being 5 and watching my dad play it on my grandma's PC, trying it myself but not comprehending how to move and shoot at the same time, asking my grandma to help me play by giving her the keyboard while I aimed with mouse, and the first thing her doing being walking into the first pool of acid in the game
Buying a physical copy of the game when finding out that it doesnt run on modern systems without dos box emulators. Running the game as a 7 years old kid was a blast. goosebumps
I was stoned off my ass at the age of 16 and my sisters boyfriend was playing quake 64 . He comes knocking at my door saying check this out . I go out to the living room and he shows me this level he said he thought was a secret . It was a level that had moon like gravity and it was tripping me out how high I was 😂
Grisly Grotto (E1m4?) Looking down at what I thought was a small out of place riveted square on the floor. Dropped down and realised - *that was the top of a grenade box! I AM IN 3D NOW!*
Playing 'til ass-o'clock in the morning in my dark dorm room, getting startled by enemies suddenly growling behind me or falling from rafters. Those writhing, withered, moaning, crucified corpses on the wall. The amorphous slime enemies that made an some kind of unnatural clicking sound that reverberated down the corridors. The interplay between the medieval structures, the sci-fi vibe of the slipgates, and the cosmic horror of being alone in a forsaken realm beyond our own, inhabited only by some incomprehensible ancient evil. That stuff was absolutely mind-blowing at the time.
He helped organize the soundtrack for Natural Born Killers. I'd say he wanted to do films for a long time, this and Quake definitely led up to doing films, though Ghosts was also a precursor.
He was also the defacto audio director for Doom 3 until he dropped out of the project since I believe it was he thought it was out of his scope and expertise. This is apparent with the leaked Doom 3 E3 2002 build that contained work-in-progress material he did that was eventually replaced when Christian Antkow and Ed Lima took over for audio design duties.
Quake is how I got into NIN! My friends at school played it, we saw the NIN logo on the ammo boxes, figured out it was a band, and one of my mates got a copy of Broken
TH-cam has been doing a good thing with it's algorithm recommending good videos from small sub number creators. As a fan of the Quake soundtrack this is a gem of a video my dude.
Wired did an excellent article on how Reznor's "hup!" jumping sound influenced gaming forever. Google "A History of Hup, the Jump Sound of Shooting Games". A great read if you love Quake and the FPS genre.
I used to keep the Quake demo disk in my CD case with all the other Halos. Quake is such a perfect game. It may be almost 30 years old, but it holds up great today and not many shooters have brought much more to the table since. The ambient NIN music melts perfectly into the textures of the floors and walls. It's not the same without it.
It''s such a special game. It's like where do you go from Quake. I'm thinking about covering Half-Life, S.TA.L.K.E.R., Time Splitters - any others you think Quake fans would like?
"To Romero's dismay, the record label prevented MP3s from being included." At the time, playing an MP3 was no small thing as far as system resources go. This was in the transitional era between 486s and Pentiums. You did basically need a Pentium 100MHz to play Quake even remotely decently at any resolution, but even my 486DX4 100MHz slightly before the time Quake came out couldn't play back an MP3 in real time. I would transcode the MP3 to WAV, which it could play, and dub the WAVs to cassettes. Even if you had a top of the line machine, playing an MP3 would've still cost you game performance. Playing a CD was all on the CD drive. Zero overhead.
I was just about to comment this very thing as it is so accurate! I had Win95 on my 486 after upgrading it to a DX4@133MHz and it still was unable to play MP3s. I had used CDEx at the time with Win95 to decompress 'em to WAV before I could play them as the 486 was too slow that trying to play an MP3 would result in pure silence. Heck, even Red Faction still used WAV tracks shipped with the game for music and sfx due to limited resources even if you had a 400MHz machine (Super Socket 7, btw) which would still be underneath a Pentium II at the time. Edit: On that note, while Quake didn't exactly run at full speed on my 486/133, it did run plenty fast enough that I did in fact complete the entire game on it back then. It was claimed to be equivalent to a Pentium 75, but in some cases even that may have been a stretch.
Great point! I remember my first foray into mp3s with a Pentium 75 based PC running Win95. To get them to play without any glitching I had to disable any wallpaper, close any running process other than winamp (i think it was winamp) AND expand as much of the start menu as possible to cover as much of the screen as possible for some reason. That same PC could run quake at 320x240 more or less ok.
After I’d gotten my copy of Quake, played it for hours and hours. Listened to the soundtrack when not playing. Driving to work, I heard the Quake soundtrack on the RADIO. ID was running radio spots on DFW radio for Quake. That had me wtf😂😂😂
so I was already into video games and loved doom when quake came out but for some reason it flew over my head. I only bought it last summer while it was on sale on switch, and even then I expected to play just a couple of levels before moving to something else. boy was I wrong. I still can't pinpoint exactly what makes this game work so well, why I kept thinking about it and reading things about it, but I know NIN's soundtrack gives it this strange, unique vibe. Like you're in this unknown dimension, filled with enemies and levels both alien and familiar, in an atmosphere telling you that the god of this realm hates you for the sin of existing and wants you to die. I certainly didn't expect this from a game, expecially one that came out in 1996. NIN & id are wizards.
This was a true gift from the TH-cam algorithm gods. Great video! A fantastic, in-depth, documentary with a great selection of source material. Awesome.
A lot of people don't realize that the Quake reading music from the CD thing worked with ANY music CD that you put in the drive. When I would play Quake, I used to put Skinny Puppy CD's in the drive (Specifically "Mind the Perpetual Intercourse", or "Cleanse Fold and Manipulate"). I always thought that those Skinny Puppy albums made a way better soundtrack for Quake than the NIN produced soundtrack included on the Quake CD. And frankly, those two albums were the BEST when used with Quake. I also was fond of putting the Ministry, "Land of Rape and Honey" CD in there. Old Front Line Assembly albums like "Caustic Grip" went well with the game too. I rarely if ever played the game with the NIN soundtrack. The game didn't care. It just pulled tracks off whatever CD is in that drive. I even used to burn my own mix CD's full of messed up, creepy, horror themed, 80's industrial music to toss in the drive when I played Quake. I had a whole library of home made Quake CD's specifically for putting in the drive to play it.
Fantastic research, I've learned a lot of new things here about how Quake's soundtrack has come to be what it is. It's fascinating how the difficult relationship with NINs publisher ended up pushing them to create something so unique and influential for Quake.
I don't think this soundtrack gets talked about enough, so I'm glad to see a whole piece on it. It's one of my favourite end-to-end soundtracks ever. It absolutely makes the game.
it was the perfect time, I loved how kids could get the shareware for cheaper and it still had a copy of the music on disc still. I was a NIN fan, and Quake was perfect and still my favorite genre and game. When Trent and Atticus got those first Grammy's for Social network and girl with the dragon tattoos, I was proud thinking Quake Did that.
I listen to the whole soundtrack in playlist as background music for workflow quite often, sublime! piece of art where you really feel Trenz R. made it with real passion.
Awesome overview of story of the Quake music, thanks for sharing! When I was about 14 years and discovered the game music was on the CD and I could play it in personal CD players, I would go to sleep listening to it. I learned quickly not to put the disc on repeat or it would restart with track one and the awful screeching would startle me. Later I ripped them to mp3 and just played them off my computer. I would also go to sleep listening to NIN Downward Spiral too though.
Falling asleep to The Mars Volta, Pink Floyd, and Led Zeppelin was my routine before setting up for band practice. Quake and Downward Spiral are great choices btw
The Quake 1 soundtrack is one of thee best me soundtracks ever. When I play single player, I always have the music playing. It adds so much atmosphere to the game.
"wolfenstein" and "quake" were my games back in the day. i loved those games. i miss them. i would love to have them again but i need a new laptop first.
Gotta thanks ID for introducing me to NIN. I still think of Quake 1 as a piece of art in the gaming industry, for 1996 it's such a phenomenal game, sure i and many others also consider it as a impressive playable tech demo, but the way ID and NIN achieved successful in atmosphere and ahead of it's time smooth and satisfying gameplay is still fucking insane considering the limitations. And while i don't agree with Trent that Quake 2 had no atmosphere, i can't really blame him, it's such a downgrade compared to what ID did before, it wasn't even supposed to be a sequel to Quake.
John Carmack is a strange figure. He claims to have fired (or influence to quit) John Romero because the guy "didn't wanna work and only wanted to play their games all day". Meanwhile the same guy hired a complete random dude that just moved to his apartment complex to work on his products. Michael Abrash accidentaly created a monster.
[@16:49] "We're going to stream *the music off of the CD*," says John to Trent at the 11nth hour. 110% pure Carmack and his nerdy azs, 110% pure Mikey R of NIN circa 1995. Fantastic vid OP
I've got the vinyl. I used to play Quake with the original soundtrack, but also would play it with Coil's How to Destroy Angels in the drive on occasion.
man, i love NIN, its in my top bands all time, love this soundtrack.... but Aubrey Hodges and his soundtracks for console versions of DOOM (that came earlier) really deserve a documentary more!
Few years ago, I went with my friends to a cabin in the woods with the idea of playing the role-playing game "The Call of Cthulhu" at night. I brought the CD with Quake's music to make it even more terrifying. After half an hour, one of my friends got so overwhelmed that he asked me to remove the CD.
Quake nearly destroyed id software. They split in two and half went on to do other stuff. I still remember getting this game when it came out. I had to buy a graphics card for my computer and everything. My all time favorite game is probably Quake. I still play it all these years later. Great documentary. Thanks!! ✌🏻🇺🇸
If you bought the shareware version of Quake when it came out you could play the music on any CD player. Just skip the data on track 1. I play it every year on Halloween.
I'm gonna go walk around Magazine street and attempt in vain to find where this was recorded. Had no clue this soundtrack was made here...but it makes sense. New Orleans is spooky af 😂
I mostly love the Quake soundtrack, but half the time I have to turn it off because a bunch of the tracks have this high-pitched tone that damn near physically hurts when I hear it.
Great video dude, really well done and solid content if anything I would have liked it to be longer. Idk how I missed this growing up at that time as a hardcore pc gamer and music lover. I was born in 1990 and got my first personal computer in May of 1997, I definitely played the shit out of doom and quake and was a fan of NiN but had no idea about their connection. Keep doin what your doin, man your gonna blow up with interestinf high quality videos like this. I Liked, Subbed, and Shared 💜🖤😎🖤💜 One Love
I never realised how closely each Quake game released. That's why i feel Quake 3 is the real sequel to Quake 1 somehow because Quake 2 was meant to be another game anyways
I love love love love qake 1 still have my orginal pc copy in fact. Played it alot and I even have the Xbox one port also love nin music amazing live show
How I wish they would make another Quake with the same atmosphere, hopefully not ruined by modern gaming tropes. Just a simple game made by a small team with a vision.
I have been asking for a Quake 1 remake game for years now but if it comes (which I doubt) I feel is not gonna be the same (or better), ambient wise, without a soundtrack like the one put by NIN/Trent originally.
It’s the combination of a soundtrack that draws the player into the game world, a collaboration fueled by mutual respect between rockstar developers and literal rockstars, and the fact that the creative forces behind the project were also the leads of their respective groups (id + NIN). I think your right, it’d be hard to replicate that.
I don’t remember all of the details, but I’ve had my eye out for vintage (90s) zoom gear for guitar because of this soundtrack. And, recently, I heard that David Gilmore also uses Zoom amp simulation from the 90s.
@@theyettiden exactly. And get Trent to score it again. I’m sure he would be more than happy to. I loved the original Quake, but never cared for any of the sequels. I didn’t like that it just became an online multiplayer arena style shooter. The original game was unique because of its Lovecraftian and medieval/gothic flavor. They lost all of that in the sequels
I played some Quake as a kid (more quake 2), so i have a bunch of nostalgia for it. I never heard the soundtrack as a kid tho. Getting in-game cd audio wasn't exactly easy as a 6 year old.
3:57 mouse and keyboard controls? Are you crazy? Wolf3D was keyboard only, nobody used mouselook back then. It would only become a thing with Quake and the default with Half-Life
@@aliray7833 bro...how long can a grown man whine in techno music ? Hes a freaking parent and a husband / old man... hes like dave grohl ...its over. His music hasnt been dangerous in a long time.
what machine did you play HL2 on? Because that HEAVILY impacted how it gelt on day 1. I know that because I played it day 1. Just do give you an idea what hardware people were actually using back in the days: AMD Athlon 64 3000+ 512 MB PC3200 DDR RAM GeForce 6600 GT 128Mb RAM 120 GB Seagate 7200 SATA-II and a 450 Watt PSU which probably pulled double that from the wall :D You ask why this matters? HL2 originally had loading screens in every hallway that exists in the game. I kid you not they are there for that. If you play this today you may not notice because modern versions and modern pcs pretty much narrow that load time down to zero. I had a PC worse than what I posted above on day 1. The game loaded 10 Minutes and then you could play for another 4. It was bad. I got a machine close to the above a couple weeks later and it ran a lot better, but 2-4 minute loadtimes where still a thing. When it was loaded it ran great, just the loading was horrible. I think it's one of the first things they addressed with a patch.
What's your favorite memory of Quake?
being 5 and watching my dad play it on my grandma's PC, trying it myself but not comprehending how to move and shoot at the same time, asking my grandma to help me play by giving her the keyboard while I aimed with mouse, and the first thing her doing being walking into the first pool of acid in the game
Buying a physical copy of the game when finding out that it doesnt run on modern systems without dos box emulators. Running the game as a 7 years old kid was a blast. goosebumps
I was stoned off my ass at the age of 16 and my sisters boyfriend was playing quake 64 . He comes knocking at my door saying check this out . I go out to the living room and he shows me this level he said he thought was a secret . It was a level that had moon like gravity and it was tripping me out how high I was 😂
Grisly Grotto (E1m4?) Looking down at what I thought was a small out of place riveted square on the floor. Dropped down and realised - *that was the top of a grenade box! I AM IN 3D NOW!*
Playing 'til ass-o'clock in the morning in my dark dorm room, getting startled by enemies suddenly growling behind me or falling from rafters. Those writhing, withered, moaning, crucified corpses on the wall. The amorphous slime enemies that made an some kind of unnatural clicking sound that reverberated down the corridors. The interplay between the medieval structures, the sci-fi vibe of the slipgates, and the cosmic horror of being alone in a forsaken realm beyond our own, inhabited only by some incomprehensible ancient evil. That stuff was absolutely mind-blowing at the time.
People don't talk about how much Quake set the tone for his film scoring career. Glad you made this.
He helped organize the soundtrack for Natural Born Killers. I'd say he wanted to do films for a long time, this and Quake definitely led up to doing films, though Ghosts was also a precursor.
He was also the defacto audio director for Doom 3 until he dropped out of the project since I believe it was he thought it was out of his scope and expertise. This is apparent with the leaked Doom 3 E3 2002 build that contained work-in-progress material he did that was eventually replaced when Christian Antkow and Ed Lima took over for audio design duties.
Glad that the remastered version still has the NIN sound track.
Well people don't care.
Quake is how I got into NIN! My friends at school played it, we saw the NIN logo on the ammo boxes, figured out it was a band, and one of my mates got a copy of Broken
NICE! Broken was my first album too!
cool story
Broken is a pretty crazy intro to NIN that’s awesome
TH-cam has been doing a good thing with it's algorithm recommending good videos from small sub number creators. As a fan of the Quake soundtrack this is a gem of a video my dude.
Thanks for watching Alex!
Excellent video. I never knew Trent Reznor to the grunting sound in Quake.
Same here! Love that they had so much connection to the game’s sound design.
Wired did an excellent article on how Reznor's "hup!" jumping sound influenced gaming forever. Google "A History of Hup, the Jump Sound of Shooting Games". A great read if you love Quake and the FPS genre.
It’s on TV Tropes.
Just landed here after the GQ Trent Reznor video made no mention of Quake.
Snap!
as a huge NIN and Quake fan i cannot tell you how much of a treat it is to finally get clued in on more of the details of the creation of Quake's OST
That's great to hear! Thanks for watching.
I always loved that the nailgun ammo crates have the NIN logo on them.
When I first played the game, that was what caught my eye. Something about the industrial logo in a medieval setting that just works.
Well produced video man, I thoroughly enjoyed this on my lunch break
Thanks for watching!
I used to keep the Quake demo disk in my CD case with all the other Halos.
Quake is such a perfect game. It may be almost 30 years old, but it holds up great today and not many shooters have brought much more to the table since. The ambient NIN music melts perfectly into the textures of the floors and walls. It's not the same without it.
It''s such a special game. It's like where do you go from Quake. I'm thinking about covering Half-Life, S.TA.L.K.E.R., Time Splitters - any others you think Quake fans would like?
"To Romero's dismay, the record label prevented MP3s from being included."
At the time, playing an MP3 was no small thing as far as system resources go. This was in the transitional era between 486s and Pentiums. You did basically need a Pentium 100MHz to play Quake even remotely decently at any resolution, but even my 486DX4 100MHz slightly before the time Quake came out couldn't play back an MP3 in real time. I would transcode the MP3 to WAV, which it could play, and dub the WAVs to cassettes. Even if you had a top of the line machine, playing an MP3 would've still cost you game performance. Playing a CD was all on the CD drive. Zero overhead.
Great insight! Thanks for sharing. Love hearing more of the technical history of Quake, and players access to the right tech needed for the game.
I was just about to comment this very thing as it is so accurate! I had Win95 on my 486 after upgrading it to a DX4@133MHz and it still was unable to play MP3s. I had used CDEx at the time with Win95 to decompress 'em to WAV before I could play them as the 486 was too slow that trying to play an MP3 would result in pure silence. Heck, even Red Faction still used WAV tracks shipped with the game for music and sfx due to limited resources even if you had a 400MHz machine (Super Socket 7, btw) which would still be underneath a Pentium II at the time.
Edit: On that note, while Quake didn't exactly run at full speed on my 486/133, it did run plenty fast enough that I did in fact complete the entire game on it back then. It was claimed to be equivalent to a Pentium 75, but in some cases even that may have been a stretch.
Great point! I remember my first foray into mp3s with a Pentium 75 based PC running Win95. To get them to play without any glitching I had to disable any wallpaper, close any running process other than winamp (i think it was winamp) AND expand as much of the start menu as possible to cover as much of the screen as possible for some reason.
That same PC could run quake at 320x240 more or less ok.
After I’d gotten my copy of Quake, played it for hours and hours. Listened to the soundtrack when not playing.
Driving to work, I heard the Quake soundtrack on the RADIO. ID was running radio spots on DFW radio for Quake.
That had me wtf😂😂😂
so I was already into video games and loved doom when quake came out but for some reason it flew over my head. I only bought it last summer while it was on sale on switch, and even then I expected to play just a couple of levels before moving to something else.
boy was I wrong. I still can't pinpoint exactly what makes this game work so well, why I kept thinking about it and reading things about it, but I know NIN's soundtrack gives it this strange, unique vibe. Like you're in this unknown dimension, filled with enemies and levels both alien and familiar, in an atmosphere telling you that the god of this realm hates you for the sin of existing and wants you to die.
I certainly didn't expect this from a game, expecially one that came out in 1996. NIN & id are wizards.
Electronics Boutique had the Quake demo CD on their counter for $1. First track was data, but everything after was the full NIN soundtrack. 🤩
Epic vid, epic soundtrack
Thanks!!
This was a true gift from the TH-cam algorithm gods. Great video! A fantastic, in-depth, documentary with a great selection of source material. Awesome.
underrated af
🦾
Excellent video 👏 Shared on Sonicstate today!
Thanks for watching and sharing! 💪
Awesome video mate! 90s ID is a watershed moment indeed
Awesome work on this. Quake still remains in my eyes one of greatest achievements in gaming.
Agreed!
This is a very well made documentary. Thank you.
A lot of people don't realize that the Quake reading music from the CD thing worked with ANY music CD that you put in the drive. When I would play Quake, I used to put Skinny Puppy CD's in the drive (Specifically "Mind the Perpetual Intercourse", or "Cleanse Fold and Manipulate"). I always thought that those Skinny Puppy albums made a way better soundtrack for Quake than the NIN produced soundtrack included on the Quake CD. And frankly, those two albums were the BEST when used with Quake. I also was fond of putting the Ministry, "Land of Rape and Honey" CD in there. Old Front Line Assembly albums like "Caustic Grip" went well with the game too. I rarely if ever played the game with the NIN soundtrack. The game didn't care. It just pulled tracks off whatever CD is in that drive. I even used to burn my own mix CD's full of messed up, creepy, horror themed, 80's industrial music to toss in the drive when I played Quake. I had a whole library of home made Quake CD's specifically for putting in the drive to play it.
My favourite industrial dark ambient album of all time, and has been since 96. I’ve never shut up about it.
Fantastic research, I've learned a lot of new things here about how Quake's soundtrack has come to be what it is. It's fascinating how the difficult relationship with NINs publisher ended up pushing them to create something so unique and influential for Quake.
It was really fun to research. Thanks for watching!
I don't think this soundtrack gets talked about enough, so I'm glad to see a whole piece on it. It's one of my favourite end-to-end soundtracks ever. It absolutely makes the game.
it was the perfect time, I loved how kids could get the shareware for cheaper and it still had a copy of the music on disc still. I was a NIN fan, and Quake was perfect and still my favorite genre and game. When Trent and Atticus got those first Grammy's for Social network and girl with the dragon tattoos, I was proud thinking Quake Did that.
So good. They've been scoring a ton of music lately, too!
The Quake soundtrack was my introduction to Dark Ambient and I still listen to it all these years later.
This is still almost 30 years later absolutely one of the best and most iconic game soundtracks in history.
Thank you for making this!
Thanks for watching!
I listen to the whole soundtrack in playlist as background music for workflow quite often, sublime! piece of art where you really feel Trenz R. made it with real passion.
Awesome overview of story of the Quake music, thanks for sharing! When I was about 14 years and discovered the game music was on the CD and I could play it in personal CD players, I would go to sleep listening to it. I learned quickly not to put the disc on repeat or it would restart with track one and the awful screeching would startle me. Later I ripped them to mp3 and just played them off my computer. I would also go to sleep listening to NIN Downward Spiral too though.
Falling asleep to The Mars Volta, Pink Floyd, and Led Zeppelin was my routine before setting up for band practice. Quake and Downward Spiral are great choices btw
Great video!
Thanks Tom.
The Quake 1 soundtrack is one of thee best me soundtracks ever. When I play single player, I always have the music playing. It adds so much atmosphere to the game.
Agreed
"wolfenstein" and "quake" were my games back in the day. i loved those games. i miss them. i would love to have them again but i need a new laptop first.
Great documentary. Loving it
Appreciate it! 🙏
Enjoyed this doc, nicely done!
Thanks for watching!
Trent just slapped out a masterpiece.
🤘
Quake was my intro to NIN when it released. Even the shareware cd had the full soundtrack on it.
Excellent video! Thanks!
Gotta thanks ID for introducing me to NIN. I still think of Quake 1 as a piece of art in the gaming industry, for 1996 it's such a phenomenal game, sure i and many others also consider it as a impressive playable tech demo, but the way ID and NIN achieved successful in atmosphere and ahead of it's time smooth and satisfying gameplay is still fucking insane considering the limitations.
And while i don't agree with Trent that Quake 2 had no atmosphere, i can't really blame him, it's such a downgrade compared to what ID did before, it wasn't even supposed to be a sequel to Quake.
John Carmack is a strange figure. He claims to have fired (or influence to quit) John Romero because the guy "didn't wanna work and only wanted to play their games all day". Meanwhile the same guy hired a complete random dude that just moved to his apartment complex to work on his products. Michael Abrash accidentaly created a monster.
and John Romero created two full episode Wads 25-30 years after Doom's release (Sigil)
Thanks for this video, i've always had a fascination with the soundtrack and the game since getting the shareware cd back in the day
BEST GAME OST EVER!!!!
[@16:49] "We're going to stream *the music off of the CD*," says John to Trent at the 11nth hour. 110% pure Carmack and his nerdy azs, 110% pure Mikey R of NIN circa 1995.
Fantastic vid OP
Thanks for watching!
I've got the vinyl. I used to play Quake with the original soundtrack, but also would play it with Coil's How to Destroy Angels in the drive on occasion.
Amazing video, cheers
Appreciate it! Thanks for watching 🙏
How did I miss this video? I thought Ive seen it all about quake
Glad you found it!
@@theyettiden Been listening to the soundtrack since the remaster. Video was exactly what I've been looking for.
@@TonySmith79 rad! It was fun to make. I felt the same way when I listened to it in 2022. I was like “why is it so hard to find info about it.”
@@theyettiden 💯
Great video, and I'm glad I found your channel! I hope you keep growing and gain more subscribers. Keep up the good work!
Thanks for the watch! This video was a ton of fun to make.
Quake 2 soundtrack is a masterpiece.
Definitely plan on doing a feature on that one, just need the time to beat Quake 2 so I can first experience in context of the game.
the sound effects in quake are perfect! the soundtrack is great but me and most people I know didn't have the cd in the cd rom to play it...
4:39
"Ideas from the Deep" was the original name id Software.
man, i love NIN, its in my top bands all time, love this soundtrack.... but Aubrey Hodges and his soundtracks for console versions of DOOM (that came earlier) really deserve a documentary more!
Few years ago, I went with my friends to a cabin in the woods with the idea of playing the role-playing game "The Call of Cthulhu" at night.
I brought the CD with Quake's music to make it even more terrifying.
After half an hour, one of my friends got so overwhelmed that he asked me to remove the CD.
Sandy from ID did Call of Cthulhu right? Am I misremembering? The CD of Quake in a cabin of the woods is wild. Haha terrifying
Quake nearly destroyed id software. They split in two and half went on to do other stuff. I still remember getting this game when it came out. I had to buy a graphics card for my computer and everything. My all time favorite game is probably Quake. I still play it all these years later. Great documentary. Thanks!! ✌🏻🇺🇸
Thanks for the memories!
If you bought the shareware version of Quake when it came out you could play the music on any CD player. Just skip the data on track 1. I play it every year on Halloween.
Thank you! Such a well done video!
Excellent video, coming from a big fan of the band and the game!
Much appreciated!
I’ve been wondering about this so thank you for showing me what went down bar for bar basically.
Great work man. Been looking for a video on this.
Glad you liked it!
I'm gonna go walk around Magazine street and attempt in vain to find where this was recorded. Had no clue this soundtrack was made here...but it makes sense. New Orleans is spooky af 😂
Let me know how it goes! Would be a cool spot to see in person.
wow really cool topic, nice work
Thanks for watching!
I mostly love the Quake soundtrack, but half the time I have to turn it off because a bunch of the tracks have this high-pitched tone that damn near physically hurts when I hear it.
Great doco mate, loved it! ❤
Great video dude, really well done and solid content if anything I would have liked it to be longer. Idk how I missed this growing up at that time as a hardcore pc gamer and music lover. I was born in 1990 and got my first personal computer in May of 1997, I definitely played the shit out of doom and quake and was a fan of NiN but had no idea about their connection. Keep doin what your doin, man your gonna blow up with interestinf high quality videos like this. I Liked, Subbed, and Shared
💜🖤😎🖤💜 One Love
This is not a documentary, it's a video essay. Big difference
A 30 min video about Quake...
No wait just Quake's sound
CLICK :D
Haha thanks
This is FANTASTIC. Subbed.
Thank u! I will order the NiN Quake 12" for sure 💜
I've been eyeing it myself as well. 😅
The main theme of Quake is amazing...
Totally awesome!
Thanks for watching!!
Good video
I never realised how closely each Quake game released. That's why i feel Quake 3 is the real sequel to Quake 1 somehow because Quake 2 was meant to be another game anyways
Yeah! I still need to go through play the game and see if there’s more stories there to talk about on the channel.
Had no idea about the ninmcgee involvement but I'm not surprised.. haha. nice one thank you
Amazing video
The first time putting a clan tag to my nickname...fucking proud oldschool times =)
I loved the music on CD feature. Astrocreep 2000 by White Zombie was awesome to play with Quake as well in my opinion.
I love love love love qake 1 still have my orginal pc copy in fact. Played it alot and I even have the Xbox one port also love nin music amazing live show
How I wish they would make another Quake with the same atmosphere, hopefully not ruined by modern gaming tropes. Just a simple game made by a small team with a vision.
The beauty of Quake is in the quiet moments. It’s a game that isn’t afraid to be different. It’s very dreamlike, mixed with satisfying action.
I have been asking for a Quake 1 remake game for years now but if it comes (which I doubt) I feel is not gonna be the same (or better), ambient wise, without a soundtrack like the one put by NIN/Trent originally.
It’s the combination of a soundtrack that draws the player into the game world, a collaboration fueled by mutual respect between rockstar developers and literal rockstars, and the fact that the creative forces behind the project were also the leads of their respective groups (id + NIN). I think your right, it’d be hard to replicate that.
Nerd question: wasn't it the Zoom 9030? Awesome video, thank you!
I don’t remember all of the details, but I’ve had my eye out for vintage (90s) zoom gear for guitar because of this soundtrack. And, recently, I heard that David Gilmore also uses Zoom amp simulation from the 90s.
@@theyettiden me too! Was it the Rick Beato interview? I was surprised he used that :)
I really wish iD would do a modern remake of the original Quake like they did Doom
That would be amazing, especially if they could nail the atmosphere.
@@theyettiden exactly. And get Trent to score it again. I’m sure he would be more than happy to. I loved the original Quake, but never cared for any of the sequels. I didn’t like that it just became an online multiplayer arena style shooter. The original game was unique because of its Lovecraftian and medieval/gothic flavor. They lost all of that in the sequels
7:56 It sounds like someone got Dimebagged
Did they release all the extra music that didn't make the final build?
I played some Quake as a kid (more quake 2), so i have a bunch of nostalgia for it. I never heard the soundtrack as a kid tho. Getting in-game cd audio wasn't exactly easy as a 6 year old.
what's the ending song's name?
Quake Theme
Is it safe to say this is a real Quakeumentary? 😏
Yes, indeed.
Pantera where good boys, Whisky and Weed
Fantastic!
09:21 as any fucking game should game
3:57 mouse and keyboard controls? Are you crazy? Wolf3D was keyboard only, nobody used mouselook back then. It would only become a thing with Quake and the default with Half-Life
Wtf, laser cannon?! I have a quake tattoo and this is news to me. 13:12
the days when tech bros were COOL and not billionaire tyrants (and im NOT just talking about one of them! )
Well done.
De niño justamente la "música" hacia que me diera tanto miedo que no podía jugarlo 😂
Quake needs the Doom 2016/Eternal treatment
🖤
This game needs either a remake or a real dark fantasy sequel
its been about 25 years since NIN was cool
Yes 25 years of being cool is correct
@@aliray7833 bro...how long can a grown man whine in techno music ? Hes a freaking parent and a husband / old man... hes like dave grohl ...its over. His music hasnt been dangerous in a long time.
what machine did you play HL2 on?
Because that HEAVILY impacted how it gelt on day 1. I know that because I played it day 1.
Just do give you an idea what hardware people were actually using back in the days:
AMD Athlon 64 3000+
512 MB PC3200 DDR RAM
GeForce 6600 GT 128Mb RAM
120 GB Seagate 7200 SATA-II
and a 450 Watt PSU which probably pulled double that from the wall :D
You ask why this matters?
HL2 originally had loading screens in every hallway that exists in the game. I kid you not they are there for that. If you play this today you may not notice because modern versions and modern pcs pretty much narrow that load time down to zero.
I had a PC worse than what I posted above on day 1. The game loaded 10 Minutes and then you could play for another 4. It was bad. I got a machine close to the above a couple weeks later and it ran a lot better, but 2-4 minute loadtimes where still a thing.
When it was loaded it ran great, just the loading was horrible. I think it's one of the first things they addressed with a patch.