FEDERAL GUN SHIP Plasma destroyer.

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  • เผยแพร่เมื่อ 12 พ.ย. 2021
  • Well, This ship provides tons of fun despite its maneuverability. I mounted the G5 efficient exp. oversized plasmas in all the hard points except the small ones, because there are no size 1 plasmas, and it works pretty good.
    The two small HP are turreted burst lasers engineered to G4 overcharged and exp. scramble spectrum. Why G4? because I got run out of proto heat radiators, I haven't got much of the other high level mats and I didn't want to spend 2 days farming that sht. Why turreted? because for a size 1 I am mainly interested in the exp effect, and I'm too lazy and dumb to cope with slow fixed plasmas in one hand one part of my brain and gimballed faster projectiles or lasers in the other hand and brain. But those 2 small hard points, being at the top of the ship, is a great feature for dog fighting. In this ship, if they were at the bottom they would probably be totally useless.
    Another good option is two beam lasers with exp thermal vent of your ship is not very engineered to deal with heat.
    o7
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ความคิดเห็น • 3

  • @OldManPaxusYT
    @OldManPaxusYT ปีที่แล้ว +1

    hahaha awesome. I put all plasmas on my Krait Mk II yesterday. It's a lot harder than i expected. Having to aim like that is so hard. Even when it's dead on target, you're not guaranteed to hit.

    • @The-Man-On-The-Mountain
      @The-Man-On-The-Mountain  ปีที่แล้ว +1

      Absolutely. I am totally useless with fixed weapons, let alone when the "bullets" are so slow. Engineering is mandatory, because the projectile's speed can increase a 100%, and that's a huge difference.

    • @OldManPaxusYT
      @OldManPaxusYT ปีที่แล้ว +1

      @@The-Man-On-The-Mountain OOooh! I look forward to being able to do that! (Egineering)