Create Massive World in 30 min - Unreal Engine 5.1 and Gaea

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  • เผยแพร่เมื่อ 2 พ.ค. 2024
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    Happy Game Development!
    -----------------------------------------------------------------------------------------------------
    Timestamps:
    00:00 - Intro
    00:38 - Download Free version of Gaea
    01:58 - Create the 5x5km / 500m World in Gaea
    08:00 - Gaea Export Settings for Unreal Engine 5
    11:49 - Subscribe, Like or join CGDealers Discord Community
    13:13 - Import the World in Unreal Engine 5 and setup the same scale and height
    16:00 - Measure your World using Measuring Tool / in Meters
    17:33 - Final Result
    18:08 - Outro

ความคิดเห็น • 705

  • @CGDealers
    @CGDealers  ปีที่แล้ว +26

    Becoming a TH-cam Member of my channel will give you access to all my working files and more!
    Link Here: th-cam.com/channels/yXWTdwLotz55o1oOkU0-4g.htmljoin
    In order to create this you need to watch my 2 other videos!
    1) Creating the Material: th-cam.com/video/rw8qDmFGsRo/w-d-xo.html
    2) Modifying the material and creating Tropical Island: th-cam.com/video/H77IDdx4BQk/w-d-xo.html
    Cheers!

    • @alguem8425
      @alguem8425 ปีที่แล้ว

      What day Will be able to watch the nex video? Im excited, i world pay to be your student If i could? Do you have a course or something?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      @@alguem8425 Next video is online :) Go and check it!

    • @MrFreakyTv
      @MrFreakyTv ปีที่แล้ว

      Can you help me ? My terrain dosnt have a collision

  • @mrmachinehead8059
    @mrmachinehead8059 7 หลายเดือนก่อน +92

    For anyone not seeing the multi mix option, highlight the nodes you want to combine and press F8. Took me a while to figure it out since nobody seems to have explained this in the comments anywhere!

    • @MileHiGuy95
      @MileHiGuy95 3 หลายเดือนก่อน +1

      Is there any way to just show that button?

    • @FriendlyPCGamers
      @FriendlyPCGamers หลายเดือนก่อน +1

      thank you xD

    • @nothingspeaks
      @nothingspeaks 7 วันที่ผ่านมา

      @@MileHiGuy95 in the top right there's a drop down menu of the graph editor I believe that has "show tools" or something like that I don't remember exactly

  • @doellium2326
    @doellium2326 ปีที่แล้ว +110

    I’m a solo developer, learning as I go. This is hugely helpful! Instant sub from me!

    • @CGDealers
      @CGDealers  ปีที่แล้ว +2

      Awesome, thank you!

  • @MrLyonliang
    @MrLyonliang หลายเดือนก่อน +3

    Gaea -> UE: 1. Raw range: ZScale = 100*Height/512; 2. Proportional Scale: ZScale = 100*Scale/512; 3. Normalized Scale: ZScale = 100*(Actual Heighest Value)/512

  • @RisingFox
    @RisingFox ปีที่แล้ว +29

    This video was great. Thanks for all your hard work. You've really been helping the community with your videos. So I appreciate you.

    • @CGDealers
      @CGDealers  ปีที่แล้ว +2

      Thanks. The next one will be even better! Join our discord if you like. You can help the community, share knowledge etc :)

  • @RigelOrionBeta
    @RigelOrionBeta ปีที่แล้ว +24

    Gaea is a terrific application. Been using it for a year now. Glad to see it's getting more notice, I've seen more Unreal Engine devs picking it up lately.

    • @CGDealers
      @CGDealers  ปีที่แล้ว +4

      Its just the right tool for open worlds. Since i found it, I completely ditched world machine!

    • @SugarKaneNosey
      @SugarKaneNosey ปีที่แล้ว +3

      @@CGDealers World machine is a bit of a headache in all honesty!

  • @mickeytjr3067
    @mickeytjr3067 ปีที่แล้ว +2

    So many videos I watched on this, and you nailed it, subbed!

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      Welcome aboard! Glad it helped!

  • @sirvazo1633
    @sirvazo1633 ปีที่แล้ว +2

    Excellent👍 looking forward to your next Gaea tutorial 😀

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Thank you! Cheers!

  • @lilanebula1677
    @lilanebula1677 ปีที่แล้ว +1

    Thank you so so much for this video. I just discovered Gaea and this is by far my favorite software for terrain generation. Now I can export my work ^^

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Glad it was helpful!

  • @ryushiro0025
    @ryushiro0025 ปีที่แล้ว +1

    i was waiting for this tutorial, the best one by far.
    Thanks. ❤

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Glad you liked it!

  • @user-vt6mw4hc8j
    @user-vt6mw4hc8j 8 หลายเดือนก่อน +4

    A tutorial on how to use the tiled build settings in Gaea to import a map with World Partition in UE5 would be great

  • @RichGallant
    @RichGallant 4 หลายเดือนก่อน

    Just found this video, excellent presentation and very simple to follow - thanks for posting

  • @uzairbukhari99
    @uzairbukhari99 ปีที่แล้ว +12

    This tutorial was so amazing. A complete step by step tutorial. I'd really love to see more tutorials like this. If you could show the process of texturing or using smart materials on the terrain, that'd be helpful too. Love and sub bro!!

    • @CGDealers
      @CGDealers  ปีที่แล้ว +2

      The video I'm working right now is on that topic coming very, very soon!
      Subscribe not to miss it!

    • @uzairbukhari99
      @uzairbukhari99 ปีที่แล้ว +1

      @@CGDealers Sub + bell bro

    • @nourhassoun7099
      @nourhassoun7099 ปีที่แล้ว +1

      @@CGDealers any update on that video? Would love to do this for my current project!

  • @risingson7681
    @risingson7681 ปีที่แล้ว +7

    BRO!!!! This is ultra cool. I promised my son to create a game from his imagination and i struggle with the terrain creation. // subbed

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      That is awesome! Thanks!

  • @robbie2044
    @robbie2044 ปีที่แล้ว +1

    Literal champion. Thank you very much for all your work and help you have provided us. As a solo dev, your videos brought me skills I never imagined to have. Yes it's basic and still learning process but it is possible because of people like you.

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      Much appreciated! A lot more is coming in the future :) So stay subscribed!

    • @robbie2044
      @robbie2044 ปีที่แล้ว

      @@CGDealers Will certanily do. Probably even join. I was wondering though, about Lumen... with Gaea heightmap, there is no "blockers" for the light on the map edges. Is it possible to create a blocking texture with Gaea or do I still need to block the light manually using other slower methods. Thanks!

  • @jdunsmoor1922
    @jdunsmoor1922 ปีที่แล้ว +16

    This was great and the scaling formulation was exactly what I love seeing explained out. There is a simpler way of determining Gaea's Z scale # - just take the Terrain Height (2000) and divide it by the Height-Scale Ratio (.4) and you get = (5000)
    This is because the formula was essentially: (Clamped Height / Height-Scale Ratio) * (Terrain Height / Clamped Height) and bc maths you can cross off the Clamped Height # and get the same end result. Thank you for illuminating details on the proper export process to Unreal!

    • @CGDealers
      @CGDealers  ปีที่แล้ว +2

      Yeah. I overcomplicated the math. :)) thx for the great feedback!

    • @jdunsmoor1922
      @jdunsmoor1922 ปีที่แล้ว +2

      @@CGDealers Bc of this video, I felt compelled to create an Excel doc with a plug & play version of the formula to simplify my life even further 🤓

    • @csneon2000
      @csneon2000 ปีที่แล้ว

      @@jdunsmoor1922 I tried to create one but failed horrible. You mind uploading it to a google spreadsheet.

    • @jaydenjackson3193
      @jaydenjackson3193 11 หลายเดือนก่อน +1

      @@jdunsmoor1922 i need this please

    • @marklmiddleton
      @marklmiddleton 29 วันที่ผ่านมา

      I think you can just use the terrain scale directly. Just take your terrain scale in meters, add two zeros, divide by 512 (500000/512)

  • @baronvonbeandip
    @baronvonbeandip 4 หลายเดือนก่อน +1

    Bro, I just did a course on Gnomon Workshop for Gaea and Houdini that was way worse simply because the verbal tics were so intensely distracting. This quick, free video is a million times better! Thanks so much for your hard work!

    • @CGDealers
      @CGDealers  4 หลายเดือนก่อน

      Thanks!

  • @captainbusketttv3159
    @captainbusketttv3159 9 หลายเดือนก่อน +2

    I've never subbed to a channel so fast. Amazing tutorial.

    • @CGDealers
      @CGDealers  9 หลายเดือนก่อน

      Wow, thanks

  • @vallebeats537
    @vallebeats537 ปีที่แล้ว +2

    CG you are the only one who explains this understandably and practicably

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      I’m glad it was helpful!

  • @mattv5372
    @mattv5372 5 หลายเดือนก่อน +1

    This tutorial was incredibly helpful. Thank you!

    • @CGDealers
      @CGDealers  5 หลายเดือนก่อน

      You're very welcome!

  • @pretzelroldgold
    @pretzelroldgold ปีที่แล้ว +208

    You created a better world in 30 minutes than The Isle devs in 5 years

    • @whyareless
      @whyareless ปีที่แล้ว +11

      lmao

    • @CGDealers
      @CGDealers  ปีที่แล้ว +18

      I doubt that but thx. Once I finish up the series I might have something good in the end :)

    • @CGDealers
      @CGDealers  ปีที่แล้ว +7

      lol

    • @kaiooo-_-1383
      @kaiooo-_-1383 ปีที่แล้ว +1

      Lmao fax tho

    • @Lunnos
      @Lunnos ปีที่แล้ว

      lmao

  • @Preirin
    @Preirin ปีที่แล้ว +1

    THANK YOU!!!!!!! I've been looking for a tutorial like this for a while!

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Glad I could help! Subscribe for more videos like that.
      A lot more is coming to my channel :)

    • @Preirin
      @Preirin ปีที่แล้ว

      @@CGDealers Quick question.... I have followed this tutorial again and seem to encounter an odd roadblock when attempting to import from Gaea. UE 5.0.3 gives me the "doesn't have proper pattern (_0x,_0y)" - what's the fix for this?

  • @VideOgameOgraphy
    @VideOgameOgraphy ปีที่แล้ว +2

    Awesome tutorial! Im learnin new stuff in my journey as Environmental Artist! Thanks a lot

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      Enjoy the process. I’m glad i helped!

  • @jonathanparlane2145
    @jonathanparlane2145 ปีที่แล้ว +3

    Nice. I was surprised to see the 1K size of the terrain keeps pretty good detail.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      I have my hands on the pro version. My next video will show 8K res!

  • @ZAQUFN
    @ZAQUFN ปีที่แล้ว

    For anyone wondering: this works for UEFN
    Also I'm so glad that I found you man, love your work!

  • @ComradeCody3349
    @ComradeCody3349 7 หลายเดือนก่อน +3

    I love working with heightmaps... Used to handsculpt all my terrains and all at first but then I discovered the magic of heightmaps and god this is so good. Haven't really used GAEA but i might give it a try!

    • @CGDealers
      @CGDealers  7 หลายเดือนก่อน

      Gaea is awesome!

  • @slimefactoryonline
    @slimefactoryonline ปีที่แล้ว +1

    Hi, thanks for this video! Can't wait for the next one :-D

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Thanks for watching!

  • @kintenkinten
    @kintenkinten ปีที่แล้ว +3

    Great walkthrough!
    For the height scale, I guess instead of multiplying with the quotient you can divide the result with 512, since the factor is 1/512

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      Yep. I overcomplicated the math… 🤷‍♂️

    • @MzBossy73
      @MzBossy73 9 หลายเดือนก่อน

      Wait, what? I got lost at the exporting section and the math lol.

  • @RamsesTheFourth
    @RamsesTheFourth 6 หลายเดือนก่อน +3

    You can make the computation of Z scale a bit easier, not to take account of the highest peak. Because, you first take highest peak (500) and divide by Gaea ratio (0,4) and then you multiply it by the result of a fraction Gaea height (2000) and divide by highest peak (500). So those two numbers just cancel out, leaving you with just Gaea height/ Gaea resolution. 2000/0.4 = 5000. Also since you always choose proportional export, these two numbers are connected and the result is always 5000.

    • @CGDealers
      @CGDealers  6 หลายเดือนก่อน +2

      Yes. I overcomplicated this math.

  • @smashrulezzz6446
    @smashrulezzz6446 ปีที่แล้ว +1

    Amazing video! This is what i was looking for :-)

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Glad you liked it!!

  • @justingonsowski8439
    @justingonsowski8439 ปีที่แล้ว +1

    This Video is amazing thank you for this!

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Glad you liked it!

  • @curiousity271
    @curiousity271 ปีที่แล้ว +1

    Very helpful and insightful... Already been a subscriber of your channels❤️👌👍👍👍

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Awesome, thank you!

  • @corgilife241
    @corgilife241 ปีที่แล้ว +1

    Thanks for showing this!!! Its a great asset to use!!

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Glad you like it!

  • @RayaneAtd
    @RayaneAtd 11 หลายเดือนก่อน +1

    That's sick !

  • @krasnavin
    @krasnavin ปีที่แล้ว +2

    Great tut! Very clear, and I learned about Gaea that I will now use. Thanks! PS: I was in Sofia in 2021. I live in Kansas City, USA.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Thanks! More videos about gaea are coming! I hope u had a nice time in Bulgaria!

  • @darnunt
    @darnunt 11 หลายเดือนก่อน

    Does Gaea allow you to import custom heightmaps made in Photoshop or downloaded from around the internet? I know World Machine has this feature. I have a very specific landscape I want to reproduce and enhance in Gaea if it's possible.

  • @samohickey
    @samohickey ปีที่แล้ว +1

    Liked, Subscribed. Great video! :D

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Thanks!
      If you want to get the auto material you can also join my TH-cam Membership :)
      If not you can check up my Auto Material 3 hours long video tutorial and make this yourself!

  • @kelompok3597
    @kelompok3597 7 หลายเดือนก่อน

    Hi, thank you for the video, it really helped me to know how to use Gaea and export to UE5
    may i ask, how we calculate if we want to Resolution 505 (or even 253). since seems 1009 too big for just exploring small haha
    just different on 13:35 that Scale X "5000*100/505" ? everything else is same?
    Thank you

  • @waterdragonstudios7167
    @waterdragonstudios7167 7 หลายเดือนก่อน +1

    This is very cool, thanks for this.

    • @CGDealers
      @CGDealers  7 หลายเดือนก่อน +1

      Glad you liked it!

  • @torresaurus_
    @torresaurus_ ปีที่แล้ว +1

    Thank you for this great tutorial.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      You're very welcome!

  • @HBasch
    @HBasch 7 หลายเดือนก่อน +1

    thanks a lot ! how did you add texture at the end ? i followed everything but there is no texture at the end :)

    • @CGDealers
      @CGDealers  7 หลายเดือนก่อน

      th-cam.com/video/rw8qDmFGsRo/w-d-xo.html this is the video where i create the texture.
      Or if you don't want to watch 3 hours long video grab it from my patreon page
      www.patreon.com/CGDealers

  • @yahbin77
    @yahbin77 8 หลายเดือนก่อน +2

    You have a massive heart to help your fellow humans

    • @CGDealers
      @CGDealers  8 หลายเดือนก่อน

      Thanks!

  • @beyzayuncuoglu
    @beyzayuncuoglu ปีที่แล้ว +10

    Great content, thanks! I was hoping to see more about creating an open world, which requires world partition and optimization. I create great terrains, but fps gets really low and the game starts lagging. Maybe you could cover that in your next videos. Thank you!

    • @CGDealers
      @CGDealers  ปีที่แล้ว +14

      I will fully cover in the next videos, how to populate and optimize open worlds!

  • @NeedABigrHammer
    @NeedABigrHammer 11 หลายเดือนก่อน

    Excellent content. 100% earned a sub

    • @CGDealers
      @CGDealers  11 หลายเดือนก่อน

      Thanks!

  • @nickleblanc4540
    @nickleblanc4540 ปีที่แล้ว +5

    This looks amazing! What is the material you are using for the landscape? Just wondering how it knows where to put water and rock (from the heightmap data?)

    • @CGDealers
      @CGDealers  ปีที่แล้ว +5

      I'm working on a video to breakdown how this material was created.

    • @jasonngarambe4524
      @jasonngarambe4524 ปีที่แล้ว +4

      @@CGDealers Thanks for the vid But it would be better if you add the material please

  • @farshadhardcore
    @farshadhardcore 5 หลายเดือนก่อน

    Thank you for this .Terrain in Houdini and substance 3d designer (little hard ) Also good deal for creating displacement map .....

  • @timboslice5351
    @timboslice5351 9 หลายเดือนก่อน

    Hey! Great video! I have a question - How did you texture your landscape? When I bring my texture from Gaea to UE it is a blurry mess. Note that this has nothing to do with the memory.

    • @CGDealers
      @CGDealers  9 หลายเดือนก่อน

      I used mega scans textures and my Landscape Auto Material. You can find how to create via my other videos in the channel.

  • @jameswilliams8372
    @jameswilliams8372 2 หลายเดือนก่อน +1

    Dude! At 17:35 you brought tears to my eyes.

  • @rewwhiskas4234
    @rewwhiskas4234 11 หลายเดือนก่อน +1

    Great video! Thanks! Any tips on getting it to import with the axis point centered? I thought I got it once (was it 'fit to data?'... Can't find any documentation on that...) but then tried to retrace my steps and haven't managed since. It's not too tricky manually (alt+middle mouse drag & hold V to snap to grid and then right click pivot>set as pivot point).. but would be nicer not to have to... seems weird to me too that one cannot manually enter coordinates to reposition it too, would be way more accurate and quick..

    • @CGDealers
      @CGDealers  11 หลายเดือนก่อน

      I do it manually. Did not found a way to do what you are asking yet.

  • @robingomez3194
    @robingomez3194 2 หลายเดือนก่อน +1

    Fantástico tutorial, muy buen vídeo, gran trabajo.
    Fantastic tutorial, very good video, great job.

  • @NotTallVids
    @NotTallVids ปีที่แล้ว +1

    brilliant video thank you!

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Glad you liked it!

  • @auraatlasambience
    @auraatlasambience ปีที่แล้ว +1

    Hi, thanks for the tutorial! After importing the landscape into unreal I seem to be getting seams that don't connect at the edges of the components. You can see down into the floor through them. Do you know what could be causing the issue and how I could potentially fix it? I made sure to follow all the exact parameters that you showed all the way through. Thanks!

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      Join our discord and share a screenshot. It is hard to answer like that without seeing it :)

  • @Andy_Shust
    @Andy_Shust ปีที่แล้ว +1

    Which format do you recommend to save the height map in? Which of them retains the maximum possible information? I sometimes get banding on my generated terrain

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      Test them all and find the best that saved the most info. Raw is always better.
      You can also adjust the info via photoshop - add / remove height with filters.

  • @onaligan
    @onaligan หลายเดือนก่อน

    Thanks for this content!

    • @CGDealers
      @CGDealers  หลายเดือนก่อน

      Glad you enjoy it!

  • @michaelgay9207
    @michaelgay9207 ปีที่แล้ว +1

    Hello thank you for sharing this was a blast to learn about, I need to know though where did you get the Example material file, Would love to share my results with you.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      In the next video i’ll show u how to create one.

  • @grantmills81
    @grantmills81 ปีที่แล้ว +1

    Hi,thanks for the video. I noticed while trying to scale the landscape that the automaterial foliage is not going to match the terrain. I can see in your video that when you play on the landscape that you created the rocks just levitate over the ground when you have steep ground. Have you found a solution for that? Or i need to add foliage manually?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      I assume that the resolution 1009x1009 for such big Terrain is not enough. However as I've used the Free version this is the maximum that I can export. Will try with the licensed 4k resolution and will get back to you with the result - if this will fix the issue!

    • @grantmills81
      @grantmills81 ปีที่แล้ว

      @@CGDealers ok thanks :D. Reading online it's an issue that you get when scaling the landscape and using an automaterial. I hope that with an higher resolution it's possible to solve this issue.

    • @naufaldihilmi8507
      @naufaldihilmi8507 หลายเดือนก่อน

      @@CGDealersdid it solve the issue? im having this issue right now. my textures are so large. also the landscape tend to have sharp edges even when i try to smooth it out. im using 5km x 5km

  • @SuperMontana2008
    @SuperMontana2008 ปีที่แล้ว +3

    whats the best way of splitting the map into different biomes? i.e, dunes, lakes, hills, swamps etc?

    • @CGDealers
      @CGDealers  ปีที่แล้ว +3

      I would do it on different scenes and make transition spots between scenes.
      Let say you are moving from jungle to dunes, I would make a little entrance, door, arch or some free space between rocks. While you character is moving through that part I would load up the next scene and do it like that.
      It's easier to separate everything by using clever level design rather than put everything in one.
      Of course it depends on the goal you have in mind.

  • @Hardwired_Productions
    @Hardwired_Productions ปีที่แล้ว

    can add you import multi world machine assets within same project?
    ie. having different biomes.
    Thanks

  • @GeKKo365
    @GeKKo365 7 หลายเดือนก่อน

    AMAZING video dude thank you so much

    • @CGDealers
      @CGDealers  7 หลายเดือนก่อน

      Glad you liked it!

    • @GeKKo365
      @GeKKo365 7 หลายเดือนก่อน

      @@CGDealers do you have a video that goes over texturing this terrain? I would imagine that there is a way you could do it where you don’t have to manually paint textures onto everything.

    • @CGDealers
      @CGDealers  6 หลายเดือนก่อน +1

      @@GeKKo365 Yes of course. Please subscribe to my channel and check my other videos. I have a lot of good in-depth info. Here is the one you are looking for: th-cam.com/video/rw8qDmFGsRo/w-d-xo.html

  • @EmmanuelSargon
    @EmmanuelSargon ปีที่แล้ว +8

    fantastic! can you please also explain more about auto material for landscape?

    • @CGDealers
      @CGDealers  ปีที่แล้ว +10

      Auto material is a complex thing to do. I will explain it in few next videos.

    • @avrahamrosenberg2905
      @avrahamrosenberg2905 ปีที่แล้ว +3

      u have a few good tutorials for that online for example Unreal Sensei made one and so did kirk (look up kirk ue5) and a few more

    • @SevenDos
      @SevenDos ปีที่แล้ว

      @@CGDealers Please do, I really love your auto material. I would love to know how to get it like that. I've tried some tutorials, but they almost always show repeating textures.

  • @chickendinner2562
    @chickendinner2562 ปีที่แล้ว +1

    thajnks alot. This one helped me the most. HOWEVER, when it was all done how did your landscape have color and water in it after importing it? mine was just the normal base colorless squares??

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      It is a landscape material that i have. I will show in my next videos how to make one.

  • @ApexEliteOfficial
    @ApexEliteOfficial ปีที่แล้ว +1

    Tnx a Lot,Im Learning and Watch your Video,Keep Training us🥰🥰 Love u.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Happy to hear that!

  • @Switzerkaese
    @Switzerkaese 8 หลายเดือนก่อน +1

    Thanks

  • @jaromelindstrom7271
    @jaromelindstrom7271 ปีที่แล้ว

    Awesome tutorial, have been helping me alot doing this!
    1 question tho, how is it that you had foilage in the landscape when importing it? I just have plane chess tiles?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      You need to use procedurals. Check out my "Create Massive World Landscape Video" and you will know how :)

  • @crypt0sFX
    @crypt0sFX ปีที่แล้ว

    Doing the z scale that way disables painting foliage. Any way around this other than not changing the scale?

  • @ChrisHansonDev
    @ChrisHansonDev ปีที่แล้ว +1

    Nice video, thanks for sharing.

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      No problem. Check my last video also. In my last video I'm showing you how to create the terrain auto material from scratch!

  • @MrIamadon
    @MrIamadon 10 หลายเดือนก่อน +1

    thank you very much for you channel and content

    • @CGDealers
      @CGDealers  10 หลายเดือนก่อน

      My pleasure!

  • @visualrender4647
    @visualrender4647 ปีที่แล้ว +1

    Excelente... solo una observación, el logo no permite ver algunas propiedades del panel.

  • @RodEllison1
    @RodEllison1 ปีที่แล้ว +1

    New Subscriber, and joined! - Great vid, and between you and William Faucher, decided to take the plunge to buy Gaea - what a great tool! Will dive into your Landscape texture vid next. Anyways, hoping some next video of yours covers how to setup and use Gaea's tileable outputs such to create a much bigger terrain (15km-32km?) and then get that loaded into UE5. I just find it confusing at the moment.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Thank you very much for the support Rod Ellison!
      I'll research this topic and make one video about it for sure.
      Gaea is just superb... I just loved it when I found it. It is such an easy yet, advanced tool.
      William Faucher is a great tutor but he is in the field of Image Capturing, Photography, Films not in Game Development.
      We are in different fields :))
      You can learn from him a lot about composition, lights, colors etc... Highly recommended!

    • @RodEllison1
      @RodEllison1 ปีที่แล้ว +1

      @@CGDealers Thanks! and looking forward to new vids! Yes, WF is awesome for all things Unreal cinematics/lighting, etc. He also had great praise for GAEA, and mentioned his process is to export worlds using the mesher node, along with texture outputs, take those into Blender, decimate and then use them as objects in UE5.

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      @@RodEllison1 If nanite works like it should be on landscapes - no need of decimation or LODs creation. That is what Epic Games Team is working for - get rid of that extra steps to make LODs or decimated geometry just for the sake of FPS optimization.

    • @RodEllison1
      @RodEllison1 ปีที่แล้ว

      Link to his vid here: th-cam.com/video/ifryjffUJT8/w-d-xo.html

    • @RodEllison1
      @RodEllison1 ปีที่แล้ว

      @@CGDealers Great point.. ultimately I'm just wanting to learn different 'techniques' as I think some use cases are different. I don't think WF uses his for walkable landscapes, but rather just high res background visuals.

  • @goldkat94
    @goldkat94 ปีที่แล้ว +1

    Great tutorials on UE5, thanks alot!
    Just one question, is it possible to deform the terrain after that process in UE5 without issiues?

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      Yes you can!

  • @PetersAnimation
    @PetersAnimation ปีที่แล้ว +1

    Thanks so much, How did you import the textures with the map?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Check out my last video. Its about that :)

  • @backflipsaresweet
    @backflipsaresweet 7 หลายเดือนก่อน +1

    Did the grass and water come in automatically? When did you apply the smart material?

    • @CGDealers
      @CGDealers  7 หลายเดือนก่อน +1

      Yes it came from 3 hours long video :) Which is in my channel.
      th-cam.com/video/rw8qDmFGsRo/w-d-xo.html&lc=UgxK3oS-WPttpgxARbR4AaABAg

  • @DonWade57
    @DonWade57 ปีที่แล้ว

    Question how do i import my terrain map to lets say a studio ie Roblox Studio??

  • @agauerm
    @agauerm 4 หลายเดือนก่อน +1

    Do you have a default landscape material set? Because when I imported the heightmap I just got that bare "clay" landscape, like in Gaea.

    • @CGDealers
      @CGDealers  4 หลายเดือนก่อน

      All the assets ready to use you can download from my patreon page.
      www.patreon.com/CGDealers

  • @AdamJensenReal
    @AdamJensenReal 4 หลายเดือนก่อน

    Amazing I will definatly try this. I have 1 question. I want to personalize a bit the terrain something like draw my preference like a mask and than use it to crate mountain + a lake or a river + something else, is this possible? because as I see it pretty much RNG to create something with Gaea. If someone can advice me how to do it with few words. Thank you.

  • @ryangregg1916
    @ryangregg1916 4 หลายเดือนก่อน

    so what do I need to set my terrain Z value at cause currently it's massively under world 0 which I would consider roughly below ground

  • @tinman3000
    @tinman3000 ปีที่แล้ว +3

    Love this... it's great to finally be able to import these giant landscapes to UE5.1. I'm a bit of a beginner though... is it normal for the landscape to be so far down? The location of the terrain on the X and Y axis is -2497 metres... setting the transforms to 0 doesn't seem to bring them up (the Z axis is at 100 but changing this value seems to have no effect). At any rate... thank you for this!
    edit: apparently I wasn't changing the Z axis enough. Changing it to 200,000 seemed to work but I think I'm probably still doing something incorrectly.

    • @Smyken
      @Smyken ปีที่แล้ว

      I have the same problem.
      Every time I try to import the landscape ends up -250000 below on the Z Axis

    • @tinman3000
      @tinman3000 ปีที่แล้ว +1

      @@Smyken I changed the Z axis to 200,000 and it seemed to work.

    • @RAVIOLIdS
      @RAVIOLIdS ปีที่แล้ว +1

      @@Smyken everything i seem to add to the landscape is fucking small

    • @CJ_Unreal
      @CJ_Unreal 8 หลายเดือนก่อน

      Change your Z axis (:

  • @Perry-wy2fc
    @Perry-wy2fc 11 หลายเดือนก่อน +1

    WOW …!! Excellent tutorial. Thanks you definitely show and teach something amazing

    • @CGDealers
      @CGDealers  11 หลายเดือนก่อน +1

      Thanks!

  • @imjusttellingstories1688
    @imjusttellingstories1688 ปีที่แล้ว +1

    great tutorial,w8 for more😃

  • @whh42e39
    @whh42e39 ปีที่แล้ว +1

    Классный гайд! Разжевал всё как надо. Расскажи плиз пайплайн создания больших открытых миров с помощью Gaea. Например, нужно ли сначала создать в Gaea материк с разными биомами и разделителями природных зон, такими как горный хребет, озера, каньон, чтобы сформировать локации, как в World of warcraft, или сделать каждую локацию отдельно в Gaea, а затем объединить их в UE5? Должен быть один автоматериал на все биомы или их надо разделять?

    • @CGDealers
      @CGDealers  ปีที่แล้ว +3

      English pls :D

    • @whh42e39
      @whh42e39 ปีที่แล้ว

      @@CGDealers Oh, sorry 😂 Cool guide! Explain please the pipeline of creating large open worlds with Gaea. For example, do I first need to create a continent in Gaea with different biomes and dividers of natural zones, such as a mountain range, lakes, canyon, to form locations, as in World of warcraft. Or make each location separately in Gaea, and then combine them in UE5? Should there be one auto material for all biomes or should they be separated?

    • @paulunreal8526
      @paulunreal8526 ปีที่แล้ว +1

      только экспртировать весь террейн..в 5-м анриале нет больше world composition то есть нет состыковки урлвней как было раньше...сейчас про один лэндскейп и все загружается по подгрузке..н евкурсе если можно из гайи экспортировать найстроики биомов ) думаю врятли ) все это нужно будет делать блюпринтами в движке

  • @hasanrizvi2486
    @hasanrizvi2486 8 หลายเดือนก่อน +1

    can you explain how to texture this terrain?

    • @CGDealers
      @CGDealers  8 หลายเดือนก่อน

      th-cam.com/video/rw8qDmFGsRo/w-d-xo.html&lc=UgxbP9peg_0eAXZAN9d4AaABAg

  • @yetirenders
    @yetirenders 7 หลายเดือนก่อน +1

    For some reason when I import to unreal there's a slight gap between the landscape tiles. Is there any way to solve this or did I do something wrong?

    • @CGDealers
      @CGDealers  6 หลายเดือนก่อน

      Use one single piece for a landscape not tiles.

  • @luzifernify
    @luzifernify 9 หลายเดือนก่อน +1

    Hello, thank you for the tutorial. You've been using world machine in the past, what made you use Gaea now? which one do you think is best?

    • @CGDealers
      @CGDealers  9 หลายเดือนก่อน +1

      Gaea is way better! WM is old now for me :)

    • @luzifernify
      @luzifernify 9 หลายเดือนก่อน

      @@CGDealers thank you!

  • @linasmikelionis2609
    @linasmikelionis2609 ปีที่แล้ว +1

    Fast question. You can just only creative
    map? Or i can play with friends on my make map?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      You can do whatever you can imagine in unreal :)

  • @andreytrukhachev7417
    @andreytrukhachev7417 ปีที่แล้ว +1

    Cool! Thanks a lot!

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      Glad you like it!

  • @isancreates1258
    @isancreates1258 9 หลายเดือนก่อน +1

    You need to explain how did u put the texture over there, kinda important thing to remark . Thanks.

    • @CGDealers
      @CGDealers  9 หลายเดือนก่อน

      Here it is. Under 3 hours to make it :)
      Create Massive World Landscape Auto Material - Unreal Engine 5 Complete Tutorial
      th-cam.com/video/rw8qDmFGsRo/w-d-xo.html

    • @isancreates1258
      @isancreates1258 9 หลายเดือนก่อน

      Thank you very much! @@CGDealers

  • @dimkp1939
    @dimkp1939 ปีที่แล้ว

    Great video but i have a question. How can i import my map in unreal engine with the texture and the snow that i added in gaea ?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      You need to make custom master material for your landscape.

  • @noelgourdin81
    @noelgourdin81 10 หลายเดือนก่อน +1

    Hey CG! Great vid, I’ve also watched many of your others vids as well. Question? Are you and others that you know working on any of your own projects? Games or otherwise?

    • @CGDealers
      @CGDealers  10 หลายเดือนก่อน

      I have a gaming company for the last 10 years. Yeah.
      Last game: apps.apple.com/us/app/counter-attack-multiplayer-fps/id1072738097

    • @noelgourdin81
      @noelgourdin81 10 หลายเดือนก่อน

      @@CGDealers maaaan, that's incredible! So you and your team have been successful at doing this for some time now! Congratulations! I asked bcz I have an incredible idea for a new IP. I've been writing for a while, ideas and mechanics and such. I'm a recording artist, and I've been writing in between working on my Projects and performing on the road. Are you looking for ideas? I'm good with ownership % for others who are interested in getting a prototype done.

  • @jbach
    @jbach 7 หลายเดือนก่อน +1

    Fantastic! Could you go over the 'smart material' you created in Unreal?

    • @CGDealers
      @CGDealers  7 หลายเดือนก่อน

      I did here in this video : th-cam.com/video/rw8qDmFGsRo/w-d-xo.html

  • @50shadesofskittles9
    @50shadesofskittles9 8 หลายเดือนก่อน +1

    do you ALREADY need the landscape material before you can see anything?

    • @CGDealers
      @CGDealers  8 หลายเดือนก่อน

      Check my other video on how to make the auto material. Yes you need to finish my other video and follow this one after.

  • @jeremiahrivera4175
    @jeremiahrivera4175 ปีที่แล้ว +1

    Would a digital storm lynx pc be able to handle unreal engine if i want good depth graphics?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      I think it should.

  • @nuts4011
    @nuts4011 11 หลายเดือนก่อน +1

    great video, thanks! But what about the erosion masks, did you somehow import them?

    • @CGDealers
      @CGDealers  11 หลายเดือนก่อน +1

      Erosion is embedded in height map. If you are talking about the material itself check my video on that topic: th-cam.com/video/rw8qDmFGsRo/w-d-xo.html

  • @robertroche3594
    @robertroche3594 2 หลายเดือนก่อน +1

    Great video!

    • @CGDealers
      @CGDealers  2 หลายเดือนก่อน

      Glad you enjoyed it

  • @SanOcelotl
    @SanOcelotl ปีที่แล้ว +1

    does gaea allows you to import a custom sculpted terrain for giving it detail?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      To import I don't think so. You can check their forum tho to see if there is such thing.
      You can use masks to get a result you need.

  • @donfalcone7560
    @donfalcone7560 ปีที่แล้ว +1

    Thanks for the tutorial! But for some reason, there are noticeable gaps between the tiles of the landscape, this is a distance of a couple of centimeters (relative to the size of the character). Can you suggest how to avoid them?

    • @CGDealers
      @CGDealers  ปีที่แล้ว +1

      snap the tiles, or don't use tiles :)

  • @ds_depalo
    @ds_depalo ปีที่แล้ว

    How did your terrain import spawn with rocks and grass already on it?

    • @CGDealers
      @CGDealers  ปีที่แล้ว

      I'm working on a video to breakdown how this material was created. You can get it from the Unreal Marketplace - MWAutoMaterial

  • @fenyx5430
    @fenyx5430 8 หลายเดือนก่อน

    Sorry, I'm a bit confused since I'm new to unreal, but why did ur landscape come already textured with some foliage as well?

    • @CGDealers
      @CGDealers  8 หลายเดือนก่อน

      You need to watch my other video about the auto material: th-cam.com/video/rw8qDmFGsRo/w-d-xo.html

  • @core_studio
    @core_studio ปีที่แล้ว +1

    you are my hero bro

  • @asbi2022
    @asbi2022 11 หลายเดือนก่อน +1

    Hello i want to make maps in UEFN does your tutorial works for the unreal editor for fortnite ?
    And thanks for this tutorial.

    • @CGDealers
      @CGDealers  11 หลายเดือนก่อน

      Yes it does.

    • @asbi2022
      @asbi2022 11 หลายเดือนก่อน

      @@CGDealers Thank you .

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost 7 หลายเดือนก่อน +1

    i started using the free version sunday now tuesday 12th 2023 i bought the enterprice version . Really great software