So, in short, the new Quake is the absolute exact opposite of Warcraft Reforged in every possible way. Not just ensuring everyone still has access to the old version and old mods, but a whole new expansion in the new engine for free. Nice.
It has its quirks and bugs, but it really is black wizardry. They built it on the Kex Engine like Nightdive does with all their remasters, but it's still able to play online with old Netquake and Quakeworld servers, and while it doesn't support all mods for one reason or another it supports enough. It's straight up a rebuild of the game while trying to make it as accurate as possible.
The Dimension of the Machine really is something else. Not because it's just painful to play, but it just looks like... Quake in 2021. Hats off to the mad geniuses that made this happen. "A must play"
Quick note about Dimension of Astrologers: The theme is you’re descending first from outer space, then through the earth and finally end up in the “inner space” void deep below. Traveling from one black abyss to another.
I may have got the number of knockdowns required for Chthon a little wrong, feel like I mistakenly added an extra one to the count. If not, yay my brain still works!
5:01 This gave me very big vibes of when I first played _Metroid Prime._ That first open area with the goddamn wasps. You know the one. There's a bridge or two.
This expansion felt so much like a good Quake sequel we never got. Quake is Forever. EDIT: To the people who are replying with how good Quake 2 was, I did not mean to imply that Quake 2 is a bad game because it most definitely is a good game, a great game even; however, it's not the gothic, lovecraftian, dimension hopping sequel I would've expected from the series, thus the comment.
If you haven't already, play the Arcane Dimensions mod. It doesn't work well with the remaster, so you'd need Quakespasm to play it properly, but its what Dimension of the Machine borrows heavily from and is the real sequel in my eyes.
Nightdive and Machine Games are boomer shooter necromancers. Also, your point about Shamblers using their fur to generate static electricity is literally the greatest piece of evidence that they are, in fact, giant furry cinnamon buns.
I've still yet to sit down and finish the new mission pack but so far I think my favorite level has to be the last map from the Realm of the Blacksmiths, and this is one of the reasons why. In the level prior I knew I recognized an ambient machine sound effect from Quake 2, which initially I thought was nothing more than asset reuse. It's not uncommon among developers, Id has done it before, I figured Machine Games just needed a sound effect to use so they dug around Quake 2's sound library for something. As I played through the last level of the realm I grew increasingly amazed because as you progress, more and more assets from Quake 2 get used. Textures, sound effects, there are even entire rooms that look like they were ripped straight out of Quake 2. Now the reason why I say I was amazed is because it wasn't done to be lazy it was done intentionally. It better connects Quake 1 to Quake 2 by suggesting that Shub-Niggurath's army from Quake 1 eventually became what was known as the Strogg in Quake 2, which is a pet theory I've had for years. All of this new technology is stuff being made and secured by the Quake 1 monsters - they're creating it in that factory. Also at the end of the level you get a paragraph explaining- "There will be many future wars over this realm for quite some time." in reference to the wars against the Strogg in Quake 2 and Quake 4.
22:58 _Two Vores on a Plinth_ is coincidentally the name of my new Edinburgh Fringe variety show, following in the footsteps of such successful shows that made references to plinths in their names as _A Clump of Plinths_ (John Cleese, _et al,_ 1963), and...well, that's it, really, but it's quite a pedigree to latch onto.
@@bbumbs747 yeah, saw that. Well, I guess he can do whatever he wants and I can always choose to watch something else, like this fine video, for example.
@@oatmeal710 Yes, I'm aware, thanks. Fortunately, this isn't a case where I actually think it's spelled the wrong way. Don't worry, I'm not going to call you a "grammar nazi" or something like that, that's weird.
Ngl, when i played wolfenstein it just felt like cod but better, i dont like it but, probally putting more time with me in it, it probally can have a good experience still gonna play wolf3d
@@TAURON85 Political correctness wasnt the problem. The boring, dragged out storytelling is the problem. The new games have SO MANY BORING CUTSCENES and terrible wandering around the base segments. The actual game is great, but there are just so many roadblocks.
Told my dad they re-mastered quake. My dad "Can you even call this a remaster it looks and plays exactly the same" . YES BECUASE ITS ON THE GOOD COMPUTERS NOW!! No one appreciates how hard porting is and why this is such a good thing! Darkplaces and Quakespasm exist but there is still some tinkering with this. This is a plug n'' play solution so that even casuals can get a taste of a world of modding that is literally starting to gain the size of the doom mod community.
Well he is mixing up the term remake and remaster. A remaster is supposed to keep the looks and gameplay mostly as it was originally but with updated tech that allows for modern standards like 1080p resolution, 144+ fps and a few added graphical effects
"Good computers" is a bit of a subjective term. The first Pentium processors, which are what Quake was originally made for, were considered good in their time. I think it would be better to say "computers of today". That said, I get what you mean. This remaster is bound to breathe a lot of life among quakers, just as GZDoom did with doomers. I'm looking forward to whatever stuff the future has in reserve for Quake.
@@stevekramerf242 They have an easy mode for themselves. After that, they will either go for higher difficulties or stay in easy and not bother anyone.
Loved the remaster and the new, I guess you'd call them mission packs. I was only disappointed that neither had a new weapon or enemy like the old mission packs always had. Would have been neat to see a couple new additions.
I found it really interesting to see what a modern studio with tons of experience making modern FPS did when unleashed upon Quake and told to make a bunch of levels :) I bet the designers had a lot of fun with the constraints.
Not sure if this is well known but they actually added back in a cut section FROM THE MAIN GAME. E2M6 - Dismal Oubliette - Had an intro section that was cut completely in the full release, something about having a strict file size limit for the maps or something like that. It's been restored in full, it's a pretty nifty little add in that's a nice surprise!
Seeing this featured in the trailer on the Steam page had me excited to jump into these added maps/mods/expansions but I found myself needing to replay the entire base game because it's been so freaking long since I heard the soundtrack while playing.
NightDive is doing really great job in remastering games .i want to see heretic 2 remaster from nightdive someday. thank you for your great review ICARUS
@@hairy_cornflake back then heretic 2 was one the prettiest games on quake 2 engine and visuals and controls in that game still holds up today.you are right its very underrated but with the nightdives help it can get more attention than before.
I remember playing Quake well before I hit puberty and it taught me things, such as puzzle solving and if it hurts me, I hurt it back. But for my elementary brain this game was above what I was capable of achieving since some levels required remembering what you saw and to keep a mental track of where you were. It was semi linear at the time, giving that there were some optional exits to secret levels, adding to the time spent playing a chapter. I wouldn't beat this game for several years, not in a legit way though. I find it interesting that even years later I'm still playing this game despite playing hundreds over the years. It's almost like I keep coming back to what makes me happy.
My mind tells me Doom, but my body, my body tells me QUAKE!! Jokes aside, that first part of The Realm of the Blacksmiths looks so much like ICO and I love it!
I think it’s fair to say that the id games re-releases have turned a complete 180 since the launch of the first original two Doom games. Not only are those *significantly* better with more options to keep the games the same or to enhance them, (As well as no online BS required for what’s downloaded and the base games anymore thank God) but they all come with extra content too. Doom and Doom II have officially supported mods by independent creators, Doom 64 has extra levels to tie the canon of the original classic games with Doom 2016, and Quake not only has a new expansion as well, but support for more user made mods in the future as well, including online and co-op multiplayer for pretty much everything, and not just death matches and tiny character color customizations. They even give you the option to play Quake like you could on the N64, they really didn’t have to do that! And all of this and more is at launch for $10. *TEN DOLLARS.* And assuming that it goes on sale occasionally like all the other Doom games before 2016 do, especially since Doom 3 is also $10, it can get to half off for $5 if we’re lucky. I don’t think that’s gonna happen until like a year or two after this is released, but still, either way it’s an *insanely* good deal! Even at $10, what you need to pay for is pretty much nothing considering all of the improvements and extras you get, *especially* for console players though on systems like the Switch. Quake and the original Doom games now are like a godsend. This is the type of quality and price that most other remasters *should* be! (Not to be confused with full on remakes by the way, those should follow the principles of the Crash and Spyro trilogies instead) And I like how it was basically just shadow dropped too, as if nothing special is there, even though it absolutely is. Obviously it’s not 100% perfect, but for launch, it’s damn near close to it. Adding in optional stuff like improved models and aliasing just to name a few didn’t even need to be there, but nope, they went all in, and that’s why I love it so much. Really my only genuine complaint now is that you need to pay for stuff like NSO just to play the online modes, but that’s not Quake’s fault at all, and the fact that (At least at the moment) you can’t seem to turn on and off the CRT effect for Quake and Quake 64 respectively, but that’s more of a nitpick. Other than that though, it’s pretty much flawless. There’s even cross-platform with other console and PC players, so that’s not an issue either. Having mod support would be nice since there isn’t any mods yet besides Quake 64, but I’m sure that will change pretty soon. So yeah, there’s no doubt in my mind that *this* is what the definitive standard of remakes should be. Stuff like Super Mario 3D All-Stars doesn’t even come *close.* (Although to be fair, that’s to be expected since Nintendo has always done some shitty stuff ever since they first rose to prominence. And yet people defend them as white knights for some reason, despite being a multi billion dollar company like Disney? Whatever man, I don’t fucking care…) I just wish more remakes in general would actually rise up to the occasion such as this. Don’t get me wrong, as much as I love games like RollerCoaster Tycoon 3 and Jedi Academy, those games are jus re-releases, not remakes. Great to have since they’re on modern consoles, but still not remakes. *This* though, is a remake, 100%. I don’t care what people try to say in regards to sucking other largely incompetent companies dicks such as Nintendo, we should always get better things than what we would expect, and not the same to expectations or less, *fight me.*
The trick to playing Quake on Nightmare is just to be aware of the numbers involved, picking up a medical crate that gives you 25 health makes _zero_ sense when you only lost 5 health in the last encounter. The same goes for ammunition, some boxes only give 20 shells while others give 40, maybe avoid the 40's if you only need 10 to max out. This is especially true with energy cell ammo, some enemies drop cells that you can pick up despite being maxed out on cells which should be avoided at all costs.
I remember my dad trying to download Quake through AOL (took forever) only to realize his computer couldn’t run it lol. Believe it took weeks to try and get this running.
My only grip with this campain was that MachaineGames basically went "You know what? Fuck all of those unique enemies and weapons that were introduced in Scourge of Armagon & Dissolution of Eternity. The only weapons and enemies that were gonna use are the ones found in the base game and that's it." When you look at all of the new environments that the team made it makes you wonder why they couldn't bother to atleast make a new boss.
Holy shit that Chthon encounter actually mended a childhood sadness I had. I remember learning about the all weapons (impulse 9 in console) cheat. It was too late for me to even start up the game. School ended the next day and I remember RUNNING towards my PC. I loaded up the map, typed in the cheat, pulled out the thunderbolt and.... well, you can imagine my disappointment.
damn I've been watching Icarus' videos for some time and this is one of those times where you can HEAR his smile while he's talking. This remaster is that much of a banger, and yes, it is and so much more
In the last bit of Realm of the Blacksmiths, I saved a red armour for the last room and there was a 100 health plus full nails and quad damage so even on nightmare it was easy to just walk in and massacre everything. Also, Realm of the Stonemasons has the best music at least 😉 and btw I led the shambler into the crushing block (nice trick to save ammo).
I am surprised that you didn't say much about the atmosphere at the depths of the 2nd level of the realm of the astrologers. I must say that it has been the most memorable moment for me since it is like you descend to the very bottom most anti-pinnacle of reality, a single floor of stone is suspending you and the rune above the void at the bottom of creation. Very cool atmosphere imho
Wow, when I played Realm of the Cultists I didn't understand that the second part was the first part, but inverted! Good catch! Also, I played Realm of the Cultists and Realm of the Astrologers first, and it made for a pretty impressive start. My only gripe was that finding the lightning bolt gun often marked the impending end of the level. Otherwise, your observations are spot on, even though I perceived the difficult a lot more amicably than you did.
The new campaign is excellent, if a sequel to Quake is in development I want it to be in that format, a map where you choose each dimension and get the runes. I feel that the new port is lacking more support for the modding community. And show some epic map packs like Arcane Dimensions to new players
@@DarkLink1996. Quake: revenge of the hardtoname boss that got telefraged if they made Q5 as a sequel to Q1 i hope they keep that "dark muddy medieval tone" it has but with the balance of Futuristic areas.
@@TerrorLTZ a direct sequel to Q1 and Champions, where you can choose any character to go through the campaign (for more replayability). they already have enough assets created (some lore, textures, weapons, chars) only they need make the maps and enemies.
@@RoosTerJunkyard Quake champions is a sequel to Q3 the same with Q4 is almost a sequel to Q2 Cuz Strogg tbh making a campaing with multiple characters will not add to replayabilty since its just the same but a different player model. if actually different will take more time and more easy to fuck up any plot.
@@TerrorLTZ I mean, an actual crossover campaign between Wolf, Doom, Quake, and maybe Heretic/Hexen (Galena is totally a reference to them) would be amazing. Even if it's just the few, they could each play like they do in their respective series.
I loved this new mission pack, and personally I thought it looked great graphicly when you play it after playing the original campaign, as the original is very brown.
yes omg that crusher section in realm of the stonemasons pt2 had me absolutely livid, an i remember getting past it the first time only for there to be shamblers there... that shit nearly broke me hahaha
The bigger the fuzz, the bigger the lightning. That's how King Kong uses lightning powers. He's a giant shag carpet. Realm of the Blacksmiths looks like something straight out of Dark Souls.
I just finished the Blacksmith Realm, and I noticed all the Quake II reused textures and sound effects, making me believe that this area at least used to be owned by the Strogg. I know we had Strogg boxes in the original game that didn't mean much, but I'm starting to think that the devs are trying to connect the story in some way. They mighta originally wanted them to be two separate continuities, but times are changing, and the Quake series might start to connect more, with Shrug-Niggurath's forces vs. the Strogg!
I think the only thing that works against modern maps in Quake is the enemy roster. The "toughest" enemies are just bullet sponges with hitscans and obnoxious pathfinding bombs. Doom 2's enemies allow sooooo much more depth of design that make the game timeless while Quake kinda has to lean REAL hard on the 3d space design
They didn’t even have to make new enemies. There were so many that they could’ve drawn from in scourge of Armagon and especially dissolution of eternity. They just threw it all away for that same old enemy roster, over and over again. I enjoyed this mission pack but I was hungry for some new enemy types.
Personally, having played through this myself, Realm of the Astrologers. The out-of-left-field space kidnapping and prison break was just gob-smacking environmental story telling with the engine and aesthetics of Quake of all games.
What i get they did on the realm of the stonemasons is the captain crunch of "ooooOOOOPS Its All Shamblers" it should renamed into "Shambling Realm of stonemasons" its probably me but i feel the aim a bit funny... again its probably me.
I haven't played Quake since the late 90s, mainly since idk where our copy went. And honestly, the look of the game wasn't my favorite either. Idk, I just don't care for the more Lovecraftian look. But this remaster really makes me want to try it out again. The new episode looks really cool too. Those maps in the Blacksmith and Cultist areas look really awesome. Nothing like the original maps I remember. Gonna have to pick this up! I was leaning toward doing that, but seeing the new maps in this vid has helped big time.
As Icarus didn't include that little message regarding the second Stonemasons level, I thought that I may take the liberty to do so here: "Hate. Let me tell you how much I've come to hate you since I began to live. There are 387.44 million miles of printed circuits in wafer thin layers that fill my complex. If the word hate was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one billionth of the hate I feel for humans at this micro-instant. For you. Hate. Hate." Take care.
So, here's a fun fact: The second map of Stonemasons is made by a dude whose first name is literally *"Jerk"* Dude really lived up to his name for this map.
Played the new expansion all the way through in co-op and loved it. Haven't had a chance to solo it yet though, but either way... ...I decided to record a little soundtrack mod for it, just for the fun of it. The Reznor tracks are already great, so I have the freedom to do all sorts of weird noise and voice [shambler] and experimentalize the [fiend] out of it :D You know, stonemasons world actually reminded me of a dream I had years and years ago about a massive, nightmarish bathroom, which had some kind of deep well in the middle. I have to like the aesthetic just for somehow accidentally managing to capture that of all things...
Plays vid for a minute and a half: "Is he already playing this new port? This just looks like the same old to me. Where is the footage of this alleged remaster?!?!" **Realises TH-cam had the vid in 480p for whatever reason and switches it up** "Ah!"
You know what is cool about this new sourceport? I tested some mods, and atleast map mods that doesn't rely on sourceport quirks works perfectly (Dwell and mapjamX) but stuff like Malice and Shrak is still kinda rough around the edges, and sadly, stuff like Ravenkeep and Arcane Dimensions kinda works but has gamebreaking bugs...
2:55 Is that little bit of shameless self-promotion on the part of Mr. Reznor true to the original? I've never actually played Quake, so I don't know. But to have the Nine Inch Nails insignia on the box of nails is rather humorous.
@@igorthelight Yeah by the second time through I was practically a zen master. Helped that it was co-op so I was cracking up at my friend having to experience that madness.
'Realm of the Stonemasons' is an absolute ball-kicker, utterly merciless. And it's the first chapter I played, too - not the best first impression. Kept having to put it down and walk away for a while, especially playing it on Hard and refusing to leave without fully cleaning house in terms of kills and secrets. Thankfully, the rest of 'Dimension of the Machine' is first-class. But yes, 'Stonemasons' is a remorseless, relentless hell-trudge.
Looks like it has way more enemies than the vanilla campaigns alright. Suddenly feels more like a 3d doom and I really like that :) Actually feels a lot like Amid Evil. Full circle I guess?
The first level in Realm of the Stonemasons was fine, I actually quite enjoyed that one but the second one is an exercise in tedium that can die in a hole.
@juanjoyaborja.3054 Should I replay Dimension of the Machine (which I've been itching to ngl) I am probably just gonna skip Realm of the Stonemasons altogether
Considering your online personality and how much you mess with steam, I wouldn't be surprised if this mod were actually made just for you, in tribute and in jest.
Maybe porting some of the new bosses from Arcane Dimensions, like the giant Knight from the map Tears of the False God, or the Scragmother. That one would be quite fitting in either Realm of the Cultists or Astrologers. And the stone Eidolon from the map Leptis Magna would be great for Realm of the Stonemasons.
Kinda have this Unreal style to them, like its pretty identical to the same style to Unreal or UT to say the least that if you make them in Unreal or UT could make for some pretty badass maps to frag around.
So, in short, the new Quake is the absolute exact opposite of Warcraft Reforged in every possible way. Not just ensuring everyone still has access to the old version and old mods, but a whole new expansion in the new engine for free.
Nice.
*Warcraft: Refunded
Fix'd.
But yes.
If you think that's nice then you can't really call yourself a fan. This wasn't a remaster, it was a replacement.
@@Skyrilla Eh who cares It's still quake
@@Skyrilla "you can't really call yourself a..." stfu, please
It has its quirks and bugs, but it really is black wizardry. They built it on the Kex Engine like Nightdive does with all their remasters, but it's still able to play online with old Netquake and Quakeworld servers, and while it doesn't support all mods for one reason or another it supports enough. It's straight up a rebuild of the game while trying to make it as accurate as possible.
The Dimension of the Machine really is something else. Not because it's just painful to play, but it just looks like... Quake in 2021. Hats off to the mad geniuses that made this happen. "A must play"
Kill enemy, Quicksave. Kill enemy, Quicksave. Kill enemy, Quicksave. Kill enemy, AMBUSH, die, load quicksave. Kill enemy, Quicksave. Kill enemy, Quicksave. Kill enemy, Quicksave. Kill enemy, AMBUSH, die, load quicksave. Kill enemy, Quicksave. Kill enemy, Quicksave. Kill enemy, Quicksave. Kill enemy, AMBUSH, die, load quicksave.
I agree and disagree with you. I've been praying for Arcane Dimensions, but I'm a console player.
I'd say it has graphics from 2004 in hd but still seeing that level of detail in quake is very cool.
Quick note about Dimension of Astrologers: The theme is you’re descending first from outer space, then through the earth and finally end up in the “inner space” void deep below. Traveling from one black abyss to another.
Wow, didn't catch that! Great stuff!
Astute observation!
I may have got the number of knockdowns required for Chthon a little wrong, feel like I mistakenly added an extra one to the count. If not, yay my brain still works!
one too many vores and shamblers to the head.
*What font do you use for your videos, Icarus?*
@@maelss No wonder he thinks Shamblers are fuzzy
5:01 This gave me very big vibes of when I first played _Metroid Prime._ That first open area with the goddamn wasps. You know the one. There's a bridge or two.
If only all remasters came with such a great offering of extra content.
This expansion felt so much like a good Quake sequel we never got.
Quake is Forever.
EDIT: To the people who are replying with how good Quake 2 was, I did not mean to imply that Quake 2 is a bad game because it most definitely is a good game, a great game even; however, it's not the gothic, lovecraftian, dimension hopping sequel I would've expected from the series, thus the comment.
If you haven't already, play the Arcane Dimensions mod. It doesn't work well with the remaster, so you'd need Quakespasm to play it properly, but its what Dimension of the Machine borrows heavily from and is the real sequel in my eyes.
I like Quake 2...
@@OCTO358 quake 2 is an excellent game. For me is far better than 1.
@@RevolverRez if anything, the new quake expansions show how in much need of new monsters quake has. Also the levels in dotm are too long.
So is quake two bad? It's an unfun game? It's not fun? It's bad?
There are lazy remasters just looking for your wallets.
Then there's Quake remaster.
And it doesn't even cost money if you already own the game!
The guys just put so much love and heart into it, looks pretty damn fun, never played quake though, probally gonna get on my switch.
The botched GTA "remasters" truly shines new light in how much _heart_ and *soul* Nightdive Studios put into Quake 1's Remaster.
Nightdive and Machine Games are boomer shooter necromancers. Also, your point about Shamblers using their fur to generate static electricity is literally the greatest piece of evidence that they are, in fact, giant furry cinnamon buns.
I've still yet to sit down and finish the new mission pack but so far I think my favorite level has to be the last map from the Realm of the Blacksmiths, and this is one of the reasons why. In the level prior I knew I recognized an ambient machine sound effect from Quake 2, which initially I thought was nothing more than asset reuse. It's not uncommon among developers, Id has done it before, I figured Machine Games just needed a sound effect to use so they dug around Quake 2's sound library for something. As I played through the last level of the realm I grew increasingly amazed because as you progress, more and more assets from Quake 2 get used. Textures, sound effects, there are even entire rooms that look like they were ripped straight out of Quake 2. Now the reason why I say I was amazed is because it wasn't done to be lazy it was done intentionally. It better connects Quake 1 to Quake 2 by suggesting that Shub-Niggurath's army from Quake 1 eventually became what was known as the Strogg in Quake 2, which is a pet theory I've had for years. All of this new technology is stuff being made and secured by the Quake 1 monsters - they're creating it in that factory. Also at the end of the level you get a paragraph explaining- "There will be many future wars over this realm for quite some time." in reference to the wars against the Strogg in Quake 2 and Quake 4.
Damn, Canon Welding at its finest!
22:58 _Two Vores on a Plinth_ is coincidentally the name of my new Edinburgh Fringe variety show, following in the footsteps of such successful shows that made references to plinths in their names as _A Clump of Plinths_ (John Cleese, _et al,_ 1963), and...well, that's it, really, but it's quite a pedigree to latch onto.
23:33 We'll be offering a meal and copies of an extreme niche porno mag during the intermission, both titled _Vore Surprise._
I was waiting for Civvie's review but yours is really good!
Im expecting this too. I see a man of chad sophistication. Also another sewer segment.
Civvie's sewers' counter overflowed
He mentioned it once in his latest video, and sadly he implied that he wouldnt be covering the remaster
@@bbumbs747 yeah, saw that. Well, I guess he can do whatever he wants and I can always choose to watch something else, like this fine video, for example.
@@NeonluxDJWorks plus at least we know his opinion, that being he did like the remaster.
This is a really good remaster, and this episode they added is JUST DIVINE.
*divine
@@oatmeal710 Yes, I'm aware, thanks. Fortunately, this isn't a case where I actually think it's spelled the wrong way. Don't worry, I'm not going to call you a "grammar nazi" or something like that, that's weird.
I may not be happy with the direction Wolfenstein took with Machinegames, but their Quake works are just... "Chef's Kiss"
Yeah, Machine Games got pretty cringey with their interpretation.
@@lucascoval828 "Pretty cringy" - Understatement of the century.
@@lucascoval828 You mean they went PC? It was not their fault, they were told to do so by cancerous Bethesda.
Ngl, when i played wolfenstein it just felt like cod but better, i dont like it but, probally putting more time with me in it, it probally can have a good experience
still gonna play wolf3d
@@TAURON85 Political correctness wasnt the problem. The boring, dragged out storytelling is the problem. The new games have SO MANY BORING CUTSCENES and terrible wandering around the base segments. The actual game is great, but there are just so many roadblocks.
Told my dad they re-mastered quake. My dad "Can you even call this a remaster it looks and plays exactly the same" . YES BECUASE ITS ON THE GOOD COMPUTERS NOW!!
No one appreciates how hard porting is and why this is such a good thing! Darkplaces and Quakespasm exist but there is still some tinkering with this. This is a plug n'' play solution so that even casuals can get a taste of a world of modding that is literally starting to gain the size of the doom mod community.
Well he is mixing up the term remake and remaster. A remaster is supposed to keep the looks and gameplay mostly as it was originally but with updated tech that allows for modern standards like 1080p resolution, 144+ fps and a few added graphical effects
It was on the good computers back then too, and the original still works on modern computers even without the remaster.
"Good computers" is a bit of a subjective term. The first Pentium processors, which are what Quake was originally made for, were considered good in their time. I think it would be better to say "computers of today".
That said, I get what you mean. This remaster is bound to breathe a lot of life among quakers, just as GZDoom did with doomers. I'm looking forward to whatever stuff the future has in reserve for Quake.
But, should casuals get a taste of modding? Quake is (and was always) made for hardcore gamers, so the point is moot.
@@stevekramerf242 They have an easy mode for themselves. After that, they will either go for higher difficulties or stay in easy and not bother anyone.
Loved the remaster and the new, I guess you'd call them mission packs. I was only disappointed that neither had a new weapon or enemy like the old mission packs always had. Would have been neat to see a couple new additions.
I found it really interesting to see what a modern studio with tons of experience making modern FPS did when unleashed upon Quake and told to make a bunch of levels :) I bet the designers had a lot of fun with the constraints.
Dude this looks fucking sick! I gotta be honest, This is getting me excited to play the remaster. I might give this a spin, someday..
Just tried it - - right from the beginning it looks fantastic. I tweaked the brightness and away I went! It was like I was '96 again.
what's stopping you? goes dirt cheap on sales and runs flawlessly on just about every system
Not sure if this is well known but they actually added back in a cut section FROM THE MAIN GAME.
E2M6 - Dismal Oubliette - Had an intro section that was cut completely in the full release, something about having a strict file size limit for the maps or something like that. It's been restored in full, it's a pretty nifty little add in that's a nice surprise!
Where exactly does this appear?
Seeing this featured in the trailer on the Steam page had me excited to jump into these added maps/mods/expansions but I found myself needing to replay the entire base game because it's been so freaking long since I heard the soundtrack while playing.
NightDive is doing really great job in remastering games .i want to see heretic 2 remaster from nightdive someday.
thank you for your great review ICARUS
Yes.
This.
Heretic 2 is soooo underrated and has been in limbo for too long. It needs to be officially available.
@@hairy_cornflake back then heretic 2 was one the prettiest games on quake 2 engine and visuals and controls in that game still holds up today.you are right its very underrated but with the nightdives help it can get more attention than before.
@@hairy_cornflake And even the Amiga had a pretty good version of the game.
I remember playing Quake well before I hit puberty and it taught me things, such as puzzle solving and if it hurts me, I hurt it back. But for my elementary brain this game was above what I was capable of achieving since some levels required remembering what you saw and to keep a mental track of where you were. It was semi linear at the time, giving that there were some optional exits to secret levels, adding to the time spent playing a chapter. I wouldn't beat this game for several years, not in a legit way though. I find it interesting that even years later I'm still playing this game despite playing hundreds over the years. It's almost like I keep coming back to what makes me happy.
9:43 "... did not go particularly well"
said Icarus while launching a quad damage rocket into a close group of spawn 🤣
Spawns are a beginner's trap.
My mind tells me Doom, but my body, my body tells me QUAKE!!
Jokes aside, that first part of The Realm of the Blacksmiths looks so much like ICO and I love it!
pro tip: save thunderbolt and nailgun ammo to deal with the shamblers
I think it’s fair to say that the id games re-releases have turned a complete 180 since the launch of the first original two Doom games. Not only are those *significantly* better with more options to keep the games the same or to enhance them, (As well as no online BS required for what’s downloaded and the base games anymore thank God) but they all come with extra content too. Doom and Doom II have officially supported mods by independent creators, Doom 64 has extra levels to tie the canon of the original classic games with Doom 2016, and Quake not only has a new expansion as well, but support for more user made mods in the future as well, including online and co-op multiplayer for pretty much everything, and not just death matches and tiny character color customizations. They even give you the option to play Quake like you could on the N64, they really didn’t have to do that! And all of this and more is at launch for $10. *TEN DOLLARS.* And assuming that it goes on sale occasionally like all the other Doom games before 2016 do, especially since Doom 3 is also $10, it can get to half off for $5 if we’re lucky. I don’t think that’s gonna happen until like a year or two after this is released, but still, either way it’s an *insanely* good deal! Even at $10, what you need to pay for is pretty much nothing considering all of the improvements and extras you get, *especially* for console players though on systems like the Switch. Quake and the original Doom games now are like a godsend. This is the type of quality and price that most other remasters *should* be! (Not to be confused with full on remakes by the way, those should follow the principles of the Crash and Spyro trilogies instead) And I like how it was basically just shadow dropped too, as if nothing special is there, even though it absolutely is. Obviously it’s not 100% perfect, but for launch, it’s damn near close to it. Adding in optional stuff like improved models and aliasing just to name a few didn’t even need to be there, but nope, they went all in, and that’s why I love it so much. Really my only genuine complaint now is that you need to pay for stuff like NSO just to play the online modes, but that’s not Quake’s fault at all, and the fact that (At least at the moment) you can’t seem to turn on and off the CRT effect for Quake and Quake 64 respectively, but that’s more of a nitpick. Other than that though, it’s pretty much flawless. There’s even cross-platform with other console and PC players, so that’s not an issue either. Having mod support would be nice since there isn’t any mods yet besides Quake 64, but I’m sure that will change pretty soon.
So yeah, there’s no doubt in my mind that *this* is what the definitive standard of remakes should be. Stuff like Super Mario 3D All-Stars doesn’t even come *close.* (Although to be fair, that’s to be expected since Nintendo has always done some shitty stuff ever since they first rose to prominence. And yet people defend them as white knights for some reason, despite being a multi billion dollar company like Disney? Whatever man, I don’t fucking care…) I just wish more remakes in general would actually rise up to the occasion such as this. Don’t get me wrong, as much as I love games like RollerCoaster Tycoon 3 and Jedi Academy, those games are jus re-releases, not remakes. Great to have since they’re on modern consoles, but still not remakes. *This* though, is a remake, 100%. I don’t care what people try to say in regards to sucking other largely incompetent companies dicks such as Nintendo, we should always get better things than what we would expect, and not the same to expectations or less, *fight me.*
Nightdive absolutely knocked it out of the park on the new edition. Those guys are next level.
Astonishingly high quality expansion. The upside-down cathedral blew my mind.
Very nice to see Quake maps which aren't just... More Lovecraftian bricks.
I look forward to the suffering, someday!
i stare at Quake gameplay and just smile. such a beautiful game, so tightly packed with consideration.
Wow. I've never looked at quake and thought it was pretty. Some talent on this
Reminded me of "Blood" in how I had to play it on Hard mode with all the pausing, saving and loading I had to resort too.
Great fun though.👍
The trick to playing Quake on Nightmare is just to be aware of the numbers involved, picking up a medical crate that gives you 25 health makes _zero_ sense when you only lost 5 health in the last encounter.
The same goes for ammunition, some boxes only give 20 shells while others give 40, maybe avoid the 40's if you only need 10 to max out. This is especially true with energy cell ammo, some enemies drop cells that you can pick up despite being maxed out on cells which should be avoided at all costs.
I love Quake so much. Long live, legend!
I remember my dad trying to download Quake through AOL (took forever) only to realize his computer couldn’t run it lol. Believe it took weeks to try and get this running.
My only grip with this campain was that MachaineGames basically went "You know what? Fuck all of those unique enemies and weapons that were introduced in Scourge of Armagon & Dissolution of Eternity. The only weapons and enemies that were gonna use are the ones found in the base game and that's it."
When you look at all of the new environments that the team made it makes you wonder why they couldn't bother to atleast make a new boss.
Holy shit that Chthon encounter actually mended a childhood sadness I had. I remember learning about the all weapons (impulse 9 in console) cheat. It was too late for me to even start up the game. School ended the next day and I remember RUNNING towards my PC. I loaded up the map, typed in the cheat, pulled out the thunderbolt and.... well, you can imagine my disappointment.
I think this is a beautiful celebration of Quake and it's amazing legacy in the gaming landscape. Machine Games did an amazing job here!
damn I've been watching Icarus' videos for some time and this is one of those times where you can HEAR his smile while he's talking. This remaster is that much of a banger, and yes, it is and so much more
I expected one of Civvie's 'Bullshit' as a sound sample. :D
Chuhthon...kthon? Katan? No...
Still waiting for the GOG release.
This is an amazing remaster, honestly 10/10
Damn, just look at this sweet level design! I'm not even a big Quake 1 fan, and I want to play it.
In the last bit of Realm of the Blacksmiths, I saved a red armour for the last room and there was a 100 health plus full nails and quad damage so even on nightmare it was easy to just walk in and massacre everything.
Also, Realm of the Stonemasons has the best music at least 😉 and btw I led the shambler into the crushing block (nice trick to save ammo).
This was one of the very first games I ever played, and now it looks... beautiful!
I am surprised that you didn't say much about the atmosphere at the depths of the 2nd level of the realm of the astrologers. I must say that it has been the most memorable moment for me since it is like you descend to the very bottom most anti-pinnacle of reality, a single floor of stone is suspending you and the rune above the void at the bottom of creation. Very cool atmosphere imho
I was on the verge of subscribing, that part about the fluffy shambler won me over for good.
Wow, when I played Realm of the Cultists I didn't understand that the second part was the first part, but inverted! Good catch!
Also, I played Realm of the Cultists and Realm of the Astrologers first, and it made for a pretty impressive start. My only gripe was that finding the lightning bolt gun often marked the impending end of the level.
Otherwise, your observations are spot on, even though I perceived the difficult a lot more amicably than you did.
The new campaign is excellent, if a sequel to Quake is in development I want it to be in that format, a map where you choose each dimension and get the runes.
I feel that the new port is lacking more support for the modding community. And show some epic map packs like Arcane Dimensions to new players
I would kill for Quake 5, especially if it's a sequel to Quake 1.
2 and 3 got sequels, why not 1?
@@DarkLink1996. Quake: revenge of the hardtoname boss that got telefraged
if they made Q5 as a sequel to Q1 i hope they keep that "dark muddy medieval tone" it has but with the balance of Futuristic areas.
@@TerrorLTZ a direct sequel to Q1 and Champions, where you can choose any character to go through the campaign (for more replayability). they already have enough assets created (some lore, textures, weapons, chars) only they need make the maps and enemies.
@@RoosTerJunkyard Quake champions is a sequel to Q3
the same with Q4 is almost a sequel to Q2 Cuz Strogg
tbh making a campaing with multiple characters will not add to replayabilty since its just the same but a different player model. if actually different will take more time and more easy to fuck up any plot.
@@TerrorLTZ
I mean, an actual crossover campaign between Wolf, Doom, Quake, and maybe Heretic/Hexen (Galena is totally a reference to them) would be amazing. Even if it's just the few, they could each play like they do in their respective series.
I loved this new mission pack, and personally I thought it looked great graphicly when you play it after playing the original campaign, as the original is very brown.
yes omg that crusher section in realm of the stonemasons pt2 had me absolutely livid, an i remember getting past it the first time only for there to be shamblers there... that shit nearly broke me hahaha
The bigger the fuzz, the bigger the lightning. That's how King Kong uses lightning powers. He's a giant shag carpet.
Realm of the Blacksmiths looks like something straight out of Dark Souls.
4:30 Hey it's that one room from Doom Eternal where you punch the things and the cages lift up. Cool throwback for the quake players lol
I just finished the Blacksmith Realm, and I noticed all the Quake II reused textures and sound effects, making me believe that this area at least used to be owned by the Strogg. I know we had Strogg boxes in the original game that didn't mean much, but I'm starting to think that the devs are trying to connect the story in some way. They mighta originally wanted them to be two separate continuities, but times are changing, and the Quake series might start to connect more, with Shrug-Niggurath's forces vs. the Strogg!
Now we need an Unreal remaster
I think the only thing that works against modern maps in Quake is the enemy roster. The "toughest" enemies are just bullet sponges with hitscans and obnoxious pathfinding bombs. Doom 2's enemies allow sooooo much more depth of design that make the game timeless while Quake kinda has to lean REAL hard on the 3d space design
Yeah this new expansions just show how quake 1screams for new enemies.
They could have used some of the plenty made by the community.
They didn’t even have to make new enemies. There were so many that they could’ve drawn from in scourge of Armagon and especially dissolution of eternity. They just threw it all away for that same old enemy roster, over and over again. I enjoyed this mission pack but I was hungry for some new enemy types.
Love this new episode. It's really hard, but man is it fun.
Personally, having played through this myself, Realm of the Astrologers. The out-of-left-field space kidnapping and prison break was just gob-smacking environmental story telling with the engine and aesthetics of Quake of all games.
Someone at Machine Games must have heard me say that DOPA was a touch too easy, and made this as an act of vengeance. Cool stuff, please make more.
DOPA was a throwback to vanilla Quake, as much in design as in difficulty. This is more in line with modern custom maps.
Realm of the machinist and realm of the Blacksmiths remind me a little bit of Prince of Persia, warrior within, in the section of the mechanical tower
What i get they did on the realm of the stonemasons is the captain crunch of "ooooOOOOPS Its All Shamblers" it should renamed into "Shambling Realm of stonemasons"
its probably me but i feel the aim a bit funny... again its probably me.
For whatever reason, the crosshair isn't centered.
The aiming is off. I have the Xbox version.
@@JARRYDTHEPAIN so probably its the MS store version then.
I haven't played Quake since the late 90s, mainly since idk where our copy went. And honestly, the look of the game wasn't my favorite either. Idk, I just don't care for the more Lovecraftian look. But this remaster really makes me want to try it out again. The new episode looks really cool too. Those maps in the Blacksmith and Cultist areas look really awesome. Nothing like the original maps I remember. Gonna have to pick this up! I was leaning toward doing that, but seeing the new maps in this vid has helped big time.
As Icarus didn't include that little message regarding the second Stonemasons level, I thought that I may take the liberty to do so here:
"Hate. Let me tell you how much I've come to hate you since I began to live. There are 387.44 million miles of printed circuits in wafer thin layers that fill my complex. If the word hate was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one billionth of the hate I feel for humans at this micro-instant. For you. Hate. Hate."
Take care.
Oh, yes!!
So, here's a fun fact:
The second map of Stonemasons is made by a dude whose first name is literally *"Jerk"*
Dude really lived up to his name for this map.
I wonder if DOTM's architecture is a proof of concept for how a modern Quake could look.
This episode is a masterpiece pushing the Quake 1 engine to the limits !!!
It's KEX engine, not idtech. I suppose an old idtech wouldn't render scenes from DotM
Playing these on nightmare with the new 50% health reduction is hell.
"Mackanist?"
This some strange British way of saying "machinist?"
I've never heard a machine called a mackin.
Played the new expansion all the way through in co-op and loved it.
Haven't had a chance to solo it yet though, but either way...
...I decided to record a little soundtrack mod for it, just for the fun of it. The Reznor tracks are already great, so I have the freedom to do all sorts of weird noise and voice [shambler] and experimentalize the [fiend] out of it :D
You know, stonemasons world actually reminded me of a dream I had years and years ago about a massive, nightmarish bathroom, which had some kind of deep well in the middle. I have to like the aesthetic just for somehow accidentally managing to capture that of all things...
You have a link to that soundtrack of yours?
@@mugwump7049 It's going to be another week and a bit before it's finished, and then I will ;)
@@SplotchTheCatThing Cool! Thanks.
Plays vid for a minute and a half: "Is he already playing this new port? This just looks like the same old to me. Where is the footage of this alleged remaster?!?!"
**Realises TH-cam had the vid in 480p for whatever reason and switches it up**
"Ah!"
This and arcane dimensions are some of the best graphical stuff...
This has a good Halloween feel to it.
It’s amazing how good the Quake engine can look
From 4:26 to 4:35 - X) (Oh, what the hell? It's funny but at the same time it's amazing!) XD
I did play the realm of the stonemasons first by accident. Not fun running out of ammo there.
You know what is cool about this new sourceport? I tested some mods, and atleast map mods that doesn't rely on sourceport quirks works perfectly (Dwell and mapjamX) but stuff like Malice and Shrak is still kinda rough around the edges, and sadly, stuff like Ravenkeep and Arcane Dimensions kinda works but has gamebreaking bugs...
2:55 Is that little bit of shameless self-promotion on the part of Mr. Reznor true to the original? I've never actually played Quake, so I don't know. But to have the Nine Inch Nails insignia on the box of nails is rather humorous.
Yes it is, quite suprising it's still there
Quake wouldn't be quite the same without Trent. He's the voice of Ranger, too. But I think the NIN logo on the nail ammo was id's idea, not Trent's.
Where the hell did you find Nursing Shambler fan art?
i really like the new episode,its like AD but with only vanilla monsters.
pro tip 2: use the crushers to deal with the enemies in the 13:00 section
Great work as usual - cracking review.
I'm just glad I'm not the only one who almost had a rage aneurysm trying to get through the stone mason deathtrap gauntlet...
It's a good rage control training ;-)
@@igorthelight Yeah by the second time through I was practically a zen master. Helped that it was co-op so I was cracking up at my friend having to experience that madness.
'Realm of the Stonemasons' is an absolute ball-kicker, utterly merciless. And it's the first chapter I played, too - not the best first impression. Kept having to put it down and walk away for a while, especially playing it on Hard and refusing to leave without fully cleaning house in terms of kills and secrets. Thankfully, the rest of 'Dimension of the Machine' is first-class. But yes, 'Stonemasons' is a remorseless, relentless hell-trudge.
I had a lot of fun making the enemies fight each other
Looks like it has way more enemies than the vanilla campaigns alright. Suddenly feels more like a 3d doom and I really like that :)
Actually feels a lot like Amid Evil. Full circle I guess?
That's nothing. Some of the maps in Arcane Dimensions have 700+ monsters.
Back in there on nightmare Icarus! Unacceptable!
The first level in Realm of the Stonemasons was fine, I actually quite enjoyed that one but the second one is an exercise in tedium that can die in a hole.
I actually restarted my whole run on this campaign because of hell or dark water, and it took me like 45 minutes to finish it when I did return to it
@juanjoyaborja.3054 Should I replay Dimension of the Machine (which I've been itching to ngl) I am probably just gonna skip Realm of the Stonemasons altogether
I need a quake sequel in this style.
There are people who think Shamblers don't have fur? They're like yetis. Yetis who throw lightning.
Vores are Quakes Arch Viles. Prove me wrong lol. I'll have to give this a go. Looks decent yet challenging. Beautiful and gorgeous yet difficult.
I'd see them more as revenants with their homing projectiles.
Arch vile mated with a revenant then mated with an archnatron lol
When you get an unskippable ad that's 1hr 30min. 🤦🏼♂️.
18:00 Holy shit I never realized that!
It's good to be a Quake and Doom fan, indeed.
I wish Machine Games would just develop a full on brand new Quake game already.
There are... Rumors but I'm guessing the Indiana Jones project is taking priority.
@@dourweb Indiana Jones? Just let that franchise die already.
Ew after seeing what Wolfenstein has become, i hope not
20:11 Anyone else reminded of _Guardians of the Galaxy_ ?
Considering your online personality and how much you mess with steam, I wouldn't be surprised if this mod were actually made just for you, in tribute and in jest.
Dimension of the past was as good as previous two expansion packs. But Dimension of the machine is something fresh
Only one word : Beautiful
I'll say what everyone is thinking, they should have added a boss in each map. I'm sure modders can help with that.
Maybe porting some of the new bosses from Arcane Dimensions, like the giant Knight from the map Tears of the False God, or the Scragmother. That one would be quite fitting in either Realm of the Cultists or Astrologers. And the stone Eidolon from the map Leptis Magna would be great for Realm of the Stonemasons.
@@wallyhackenslacker Eidolon is from Heretic/Hexen. They don't have the rights to use him in a commercial game.
Kinda have this Unreal style to them, like its pretty identical to the same style to Unreal or UT to say the least that if you make them in Unreal or UT could make for some pretty badass maps to frag around.