Dude doesn't put any effort in his videos or doesnt do any research. Its why his channel hasnt grown in years. Hes just got super stale repetitive content
For Super Mario 3D Land, maybe the clicking levels are considered gimmickies. You have to wait a bit for that platform to get solid, then it's not solid anymore and the red one is...
The most Gimmicky level of SMW is definitely Chocolate Island 2 where there is the mechanic used only in that stage where the time and coins collected determines where each exit leads. If you've ever messed around in Lunar Magic you'd know that's the one stage where that is possible. And I know that alone doesn't make it a gimmick, but when you play the stage it's very gimmicky, as it changes your game play and makes you focus on that mechanic and makes you experiment with it. Especially when it makes you switch your game play up so much from the norm to get the correct exit and thus progress.
Mario wonder is a gimmicky game on itself lol, the levels are so different from one another, it’s truly a fun and beautiful experience, the second best Mario game after new super Mario DS.
I love the musical Wonder effects in Super Mario Bros Wonder, but I feel that the most gimmicky effects are the ones that transform Mario into other things like Goombas, spike balls and puff lifts.
I think the reason why a lot of people like myself like some of the stuff especially the rainbow stages in new Super Mario Brothers 2 it's because they are really pretty looking stages which are super easy and straightforward which is sad but they feel kind of like a throwback to the bonus rooms in Super Mario World which didn't have a whole lot of challenge either
As much as The Lost Levels keeps getting pushed as the "true" sequel to SMB1, Miyamoto didn't intend to make a second game with the exact same gameplay as the first but with different levels. He wanted to make a vertical platformer instead of a horizontal one, but the project was stalling. Takashi Tezuka basically threw the game together on a tight deadline just to get _something_ out the door, and Miyamoto had minimal input on it. Doki Doki Panic was made based off of the scrapped engine that Miyamoto had actually worked on. That's part of the reason that so many enemies from DDP/SMB USA ended up becoming series staples, and why Mario elements like POW blocks and Starman were included in a non-Mario game.
No Super Mario RPG? And while I have no particular interest in the Paper Mario series, no Paper Mario games? (One of them has a massive gimmick for its combat system) And no Kart entries? They *are* Mario games, after all.
wouldn’t the levels in Super Mario World 2 be considered vehicle levels as Yoshi turns into a vehicle in the several levels to progress through the level
Tbh i dont agree with the shame sentiment there. Mario games dont need to become shooters, there are already way too many games like that and not everyone likes guns and games around them. The world already has far too much gun violence, i for one wouldnt buy a mario game with shooting in it
I would also say that Tick tock clock is a gimmick stage. Also, avoiding the carpet is possible in Rainbow ride, but it gets progressively more difficult with each star.
Wet Dry World, Tiny Huge Island, and Tick Tock Clock all came to mind, but not Rainbow Ride (which honestly just has a carpet to deal with). I'd say in terms of how much the gimmick changes the level out of those three, I'd say Tiny Huge Island
No way the lillipad or the big pachinko machine didnt get the spot as the top gimmick in super mario sunshine, they are the deffinition of gimmick and are the most hated levels from that game😕
The "choose a path" didn't start with Lost Levels, a couple of castles in Super Mario 1 also did this. The All Stars versions had the decency to add a "bell or buzzer" to let you know. Super Mario World also has a couple of levels in Chocolate Island that are gimmicky. The Ghost House has living floors, a fishing boo, and boos that turn into blocks. There's also a level that everything is dictated by some number, like number of dragon coins, time remaining, etc. Super Mario Land 2 has two different kind of space level, "moon" ones (including one that's hidden) and "outer space" (which also has arguably the best music)
I'm going to disagree on SMB2. While the digging levels are certainly unique, to most "gimmicky" level is the one where you have to ride the albatosses back and forth over a large chasm. It's 6-2, if I remember correctly. Also, I totally agree about the forced motion control levels in Galaxy. It wasn't his fault, but I cursed Fluzzard so much. The Throwback Galaxy didn't really bother me, but I've never played SMB64, so that could be why.
Those gimmicky levels in Mario Galaxy were so much more playable and tolerable in Mario 3D All-Stars since you didn't have the motion controls and just moved with the analog stick.
YES. Exactly! The F.L.U.D.D.-less levels, if anything, tied Sunshine to the rest of the games by forcing you to prove you can platform at the most basic level. They were hard and sometimes punishing, but I always felt accomplishment playing/beating them than gimmick. The Pachinko level on the other hand? Skill means almost nothing (true to the inspiration, I suppose) and it’s cruel and punishing with no justification. That was the level that came immediately to mind. So much so that I forgot the level with the Piantas throwing you around (a solid runner-up though).
Mario Sunshine secret level where the Defino people had to throw you! It was so annoying because you had to get thrown at the exact angle to finish the level.
I’d say the most gimmicky level of SMB1 is either 7-4 or 8-4. 7-4 requires that you go in certain rows so as not to fall in an endless loop(wasn’t there another one in this game?), and 8-4 isn’t even a straight path. You need to go through a number of different pipes to reach Bowser, but it’s less confusing than 7-4. In SMW and onwards, why wouldn’t u include the ghost house levels, which are literal laby-rinths with certain ways to get out of them? Are they too obvious?
I was thinking maybe 8-4 would be the most gimmicky in SMB1 - it has regular enemies in a castle, plus an underwater castle section! And a maze element as well. Kind of foreshadows what Japanese SMB2/Lost Levels would be like. Speaking of which, for that game I was thinking either the wind levels, or maybe 8-3 which takes place in the sky and has excessive Hammer Bros and troll blocks.
I love SMB3s world 4 tbh. I don't really understand what your criticism against it is. The term gimmick has always been a little vague in gaming anyway, and everyone seems to have slightly different opinions on what it means. One off unique levels with there own rules is one, while another is an idea or mechanic that lacks substance. Some people count any mechanic in a game as a gimmick, in which case it would be hard to really place something as being "more gimmicky" than another thing. It's just a bit of a rabbit hole imo. Easier in your case to use the word unique, since that seems to be this videos focus.
the jumping in Sunshine is so finicky that I regularly need Fludd to keep precision so when they not only make a challenge where you have to be extra precise, but also don’t give you Fludd, it makes really unnecessary difficulty
Special stages where you dont use Fludd in Super Mario Sunshine kinda feel like Super Mario Galaxy levels in the sense that you are platforming in some kind of weird space😅. I mean, look at 7:00 and try to imagine it being a Galaxy lvl
In the original Mario bros game, either the bowsers castle level where you have to pick the correct paths or the 8-4 bowsers castle level are the most gimmicky
You don’t seem to actually understand what Gimmick means… something gimmicky doesn’t have to be bad. A Gimmick is just a unique feature or trait that makes something different to its competitors or peers, independent of whether it improves or decreases the quality of the thing in question.
I finally managed to beat the 6 golden coins one last week as the space and Wario castle gave me the most pain. Gotta admit though for the listed I utilized the rewind on the switch but beat the rest as normal since I beaten before so I knew I'd be able to again. Also I didn't know about the supposed easy mode til this dude mentioned it in one of his videos I watched today
The gimmicky levels says there's Super Mario. Galaxy was torcho when I 1st play day. You see the worst one was we had to Roll the Start to reach the end but as a adult. Now I'm actually really good at them. For some reason as a teenager I was bound at them. And there are some gimmick you levels such as. The cloud level. In Super Mario 64 and they're also more though. I can't remember which one but i'm glad I did beat them
“Where I could only really think of one level that’s gimmicky in any way”
Chocolate Island 2: 😭
Fuckin TUBULAR (or whatever the P-balloon level is called)
Yoshi's Island tower
Soda Lake too
Dude doesn't put any effort in his videos or doesnt do any research. Its why his channel hasnt grown in years. Hes just got super stale repetitive content
Harsh, but missing tubular is a bad sign
For Super Mario 3D Land, maybe the clicking levels are considered gimmickies. You have to wait a bit for that platform to get solid, then it's not solid anymore and the red one is...
I think people are forgetting gimmicky isn't equal to bad.
The most Gimmicky level of SMW is definitely Chocolate Island 2 where there is the mechanic used only in that stage where the time and coins collected determines where each exit leads. If you've ever messed around in Lunar Magic you'd know that's the one stage where that is possible. And I know that alone doesn't make it a gimmick, but when you play the stage it's very gimmicky, as it changes your game play and makes you focus on that mechanic and makes you experiment with it. Especially when it makes you switch your game play up so much from the norm to get the correct exit and thus progress.
9:40 while dark levels are gimmicky, I would say a better pick might be 8-7, since it’s the only level in the game that uses that skeleton coaster
Yea, barely any of these are its repective games’ most gimmicky level.
0:50 In my opinion it's 2-3, the Cheep Cheep bridge level
Mario wonder is a gimmicky game on itself lol, the levels are so different from one another, it’s truly a fun and beautiful experience, the second best Mario game after new super Mario DS.
Why did you swallow a whole thing of helium gas before recording this video?
I love the musical Wonder effects in Super Mario Bros Wonder, but I feel that the most gimmicky effects are the ones that transform Mario into other things like Goombas, spike balls and puff lifts.
I think the reason why a lot of people like myself like some of the stuff especially the rainbow stages in new Super Mario Brothers 2 it's because they are really pretty looking stages which are super easy and straightforward which is sad but they feel kind of like a throwback to the bonus rooms in Super Mario World which didn't have a whole lot of challenge either
Most gimmicky SM64 stages are Wet Dry World with the raising and lowering of the water. And Tiny Huge Island
As much as The Lost Levels keeps getting pushed as the "true" sequel to SMB1, Miyamoto didn't intend to make a second game with the exact same gameplay as the first but with different levels. He wanted to make a vertical platformer instead of a horizontal one, but the project was stalling. Takashi Tezuka basically threw the game together on a tight deadline just to get _something_ out the door, and Miyamoto had minimal input on it. Doki Doki Panic was made based off of the scrapped engine that Miyamoto had actually worked on. That's part of the reason that so many enemies from DDP/SMB USA ended up becoming series staples, and why Mario elements like POW blocks and Starman were included in a non-Mario game.
No Super Mario RPG?
And while I have no particular interest in the Paper Mario series, no Paper Mario games? (One of them has a massive gimmick for its combat system)
And no Kart entries? They *are* Mario games, after all.
For Super Mario World should have been the secret level, where you only have the balloon powerup.
That’s my thought as well.
Dude really called Throwback Galaxy “gimmicky” and “unnecessary”
wouldn’t the levels in Super Mario World 2 be considered vehicle levels as Yoshi turns into a vehicle in the several levels to progress through the level
4:30 motorcycles in odyssey: am I a joke to you?
Yoshi drill, tank, and helicopter SMW 2 nod in agreement
Tbh i dont agree with the shame sentiment there. Mario games dont need to become shooters, there are already way too many games like that and not everyone likes guns and games around them. The world already has far too much gun violence, i for one wouldnt buy a mario game with shooting in it
I would also say that Tick tock clock is a gimmick stage. Also, avoiding the carpet is possible in Rainbow ride, but it gets progressively more difficult with each star.
Wet Dry World, Tiny Huge Island, and Tick Tock Clock all came to mind, but not Rainbow Ride (which honestly just has a carpet to deal with). I'd say in terms of how much the gimmick changes the level out of those three, I'd say Tiny Huge Island
No way the lillipad or the big pachinko machine didnt get the spot as the top gimmick in super mario sunshine, they are the deffinition of gimmick and are the most hated levels from that game😕
I’m in love with super Mario odyssey
The "choose a path" didn't start with Lost Levels, a couple of castles in Super Mario 1 also did this. The All Stars versions had the decency to add a "bell or buzzer" to let you know.
Super Mario World also has a couple of levels in Chocolate Island that are gimmicky. The Ghost House has living floors, a fishing boo, and boos that turn into blocks. There's also a level that everything is dictated by some number, like number of dragon coins, time remaining, etc.
Super Mario Land 2 has two different kind of space level, "moon" ones (including one that's hidden) and "outer space" (which also has arguably the best music)
I'm going to disagree on SMB2.
While the digging levels are certainly unique, to most "gimmicky" level is the one where you have to ride the albatosses back and forth over a large chasm. It's 6-2, if I remember correctly.
Also, I totally agree about the forced motion control levels in Galaxy. It wasn't his fault, but I cursed Fluzzard so much. The Throwback Galaxy didn't really bother me, but I've never played SMB64, so that could be why.
Those gimmicky levels in Mario Galaxy were so much more playable and tolerable in Mario 3D All-Stars since you didn't have the motion controls and just moved with the analog stick.
For Sunshine, I'd say that the most gimmicky are either the Pachinko machine or the hidden level where the Piantas throw you around.
YES. Exactly! The F.L.U.D.D.-less levels, if anything, tied Sunshine to the rest of the games by forcing you to prove you can platform at the most basic level. They were hard and sometimes punishing, but I always felt accomplishment playing/beating them than gimmick. The Pachinko level on the other hand? Skill means almost nothing (true to the inspiration, I suppose) and it’s cruel and punishing with no justification. That was the level that came immediately to mind. So much so that I forgot the level with the Piantas throwing you around (a solid runner-up though).
for the lost levels, i'd definitely pick the levels with the wind mechanic.
Mario Sunshine secret level where the Defino people had to throw you! It was so annoying because you had to get thrown at the exact angle to finish the level.
I don’t think throw black galaxy is a gimmick. Because that makes odyssey’s mushroom kingdom a gimmick for being nostalgic.
I’d say the most gimmicky level of SMB1 is either 7-4 or 8-4. 7-4 requires that you go in certain rows so as not to fall in an endless loop(wasn’t there another one in this game?), and 8-4 isn’t even a straight path. You need to go through a number of different pipes to reach Bowser, but it’s less confusing than 7-4. In SMW and onwards, why wouldn’t u include the ghost house levels, which are literal laby-rinths with certain ways to get out of them? Are they too obvious?
For Super Mario World I'd say that one where you turn into a balloon and have to travel through the whole stage like in a bullet hell
I was thinking maybe 8-4 would be the most gimmicky in SMB1 - it has regular enemies in a castle, plus an underwater castle section! And a maze element as well. Kind of foreshadows what Japanese SMB2/Lost Levels would be like. Speaking of which, for that game I was thinking either the wind levels, or maybe 8-3 which takes place in the sky and has excessive Hammer Bros and troll blocks.
I think the clock in super Mario 64 is more of a gimmick.
I love SMB3s world 4 tbh. I don't really understand what your criticism against it is.
The term gimmick has always been a little vague in gaming anyway, and everyone seems to have slightly different opinions on what it means. One off unique levels with there own rules is one, while another is an idea or mechanic that lacks substance.
Some people count any mechanic in a game as a gimmick, in which case it would be hard to really place something as being "more gimmicky" than another thing. It's just a bit of a rabbit hole imo. Easier in your case to use the word unique, since that seems to be this videos focus.
"Final new sup game mario u is the last installment" EXCUSE ME WHAT ABOUT SUP WONDER HUH??
You can play a vehicle (a tank) in Odyssey!
In a couple of levels
the jumping in Sunshine is so finicky that I regularly need Fludd to keep precision
so when they not only make a challenge where you have to be extra precise, but also don’t give you Fludd, it makes really unnecessary difficulty
I would have used the invisible tower for Bowser's Fury.
Special stages where you dont use Fludd in Super Mario Sunshine kinda feel like Super Mario Galaxy levels in the sense that you are platforming in some kind of weird space😅. I mean, look at 7:00 and try to imagine it being a Galaxy lvl
In the original Mario bros game, either the bowsers castle level where you have to pick the correct paths or the 8-4 bowsers castle level are the most gimmicky
You don’t seem to actually understand what Gimmick means… something gimmicky doesn’t have to be bad. A Gimmick is just a unique feature or trait that makes something different to its competitors or peers, independent of whether it improves or decreases the quality of the thing in question.
Missed opportunity to add that carpetless is a big time saver now for SM64 speed running!
Smw gonna pick dolfins over tubular? What about the level where your coins and time decide the next screen, choc island 2?
I must disagree with the Japanese sequel pick. The wind levels were the most gimmicky to me
4:20 Clown car, Koopa troopa car, If the Koopa Troopa car doesn't count, use a cannon box
Those levels weren't lost. Nintendo knew where they were the whole time!
Rainbow Ride is gimmicky, but isn't Over the Rainbow more so?
u should do a dumbest way to die in the super mario sereis
gimmicky doesn't mean bad
For SMB2 I totally thought it was going to be the whales. Insane platforming and a potion warp
Really hope for mario vs donkey kong
Cant wait for that game to come out
I don’t think gimmicky has to = bad
I finally managed to beat the 6 golden coins one last week as the space and Wario castle gave me the most pain. Gotta admit though for the listed I utilized the rewind on the switch but beat the rest as normal since I beaten before so I knew I'd be able to again. Also I didn't know about the supposed easy mode til this dude mentioned it in one of his videos I watched today
The maze castles of Super Mario Brothers are totally gimmicky. The water levels I can tolerate, the former.. not so much.
You should do this again but with fun gimmicks
My favorite of the three Mario galaxy motion controls is the loopdeloop galaxy. But I’m not a fan of any of them, really.
Same
The gimmicky levels says there's Super Mario. Galaxy was torcho when I 1st play day. You see the worst one was we had to Roll the
Start to reach the end but as a adult. Now I'm actually really good at them. For some reason as a teenager I was bound at them. And there are some gimmick you levels such as.
The cloud level. In Super Mario 64 and they're also more though. I can't remember which one but i'm glad I did beat them
Wouldnt sm64's gimmicky levels be wet dry world, tiny huge island and tick tock clock?
What about that stage in mario 3D land that is a nod to Zelda.
Thanks for the watch, man!
why are you called copycat
Nsmb2 isn’t bad, it’s decent.
9:22 “Here, things feel a lot smoother.”
…
NONE of these levels felt smooth at all.
Fix the description
I actually love gimmicky levels
Nice video
Why does this guy sound like Odyssey central?
1:14: and still don’t :)
Crazy
Hell yeah 0 views 33 seconds ago
the comments are not showing up
@@ChipMixerr TH-cam’s been super glitchy lately
You beat me to it lol
@@ChipMixerrkeeps happening to me. Sometimes they do but don't show until later and then i say the same thing twice and look insane
2 hours early
Hi copycat
Epic (first comment)
lol no
The fifth comment
Fourth