3:41 isn't it just simple matter of breakable blocks become collectable coins and unbreakable blocks don't become collectable ones? That happens on every level with P-Switches
I found another glitch in NSMBDS that uses the Mega Mushroom, I wrote it down so I wouldn't forget. If you use the Mega Mushroom in the first castle in the game, at the same time you hit the switch to defeat Bowser, you unlock movement during the cutscene, and you can even jump into the lava and die. Kind of weird that the lava is interactable since you can't normally touch it during the cutscene.
The QA people for mario galaxy very likely found that falling twice glitch, but its such a minor thing that it would be *very* low on the priority list to fix
I'm not sure if you already covered it before but 3D Land has a glitch with the baddie boxes where if you ground pound on one when using the invincibility leaf, the game will lag VERY heavily which I think was patch in the switch version of 3D World
Super Mario 64 has another very easy glitch to perform. In Bob-omb battlefield, grab the small box near the beginning of the stage and toss it on the hill, so it slides on it. Once it gets back, grab it, and leave it on the Chain Chomp post, WITHOUT ground pounding the post. The Chain Chomp will go to the farthest vertical point its chain allows it to. If you ground pound the post, iirc it will behave normally (running away and breaking the cage with the star) but its head will be pointing up. Sounds complex, but in reality its extremely simple to set up.
the Mario 2-3 isn't a glitch. They're not bricks, they're coin blocks. Coin blocks don't turn into real coins, there's a couple other levels you can see examples of it. The switch will change the appearance, but not the nature of the block.
The only reason I beat darker side in odyssey was because of the frog glitch. I honestly just wanted to see if I could do it. I still haven’t beat it normally. I definitely could but I guess I just don’t feel like it
I’ve heard you mention in many videos that you find it strange that New Super Mario Bros. 2 is called as such despite being the third game. The reason this is is because this game is designed to be interpreted as a sequel to New Super Mario Bros. on the original DS. The same dynamic also applies to the Wii and Wii U games being their own series of sorts. I hope this helps 😁
In super Mario world, one of the stages in vanilla dome has a glitch that causes you to fall under the stage. There’s a line of breakable blocks, if you spin to go through it might activate. It’s happened to me a lot
Here's a (really difficult and extremely precise, I may add) glitch I'd like to see recorded, Copycat: In Super Mario Galaxy 2, if you bonk onto the Warp Pad on Starship Mario (from a long jump), you'll warp up to where Captain Toad is and start bouncing on his head. Note that you need to start warping *on the frame that you land.* If you slide for a few frames and then warp, the glitch won't work
Sorry but hat in hand is NOT purely visual and can be used for a variety of stuff like not updating the held objects last position therefore making clone Goomba bridges easier but still good video
Gotta start changing the script every time you move on to the next game brotha. I know it's easier to just recycle the script for transitions but it starts feeling like the same video over and over. I enjoy these but it's a very........ Repetitive script.
You must be a walking Mario encyclopedia after so many videos
Mariowiki fandom are good and Zeldawiki fandom because these SM64 and OoT are very checked games like a 100% and WR speedruns
3:41 isn't it just simple matter of breakable blocks become collectable coins and unbreakable blocks don't become collectable ones? That happens on every level with P-Switches
I found another glitch in NSMBDS that uses the Mega Mushroom, I wrote it down so I wouldn't forget.
If you use the Mega Mushroom in the first castle in the game, at the same time you hit the switch to defeat Bowser, you unlock movement during the cutscene, and you can even jump into the lava and die. Kind of weird that the lava is interactable since you can't normally touch it during the cutscene.
2:52 smb2 actually does have a kill player input command if you plug in controller 2
The QA people for mario galaxy very likely found that falling twice glitch, but its such a minor thing that it would be *very* low on the priority list to fix
2:32 I never thought about that
I gotta try this 5:49
OH NO HES YAPPIN TWICE 11:16
I'm not sure if you already covered it before but 3D Land has a glitch with the baddie boxes where if you ground pound on one when using the invincibility leaf, the game will lag VERY heavily which I think was patch in the switch version of 3D World
11:23 Where you need to equip yourself where you need to equip yourself
C
See d
Super Mario 64 has another very easy glitch to perform. In Bob-omb battlefield, grab the small box near the beginning of the stage and toss it on the hill, so it slides on it. Once it gets back, grab it, and leave it on the Chain Chomp post, WITHOUT ground pounding the post. The Chain Chomp will go to the farthest vertical point its chain allows it to. If you ground pound the post, iirc it will behave normally (running away and breaking the cage with the star) but its head will be pointing up. Sounds complex, but in reality its extremely simple to set up.
You should do the worst casual glitches (glitches you would see in a average play though)
the Mario 2-3 isn't a glitch. They're not bricks, they're coin blocks. Coin blocks don't turn into real coins, there's a couple other levels you can see examples of it. The switch will change the appearance, but not the nature of the block.
The only reason I beat darker side in odyssey was because of the frog glitch. I honestly just wanted to see if I could do it. I still haven’t beat it normally. I definitely could but I guess I just don’t feel like it
I’ve heard you mention in many videos that you find it strange that New Super Mario Bros. 2 is called as such despite being the third game. The reason this is is because this game is designed to be interpreted as a sequel to New Super Mario Bros. on the original DS. The same dynamic also applies to the Wii and Wii U games being their own series of sorts.
I hope this helps 😁
In super Mario world, one of the stages in vanilla dome has a glitch that causes you to fall under the stage. There’s a line of breakable blocks, if you spin to go through it might activate. It’s happened to me a lot
Here's a (really difficult and extremely precise, I may add) glitch I'd like to see recorded, Copycat: In Super Mario Galaxy 2, if you bonk onto the Warp Pad on Starship Mario (from a long jump), you'll warp up to where Captain Toad is and start bouncing on his head. Note that you need to start warping *on the frame that you land.* If you slide for a few frames and then warp, the glitch won't work
2:48 Or just pause and press Up, B + A on controller 2 as causes you to die for some reason
I've also discovered some glitches in Super Mario 64 DS. I know you've never covered this game, but I think you'd still like to know what they are
Mario 64 DS's best glitch is slide kick clipping. You can force yourself out of bounds by just slide kicking into a wall.
Super Mario 3 world 2-3 feels like it was intentional. If you were able to get them and fall right in the middle. You can get stuck in the area.
Somebody tell SmallAnt about that hiding spot next time he does a Mario Odyssey Hide and Seek
I don’t know why but I just think glitches are hilarious 😂
Honestly, I never came across bugs in my Life
...not even ants??
Excuse me but what did he call clawswipe colosseum ?
I was expecting to hear about insects in Mario games :)
Sorry but hat in hand is NOT purely visual and can be used for a variety of stuff like not updating the held objects last position therefore making clone Goomba bridges easier but still good video
7:42
So..at 8:27ish, you're telling us..that F.L.U.D.D. is....part vampire? Lol
Cuz..cuz the nozzle has no reflection..lol
Do infinite hearts glitch video and how to get maximun points and items in every mario game and zelda games
I’ve had so many crashes in ML2 original GameBoy
WOW he must know so much of mario 🤩🤩🤩
These are brain candy for me
Mario kart: *I Have The Most*
Hey
tell me why i thought u were gonna show real bugs, like the biddybugs or wasps in 3DW lmao
7:22 isn’t a bug
It is.
11:23 buggiest part of the video
Oh wow
Speak English
No @@Jelly_shy_guy_man
Mario is cool
Fta
Gotta start changing the script every time you move on to the next game brotha. I know it's easier to just recycle the script for transitions but it starts feeling like the same video over and over. I enjoy these but it's a very........ Repetitive script.
Second