@@Kennet0508 sorry i wasn't entirely clear. this I'm sure works really well, it's clear you are a master of KlangFu and this project is well refined. i mean the idea of being able to quickly build this where the looks take more time then getting the function to work without exploding. like being able to build something that has a bunch of moving parts like this in survival without compromising flight stability. i love seeing these kinds of projects in SE and i think this is where it shines as a game, so keep up the good work!
its really awesome, one thing i recommend is what you could do is you could have it as a timer sequence to limit the need for all the button pressing in order to reduce human error
@DevinKrishna-n3i yeah that's fair, but tbh, making it error proof would involve so much more logic. It would need to watch either the platforms merge blocks or the containers. And i know that event controllers freak out if you merge/unmerge Feel free to build in redundancy like that tho if you use it in your own build
I haven't found the time to play the new update yet and build new stuff.... Do you think 100 channels will be enough? I fear if you use action relays for all sorts of different applications in your world, you'll run out of channels rather quickly...
wish there was more support for programmable block so could do things like independent automatic docking arms that pull the attached craft into position
Only reason youd ned that would be if you have many different types of vessels docking in the same position, A sensor setup or a relay button would probably resolve it if it's the same ship coming in to dock
I think if you have at least two connectors they guide the grids together with their attraction force, the seccond connector keeps the rotational alignment.
how do u make inertia dampeners account for mass of cargo because inertia dampenners are not counting added mass via connectors i had this problem with my cargo ships
WTH!?! SMARTY! 😲🙃 Your the type of person that assist others in getting Smarter with your Smartness heheheh. 🤣😂😅😆😁 This build... I have watched a lot of others build some awesome things, But this here has way more practical use. Now I just have to buy the Signal Update DLC(Which I have no Prob. Keen is Good, Take Ma Money) Sorry for the Gushing but I Love this. Thank You for Showcasing. I'll add my sub and check out more of what you got. 🤩🤪
I am new to SE, a month now. I want to make stuff like this with rotors and hinges. I laid out a design of a turret I want to be retractable. What blocks do I need to research to use them? I am a monkey pounding two rocks together compared to a lot I have seen. This absolutely genius! 🫡🫡🫡🫡
It all depends on complexity, id need to see your design to give any real feedback, but any retractable solution starts with pistons and timer blocks. if you wanna get fancy you can add event controllers for safety features (dont close door until piston is in correct position) but start with timers, and learn how to chain timer blocks
This is an absolutely stunning display. What an unholy amount of thrusters it must take to get this, fully loaded with full containers, into orbit
this looks awesome. my ships always end up either as bricks or a cancer like blob of thrusters, containers and gyros
Awesome design, would be killer for a large cargo ship!
Your builds never cease to amaze me. A true Space Engineer.
That is so overkill for this game and I love every bit of it. Bravo on such a well designed contraption
Great use of the new relay blocks with the remote merging and movement of the connectors!
This has been such a cool project to follow
Looks great! Keen to see it on a large ship :D
man, i would be so happy if stuff like this was actually stable in SE
Did you try it tho? xD ive found it to be stable apart from some slight shaking when retracting
@@Kennet0508 sorry i wasn't entirely clear.
this I'm sure works really well, it's clear you are a master of KlangFu and this project is well refined.
i mean the idea of being able to quickly build this where the looks take more time then getting the function to work without exploding.
like being able to build something that has a bunch of moving parts like this in survival without compromising flight stability.
i love seeing these kinds of projects in SE and i think this is where it shines as a game, so keep up the good work!
@@ARockRaider yes and 99% servers dont support rotors and pistons because they will lag the server
its really awesome, one thing i recommend is what you could do is you could have it as a timer sequence to limit the need for all the button pressing in order to reduce human error
@DevinKrishna-n3i yeah that's fair, but tbh, making it error proof would involve so much more logic.
It would need to watch either the platforms merge blocks or the containers. And i know that event controllers freak out if you merge/unmerge
Feel free to build in redundancy like that tho if you use it in your own build
@@Kennet0508 Valid point, otherwise. Very beautiful build, very smooth system, seeing this implemented into a cargo ship would be absolutely awesome
I haven't found the time to play the new update yet and build new stuff.... Do you think 100 channels will be enough? I fear if you use action relays for all sorts of different applications in your world, you'll run out of channels rather quickly...
i use chanels 48-86 on this build, but they only listen if you use my toggle switch to turn the relays on before issuing commands
Wow beautiful
This is epic.
wish there was more support for programmable block so could do things like independent automatic docking arms that pull the attached craft into position
Only reason youd ned that would be if you have many different types of vessels docking in the same position,
A sensor setup or a relay button would probably resolve it if it's the same ship coming in to dock
@@Kennet0508 Space version of the airport bridge connector
This is beutiful
Question tho. How would you reliably align your ship with the pad to pick the containers up again?
I think if you have at least two connectors they guide the grids together with their attraction force, the seccond connector keeps the rotational alignment.
Id use this if i had the pc version of the game lol
I'd love to hear if it works on console
how do u make inertia dampeners account for mass of cargo because inertia dampenners are not counting added mass via connectors i had this problem with my cargo ships
@@Scorp0102 the cargo Crates merges into the ship
first.
WTH!?! SMARTY! 😲🙃 Your the type of person that assist others in getting Smarter with your Smartness heheheh. 🤣😂😅😆😁
This build... I have watched a lot of others build some awesome things, But this here has way more practical use. Now I just have to buy the Signal Update DLC(Which I have no Prob. Keen is Good, Take Ma Money) Sorry for the Gushing but I Love this. Thank You for Showcasing. I'll add my sub and check out more of what you got. 🤩🤪
@user-le8of2vk4j thank you! It's nice to hear I've inspired you, it makes it all worthwhile. :D
Mmmm, the possibilities.... think it's too risky to try this with hydrogen tanks?
I am new to SE, a month now. I want to make stuff like this with rotors and hinges. I laid out a design of a turret I want to be retractable. What blocks do I need to research to use them? I am a monkey pounding two rocks together compared to a lot I have seen. This absolutely genius! 🫡🫡🫡🫡
It all depends on complexity, id need to see your design to give any real feedback, but any retractable solution starts with pistons and timer blocks. if you wanna get fancy you can add event controllers for safety features (dont close door until piston is in correct position)
but start with timers, and learn how to chain timer blocks