Open World - Landscape Texture Tiling Unreal Engine 5.1

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  • เผยแพร่เมื่อ 19 พ.ค. 2024
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    -----------------------------------------------------------------------------------------------------
    Timestamps:
    00:00 - Intro
    00:16 - Landscape Tiling Problems
    00:45 - Create the Basic Landscape Material
    05:13 - Textures to avoid for primary landscape textures
    06:13 - Primary landscape texture that works
    07:12 - Final Result
    07:39- Outro

ความคิดเห็น • 57

  • @ModelWhatYouSee
    @ModelWhatYouSee 7 หลายเดือนก่อน +9

    You can find this setup in the Starter Content Gold material. Can just cut and paste from there. It's good that you are showing how to build it though. Always helps with understanding what the setup is doing.

  • @Pixellof
    @Pixellof 8 วันที่ผ่านมา +1

    Thank you very much. I have searched how to fix this from many days and every other channel on youtube sayd "download my starter pack" instead of tell me how to fix it by myself. Thank you very much!

    • @CGDealers
      @CGDealers  7 วันที่ผ่านมา

      Glad I could help

  • @tunayalcn9669
    @tunayalcn9669 หลายเดือนก่อน +3

    I've been exploring and taking so much advantage with your channel. Completed Landscape AutoMaterial course also. Thanks for being so much great like this!

    • @CGDealers
      @CGDealers  หลายเดือนก่อน +1

      Thank you very much for your kind words!

  • @XojanazarTursinbayev
    @XojanazarTursinbayev 5 หลายเดือนก่อน +1

    Thank you! That's helped me.

    • @CGDealers
      @CGDealers  5 หลายเดือนก่อน

      Glad it helped!

  • @woiow_1
    @woiow_1 ปีที่แล้ว +1

    감사합니다. 이 동영상은 저에게 큰 도움이 됐습니다

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      I’m glad it helped! Subscribe for more videos like this :)

  • @sebastiannagel8003
    @sebastiannagel8003 7 หลายเดือนก่อน +4

    One stupid question: shouldn't the normal map also be tiled according to the randomization? Otherwise the normal map will not match the tiled texture sample?

    • @CGDealers
      @CGDealers  7 หลายเดือนก่อน

      Yes it should.

  • @user-hw3fk4vf3w
    @user-hw3fk4vf3w 9 หลายเดือนก่อน

    Dear author, I wanted to ask. I work with the creation of a landscape, according to the world composition system. Engine, version 4.72 but I do not see any difference with the 5 engine for my work. And I have a question. I imported an elevation map and divided it into 8 honors of 1 kilometer. Now I need to import 2 more height maps of 1 kilometer each. The reason I want to make a gorge and go to the second level through the script at the end of the map. How to do all this work in 1 layer and 1 level? When I load more heightmaps, they automatically make a new layer. I need 1 layer and 1 level.

    • @CGDealers
      @CGDealers  9 หลายเดือนก่อน +1

      Join our discord channel and the community will help you out there.
      discord.gg/NbV9ZUwnx6

  • @RAVIOLIdS
    @RAVIOLIdS ปีที่แล้ว +5

    Can you make a video on the texture layer and blending? I would really appreciate it

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      In the making right now!

    • @RAVIOLIdS
      @RAVIOLIdS ปีที่แล้ว +1

      @@CGDealers wow thats awesome i literally found gold

  • @MrShadow-ol1eo
    @MrShadow-ol1eo ปีที่แล้ว +1

    I just started watching this video after completing the Create Massive World in 30 min video in order to add a landscape texture. where did you get the megascans folder and assets from?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Megascans are from Quixel bridge. It is included with unreal 5

  • @ChillieGaming
    @ChillieGaming ปีที่แล้ว +1

    What if i have my own texture ?
    How do I make it tileable and seamless?

  • @RomanWaves
    @RomanWaves 7 หลายเดือนก่อน

    amazing ! thanks a looot !
    would you mind to explain how i can then blend different layers? Is it possible to create different layers with this technique and paint them in landscape mode ? that would be awesome :)

    • @CGDealers
      @CGDealers  7 หลายเดือนก่อน

      You could ask in our discord. But it's possible yes.
      discord.gg/wEvGPsGzyk

  • @riotechmod
    @riotechmod ปีที่แล้ว +2

    Nice

  • @jtretschok
    @jtretschok ปีที่แล้ว +3

    Really love what you are doing. I am a supporter and would double support you, if you could tell us "why" you are doing each of the steps. I dont get why you only use the red channel and why you Lerp them with grey. Enlighten me please.

    • @CGDealers
      @CGDealers  ปีที่แล้ว +3

      Using one channel from RGB texture is common technique just to isolate black & whites.
      When you don't have colorful texture you don't need to use the full RGB spectrum.
      For example, when you have Ambient Occlusion, Roughness, Metallic, Height map. All of those are in White&Black gamma which can be easily used in one single R / G or B channel.
      This saves memory and performance and from one Node you can hook up 3 different textures.
      Lerp or Linearly interpolates between A and B based on Alpha (100% of A when Alpha=0 and 100% of B when Alpha=1)
      You simply interpolate between those textures based on the Alpha value.

    • @jtretschok
      @jtretschok ปีที่แล้ว

      @@CGDealers Top, thank you.

  • @elganzandere
    @elganzandere ปีที่แล้ว +3

    What's the hotkey for 'Auto Align Nodes' within the material-graph ?

    • @KIRKS
      @KIRKS ปีที่แล้ว +3

      Shift A

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      And “Q” to align them vertical.

  • @dimkp1939
    @dimkp1939 ปีที่แล้ว

    Does this method work for material instances as well ?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Ye, you need to set it up.

  • @MyFpZ
    @MyFpZ 3 หลายเดือนก่อน +1

    I think it should be another way to solve that. Which could be some textures random rotate with own tiles ans blend each other. İs it some thing posible ?

    • @CGDealers
      @CGDealers  3 หลายเดือนก่อน +1

      Yes, your suggestion is also viable and could work. There are many ways that you can do that :)

  • @YTmingle
    @YTmingle ปีที่แล้ว +5

    Nice video BUT misleading thumbnail 😢

  • @jackdolezal9742
    @jackdolezal9742 ปีที่แล้ว +4

    How could this be combined with an auto material?

    • @KIRKS
      @KIRKS ปีที่แล้ว +2

      Macro Variation happens at the "Material Layer" level. You can add this logic to any type of landscape material (inc auto material).

    • @CGDealers
      @CGDealers  ปีที่แล้ว +2

      Just like KIRK said.
      Btw KIRK hit me with a dm at my discord server or send me an email. We could collab. I saw u have some good videos!

    • @KIRKS
      @KIRKS ปีที่แล้ว +2

      @@CGDealers No problem mate.
      Il DM you in the week. Was checking your channel last night. Pretty decent videos 👍

    • @CGDealers
      @CGDealers  ปีที่แล้ว +3

      @@KIRKS thx mate. I’m one of your subs and checking all your videos 🤙👏

  • @Castroo
    @Castroo ปีที่แล้ว +1

    شكرا حبيبي

  • @oddysy1880
    @oddysy1880 5 หลายเดือนก่อน

    When i place a player start and run the program the whole world is blue. not sure if my character is falling through floor somehow?

    • @CGDealers
      @CGDealers  5 หลายเดือนก่อน

      Your player start should be above the ground also if you are placing the player itself go to it's settings and search for possess -> choose player 0

  • @pamparam3495
    @pamparam3495 9 หลายเดือนก่อน

    By some reason it crashes editor if I apply it to landscape

    • @CGDealers
      @CGDealers  9 หลายเดือนก่อน

      Maybe PC issues? I'm using UE 5.2

    • @pamparam3495
      @pamparam3495 9 หลายเดือนก่อน

      @@CGDealers it was connected with landscape itself, after some experiments it works well, thank you

  • @Grigga
    @Grigga หลายเดือนก่อน +1

    I can't find a single tutorial with how to fix tiling and place displacement......

    • @CGDealers
      @CGDealers  หลายเดือนก่อน

      Control the displacement texture with the same UV coordinates as the Albedo, Spec/Rough/Metallic and it's done :)

  • @ZorlacSkater
    @ZorlacSkater 4 หลายเดือนก่อน

    Wow, why is such a trivial thing so complicated? Why is there not a single node which can do this??

    • @CGDealers
      @CGDealers  4 หลายเดือนก่อน

      Well its not complicated at all :)

    • @ZorlacSkater
      @ZorlacSkater 4 หลายเดือนก่อน

      @@CGDealers it is actually. It could be a single node

  • @GaneshXPlayz
    @GaneshXPlayz ปีที่แล้ว +1

    I am taking ryzen 3 3200g and 8gb ram and Vega 8 graphics , unreal engine will run plzz tell to make games

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      You could try.

    • @GaneshXPlayz
      @GaneshXPlayz ปีที่แล้ว +1

      @@CGDealers but for game developer needs two monitors

    • @pro.giciel9084
      @pro.giciel9084 ปีที่แล้ว +2

      yes you can run Unreal Engine 1 from 1998 with your computer but don't expect much more