i love your creative process, because mines the exact opposite. i tend to design from the inside out because my brain has trouble cramming the mechanicals and interior into an existing hull shape. so it's really cool to see the opposite of my style laid out in detail like this
I design sorta the same way as you. I kinda went one further before my PC died a couple years back. I made an armoured bridge/reactor and storage space. Added some crew space and the rest of the ship was essentially a skeleton with armour plates mounted over it. Lightweight, but just as protected as a regular ship. Put decoy blocks on the extremities of the ship and you’ve got something fairly robust
Both approaches work, I find the consideration that tends to drive that choice for me is what has priority, interior design or external aesthetic? Whatever I design first is going to be the best, and I love a good interior, so I usually design from the inside out.
I tend to start with skeleton made of all the big things ship needs, refineries, jump drives, hydrogen tanks, main reactors, etc. Then add circulatory system of conveyors, storage and auxilary power generation. Then cut the shape into decks. And finaly armor around it and guns. This gives that interesting organic, mon calmari design style and it makes ship much tougher and easier to repair from inside.
I do something similar! But I tend to bunch up my functional blocks too tightly together b/c I don't have a sense yet for reflexively allowing 2, 3, or more blocks in between for the eventual partition walls, armor firewalls/bulkheads, passages, etc. I just started trying out a "humans/users first" approach by laying down an approximate floor plan for how I would moving around the ship as a crewman or player. e.g. actually straight hallways instead of some convoluted rat maze winding around the reactor or whatever b/c I only allowed a 3x3x3 space for it instead of 7x7x7 for armor and passages. :P I try to plan ahead a bit with the conveyor ports on larger functional blocks, b/c each block also indirectly acts as a cheap substitute or dual purpose replacement for 2-6 conveyor blocks, saving me net 20-120 PCU. If I'm going to have the functional blocks anyway, might as well make them provide a discount on conveyors.
@@dakaodo Exactly, from over 100h of suffering trying to make my basecrawler somewhat accesible and able to make basic repairs I learned that any functional block you place needs acces point for engineers. And I can not build ship with pre defined shape like one on the video, I just keep adding things i need, redundant systems, redundancies to these redundant systems, aditional armor etc. And in the end it never looks like what I started with anyway.
@@dakaodo I always try starting with piping and necessary systems however end up with a brick that’s one shape:( any tips or tricks you can give to help? I also find inspiration the hardest thing like idk what I want to build so I just end up making an all round ship every time
I tend to start with a bridge and the pathing to the CIC first. CIC I always put at the center of my ship and contains my backup systems and full controls. I then tend to build outward with piping in order to make sense of it, then composit armor everything. Also on ships too small for a CIC I tend to but my primary and secondary power (Reactor, Hydrogen Tank) built into the composit armor and make a strong keel of the vessel based off of it.
I tend to build the nicest sections first. Those parts will be the eyecatchers of the ship. Something such as the cargo module on the front, the engine bank on the back, or the bridge up top. Those parts are the hardest to change later so I add them in first. Then I continue building and attaching all parts to one another.
Being one of those people who made comments about firing angles, I'll avoid that this time! :P Three steps really jumped out at me -- when you chose to place thrusters, when you simply mentioned "carving out" the inside, and when you conveyored the whole thing. The latter two are often some of my biggest headaches, so I have a huge amount of respect for what you did. I use a color coding approach as well, though not a carving out method like you do. But when it comes to creating that internal hull space, my big challenge is keeping my frame of reference as I move between the inside and outside. So I have to separately color code every block that's "internal" and can be safely deleted without venting the ship. It occurred to me during your first silhouette layer that I could do this easily right away at that stage where I can see both inside and outside each layer at the same time. Conveyors and thrusters are related, and for me heavily tied to my overall PCU self-restraint. Super large or complex ships are cool, but as you mentioned, we like them to be functional too. For me, that means minimizing PCU within the specs or constraints of the dimensions or features I've already chosen to commit to. Having the Build Info mod running always keeps me mindful of the mass, thrust, and power requirements for each block. I'm sure you know this as well, but I try to be mindful of the 1 large H2 thruster : ~5 small H2 thrusters ratio. And 1:6 for atmo, etc. So when I catch myself slapping on a string of 5-10 small thrusters just b/c it's easier to fit them into certain spaces, I go back and make a 2nd pass to rationalize and streamline every group of 4-6 small thrusters into single large thrusters. It does require design/silhouette compromises sometimes, but the difference is 125 PCU for 5 thrusters+conveyors versus 20 PCU for 1 thruster+conveyor. Multiplied by say 20 such instances on a large ship, that's 2500 PCU versus 400 PCU. The savings can go towards more armor or functional blocks elsewhere, or simply a less CPU-demanding ship for almost the same overall visual style I was going for. TLDR I take PCU into account at the stage where I plan out thrusters. Your approach of putting thrusters (and turrets, key functional blocks, etc) first, then conveyoring them would actually help me a lot to make my ships less... jumbly. I tend to squeeze all my functional blocks together too tightly, making it hard for me to lay out floor plans, passages, etc. later. Really cool to see your detailed thought process, b/c it made me have to think about the good/bad ways I approach my ships! Anything larger than 1000 blocks has been a mess for me until now. :D
I've played a great deal of Space Engineers with friends, but every time I played all we did was screw around on the planet. not once have I even gotten to build a ship that goes into space, and seeing how detailed you make yours just baffles me! It looks amazing!
I really really love how you blended the landing gear legs into fins, I’ve always struggled with blending them into the shape and not making them stand out, very well done
This particular ship is the inspiration for my new weapon core cruiser design, it looks very similar in a stripped down way, I'm using tiered engines, the UNC weapons pack, the MA weapons pack, and not a few other mods, the wings you like so much are gone to improve the broadside firing arc's, the nose and tail were reshaped and the interior redone. I also mounted both shield mods into the ship. I applaud you sir! And that tan and greenish gray version looked dang good to me.
I have been struggling to come up with a design process for a good shape for a while, your explanation is such a good way to go about designing an esthetically pleasing ship
Found this ship in game, and have been modifying it ever since. I LOVE this boat. Super glad to have found a build video showing the iterations and thought process behind everything!
Excellent video as always Major! I really appreciate your attention to detail and overall looks without compromising functionality. The effort you put in, not just into the build itself, but explaining your thought process and build iterations really shows. Thanks for being a creative inspiration to SE players like me.
This is AMAZING!!! A real "Legos" vibe. I really look forward to more of these "layer by layer" builds. Big ships are cool and all, but showing the iterative process for just about anything is extremely helpful for me to fill in the gaps between "hey I have an idea" and "great, now how do I get there?!" haha. Subscribed and liked. LOVE IT!!!!
Jon mate, you are, for me, one of the masters in this game. Your planets are in a whole different level, and your ships are so simple, yet so complex, and ultimately amazing. I love your content on the workshop, and your content here on yt is just as amazing On a different note, have you ever considered starting up a discord server? I think many people would like that
Pay not mind to the ones that criticize your designs for any reason just keep doing what you do and all the rest of us will enjoy your work. Im 100% fan of your work!
I love your approach, you are a great source of inspiration. I desperately try to build a big(ish) ship, a mobile base, but I am never satisfied, and always end up tossing it aside, unfinished, to try something new. I like the way you start with the outside and then carve it like a pumpkin to build the interior. I shall do to that.
One thing I've always struggled with when it comes to designing a ship was creating an interesting shape. I never considered trying to just make a silhouette I liked, then build it out into the third dimension. I'm going to have to try that soon.
your design method is always very interesting to me because it is so different from how I build. I typically go bow to stern or stern to bow, starting with functional bits like thrusters and conveyor network, wrapping the armor around it.
This gave me some good ideas. My ships though need to be like 3 times the size to incorporate my player-made missiles. Trying to design a ship around anti-ship missiles the size of SLBM's is not easy.
A year later and im trying to build this ship off blueprint in survival. And the materials are insane lol. But it is going to be a wonderful addition to our fleet. Thanks for making this plan available.
You're building and thinking process are interesting and it allows to create awesome ships with heavy armor at key places. For me it's hard to start with a complex shape as the base. I usually start with a simple base that looks like a line and try to cram as many components and functioning parts as I can and build armor up around it.
I really enjoyed watching your process. I generally build from the outside inward, starting with a frame - I think I'm going to redo a few ships I have using your method! I too do not like the landing gear, so I usually build my own like you.. :) Thanks again.
i wonder because you paint all these stages - i find that pretty helpfull - do you use a mod for that or is it just hard work in removing and add the blocks wich you cant sometimes select? - by the way realy beautifull ship :D
For big ships like this I often use the color replacer blocks mod to test out different color patterns steamcommunity.com/sharedfiles/filedetails/?id=2110682720
@@MajorJon Thank you so much :-). Unfortunatly im not so talented in building hole ships my self - some parts works pritty good other like the hull, im struggle a lot - but you videos are realy helpfull to learn and also give some inspiration. But maybe sooner or later i hope i get it how to build propper ships.
@@Alexander.K250 Im with you Alexander K. im also not very good at building. I usually find a ship i like on the workshop and alter it to what i want or need. My best build talent is small grid rovers and mining ships.
I really want to know how you replaced so much light armour with heavy armour, was it manually or do you have some kind of mod that let you delete chunks of light armour only so you could replace it.
An interesting process. How do you paint the ship afterwards. I can never get at the parts that are at certain corners. Are you using some kind of design editor? or there some kind of options to make space grey?
If it's not visible from either the exterior or interior, it doesn't need paint, and in fact a contrasting color for those can be good to highlight damaged areas. If it's visible from either the exterior or the interior, if it comes down to it, destroy whatever block is preventing you from painting it, then replace the block.
Major Jon, hello, im have som questions. First, how you change from light to heavy armor? Second, how you colour your ships? you doing that 2 things by hand or use something?
I would love to have a build session in SE with ya, watching your videos always making come back to the game and try again.. Congrats on the whole process
Loved the video @Major John! Can't wait for the next video man! The Development of the X-4000 is Amazing man! Do you plan on having any other Ships to go along with it in Fleet Battles like Corvettes, Frigates, Destroyers, Light and Heavy Cruisers, Battleships or even Carriers? Also, Have SE themselves seen this on their "Devs Lost in Space" Series on their TH-cam channel? Or Other Space Engineers Content Creators like Stratus Gaming or Captain Jack?
Love it that you are implementing all your knowledge.. And I am one of those that studied your old design and stole lots of ideas BUT the game have disappointed me so horribly that I gave up SE after 7000h in favor of games like a Avorion. You can make stunning stuff in there. Compired to SE is like mini game but I don't need to be robed via dlcs in order to have all the missing blocks that should be in..
Redesigning Xoc's Xebon Cruiser as part of the competition. For very large ships, it seems that designing the hull seems to make the most sense first. Honestly, this one is so big that I have no worries about where things are. It's like building a city inside of a stadium.
do you fallow any guides for specifying your ship type and what that type of ship needs? and how do u decide the light and heavy armor placement? im having quite some trouble with that
Check GetBrock’d on TH-cam. He has a playlist dedicated to ship types and usage, specifically geared to be used in his survival PvP server. That’s not to say you have to join it, far from it, but he provides ship classes, types, and usage, with numbers, no vague “battleships are big, destroyers are small, blah blah etc” with him.
You inspired me to buy this game And try and build ships This shit is one the sexiest ships I've seen Keep it big bro I hope to see this other variants too🙏🔥
Because not everyone is building for real world combat. Even though I do understand what you mean but some build more for design appeal. Its fine if people build by their design preference.
I’m new to the game and many players talk about “clank” and how big complex ships seems to bug the physics and destroy the ship. Do you deal with this on your ships? How do you build them stable?
clang is primarily a problem with vessels that have a lot of moving parts - pistons, rotos, stuff like that. a single, solid ship without any of those should not run into any issues with our god, clang
My biggest ship yet, is the Arclight, a leviathan class Heavy Battlecruiser, 51k blocks more PCU then the written out number of pi, and can basically do everything except land on a planet
i love your creative process, because mines the exact opposite. i tend to design from the inside out because my brain has trouble cramming the mechanicals and interior into an existing hull shape. so it's really cool to see the opposite of my style laid out in detail like this
Same here, except I struggle with detail and shape. I tend to make slightly more acceptable brick ships in an Expanse style.
I design sorta the same way as you. I kinda went one further before my PC died a couple years back. I made an armoured bridge/reactor and storage space. Added some crew space and the rest of the ship was essentially a skeleton with armour plates mounted over it. Lightweight, but just as protected as a regular ship. Put decoy blocks on the extremities of the ship and you’ve got something fairly robust
I flip and flop between the two.
Both approaches work, I find the consideration that tends to drive that choice for me is what has priority, interior design or external aesthetic? Whatever I design first is going to be the best, and I love a good interior, so I usually design from the inside out.
I build similar to this, I love getting a good general shape and then fill it up and add more details later
I tend to start with skeleton made of all the big things ship needs, refineries, jump drives, hydrogen tanks, main reactors, etc.
Then add circulatory system of conveyors, storage and auxilary power generation.
Then cut the shape into decks.
And finaly armor around it and guns.
This gives that interesting organic, mon calmari design style and it makes ship much tougher and easier to repair from inside.
I do something similar! But I tend to bunch up my functional blocks too tightly together b/c I don't have a sense yet for reflexively allowing 2, 3, or more blocks in between for the eventual partition walls, armor firewalls/bulkheads, passages, etc. I just started trying out a "humans/users first" approach by laying down an approximate floor plan for how I would moving around the ship as a crewman or player. e.g. actually straight hallways instead of some convoluted rat maze winding around the reactor or whatever b/c I only allowed a 3x3x3 space for it instead of 7x7x7 for armor and passages. :P
I try to plan ahead a bit with the conveyor ports on larger functional blocks, b/c each block also indirectly acts as a cheap substitute or dual purpose replacement for 2-6 conveyor blocks, saving me net 20-120 PCU. If I'm going to have the functional blocks anyway, might as well make them provide a discount on conveyors.
@@dakaodo Exactly, from over 100h of suffering trying to make my basecrawler somewhat accesible and able to make basic repairs I learned that any functional block you place needs acces point for engineers.
And I can not build ship with pre defined shape like one on the video, I just keep adding things i need, redundant systems, redundancies to these redundant systems, aditional armor etc. And in the end it never looks like what I started with anyway.
@@dakaodo I always try starting with piping and necessary systems however end up with a brick that’s one shape:( any tips or tricks you can give to help?
I also find inspiration the hardest thing like idk what I want to build so I just end up making an all round ship every time
I tend to start with a bridge and the pathing to the CIC first. CIC I always put at the center of my ship and contains my backup systems and full controls. I then tend to build outward with piping in order to make sense of it, then composit armor everything. Also on ships too small for a CIC I tend to but my primary and secondary power (Reactor, Hydrogen Tank) built into the composit armor and make a strong keel of the vessel based off of it.
I tend to build the nicest sections first. Those parts will be the eyecatchers of the ship. Something such as the cargo module on the front, the engine bank on the back, or the bridge up top. Those parts are the hardest to change later so I add them in first. Then I continue building and attaching all parts to one another.
Thanks for making more ship evolution videos. They give me a lot of inspiration
Being one of those people who made comments about firing angles, I'll avoid that this time! :P
Three steps really jumped out at me -- when you chose to place thrusters, when you simply mentioned "carving out" the inside, and when you conveyored the whole thing. The latter two are often some of my biggest headaches, so I have a huge amount of respect for what you did. I use a color coding approach as well, though not a carving out method like you do. But when it comes to creating that internal hull space, my big challenge is keeping my frame of reference as I move between the inside and outside. So I have to separately color code every block that's "internal" and can be safely deleted without venting the ship. It occurred to me during your first silhouette layer that I could do this easily right away at that stage where I can see both inside and outside each layer at the same time.
Conveyors and thrusters are related, and for me heavily tied to my overall PCU self-restraint. Super large or complex ships are cool, but as you mentioned, we like them to be functional too. For me, that means minimizing PCU within the specs or constraints of the dimensions or features I've already chosen to commit to.
Having the Build Info mod running always keeps me mindful of the mass, thrust, and power requirements for each block. I'm sure you know this as well, but I try to be mindful of the 1 large H2 thruster : ~5 small H2 thrusters ratio. And 1:6 for atmo, etc. So when I catch myself slapping on a string of 5-10 small thrusters just b/c it's easier to fit them into certain spaces, I go back and make a 2nd pass to rationalize and streamline every group of 4-6 small thrusters into single large thrusters. It does require design/silhouette compromises sometimes, but the difference is 125 PCU for 5 thrusters+conveyors versus 20 PCU for 1 thruster+conveyor. Multiplied by say 20 such instances on a large ship, that's 2500 PCU versus 400 PCU. The savings can go towards more armor or functional blocks elsewhere, or simply a less CPU-demanding ship for almost the same overall visual style I was going for.
TLDR I take PCU into account at the stage where I plan out thrusters.
Your approach of putting thrusters (and turrets, key functional blocks, etc) first, then conveyoring them would actually help me a lot to make my ships less... jumbly. I tend to squeeze all my functional blocks together too tightly, making it hard for me to lay out floor plans, passages, etc. later.
Really cool to see your detailed thought process, b/c it made me have to think about the good/bad ways I approach my ships! Anything larger than 1000 blocks has been a mess for me until now. :D
Your videos are 80% of the reason why I keep coming back to this game, they are a major inspiration for me! Thank you for showing us your process!
This video has probably been more educational than all other ship design tutorials, thank you so much!
I've played a great deal of Space Engineers with friends, but every time I played all we did was screw around on the planet. not once have I even gotten to build a ship that goes into space, and seeing how detailed you make yours just baffles me! It looks amazing!
I really really love how you blended the landing gear legs into fins, I’ve always struggled with blending them into the shape and not making them stand out, very well done
This particular ship is the inspiration for my new weapon core cruiser design, it looks very similar in a stripped down way, I'm using tiered engines, the UNC weapons pack, the MA weapons pack, and not a few other mods, the wings you like so much are gone to improve the broadside firing arc's, the nose and tail were reshaped and the interior redone. I also mounted both shield mods into the ship. I applaud you sir! And that tan and greenish gray version looked dang good to me.
I have been struggling to come up with a design process for a good shape for a while, your explanation is such a good way to go about designing an esthetically pleasing ship
Found this ship in game, and have been modifying it ever since. I LOVE this boat. Super glad to have found a build video showing the iterations and thought process behind everything!
Excellent video as always Major!
I really appreciate your attention to detail and overall looks without compromising functionality.
The effort you put in, not just into the build itself, but explaining your thought process and build iterations really shows.
Thanks for being a creative inspiration to SE players like me.
This is AMAZING!!! A real "Legos" vibe. I really look forward to more of these "layer by layer" builds. Big ships are cool and all, but showing the iterative process for just about anything is extremely helpful for me to fill in the gaps between "hey I have an idea" and "great, now how do I get there?!" haha. Subscribed and liked. LOVE IT!!!!
Jon mate, you are, for me, one of the masters in this game. Your planets are in a whole different level, and your ships are so simple, yet so complex, and ultimately amazing. I love your content on the workshop, and your content here on yt is just as amazing
On a different note, have you ever considered starting up a discord server? I think many people would like that
impressive. in the end really cool result. the plating just as simple highlight is something to remember.
All ur creations are a masterpiece🔥🔥
Pay not mind to the ones that criticize your designs for any reason just keep doing what you do and all the rest of us will enjoy your work. Im 100% fan of your work!
This is one beautiful ship my friend. Great work! :)
Awesome work dude!
I never thought of Designing and building a ship like this. Going to try it
I love your art style when it comes to ship building
I love your approach, you are a great source of inspiration.
I desperately try to build a big(ish) ship, a mobile base, but I am never satisfied, and always end up tossing it aside, unfinished, to try something new.
I like the way you start with the outside and then carve it like a pumpkin to build the interior. I shall do to that.
I am so grateful you take the time to do these build process videos. They must be Hell to edit, but I need help with large grid, so; THANK YOU
i always love seeing your ship builds.
One thing I've always struggled with when it comes to designing a ship was creating an interesting shape. I never considered trying to just make a silhouette I liked, then build it out into the third dimension. I'm going to have to try that soon.
dude is too good at creating ships
this was amazing for me, I've always had a hard time building ships, but this has helped me SOOOO much, thanks man, your amazing
the armor panels you added remind me a lot of robocraft designs in like 2017, you made a really beautiful ship m8
I loved Robocraft in its hayday. I still log in every once in awhile to play my builds.
your design method is always very interesting to me because it is so different from how I build. I typically go bow to stern or stern to bow, starting with functional bits like thrusters and conveyor network, wrapping the armor around it.
It may not be the most efficient design but damn if it doesn't look good. Thanks for sharing your work!
This ship is gorgeous!
This gave me some good ideas. My ships though need to be like 3 times the size to incorporate my player-made missiles. Trying to design a ship around anti-ship missiles the size of SLBM's is not easy.
I like how you build. I typically start with a skeleton, then the shell, and work my way in from there..detailing comes after.
This way of creating is so much easier imo than what I've tried doing in the past.
A year later and im trying to build this ship off blueprint in survival. And the materials are insane lol. But it is going to be a wonderful addition to our fleet. Thanks for making this plan available.
Beautiful ship!
You're building and thinking process are interesting and it allows to create awesome ships with heavy armor at key places.
For me it's hard to start with a complex shape as the base. I usually start with a simple base that looks like a line and try to cram as many components and functioning parts as I can and build armor up around it.
Very nicely designed ship.
I Love this ship i used it before on a server but didnt know who its from
nice work!
I really enjoyed watching your process. I generally build from the outside inward, starting with a frame - I think I'm going to redo a few ships I have using your method! I too do not like the landing gear, so I usually build my own like you.. :) Thanks again.
i wonder because you paint all these stages - i find that pretty helpfull - do you use a mod for that or is it just hard work in removing and add the blocks wich you cant sometimes select?
- by the way realy beautifull ship :D
For big ships like this I often use the color replacer blocks mod to test out different color patterns
steamcommunity.com/sharedfiles/filedetails/?id=2110682720
@@MajorJon Thank you so much :-).
Unfortunatly im not so talented in building hole ships my self - some parts works pritty good other like the hull, im struggle a lot - but you videos are realy helpfull to learn and also give some inspiration.
But maybe sooner or later i hope i get it how to build propper ships.
@@Alexander.K250 Im with you Alexander K. im also not very good at building. I usually find a ship i like on the workshop and alter it to what i want or need. My best build talent is small grid rovers and mining ships.
straight up art
I really want to know how you replaced so much light armour with heavy armour, was it manually or do you have some kind of mod that let you delete chunks of light armour only so you could replace it.
great ship looks very good
An interesting process. How do you paint the ship afterwards. I can never get at the parts that are at certain corners. Are you using some kind of design editor? or there some kind of options to make space grey?
If it's not visible from either the exterior or interior, it doesn't need paint, and in fact a contrasting color for those can be good to highlight damaged areas. If it's visible from either the exterior or the interior, if it comes down to it, destroy whatever block is preventing you from painting it, then replace the block.
do ships like these lag too much? i want to make one but i dont want to waste time, i think im gonna download some and test them
how did you make the skybox grey and no lighting changes over time?
Wow! Your ships are beautiful.
How do you have your world like that, being open and fully lit?
Okay I gotta ask, how do you get the cel shading style on your ships? Is this like a reshade thing?
I cant wait to get the rest of the DLCs to fly this
Major Jon, hello, im have som questions. First, how you change from light to heavy armor? Second, how you colour your ships? you doing that 2 things by hand or use something?
heavy armor just by hand, for the color theres a mod called color replacer blocks, pretty useful for trying out different colors on big ships
@@MajorJon thanks)
I would love to have a build session in SE with ya, watching your videos always making come back to the game and try again.. Congrats on the whole process
Do you build it as a big solid block then hollow it out?
I like the toony effect, how did you add that on the game?
I'm using the reshade postprocessor for that, the grey background is actually also from it and not a skybox
@@MajorJon Is it possible to play ingame with that postprocessor thing? Is there a how-to somewhere please?
Are you using reshade or something similar? The outlines of the blocks stick out more
How many Blocks Long is it ?
Also - Why does Your SE look like it's Cell Shaded ?
I'm still interested to know why it's cell shaded!
Loved the video @Major John! Can't wait for the next video man! The Development of the X-4000 is Amazing man! Do you plan on having any other Ships to go along with it in Fleet Battles like Corvettes, Frigates, Destroyers, Light and Heavy Cruisers, Battleships or even Carriers?
Also, Have SE themselves seen this on their "Devs Lost in Space" Series on their TH-cam channel? Or Other Space Engineers Content Creators like Stratus Gaming or Captain Jack?
Love it that you are implementing all your knowledge.. And I am one of those that studied your old design and stole lots of ideas BUT the game have disappointed me so horribly that I gave up SE after 7000h in favor of games like a Avorion. You can make stunning stuff in there. Compired to SE is like mini game but I don't need to be robed via dlcs in order to have all the missing blocks that should be in..
Cool ship design and videos.
Super chill vibes are awesome.
Do you ever use PMWs (rotor/hinge turrets)?
Do you use some kind of shader or mod to make it look like borderlands? I mean the block edges and general textures. Its gorgeous
great work!
I've been really struggling to build and this helps. I've deleted everything I've started out of frustration.
Man I cannot wait to get space engineers and do the same building technique.
Nice work there! This will definitly help me improve my skills! One question: whats this skybox called? I couldnt find it anywhere...
What shader are you using. It does look very nice.
Redesigning Xoc's Xebon Cruiser as part of the competition. For very large ships, it seems that designing the hull seems to make the most sense first. Honestly, this one is so big that I have no worries about where things are. It's like building a city inside of a stadium.
Love this ship, I recently built one in my Survival game, although I did cut the wings off of it. :P
Can you upload version from 9:40 somewhere? I would really appreciate it, i want to use it in my industrial overhaul survival world.
What skybox do you use?
I’d reckon it’s SD_White
What is the old one? I'm curious.... it looks cool.
This is a game changer for my shaping, I can do naked ships all day!!
do you fallow any guides for specifying your ship type and what that type of ship needs? and how do u decide the light and heavy armor placement? im having quite some trouble with that
Check GetBrock’d on TH-cam.
He has a playlist dedicated to ship types and usage, specifically geared to be used in his survival PvP server. That’s not to say you have to join it, far from it, but he provides ship classes, types, and usage, with numbers, no vague “battleships are big, destroyers are small, blah blah etc” with him.
@@CMTechnica thanks! i will check it out
You inspired me to buy this game
And try and build ships
This shit is one the sexiest ships I've seen
Keep it big bro
I hope to see this other variants too🙏🔥
Alternative title is how I 3d print my biggest ship
is this a mod skybox? how do I get an empty grey world like that?
I love these.
How did you do this video showing this?
What skybox are you using?
How did you get your background gray
Hi ,very late so I don't expect to get a response but what mods do you have for this vid? I like the texture and skybox
It looks like it would melt in a slight breeze. im used to a small ship. Being in the 500 meter ran
Very cool!
i think i might try outside to inside method as it makes the ship less likely to form into a brick
what is that graphic mod you have installed? It looks like borderlands :D
Why are people putting a blasted bridge on the topside of their spaceships?
Because not everyone is building for real world combat. Even though I do understand what you mean but some build more for design appeal. Its fine if people build by their design preference.
what skybox mod do you use?
I’m new to the game and many players talk about “clank” and how big complex ships seems to bug the physics and destroy the ship. Do you deal with this on your ships? How do you build them stable?
clang is primarily a problem with vessels that have a lot of moving parts - pistons, rotos, stuff like that. a single, solid ship without any of those should not run into any issues with our god, clang
Me, never even herd of this game before: "interesting"
It's a Amazing ship good joob
weird ratios and arent you supposed to start from the bridge?
My biggest ship yet, is the Arclight, a leviathan class Heavy Battlecruiser, 51k blocks more PCU then the written out number of pi, and can basically do everything except land on a planet
A similar ship, only on ion boosters would be a good option for my needs
Hey nice Video :) What are your Grafic settings or mods? I like the cell shady look your game has
nice project
the background had me confused for a minute.. took a while to realize this is the game, not some 3D model viewer
Looks like a Minmatar Hurricane and a Caldari Tengu had a baby
When ever there is a pirate base that is annoying me with it's mere existence, this is what I use.
whats that vis mod?
Despite all the different color variants the end product still ends up looking like an hiigaran ship lol.
Should make a ship that is built around a massively overpower weapon for e.g. 5 railguns in the middle