Create Photorealistic Foods in Blender: Macaron time!

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Today I want to show how to make photorealistic macrons in Blender using non-photoscanned techniques. While there are some manual steps in creating
    the holes and crevices, we’ve made use of procedural methods as much as possible.
    This is my first tutorial, so I'd love to hear feedback.
    Here is a sample model which I used for the tutorial. Only one side has the bubbles punched out but that's more than enough to get good renders.
    canosielabs.gumroad.com/l/spsif
    Thanks!
    Blog Article (and links to material downloads): www.canosielabs.com/blog/maca...
    Check out our website for more articles and videos: canosielabs.com
    Instagram: / canosielabs
    Twitter: / canosielabs
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 100

  • @CanosieLabs
    @CanosieLabs  ปีที่แล้ว +3

    Hi, Here is a sample model which I used for the tutorial. Only one side has the bubbles punched out but that's more than enough to get good renders. Hope that helps everyone.
    canosielabs.gumroad.com/l/spsif

  • @CatalinPascaru
    @CatalinPascaru 3 ปีที่แล้ว +27

    I'm actually amazed at how well the macarons look!
    Really great work!
    But now I'm sad because I want macarons :(

    • @CanosieLabs
      @CanosieLabs  3 ปีที่แล้ว +2

      Haha, thanks! Yeah, I'm pretty happy how it turned out too.

  • @aleevadh
    @aleevadh ปีที่แล้ว +1

    This tutorial is great, thank you very much!

  • @RyanKingArt
    @RyanKingArt 3 ปีที่แล้ว +15

    Wow, great tutorial and great result! Good work!

  • @erick-mugishabwakea7056
    @erick-mugishabwakea7056 ปีที่แล้ว +1

    This just made my day

  • @veronikas4885
    @veronikas4885 ปีที่แล้ว +4

    Thank you for the elaborate Tutorial!
    To eliminate the manual work I made a collection of different sized hole punchers and used thad collection to create hair particles on the feet. Then I also randomized the hair sizes. After making the particle instances real and put them into a collection I used that collection with the boolean modifier.

    • @CanosieLabs
      @CanosieLabs  ปีที่แล้ว

      thanks! It's great to know the video helped. Also your improvement is a great way to speed up the process! thanks for sharing.

    • @mefx5744
      @mefx5744 ปีที่แล้ว

      did the same thing!

  • @puru-nekor3562
    @puru-nekor3562 ปีที่แล้ว

    Thanks for your tutorial! It helped a lot on my work.

  • @korejoons
    @korejoons 3 ปีที่แล้ว +3

    Thank you so much for the tutorial! It's amazing!

    • @CanosieLabs
      @CanosieLabs  3 ปีที่แล้ว

      thanks! glad you find it useful.

  • @gilvanrocha5487
    @gilvanrocha5487 หลายเดือนก่อน

    Nice!

  • @deadcloud2450
    @deadcloud2450 3 ปีที่แล้ว +4

    Very useful! Thanks for the tutorial!

    • @CanosieLabs
      @CanosieLabs  3 ปีที่แล้ว

      Hope it gives you ideas!

  • @BriefBeeStudio
    @BriefBeeStudio 7 หลายเดือนก่อน +1

    love this, also thumbs up for the nice preview of the shader, the worst part of tutorials is not showing the shader with all the nodes together zoomed as they should be. thanks!!!

    • @CanosieLabs
      @CanosieLabs  7 หลายเดือนก่อน

      thanks, i'm glad you find it useful!

  • @anthonytieu1914
    @anthonytieu1914 2 ปีที่แล้ว +2

    Looks amazing, great tutorial!

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว

      Thanks, glad you like it!

  • @make_the_world_better_place
    @make_the_world_better_place 2 ปีที่แล้ว +3

    Thanks for the article. It's very detailed.

  • @justjules5831
    @justjules5831 2 ปีที่แล้ว +2

    So good! I really like these Blender tuts. Been looking for food tuts for some time, and so glad I found yours. If you ever consider other types of tuts, I’d love to find out how to do procedural abalone shell and also opal materials.

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว +1

      Thanks! hmm abalone shell sounds like an interesting idea..

  • @zaeriuz
    @zaeriuz 3 ปีที่แล้ว +3

    Great detail. I really love it Thank you

  • @aruharu
    @aruharu ปีที่แล้ว +1

    Exactly what I needed! Thanks!

    • @CanosieLabs
      @CanosieLabs  8 หลายเดือนก่อน

      glad you found it helpful!

  • @od1367
    @od1367 ปีที่แล้ว +1

    wow this was fanatsics!

  • @copperrose
    @copperrose 2 ปีที่แล้ว +2

    Cant wait to try this!

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว

      If you do make one, post it online, I'd love to see it!

    • @copperrose
      @copperrose 2 ปีที่แล้ว

      @@CanosieLabs Will do ;)

  • @daniellapardo8487
    @daniellapardo8487 ปีที่แล้ว +2

    THIS IS SO USEFUL THANK U SO MUCH

    • @CanosieLabs
      @CanosieLabs  ปีที่แล้ว

      no problem. I'm glad you find it useful!

  • @art-byfayleif3938
    @art-byfayleif3938 ปีที่แล้ว +1

    I like the way you did the feet I don’t want the texture to be photo realistic for the project I’m working on but I do like the idea of modeling it to look like a macaroon. Thanks for the insight ❤

    • @CanosieLabs
      @CanosieLabs  8 หลายเดือนก่อน

      no problem, glad you found it helpful!

  • @dannyranno
    @dannyranno 2 ปีที่แล้ว +2

    This is great!

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว +1

      Thanks, glad you found it useful

  • @bamblasl1548
    @bamblasl1548 7 หลายเดือนก่อน

    THANK YOU THANK YOU THANK YOU!

  • @travelvidscom
    @travelvidscom 2 ปีที่แล้ว +2

    legend

  • @mariacepeda5082
    @mariacepeda5082 2 ปีที่แล้ว +2

    Love it :)!

  • @mtraceur14
    @mtraceur14 3 ปีที่แล้ว +2

    Love it

  • @code5600
    @code5600 2 ปีที่แล้ว +2

    Great tutorial

  • @squishybluecat
    @squishybluecat 2 ปีที่แล้ว +1

    Great stuff!

  • @user-mb6rm1dv8t
    @user-mb6rm1dv8t 2 ปีที่แล้ว +1

    ありがとう!

  • @saurabhambarkar6900
    @saurabhambarkar6900 3 ปีที่แล้ว +7

    hey, it's a great tutorial. Make another tutorial on the cake.

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว +1

      Thanks! hmm, cake sounds like a great idea.

  • @apocaeclipsetora3438
    @apocaeclipsetora3438 ปีที่แล้ว +2

    Ooo , good tutorial (from a french person :) )

  • @Tinuviel788
    @Tinuviel788 2 ปีที่แล้ว +3

    Thanks so much for the tutorial, can't wait to try it out! Seconding the cake tutorial idea, that would be so cool if you could make one... :-)))

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว +1

      glad you found it useful!

  • @ivanipangstudio6669
    @ivanipangstudio6669 ปีที่แล้ว +1

    standing applause by me... thank you so much

    • @CanosieLabs
      @CanosieLabs  ปีที่แล้ว +1

      thanks!, glad you found it useful

  • @nguyenlinhtrang7185
    @nguyenlinhtrang7185 ปีที่แล้ว +1

    Thank u for this great tutorial. By the way I get some trouble with the size of macaron when switching to shading. It seems that I can't zoom in the macaron, the object is relatively small. I have applied scale and rotation before but it still not works.

  • @fikranlukman1391
    @fikranlukman1391 3 ปีที่แล้ว +2

    wow great work, can you make wafer turtorial i really need that

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว

      hmm yeah. I think a wafer would be interesting to do.

  • @benjaminherrera3309
    @benjaminherrera3309 2 ปีที่แล้ว +1

    somehow worked better for me if I only added one loop seam for uv unwrapping

  • @ranska_x9965
    @ranska_x9965 ปีที่แล้ว +1

    Bravo c'est très jolie!
    I think some manual parts (like boolean) can be automated with geometry nodes and can help you to create groups that have divers imperfections.

    • @CanosieLabs
      @CanosieLabs  ปีที่แล้ว

      Yeah, I think you can as well. You can scatter random shapes across the surface of the feet. Another option is use the volume cube node, but I have not yet gotten good results yet.

  • @miloskaluznik48
    @miloskaluznik48 2 ปีที่แล้ว +2

    A question.
    Whet it comes to the crunchy holes, would it not be possible to just use a torus with the same displacement and use that for our boolean?

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว

      haha, great minds think alike! It does seem like you can do that. I tried that to see if it would be a faster way of creating those holes but unfortunately, it just didn't work out.

  • @TotedeleonF
    @TotedeleonF ปีที่แล้ว

    This is by far the best video of blender-macarons I´ve ever seen, I just have 1 question, How can I change the color of the shell???

    • @CanosieLabs
      @CanosieLabs  ปีที่แล้ว

      thanks! To change the color of the shell, you will have use a different color map which I've provided here for free some other colors. www.cgtrader.com/free-3d-models/food/miscellaneous/pink-macaron-shell-material-texture

  • @notbones1664
    @notbones1664 2 ปีที่แล้ว +2

    What were your light settings, mine macaroon is coming along alright but the light is throwing off the photorealism

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว +1

      hi, I used point lights, usually two. One above and to the side and another one to the side but only slightly above the z-axis of the macaroon (to provide some shadows). They both have 10w but the overhead light has a large radius, around .35m. I moved them around till I found something I liked. Hope that helps...

  • @GeorgeNacpil
    @GeorgeNacpil 2 ปีที่แล้ว +2

    how do you manage the camera in a small object? it cuts off whats in front of it

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว +1

      hi, that's a great question. There's two things you can do. First you can change the "clip start" in the view menu (press n). and change the value to something really small. Sometimes that's not enough and you can change the focal length to something like 100+mm. That will 'zoom' you in without clipping.

    • @GeorgeNacpil
      @GeorgeNacpil 2 ปีที่แล้ว

      @@CanosieLabs thank you sir! this makes sense!

  • @emotional.filters9285
    @emotional.filters9285 3 ปีที่แล้ว +2

    On the cap part, black lines appear just along the perimeter of the outer marked seam in render view. Im guessing there's a problem with the direction of the normals but i just cant find a solution.

    • @CanosieLabs
      @CanosieLabs  3 ปีที่แล้ว

      hmm interesting. I've never seen that before, I just tested it out with a new file as well. When you uv unwrap, do you see a image similar to 4:10. There needs to be 3 distinct islands. You can check the direction of the normal faces in bender see if they are all blue (ie facing outward).

    • @lera9807
      @lera9807 2 ปีที่แล้ว

      @@CanosieLabs I have the same problem, the bottom of the object is black. The normals are blue. No light source helps. I don’t understand what to do, I’ve already tried everything

  • @loserhub9867
    @loserhub9867 2 ปีที่แล้ว +2

    How do I import Feet and Filling material? unlike the shell material, The feet material is in .blend file, I had no Idea how to import it.

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว

      Hi, the shell material are basically 4k maps. The feet and shell materials are made within Blender so there is nothing to import. When you open the file, you should see the two materials you can simply import into your own Blend file. I just noticed the .blend file provided was corrupted so I've uploaded a fixed one.

    • @suskadse1601
      @suskadse1601 2 ปีที่แล้ว +1

      @@CanosieLabs can you maybe tell how to do this for absolute dummies? Can't figure out how to do that step :( what means "simply import"? :D

  • @randomshagz
    @randomshagz ปีที่แล้ว

    How do you load the shell, feet, and filling? Once it’s downloaded? It was completely skipped.

    • @CanosieLabs
      @CanosieLabs  ปีที่แล้ว

      Hi, The materials are provided as a download so you don't have to create the material shader setup yourself. You can see around 3:44 in the video where I assign those materials to the macaron model. You have to create the macaron yourself though, since I didn't put that into the file.

  • @RedditChronicles022
    @RedditChronicles022 2 ปีที่แล้ว

    How do I change the colour of the macarons? Pls help

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว

      You have to change the base color of both the shell and feet. The shell is a color map so you need to create your own map if you want your own color. The link on the description goes to my blog where I provide some additional shell colors.

  • @kaspera.daviesthegastromed9431
    @kaspera.daviesthegastromed9431 ปีที่แล้ว +1

    Anychance of buying the blender file?

    • @CanosieLabs
      @CanosieLabs  ปีที่แล้ว +2

      hi. hmm, that's a good question. I think I might just a sample file to download for free. I've since changed computers so I have to actually find the file ... Once I have a free min and put the file up, I'll reply in this comment the url.

    • @kaspera.daviesthegastromed9431
      @kaspera.daviesthegastromed9431 ปีที่แล้ว

      @@CanosieLabs that's really kind of you man, thanks

    • @CanosieLabs
      @CanosieLabs  ปีที่แล้ว

      hi @@kaspera.daviesthegastromed9431 The file can be download for free here: canosielabs.gumroad.com/l/spsif
      It is a sample model which I used for the tutorial. Only one side has the bubbles punched out but that's more than enough to get good renders. Give it a good rating if you think it's useful :P Hope that helps.

  • @Evri500
    @Evri500 ปีที่แล้ว

    Instead of booleans I would sculpt some holes by hand.

    • @CanosieLabs
      @CanosieLabs  ปีที่แล้ว

      I tried that, it takes too long doing it by sculpting. It doesn't look right because the holes are not depressions but rather air pockets. You can't get that effect by sculpting easily because you have to create a overhang for each hole. Using the gives you this effect automatically.

  • @mailysbjeamrattanasakul760
    @mailysbjeamrattanasakul760 3 ปีที่แล้ว +2

    Macarons not macaroons. Pleaseeeeee

    • @CanosieLabs
      @CanosieLabs  3 ปีที่แล้ว

      Macarons indeed. Hope I didn't make a typo somewhere and use macaroons....

  • @sb-wg3mt
    @sb-wg3mt 2 ปีที่แล้ว

    nice tutorial and blog. thank you. but I couldn't download ”Shell material”. I was able to download "Feet and filling material", but I couldn't open the file(missing link).

    • @CanosieLabs
      @CanosieLabs  2 ปีที่แล้ว +1

      oh, ops. There was something corrupted in the blend file. I had updated it recently. Try downloading it again.