I still watch tutorials for every building game I play and my other two main hobbies. You never know when you might find an idea or five that you never thought of.
You beat me to the same comment. I build habits in SE that are not always the best, or at least, they make me blind to other options. These tutorials seem to give me a healthy reset. :)
Try watching some "first time playing" SE lets plays. You will see everything from ridiculous dumb stuff, through "not ideal, but interesting approach" up to "how the !@#$ did he even managed to do it?".
I started playing SE a few months ago, and I watched part one and two of this tutorial series. Now part three has gotten out, and I have gotten much better at the game with large mobile bases and everything. Though this tutorial isn't really necessary for me now, I'm still watching it and I know very well I wouldn't be where I am now if it wasn't for you Splitsie. Thank you.
@@MMuraseofSandvich I'd say that 80-90% of ship design can be learnt from watching design videos in other games, the last 10-20 from other space games and just learning how SE blocks specifically interacts. Which means there's a world of design videos to gain inspiration from out there already. :)
I am 99% sure there was an exception in the code at some point to prevent yield over 100% (I remember seeing it in changelog a long time ago), but you know how it is with exceptions. They can cause glitches, bugs, exploits and performance issues. Or maybe the DEV team was tired of answering to bug reports about "yield modules not working properly for iron" 😀
This will definitely help me actually play the game properly, got like 20 hours in the game and i just suck at the survival aspect. Got into the game thanks to you and Capac!
I am going to Fan Boy a little now. Thank you for the videos you make both old and new. Your videos on the "Start with only Suit" and the "Scrapyard" series made me decide to get SE for myself. How you make your videos, making them clear, concise, and easy to listen to made me subscribe to your YT channel, something I rarely, if ever, do. Please keep doing what you do.
lol I can kinda see how that might happen, hadn't thought of it until you mentioned it though :/ I really struggled to come up with an interesting title for this one (same with the thumbnail tbh), it's one of those 'important but not eye catching' topics
@@Splitsie For titles, "A tutorial" made by Splitsie is enough for me to watch it. Even though I have played this game on and off for over 8 years. Always something to learn.
Glad we're in agreement, games are about fun and while I usually live with my decisions and mistakes, no one should feel forced to do the same - everyone can have fun their own way 🙂
Yup, the tutorials from the past 4 years are all at least 95% correct and some of them still 100% correct and current. The core gameplay hasn't altered much, just a few tweaks here and there :)
i have played 200 hours on this game and still i learnt something today that i didnt know i could do and wished i known it ages ago well done mate that for doing these updates for us they are really useful as you forget how to do things in game sometimes awesome job
This was super helpful. I just started my first playthrough and made a upgraded assembler before a refiner. I was so confused why I couldn't make some components in my refinery. Thanks!
When I was making an ambitious ice drilling rig for the first time, and, while experimenting with experimental rotor settings, flung the 11 large grid drills directly into my mining ship and its carrier rover, I was not shying away from a reload. Much rather lose a few hours of welding and tweaking - but keep the firsthand experience I gained from it - than go through hand drilling again. You can often do it even better the second (or third) time with the lessons you've learned. This can apply to many games, but games like SE in particular where you can lose tens of hours of progress in moments benefit the most from it. My favorite trick with build planner is that, while it queues what a block needs, it doesn't actually care if you queue the same block multiple times. For things like conveyors in particular, or modules in sets or whatever else, you can just use it on one block as many times as you need (up to its limit, at least) and it'll give you what you ask for. What's notable here is that it determines this based on the block you're looking at. That one steel or interior plate that's missing, if you haven't placed the framework of the rest, can add up over a while of doing this. Though with armor it's faster to grab steel plates from the inventory, in my experience.
100% While it's always possible those devastating events can give you an exciting rebuild, if tha'ts not what you're feeling, then just reload and be happier as you get on with playing :)
A trick for steel plate is, queue up a blast door or two light armor blocks and then ctrl+click on cargo access, it will fill your inventory with plate and keep the queue. Ctrl+click attempts to pull 10x your current build planner queue, hence the result.
@@Vivi-yw1eu Yea every time I have to build a lot of light armor, I just select and add a blast door block to my build planner and overall its very convenient!
Keep up the good work making the game easier to get into for the newbies. So much easier to point people your way for the basics :) With the assembler blockage issue I find if you make sure the conveyor path from the refinery goes through the main storage area it almost never becomes an issue. I used to make fancy production areas with assemblers and refineries together, now I just put them at opposite ends of the containers.
Yup, that'll reduce the frequency as your main storage needs to be full first, any block that has a push function will push to the nearest inventory first (which is why cockpits on mining ships will often fill before others) :)
Please upload more of this series every week. Not every few months 😭 I learned something new with Assembler attached with Yield and Speed Module. I didn't know you could do that lmao I thought it was only for Refinery. Thank you for showing us this, but please try to upload it at leaat once a week.
I love Space Engineers' approach to matter conservation! But Splitsie! You taught everyone to build the medical room upside down! You've clearly demonstrated in your other series that the keyboard goes above the screen. Or at the top 😀
Another thing to add for disassembling, if you're looking to move to start a new base, ingots take up less room than most components but are heavier. Make the components to put down a basic base (assembler, refinery, cargo container, couple conveyor lines and a connector, with interior plates as the framework for the base on the ground.) and keep everything else in storage as ingots.
Just wanted to drop a comment: you got me (back) into Space Engineers with your scrapyard series and just general love of rovers. And it was this series of tutorials that really helped me get my start. So thanks a bunch! 💖
Just broke 6k hours and have spent so much of that time with your videos playing on the other screens. Love your videos brother and always defer rookies to your amazing guidance. o7 budZ
These tutorials have help a bunch in my learning of SE had the game years never really played it as i was clueless 😂 Cant wait wait for the next part hopefully soon
Really glad I subbed to your channel. Picked up the game like a couple of weeks ago, already learned so much from your older vids but now seeing up to date, fresh from the press vids, is quite the gift. Hope you'll continue making these vids, I still have loads to learn as a new player.
Knowing the answer well beforehand, I liked the setup of the question about the iron yield being to lead to an "of course not" from a viewer, to then demonstrate the blatant disregarded for conservation of mass, because Space Engineers :D
The best part is that I fully expected it to do the conservation of mass thing, because it used to, they changed it somewhere in the last year or two :D
A tutorial on the percentage yield of all ores may help as well. For example the yield for every 1k-kilograms of Nickel, Platinum, Cobalt, etc. It could help new players plan out how much ore they may need for a given project. It would also help encourage them to use yield modules when they realize just how little Platinum and Uranium they get from ores.
On note of uranium, also a notable thing is that you create more power (in form of uranium ingots) with yield modules than you save by having power eff modules. Splitsies tutorials so far are explaining things along the progressions path of a new game, so I don't think he wants to dump in all the more technical info at this stage yet, would fit more either later in the series or in some sort of add-on series that'd focus on all those technicalities and optimal ways about things, though also knowing Splitsie isn't the biggest fan of doing thungs the optimal way
I do tend to shy away from going into too much depth in that sort of thing in these early videos, but I hope to continue to make more, including more in depth ones once the beginner topics are covered. I have a much older refinery/upgrade modules tutorial where I looked into all this sort of stuff, so will potentially redo it as well :)
Bro please make tutorial videos soon, this is my first play through, so I am going along with you. Don't want to look for any other videos, your videos are awesome, It gives bro good basics
I'm glad to be back making them, this was a big driver behind trying to rework my schedule recently. It annoyed me that I'd started this early this year and then just never managed to get more done :P
Glad to see you're continuing this series. I'm really looking forward for the next one since last time I played I was struggling powering the base through wind alone and the hydrogen engine kept burning needlessly through the ice I was hauling from far away. I couldn't find a good explanation of how to set it up as reserve power so I just gave up.
I hadn't been thinking of including info about the engine in the next one but now you mention it, I think I should. It's potentially a common issue people will run into - thanks for the idea :)
Thank you, in me and my girlfriends survival world we struggle with getting a proper setup. We will most defenetly do this when the kiddo goes to sleep
2000+ hours, can mod, write scripts and create 3d models in CAD, can automate nearly anything... Splitsie: "Today, we are going to learn how solar panels work." Me: "If I had to choose between my first born son, or watching this tutorial.....I'm saying goodbye to my firstborn son."
2000+ hours in SE... but I didn't know about shift+MM. And how to use the cooperative mode. It worked once. By mistake) Your guides are still useful even after 2000 hours of playing throught about 4 years of real time xD
The main problem I have had with cooperative mode is if you run low on resources and end up with one assembler having the resources and one of the cooperative hogging the queue, since assemblers do not give resources to other assemblers, and cooperative mode assemblers do not release the hogged queue once they run out of resources you can end up in a deadlock where despite having the resources it cannot build them. Or have Keen solved this? For that reason never use cooperative unless I need ridiculous amounts :D
Another thing is I didn't know about building queue and how to use it, so I memorized the amount of materials I needed for each block. Then I saw in some of Splietsie's videos that I can just add them to a build planner and pull them out from a container... OMG. Is that legal?)
I don't think that's been solved, I also kinda forgot about it when I was making this but thankfully I don't think it will cause too many issues as the main thing I wanted people to realise was that things can go wrong with the assembler's inventory so it's always important to check them :)
Have you considered a sorting block tutorial? Once my base grows big enough I find that pushing resourced to sorted cargo sections almost eliminates the assembler getting clogged. Drop off/refining section - Ore/Ice/scrap -> production section - Ingots -> main storage - components -> separate storage for ammo/bottles/tools.
I had one as part of my original SE tutorial series so I do intend to cover it again since that video is now probably 5 years old (not that much has changed though) :P
Despite having 1000 hours between xbox and pc, I've never used speed or yield modules😂. Also thanks for showing me this game. First SE video i saw was during survival maybe, started not long after that.
I tend to put the assembler on top of the refinery to make my starting production be all together but I do know that makes a tall block already very tall even taller, So on a moon you'll need to build quite the high roof to the base if you do that.
Nice tips! So keep gravel for 1 reactor, maybe in a small cargo container and disconnected (remove a conveyor and add when to build, can not remember any setting to "lock" a container).
You can set a conveyor sorter to drain all and have it white list gravel only and have it dump the gravel in a container/ejector, I like to have a two step so it dumps it in a container and I keep a switch around to turn on ejectors if its starting to get filled up (having an lcd set to show me that)
You can do a similar thing on your mining ship to make it automatically unload when docking, just make sure you have a bypass aswell so you can still load your ship remotely
27:20 It's worth noting that there is a maximum number of stacks you can queue up in the assembler at one time. If you're trying to order parts for ten yield modules and click the button ten times it won't make all the parts but ctrl + click will.
@@Splitsie I usually run into it doing exactly what you're doing for this example: early game while resources are still tight(and before I setup Isy's) building my first mining ship or asteroid scout.
At 19:03. A speed module does not double the speed of an assembler. It only comes out to be only around 33% faster. Over a 10 second run two assemblers produce 44 steel plate and an assembler with a single speed module produces 33 steel plates. Keen needs to change info screen to reflect the real difference.
I never really used the yield module. I didn't realize they were really as good as they are. But I guess I also never had that much of an issue of needing the extra yield anyhow. Early on, I usually attach power efficiency modules, and upgrade to speed modules later. I think the slowest ore to process is cobalt. Takes forever to refine. It also seems to be the ore that sells for the most at economy stations. Even though the refined product is worth a lot less than many others by unit, it also has a significantly lower loss of mass, and it's enough that it makes the ore more valuable by mass.
Waiting for the one where you explain how C.K. Lang really feels about connecting separate grids using rotors and hinges with the "add" function. That is clearly a more advanced topic for our more, um, discerning viewers, but promises to be a good 'un.
Suggestion for a later tutorial is doing power. Wind vs Solar vs Engine vs Reactor. Pros/cons and when one is seeming better (say reactors) but is actually worse ( trying to find the uranium andthe sheer amount of time it takes to build. Then I don't know if you are doing it for the ship building one but do a pro/con over the different types of thrusters and when you might want to do several small vs one large and why.
Ha! Thought I'd just watch anyways. Didn't quite click on about the need to weld yourself for the progression. Nice I learned something. Edit, I like to use a power module on the top of my assembler, it looks like a nice hat. :)
Flat-lake-bed megabase tutorial? it would be nice to see how to place large rooms for each individual activity, such as large scale mining operations, ship building, ship storage, command-and-control center, and of course base defence.
Your cartoons are hilarious and really help bring your point across... But I think you're going to need to give us a space engineers short using only those images. Maybe a bit early to suggest, but a Christmas special, perhaps? Also, that tutorial was great!😛😜🤪😝
@@Splitsie If you print one like a comic I'd buy it, bet loads of people would. I'd also say you're already good enough, but I will happily wait for an april fools prank... Although maybe you're pranking me early...?
I THINK I'm right in saying that Changing your suit and tool skins in the medical room only changes them for this particular series, however if you change them in the main menu, (character), the changes made there will be applied to all your game saves and any new game you might start as well.
Unfortunately not, any change in the med bay persists until you change it, regardless of what save you're in - it's how I ended up in the orange suit for this recording in the first place :D
@@Splitsie Thanks for your reply, however My experience was every time I started a new scenario I always seemed to default to the blue suit skin I first had way back when I first started playing SE until I used the character setup in the main menu, since then I now start with my preferred skins, of course that could be due to game upgrades. One does wonder why you went orange though, undercover?
@@Splitsie If my memory serves correctly, it also goes over to Medieval Engineers as well, without the suit skin pattern (so color and sex of the player).
"Learn quickly, don't learn through pain." This is why I dropped Breath of the Wild. There's only so much learning I'll do through dying. Come to think of it, it's kinda stupid of Nintendo to not have a reset button or chord for the Switch, I couldn't tell you how many times I rage reset the NES.
Pain teaches one sort of lesson, but it's rare you remember those lessons fondly. Gaming time is meant to be for fun. If you're lucky enough to have the disaster create a fun challenge to recover from, that's awesome, but if you've had a rough day and you're just not feeling it, go nuts and reload and get back to being happy :)
@@Splitsie That's been my general feeling since I turned 30 and could no longer play games like Unreal Tournament and Starcraft competitively, which made games like Space Engineers and Minecraft a lot more attractive to me, esp with mods. And it also irked me that people compared the "learn by dying" experience in BotW to the first Zelda game, because I've played the first Zelda mostly without the strat guide and I _never_ had to learn anything by dying aside from "crap crap get a heart or faerie NOW". Equipment durability was not a thing, neither was temporary but required stat boosting through cooking, and there were no dynamic loops that could result in guaranteed death for a new player like lightning or an assassin faction.
I didn't get far in BotW because the whole tablet thing felt so ridiculously anachronistic that I lost all interest in the story. I can see why it was a useful shorthand for a younger audience, but c'mon fantasy iPads? 🤨
I usually just go with yeild modules for refineries and speed modules for assemblers. Dunno about anyone else, but power efficiency modules by the time i get to them arent really needed as i already have a robust power grid by then.
With vanilla settings, yeah, I would do the same. But being a glutton for punishment I've frequently put myself in situations where power is a challenge so power efficiency modules can come in quite handy :)
@@Splitsie my go to has always been power -> O2 -> production. Have been trying to figure out the ratio for O2 farms per habitable zone size in space/planets with no atmosphere to use the air vent trick on.
I think if you have perfect tracking of the oxygen farms and are in space you can eventually fill any space with 3 per engineer, though if you're on a planet this realistically goes up to 7 due to having slightly less than half a day of sunlight in most places. Those are just numbers that I've estimated from my recent playing with them as opposed to theoretical maximums lifted from the game files though, so it might be slightly less that's possible
There are two mods that I like to use when dealing with gravel. The gravel reactor which turns it into power, and the gravel sifter that turns in into other ores though at tiny amounts. What is your thoughts on these mods and which would you prefer to use?
Thanks for going over the Assembler "load balancing" setup. That's not an intuitive or straightforward configuration in the game. I still get that one wrong when I come back to the game after an absence. Cheers,
These Tutorials and tips have helped me on my survival world alot!! I bought the game 2 days ago and I already got onto the 15 hour mark, It's so addictive, but I simply have a tiny problem that it's compromising my Mining Ship, I play on Ps4 and I cannot find a way to turn The Drills in the secondary Mining That Just drills passages, I've searched into the Help Tab but I cannot find anything useful on how to change modes and it just drills slowly without making a hole large enough to fit my ship in
Nice. Been a while since the last part. But the part about upgrading tools definetly needs a warning about elite grinders. Totally not speaking from personal experience ;)
16:25 be carefull with these containers, they are easily grinded down and destroyed with everything in them! 25:40 a small conveyor sorter system helps against that, just only allow ores to the refinery in, ingots out and to the assembler, ... tutorial? :P
@@Splitsie that older one? I rewatched that and it inspired me to have a base, where everything is sorted without scripts, it's not hard to do, just a bit of planning.. I have a miner unload -> refinery -> assembler -> component storage + scrap back to the refinery
Can we have a video on how to use the AI blocks. I tried following your one on AI drones which had a drone moving between two points in the background and you showed how to get a drone to fly to a point and auto dock, but it was very hard to follow as it seemed to only cover part of the process. All I could get mine to do was, takeoff (occasionally), land, (sometimes) and fly into the ground (usually). I was trying to set up a shuttle to fly between two bases as a quick transport. I also still haven't figured out how to take control back from the AI so I can actually fly around manually and just use the AI as a auto return to base and land function. Thanks.
Thank you for all the videos I purchase the game and starting a game on Earth. I did not spawn on the same spot as your video, and I have trouble finding Cobalt. Any tips in finding this mineral? So far I am only finding Si, Mg, Ni, Ag, Au and Ice Thanks
Cobalt is usually just a tad deeper than your hand held ore detector can scan. You'll need either a small grid or, better yet, a large grid ore detector to locate cobalt in most cases.
I'd second the suggestion of using a small flyer or rover to scan the deposits (since it sounds like you're spotting them, but just not seeing the cobalt that's probably in them but deeper). Even with small grid you'll find a lot more than you can with your hand drill :)
Can you still rotatate the modules 90 degrees connecting only one point on each connection point of the assembler, for instance. Then, connect the 2 modules with another module?
oh god, i've been using just a single assembler from start to finish even when doing speed to space challenges, i've gotten to about 3 hours on just 1 assembler.
The modules can really make a big difference when building lots of stuff, I can't remember if I used any of them in my speedrun challenge to mars though (it's been a couple of years since I did it) :P
yeah i always try to get the speed modules on asap, but having just one assembler will seriously just stop your progress if you have to wait for stuff to be made all the time. i've played this game for years and i didn't know about the button to share the assembler queue, pretty funny right ?
Not sure if I'm going blind or not - but I can't see Tutorial No.1 of this set in the playlist - just this one and the miner one. (Only noticed because I don't remember you mining for ice and wanted to check - you may still have been using the ice that was in the drop-pod at start) Other than that - nice and informative, thank you, but... Please tell me you're illustrative cartoons are not foreshadowing the fate of the Skywarp meeting an Asteroid...?
It's possible the playlists could be messed up, I'll try to get some time to take a look at them as I've somehow got 3 different tutorial lists, which is just a little awkward 😂 I also hope that it wasn't some unintentional foreshadowing 🤔
For the life of me on ps5 I could not find gold and silver on earthlike. Had to fly to the moon! Good thing is I found platinum too so not so bad I guess.
Yup, using an ore detector on a ship definitely helps with finding all the ores, but the moon's a good place to find almost everything though (especially near the poles where it has lots of ice).
Despite having 1000+ hours in SE, it's always great to watch these tutorials. Brings me back to having no idea what the heck I'm doing. XD
lol That's the headspace I try my best to get into when recording them :D
I still watch tutorials for every building game I play and my other two main hobbies. You never know when you might find an idea or five that you never thought of.
It's always worth watching and even watching old tutorials again as you never know what little nugget you did not pick up on first time round
You beat me to the same comment. I build habits in SE that are not always the best, or at least, they make me blind to other options. These tutorials seem to give me a healthy reset. :)
Try watching some "first time playing" SE lets plays. You will see everything from ridiculous dumb stuff, through "not ideal, but interesting approach" up to "how the !@#$ did he even managed to do it?".
woke up today and just decided to reinstall after 6 months, open youtube and here you are, must be a pretty damn good day to play space engineers
I started playing SE a few months ago, and I watched part one and two of this tutorial series. Now part three has gotten out, and I have gotten much better at the game with large mobile bases and everything. Though this tutorial isn't really necessary for me now, I'm still watching it and I know very well I wouldn't be where I am now if it wasn't for you Splitsie. Thank you.
As somone with 1300 hours, i still watching Splitsie's tutorials.
I think Splitsie should do a ship design series. That's the one thing I'm missing from my game.
same here but on some of his other videos, now i only spawn in space found the ground is almost to easy for me
@@MMuraseofSandvich I'd say that 80-90% of ship design can be learnt from watching design videos in other games, the last 10-20 from other space games and just learning how SE blocks specifically interacts. Which means there's a world of design videos to gain inspiration from out there already. :)
That 100 kg ore --> 140 kg ingots always gets me! 😀
I am 99% sure there was an exception in the code at some point to prevent yield over 100% (I remember seeing it in changelog a long time ago), but you know how it is with exceptions. They can cause glitches, bugs, exploits and performance issues. Or maybe the DEV team was tired of answering to bug reports about "yield modules not working properly for iron" 😀
It certainly used to be different, I just hope that it being this way now isn't a bug because that means this will be wrong in some future update 😂
i noticed this when driving my first rover base, i couldn't figure out why my weight was INCREASING
As someone returning to space engineer i really appreciate these videos. Keep up the good work
This will definitely help me actually play the game properly, got like 20 hours in the game and i just suck at the survival aspect. Got into the game thanks to you and Capac!
Hope you end up having lots of fun with it and not too many Capac incidents :D
I am going to Fan Boy a little now. Thank you for the videos you make both old and new. Your videos on the "Start with only Suit" and the "Scrapyard" series made me decide to get SE for myself. How you make your videos, making them clear, concise, and easy to listen to made me subscribe to your YT channel, something I rarely, if ever, do. Please keep doing what you do.
Thanks so much, glad you've been enjoying them and the game :)
As others have commented....
Over 2400 hours in the game and still watching your videos :)
Good stuff.
Thanks :)
I thought this was a video about the new update!
Still, found it interesting to watch.
lol I can kinda see how that might happen, hadn't thought of it until you mentioned it though :/
I really struggled to come up with an interesting title for this one (same with the thumbnail tbh), it's one of those 'important but not eye catching' topics
Same!
@@Splitsie 'Advanced production' or something like that might've worked, since it also covers the o2/h2 generators. I like the thumbnail though.
@@Splitsie For titles, "A tutorial" made by Splitsie is enough for me to watch it. Even though I have played this game on and off for over 8 years. Always something to learn.
2000+ hours in SE and here I am watching tutorials ;-)
reloading a save game is perfectly OK in EVERY GAME. I'm very happy to see a gamer who doesn't shame people for playing for fun.
Glad we're in agreement, games are about fun and while I usually live with my decisions and mistakes, no one should feel forced to do the same - everyone can have fun their own way 🙂
13:47 Both conveyer and modules slot... did not know that! Thanks Splitsie 😄.
The funny part about this is that I messed that up in one of my very first tutorials (many years ago) so I can't ever forget it :D
Oh... 🤯
600+ hrs and I never even noticed that 😅
I just atarted playing yesterday and was so upset you only had 2 tutorials the next morning I wake up and see you made a third thank you so much!
he has a bunch of old tutorials that are still mostly correct, though you might want to verify them ingame. :)
this game has survived 10+ years without much new content for a reason. i hope you get as much enjoyment out of it as i have.
Yup, the tutorials from the past 4 years are all at least 95% correct and some of them still 100% correct and current. The core gameplay hasn't altered much, just a few tweaks here and there :)
@@Splitsie oh that’s nice to hear thanks a lot
i have played 200 hours on this game and still i learnt something today that i didnt know i could do and wished i known it ages ago well done mate that for doing these updates for us they are really useful as you forget how to do things in game sometimes awesome job
This was super helpful. I just started my first playthrough and made a upgraded assembler before a refiner. I was so confused why I couldn't make some components in my refinery. Thanks!
You're very welcome :)
Eyy, the tutorial series is back at last xD Looking forward to seeing the next part, whether in a few days or half a year.
When I was making an ambitious ice drilling rig for the first time, and, while experimenting with experimental rotor settings, flung the 11 large grid drills directly into my mining ship and its carrier rover, I was not shying away from a reload. Much rather lose a few hours of welding and tweaking - but keep the firsthand experience I gained from it - than go through hand drilling again. You can often do it even better the second (or third) time with the lessons you've learned. This can apply to many games, but games like SE in particular where you can lose tens of hours of progress in moments benefit the most from it.
My favorite trick with build planner is that, while it queues what a block needs, it doesn't actually care if you queue the same block multiple times. For things like conveyors in particular, or modules in sets or whatever else, you can just use it on one block as many times as you need (up to its limit, at least) and it'll give you what you ask for. What's notable here is that it determines this based on the block you're looking at. That one steel or interior plate that's missing, if you haven't placed the framework of the rest, can add up over a while of doing this. Though with armor it's faster to grab steel plates from the inventory, in my experience.
100% While it's always possible those devastating events can give you an exciting rebuild, if tha'ts not what you're feeling, then just reload and be happier as you get on with playing :)
A trick for steel plate is, queue up a blast door or two light armor blocks and then ctrl+click on cargo access, it will fill your inventory with plate and keep the queue.
Ctrl+click attempts to pull 10x your current build planner queue, hence the result.
@@Vivi-yw1eu Yea every time I have to build a lot of light armor, I just select and add a blast door block to my build planner and overall its very convenient!
Keep up the good work making the game easier to get into for the newbies. So much easier to point people your way for the basics :)
With the assembler blockage issue I find if you make sure the conveyor path from the refinery goes through the main storage area it almost never becomes an issue. I used to make fancy production areas with assemblers and refineries together, now I just put them at opposite ends of the containers.
Yup, that'll reduce the frequency as your main storage needs to be full first, any block that has a push function will push to the nearest inventory first (which is why cockpits on mining ships will often fill before others) :)
You forgot to cover the industrial refinery and assemblers. Having them work as stairs as well is very useful
"Finally" part 3 of the tutorial series, thanks Splitsie!
lol yup, this one took a lot longer to arrive than I'd ever thought it would :D
Please upload more of this series every week. Not every few months 😭 I learned something new with Assembler attached with Yield and Speed Module. I didn't know you could do that lmao I thought it was only for Refinery. Thank you for showing us this, but please try to upload it at leaat once a week.
Been playing SE for couple years now, that auto welding was something i never thought up, so cool
I love Space Engineers' approach to matter conservation!
But Splitsie! You taught everyone to build the medical room upside down! You've clearly demonstrated in your other series that the keyboard goes above the screen. Or at the top 😀
I never noticed the upgrade port inside the conveyor port on the assembler before. I learned something today so now I can go back to bed.
lol sleep well :D
Another thing to add for disassembling, if you're looking to move to start a new base, ingots take up less room than most components but are heavier. Make the components to put down a basic base (assembler, refinery, cargo container, couple conveyor lines and a connector, with interior plates as the framework for the base on the ground.) and keep everything else in storage as ingots.
The mass should be identical but you're right, the volume they take up is a lot less so it is easier to ship ingots than components :)
@@matthewbeddall7182 well, you also have things like 7kg of iron turning into 20kg of steel plate,
Wow, this really helped me.Thank you very much for making this😊.
Just wanted to drop a comment: you got me (back) into Space Engineers with your scrapyard series and just general love of rovers. And it was this series of tutorials that really helped me get my start. So thanks a bunch! 💖
You're very welcome, I'm looking forward to coming up with something fun to do for the rover tutorial in this one :)
How did I not think of using a welder on the side!? That is the most big brained thing I've ever seen!
That first minute is so trueee 😂, unfortunately learn through pain like IRL is just waste of time if you can just "Load" back to previous conditions 😂
Just broke 6k hours and have spent so much of that time with your videos playing on the other screens. Love your videos brother and always defer rookies to your amazing guidance. o7 budZ
Thanks (I broke through that same 6k barrier recently myself) :)
The combined completeness and brevity is impressive.
Getting all the relevant details out there for all to consider.
Thanks so much :)
These tutorials have help a bunch in my learning of SE had the game years never really played it as i was clueless 😂 Cant wait wait for the next part hopefully soon
Thanks again Splitsie... after all this time I finally see where I make my mistake with the Assembler assist function... 🤦♂
Really glad I subbed to your channel. Picked up the game like a couple of weeks ago, already learned so much from your older vids but now seeing up to date, fresh from the press vids, is quite the gift.
Hope you'll continue making these vids, I still have loads to learn as a new player.
35:08 "Can we have Capac?"
"We have Capac at home."
So many years playing and I never realized the conveyor ports on the sides were ALSO module slots...
Knowing the answer well beforehand, I liked the setup of the question about the iron yield being to lead to an "of course not" from a viewer, to then demonstrate the blatant disregarded for conservation of mass, because Space Engineers :D
The best part is that I fully expected it to do the conservation of mass thing, because it used to, they changed it somewhere in the last year or two :D
@@Splitsie makes that moment even better then, lmao
A tutorial on the percentage yield of all ores may help as well. For example the yield for every 1k-kilograms of Nickel, Platinum, Cobalt, etc.
It could help new players plan out how much ore they may need for a given project. It would also help encourage them to use yield modules when they realize just how little Platinum and Uranium they get from ores.
On note of uranium, also a notable thing is that you create more power (in form of uranium ingots) with yield modules than you save by having power eff modules.
Splitsies tutorials so far are explaining things along the progressions path of a new game, so I don't think he wants to dump in all the more technical info at this stage yet, would fit more either later in the series or in some sort of add-on series that'd focus on all those technicalities and optimal ways about things, though also knowing Splitsie isn't the biggest fan of doing thungs the optimal way
I do tend to shy away from going into too much depth in that sort of thing in these early videos, but I hope to continue to make more, including more in depth ones once the beginner topics are covered. I have a much older refinery/upgrade modules tutorial where I looked into all this sort of stuff, so will potentially redo it as well :)
Bro please make tutorial videos soon, this is my first play through, so I am going along with you. Don't want to look for any other videos, your videos are awesome, It gives bro good basics
Great reminders cheers for getting back on the guides
I'm glad to be back making them, this was a big driver behind trying to rework my schedule recently. It annoyed me that I'd started this early this year and then just never managed to get more done :P
These videos would have been so nice when I was new now with almost 1000 hours in it I definitely learned through pain
Wow! This answered a whole list of questions that I had about how to move forward with my base!
Glad it could help :)
Glad to see you're continuing this series. I'm really looking forward for the next one since last time I played I was struggling powering the base through wind alone and the hydrogen engine kept burning needlessly through the ice I was hauling from far away. I couldn't find a good explanation of how to set it up as reserve power so I just gave up.
I hadn't been thinking of including info about the engine in the next one but now you mention it, I think I should. It's potentially a common issue people will run into - thanks for the idea :)
Thank you, in me and my girlfriends survival world we struggle with getting a proper setup. We will most defenetly do this when the kiddo goes to sleep
Oh wow, you mean they eventually sleep long enough that you can use that time for something you want to do? 😮 😂
@@Splitsie Yes 😂😂 Used to be different 2years ago, No sleep no freetime 😂
It's lucky they're so ridiculously cute some of the time (I'm writing this with Toby asleep on my lap)
@@Splitsie i Couldnt agree more, The hardest is the start, and luckly he turs 3yrs 10th of november, and i turn 24 same day 😁
2000+ hours, can mod, write scripts and create 3d models in CAD, can automate nearly anything...
Splitsie: "Today, we are going to learn how solar panels work."
Me: "If I had to choose between my first born son, or watching this tutorial.....I'm saying goodbye to my firstborn son."
2000+ hours in SE... but I didn't know about shift+MM. And how to use the cooperative mode. It worked once. By mistake)
Your guides are still useful even after 2000 hours of playing throught about 4 years of real time xD
The main problem I have had with cooperative mode is if you run low on resources and end up with one assembler having the resources and one of the cooperative hogging the queue, since assemblers do not give resources to other assemblers, and cooperative mode assemblers do not release the hogged queue once they run out of resources you can end up in a deadlock where despite having the resources it cannot build them.
Or have Keen solved this?
For that reason never use cooperative unless I need ridiculous amounts :D
Another thing is I didn't know about building queue and how to use it, so I memorized the amount of materials I needed for each block. Then I saw in some of Splietsie's videos that I can just add them to a build planner and pull them out from a container... OMG. Is that legal?)
I don't think that's been solved, I also kinda forgot about it when I was making this but thankfully I don't think it will cause too many issues as the main thing I wanted people to realise was that things can go wrong with the assembler's inventory so it's always important to check them :)
cant wait for the next video. Im new and Im following these tutorials, im pausing until you get back, please dont take too long :(
Amazing. I'm learning so much, You are making it easy to learn. God Bless you brother.
Yo dude i wanted to say big thanks for these tutorials. Your original series is what taught me, but now im using this new one to teach my friends! :D
Thanks and you're very welcome 🙂
Have you considered a sorting block tutorial?
Once my base grows big enough I find that pushing resourced to sorted cargo sections almost eliminates the assembler getting clogged.
Drop off/refining section - Ore/Ice/scrap -> production section - Ingots -> main storage - components -> separate storage for ammo/bottles/tools.
I had one as part of my original SE tutorial series so I do intend to cover it again since that video is now probably 5 years old (not that much has changed though) :P
Despite having 1000 hours between xbox and pc, I've never used speed or yield modules😂. Also thanks for showing me this game. First SE video i saw was during survival maybe, started not long after that.
I tend to put the assembler on top of the refinery to make my starting production be all together but I do know that makes a tall block already very tall even taller, So on a moon you'll need to build quite the high roof to the base if you do that.
Nice tips! So keep gravel for 1 reactor, maybe in a small cargo container and disconnected (remove a conveyor and add when to build, can not remember any setting to "lock" a container).
You can set a conveyor sorter to drain all and have it white list gravel only and have it dump the gravel in a container/ejector, I like to have a two step so it dumps it in a container and I keep a switch around to turn on ejectors if its starting to get filled up (having an lcd set to show me that)
You can do a similar thing on your mining ship to make it automatically unload when docking, just make sure you have a bypass aswell so you can still load your ship remotely
27:20 It's worth noting that there is a maximum number of stacks you can queue up in the assembler at one time. If you're trying to order parts for ten yield modules and click the button ten times it won't make all the parts but ctrl + click will.
Good point, it's not one I've run into much when playing myself but I can see how it could end up happening and having no idea what went wrong
@@Splitsie I usually run into it doing exactly what you're doing for this example: early game while resources are still tight(and before I setup Isy's) building my first mining ship or asteroid scout.
wow i didnt think this was coming back LOL great video
At 19:03. A speed module does not double the speed of an assembler. It only comes out to be only around 33% faster. Over a 10 second run two assemblers produce 44 steel plate and an assembler with a single speed module produces 33 steel plates. Keen needs to change info screen to reflect the real difference.
Aww man, I mistakenly assumed they'd fixed these things when they fixed the incorrect display on the refinery :/
Splitsie, your tutorials are the best!
I never really used the yield module. I didn't realize they were really as good as they are. But I guess I also never had that much of an issue of needing the extra yield anyhow. Early on, I usually attach power efficiency modules, and upgrade to speed modules later. I think the slowest ore to process is cobalt. Takes forever to refine. It also seems to be the ore that sells for the most at economy stations. Even though the refined product is worth a lot less than many others by unit, it also has a significantly lower loss of mass, and it's enough that it makes the ore more valuable by mass.
Waiting for the one where you explain how C.K. Lang really feels about connecting separate grids using rotors and hinges with the "add" function. That is clearly a more advanced topic for our more, um, discerning viewers, but promises to be a good 'un.
Do you mean when you use attach and things jump a bit before either exploding or just being happy with their new life?
@@Splitsie Exactly.
Suggestion for a later tutorial is doing power. Wind vs Solar vs Engine vs Reactor. Pros/cons and when one is seeming better (say reactors) but is actually worse ( trying to find the uranium andthe sheer amount of time it takes to build. Then I don't know if you are doing it for the ship building one but do a pro/con over the different types of thrusters and when you might want to do several small vs one large and why.
I'll definitely be covering power related topics as we go through :)
Ha! Thought I'd just watch anyways. Didn't quite click on about the need to weld yourself for the progression. Nice I learned something.
Edit, I like to use a power module on the top of my assembler, it looks like a nice hat. :)
Lol yup, I can totally see it as a hat 🤠😂
Flat-lake-bed megabase tutorial? it would be nice to see how to place large rooms for each individual activity, such as large scale mining operations, ship building, ship storage, command-and-control center, and of course base defence.
Just admit it, that medical room was mainly for you to be able to change out of that suit..
Or was I in the suit to give me an excuse for the medical room? 🤔
A little of column, little of column B...?
@@Splitsie😅 Always one step ahead of us Splitsie😏👌
The real question is, did he try to touch the welder because he was orange or did the welder turn him orange?
Would love to see next episode
Your cartoons are hilarious and really help bring your point across... But I think you're going to need to give us a space engineers short using only those images. Maybe a bit early to suggest, but a Christmas special, perhaps?
Also, that tutorial was great!😛😜🤪😝
Lol that would be pretty funny, not sure I'm good enough with it yet for something proper, but maybe by April 1st next year I could be 😂
@@Splitsie If you print one like a comic I'd buy it, bet loads of people would. I'd also say you're already good enough, but I will happily wait for an april fools prank... Although maybe you're pranking me early...?
About the assembler, you can rename the non-cooperative (primary) assembler to "Assemble MASTER"
I THINK I'm right in saying that Changing your suit and tool skins in the medical room only changes them for this particular series, however if you change them in the main menu, (character), the changes made there will be applied to all your game saves and any new game you might start as well.
Unfortunately not, any change in the med bay persists until you change it, regardless of what save you're in - it's how I ended up in the orange suit for this recording in the first place :D
@@Splitsie Thanks for your reply, however My experience was every time I started a new scenario I always seemed to default to the blue suit skin I first had way back when I first started playing SE until I used the character setup in the main menu, since then I now start with my preferred skins, of course that could be due to game upgrades.
One does wonder why you went orange though, undercover?
@@Splitsie If my memory serves correctly, it also goes over to Medieval Engineers as well, without the suit skin pattern (so color and sex of the player).
Oh wow, really? I had no idea :D
16:36 here's Splitsie being OSHA-noncompliant for educational reasons
"Learn quickly, don't learn through pain."
This is why I dropped Breath of the Wild. There's only so much learning I'll do through dying. Come to think of it, it's kinda stupid of Nintendo to not have a reset button or chord for the Switch, I couldn't tell you how many times I rage reset the NES.
Pain teaches one sort of lesson, but it's rare you remember those lessons fondly. Gaming time is meant to be for fun. If you're lucky enough to have the disaster create a fun challenge to recover from, that's awesome, but if you've had a rough day and you're just not feeling it, go nuts and reload and get back to being happy :)
@@Splitsie That's been my general feeling since I turned 30 and could no longer play games like Unreal Tournament and Starcraft competitively, which made games like Space Engineers and Minecraft a lot more attractive to me, esp with mods.
And it also irked me that people compared the "learn by dying" experience in BotW to the first Zelda game, because I've played the first Zelda mostly without the strat guide and I _never_ had to learn anything by dying aside from "crap crap get a heart or faerie NOW". Equipment durability was not a thing, neither was temporary but required stat boosting through cooking, and there were no dynamic loops that could result in guaranteed death for a new player like lightning or an assassin faction.
I didn't get far in BotW because the whole tablet thing felt so ridiculously anachronistic that I lost all interest in the story. I can see why it was a useful shorthand for a younger audience, but c'mon fantasy iPads? 🤨
I usually just go with yeild modules for refineries and speed modules for assemblers. Dunno about anyone else, but power efficiency modules by the time i get to them arent really needed as i already have a robust power grid by then.
Power efficiency modules are useful on a mobile base (No wind power, limited Hydrogen) before you have access to Uranium,.
With vanilla settings, yeah, I would do the same. But being a glutton for punishment I've frequently put myself in situations where power is a challenge so power efficiency modules can come in quite handy :)
@@Splitsie my go to has always been power -> O2 -> production. Have been trying to figure out the ratio for O2 farms per habitable zone size in space/planets with no atmosphere to use the air vent trick on.
@@unclegreybeard3969 never tried rocking only a mobile base, may have to give it a shot after my playthrough of the never surrender.
I think if you have perfect tracking of the oxygen farms and are in space you can eventually fill any space with 3 per engineer, though if you're on a planet this realistically goes up to 7 due to having slightly less than half a day of sunlight in most places.
Those are just numbers that I've estimated from my recent playing with them as opposed to theoretical maximums lifted from the game files though, so it might be slightly less that's possible
There are two mods that I like to use when dealing with gravel. The gravel reactor which turns it into power, and the gravel sifter that turns in into other ores though at tiny amounts. What is your thoughts on these mods and which would you prefer to use?
I like how you're subtly nudging future engineers towards greebling 😉
It must be done :)
Where’s my AA episode?! I’m joking kinda, but still love you content!
lol AA will be back after Wrong Way Out (which I'm hoping to start in about 2 weeks) :)
34:18 I know your old tutorials still work but I prefer the new ones, any idea when this one will come out?
No definite date, but I'll be starting work on the script for the next one this week 🙂
@@Splitsie thanks a lot! I love the videos keep up the good work
Thanks for going over the Assembler "load balancing" setup. That's not an intuitive or straightforward configuration in the game. I still get that one wrong when I come back to the game after an absence.
Cheers,
You're very welcome :)
Backup saves are a lifeline for bad deaths, mistakes, and klang.
Aaand today I just learned that those conveyor spots are also upgrade spots. Wow my bad all this time!
These Tutorials and tips have helped me on my survival world alot!!
I bought the game 2 days ago and I already got onto the 15 hour mark, It's so addictive, but I simply have a tiny problem that it's compromising my Mining Ship, I play on Ps4 and I cannot find a way to turn The Drills in the secondary Mining That Just drills passages, I've searched into the Help Tab but I cannot find anything useful on how to change modes and it just drills slowly without making a hole large enough to fit my ship in
Using the Skywarp and Capac for illustration... times changed!
They're both so visually striking that I think they work quite nicely :)
Nice. Been a while since the last part. But the part about upgrading tools definetly needs a warning about elite grinders. Totally not speaking from personal experience ;)
lol :D
Me with over 8000 hours in SE: "Hmm yes this is the perfect video for me"
lol :D
For the gravel thing, you can set up a connector to an LG cargo and whitelist gravel and DRAIN ALL, problem solved.
Yup, but since I'd covered the building of that in the mining ship tutorial I thought I'd just use that setup instead :)
This is a good tutorial even for old player.
Wil it also have a tutorial on your inventory manager?
Are you asking about the shortcuts for the build planner or the script based inventory manager I often use when playing?
@ The inventory manager.
If I remember correct you use isy’ s script.
I'll try to think of a format to do that in where it'll work as most of the time I use it, it's pretty much set and forget.
@@Splitsie There is one part of the script I cant figure out. On my ship it go’s into ship mode and then only makes ammo in the assembler
Good tut
Series request: No Dampeners Survival
I've often been tempted to do that, I'll keep thinking on what sort of goal would best play with that style of control challenge
@@Splitsie There's surprisingly not many people that have videos on it, not that I can find at least.
16:25 be carefull with these containers, they are easily grinded down and destroyed with everything in them!
25:40 a small conveyor sorter system helps against that, just only allow ores to the refinery in, ingots out and to the assembler, ... tutorial? :P
That would be great
I plan to cover sorters on their own at some point, but have at least already covered their basic use in the mining ship tutorial :)
@@Splitsie that older one? I rewatched that and it inspired me to have a base, where everything is sorted without scripts, it's not hard to do, just a bit of planning..
I have a miner unload -> refinery -> assembler -> component storage + scrap back to the refinery
Can we have a video on how to use the AI blocks. I tried following your one on AI drones which had a drone moving between two points in the background and you showed how to get a drone to fly to a point and auto dock, but it was very hard to follow as it seemed to only cover part of the process. All I could get mine to do was, takeoff (occasionally), land, (sometimes) and fly into the ground (usually). I was trying to set up a shuttle to fly between two bases as a quick transport.
I also still haven't figured out how to take control back from the AI so I can actually fly around manually and just use the AI as a auto return to base and land function.
Thanks.
Aha!... I DID learn something
Thank you for all the videos
I purchase the game and starting a game on Earth.
I did not spawn on the same spot as your video, and I have trouble finding Cobalt.
Any tips in finding this mineral?
So far I am only finding Si, Mg, Ni, Ag, Au and Ice
Thanks
Cobalt is usually just a tad deeper than your hand held ore detector can scan. You'll need either a small grid or, better yet, a large grid ore detector to locate cobalt in most cases.
I'd second the suggestion of using a small flyer or rover to scan the deposits (since it sounds like you're spotting them, but just not seeing the cobalt that's probably in them but deeper). Even with small grid you'll find a lot more than you can with your hand drill :)
Can you still rotatate the modules 90 degrees connecting only one point on each connection point of the assembler, for instance. Then, connect the 2 modules with another module?
oh god, i've been using just a single assembler from start to finish even when doing speed to space challenges, i've gotten to about 3 hours on just 1 assembler.
The modules can really make a big difference when building lots of stuff, I can't remember if I used any of them in my speedrun challenge to mars though (it's been a couple of years since I did it) :P
yeah i always try to get the speed modules on asap, but having just one assembler will seriously just stop your progress if you have to wait for stuff to be made all the time. i've played this game for years and i didn't know about the button to share the assembler queue, pretty funny right ?
No, don't ram the Purple Capac Eater into asteroids!
But that's what cartoons are for! Doing the things that shouldn't be done :P
27:43 How are you adding the tools to the hotbar without dragging them to the slot you want them to go to?
Yup, as I mentioned, clear them out first and it makes them nice and quick to add back in :)
Double-click adds them to the leftmost empty control bar spot.
Lol you icon was asmagold i was like wtf collaboration???
Not sure if I'm going blind or not - but I can't see Tutorial No.1 of this set in the playlist - just this one and the miner one. (Only noticed because I don't remember you mining for ice and wanted to check - you may still have been using the ice that was in the drop-pod at start)
Other than that - nice and informative, thank you, but... Please tell me you're illustrative cartoons are not foreshadowing the fate of the Skywarp meeting an Asteroid...?
It's possible the playlists could be messed up, I'll try to get some time to take a look at them as I've somehow got 3 different tutorial lists, which is just a little awkward 😂
I also hope that it wasn't some unintentional foreshadowing 🤔
*sees orange suit* waaaait, has Capac just been Splitsie putting on a funny voice all along? 😑
For the life of me on ps5 I could not find gold and silver on earthlike. Had to fly to the moon! Good thing is I found platinum too so not so bad I guess.
Gold and Silver are DEEP, often 90m or more down. You need the longer range ore detectors to find it in most cases.
Yup, using an ore detector on a ship definitely helps with finding all the ores, but the moon's a good place to find almost everything though (especially near the poles where it has lots of ice).
Yield is king...
First in , Best Dressed 😂
I'd hate to say this but in my case I can't do that because my backup save on the hard drive that just died has literally lost way too much that on me