Water & Ocean Rendering Using Houdini and Karma

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 116

  • @Jonah_Anthony
    @Jonah_Anthony 2 ปีที่แล้ว +31

    I can’t believe I’m watching this for free

  • @nictanghe98
    @nictanghe98 2 ปีที่แล้ว +19

    10:32 treat object as volume
    20:30 setup no primary visability (only bounced / reflected etc).
    21:10 velocity v - velocities color Cd -> displayColor
    25:65 render as holdout
    30:05 render as discs

  • @Abeencoado
    @Abeencoado 2 ปีที่แล้ว +6

    With your videos my learning curve will shrink drastically. Thank you.

    • @Rebelway
      @Rebelway  2 ปีที่แล้ว

      Very welcome!

  • @seonghoonlee480
    @seonghoonlee480 7 หลายเดือนก่อน +5

    I can’t download file. Dropbox is not work.😢😢😢 please re upload

  • @utubeparpankaj
    @utubeparpankaj 2 ปีที่แล้ว +2

    Our favourite "Saber"

  • @omidmotion
    @omidmotion 7 หลายเดือนก่อน +6

    Hi, great tutorial. but the download link to project file is dead. any chance to update the link? Thanks

  • @jono8326
    @jono8326 2 ปีที่แล้ว +2

    Thanks for sharing. Always wanted to learn more about Karma.

  • @raimuhammaduzairfareed7628
    @raimuhammaduzairfareed7628 2 ปีที่แล้ว +3

    Now please make some destruction very detail tutorial and render it in karma.
    You are a great houdini school

  • @mishoristov
    @mishoristov 2 ปีที่แล้ว +5

    Brilliant work!

  • @vladyslavlavrenov9167
    @vladyslavlavrenov9167 2 ปีที่แล้ว +2

    These guys are content machines!

  • @axe_fx
    @axe_fx 2 ปีที่แล้ว +5

    omg you actually did it

    • @saberjlassi7606
      @saberjlassi7606 2 ปีที่แล้ว +4

      We don't have plans for third party renderers, main focus is going to be Karma, Good luck!

  • @peterpejanovic2652
    @peterpejanovic2652 ปีที่แล้ว +1

    Wow, thänx for this great tutorial AND for the scene files! Amazing!

    • @Rebelway
      @Rebelway  ปีที่แล้ว

      You're very welcome!

  • @AnonyMous-rx4ws
    @AnonyMous-rx4ws 2 ปีที่แล้ว +12

    If anyone is experiencing that bug at 11:45 where the ocean becomes blank, go back to the ocean geo node and save the spectra to disk again. I do not know why they removed that part from the video.

  • @edster620
    @edster620 2 หลายเดือนก่อน

    really good tutorial, bad project files is not available and it is really hard to repeat if you don't know what is inside attr VOP and Wrangle

  • @resilientpicture
    @resilientpicture 2 ปีที่แล้ว +1

    Beautiful

  • @viewee22
    @viewee22 2 ปีที่แล้ว +1

    Thank you so much!

  • @FaddyVFX
    @FaddyVFX 2 ปีที่แล้ว +3

    Great video, i like it 😊 Nice simulation, you use the tool in a very talent way.😁

  • @marcinchester4949
    @marcinchester4949 2 ปีที่แล้ว +2

    I've been waiting for this, thank you so much!!

    • @Rebelway
      @Rebelway  2 ปีที่แล้ว +1

      No problem!!

    • @marcinchester4949
      @marcinchester4949 2 ปีที่แล้ว

      @@Rebelway Hi, you mention to watch Karma arrow scene before? Which one is it please?

  • @rajeshkumaragrawal3682
    @rajeshkumaragrawal3682 4 หลายเดือนก่อน +2

    Hi, I am not able to open the project file, whenever I open, Houdini Crashes. Using 18.0. Pleas ehelp me in this regard.

  • @hongkiekie
    @hongkiekie 4 หลายเดือนก่อน +2

    Could you check the project files link plz?! Thanx a lot!!~~

  • @user-tc4wp8et7s
    @user-tc4wp8et7s ปีที่แล้ว

    It's an amazing accomplishment !

  • @Bjghchb
    @Bjghchb ปีที่แล้ว +1

    INSANE

  • @mahmoudsalama4463
    @mahmoudsalama4463 2 ปีที่แล้ว

    doing well and thanks again!

    • @Rebelway
      @Rebelway  2 ปีที่แล้ว

      No problem!

  • @creanefx
    @creanefx 7 หลายเดือนก่อน +2

    The project file does not work, could you please reupload it.

  • @fexvfx
    @fexvfx 28 วันที่ผ่านมา +1

    I have the problem, that I only see a flat grid without my spectrum although it should be applied. Ive been struggling with karma ocean issues for 20h straight in total. So Im a bit frustrated. I watched so many videos. Every video about karma oceans including masks etc.
    I need to increase dicing a lot to even see my ocean spectrum.
    However, no matter if a grid works or not. I need to apply the spectrum on a flip mesh which also gets masks etc.
    That ends up in a long long long initialization, so I consider mantra faster at this point.
    But even if I try mantra is continuously saying "processing displacement geometry".
    So I decreased my spectrum resolution although I even tried this in karma before + packed my flip mesh.
    What should I try now? Any ideas?
    I would really appreciate any tiny bit of help.

  • @metaturnal
    @metaturnal 2 หลายเดือนก่อน

    Great stuff, would it be possible to do an updated version with the MtlX workflow?

  • @ifaisalstudio
    @ifaisalstudio 2 ปีที่แล้ว

    Thank you, love it.

    • @Rebelway
      @Rebelway  2 ปีที่แล้ว +1

      Our pleasure!

  • @mdsanima
    @mdsanima 2 ปีที่แล้ว

    cool stuf here! thanks

  • @Davesplaining
    @Davesplaining 2 ปีที่แล้ว +2

    No cameras found in the USD file
    Anyone else having this issue when trying to render to disk? Renders fine in hydra and the camera IS in the stream.
    Thanks for a great video!
    Edit: Resolved itself when updating to 455.

    • @axe_fx
      @axe_fx 2 ปีที่แล้ว

      what issue did you have? ocean spectra just not moving?

    • @Davesplaining
      @Davesplaining 2 ปีที่แล้ว

      @@axe_fx no issue with that. thx.

  • @proceduralkate
    @proceduralkate หลายเดือนก่อน

    Hi there. Great tutorial! The download link on the webpage for the file unfortunately doesn't work

  • @mingming1456
    @mingming1456 2 ปีที่แล้ว

    Thanks!u always share alot

  • @Kagara
    @Kagara 2 ปีที่แล้ว +1

    it would be cool to see you do some stuff from scratch like steven knipping

  • @pubudu781
    @pubudu781 8 หลายเดือนก่อน

    Amazing tutorial, such valuable information, I've being creating shaders on material x for flip ,white water and oceans, with XPU now simulations are blazing fast. i got everything working properly except the volume gradient for specular, any tips would be really appreciated.

  • @littlad
    @littlad 2 ปีที่แล้ว +4

    Really awesome tutorial! Any reason why you didnt use the MaterialX shaders for this? Or is that not supported for this use?

    • @oxvcontent1040
      @oxvcontent1040 2 ปีที่แล้ว +2

      I need a materialx tutorial lol

    • @iluvyunie
      @iluvyunie 2 ปีที่แล้ว +1

      @@oxvcontent1040 me too apparently, all my mtlx creations are lacking

    • @oxvcontent1040
      @oxvcontent1040 2 ปีที่แล้ว

      @@iluvyunie yeah I just switched to redshift

    • @iluvyunie
      @iluvyunie 2 ปีที่แล้ว

      @@oxvcontent1040 I did the same thing with octane a while back but 19.5 has all these snazzy features and no octane support yet 😂 desperate times

  • @HoudiniZonefx
    @HoudiniZonefx 2 ปีที่แล้ว

    Awesome Man!

  • @arupsan
    @arupsan 2 ปีที่แล้ว

    Awesome

  • @ssemukuyetimothy137
    @ssemukuyetimothy137 2 ปีที่แล้ว +2

    How much gpu memory is required to render a more complex scene(including explosion and oceans) or like kingkong vs skullcrawler final battle.with gpu alone.is 16vram enough? @rebelway

    • @Rebelway
      @Rebelway  2 ปีที่แล้ว +1

      We usually recommend the same as sidefx does for system requirements listed here www.sidefx.com/Support/system-requirements/

  • @kimjongoof5000
    @kimjongoof5000 2 ปีที่แล้ว +1

    -How come the ocean shaders become a simple diffuse glossy shader when imported to K? There's not even as many waves as Mantra
    -Why is dicing not an available option in RenderGeometrySettings
    -Why is the lighting completely different in K compared to M?

  • @aimsouth8459
    @aimsouth8459 2 ปีที่แล้ว

    Love It!

  • @trishit4vfx
    @trishit4vfx 2 ปีที่แล้ว +1

    Awesome..any plans to do some solaris with renderman examples for volume and water shading..

    • @saberjlassi7606
      @saberjlassi7606 2 ปีที่แล้ว +2

      We are going to focus mainly on Karma, however everything should be applicable you just need to find the appropriate shaders
      for your third party renderer.

    • @trishit4vfx
      @trishit4vfx 2 ปีที่แล้ว

      Great stuff..actually my intention was to see the creative aesthetic side of your developing a water/WW shader when using renderman.I quite liked your videos with Arnold volume shader construction so always on the lookout for your other valuable inputs in terms of aesthetic designing

  • @daoduyanhthaiduong
    @daoduyanhthaiduong ปีที่แล้ว +2

    Hi , i can't dowload project file from the link in description. Can you help me?

    • @flashfire11
      @flashfire11 26 วันที่ผ่านมา

      any luck with this

  • @KANTITV79
    @KANTITV79 2 ปีที่แล้ว

    Nice tutorial, i just cracked soft soft ;)

    • @Rebelway
      @Rebelway  2 ปีที่แล้ว

      Glad you enjoyed it!

  • @Davesplaining
    @Davesplaining 2 ปีที่แล้ว +1

    @rebelway really loving this and felt very straightforward but had some issues with glitching geometry and volume when rendering out to disk, experienced anything like that? any good tips on what to avoid?

    • @MarvelousMediaEngine
      @MarvelousMediaEngine 2 ปีที่แล้ว

      I had some glitches too. For example, one frame would ignore the fluid and volume and render only the whitewater volume. Then the next few frames would ignore the whitewater and only render the fluid elements. The final render looked like a strobe effect switching between whitewater and water. The object stayed constant.

    • @Davesplaining
      @Davesplaining 2 ปีที่แล้ว +1

      @@MarvelousMediaEngine hey if you have this issue I solved it by rendering points as uniform volume - rather than using the rasterised volume, which I would have preferred.

  • @WillPreston3D
    @WillPreston3D 3 หลายเดือนก่อน

    the scene files link isn't working
    at 9:30 you set the sop import to read ocean interior/merge render grid - this is not available if i create the ocean from the shelf,

  • @mrpig4286
    @mrpig4286 2 หลายเดือนก่อน +1

    why i get error when I download this HIP file?

  • @gulagwarlord
    @gulagwarlord 2 ปีที่แล้ว +2

    Will this work with XPU?

  • @MarvelousMediaEngine
    @MarvelousMediaEngine 2 ปีที่แล้ว

    Does anyone know how to bind the vorticity and velocity to basecolor if you are using the shelf generated basic liquid material. I see how he binded them into his coreshader, but the default liquid shader that is created with the shelf tool looks so much different.

  • @StraightVFX
    @StraightVFX ปีที่แล้ว

    Thanks for the great tutorial! Which HDRI did you use?

  • @redfalconvfx7050
    @redfalconvfx7050 2 ปีที่แล้ว +2

    I wish I can do this in C4D too....

    • @xanzuls
      @xanzuls 2 ปีที่แล้ว

      lmao

  • @ashrafuzzamankhalid3465
    @ashrafuzzamankhalid3465 2 ปีที่แล้ว +1

    Wow... Mind is blown...
    Now a small request.
    Can we please get a tutorial How to make Cinematic Quality Spiderman Web shooting simulationd. COMPLETELY PROCEDURAL?
    There aren't any on TH-cam actually. it can be the first...
    Thank you...

  • @inspirationalgoosebumps6006
    @inspirationalgoosebumps6006 2 ปีที่แล้ว

    WOW

  • @jackcg10
    @jackcg10 2 ปีที่แล้ว

    coooooooooooool :)

  • @kimjongoof5000
    @kimjongoof5000 2 ปีที่แล้ว

    for the materials, what do I set "usd path prefix" to?

  • @user-fo5mw3gd7h
    @user-fo5mw3gd7h 8 หลายเดือนก่อน

    is there any cources about the whiter water with xpu render in houdini 20?

  • @TheRoc35
    @TheRoc35 ปีที่แล้ว

    Downloaded the Project Files but I cannot find the HDRI tex "Cloudy_Sun28deg_etc.rat"'. Anyone experienced the same issue?

  • @oxvcontent1040
    @oxvcontent1040 2 ปีที่แล้ว

    Do you guys think you could make this tutorial but for MaterialX. I really want to render on my 3080 and my 10700k has a hard time with volumes. Cheers

  • @eliellgvs1
    @eliellgvs1 2 หลายเดือนก่อน

    HIP file link is offline? Anybody has the file to share? Thanks

  • @mrpig4286
    @mrpig4286 2 หลายเดือนก่อน

    the file can not be download via this website , please check

  • @douglas_ac
    @douglas_ac หลายเดือนก่อน

    Hi, Do you have this tutorial in your page or any place to access? actually, i think this link doesn't work. Thanks a lot!

  • @gdalidenkesh731
    @gdalidenkesh731 2 ปีที่แล้ว +1

    i can not download the file

  • @tetsuooshima832
    @tetsuooshima832 2 ปีที่แล้ว

    Well I tried, it's definitely not for everyone. Still very slow on my CPU, kinda enjoyable on XPU with some previewUSD shader, I don't know what else I could use; many things doesn't work with XPU so without a very powerful CPU I'd better give up on this

  • @CortesFantásticosOficial
    @CortesFantásticosOficial 2 ปีที่แล้ว

    Can you make a tsunami simulation?

  • @valentinaalmanza3255
    @valentinaalmanza3255 2 ปีที่แล้ว

    Fallen Sun yeah! e too

  • @nictanghe98
    @nictanghe98 2 ปีที่แล้ว

    @widths attribute doesnt seem to work for me

  • @tharun-fx
    @tharun-fx 2 ปีที่แล้ว

    what are your system specifications and what do you recommend to this kind of simulations

    • @timtaxevasion
      @timtaxevasion 2 ปีที่แล้ว

      big fat beefy cpu and lots of ram ought to do the trick, also a bigger hdd or ssd wouldnt be bad, and while youre at it you can also upgrade your gpu. basically if youre asking these types of questions youll probably need to upgrade your whole rig lol

    • @tharun-fx
      @tharun-fx 2 ปีที่แล้ว

      @@timtaxevasion then i guess a ryzen 7 and a Quadro p2000 not enough 🥲 how can a 15 year old but a 128GB ram and a RTX 3090 and threadreaper

  • @CarrotGamingYT
    @CarrotGamingYT 2 ปีที่แล้ว

    how much did it took to render this clip? time!

  • @Createdbyvanish
    @Createdbyvanish 13 วันที่ผ่านมา

    project file isnt in dropbox anymore

  • @andreyflat3871
    @andreyflat3871 2 ปีที่แล้ว

    How many disk space used?

  • @jimjimjim5995
    @jimjimjim5995 2 ปีที่แล้ว

    those repeating pattern at the beginning is ....😳

  • @SnakeSkin422
    @SnakeSkin422 4 หลายเดือนก่อน

    想问一下 我用houdini 20做水的特效 ,和houdini19相比有什么不同吗

  • @mrpig4286
    @mrpig4286 2 ปีที่แล้ว

    i would like to know that i only have 64G RAM , is that enough to do this shot?

    • @axe_fx
      @axe_fx 2 ปีที่แล้ว

      yes, very much yes

  • @jaroslawmoor2543
    @jaroslawmoor2543 ปีที่แล้ว

    why don't we use XPU????🤔

  • @liangdongzhu3082
    @liangdongzhu3082 2 ปีที่แล้ว

    Does XPU works? how much render speed imporvement?

    • @axe_fx
      @axe_fx 2 ปีที่แล้ว

      no XPU for these VEX shaders

  • @AlexNWIU
    @AlexNWIU 2 ปีที่แล้ว

    🙌👍🏻👍🏻👍🏻

  • @accba236
    @accba236 2 ปีที่แล้ว

    Can some one tell me what is the recommended spec of computer to do this shot.....???

    • @Rebelway
      @Rebelway  2 ปีที่แล้ว +1

      We recommend using a computer with 32gb ram, but you are able to still use it with smaller than that. It just will take longer. Cheers!

    • @accba236
      @accba236 2 ปีที่แล้ว

      @@Rebelway Thank you very much, And a little question : The high end CPU and VGA do help that or not ?

  • @user-dt5rz8zp9d
    @user-dt5rz8zp9d 10 หลายเดือนก่อน

    WHATS YOUR PC SPEC?

  • @rezo856
    @rezo856 2 ปีที่แล้ว

    Show how to render it with arnold.

    • @axe_fx
      @axe_fx 2 ปีที่แล้ว

      they arent planning to sadly :(

  • @gmayur6531
    @gmayur6531 2 ปีที่แล้ว

    god bless u xdd

  • @loostinggg3279
    @loostinggg3279 2 ปีที่แล้ว

    have too many proprietary restrictions on the user and I want more freedom in importing and exporting projects, soft and video editing

  • @mansay2057
    @mansay2057 10 หลายเดือนก่อน

    How can i get Houdini for freeee?????

  • @user-vq3ev7ef7r
    @user-vq3ev7ef7r 2 ปีที่แล้ว

    Sa

  • @vorrch
    @vorrch 2 ปีที่แล้ว +1

    Hey I've opened your project and the water is pink and I don't know why does this happen to someone else?. It appears this warning:
    Load warnings for C:/Users/(name)/Downloads/Ocean Rendering with Karma Project Files/water_shading_in_karma.hipnc
    Warning: Problem while synchronizing child node:
    Warning: Problem while synchronizing child node:
    Warning: Skipping unrecognized parameter "firstpointcount".
    Skipping unrecognized parameter "firstprimcount".
    [/obj/ocean_surface/oceanfoam1/foam_sim/pop_object_foam/sopsolver1/attribwrangle1]

    • @carlosparmentier4927
      @carlosparmentier4927 2 ปีที่แล้ว +1

      no hdri?

    • @vorrch
      @vorrch 2 ปีที่แล้ว

      @@carlosparmentier4927 yes it was, thank you very much I wouldn't have gotten it

    • @gulagwarlord
      @gulagwarlord 2 ปีที่แล้ว

      Try saving the render grid, it's probably looking for the displacement map

    • @axe_fx
      @axe_fx 2 ปีที่แล้ว +2

      SOLVED: in a recent version they did some cleaning on the sopsolver1/attribwrangle1 node thus there is a unrecognized parameter. you can delete that popobject node and rebuild it since you probably updated your H19 version while the project is older.