I don’t know why but I could stop laughing at the phrase “you have no idea what you are going to do with this bird” just the image of the elder staring at the bird thinking well here goes
@@CanYouRollaCrit Flying wording: "it can move around, across and over other operatives (and their bases) as if they were not there". Engagement range is defined in the rules as: "operatives are within each other's engagement range if one of them is Visible to and within [1"] of the other". Moving as if the models aren't there doesn't mean they aren't actually there, and obviously your model moves through the path of its movement. So at a point in your model with fly's move where they move through another models engagement range as if that model wasn't there, they still moved within that models engagement range.
@@xambler2 Excalty. The intend is clearly zipping past/ an enemy and hitting the in the process w/o getting any type of retaliation. The cool thing is that you can do that, throw a knife and reposition whilst being on conceal. That's a good amount of damage from relative imperviousness, especially when zipping onto a vantage point in the process.
Really liked this video for an overview of the Corsairs. At the end of the video you said they are balanced but throughout the video it felt 4/5 things were "yeahhh this isn't very good". lol.
Aeldari Agility is probably going to be a TP ! autotake. It gives each operative the OPTION to take an extra triangle of movement on move or dash if they dont fight or shoot. From conceal, that's an extra 2" each turn 1 for anyone in conceal.
On the too balanced thing: Isn't that better than any alternative? Imho with every new thing in a balancing environment you should always aim for the existing average, not the top. Else you just get the power spiral plaguing GW games since ever. Also underpowered is always better than overpowered is always better overall, as the latter kind of invlidates everything else whilst the former just hamperes itself. Also reponding to teams being too powerful with similarly broken stuff is just repeating the same mistake.
Giving the felarch a rifle and/or swapping the bird guy for a warrior with a rifle would boost the ranged shooting output of this team a noticable amount, and both can move, shoot, then dash back to cover.
regarding token sizes for tac ops that you asked. Last page of the core rule book: "Tac Ops Tokens These tokens are used for your Tac Ops that require the placement of tokens"
You still get to use Bladed Stance if you attack first. In that case you parry one of your opponent's hits, then either attack, or parry a second hit. You have a decent chance of having knocked off all your opponent's hits at that point, letting you just strike with impunity for the rest of your hits.
I haven't actually played kill team but wanting to get into it. In melee combat isn't there and attacker and defender (with that specific wording)? If so wouldn't that mean that Blade stance can only be used when an enemy operative initiated that attack?
@@originalusernameoftheyear6500 the wording of Bladed Stance is, “before the attacker,” so it doesn’t matter who the attacker is, just that there is one.
@@CanYouRollaCrit it’s the same wording as the Locus for Wyrmblade. I’d be shocked if they nerfed it for Corsairs having passed up on doing so for them.
"In the fight sequence, the player controlling the active operative is the attacker. The player controlling the target operative is the defender." I don't think your interpretation is correct with this sentence in mind
I don’t know why but I could stop laughing at the phrase “you have no idea what you are going to do with this bird” just the image of the elder staring at the bird thinking well here goes
Bird does what bird wants, not even the Eldar can exert control 🤣
“I have no idea what to do with this bird” - Kurnite Hunter, trying to make conversation
"Maybe this bird will help you"
The shade runner has flying. You can move through engagement range with fly
It moves as if they're not there which isn't the same. As I said, needs an FAQ to be clear. RAI sure, RAW no clear evidence
@@CanYouRollaCrit Flying wording: "it can move around, across and over other operatives (and their bases) as if they were not there". Engagement range is defined in the rules as: "operatives are within each other's engagement range if one of them is Visible to and within [1"] of the other". Moving as if the models aren't there doesn't mean they aren't actually there, and obviously your model moves through the path of its movement. So at a point in your model with fly's move where they move through another models engagement range as if that model wasn't there, they still moved within that models engagement range.
@@xambler2 Excalty. The intend is clearly zipping past/ an enemy and hitting the in the process w/o getting any type of retaliation. The cool thing is that you can do that, throw a knife and reposition whilst being on conceal. That's a good amount of damage from relative imperviousness, especially when zipping onto a vantage point in the process.
Great vid- i'm just getting into kill team and really appreicate the breakdown of these guys!
No worries, happy to be of help (:
Really liked this video for an overview of the Corsairs.
At the end of the video you said they are balanced but throughout the video it felt 4/5 things were "yeahhh this isn't very good". lol.
Glad you liked it, yeah it's just my super competitive side confusingly coming thorough 😅😂
Aeldari Agility is probably going to be a TP ! autotake. It gives each operative the OPTION to take an extra triangle of movement on move or dash if they dont fight or shoot. From conceal, that's an extra 2" each turn 1 for anyone in conceal.
Kinda, it's situationally powerful but can leave you too close to the opponent. Would probably never use it against melee teams
On the too balanced thing: Isn't that better than any alternative? Imho with every new thing in a balancing environment you should always aim for the existing average, not the top. Else you just get the power spiral plaguing GW games since ever. Also underpowered is always better than overpowered is always better overall, as the latter kind of invlidates everything else whilst the former just hamperes itself. Also reponding to teams being too powerful with similarly broken stuff is just repeating the same mistake.
Oh I get that it's just the only main complaint I have really based on the untouched (mostly) power of previous teams. It's a good thing but yeah
Giving the felarch a rifle and/or swapping the bird guy for a warrior with a rifle would boost the ranged shooting output of this team a noticable amount, and both can move, shoot, then dash back to cover.
Yeah but I wouldn't take those options against Kommandos
regarding token sizes for tac ops that you asked.
Last page of the core rule book:
"Tac Ops Tokens
These tokens are used for your Tac Ops that require the placement of tokens"
Yeah I felt it would be those, just weird not to mention them in the rules
The shade runner has flying.
8 operatives? Isn’t it the leader and 8? So 9?
Yeah I meant to say 9
You can still dash and shoot heavy weapons, so you do still get some mobility with the heavy weapons
Yeah but it's still severely limited. The shuriken cannon should have allowed more mobility for what it does
You still get to use Bladed Stance if you attack first. In that case you parry one of your opponent's hits, then either attack, or parry a second hit. You have a decent chance of having knocked off all your opponent's hits at that point, letting you just strike with impunity for the rest of your hits.
I haven't actually played kill team but wanting to get into it. In melee combat isn't there and attacker and defender (with that specific wording)? If so wouldn't that mean that Blade stance can only be used when an enemy operative initiated that attack?
@@originalusernameoftheyear6500 the wording of Bladed Stance is, “before the attacker,” so it doesn’t matter who the attacker is, just that there is one.
I don't think that's their intention tbh. I can see where you're coming from via RAW but I'd expect the devs to go the other way in a FAQ
@@CanYouRollaCrit it’s the same wording as the Locus for Wyrmblade. I’d be shocked if they nerfed it for Corsairs having passed up on doing so for them.
"In the fight sequence, the player controlling the active operative is the attacker. The player controlling the target operative is the defender."
I don't think your interpretation is correct with this sentence in mind
can the shade runner use the hit on the run action twice in the same turn?
Nope, you can't do the same action more than once unless you have a rule that specifically allows you to
So you think this KT can do good in tournaments?
Yeah but also helped by good terrain setups and missions