:22 - indev 3:20 - infdev 7:34 - alpha 8:04 - beta 11:23 - the spawn chunk glitch 13:41 - beta 1.8 15:37 - release 18:18 - 1.7, 1.8 and 1.9 19:26 - 1.12.2 + the fringelands 23:41 - 1.14 + the end donut glitch 26:02 - 1.17 26:57 - 1.18 27:59 - modern minecraft 29:12 - outro
Dude, it is a bummer that you didn't use this amazing style and time-division for bedrock too. This video is so amazing and informative, going on to explain the limits on all possible versions. However i think you could achieve even more on a bedrock focused one. Even though it is a newer version, it has a boundary history way more interesting than java's. And i can prove that by simply mentioning that up until 1.17.20, the far lands could still generate in bedrock. Which not only means they could get to modern height limits, but you could also see them with (bedrock, simpler) shaders and texture packs. And to top it all off, they would spawn in all dimensions, including the new nether biomes. It was truly a sight to behold. And I don't say far lands as in the stripe lands people commonly confuse them to, i mean the real cheese walls. Nowadays, only the less interesting boundaries like the ghost lands, the stripe lands, the edge stripe lands, the 2d lands and the 32 bit integer limits remain. As the first changes that allowed for 1.18 terrain to be added simply took the far lands away from the game after they survived in modern versions for way more than 5 years. I used to have a ton of screenshots from them as i did a lot of experiments on mobile, but a majority have been lost. A video on bedrock would be super interesting dude; i promisse.
I love watching these videos late at night and gaining the vital knowledge that if on the 11th June you played minecraft beta and you went beyond 8192 blocks out, the hitbox would be 0.0009765625 blocks off centre.
@@tristantheoofer2 since u love long ass numbers that would be 0.0000000000000000000000000000000000000058774717541114375398436826861112283890933277838604376075437585313920862972736358642578125
One of the best far lands videos ever its not just the generic "OOH THE FARLANDS THIS AND THE 32 BIT LIMIT THAT" but an extensive list of evey limit massive congrats
if you think think these numbers are big go watcb my video on how many roblox games can exist lol. bc that one is so much bigger it isnt even comparable to anything
i remember being absolutely obsessed with farlands as a kid, rereading minecraft wiki articles about them over and over and it never stopped fascinating me...watched all of the videos i coud find on them and other more obscure and very peculiar distance glitches, still cant get enough of this stuff, this was and stilll is my autistic joy and happiness, and you have one of the most thorough and deep dives into game limits, especially minecraft, i applaud your hardwork and fixation on this topic
@imaginary-name real and actually most youtubers i watch frequently are neurodivergent in some way lmao. like i watched antvenom YEARS before he found out he had adhd and i thought he was neurodivergent, and after seeing his inconsistent as fuck upload schedule (likely motivation based)... yeah. theres also jan misali who has some pretty good videos and i immediately assumed he was autistic... and it says he is in his channel bio lol
@@tristantheoofer2 omg yeah when I found out that antvenom has ADHD I knew that there was a reason why he's so relatable in a weird way that I couldn't explain... Lol same, I also watch ND youtubers almost exclusively, not because it's gatekeeping thing or smth, but because I like them and their content because it's comforting and speaks to me, even if I can't tell why (because I usually find out that they're neurodivergent after watching a bunch of their vids) nt youtubers are also cool tho
Tristan the oofer 2's achivements;1.survive cancer 2.became one of the best quality your tubers 3.did a LOT of math while making these videos 4.one of the best example or explaination ive ever seen given
What makes me sad is, the Far Lands existed in Bedrock Edition up until 1.17, and almost no one talked about it! I remember when I first found out about it, I made a "museum" of all the models that got really messed up. But even now, at around 4 million blocks out mountain generation completely breaks.
Oh, they fixed them now? I remember finding out about this fact in an antvenom video and then immediately going to the farlands on my phone. That was really interesting
Do you guys remember how back in non-infinite pocket edition worlds, you could build up along the world border to max height and walk on top of the world order and even out of bounds?
@@tristantheoofer2 Yeah I remember finding it out by accident long before they added infinite worlds. I’m sure there’s a youtube video out there but I couldn’t find it between vast amount of modern world border/farlands content. I’m sure there’s a video out there- I’d be very surprised if this isn’t/wasn’t a widely known thing back then. I have an old ipad on an old version of MCPE somewhere. If i can find it i’ll recreate this and upload a video which i’ll link here as well. I don’t remember it being anything particularly mind blowing, but it’s probably still worth documenting.
@@tristantheoofer2 I was actually able to find a couple of old videos on youtube! Of those, this was the most clear and explanatory video I could find. Skip to around 1m15s for the most important part: th-cam.com/video/IG9li3ZT0h0/w-d-xo.htmlsi=RNCfQRXFenZ-1V4R Also want to add that I’m not sure if what he said about corners is true, I just remember the world border/barrier terminating at max build height just like everything else. Also some more (very) old videos of this phenomenon: th-cam.com/video/eJoRafC0QlU/w-d-xo.htmlsi=PpoDTw6USVRwXzaR th-cam.com/video/5Yc8owAY1a4/w-d-xo.htmlsi=o6A70QsD9JuTGXEQ
@@tristantheoofer2 My 3 favorite numbers are, 7, 256, and finally 2,147,483,647 because integer limit for 2,147,483,647, then 256 cuz for some time it showed up a lot for a few weeks, and finally, 7 because it's a holy number, 777 is the genuine holy number but 7 and 77 also are holy.
This is the best video related to minecraft's distance limits i've ever watched Goes into a good amount of detail in nearly every single minecraft version in under 30 minutes W video, hope the algorythm picks it up and pushes it out to alot more people.
Really cool stuff! And wow, that fringe lands thing kinda reminds me of Bedrock's far lands, maybe because it's the same thing happening? Or maybe it's something simillar to that? Anyways, I might dive into these far lands stuff myself when I have some free time. (maybe not doing a video on it but who knows) Thank you Mr AntVenom 2.0 heh :) Anyway, I would highly recommend Lentern's video on the history of the far lands, as he talks about it and also some more minor distance effects that is not mentioned in the video! Also here's some money, it's only about a dollar when converted :>
holy shit thank you for the donation my dude :D i also actually have watched lenterns vid and its really good and mentions some stuff i skipped over that im gonna go over in a part 2 likely. also yes you are correct the fringelands in java is what happened in bedrock until the farlands were moved in bedrock :P also for some reason some ppl say javas fringelands dont exist even tho imo they do
I LOVE this video. So many other TH-camrs cut out too much info or focus on too narrow a version range without explaining things I'm interested in. I much appreciate your level of detail and the obvious work that went into making this. Liked and subbed.
dude REAL. like i dont understand why either. like does the youtuber themself just... NOT understand it entirely??? like come on lmaoo. and ty! i spent 2 months on this so im glad ppl are enjoying it. btw not all my content is minecraft stuff, i do a range of games im into at the time
ngl you actually had me saying the 64bit integer number along with you, i was giggling out loud, your delivery is fast paced but not in a bad way; it's so welcoming, and your dedication is awesome.
haha ty ^^ (tho it was 32 bit not 64 lmao). and yea i honestly find most ppls content as too fast paced and over saturated so i tried... well not makin it oversaturated but maybe i struck a good balance between the 2? idk
Minecraft (Java Edition) uses 64-bit floats to represent the position of an entitity (such as the player). As such, a player's X, Y, and Z coordinates are strictly limited to the random from -(2^53-1)*2^(1023-52) to (2^53-1)*2^(1023-52). In scientific notation, that is -1.79769313e308 to 1.79769313e308. However, you can't go that far (and stay that far out for more than 1 frame) because the game's rendering engine crashes. Most other games have similar restrictions, where the computer can allo the coordinates to grow quite big, but the rendering engine crashes.
Definitely one of the considerably better videos I've seen on all the horizontal distance limits. I would have loved to see more of the noise generators' limits (e.g. depth noise, gravel beaches going insane, ...) be mentioned though.
wait those exist????? i never even knew that was a possibility so ill likely do more research into that and do a part 2 to this video this summer probs. ALSO HOLY SHIT MUZIK BIKE YOU COMMENTED TOO???? its like all the breaking minecraft ppl are commenting on this thing holy shot
I'm so used to videos like this having someone speaking consistently calmly and factual the whole time and your occasional rage and confusion is so refreshing that I'm instantly subscribing
I won't be able to use thus information for anything, but this type of content is just so fun to watch Great stuff my dude, enjoyed this and the video about robloxplex quite a lot
One more. Since the farthest lands end at the 64 bit limit, and the highest tag value is 2^1024, or 10^308, the bedrock ocean after the last land generates at 675 quindecillion-ish blocks extends until 10^308 blocks.
i absolutely love the idea that the farther your character goes out in the minecraft world, the more they're affected by a mysterious psychic effect, messing up their vision and slowing them down until they finally come across a giant, unnatural, downright alien wall of broken terrain and creepily repeating features.
It’s been literal years since I’ve seen anything related to the farlands, and for this video to be so detailed is insane Thanks for the random hit of nostalgia :D Hope to see more stuff from you in the future
watching this high at the 20 minute mark. The entire video is just big numbers flashing on the screen, with some dude saying only the big words from the dictionary all while there is blasphemous minecraft terrain generation on my monitor. Great stuff, you should find more things like this to do
i love how as the video progresses, he starts saying the f word more and more by the last 5 minutes he drops an f bomb like 3 times and you can tell he is losing his mind
@@tristantheoofer2 yeah I know bruh I tried to travel to the bedrock farlands with this command /tp @s 34328 34402 184 but it's just not working correctly
Dude, it is a bummer that you didn't use this amazing style and time-division for bedrock too. This video is so amazing and informative, going on to explain the limits on all possible versions. However i think you could achieve even more on a bedrock focused one. Even though it is a newer version, it has a boundary history way more interesting than java's. And i can prove that by simply mentioning that up until 1.17.20, the far lands could still generate in bedrock. Which not only means they could get to modern height limits, but you could also see them with (bedrock, simpler) shaders and texture packs. And to top it all off, they would spawn in all dimensions, including the new nether biomes. It was truly a sight to behold. And I don't say far lands as in the stripe lands people commonly confuse them to, i mean the real cheese walls. Nowadays, only the less interesting boundaries like the ghost lands, the stripe lands, the edge stripe lands, the 2d lands and the 32 bit integer limits remain. As the first changes that allowed for 1.18 terrain to be added simply took the far lands away from the game after they survived in modern versions for way more than 5 years. I used to have a ton of screenshots from them as i did a lot of experiments on mobile, but a majority have been lost. A video on bedrock would be super interesting dude; i promisse.
honestly i might actually make a bedrock edition vid at some point but for now i wanna stray away from minecraft entirely bc i dont wanna become a minecraft channel lol
@@tristantheoofer2 hey I was wondering how your able to teleport this far out without the game crashing, but my monkey brain can't find any mods to get that to work properly lmao. Is there any mods that I could install that would let me teleport that far out? Thanks.
@drmsieditz what like the 1.3.2 one? yeah it uses something called arbitrary precision, also called bigdecimal for your position. also it fixes all the stripelands bullshit. i dont know where the download is anymore sadly but i still have the mod that i could send you over discord if youre interested
@@tristantheoofer2 Yeah that would be nice. My user is mr_bean_is_the_goat (ik weird user lmao). Thanks for helping me out, I really appreciate it dude.
Wow, seeing the end and the nether being generated like that is nuts. I wonder what modded dimensions like the aether or twilight forest, or the ones from the 20w14∞ april fools snapshot would look like at those distances. Very fascinating!
I find it interesting that notch and original mojang felt the need to continuously patch bugs that only happen so far out that no regular player would ever see them. You would have to actively go looking to break the game to see it.
24:42 Multiplying by Pi, multiplying by 2, then DIVIDING by Pi sounds like a rick lax "take your age multiplied by 2, now divide it by 2. That's your age" type thing lmao
@@tristantheoofer2 so like 10 million blocks And I have a problem I don't have Java right now I have a laptop with Minecraft on but I'll have to see if it runs sadly
@THATTHINGMINECRAFT yep 10 mil but you gotta have the nullscape mod installed. you still get a lot of terrain repeating stuff if you dont have the mod btw
AROACE HOODIE SPOTTED 🗣🗣🗣‼‼‼(also holy smokes this video was super interesting, i have no idea how you find all this stuff out, or even understand it!! my brain is completely fried lol)
lmao lets go we have more aroace ppl here. anyways yea personally for me ive spent literally thousands of hours on researching this stuff over time (mostly watching antvenoms videos) and then around 40-50 researching this video alone. my brain almost was fried by the end of it as that happens with like.. all my videos lmao
@@tristantheoofer2 Hahah I'm just aro(spec) myself, but it's always awesome to see more a-speccers around!! And that's super awesome! The video is really well made, and I can tell you know your stuff! It's not super common that I can watch an entire 30 minute video without getting bored or clicking off (bad attention span go brr) but this one was super engaging!
24:52 I don't know if someone else has mentioned this but I was confused for a moment as to why these seemingly random calculations were being performed. Basically, you find the area of the circle made by each end "donut" as he calls it (A = π*r^2), then you double that area (A*2) then solve for the new radius by using the same area of a circle formula: A*2 = π*r^2 => r = sqrt(A*2/π) This can be made into a much more direct and simple formula by: r_new = sqrt(2*(π*(r_old)^2)/π) = sqrt(2(r_old)^2) = sqrt(2)*r_old => r_new = sqrt(2)*r_old For the example used: r_new = sqrt(2)*370720 = 524,277.252 ✅ This is very slightly different from the number he came up with (524,287.151), likely because of rounding errors on his part adding up. My equation should produce a more accurate answer as it is much more direct. So to summarize what this actually means: each "donut" has twice the area as the last one. The new radius can be calculated from the old one by some simple algebra.
Some small corrections: Stripelands only exist in bedrock edition, they were never in Java edition. 10:35 as far as I’m aware, the game will still instantly crash if you teleport anywhere past it. Otherwise, this is a great video, good work
1. actually they do exist in java but at 9.007 quadrillion blocks (because its based on the same kinda system as bedrock, just 64 bit). you just dont see them bc the game crashes before you can reach them. 2. nope it actually doesnt depending on what you do (if you tp with cheat engine youre fine) however in like every case mostly it does crash and ty
hey human... I like how you added four songs from c418's album: One... I really liked that album... my personal favorites include... -Certitudes -Preliminary art form -Faux video productions -I glove thy flob -No pressure -and of course... One
2:21 you can go beyond 2^63 because the player position is a float, not an int. Float limits are MUCH larger than int limits, with the downside of losing precision as the number gets larger.
Growing up autistic in the 80s and 90s without a diagnosis, much less the internet, REALLY SUCKED....god I love how code, especially relatively simple procedural generation, even when glitching, can produce some of the most amazing, beautiful things that no one could have ever imagined! THIS is why math kicks industrial quantities of ass, and we are only beginning to understand how much fun it is to create our very own universes.
i left this comment on antvenom's video about the indev limits. i think it's relevant here because, in antvenom's video, he said that in the version of indev which shoots you back to spawn will resist the player progressively stronger the further out you go. antvenom said that, in this version of indev, you could cover the distance between 2^127 and 2^31 in nearly 5 minutes the distance between 2^31 and 2^127 is roughly 170,141,179,999,999,999,999,999,999,997,852,516,353 meters. ant said nearly 5 minutes, but for simplicity i will say exactly 5 minutes, in seconds. given that 5 minutes is 300 seconds, if we plug these values into the speed formula (distance over time) we get 567,137,266,666,666,666,666,666,666,659,508,387.84 meters per second. for perspective, the speed of light is 299,792,458 meters per second, so if we divide this value by the speed of light, we find out that we are traveling at 1,891,766,292,088,197,451,140,237,379.35 times the speed of light, or roughly 59946456387310740000 light years per second. for perspective, the observable universe is believed to be roughly 93 billion light years in diameter. in roughly 0.0000000015 seconds (1.5 nanoseconds), we would have traversed from one side of the observable universe to the other. some of the math might be wrong, because this was posted years ago. but i remembered it nonetheless.
Given that fringe lands happen because regular noise scaling exceeds/approaches the double limit. That means a theoretical selector/blending noise based fringe lands exists in the code at around 40 times the fringe lands distance. I doubt it would be noticable though.
8:47 The first of these "hidden" sets of Far Lands is actually at 25,101,648, and it has visible effects much further out (usually in the hundred billions or trillions when the other axis is also past 25,101,648, anywhere between trillions and sextillions when the other axis is between 12,550,824 and 25,101,648).
HOLY SHIT YOU COMMENTED WHAT????? anyways wait wdym exactly? like the terrain looks different when youre at the trillions and quadrillions of blocks out on the x and 25101648 on the z? and how exactly does it look different?
@@tristantheoofer2 The effects are very minor, and can usually only be seen at a specific layer. When X is in the hundred billions or trillions and Z is past 25101648 (or the other way around), either a layer that was previously solid can change to air, or a solid layer may appear, and the boundary will take the shape of a giant parabola. In the strip between 12550824 and 25101648 on the other axis, a layer may similarly shift out in the trillions/quadrillions/quintillions/sextillions, and there will also be a "transition" where the layer appears to be breaking up.
WAIT I THINK I SAW THIS. like in the 1e24 noise scale world i showed is that the parabola at a diagonal the one youre talkin about? like where all the skygrid stuff happens
@@tristantheoofer2 No, actually. This would be easiest to investigate in a world with one noise multiplier set to 1E9 and the other set to 1000000. If we see a parabola within the Edge Farther Lands, then this is what I was describing.
8:40 I don't have a source for this, but I believe the limit was set at 32 million because that very first "stone" incarnation of the Far Lands generated 33.5 million blocks out. That limit cut the Far Lands out of the unmodified game for a little bit, until terrain generation changes moved the Far Lands to the 12.5 million distance we all know, but the limit was never changed from 32 million for whatever reason (maybe Notch thought they looked cool idk).
Seeing this just makes me so annoyed. There are so many channels that have 1MILLION subscribers that make brain rot content. And some people(mostly kids) watch them... and they dont see the good side of youtube. The channels thet put 2 MONTHS into a video just to get small amount of views. I hope you dont get demotivated or something, please belive in your dreams and make the videos YOU want to make. Not what works.
This was so interesting and entertaining to watch. Ive been really curious about what happens at the limits of the game and this video solved everything! Thanks dude! ❤
is it just me orr 22:17 the blocks to the left of him read..." AAAAAAAAAAAAAAAAAAAAA" most likely referencing the FACT THAT. THAT NUMBER IS AGGGGHHHHHH
thank yall for the OVERWHELMINGLY positive response to the premiere lmao. anyways as always heres the sources and music for the video. actually the source doc is so long im just gonna have to leave the link to the doc here lmao
DOWNLOAD THE MOD I MADE HERE: modrinth.com/mod/beyond-the-barrier (ALSO GET THE 1.1 VERSION ITS LESS BROKEN SOMEHOW)
the desmos graph: y=\sin(x\cdot x\cdot0.0000000000228580929)\cdot250000
sources: docs.google.com/document/d/1WF7AM9hmf6oaq4KsC90RcLHdI3Y27DwMJ1cUpCUidGM/edit?usp=sharing
music:
th-cam.com/video/3xB2SsX8ISk/w-d-xo.html - dirt rhodes - kevin macleod
th-cam.com/video/CmGPFjVpoCg/w-d-xo.html - PELAGIC - density & time
th-cam.com/video/iRYCRIMmsFw/w-d-xo.html - future rennaisance - godmode
th-cam.com/video/aJlyaI14apQ/w-d-xo.html - ether oar - the whole other
th-cam.com/video/1dciubGRKQA/w-d-xo.html - atlantis - audionautix
th-cam.com/video/Pi0lTnlJHko/w-d-xo.html - post success depression - c418
th-cam.com/video/KxuOshkp_Ys/w-d-xo.html - the wierdest year of your life - c418
th-cam.com/video/xa_x0pyhz9o/w-d-xo.html - buildup errors - c418
th-cam.com/video/y2JRPX8sbzE/w-d-xo.html - cliffside hinson - c418
th-cam.com/video/0GafsMjE5U4/w-d-xo.html - a slow dream - emily a. sprague
channels to credit:
far lands investigator: www.youtube.com/@farlandsinvestigator4604
th-cam.com/video/WFBxzzwgDmY/w-d-xo.html - evolution of minecraft java far lands (2010-2021)
th-cam.com/video/RrQFC4Y_9Is/w-d-xo.html - far lands in infdev 27 feb 2010 (seizure warning!)
anyways this took 2 months to make and im glad yall enjoyed it
chapters:
0:00 - intro
0:22 - pre-classic and classic
1:22 - indev
3:20 - infdev
7:34 - alpha
8:04 - beta
11:23 - the spawn chunk glitch
13:41 - beta 1.8
15:37 - release
18:18 - 1.7, 1.8 and 1.9
19:26 - 1.12.2 + the fringelands
23:41 - 1.14 + the end donut glitch
26:02 - 1.17
26:57 - 1.18
27:59 - modern minecraft
29:12 - outro
u forgor da striplands from bedrock
Dude, it is a bummer that you didn't use this amazing style and time-division for bedrock too. This video is so amazing and informative, going on to explain the limits on all possible versions. However i think you could achieve even more on a bedrock focused one. Even though it is a newer version, it has a boundary history way more interesting than java's. And i can prove that by simply mentioning that up until 1.17.20, the far lands could still generate in bedrock. Which not only means they could get to modern height limits, but you could also see them with (bedrock, simpler) shaders and texture packs. And to top it all off, they would spawn in all dimensions, including the new nether biomes. It was truly a sight to behold. And I don't say far lands as in the stripe lands people commonly confuse them to, i mean the real cheese walls. Nowadays, only the less interesting boundaries like the ghost lands, the stripe lands, the edge stripe lands, the 2d lands and the 32 bit integer limits remain. As the first changes that allowed for 1.18 terrain to be added simply took the far lands away from the game after they survived in modern versions for way more than 5 years. I used to have a ton of screenshots from them as i did a lot of experiments on mobile, but a majority have been lost. A video on bedrock would be super interesting dude; i promisse.
@tristantheoofer2 video idea: try finding every limits of roblox
@@Rehanzafiraayan if you mean distance limits and stuff i actually already have a video on that lmao
@@tristantheoofer2 If you travel far enough on an x or z coordinate on Minecraft Pocket Edition, you can find the stripelands.
I love watching these videos late at night and gaining the vital knowledge that if on the 11th June you played minecraft beta and you went beyond 8192 blocks out, the hitbox would be 0.0009765625 blocks off centre.
real. actually if you went 1 block out you would already be 1/(2^127) blocks off lmao
@@tristantheoofer2 hmm yes floating points - where the math stops mathing
@@gevitar04 honestly yea apart from integers and fractional powers of 2 it doesnt math lol
@@tristantheoofer2 since u love long ass numbers that would be 0.0000000000000000000000000000000000000058774717541114375398436826861112283890933277838604376075437585313920862972736358642578125
This is what keeps me sane.
One of the best far lands videos ever its not just the generic "OOH THE FARLANDS THIS AND THE 32 BIT LIMIT THAT" but an extensive list of evey limit massive congrats
thank you my dude :D and yea i spent 2 months on this thing lol.
@@tristantheoofer2if i can wait 7 years for an update i can wait 2 months for a video ;)
@@Nomasunpibeboludo tbf yeah i guess so lol
@@Nomasunpibeboludo Gd 2.2 reference?
@@Nomasunpibeboludo you a gd player?
You know the numbers are huge when you have to take several breaths while saying them.
if you think think these numbers are big go watcb my video on how many roblox games can exist lol. bc that one is so much bigger it isnt even comparable to anything
@@tristantheoofer2 that's crazy
real
@@tristantheoofer2 epsilon, omega, infinity
@@Integral21 aleph null
i remember being absolutely obsessed with farlands as a kid, rereading minecraft wiki articles about them over and over and it never stopped fascinating me...watched all of the videos i coud find on them and other more obscure and very peculiar distance glitches, still cant get enough of this stuff, this was and stilll is my autistic joy and happiness, and you have one of the most thorough and deep dives into game limits, especially minecraft, i applaud your hardwork and fixation on this topic
ah hell yeah we got a fellow autistic dude in the chat (im also autistic btw lmao)
@@tristantheoofer2 explains why your vids are so enjoyable for me to watch, I know a special interest when I see it
@imaginary-name real and actually most youtubers i watch frequently are neurodivergent in some way lmao. like i watched antvenom YEARS before he found out he had adhd and i thought he was neurodivergent, and after seeing his inconsistent as fuck upload schedule (likely motivation based)... yeah.
theres also jan misali who has some pretty good videos and i immediately assumed he was autistic... and it says he is in his channel bio lol
@@tristantheoofer2 omg yeah when I found out that antvenom has ADHD I knew that there was a reason why he's so relatable in a weird way that I couldn't explain... Lol same, I also watch ND youtubers almost exclusively, not because it's gatekeeping thing or smth, but because I like them and their content because it's comforting and speaks to me, even if I can't tell why (because I usually find out that they're neurodivergent after watching a bunch of their vids) nt youtubers are also cool tho
@imaginary-name real
Alternative title: man says absolutely enormous numbers for half an hour.
Nah, for real tho, nice break down of the limits
haha ty lmao
Another alternative title: Man says absolutely enormous numbers for half an hour with constant f-bombs
@Helloitsqs yes real
19:29 Ebvo's parkour civilization creation lore
Here in parkour civilization, nobody chooses to jump for the beef
@@PrincessBouncyBall1714
Me: goes for the beef
Also me: AAAAAAAAAAAAAAAAAAA
Bruh what is this comment
I literally thought I clicked on parkour civilization
It's a thing
me when the tristan says “its the time” and oofers all over the place
*2.*
😐
I'm oofing everywhere
147
😍😍😍😍😍😍😍
im oofers so hard rn
Tristan the oofer 2's achivements;1.survive cancer 2.became one of the best quality your tubers 3.did a LOT of math while making these videos 4.one of the best example or explaination ive ever seen given
hell yea lol
@@tristantheoofer2 you still having?
no i dont have cancer anymore :P
@@tristantheoofer2yooo congrats on surviving possibly the most harmful thing ever
@@tristantheoofer2 Yo, congrats man! I just found your channel. You have a new sub. :D
7:27 "On top of that, the stupid horrible beta lag thats literally EVERYWHERE in that f*cking version 😂😂"
seriously IT WAS SO FUCKING BAD WHEN GETTING FOOTAGE lmao
@@tristantheoofer2 I feel your pain lol
lol
It aint that deep brah
Hold up? When you see it?
I love the overwhelmingly increasing aggression on saying a number near the 32bit integer limit
your feelings are irrational
@@Fire_Axus Limitless technique: Hollow Purple
@@Fire_Axusyeah (there is a spider in my former house i am now homeless)
What makes me sad is, the Far Lands existed in Bedrock Edition up until 1.17, and almost no one talked about it! I remember when I first found out about it, I made a "museum" of all the models that got really messed up. But even now, at around 4 million blocks out mountain generation completely breaks.
Oh, they fixed them now? I remember finding out about this fact in an antvenom video and then immediately going to the farlands on my phone. That was really interesting
the reason why mountain generation kills itself at around 4 million is because of ancient cities. i don't really know why ancient cities tho
Well the stripe lands still very much exist if you go out like 17 million blocks
@@FirstnameLastname-jd4uq thats a graphical glitch
@FirstnameLastname-jd4uq atleast you edited it
Do you guys remember how back in non-infinite pocket edition worlds, you could build up along the world border to max height and walk on top of the world order and even out of bounds?
no way that was a thing????
@@tristantheoofer2 Yeah I remember finding it out by accident long before they added infinite worlds. I’m sure there’s a youtube video out there but I couldn’t find it between vast amount of modern world border/farlands content. I’m sure there’s a video out there- I’d be very surprised if this isn’t/wasn’t a widely known thing back then.
I have an old ipad on an old version of MCPE somewhere. If i can find it i’ll recreate this and upload a video which i’ll link here as well. I don’t remember it being anything particularly mind blowing, but it’s probably still worth documenting.
@Quadrocephis i doubt theres even a video on this. can you send a video of this on discord or smth?
@@tristantheoofer2 I was actually able to find a couple of old videos on youtube! Of those, this was the most clear and explanatory video I could find. Skip to around 1m15s for the most important part:
th-cam.com/video/IG9li3ZT0h0/w-d-xo.htmlsi=RNCfQRXFenZ-1V4R
Also want to add that I’m not sure if what he said about corners is true, I just remember the world border/barrier terminating at max build height just like everything else.
Also some more (very) old videos of this phenomenon:
th-cam.com/video/eJoRafC0QlU/w-d-xo.htmlsi=PpoDTw6USVRwXzaR
th-cam.com/video/5Yc8owAY1a4/w-d-xo.htmlsi=o6A70QsD9JuTGXEQ
@Quadrocephis oh awesome
This video has so many numbers within the power of two geometrical sequence and I love it
mostly i think its 2 147 483 647 that shows up because... of course it does lol
@@tristantheoofer2 My 3 favorite numbers are, 7, 256, and finally 2,147,483,647 because integer limit for 2,147,483,647, then 256 cuz for some time it showed up a lot for a few weeks, and finally, 7 because it's a holy number, 777 is the genuine holy number but 7 and 77 also are holy.
@PoopyMcStinkertons hell yea lets go
@@tristantheoofer2 Call me tony (dj khaled reference)
@@tristantheoofer2 Also how did you reply in 2 minutes?
27:18 Imagine living in that village and seeing a giant wall everyday
honestly thatd be pretty surreal ngl
Attack on Giant
Underrated comment
Meanwhile Shulk living in Colony 9 surrounded by walls like that on all sides
Castle Black be like
This is the best video related to minecraft's distance limits i've ever watched
Goes into a good amount of detail in nearly every single minecraft version in under 30 minutes
W video, hope the algorythm picks it up and pushes it out to alot more people.
same here. might swap the thumbnail for smth like the farlands bc more ppl know what it is btw bc y e s
gd bnuuy!!!
most underrated youtuber ever
fr
Straight up fax
so if you go far enough into the farlands, you end up in the parkour civilization
yep
😭😭😭
I guess the lag explains why nobody jumps for the beef
@@himmelsnews3656 here in the minecraft distance limit civilization-
It isn’t parkour civilization y’all,
Where are the houses then?
Swearing AND pronouncing all the -illion numbers with the proper effort?
I am sold!
lmao yeah i do that around here. ty for subbing ^^
The thumbnail explained Parkour Civilization lore in 300 languages 💀💀
actually youre right oh my god what the fuck??
What
@@tristantheoofer2 here in farlands civilization no one jumps for the code it's safe to jump for the TH-cam
Numbers are cool I guess
honestly i agree
@@tristantheoofer2btw did you even know about allam as vid on 1.3.2 instance with multimc theres a mod that allows terrain until the inf limit?
@@skibidip123 i think he did
I also agree.
I was in the premiere for 5 minutes before my internet cut off, so I get to see it later today
parkour civilization ahh thumbnail
Tristangent reportedly failed the jump for the beef
good thing I wasn’t the only one thinking that
Here in coding civilization no one codes for the beef it's much safer to code for the chicken
Frfr
I’d go for the beef if the code for the item dropping mechanic still works that far out
the irresistible autistic urge to spell out each single digit of a large number repedeately
crazy video regardless
real lol. and yea there are times i legit gotta stop myself from doing that especially once shit reaches to the centillions and shit like that :P
i was chilling eating pizza, and i didnt expect the, "the hitbox becomes really fucking stupid for some reason," and i choked lmfao
sorry (not really) lmfaoooooooo
Sooo I'm a bit late, short one, and I'm only doing this for the role.
Epic donator role?
yes
I don’t understand half of the stuff in this video but the topic is interesting and your voice is nice so I’m watching it. It’s 4 AM. Help.
lmao well did you atleast learn something
Same but it's 8pm and I haven't slept for 2 days
Really cool stuff! And wow, that fringe lands thing kinda reminds me of Bedrock's far lands, maybe because it's the same thing happening? Or maybe it's something simillar to that? Anyways, I might dive into these far lands stuff myself when I have some free time. (maybe not doing a video on it but who knows) Thank you Mr AntVenom 2.0 heh :)
Anyway, I would highly recommend Lentern's video on the history of the far lands, as he talks about it and also some more minor distance effects that is not mentioned in the video!
Also here's some money, it's only about a dollar when converted :>
holy shit thank you for the donation my dude :D i also actually have watched lenterns vid and its really good and mentions some stuff i skipped over that im gonna go over in a part 2 likely. also yes you are correct the fringelands in java is what happened in bedrock until the farlands were moved in bedrock :P also for some reason some ppl say javas fringelands dont exist even tho imo they do
I LOVE this video. So many other TH-camrs cut out too much info or focus on too narrow a version range without explaining things I'm interested in. I much appreciate your level of detail and the obvious work that went into making this. Liked and subbed.
dude REAL. like i dont understand why either. like does the youtuber themself just... NOT understand it entirely??? like come on lmaoo. and ty! i spent 2 months on this so im glad ppl are enjoying it. btw not all my content is minecraft stuff, i do a range of games im into at the time
watching this feels like seeing the universe itself glitch and break apart more and more as you go beyond the observable limits:D
being real isnt that LITERALLY what this is in a sense lmao??
ngl you actually had me saying the 64bit integer number along with you, i was giggling out loud, your delivery is fast paced but not in a bad way; it's so welcoming, and your dedication is awesome.
haha ty ^^ (tho it was 32 bit not 64 lmao). and yea i honestly find most ppls content as too fast paced and over saturated so i tried... well not makin it oversaturated but maybe i struck a good balance between the 2? idk
Minecraft (Java Edition) uses 64-bit floats to represent the position of an entitity (such as the player). As such, a player's X, Y, and Z coordinates are strictly limited to the random from -(2^53-1)*2^(1023-52) to (2^53-1)*2^(1023-52). In scientific notation, that is -1.79769313e308 to 1.79769313e308. However, you can't go that far (and stay that far out for more than 1 frame) because the game's rendering engine crashes. Most other games have similar restrictions, where the computer can allo the coordinates to grow quite big, but the rendering engine crashes.
Definitely one of the considerably better videos I've seen on all the horizontal distance limits. I would have loved to see more of the noise generators' limits (e.g. depth noise, gravel beaches going insane, ...) be mentioned though.
wait those exist????? i never even knew that was a possibility so ill likely do more research into that and do a part 2 to this video this summer probs. ALSO HOLY SHIT MUZIK BIKE YOU COMMENTED TOO???? its like all the breaking minecraft ppl are commenting on this thing holy shot
I'm so used to videos like this having someone speaking consistently calmly and factual the whole time and your occasional rage and confusion is so refreshing that I'm instantly subscribing
haha lol ty ^^ i also think so too tbh bc i genuinely get confused over some of this shit lmaooooo
Thumbnail be like "*You can either choose the one block jump for the chicken or the one block verical jump for the beef.*"
that thumbnail lookin like uhhhh
1 block jump for the raw chicken or 1 block vertical jump for the beef
ngl parkour civilization is so real
I won't be able to use thus information for anything, but this type of content is just so fun to watch
Great stuff my dude, enjoyed this and the video about robloxplex quite a lot
thank you my man :D i spent literal months on both of these each lol so im glad ya like them
One more. Since the farthest lands end at the 64 bit limit, and the highest tag value is 2^1024, or 10^308, the bedrock ocean after the last land generates at 675 quindecillion-ish blocks extends until 10^308 blocks.
21:45 bro reached parkour civilization 💀
23:10 nice jumpscare
lol youre welcome
i absolutely love the idea that the farther your character goes out in the minecraft world, the more they're affected by a mysterious psychic effect, messing up their vision and slowing them down until they finally come across a giant, unnatural, downright alien wall of broken terrain and creepily repeating features.
ooooh ok somebody should totally make a mod for that
the thumbnail is parkour civilization
So now we all know that parkour civilization is originally from the farlands.
I would jump for the beef
Here in parkour civilization it's better to go for the chicken
It’s been literal years since I’ve seen anything related to the farlands, and for this video to be so detailed is insane
Thanks for the random hit of nostalgia :D
Hope to see more stuff from you in the future
watching this high at the 20 minute mark. The entire video is just big numbers flashing on the screen, with some dude saying only the big words from the dictionary all while there is blasphemous minecraft terrain generation on my monitor. Great stuff, you should find more things like this to do
lmao im glad you liked it. also how high even are you??
@@tristantheoofer2 so high I don't remember any of this right now 💀
aw damn lol
i love how as the video progresses, he starts saying the f word more and more
by the last 5 minutes he drops an f bomb like 3 times and you can tell he is losing his mind
also yes lmao that is the realest shit ive ever seen. like dude i lost my mind so hard 😭😭😭😭
(also im a she)
16:14 A mushroom biome casually chilling at 2 quintillion blocks
How does this only has like 600 something views it is literally one of the best videos ive seen in a while
Keep the good work going bro ur awesome
it has 600 views bc i released it only 2 hours ago lol
@@tristantheoofer2 frfr
So the skygrid extends until 211 decillion LIGHT YEARS away from spawn.
im so excited i love these types of videos
same
Drinking game: Take a shot everytime tristagent says '2,147,483,647'
please dont youll literally die of alcohol poisoning bro 😭😭😭
18:13 CAPTIONS ITS NOT TIME
my hurt brains
i love it
Alternate title: Cool man says increasingly big numbers for almost half an hour
lmao
@@tristantheoofer2 yeah I know bruh I tried to travel to the bedrock farlands with this command
/tp @s 34328 34402 184
but it's just not working correctly
Dude, it is a bummer that you didn't use this amazing style and time-division for bedrock too. This video is so amazing and informative, going on to explain the limits on all possible versions. However i think you could achieve even more on a bedrock focused one. Even though it is a newer version, it has a boundary history way more interesting than java's. And i can prove that by simply mentioning that up until 1.17.20, the far lands could still generate in bedrock. Which not only means they could get to modern height limits, but you could also see them with (bedrock, simpler) shaders and texture packs. And to top it all off, they would spawn in all dimensions, including the new nether biomes. It was truly a sight to behold. And I don't say far lands as in the stripe lands people commonly confuse them to, i mean the real cheese walls. Nowadays, only the less interesting boundaries like the ghost lands, the stripe lands, the edge stripe lands, the 2d lands and the 32 bit integer limits remain. As the first changes that allowed for 1.18 terrain to be added simply took the far lands away from the game after they survived in modern versions for way more than 5 years. I used to have a ton of screenshots from them as i did a lot of experiments on mobile, but a majority have been lost. A video on bedrock would be super interesting dude; i promisse.
honestly i might actually make a bedrock edition vid at some point but for now i wanna stray away from minecraft entirely bc i dont wanna become a minecraft channel lol
Finnaly all THE TYPE OF LIMITS EVER!!!!
im so happy with this.
Thanks tristian probably u cure of cancer.
:,)
Games when something has more than 32 digits in it: *starts cooking*
*cooks so hard the house burns down*
No one jump for the beef
God damn man, this is just absolutely insane video, so much work made, and soo much more stuff that is just not shown in most far lands videos, crazy
Wow.. I guess you could consider this “every end” of chunk limits! (shameless geometry dash reference)
i guess so. also i dont get the gd reference :P
Dude, the dedication that you made to this video is insane. Half of the things I can't even wrap my head around lmao. Good work man :)
tysm ^^ it took like a month and a half to make so im glad you enjoyed it that much lol
@@tristantheoofer2 hey I was wondering how your able to teleport this far out without the game crashing, but my monkey brain can't find any mods to get that to work properly lmao. Is there any mods that I could install that would let me teleport that far out? Thanks.
@drmsieditz what like the 1.3.2 one? yeah it uses something called arbitrary precision, also called bigdecimal for your position. also it fixes all the stripelands bullshit. i dont know where the download is anymore sadly but i still have the mod that i could send you over discord if youre interested
@@tristantheoofer2 Yeah that would be nice. My user is mr_bean_is_the_goat (ik weird user lmao). Thanks for helping me out, I really appreciate it dude.
Bro, you are HEAVILY FUCKING underrated, like this guy break Limits of everything, studies about all the game physics, and especially teaches us. 👍👍👍
haha ty lol
In the Minecraft indev, when the world goes completely flat that's actually the perfect place to build a house
frr
Wow, seeing the end and the nether being generated like that is nuts. I wonder what modded dimensions like the aether or twilight forest, or the ones from the 20w14∞ april fools snapshot would look like at those distances. Very fascinating!
honestly im not sure but seeing what they would look like sounds like a fun idea ngl
I find it interesting that notch and original mojang felt the need to continuously patch bugs that only happen so far out that no regular player would ever see them. You would have to actively go looking to break the game to see it.
The F-bomb at 2:02 caught me so off guard 😂
LMAO so out of place, i had to pause cause what😂
24:42 Multiplying by Pi, multiplying by 2, then DIVIDING by Pi sounds like a rick lax "take your age multiplied by 2, now divide it by 2. That's your age" type thing lmao
lmao now that i think about it it kinda does
How to I find the thing at 0:07
nullscape mod + teleport to any distance beyond like 10 million bc somehow that happens
@@tristantheoofer2 so like 10 million blocks
And I have a problem I don't have Java right now I have a laptop with Minecraft on but I'll have to see if it runs sadly
@THATTHINGMINECRAFT yep 10 mil but you gotta have the nullscape mod installed. you still get a lot of terrain repeating stuff if you dont have the mod btw
So how do you get the one from 1.18 I tried but never saw it
@@DurpleSprunki422 get a mod that brings the farlands back by removing the beta 1.8 patch (like mine that i put on modrinth)
AROACE HOODIE SPOTTED 🗣🗣🗣‼‼‼(also holy smokes this video was super interesting, i have no idea how you find all this stuff out, or even understand it!! my brain is completely fried lol)
lmao lets go we have more aroace ppl here. anyways yea personally for me ive spent literally thousands of hours on researching this stuff over time (mostly watching antvenoms videos) and then around 40-50 researching this video alone. my brain almost was fried by the end of it as that happens with like.. all my videos lmao
@@tristantheoofer2 Hahah I'm just aro(spec) myself, but it's always awesome to see more a-speccers around!! And that's super awesome! The video is really well made, and I can tell you know your stuff! It's not super common that I can watch an entire 30 minute video without getting bored or clicking off (bad attention span go brr) but this one was super engaging!
@@so_much_for_jj thank you my man :D
Tumbnail: PARKOUR CIVILIZATION?1??!1?
i finally got one of those videos in my recommended and can actually see that lol
24:52 I don't know if someone else has mentioned this but I was confused for a moment as to why these seemingly random calculations were being performed.
Basically, you find the area of the circle made by each end "donut" as he calls it (A = π*r^2), then you double that area (A*2) then solve for the new radius by using the same area of a circle formula:
A*2 = π*r^2
=> r = sqrt(A*2/π)
This can be made into a much more direct and simple formula by:
r_new = sqrt(2*(π*(r_old)^2)/π) = sqrt(2(r_old)^2) = sqrt(2)*r_old
=> r_new = sqrt(2)*r_old
For the example used:
r_new = sqrt(2)*370720 = 524,277.252 ✅
This is very slightly different from the number he came up with (524,287.151), likely because of rounding errors on his part adding up. My equation should produce a more accurate answer as it is much more direct.
So to summarize what this actually means: each "donut" has twice the area as the last one. The new radius can be calculated from the old one by some simple algebra.
Some small corrections:
Stripelands only exist in bedrock edition, they were never in Java edition.
10:35 as far as I’m aware, the game will still instantly crash if you teleport anywhere past it.
Otherwise, this is a great video, good work
1. actually they do exist in java but at 9.007 quadrillion blocks (because its based on the same kinda system as bedrock, just 64 bit). you just dont see them bc the game crashes before you can reach them.
2. nope it actually doesnt depending on what you do (if you tp with cheat engine youre fine) however in like every case mostly it does crash
and ty
@@tristantheoofer2fair enough, I didn’t know that. I guess my Minecraft knowledge is a bit out of date
amazing video, kept me very entertained. minecrafts world generation bugs are just so interesting
me: _learning high powers of two just by playing a block game_
honestly same
@@tristantheoofer2yea how do you think I learned everything up to 2147483648 and then the 34359768368
very cool stuff! kinda wanna see how content mods would go with all of the underlying base-game math breaking so hard lol
probably not too well lol
@@tristantheoofer2aight bet, bootin up rlcraft and makin it to farlands rn
hey human... I like how you added four songs from c418's album: One... I really liked that album... my personal favorites include...
-Certitudes
-Preliminary art form
-Faux video productions
-I glove thy flob
-No pressure
-and of course... One
Hell yeahhhhhh
@@discycat I want to ask... what are your favorite songs from c418?...
@A_Dog_and_a_Creeper dont specifically have one but warmth and biome fest are really good
@@tristantheoofer2 if any I prefer Taswell and Dead Voxel...
2:21 you can go beyond 2^63 because the player position is a float, not an int. Float limits are MUCH larger than int limits, with the downside of losing precision as the number gets larger.
Growing up autistic in the 80s and 90s without a diagnosis, much less the internet, REALLY SUCKED....god I love how code, especially relatively simple procedural generation, even when glitching, can produce some of the most amazing, beautiful things that no one could have ever imagined! THIS is why math kicks industrial quantities of ass, and we are only beginning to understand how much fun it is to create our very own universes.
i left this comment on antvenom's video about the indev limits. i think it's relevant here because, in antvenom's video, he said that in the version of indev which shoots you back to spawn will resist the player progressively stronger the further out you go.
antvenom said that, in this version of indev, you could cover the distance between 2^127 and 2^31 in nearly 5 minutes
the distance between 2^31 and 2^127 is roughly 170,141,179,999,999,999,999,999,999,997,852,516,353 meters. ant said nearly 5 minutes, but for simplicity i will say exactly 5 minutes, in seconds.
given that 5 minutes is 300 seconds, if we plug these values into the speed formula (distance over time) we get 567,137,266,666,666,666,666,666,666,659,508,387.84 meters per second. for perspective, the speed of light is 299,792,458 meters per second, so if we divide this value by the speed of light, we find out that we are traveling at 1,891,766,292,088,197,451,140,237,379.35 times the speed of light, or roughly 59946456387310740000 light years per second. for perspective, the observable universe is believed to be roughly 93 billion light years in diameter. in roughly 0.0000000015 seconds (1.5 nanoseconds), we would have traversed from one side of the observable universe to the other.
some of the math might be wrong, because this was posted years ago. but i remembered it nonetheless.
dude... what. the. FUCK.
Jump for the beef ahh thumbnail
So, what I'm gathering is that every Minecraft world has dementia that advances the bigger the number gets.
3:07 the more eggs the moon gets!!?????
It's hard to not be obsessed with Farlands when you're obsessed with minecraft
im discovering new numbers
Given that fringe lands happen because regular noise scaling exceeds/approaches the double limit. That means a theoretical selector/blending noise based fringe lands exists in the code at around 40 times the fringe lands distance. I doubt it would be noticable though.
really? can you explain this to me
7:13 with the power of TWOOOOOOOO
REAL
8:47 The first of these "hidden" sets of Far Lands is actually at 25,101,648, and it has visible effects much further out (usually in the hundred billions or trillions when the other axis is also past 25,101,648, anywhere between trillions and sextillions when the other axis is between 12,550,824 and 25,101,648).
HOLY SHIT YOU COMMENTED WHAT????? anyways wait wdym exactly? like the terrain looks different when youre at the trillions and quadrillions of blocks out on the x and 25101648 on the z? and how exactly does it look different?
@@tristantheoofer2 The effects are very minor, and can usually only be seen at a specific layer. When X is in the hundred billions or trillions and Z is past 25101648 (or the other way around), either a layer that was previously solid can change to air, or a solid layer may appear, and the boundary will take the shape of a giant parabola. In the strip between 12550824 and 25101648 on the other axis, a layer may similarly shift out in the trillions/quadrillions/quintillions/sextillions, and there will also be a "transition" where the layer appears to be breaking up.
WAIT I THINK I SAW THIS. like in the 1e24 noise scale world i showed is that the parabola at a diagonal the one youre talkin about? like where all the skygrid stuff happens
@@tristantheoofer2 No, actually. This would be easiest to investigate in a world with one noise multiplier set to 1E9 and the other set to 1000000. If we see a parabola within the Edge Farther Lands, then this is what I was describing.
22:44 that number in the 5th root is 2^1024
uh yes i know that
8:40 I don't have a source for this, but I believe the limit was set at 32 million because that very first "stone" incarnation of the Far Lands generated 33.5 million blocks out. That limit cut the Far Lands out of the unmodified game for a little bit, until terrain generation changes moved the Far Lands to the 12.5 million distance we all know, but the limit was never changed from 32 million for whatever reason (maybe Notch thought they looked cool idk).
that would i guess make sense bc idek if notch knew about the farlands until beta 1.7 to begin with and just assumed the stone wall still existed :P
2:03 made me realize that youre not AntVenom lol
lmao how did you think i was antvenom at all
yall sound pretty similar, hes talked about a similar topic in the past, and your editing styles are also not too different
@No_My_Sodas_Gone huh fair enough
Fun fact: there is 200 sextillion googol blocks in minecraft
... no there is not 200*10^121 blocks in minecraft. thats just wrong.
@ I meant technically possbile becuase the void goes down about 1 googol blocks before you game crashes so and with the sky
Are you pulling these numbers out of your ass?
@@tristantheoofer2 There is 2^2058 blocks counting air
Seeing this just makes me so annoyed. There are so many channels that have 1MILLION subscribers that make brain rot content. And some people(mostly kids) watch them... and they dont see the good side of youtube. The channels thet put 2 MONTHS into a video just to get small amount of views. I hope you dont get demotivated or something, please belive in your dreams and make the videos YOU want to make. Not what works.
lol yea ive always made what i like. its why i do youtube. because its fun
@@tristantheoofer2 making videos is fun
Bro sacrificed his lungs to spell out the numbers we didn't and wouldn't remember. I'm sorry, F bro
lmaooo its chill
wait this isnt antvenom
"Stop everything you're doing, babe, Tristan just posted a video!"
BRO I AM SO ANGRY AT TH-cam FOR NOT LETTING SMALL TH-camRS APPEAR ON THE FYP IF THEY DONT PUT THIS VIDEP ON THE FYP I WILL EAT TH-cam
Whats a fyp?
@@tmangb for you page
@@tmangbfor you page
Nobody ever goes for the beef
i love the aroace shirt
lmao finally someone else noticed
ty ^^
@@tristantheoofer2 ofcofc! one of my besties is aroace and i love the flag
@@louloudaki_ aw fuck yeah ty ^^
@@tristantheoofer2 low key jealous yalls flag is so cool ngl but i do have the ace and demi flags so we chillin
@louloudaki_ frrrrrr we chillin so hard. also which demi flag?
This was so interesting and entertaining to watch. Ive been really curious about what happens at the limits of the game and this video solved everything! Thanks dude! ❤
is it just me orr 22:17 the blocks to the left of him read..." AAAAAAAAAAAAAAAAAAAAA" most likely referencing the FACT THAT. THAT NUMBER IS AGGGGHHHHHH