Fancy Refineries and Assemblers | Space Engineers Survival Tutorial #3

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  • เผยแพร่เมื่อ 21 พ.ย. 2024
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ความคิดเห็น • 253

  • @VoidCrafterYT
    @VoidCrafterYT หลายเดือนก่อน +152

    Despite having 1000+ hours in SE, it's always great to watch these tutorials. Brings me back to having no idea what the heck I'm doing. XD

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +25

      lol That's the headspace I try my best to get into when recording them :D

    • @Alphacheesehunter
      @Alphacheesehunter หลายเดือนก่อน +6

      I still watch tutorials for every building game I play and my other two main hobbies. You never know when you might find an idea or five that you never thought of.

    • @Derek-w9j
      @Derek-w9j หลายเดือนก่อน +2

      It's always worth watching and even watching old tutorials again as you never know what little nugget you did not pick up on first time round

    • @marksadler4457
      @marksadler4457 หลายเดือนก่อน +1

      You beat me to the same comment. I build habits in SE that are not always the best, or at least, they make me blind to other options. These tutorials seem to give me a healthy reset. :)

    • @themoss7115
      @themoss7115 หลายเดือนก่อน +1

      Try watching some "first time playing" SE lets plays. You will see everything from ridiculous dumb stuff, through "not ideal, but interesting approach" up to "how the !@#$ did he even managed to do it?".

  • @BTag2000
    @BTag2000 หลายเดือนก่อน +23

    woke up today and just decided to reinstall after 6 months, open youtube and here you are, must be a pretty damn good day to play space engineers

  • @vebjrnoppedal7884
    @vebjrnoppedal7884 หลายเดือนก่อน +44

    I started playing SE a few months ago, and I watched part one and two of this tutorial series. Now part three has gotten out, and I have gotten much better at the game with large mobile bases and everything. Though this tutorial isn't really necessary for me now, I'm still watching it and I know very well I wouldn't be where I am now if it wasn't for you Splitsie. Thank you.

    • @Soilofem
      @Soilofem หลายเดือนก่อน +3

      As somone with 1300 hours, i still watching Splitsie's tutorials.

    • @MMuraseofSandvich
      @MMuraseofSandvich หลายเดือนก่อน

      I think Splitsie should do a ship design series. That's the one thing I'm missing from my game.

    • @corpnut2906
      @corpnut2906 หลายเดือนก่อน

      same here but on some of his other videos, now i only spawn in space found the ground is almost to easy for me

    • @diazinth
      @diazinth หลายเดือนก่อน

      @@MMuraseofSandvich I'd say that 80-90% of ship design can be learnt from watching design videos in other games, the last 10-20 from other space games and just learning how SE blocks specifically interacts. Which means there's a world of design videos to gain inspiration from out there already. :)

  • @pembrokeisland9954
    @pembrokeisland9954 หลายเดือนก่อน +22

    That 100 kg ore --> 140 kg ingots always gets me! 😀

    • @themoss7115
      @themoss7115 หลายเดือนก่อน +6

      I am 99% sure there was an exception in the code at some point to prevent yield over 100% (I remember seeing it in changelog a long time ago), but you know how it is with exceptions. They can cause glitches, bugs, exploits and performance issues. Or maybe the DEV team was tired of answering to bug reports about "yield modules not working properly for iron" 😀

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +6

      It certainly used to be different, I just hope that it being this way now isn't a bug because that means this will be wrong in some future update 😂

    • @manitoba-op4jx
      @manitoba-op4jx หลายเดือนก่อน +3

      i noticed this when driving my first rover base, i couldn't figure out why my weight was INCREASING

  • @ImmortalPolly
    @ImmortalPolly หลายเดือนก่อน +6

    As someone returning to space engineer i really appreciate these videos. Keep up the good work

  • @Ascylian
    @Ascylian หลายเดือนก่อน +6

    This will definitely help me actually play the game properly, got like 20 hours in the game and i just suck at the survival aspect. Got into the game thanks to you and Capac!

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +2

      Hope you end up having lots of fun with it and not too many Capac incidents :D

  • @Breggan_1
    @Breggan_1 หลายเดือนก่อน +7

    I am going to Fan Boy a little now. Thank you for the videos you make both old and new. Your videos on the "Start with only Suit" and the "Scrapyard" series made me decide to get SE for myself. How you make your videos, making them clear, concise, and easy to listen to made me subscribe to your YT channel, something I rarely, if ever, do. Please keep doing what you do.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +2

      Thanks so much, glad you've been enjoying them and the game :)

  • @markbrown9765
    @markbrown9765 หลายเดือนก่อน +8

    As others have commented....
    Over 2400 hours in the game and still watching your videos :)
    Good stuff.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +2

      Thanks :)

  • @thegovernor184
    @thegovernor184 หลายเดือนก่อน +30

    I thought this was a video about the new update!
    Still, found it interesting to watch.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +9

      lol I can kinda see how that might happen, hadn't thought of it until you mentioned it though :/
      I really struggled to come up with an interesting title for this one (same with the thumbnail tbh), it's one of those 'important but not eye catching' topics

    • @Two7ears
      @Two7ears หลายเดือนก่อน

      Same!

    • @ultmateragnarok8376
      @ultmateragnarok8376 หลายเดือนก่อน +2

      @@Splitsie 'Advanced production' or something like that might've worked, since it also covers the o2/h2 generators. I like the thumbnail though.

    • @EngineeringVignettes
      @EngineeringVignettes หลายเดือนก่อน +1

      @@Splitsie For titles, "A tutorial" made by Splitsie is enough for me to watch it. Even though I have played this game on and off for over 8 years. Always something to learn.

  • @astranger448
    @astranger448 หลายเดือนก่อน +4

    2000+ hours in SE and here I am watching tutorials ;-)

  • @Frostfly
    @Frostfly หลายเดือนก่อน +1

    reloading a save game is perfectly OK in EVERY GAME. I'm very happy to see a gamer who doesn't shame people for playing for fun.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +3

      Glad we're in agreement, games are about fun and while I usually live with my decisions and mistakes, no one should feel forced to do the same - everyone can have fun their own way 🙂

  • @cipherstormwolf14
    @cipherstormwolf14 หลายเดือนก่อน +9

    13:47 Both conveyer and modules slot... did not know that! Thanks Splitsie 😄.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +3

      The funny part about this is that I messed that up in one of my very first tutorials (many years ago) so I can't ever forget it :D

    • @kiwischolz9811
      @kiwischolz9811 หลายเดือนก่อน +1

      Oh... 🤯

    • @ewancarr
      @ewancarr หลายเดือนก่อน

      600+ hrs and I never even noticed that 😅

  • @Meesecrxt
    @Meesecrxt หลายเดือนก่อน +3

    I just atarted playing yesterday and was so upset you only had 2 tutorials the next morning I wake up and see you made a third thank you so much!

    • @diazinth
      @diazinth หลายเดือนก่อน +2

      he has a bunch of old tutorials that are still mostly correct, though you might want to verify them ingame. :)

    • @manitoba-op4jx
      @manitoba-op4jx หลายเดือนก่อน +1

      this game has survived 10+ years without much new content for a reason. i hope you get as much enjoyment out of it as i have.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +2

      Yup, the tutorials from the past 4 years are all at least 95% correct and some of them still 100% correct and current. The core gameplay hasn't altered much, just a few tweaks here and there :)

    • @Meesecrxt
      @Meesecrxt หลายเดือนก่อน

      @@Splitsie oh that’s nice to hear thanks a lot

  • @fredpryde8555
    @fredpryde8555 หลายเดือนก่อน +1

    i have played 200 hours on this game and still i learnt something today that i didnt know i could do and wished i known it ages ago well done mate that for doing these updates for us they are really useful as you forget how to do things in game sometimes awesome job

  • @Lime0nTop
    @Lime0nTop หลายเดือนก่อน +1

    This was super helpful. I just started my first playthrough and made a upgraded assembler before a refiner. I was so confused why I couldn't make some components in my refinery. Thanks!

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      You're very welcome :)

  • @LethalOwl
    @LethalOwl หลายเดือนก่อน +1

    Eyy, the tutorial series is back at last xD Looking forward to seeing the next part, whether in a few days or half a year.

  • @ultmateragnarok8376
    @ultmateragnarok8376 หลายเดือนก่อน +6

    When I was making an ambitious ice drilling rig for the first time, and, while experimenting with experimental rotor settings, flung the 11 large grid drills directly into my mining ship and its carrier rover, I was not shying away from a reload. Much rather lose a few hours of welding and tweaking - but keep the firsthand experience I gained from it - than go through hand drilling again. You can often do it even better the second (or third) time with the lessons you've learned. This can apply to many games, but games like SE in particular where you can lose tens of hours of progress in moments benefit the most from it.
    My favorite trick with build planner is that, while it queues what a block needs, it doesn't actually care if you queue the same block multiple times. For things like conveyors in particular, or modules in sets or whatever else, you can just use it on one block as many times as you need (up to its limit, at least) and it'll give you what you ask for. What's notable here is that it determines this based on the block you're looking at. That one steel or interior plate that's missing, if you haven't placed the framework of the rest, can add up over a while of doing this. Though with armor it's faster to grab steel plates from the inventory, in my experience.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +8

      100% While it's always possible those devastating events can give you an exciting rebuild, if tha'ts not what you're feeling, then just reload and be happier as you get on with playing :)

    • @Vivi-yw1eu
      @Vivi-yw1eu หลายเดือนก่อน +3

      A trick for steel plate is, queue up a blast door or two light armor blocks and then ctrl+click on cargo access, it will fill your inventory with plate and keep the queue.
      Ctrl+click attempts to pull 10x your current build planner queue, hence the result.

    • @Gracefulwarrior2124
      @Gracefulwarrior2124 หลายเดือนก่อน +1

      ​@@Vivi-yw1eu Yea every time I have to build a lot of light armor, I just select and add a blast door block to my build planner and overall its very convenient!

  • @aurenian8247
    @aurenian8247 หลายเดือนก่อน +1

    Keep up the good work making the game easier to get into for the newbies. So much easier to point people your way for the basics :)
    With the assembler blockage issue I find if you make sure the conveyor path from the refinery goes through the main storage area it almost never becomes an issue. I used to make fancy production areas with assemblers and refineries together, now I just put them at opposite ends of the containers.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Yup, that'll reduce the frequency as your main storage needs to be full first, any block that has a push function will push to the nearest inventory first (which is why cockpits on mining ships will often fill before others) :)

  • @Kami8705
    @Kami8705 หลายเดือนก่อน +1

    You forgot to cover the industrial refinery and assemblers. Having them work as stairs as well is very useful

  • @montro2220
    @montro2220 หลายเดือนก่อน +4

    "Finally" part 3 of the tutorial series, thanks Splitsie!

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +3

      lol yup, this one took a lot longer to arrive than I'd ever thought it would :D

  • @Cythereattv
    @Cythereattv 20 วันที่ผ่านมา

    Please upload more of this series every week. Not every few months 😭 I learned something new with Assembler attached with Yield and Speed Module. I didn't know you could do that lmao I thought it was only for Refinery. Thank you for showing us this, but please try to upload it at leaat once a week.

  • @watermight
    @watermight 29 วันที่ผ่านมา

    Been playing SE for couple years now, that auto welding was something i never thought up, so cool

  • @marcusdirk
    @marcusdirk หลายเดือนก่อน

    I love Space Engineers' approach to matter conservation!
    But Splitsie! You taught everyone to build the medical room upside down! You've clearly demonstrated in your other series that the keyboard goes above the screen. Or at the top 😀

  • @garryr
    @garryr หลายเดือนก่อน +2

    I never noticed the upgrade port inside the conveyor port on the assembler before. I learned something today so now I can go back to bed.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      lol sleep well :D

  • @matthewbeddall7182
    @matthewbeddall7182 หลายเดือนก่อน +2

    Another thing to add for disassembling, if you're looking to move to start a new base, ingots take up less room than most components but are heavier. Make the components to put down a basic base (assembler, refinery, cargo container, couple conveyor lines and a connector, with interior plates as the framework for the base on the ground.) and keep everything else in storage as ingots.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      The mass should be identical but you're right, the volume they take up is a lot less so it is easier to ship ingots than components :)

    • @Vivi-yw1eu
      @Vivi-yw1eu หลายเดือนก่อน +1

      @@matthewbeddall7182 well, you also have things like 7kg of iron turning into 20kg of steel plate,

  • @scorpioncoreuniverse8981
    @scorpioncoreuniverse8981 หลายเดือนก่อน +6

    Wow, this really helped me.Thank you very much for making this😊.

  • @HouseButch
    @HouseButch หลายเดือนก่อน

    Just wanted to drop a comment: you got me (back) into Space Engineers with your scrapyard series and just general love of rovers. And it was this series of tutorials that really helped me get my start. So thanks a bunch! 💖

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      You're very welcome, I'm looking forward to coming up with something fun to do for the rover tutorial in this one :)

  • @PanzerLemming
    @PanzerLemming 19 วันที่ผ่านมา

    How did I not think of using a welder on the side!? That is the most big brained thing I've ever seen!

  • @v-alfred
    @v-alfred หลายเดือนก่อน

    That first minute is so trueee 😂, unfortunately learn through pain like IRL is just waste of time if you can just "Load" back to previous conditions 😂

  • @Dranobi
    @Dranobi หลายเดือนก่อน

    Just broke 6k hours and have spent so much of that time with your videos playing on the other screens. Love your videos brother and always defer rookies to your amazing guidance. o7 budZ

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      Thanks (I broke through that same 6k barrier recently myself) :)

  • @HeilTec
    @HeilTec หลายเดือนก่อน

    The combined completeness and brevity is impressive.
    Getting all the relevant details out there for all to consider.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Thanks so much :)

  • @KiwiGames99
    @KiwiGames99 28 วันที่ผ่านมา

    These tutorials have help a bunch in my learning of SE had the game years never really played it as i was clueless 😂 Cant wait wait for the next part hopefully soon

  • @IceQ78
    @IceQ78 หลายเดือนก่อน

    Thanks again Splitsie... after all this time I finally see where I make my mistake with the Assembler assist function... 🤦‍♂

  • @giantdutchviking
    @giantdutchviking หลายเดือนก่อน

    Really glad I subbed to your channel. Picked up the game like a couple of weeks ago, already learned so much from your older vids but now seeing up to date, fresh from the press vids, is quite the gift.
    Hope you'll continue making these vids, I still have loads to learn as a new player.

  • @AngryDuck79
    @AngryDuck79 หลายเดือนก่อน +4

    35:08 "Can we have Capac?"
    "We have Capac at home."

  • @nyxborne1786
    @nyxborne1786 หลายเดือนก่อน +1

    So many years playing and I never realized the conveyor ports on the sides were ALSO module slots...

  • @Vivi-yw1eu
    @Vivi-yw1eu หลายเดือนก่อน

    Knowing the answer well beforehand, I liked the setup of the question about the iron yield being to lead to an "of course not" from a viewer, to then demonstrate the blatant disregarded for conservation of mass, because Space Engineers :D

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      The best part is that I fully expected it to do the conservation of mass thing, because it used to, they changed it somewhere in the last year or two :D

    • @Vivi-yw1eu
      @Vivi-yw1eu หลายเดือนก่อน

      @@Splitsie makes that moment even better then, lmao

  • @GhostOfSnuffles
    @GhostOfSnuffles หลายเดือนก่อน +1

    A tutorial on the percentage yield of all ores may help as well. For example the yield for every 1k-kilograms of Nickel, Platinum, Cobalt, etc.
    It could help new players plan out how much ore they may need for a given project. It would also help encourage them to use yield modules when they realize just how little Platinum and Uranium they get from ores.

    • @Vivi-yw1eu
      @Vivi-yw1eu หลายเดือนก่อน

      On note of uranium, also a notable thing is that you create more power (in form of uranium ingots) with yield modules than you save by having power eff modules.
      Splitsies tutorials so far are explaining things along the progressions path of a new game, so I don't think he wants to dump in all the more technical info at this stage yet, would fit more either later in the series or in some sort of add-on series that'd focus on all those technicalities and optimal ways about things, though also knowing Splitsie isn't the biggest fan of doing thungs the optimal way

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +2

      I do tend to shy away from going into too much depth in that sort of thing in these early videos, but I hope to continue to make more, including more in depth ones once the beginner topics are covered. I have a much older refinery/upgrade modules tutorial where I looked into all this sort of stuff, so will potentially redo it as well :)

  • @giridharpandurangi12
    @giridharpandurangi12 หลายเดือนก่อน

    Bro please make tutorial videos soon, this is my first play through, so I am going along with you. Don't want to look for any other videos, your videos are awesome, It gives bro good basics

  • @jamess405
    @jamess405 หลายเดือนก่อน +1

    Great reminders cheers for getting back on the guides

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      I'm glad to be back making them, this was a big driver behind trying to rework my schedule recently. It annoyed me that I'd started this early this year and then just never managed to get more done :P

  • @crimsont5567
    @crimsont5567 หลายเดือนก่อน

    These videos would have been so nice when I was new now with almost 1000 hours in it I definitely learned through pain

  • @MrTom1701
    @MrTom1701 หลายเดือนก่อน

    Wow! This answered a whole list of questions that I had about how to move forward with my base!

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Glad it could help :)

  • @PetruRatiu
    @PetruRatiu หลายเดือนก่อน

    Glad to see you're continuing this series. I'm really looking forward for the next one since last time I played I was struggling powering the base through wind alone and the hydrogen engine kept burning needlessly through the ice I was hauling from far away. I couldn't find a good explanation of how to set it up as reserve power so I just gave up.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      I hadn't been thinking of including info about the engine in the next one but now you mention it, I think I should. It's potentially a common issue people will run into - thanks for the idea :)

  • @high787
    @high787 หลายเดือนก่อน +6

    Thank you, in me and my girlfriends survival world we struggle with getting a proper setup. We will most defenetly do this when the kiddo goes to sleep

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +9

      Oh wow, you mean they eventually sleep long enough that you can use that time for something you want to do? 😮 😂

    • @high787
      @high787 หลายเดือนก่อน +4

      @@Splitsie Yes 😂😂 Used to be different 2years ago, No sleep no freetime 😂

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +6

      It's lucky they're so ridiculously cute some of the time (I'm writing this with Toby asleep on my lap)

    • @high787
      @high787 หลายเดือนก่อน +4

      @@Splitsie i Couldnt agree more, The hardest is the start, and luckly he turs 3yrs 10th of november, and i turn 24 same day 😁

  • @SaintGangle
    @SaintGangle หลายเดือนก่อน +2

    2000+ hours, can mod, write scripts and create 3d models in CAD, can automate nearly anything...
    Splitsie: "Today, we are going to learn how solar panels work."
    Me: "If I had to choose between my first born son, or watching this tutorial.....I'm saying goodbye to my firstborn son."

  • @МихаилБатькович-м2ь
    @МихаилБатькович-м2ь หลายเดือนก่อน +1

    2000+ hours in SE... but I didn't know about shift+MM. And how to use the cooperative mode. It worked once. By mistake)
    Your guides are still useful even after 2000 hours of playing throught about 4 years of real time xD

    • @davidmartensson273
      @davidmartensson273 หลายเดือนก่อน +1

      The main problem I have had with cooperative mode is if you run low on resources and end up with one assembler having the resources and one of the cooperative hogging the queue, since assemblers do not give resources to other assemblers, and cooperative mode assemblers do not release the hogged queue once they run out of resources you can end up in a deadlock where despite having the resources it cannot build them.
      Or have Keen solved this?
      For that reason never use cooperative unless I need ridiculous amounts :D

    • @МихаилБатькович-м2ь
      @МихаилБатькович-м2ь หลายเดือนก่อน

      Another thing is I didn't know about building queue and how to use it, so I memorized the amount of materials I needed for each block. Then I saw in some of Splietsie's videos that I can just add them to a build planner and pull them out from a container... OMG. Is that legal?)

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +2

      I don't think that's been solved, I also kinda forgot about it when I was making this but thankfully I don't think it will cause too many issues as the main thing I wanted people to realise was that things can go wrong with the assembler's inventory so it's always important to check them :)

  • @Dada_Movement
    @Dada_Movement 27 วันที่ผ่านมา

    cant wait for the next video. Im new and Im following these tutorials, im pausing until you get back, please dont take too long :(

  • @robsdeviceunknown
    @robsdeviceunknown หลายเดือนก่อน

    Amazing. I'm learning so much, You are making it easy to learn. God Bless you brother.

  • @TheSandboxMaster
    @TheSandboxMaster หลายเดือนก่อน

    Yo dude i wanted to say big thanks for these tutorials. Your original series is what taught me, but now im using this new one to teach my friends! :D

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Thanks and you're very welcome 🙂

  • @beers1892
    @beers1892 หลายเดือนก่อน

    Have you considered a sorting block tutorial?
    Once my base grows big enough I find that pushing resourced to sorted cargo sections almost eliminates the assembler getting clogged.
    Drop off/refining section - Ore/Ice/scrap -> production section - Ingots -> main storage - components -> separate storage for ammo/bottles/tools.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      I had one as part of my original SE tutorial series so I do intend to cover it again since that video is now probably 5 years old (not that much has changed though) :P

  • @DJ-AZ08
    @DJ-AZ08 หลายเดือนก่อน

    Despite having 1000 hours between xbox and pc, I've never used speed or yield modules😂. Also thanks for showing me this game. First SE video i saw was during survival maybe, started not long after that.

  • @videogamerNattie98
    @videogamerNattie98 หลายเดือนก่อน

    I tend to put the assembler on top of the refinery to make my starting production be all together but I do know that makes a tall block already very tall even taller, So on a moon you'll need to build quite the high roof to the base if you do that.

  • @StyxAnnihilator
    @StyxAnnihilator หลายเดือนก่อน

    Nice tips! So keep gravel for 1 reactor, maybe in a small cargo container and disconnected (remove a conveyor and add when to build, can not remember any setting to "lock" a container).

    • @Century_Chandra
      @Century_Chandra หลายเดือนก่อน +2

      You can set a conveyor sorter to drain all and have it white list gravel only and have it dump the gravel in a container/ejector, I like to have a two step so it dumps it in a container and I keep a switch around to turn on ejectors if its starting to get filled up (having an lcd set to show me that)

    • @Century_Chandra
      @Century_Chandra หลายเดือนก่อน +1

      You can do a similar thing on your mining ship to make it automatically unload when docking, just make sure you have a bypass aswell so you can still load your ship remotely

  • @tarab9081
    @tarab9081 หลายเดือนก่อน

    27:20 It's worth noting that there is a maximum number of stacks you can queue up in the assembler at one time. If you're trying to order parts for ten yield modules and click the button ten times it won't make all the parts but ctrl + click will.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Good point, it's not one I've run into much when playing myself but I can see how it could end up happening and having no idea what went wrong

    • @tarab9081
      @tarab9081 หลายเดือนก่อน

      @@Splitsie I usually run into it doing exactly what you're doing for this example: early game while resources are still tight(and before I setup Isy's) building my first mining ship or asteroid scout.

  • @mrwutchamacalit
    @mrwutchamacalit หลายเดือนก่อน +1

    wow i didnt think this was coming back LOL great video

  • @ssislo84
    @ssislo84 หลายเดือนก่อน +2

    At 19:03. A speed module does not double the speed of an assembler. It only comes out to be only around 33% faster. Over a 10 second run two assemblers produce 44 steel plate and an assembler with a single speed module produces 33 steel plates. Keen needs to change info screen to reflect the real difference.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      Aww man, I mistakenly assumed they'd fixed these things when they fixed the incorrect display on the refinery :/

  • @horman1973
    @horman1973 หลายเดือนก่อน

    Splitsie, your tutorials are the best!

  • @halfcirclehranch6877
    @halfcirclehranch6877 หลายเดือนก่อน

    I never really used the yield module. I didn't realize they were really as good as they are. But I guess I also never had that much of an issue of needing the extra yield anyhow. Early on, I usually attach power efficiency modules, and upgrade to speed modules later. I think the slowest ore to process is cobalt. Takes forever to refine. It also seems to be the ore that sells for the most at economy stations. Even though the refined product is worth a lot less than many others by unit, it also has a significantly lower loss of mass, and it's enough that it makes the ore more valuable by mass.

  • @skipper2285
    @skipper2285 หลายเดือนก่อน

    Waiting for the one where you explain how C.K. Lang really feels about connecting separate grids using rotors and hinges with the "add" function. That is clearly a more advanced topic for our more, um, discerning viewers, but promises to be a good 'un.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      Do you mean when you use attach and things jump a bit before either exploding or just being happy with their new life?

    • @skipper2285
      @skipper2285 หลายเดือนก่อน

      @@Splitsie Exactly.

  • @duncananderson1434
    @duncananderson1434 หลายเดือนก่อน +1

    Suggestion for a later tutorial is doing power. Wind vs Solar vs Engine vs Reactor. Pros/cons and when one is seeming better (say reactors) but is actually worse ( trying to find the uranium andthe sheer amount of time it takes to build. Then I don't know if you are doing it for the ship building one but do a pro/con over the different types of thrusters and when you might want to do several small vs one large and why.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      I'll definitely be covering power related topics as we go through :)

  • @Jedmunz
    @Jedmunz หลายเดือนก่อน

    Ha! Thought I'd just watch anyways. Didn't quite click on about the need to weld yourself for the progression. Nice I learned something.
    Edit, I like to use a power module on the top of my assembler, it looks like a nice hat. :)

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Lol yup, I can totally see it as a hat 🤠😂

  • @lonergothonline
    @lonergothonline หลายเดือนก่อน

    Flat-lake-bed megabase tutorial? it would be nice to see how to place large rooms for each individual activity, such as large scale mining operations, ship building, ship storage, command-and-control center, and of course base defence.

  • @Eisen_Jaeger
    @Eisen_Jaeger หลายเดือนก่อน +16

    Just admit it, that medical room was mainly for you to be able to change out of that suit..

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +13

      Or was I in the suit to give me an excuse for the medical room? 🤔

    • @mandyspence1599
      @mandyspence1599 หลายเดือนก่อน +1

      A little of column, little of column B...?

    • @sheaross3124
      @sheaross3124 หลายเดือนก่อน

      ​@@Splitsie😅 Always one step ahead of us Splitsie😏👌

    • @AnonNopleb
      @AnonNopleb หลายเดือนก่อน

      The real question is, did he try to touch the welder because he was orange or did the welder turn him orange?

  • @ghod2114
    @ghod2114 หลายเดือนก่อน

    Would love to see next episode

  • @mandyspence1599
    @mandyspence1599 หลายเดือนก่อน

    Your cartoons are hilarious and really help bring your point across... But I think you're going to need to give us a space engineers short using only those images. Maybe a bit early to suggest, but a Christmas special, perhaps?
    Also, that tutorial was great!😛😜🤪😝

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      Lol that would be pretty funny, not sure I'm good enough with it yet for something proper, but maybe by April 1st next year I could be 😂

    • @mandyspence1599
      @mandyspence1599 หลายเดือนก่อน

      @@Splitsie If you print one like a comic I'd buy it, bet loads of people would. I'd also say you're already good enough, but I will happily wait for an april fools prank... Although maybe you're pranking me early...?

  • @LordOfThunderUK
    @LordOfThunderUK หลายเดือนก่อน

    About the assembler, you can rename the non-cooperative (primary) assembler to "Assemble MASTER"

  • @unclegreybeard3969
    @unclegreybeard3969 หลายเดือนก่อน

    I THINK I'm right in saying that Changing your suit and tool skins in the medical room only changes them for this particular series, however if you change them in the main menu, (character), the changes made there will be applied to all your game saves and any new game you might start as well.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Unfortunately not, any change in the med bay persists until you change it, regardless of what save you're in - it's how I ended up in the orange suit for this recording in the first place :D

    • @unclegreybeard3969
      @unclegreybeard3969 หลายเดือนก่อน

      @@Splitsie Thanks for your reply, however My experience was every time I started a new scenario I always seemed to default to the blue suit skin I first had way back when I first started playing SE until I used the character setup in the main menu, since then I now start with my preferred skins, of course that could be due to game upgrades.
      One does wonder why you went orange though, undercover?

    • @csgergo80
      @csgergo80 หลายเดือนก่อน

      @@Splitsie If my memory serves correctly, it also goes over to Medieval Engineers as well, without the suit skin pattern (so color and sex of the player).

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Oh wow, really? I had no idea :D

  • @jacoblansman8147
    @jacoblansman8147 หลายเดือนก่อน

    16:36 here's Splitsie being OSHA-noncompliant for educational reasons

  • @MMuraseofSandvich
    @MMuraseofSandvich หลายเดือนก่อน +1

    "Learn quickly, don't learn through pain."
    This is why I dropped Breath of the Wild. There's only so much learning I'll do through dying. Come to think of it, it's kinda stupid of Nintendo to not have a reset button or chord for the Switch, I couldn't tell you how many times I rage reset the NES.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +2

      Pain teaches one sort of lesson, but it's rare you remember those lessons fondly. Gaming time is meant to be for fun. If you're lucky enough to have the disaster create a fun challenge to recover from, that's awesome, but if you've had a rough day and you're just not feeling it, go nuts and reload and get back to being happy :)

    • @MMuraseofSandvich
      @MMuraseofSandvich หลายเดือนก่อน

      @@Splitsie That's been my general feeling since I turned 30 and could no longer play games like Unreal Tournament and Starcraft competitively, which made games like Space Engineers and Minecraft a lot more attractive to me, esp with mods.
      And it also irked me that people compared the "learn by dying" experience in BotW to the first Zelda game, because I've played the first Zelda mostly without the strat guide and I _never_ had to learn anything by dying aside from "crap crap get a heart or faerie NOW". Equipment durability was not a thing, neither was temporary but required stat boosting through cooking, and there were no dynamic loops that could result in guaranteed death for a new player like lightning or an assassin faction.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      I didn't get far in BotW because the whole tablet thing felt so ridiculously anachronistic that I lost all interest in the story. I can see why it was a useful shorthand for a younger audience, but c'mon fantasy iPads? 🤨

  • @calebpace8788
    @calebpace8788 หลายเดือนก่อน +1

    I usually just go with yeild modules for refineries and speed modules for assemblers. Dunno about anyone else, but power efficiency modules by the time i get to them arent really needed as i already have a robust power grid by then.

    • @unclegreybeard3969
      @unclegreybeard3969 หลายเดือนก่อน +3

      Power efficiency modules are useful on a mobile base (No wind power, limited Hydrogen) before you have access to Uranium,.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      With vanilla settings, yeah, I would do the same. But being a glutton for punishment I've frequently put myself in situations where power is a challenge so power efficiency modules can come in quite handy :)

    • @calebpace8788
      @calebpace8788 หลายเดือนก่อน

      @@Splitsie my go to has always been power -> O2 -> production. Have been trying to figure out the ratio for O2 farms per habitable zone size in space/planets with no atmosphere to use the air vent trick on.

    • @calebpace8788
      @calebpace8788 หลายเดือนก่อน

      @@unclegreybeard3969 never tried rocking only a mobile base, may have to give it a shot after my playthrough of the never surrender.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      I think if you have perfect tracking of the oxygen farms and are in space you can eventually fill any space with 3 per engineer, though if you're on a planet this realistically goes up to 7 due to having slightly less than half a day of sunlight in most places.
      Those are just numbers that I've estimated from my recent playing with them as opposed to theoretical maximums lifted from the game files though, so it might be slightly less that's possible

  • @randallvolk8437
    @randallvolk8437 หลายเดือนก่อน +1

    There are two mods that I like to use when dealing with gravel. The gravel reactor which turns it into power, and the gravel sifter that turns in into other ores though at tiny amounts. What is your thoughts on these mods and which would you prefer to use?

  • @gum__
    @gum__ หลายเดือนก่อน

    I like how you're subtly nudging future engineers towards greebling 😉

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      It must be done :)

  • @Two7ears
    @Two7ears หลายเดือนก่อน +1

    Where’s my AA episode?! I’m joking kinda, but still love you content!

    • @Splitsie
      @Splitsie  หลายเดือนก่อน +1

      lol AA will be back after Wrong Way Out (which I'm hoping to start in about 2 weeks) :)

  • @Meesecrxt
    @Meesecrxt หลายเดือนก่อน +2

    34:18 I know your old tutorials still work but I prefer the new ones, any idea when this one will come out?

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      No definite date, but I'll be starting work on the script for the next one this week 🙂

    • @Meesecrxt
      @Meesecrxt หลายเดือนก่อน

      @@Splitsie thanks a lot! I love the videos keep up the good work

  • @EngineeringVignettes
    @EngineeringVignettes หลายเดือนก่อน

    Thanks for going over the Assembler "load balancing" setup. That's not an intuitive or straightforward configuration in the game. I still get that one wrong when I come back to the game after an absence.
    Cheers,

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      You're very welcome :)

  • @abacus3550
    @abacus3550 หลายเดือนก่อน

    Backup saves are a lifeline for bad deaths, mistakes, and klang.

  • @BoroMonokli
    @BoroMonokli หลายเดือนก่อน

    Aaand today I just learned that those conveyor spots are also upgrade spots. Wow my bad all this time!

  • @bootlegdiobrando6163
    @bootlegdiobrando6163 หลายเดือนก่อน

    These Tutorials and tips have helped me on my survival world alot!!
    I bought the game 2 days ago and I already got onto the 15 hour mark, It's so addictive, but I simply have a tiny problem that it's compromising my Mining Ship, I play on Ps4 and I cannot find a way to turn The Drills in the secondary Mining That Just drills passages, I've searched into the Help Tab but I cannot find anything useful on how to change modes and it just drills slowly without making a hole large enough to fit my ship in

  • @BoroMonokli
    @BoroMonokli หลายเดือนก่อน

    Using the Skywarp and Capac for illustration... times changed!

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      They're both so visually striking that I think they work quite nicely :)

  • @cv368
    @cv368 หลายเดือนก่อน

    Nice. Been a while since the last part. But the part about upgrading tools definetly needs a warning about elite grinders. Totally not speaking from personal experience ;)

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      lol :D

  • @chrishoppner150
    @chrishoppner150 หลายเดือนก่อน

    Me with over 8000 hours in SE: "Hmm yes this is the perfect video for me"

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      lol :D

  • @LordOfThunderUK
    @LordOfThunderUK หลายเดือนก่อน

    For the gravel thing, you can set up a connector to an LG cargo and whitelist gravel and DRAIN ALL, problem solved.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Yup, but since I'd covered the building of that in the mining ship tutorial I thought I'd just use that setup instead :)

  • @ljdp-t6c
    @ljdp-t6c 13 วันที่ผ่านมา

    This is a good tutorial even for old player.
    Wil it also have a tutorial on your inventory manager?

    • @Splitsie
      @Splitsie  13 วันที่ผ่านมา

      Are you asking about the shortcuts for the build planner or the script based inventory manager I often use when playing?

    • @ljdp-t6c
      @ljdp-t6c 12 วันที่ผ่านมา

      @ The inventory manager.
      If I remember correct you use isy’ s script.

    • @Splitsie
      @Splitsie  12 วันที่ผ่านมา

      I'll try to think of a format to do that in where it'll work as most of the time I use it, it's pretty much set and forget.

    • @ljdp-t6c
      @ljdp-t6c 12 วันที่ผ่านมา

      @@Splitsie There is one part of the script I cant figure out. On my ship it go’s into ship mode and then only makes ammo in the assembler

  • @АлександрДондошанский
    @АлександрДондошанский 15 วันที่ผ่านมา

    Good tut

  • @thethievesdomain8360
    @thethievesdomain8360 หลายเดือนก่อน

    Series request: No Dampeners Survival

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      I've often been tempted to do that, I'll keep thinking on what sort of goal would best play with that style of control challenge

    • @thethievesdomain8360
      @thethievesdomain8360 หลายเดือนก่อน

      @@Splitsie There's surprisingly not many people that have videos on it, not that I can find at least.

  • @Pompeij
    @Pompeij หลายเดือนก่อน

    16:25 be carefull with these containers, they are easily grinded down and destroyed with everything in them!
    25:40 a small conveyor sorter system helps against that, just only allow ores to the refinery in, ingots out and to the assembler, ... tutorial? :P

    • @elzettelittle5089
      @elzettelittle5089 หลายเดือนก่อน

      That would be great

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      I plan to cover sorters on their own at some point, but have at least already covered their basic use in the mining ship tutorial :)

    • @Pompeij
      @Pompeij หลายเดือนก่อน

      @@Splitsie that older one? I rewatched that and it inspired me to have a base, where everything is sorted without scripts, it's not hard to do, just a bit of planning..
      I have a miner unload -> refinery -> assembler -> component storage + scrap back to the refinery

  • @carlwear1249
    @carlwear1249 หลายเดือนก่อน

    Can we have a video on how to use the AI blocks. I tried following your one on AI drones which had a drone moving between two points in the background and you showed how to get a drone to fly to a point and auto dock, but it was very hard to follow as it seemed to only cover part of the process. All I could get mine to do was, takeoff (occasionally), land, (sometimes) and fly into the ground (usually). I was trying to set up a shuttle to fly between two bases as a quick transport.
    I also still haven't figured out how to take control back from the AI so I can actually fly around manually and just use the AI as a auto return to base and land function.
    Thanks.

  • @jimbob8088
    @jimbob8088 หลายเดือนก่อน

    Aha!... I DID learn something

  • @hkitservices
    @hkitservices หลายเดือนก่อน

    Thank you for all the videos
    I purchase the game and starting a game on Earth.
    I did not spawn on the same spot as your video, and I have trouble finding Cobalt.
    Any tips in finding this mineral?
    So far I am only finding Si, Mg, Ni, Ag, Au and Ice
    Thanks

    • @bryanedwards5064
      @bryanedwards5064 หลายเดือนก่อน +1

      Cobalt is usually just a tad deeper than your hand held ore detector can scan. You'll need either a small grid or, better yet, a large grid ore detector to locate cobalt in most cases.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      I'd second the suggestion of using a small flyer or rover to scan the deposits (since it sounds like you're spotting them, but just not seeing the cobalt that's probably in them but deeper). Even with small grid you'll find a lot more than you can with your hand drill :)

  • @MoonShineMosis
    @MoonShineMosis 9 วันที่ผ่านมา

    Can you still rotatate the modules 90 degrees connecting only one point on each connection point of the assembler, for instance. Then, connect the 2 modules with another module?

  • @robinchwan
    @robinchwan หลายเดือนก่อน

    oh god, i've been using just a single assembler from start to finish even when doing speed to space challenges, i've gotten to about 3 hours on just 1 assembler.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      The modules can really make a big difference when building lots of stuff, I can't remember if I used any of them in my speedrun challenge to mars though (it's been a couple of years since I did it) :P

    • @robinchwan
      @robinchwan หลายเดือนก่อน

      yeah i always try to get the speed modules on asap, but having just one assembler will seriously just stop your progress if you have to wait for stuff to be made all the time. i've played this game for years and i didn't know about the button to share the assembler queue, pretty funny right ?

  • @dawnfallon6812
    @dawnfallon6812 หลายเดือนก่อน

    No, don't ram the Purple Capac Eater into asteroids!

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      But that's what cartoons are for! Doing the things that shouldn't be done :P

  • @mailleweaver
    @mailleweaver หลายเดือนก่อน

    27:43 How are you adding the tools to the hotbar without dragging them to the slot you want them to go to?

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Yup, as I mentioned, clear them out first and it makes them nice and quick to add back in :)

    • @skipper2285
      @skipper2285 หลายเดือนก่อน

      Double-click adds them to the leftmost empty control bar spot.

  • @jakethesnake2655
    @jakethesnake2655 หลายเดือนก่อน

    Lol you icon was asmagold i was like wtf collaboration???

  • @daz8405
    @daz8405 หลายเดือนก่อน

    Not sure if I'm going blind or not - but I can't see Tutorial No.1 of this set in the playlist - just this one and the miner one. (Only noticed because I don't remember you mining for ice and wanted to check - you may still have been using the ice that was in the drop-pod at start)
    Other than that - nice and informative, thank you, but... Please tell me you're illustrative cartoons are not foreshadowing the fate of the Skywarp meeting an Asteroid...?

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      It's possible the playlists could be messed up, I'll try to get some time to take a look at them as I've somehow got 3 different tutorial lists, which is just a little awkward 😂
      I also hope that it wasn't some unintentional foreshadowing 🤔

  • @beavschannel5217
    @beavschannel5217 หลายเดือนก่อน

    *sees orange suit* waaaait, has Capac just been Splitsie putting on a funny voice all along? 😑

  • @williamaycock579
    @williamaycock579 หลายเดือนก่อน

    For the life of me on ps5 I could not find gold and silver on earthlike. Had to fly to the moon! Good thing is I found platinum too so not so bad I guess.

    • @bryanedwards5064
      @bryanedwards5064 หลายเดือนก่อน

      Gold and Silver are DEEP, often 90m or more down. You need the longer range ore detectors to find it in most cases.

    • @Splitsie
      @Splitsie  หลายเดือนก่อน

      Yup, using an ore detector on a ship definitely helps with finding all the ores, but the moon's a good place to find almost everything though (especially near the poles where it has lots of ice).

  • @shahbazfawbush
    @shahbazfawbush หลายเดือนก่อน

    Yield is king...

  • @_ratfink
    @_ratfink หลายเดือนก่อน

    First in , Best Dressed 😂

  • @darrellgrossfs96
    @darrellgrossfs96 หลายเดือนก่อน

    I'd hate to say this but in my case I can't do that because my backup save on the hard drive that just died has literally lost way too much that on me