I can't believe it's been so long since Doom Eternal that we're looking at a new Doom game on the way. Time to get hype. If I got something wrong here, okay. It's just a fast reaction while I'm excited. Let's just have some fun here. Also, this video is very relevant: th-cam.com/video/qtk6XOGgBto/w-d-xo.html "There is no Doom Eternal 2". Support me on Patreon: patreon.com/underthemayo Mayo merch here! teespring.com/stores/underthemayo TH-cam Memberships to my channel now available, click the "Join" button. Follow me on Twitch at twitch.tv/underthemayo
Excuse me, can you remind me my beginner guide, the heavy cannon, they have a mod called precision bolt which is used for quick swapping, micro missiles, it’s used for quick swapping with the rocket launcher, does that mean it can work on all weapons with the micro missiles?
I'm 99% sure that the mancubus/hell knight one-shot kill is just to make the trailer more cinematic. No way their health is that low, even if there's a weakpoint/parry stun state.
@@underthemayo if that's actually the case, then they really leveled up the destructible demons system to a whole new echelon. I wonder if you could blow off both a Mancubus' arms while he's still alive, would be a cool thing but also pretty funny and/or gimmicky.
I was hoping for quake. I kind of thought that the Quaker remasters coming out was a bit of a hint that they were doing something with the franchise again while doubling as a way to get people talking about it. But this looks sweet, and as someone who preferred the gameplay pace and atmosphere/design of 2016 over Eternal. This looks like it's more up my alley. Not that I didn't think eternal was great
That "Baron" at 6:20 has the head that looks super similar to the Doom Hunter minus the visor. I think this may be one of the Agaddon Hunters before Eternal. I may be wrong but I can't wait to see it next year!
I figured it was a baron at first, but his horns and his face look like a Doom Hunter, sans cyclops-visor. Indeed could be the Agaddon Hunters of old, pre-cybernetics!
I have a theory that you can parry green attacks. This would be similar to shooting the marauder or gladiator when the eyes are green in eternal. It would make sense with that one enemy firing 5 projectiles but only 1 is green
Good catch, I think that definitely is the case because the Hell Knight also had a green glow on its arms right before doom slayer parried its jump attack. And right before that, an Imp was preparing to shoot a green fireball before getting killed. I like that mechanic, you can't just parry every attack, only certain ones.
So the bone gun is called the “Bone Crusher,” the new plasma rifle is called the “accelerator”, and the impaling gun is called the “Rail Spike”. There was already an interview in which Hugo and another ID Software dev were asked what their favorite weapons are.
I like how the gameplay looks a lot more weighty and heavy hitting and not as much of a streamlined hyper efficient killing machine that the doom slayer ultimately culminates into in Eternal.
I mean, the DOOM: Eternal DLC ending seemed pretty final for this particular iteration of the series. We did it. The big bad is dead, and Hell has lost all its power.
@@maxburrill6192there are stilll enought content to be explored for at least one more trilogy There still that thing about the Profecy of the Black Priest
Probably for the best, i love doom, it is my game for many many years, but they need other IPs as well. And they should be mixing it, not just doom, although i cant complain.
@@maxburrill6192 Are you sure ? Samur and the Hell Crucible that would become the dark priest most likely , Vega . The other group of Seraphs that are regarded as the Acient Gods and may be related to the higher being that created Primavels like Devoth etc. There is literely more lore and secrets to be revealed. But the next Doom the sequel to Eternal would most likely be like a fresh new start , the cycle will begin anew.
One extra thing I'd like to point out is clearly there will be more environmental kills 5:43 We can see that demon impaled on a bed of spikes behind it and just in general, the demons seem to be affected by physics a lot more just overall, and that's going to make things super interesting
I always thought the environmental glory kills from 2016 were neat, so I'm glad it looks like they're expanding on that concept rather than pushing that aside like they did with Eternal.
@@Robster881 it does to me. Knight/marine hopping through dimensions of dark gothic medieval age vibes fighting against magic and insanity inducing monsters. That’s Quake. To me, Doom was always fighting invading demons in futuristic high tech bases and then taking the fight to Hell in the end. Of those two things, Dark Ages leans _heavily_ towards what I always associated with Quake.
3:00 If you wagch closely, the Chainsaw Shield is sawing on the Revenant, as it pins it to the ground. Might be a mechanic to keep flying enemies, or troublesome enemies in check for a few seconds and weed out other enemies, that demand more attention. 🔎
I don't think Glory Kills are here, I believe that decapitating mace swing what just a straight up melee kill, the player targetting the weak point that is the head.
He only killed the rider of the pinky, the pinky is still alive. Its probably considered "part" of the pinky so there shouldnt be a glory kill opportunity
@@Mrjohnny164 if I had to guess maybe it's a deeper weak point system, enemies will have phases and you can do finishers/melee on certain weak points to break them off of the demon entirely
Like what I saw. More enemies, larger maps, slower player movement without slowing enemies, lower target healthpools, weapons made for crowd control, varied enemy attacks that look like they can't all be solved by circling an arena forever. Seems to be taking notes from Serious Sam. Here's hoping all that forces actual target prioritization, which is the one thing Eternal lacked.
Not sure if it gets mentioned later in the video, but at 3:09 we see the enemy shooting a green projectile along with the other projectiles. And at 5:23 the Hell Knight was charging a green attack before getting parried I think we can imagine that attacks colored in green can be parried by the shield
or it's doom but in a different time period not everything has to be something else reskinned because it's not what you wanted, if you don't like it don't play it.
@FBI_42069 C'mon man, the devs haven't been shy about their love of Quake and it's influence on their work. To flat out deny the obvious influences is either dishonest, disingenuous, or just completely blind. Any fan of FPS games and their history would have no problem with the statement they made.
I feel like theyre going back to OG Doom level, gameplay design and enemy placements. Though ofc not necessarily the OG layouts, but the amount of enemies on screen, the open areas and the mobility isn't as high octane as before.
@@energeticyellow1637Old level design are more strait up mazes ,I don't think it will be quite like that , at least not as frustrating to navigate and know where to go at times . I think it will be a bit more beefed up design of 2016 one , maybe. Either way it will still be an interesting and creative design regardless .
@@Kobalt_Rax_the_one , they're not mazes. They were known for not being mazes, as that's what many first-person games used. Getting lost in a large map doesn't mean that it's a maze.
I like how it’s suppose to be a “grounded” game yet it has a gum that grinds up skulls and shoots the fragments at enemies. I’m sure you were referring to the gameplay but it’s just a lil funny
Honestly I'm interested how we get ammo for the skull grinder (until we get its official name I'm reffing it as the skull grinder) like do we have to glory kill small enemies and use their skulls as ammo of are they gonna take inspiration from the Hecatoncheires in greek mythology and have an enemy with lots of heads that give us lots ammo for it I wanna know how they incorporate other weapons a d I hope we see the return of the soul cube and hopefully people will finally stop hating doom 3 for being different I know not everyone hates it but it feels like half of the players seem to
or it's doom but in a different time period not everything has to be something else reskinned because it's not what you wanted, if you don't like it don't play it.
The "Baron of Hell" that you pointed out in the trailer is not a Baron of Hell at all. The Baron has horns that point forward, with the tip actually facing down and sitting below his eyeline. The Baron also has no spikes coming out of his shoulder plates, and his teeth are crooked and evenly big, without any canines. This demon has curved horns that point directly upwards, as well as a small horn coming out of its forehead. This is the EXACT same horns that the Doom Hunter has in Eternal. This demon also has spikes coming out of its shoulders, and a similar mouth/teeth to the DH. This is without a doubt the Agaddon Hunters that were used to make the Doom Hunters.
The chainsaw shield has me feeling some type of way. As long as the mech and dragon segments aren't too long, they'll feel so cool. Imagine dogfighting a squad of Pain Elementals on a DRAGON
@@YEY0806 God, just IMAGINING that is getting me hyped. I don't think I've actively wanted a game to be good for years like I want this game to be good.
4:51, I actually don't think this is a form of a "ground pound". To me, it looks more like a dash done mid-air that's simply targeted towards the floor. So dashing is not as static as it is in Eternal when it comes to its directions. But of course, I could be wrong.
When I saw the Mech combat and Dragon segment I thought they were cool and, after thinking, now Im wondering if that was just them teasing that the game will have cool and unique set piece moments. I trust ID on this, one of Doom 2016's criticism is that the pacing wasn't really good; in Eternal they added platforming sections so the players cool off after the action, but it was somewhat "controversial", and added more Boss Fights; I think Dark Ages may have actual unique set pieces to improve the pacing and also add diversity to the campaign gameplay from time to time. It makes me remember the Gears Of War franchise with the cool set pieces like fighting bosses, using vehicles and even controlling the enemies's monsters like the Brumak or the Reaver.
I originally subbed to this channel because it was the best Doom Eternal hub when the game came out. Ahhhh, it feels so good to be back! I fully anticipate watching your vids covering this new exciting Doom game.
Slayer can now parry and stuns the enemies with his shield! I noticed in the trailer that they didn't show any verticality in Doom's movement! Maybe this time is more focused on ground movement and brute force, since he has a shield doesn't need to move fast and dodge! The game looking amazing!
@@AleenaLearner some enemies charge at you, like the pinkys. And I thing this new Doom game it's very similar to serious sam because it's very boots on the ground, unlike the doom 2016 or eternal that were more like Quake
If there's one thing I REALLY want to return, it needs to be a heavy hitting, laser- esque gun like the Gauss Cannon or Ballista. After all, the Ballista WAS made by the Sentinels and their technology, so it's possible an early model of it could appear.
@underthemayo watching your video shows you're as excited for this as I am. I'm also somewhat cautious but I trust Hugo Martin and his team to nail it. Not to mention also watching your gameplay analysis videos in due course!
@@underthemayothis will definitely be a slower game than eternal. The very addition of the shield is a big testament to that. In eternal you mainly avoided damage. Running around as an efficient killing machine. In the dark ages i feel like we'll actually have to "battle" the demons more.
3:50 at first i thought those were cacos but looking further into it they actually look like early concept art renditions of maykrs/maykr drones from the art book!
1:10 This new Super Shotgun design is incredible! For those who dont know, its a hybrid between an original rabbit eared coach gun and a Winchester Model 1887!
The Quake vibes here are so strong, I'd believe it if a dev came out and said "This was going to be a Quake game, but we decided to make it a Doom prequel midway through development"
The map size is very interesting and I think this may be getting us much closer to classic Doom with how many enemies and large maps people have made there. I like toning the pace down a little bit from being a super acrobat because after many Ultra Nightmare playthroughs, I think I'd like to quick switch a little less. One of my biggest turn-offs with eternal is the early game and how much weaker you feel in regards to health, armor and ammo. I'd like to ditch a lot of those RPG elements and just focus on gun upgrades/variety and if there are unlocks, just have them be cool abilities like the runes or things that completely change how you use some guns.
Your attention to detail is great Two other things I noticed: - the HP of the enemies are probably lowered for the trailer - there's very little verticality in the arenas shown, hopefully that's not reflective of the final game
@@CritStanley because doom is alot more known and wanted, like mayo said, id doubts quake would make as much money as doom, so i guess ID tried to make the new doom a little bit like quake. Just hope that they use dark ages as a means to gather resources to make a quake game
That Bethesda release schedule sheet that leaked some time ago is from like 2019 and it already had Doom Year Zero listed, and that was even before Eternal got out. So it wasn't any sudden change of plans, not "it's better to launch another Doom now", it was in their plans from the start.
@@citizen3000 It's probably going to be a little set piece moment, which are fun in small doses and the fan base has been pretty vocal about piloting a mech for a while now. They were never heavy handed with that kind of stuff so I wouldn't worry about it.
A gun that actively crushes and minces skulls to shoot bone shards. This is the kind of awesome creativity I love, similar to the planet shooter in Amid Evil that just randomly takes planets from the universe to shoot at enemies.
They showed so much and so little at the same time, definitely left people asking questions. The Atlan mechs and dragon could be very fun, I trust id to not overuse them or at least have dedicated sections or whole levels for them so when it comes to replaying you can pick and choose which ones are ground combat vs mech vs air. I just wanted to point out, I'm pretty sure the "Imp" creature you noted is actually a Prowler. It's just standing more upright, but its claws look like a Prowler's and its eyes too. As well, I'm surprised you didn't say anything about the nailgun type weapon that the Slayer uses to impale the Prowler. From a mechanics standpoint, maybe it's like a dedicated Precision Bolt gun? While the skullmuncher gun is like either an Unmaykr or a riff on the Chaingun. I'll miss the meathook, but like you said in your prior video we shouldn't get used to these things if the game is going a different direction. I'll also miss Mick Gordon. He was done dirty but as you said, there doesn't seem to be any follow up whether it's just a private settlement or something more litigious. I doubt Mick wants to sue and it seems like id Software didn't have a leg to stand on to sue him for libel based off what he posted in his Medium page. So it's a stalemate, which ultimately sucks for fans since we'll never get a truly mastered release of the Doom Eternal OST. The music in The Dark Ages trailer sounded like both David Levy and Andrew Hulshult at the same time, here's hoping it's them again. I preferred Andrew's work personally over David's, but I understand that Andrew has been super busy in the last year or two with Amid Evil: The Black Labyrinth as well as scoring the Iron Lung movie made by Markiplier. Speaking of which, play/review/give your thoughts on Amid Evil! I hope you feel excited and invigorated further by The Dark Ages. I'm optimistic that it'll be as mechanically exhaustive as Eternal was, maybe more. So who knows, maybe you will unintentionally end up covering it for 2 years again! One thing as well I wanted to note is that with the presence of a shield, I think it's possible that the multiplayer could make for something interesting if they go down the Deathmatch route vs Battlemode like in Eternal. I know MP isn't your thing, but I'd be curious about your thoughts on how it could be affected based off this trailer alone. Roll on Quake Con!
While the trailer is friggin awesome, remember E3 for Eternal? It was VERY different from what we got at Launch. I expect the same to happen here. Dont put all your eggs into this trailers basket, it WILL be different come launch. And this is in no way a complaint or me admitting it looks bad - all im saying is, it will most certainly be different from this.
In my opinion, in response to the “Doom Factory” concerns at 7:30 , I think Id is trying to warm the greater gaming community up to introduce quake as their next game. So they’re people get their fill of doom while simultaneously introducing a new style in preparation for quake. That’s what I’m hoping at least.
cant wait to see your breakdown annalysis on all the different weapons and your new brawler mode for this 🔥🔥🔥 It also seems like a lot of the new features from eternal have been shortened into the shield instead of it just being the new chainsaw, looking like it combines the utility of the dash, blood punch, and shoulder cannon in the forms of the shield bash and shield toss.
I honestly like the slower-paced approach, since eternal already set up a crazy standard in speed which would only be surpassed in a title by pro players I think people kind of forgot doom guy is a killing machine who could canonically tank everything instead of being a speeding bullet, making him a tank suits him better as a character imo Another point I'd like to make is that doom guy canonically nerfs himself with guns just for fun, so it makes sense for him to change his fighting style every title Btw, for anyone complaining about the dashes missing, if you look closely doom guy charges at enemies with his shield, I think dashes will be used as an offense mechanic instead of "avoid damage" as shown in the trailers
I honestly did not expect to see new Doom game this early since I saw midnight’s video “there wont be a new doom game” But I am ready to open my wallet, finish the game, and then make the conclusion.
I love that the art style has a much more serious, gritty look to it. 2016 perfected that, and Eternal was a step back in art style IMO with its lighter tone. This is a nice return.
Gun that mulches skulls for ammo. Gun that mulches skulls for ammo. Gun that mulches skulls for ammo. Gun that mulches skulls for ammo. Gun... that *mulches* ... *skulls* ... for ammo.
If you look closely, the parried attack from the Hell Knight is glowing green. One of the projectile shot by the soldier on the Pinky is green and the orb charged by the imp is green too. I think green glowing attacks will be the cue for parryable attacks for the shield !
I'm looking forward to seeing how this more 'grounded' sort of Doom goes. I mean, Doomguy didn't need to jump for his first four games (five if you count TNT and Plutonia separately)! The shift in art style from the vibrancy of Eternal to the more muted aesthetics here reminds me a whole lot of the shift from the colorful sci-fi bases and boschian hellscapes of the original game to the grimy industrial locales of Doom II. I tend to be more of a 'bright, vibrant colors' kind of gal, but I liked the look of Doom II, and so far I'm liking the look of this, too. Also, glad to know I wasn't the only one who thought of the Hades shield!
For one thing, not every FPS even back then needs to be moving 300km per hour. There's a certain simplicity to the original Doom games where it's fast but not too fast, same with Quake, and of course the Build Engine games. Blood isn't as fast as Doom but, the action pacing and having this calculated feel to it which creates a satisfying feeling after surviving a difficult encounter with an enemy. I enjoyed a lot of the stuff from Eternal, and Eternal is one of the best FPS games ever made in recent memory certainly. But the fact every game afterwards just tried to imitate this and only this kinda made for massive fatigue of stop or die FPS
I honestly think that the devs played Dark Souls/blood born, and got inspired by the visual and dark medieval themes of the two games. So I think they are inspired in that and decided to make it into a new Doom
I can't believe it's been so long since Doom Eternal that we're looking at a new Doom game on the way. Time to get hype.
If I got something wrong here, okay. It's just a fast reaction while I'm excited. Let's just have some fun here.
Also, this video is very relevant: th-cam.com/video/qtk6XOGgBto/w-d-xo.html
"There is no Doom Eternal 2".
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It feels so strange, Eternal feels like it released like a year ago
This game better not be as hard to play as eternal was
I was looking forward to your speculation of the new doom and you didn't disappoint
Oh and mayo I have this question Ive been wanting to ask you since hugo martin started an interview with you and the other doomyubers
Excuse me, can you remind me my beginner guide, the heavy cannon, they have a mod called precision bolt which is used for quick swapping, micro missiles, it’s used for quick swapping with the rocket launcher, does that mean it can work on all weapons with the micro missiles?
I'm 99% sure that the mancubus/hell knight one-shot kill is just to make the trailer more cinematic. No way their health is that low, even if there's a weakpoint/parry stun state.
The mancubus one shot isn't a kill, it's a weak point break. He's definitely still alive.
@@underthemayo if that's actually the case, then they really leveled up the destructible demons system to a whole new echelon. I wonder if you could blow off both a Mancubus' arms while he's still alive, would be a cool thing but also pretty funny and/or gimmicky.
@@underthemayoyou always have this arrogant sheen about you. Its kinda gross
@@underthemayoit definitely looks like a death animation but it’s just my opinion
I was hoping for quake. I kind of thought that the Quaker remasters coming out was a bit of a hint that they were doing something with the franchise again while doubling as a way to get people talking about it.
But this looks sweet, and as someone who preferred the gameplay pace and atmosphere/design of 2016 over Eternal. This looks like it's more up my alley. Not that I didn't think eternal was great
For the enemies dying so easy, remember that in almost every doom trailer all enemies are one shot basically, to mantain the flow of it ig.
Yea, its just for cinematic purposes
Well, we were told that in this game you, “hit like a truck.” So who knows?
@@Kwatcher100 I def think enemies will be less durable, as the enemy count seems juiced up quite a bit compared to Eternal and 2016 in mob shots
@@TH-camTookMyNickname.WhyNot oh God not the walmart version of Titanfall
Well there's also the aspect that the team behind it said when 2016 cme out that the closest difficulty to the canon slayers power was easy moe.
That "Baron" at 6:20 has the head that looks super similar to the Doom Hunter minus the visor. I think this may be one of the Agaddon Hunters before Eternal. I may be wrong but I can't wait to see it next year!
yeah i saw a reddit post that also pointed out the glowing thing on his chest is very similar too, just on the opposite side.
I was thinking this as well
I figured it was a baron at first, but his horns and his face look like a Doom Hunter, sans cyclops-visor. Indeed could be the Agaddon Hunters of old, pre-cybernetics!
As dumb as this sounds, I dont think that's a baron, im thinking and hear me out, I think thats the Bruiser from Doom 3.
@@googlefish80
It would have a TV face if it was a Bruiser. I’d love for him to make an appearance, but I strongly doubt he will
I have a theory that you can parry green attacks. This would be similar to shooting the marauder or gladiator when the eyes are green in eternal. It would make sense with that one enemy firing 5 projectiles but only 1 is green
I noticed those attacks as well, there must be a mechanic tied to them for sure
I bet he cant parry projectiles from a certain other game about going into Hell
@@cerealofbonedmilk Doom Slayer is gonna parry his shield like it's the fucking Sawed-on Shotgun lmao
lol don’t tell Mayo, he sucks at parries 😂😂.
Good catch, I think that definitely is the case because the Hell Knight also had a green glow on its arms right before doom slayer parried its jump attack. And right before that, an Imp was preparing to shoot a green fireball before getting killed. I like that mechanic, you can't just parry every attack, only certain ones.
So the bone gun is called the “Bone Crusher,” the new plasma rifle is called the “accelerator”, and the impaling gun is called the “Rail Spike”. There was already an interview in which Hugo and another ID Software dev were asked what their favorite weapons are.
where can I find that interview?
Where?
Should’ve been called “the skull grinder”
Or skull shredder or bone shredder
Meanwhileme wondering whats "rail" about the rail spike, that thing has seemingly no rail whatsoever
I like how the gameplay looks a lot more weighty and heavy hitting and not as much of a streamlined hyper efficient killing machine that the doom slayer ultimately culminates into in Eternal.
This is probably before he started putting thrusters and shit in his suit to let himself fly around like he does later.
@@maxburrill6192to be fair, what he wears there its not even the preaetor suit
as hugo said himself
hit like a truck
Machine, turn back now
@simionmatei9715 actually it is
Doom finally going full Army of Darkness lol.
Yes! Bring me forth into thy castle!
"Shop smart, shop S-mart. YAGOTTHAT?" - DoomSlayer probably
@@underthemayo"This is my BOOOOOMSTICK!
They better give us a greatsword to go with the shield
Oh I’m sure they will
Oh, I have faith they will give us the Slayer's Crucible from Doom Eternal
Hell yeah!
Even better the shotgun with attached greatsword
I believe there's a name for it
id Software's tweet mentions a trilogy. This could be the last Doom game for a while.
I mean, the DOOM: Eternal DLC ending seemed pretty final for this particular iteration of the series.
We did it. The big bad is dead, and Hell has lost all its power.
@@maxburrill6192there are stilll enought content to be explored for at least one more trilogy
There still that thing about the Profecy of the Black Priest
Probably for the best, i love doom, it is my game for many many years, but they need other IPs as well. And they should be mixing it, not just doom, although i cant complain.
@@maxburrill6192 Are you sure ?
Samur and the Hell Crucible that would become the dark priest most likely , Vega .
The other group of Seraphs that are regarded as the Acient Gods and may be related to the higher being that created Primavels like Devoth etc.
There is literely more lore and secrets to be revealed. But the next Doom the sequel to Eternal would most likely be like a fresh new start , the cycle will begin anew.
@@simionmatei9715 So we have the father and Davoth the original god, but is there like a devil or is Davoth supposed to be the devil
2:13 this bonegun is just good old unmaker i like it
I bet it’s gonna be called the SkullGrinder
Grimdark unmaker my beloved
I think it could be called NailGun
yes, it unmakes skulls.
@@The_Dinosaur_Heretic what if it is, that's would be badass
I'm not convinced that's a baron
that to me looks like an Aggadon Hunter before it got resurrected as a Doom Hunter
Like, the real deal this time
I’m so excited
One extra thing I'd like to point out is clearly there will be more environmental kills
5:43 We can see that demon impaled on a bed of spikes behind it
and just in general, the demons seem to be affected by physics a lot more just overall, and that's going to make things super interesting
I hope they give us the Dark Messiah super kick. That shit would be hilarious.
I always thought the environmental glory kills from 2016 were neat, so I'm glad it looks like they're expanding on that concept rather than pushing that aside like they did with Eternal.
@@ItsCosmoTewulfEternal had crushers.
Reminds me of Bulletstorm just abit.
@papayer I was more talking about the glory kills rather than just environmental kills in general. I guess I went off on a bit of a tangent there lol
Looks to me like he’s shooting Nine Inch Nails.
The quake vibes in this game are very overwhelming. :P
@@CritStanley underwhelming* this doesn't feel like Quake.
Fun fact: the soundtrack from the second level and the last level of DOOM 2016 is a remix of Quake theme
Hope not. Nin is absolutely garbage
@@Robster881 it does to me.
Knight/marine hopping through dimensions of dark gothic medieval age vibes fighting against magic and insanity inducing monsters. That’s Quake.
To me, Doom was always fighting invading demons in futuristic high tech bases and then taking the fight to Hell in the end.
Of those two things, Dark Ages leans _heavily_ towards what I always associated with Quake.
3:00 If you wagch closely, the Chainsaw Shield is sawing on the Revenant, as it pins it to the ground. Might be a mechanic to keep flying enemies, or troublesome enemies in check for a few seconds and weed out other enemies, that demand more attention. 🔎
Ah good old Round Trip, the best move Sparda has
Awesome!
The Shield saw is now the coolest thing I've seen.
@@distantseaJackpot!
To me it seems like near the end of it being on screen it somewhat gets back up too
I don't think Glory Kills are here, I believe that decapitating mace swing what just a straight up melee kill, the player targetting the weak point that is the head.
Agreed. Maybe it'll have more melee options, but less/no finishers
Its actually a flail
He only killed the rider of the pinky, the pinky is still alive. Its probably considered "part" of the pinky so there shouldnt be a glory kill opportunity
@@Mrjohnny164 if I had to guess maybe it's a deeper weak point system, enemies will have phases and you can do finishers/melee on certain weak points to break them off of the demon entirely
@@cabnbeeschurgridk about that I think glory kills are too big of a part of Doom games DNA at this point for them to not be in this one
6:30 Mister sword and board here sure looks like an Aggadon Hunter
Like what I saw.
More enemies, larger maps, slower player movement without slowing enemies, lower target healthpools, weapons made for crowd control, varied enemy attacks that look like they can't all be solved by circling an arena forever. Seems to be taking notes from Serious Sam. Here's hoping all that forces actual target prioritization, which is the one thing Eternal lacked.
Bare in mind low health pools was a staple of Doom Eternal trailers
@@purebaldnessIt’s been years since I’ve seen the 2016 trailers, but, I assume it was a staple for those as well.
Basically Doom but as a hacknslash
@@RedCommunistDragon i think so, at least in the one where the cyberdemon is at the kadingir samctum
???? Eternal forced the shit out of priority targets if anything lol, Arch-vile, Marauder, buff totem, carcass, cybermancubus.
Not sure if it gets mentioned later in the video, but at 3:09 we see the enemy shooting a green projectile along with the other projectiles. And at 5:23 the Hell Knight was charging a green attack before getting parried
I think we can imagine that attacks colored in green can be parried by the shield
A gun that grinds Demon skulls into bone splinters and then fires them as projectiles is the most *metal* thing I have ever seen
The most Quake looking Doom game ever for sure. In a parallel world this would have been a new Quake.
or it's doom but in a different time period not everything has to be something else reskinned because it's not what you wanted, if you don't like it don't play it.
@@FBI_42069simmer down fido... stop being a precious little flower, they weren't complaining.
@FBI_42069 C'mon man, the devs haven't been shy about their love of Quake and it's influence on their work. To flat out deny the obvious influences is either dishonest, disingenuous, or just completely blind. Any fan of FPS games and their history would have no problem with the statement they made.
@@idglet9565 saying everything that looks like quake a reskin is also dishonest, disingenuous
@FBI_42069 he didn't even say it didn't look cool lol. Just a simple comparison. Please go touch grass
I feel like theyre going back to OG Doom level, gameplay design and enemy placements. Though ofc not necessarily the OG layouts, but the amount of enemies on screen, the open areas and the mobility isn't as high octane as before.
That's what I was thinking. Literally a more grounded old-school experience, maybe we'll see a return of the old level design with more backtracking
i'm more of a fan of the 2016 setup over Eternal, so this is more welcoming to me
@@energeticyellow1637Old level design are more strait up mazes ,I don't think it will be quite like that , at least not as frustrating to navigate and know where to go at times . I think it will be a bit more beefed up design of 2016 one , maybe.
Either way it will still be an interesting and creative design regardless .
@@Kobalt_Rax_the_one , they're not mazes. They were known for not being mazes, as that's what many first-person games used. Getting lost in a large map doesn't mean that it's a maze.
@@Go_Coup They do have a maze like or labyrinth design everyone knows that , not necessarily strait up but yea .
I like how it’s suppose to be a “grounded” game yet it has a gum that grinds up skulls and shoots the fragments at enemies. I’m sure you were referring to the gameplay but it’s just a lil funny
Grounded as in, you are literally on the ground way more than in previous doom games.
Grounded as in, you are literally putting three times as many demons into the ground.
Honestly I'm interested how we get ammo for the skull grinder (until we get its official name I'm reffing it as the skull grinder) like do we have to glory kill small enemies and use their skulls as ammo of are they gonna take inspiration from the Hecatoncheires in greek mythology and have an enemy with lots of heads that give us lots ammo for it I wanna know how they incorporate other weapons a d I hope we see the return of the soul cube and hopefully people will finally stop hating doom 3 for being different I know not everyone hates it but it feels like half of the players seem to
I don't think they meant THAT kind of grounded.
I think that this game is, a clearly, Doom with Quake skin
i bet 0 dollars it was originally a quake game but corporate wanted it to be doom
same honestly @@CRT_YT
The rail gun is good evidence for that.
Hexen and Heretic too...
or it's doom but in a different time period not everything has to be something else reskinned because it's not what you wanted, if you don't like it don't play it.
The "Baron of Hell" that you pointed out in the trailer is not a Baron of Hell at all. The Baron has horns that point forward, with the tip actually facing down and sitting below his eyeline. The Baron also has no spikes coming out of his shoulder plates, and his teeth are crooked and evenly big, without any canines.
This demon has curved horns that point directly upwards, as well as a small horn coming out of its forehead. This is the EXACT same horns that the Doom Hunter has in Eternal. This demon also has spikes coming out of its shoulders, and a similar mouth/teeth to the DH.
This is without a doubt the Agaddon Hunters that were used to make the Doom Hunters.
The chainsaw shield has me feeling some type of way. As long as the mech and dragon segments aren't too long, they'll feel so cool. Imagine dogfighting a squad of Pain Elementals on a DRAGON
Or dragon demons
@@YEY0806 God, just IMAGINING that is getting me hyped. I don't think I've actively wanted a game to be good for years like I want this game to be good.
The dragon feels like a nice point A to B type thing. Sort of like how a lot of games recently have gliders where you can soar over the map.
4:51, I actually don't think this is a form of a "ground pound". To me, it looks more like a dash done mid-air that's simply targeted towards the floor. So dashing is not as static as it is in Eternal when it comes to its directions.
But of course, I could be wrong.
Holy shit you worked fast on this one. I’m not even done with info collecting!
I'm like Neo with this shit.
Hey VNN
When I saw the Mech combat and Dragon segment I thought they were cool and, after thinking, now Im wondering if that was just them teasing that the game will have cool and unique set piece moments. I trust ID on this, one of Doom 2016's criticism is that the pacing wasn't really good; in Eternal they added platforming sections so the players cool off after the action, but it was somewhat "controversial", and added more Boss Fights; I think Dark Ages may have actual unique set pieces to improve the pacing and also add diversity to the campaign gameplay from time to time.
It makes me remember the Gears Of War franchise with the cool set pieces like fighting bosses, using vehicles and even controlling the enemies's monsters like the Brumak or the Reaver.
I can't get over the heaven's spaceship Doom guy gets shot out of
They really should've made ammenda woth Gordon. His music was a huge reason for the popularity of Doom 2016 and eternal
A gun that uses crushed skull bits as ammunition is incredibly metal.
I originally subbed to this channel because it was the best Doom Eternal hub when the game came out. Ahhhh, it feels so good to be back! I fully anticipate watching your vids covering this new exciting Doom game.
Slayer can now parry and stuns the enemies with his shield! I noticed in the trailer that they didn't show any verticality in Doom's movement! Maybe this time is more focused on ground movement and brute force, since he has a shield doesn't need to move fast and dodge! The game looking amazing!
Doom guy
it's giving me serious sam vibes with how the small soldies are charging at you
Yes, and the original Doom games
@@Jack_Warfrom 1995? I wouldn't say they were charging
@@AleenaLearner some enemies charge at you, like the pinkys. And I thing this new Doom game it's very similar to serious sam because it's very boots on the ground, unlike the doom 2016 or eternal that were more like Quake
@@Jack_War pinkys zig zagged, like revenants and archviles. I do recommend DooM 2, it makes you feel chased by generals, oou can give it a try
If there's one thing I REALLY want to return, it needs to be a heavy hitting, laser- esque gun like the Gauss Cannon or Ballista. After all, the Ballista WAS made by the Sentinels and their technology, so it's possible an early model of it could appear.
There is, the gun that shoots huge spikes seems to act JUST like this
@@thorveim1174 hmmm maybe
I think Hugo said that the next game he wants the player to feel like a tank oposed to the fly like the butterfly sting like a bee of eternal
I saw the trailer earlier and wondered how long it would be before you got a video out. You didn't disappoint Mayo!😁👍
I've been at it for the past 4 hours lol. Not easy to do something like this the same day if i dont just wanna ramble.
@underthemayo watching your video shows you're as excited for this as I am. I'm also somewhat cautious but I trust Hugo Martin and his team to nail it. Not to mention also watching your gameplay analysis videos in due course!
@@underthemayothis will definitely be a slower game than eternal. The very addition of the shield is a big testament to that. In eternal you mainly avoided damage. Running around as an efficient killing machine. In the dark ages i feel like we'll actually have to "battle" the demons more.
3:50 at first i thought those were cacos but looking further into it they actually look like early concept art renditions of maykrs/maykr drones from the art book!
we dont gotta worry about developer passion you cannot make a gun that crushes skulls into shrapnel and fires them at enemies without loving it lol
1:10 This new Super Shotgun design is incredible! For those who dont know, its a hybrid between an original rabbit eared coach gun and a Winchester Model 1887!
This looks so sick!! Gives me Doom meets Quake meets 40k vibes and I’m all for it
I love how the plasma gun looks like a mix of the Eternal and 2016 barianta while also having a distinct Argentan look to it as well.
LOVE the gothic quake-like designs of the enemies and weapons.
The Quake vibes here are so strong, I'd believe it if a dev came out and said "This was going to be a Quake game, but we decided to make it a Doom prequel midway through development"
I got a lot of Turok vibes from it bizarrely enough.
The ultrakill "critic" using ultrakill music. Ironic lmao
do you realise he has the music from the second gabriel fight on background?
@@rca4788 that's not from ultrakill? Lmao
@@rca4788 Yeah that's what he just said?
Yall got stunlocked by a single ytuber and cant get over it.
@@rca4788 literally the entire soundtrack of the video is ultrakill
The map size is very interesting and I think this may be getting us much closer to classic Doom with how many enemies and large maps people have made there. I like toning the pace down a little bit from being a super acrobat because after many Ultra Nightmare playthroughs, I think I'd like to quick switch a little less. One of my biggest turn-offs with eternal is the early game and how much weaker you feel in regards to health, armor and ammo. I'd like to ditch a lot of those RPG elements and just focus on gun upgrades/variety and if there are unlocks, just have them be cool abilities like the runes or things that completely change how you use some guns.
I love the aesthetic change from Eternal to Dark Ages is almost a return to 2016’s gritty hellish look.
"We now interrupt DOOM to bring you Warhammer: Vermintide."
Your attention to detail is great
Two other things I noticed:
- the HP of the enemies are probably lowered for the trailer
- there's very little verticality in the arenas shown, hopefully that's not reflective of the final game
Ngl I wish Doom Guy had the Sentinel Armor like the one you can get for free in DOOM Eternal. Would’ve been more cool imo
Yes and no, because I fucking LOVE this new suit
this new suit is better
since you mentioner armies, i think that having this game take inspiration from Serious Sam series would be pretty great
My lovely Quake....(
It is weird that Id is making Doom be more like Quake, rather than just making a Quake game. :P
@@CritStanley because doom is alot more known and wanted, like mayo said, id doubts quake would make as much money as doom, so i guess ID tried to make the new doom a little bit like quake. Just hope that they use dark ages as a means to gather resources to make a quake game
@@CritStanley it's because people will buy doom.
The floating guys behind the arachnotrons are basically what the arachnotrons are without their mechanical legs.
You think that's a place where they're being manufactured?
@@underthemayo Not necessarily a centralized plant, but yes. At some point, the mechanical part needs to be combined with the organic stuff.
It would kill if Trent Reznor scored the soundtrack for this game.
He needs to come back for quake if it ever happens. Just give the man whatever money he wants.
Yoooooo
Interesting for sure
@@iananglin4325better to have Celldweller and Sonic Mayhem
I mean if it was like the quake 1 soundtrack it would be somewhat inconsistent with the other side of the trilogy.
That Bethesda release schedule sheet that leaked some time ago is from like 2019 and it already had Doom Year Zero listed, and that was even before Eternal got out. So it wasn't any sudden change of plans, not "it's better to launch another Doom now", it was in their plans from the start.
you get to be big mech guy
Wow yeah the classic Doom gameplay of piloting vehicles
@@citizen3000 you pilot a Revenant in DOOM Eternal. not that big of a deal.
@@citizen3000 It's probably going to be a little set piece moment, which are fun in small doses and the fan base has been pretty vocal about piloting a mech for a while now. They were never heavy handed with that kind of stuff so I wouldn't worry about it.
@@citizen3000how is anybody complaining about this game bruh. weirdo
@@citizen3000imagine complaining about that? U trippin
A gun that actively crushes and minces skulls to shoot bone shards.
This is the kind of awesome creativity I love, similar to the planet shooter in Amid Evil that just randomly takes planets from the universe to shoot at enemies.
Here before everyone says "You always compare X to Doom The Dark Ages"
@ET0228Maybe a 8+ or 9 at most how knows but yea depending on your preferences and comfort zone, it won't be quite the same.
2016 was VERY grounded and i prefer it because of that!
Still cant believe they parted ways with mick gordon...... his music was one of the biggest reasons doom eternal blew up the way it did
They need to give the guy that came up with the skull shrapnel shooting bazooka a raise… and a promotion
This game should have infinite ammo, and a style meter.
No reload button but ammo is limited
@@sharky9008 The joke is that this would make the game more like Ultrakill, and would trigger AboveTheMustard 🤓🤓
They showed so much and so little at the same time, definitely left people asking questions. The Atlan mechs and dragon could be very fun, I trust id to not overuse them or at least have dedicated sections or whole levels for them so when it comes to replaying you can pick and choose which ones are ground combat vs mech vs air.
I just wanted to point out, I'm pretty sure the "Imp" creature you noted is actually a Prowler. It's just standing more upright, but its claws look like a Prowler's and its eyes too. As well, I'm surprised you didn't say anything about the nailgun type weapon that the Slayer uses to impale the Prowler. From a mechanics standpoint, maybe it's like a dedicated Precision Bolt gun? While the skullmuncher gun is like either an Unmaykr or a riff on the Chaingun.
I'll miss the meathook, but like you said in your prior video we shouldn't get used to these things if the game is going a different direction.
I'll also miss Mick Gordon. He was done dirty but as you said, there doesn't seem to be any follow up whether it's just a private settlement or something more litigious. I doubt Mick wants to sue and it seems like id Software didn't have a leg to stand on to sue him for libel based off what he posted in his Medium page. So it's a stalemate, which ultimately sucks for fans since we'll never get a truly mastered release of the Doom Eternal OST. The music in The Dark Ages trailer sounded like both David Levy and Andrew Hulshult at the same time, here's hoping it's them again. I preferred Andrew's work personally over David's, but I understand that Andrew has been super busy in the last year or two with Amid Evil: The Black Labyrinth as well as scoring the Iron Lung movie made by Markiplier. Speaking of which, play/review/give your thoughts on Amid Evil!
I hope you feel excited and invigorated further by The Dark Ages. I'm optimistic that it'll be as mechanically exhaustive as Eternal was, maybe more. So who knows, maybe you will unintentionally end up covering it for 2 years again! One thing as well I wanted to note is that with the presence of a shield, I think it's possible that the multiplayer could make for something interesting if they go down the Deathmatch route vs Battlemode like in Eternal. I know MP isn't your thing, but I'd be curious about your thoughts on how it could be affected based off this trailer alone.
Roll on Quake Con!
Gives me Painkiller vibes
Yes!
I can't believe you want every game to be a clone of Doom Eternal
I clicked on the video and then I realized who the uploader was
The weapon at 6:06 is a flail. A mace does not have a chain; instead, the pointy head is attached directly to the handle.
While the trailer is friggin awesome, remember E3 for Eternal? It was VERY different from what we got at Launch. I expect the same to happen here.
Dont put all your eggs into this trailers basket, it WILL be different come launch.
And this is in no way a complaint or me admitting it looks bad - all im saying is, it will most certainly be different from this.
In my opinion, in response to the “Doom Factory” concerns at 7:30 , I think Id is trying to warm the greater gaming community up to introduce quake as their next game. So they’re people get their fill of doom while simultaneously introducing a new style in preparation for quake. That’s what I’m hoping at least.
most important would
be SNAP MAP RETURN
cant wait to see your breakdown annalysis on all the different weapons and your new brawler mode for this 🔥🔥🔥 It also seems like a lot of the new features from eternal have been shortened into the shield instead of it just being the new chainsaw, looking like it combines the utility of the dash, blood punch, and shoulder cannon in the forms of the shield bash and shield toss.
"I do like when combat systems have a parry option." - Ultrakill's biggest hater
I like Ultrakill's parry option...
Ultrakill is trash dude lmfao give it a rest
@@HugoStiglitz88 If "Ultrakill is trash", then why is it's reviews better than Doom Eternal's?
It's basically crossover between Painkiller, Hexen and Doom. Love it :)
Rejoice. D2016s atmosphere is back
I was wondering about you after the trailer reveal and you publish a video at 5am when i was about to sleep. Ok
I honestly like the slower-paced approach, since eternal already set up a crazy standard in speed which would only be surpassed in a title by pro players I think people kind of forgot doom guy is a killing machine who could canonically tank everything instead of being a speeding bullet, making him a tank suits him better as a character imo
Another point I'd like to make is that doom guy canonically nerfs himself with guns just for fun, so it makes sense for him to change his fighting style every title
Btw, for anyone complaining about the dashes missing, if you look closely doom guy charges at enemies with his shield, I think dashes will be used as an offense mechanic instead of "avoid damage" as shown in the trailers
ultrakill music lol
Looks MUCH *Cooler* than Eternal tbh
Ps. The "Razor Shield" reminds me of the Razer Wind as a weapon from Turok2&3...
can't wait. almost redownloaded eternal seeing this
i love how the mancubus looks almost like the doom 3 mancubus, i wonder if they will implement the doom 3 theme in this game like mick did in DOOM2016
I have a feeling theres an openworldness to this game. The large "Arenas" dont look like arenas, more like fields, and you get a flying dragon.
I honestly did not expect to see new Doom game this early since I saw midnight’s video “there wont be a new doom game” But I am ready to open my wallet, finish the game, and then make the conclusion.
I love that the art style has a much more serious, gritty look to it. 2016 perfected that, and Eternal was a step back in art style IMO with its lighter tone. This is a nice return.
Those flying brain thingies are probably what Arachnotrons look like when they are out of their spider suit.
Serious Sam/Painkiller with a doom skin
The fact that you can block and parry is so interesting. Don't think I've ever seen that in a first person.
Gun that mulches skulls for ammo.
Gun that mulches skulls for ammo.
Gun that mulches skulls for ammo.
Gun that mulches skulls for ammo.
Gun... that *mulches* ... *skulls* ... for ammo.
So unskuller cuz it uns the skulls
@@thunderred5263 I can't put how much I love "it uns the skulls" into words.
I love to think that Hugo and his team, when coming up with new weapon ideas was like “okay, here is a skull, how do we weaponise it?”
i cant belive he wants people to play doom eternal ithe way its intended but doesnt play any other game how its intended to be played.
I love how organic these demons look! It’s cool seeing pre-UAC designs!
If you look closely, the parried attack from the Hell Knight is glowing green. One of the projectile shot by the soldier on the Pinky is green and the orb charged by the imp is green too. I think green glowing attacks will be the cue for parryable attacks for the shield !
this is the greatest crossover on yt , you talk about the doom triailer while having altar of apostasy from ultrakill on backgroung
Can’t believe it’s real. Thought it was some fan-made thing at first. Didn’t realize how far along a new game was
The Ultrakill background music was a cherry on top
i dont think i can trust analysis from the feller that cant understand a game as simple in concept as ultrakill
I am a fan of Ultrakill so don't worry.
I'm just glad I'm not the only one who noticed the Octo-Brains from Duke Nukem
OMG OMG OMG IAM SO HYPED
I'm looking forward to seeing how this more 'grounded' sort of Doom goes. I mean, Doomguy didn't need to jump for his first four games (five if you count TNT and Plutonia separately)!
The shift in art style from the vibrancy of Eternal to the more muted aesthetics here reminds me a whole lot of the shift from the colorful sci-fi bases and boschian hellscapes of the original game to the grimy industrial locales of Doom II. I tend to be more of a 'bright, vibrant colors' kind of gal, but I liked the look of Doom II, and so far I'm liking the look of this, too.
Also, glad to know I wasn't the only one who thought of the Hades shield!
For one thing, not every FPS even back then needs to be moving 300km per hour. There's a certain simplicity to the original Doom games where it's fast but not too fast, same with Quake, and of course the Build Engine games. Blood isn't as fast as Doom but, the action pacing and having this calculated feel to it which creates a satisfying feeling after surviving a difficult encounter with an enemy.
I enjoyed a lot of the stuff from Eternal, and Eternal is one of the best FPS games ever made in recent memory certainly. But the fact every game afterwards just tried to imitate this and only this kinda made for massive fatigue of stop or die FPS
I honestly think that the devs played Dark Souls/blood born, and got inspired by the visual and dark medieval themes of the two games. So I think they are inspired in that and decided to make it into a new Doom
Don't mention From soft here... Mayo ain't a fan of them at all lol.
This setting has been done many times before and after those games
Mayo: The meathook must go
Hugo Martin: say no more