Unless it has changed without me being aware of it, all hangars come in all sizes. The only differences between them are just the visual styles and cues each hangar type features. Selfland is basic and barebones, Aeroview a nicer everyday business class styling. Revel and York ultra fine and fancy. VFG very industrial feeling (somewhat similar to Selfland, but perhaps not as barebones??).
Yes indeed, as I read all the comments here I understand much better now, so here are what I understand: 1. The 4 types of hangars are 4 types of looks for your hangar, self-land is the most basic, the York hangar are most luxurious looking, and the Industrial Hangar are industrial look and they are determined by your home locations 2. Each type of hangars will have all 4 different sizes: S, M, L, XL 3. The size of your personal hangar is determined by your largest pledged ships: for example, your C2, A2, M2, as well as the Cat, and Ironclad will have L hangar. Your pledged reclaimer, 890j, or Polaris will give you the XL hangar.
@@cpt_foxyloxy oh man I'm just catching up on your videos but this brings me back to the early days. Hangar Module was 2013 era, before the persistent universe even existed, probably before Arena Commander as well. Not sure if I even have any recordings from that era but others have some. Back then the largest ship was probably a Constellation, so the hangars weren't as big as they are today. But they had multiple 'spots' on the floor which we could aim at and spawn a ship to look at, so on one of today's size landing pads, could spawn say a medium ship and two smaller ships on the pad. Then for people who owned many ships, the hangar module was kinda like a tile system where you would have one pad, then another pad next to it connected/adjacent to the hangar, so back then I c Oh found a channel "DormantGames" they have a playlist of 25 vids from 9-11 years ago showing off the various hangar types :D
Hey, those hangars in the pledge store where from when we had hangar modules back then, they don't have anything to do with these new hangars at this time, just don't want you to worry about that.. hangar size will be based on the largest ship in your inventory when you first log into 3.24
The old hangar styles have nothing to do with size. Back in the day you could spawn a Connie in a selfland. The only hangar that could fit the larger ships (in the hangar module when it existed) was the R&Y. It was specifically expanded to do so. Hangar styles were initially intended to dictate your options of where to start out more than anything. Only selfland and you could only opt for LZs with selfland hangars, then Aeroview more options if you have it, the R&Y, and VFG for more options. Some LZs having multiple hangar styles available. No idea if this is still intended.
I miss my Revel & York hangar module; it was the largest. For those who have never seen it imagine Origin making a showroom hangar for the 890j. Glass elevator, wrap around balcony with sitting areas, and a huge office with a view over it all with a big fishtank and display cases and space for your deco.
@TemplarGuardian I'm guessing the fabrication room is to repair components. Probably like the Ironclad Assault repair bay. When the Carracks modules come out and all the other stuff is fleshed out, it'll kinda be a big deal.
Before they make us use the inventory kiosk for everything, they had better fix the storage boxes so that we can use them, unless everybody wants to carry every piece of armor individually to your ship.
I remember calling this years ago that ppl are gonna hate it, but nooooooo i was told that ppl are gonna love it. Well its here now and it turns out i was right.
Quarter 3 ends on September 31st, it is a period of 3 months. Patch 32.4 is in Evocati PTU now. Version 4.0 is a different build branch to 3.24. There is no reason to think that both branches may not be ready within the same 3 month period, both are in active testing right now.
they will most likely sell hanger themes as well now when next patch comes in a few weeks. you will be able to buy them in-game later we were told not long ago.. but another way for cig to earn money so they will def sell it for cash (they did do that for a few years by the way before but no one really bought them)
I always thought revel and york came with luxury ships for some reason. The industrial hangar used to be in the game it was pretty big. What im hoping is that when base building is in you can craft all the diffrent hangars if you own them and have them at base. that would be really cool.
Yeah, it was for the bigger fancier ships. The Constellation Phoenix for example. Which was a big ship back then. I think Origin ships had them, too, because origin = fancy.
I can confirm that you get a bigger hangar for your upgraded ship, even though it still only says self land hangar. I've upgraded 1 small pledge all the way to a 600i and my default hangar is large. This ship can be the only reason why. I think.
Different hangar types are probably just different visually. I think on Microtech and Orison there is a label "Aeroview" in the hangars, so that visual style is likely Aeroview. Industrial would probably be Hurston hangars and so on.
More specifically 5h if you choose 32 scu container, little more than 1h if it's 1 SCU containers (both for the full cargo capacity)- so the time calculation looks borked atm.
@@cpt_foxyloxy that’s what he was saying in one of his videos earlier today. He really didn’t want to weigh in on whether that was too long or not. He just said make of that what you will. That does seem a little excessive to me. If you’re wanting to make a cargo run, start the loading time and get some rest. You’ll be making that trip tomorrow.
yeah, there has to be some kind of balance about the auto loading time, such as if you pay more, it can get loaded faster, or a lot more profit for your cargo runs, if not, this is cargo career is dead from the beginning.
I'm not too worried about hangar sizes, I'm just wanting to start to build my outpost/base in Microtech green zones somewhere next to a nice lake, Pioneer should come out next year for base building!!
Just a note / correction because I see lots of confusion because of the terminology: ALL hangars in 3.24 are personal and instanced, not just your persistent hangar. The only single difference is that your persistent hangar has state maintained between sessions, while public hangars don't. But all hangars, both persistent and public, are personal and instanced. You can spend hours in a public hangar now prepping, loading stuff into the elevator, and even decorating it, however everything you leave there is lost once you leave, unlike your persistent hangar, so thats the one you'd want to decorate etc. But the biggest change of the update is for every hangar, its a system wide change, your home persistent hangar is just a small addition on top of it, its not the big thing of this patch.
ships persist though after logging out and coming back to an instanced (non-persistent) hangar and not despawned or stored. I had a 'borrowed' ship persist this way over a couple of days.
Chris Roberts has already said that for the personal hangar, only ONE hangar per account because the hangar is linked to the reputation of your character and can be moved from the system if you become a pirate.
correct me if I'm wrong: we currently have 6 different size of ships but 4 different size of hanger. CIG never really give a table of what ship goes to what hanger. so here is my understanding, it might be wrong, but well: snob and tiny ships goes to the smallest hanger? (what about vulture, it is a well beloved ship and it is called small size, but it is indeed a 35 meter long ship, CIG you do know that Aurora is a 20 meter ship right? vulture is almost twice as long and four times as overall size of aurora but they are somehow all belong to 'small/size2'?) cutty and freelancer goes to medium? connie, C2 goes to large? reclaimer (size/capital) goes to extra-large? if ↑ this is the case, large and extra large seems fine, but shouldn't we move some ship from small into medium?
the cheapest standalone ships with a aeroview hangar is the gladius, if I am not mistaken at price tag or $90. Hull -A for VFG industrial hangar. Then perhaps any connie for the Revel and York hangar. Need to double check though
Question from a noob.. I live in Orison and i tried to do a few cargo runs from port Tressler to August Dunlow but when i get to Orison with my load and press ALT-N i get allocated a hanger BUT its always my personal hanger so when i unload the cargo and send it down its not registered as delivered so i have to fly around and find a way to get into August Dunlow Station which never pops up in my mfd for me to request landing, even when im inches away from the station its always my personal hanger thats requested so i cant do the deliveries, am i doing something wrong?
I just checked my account. I have a stand-alone Revel & York Hangar from 2015. I guess way back in the day CIG sold hangars as game store purchases. I also own the Phoenix Connie which comes with another Revel & York Hangar. Weird lol, my 890Jump original LTI pledge comes with both a Revel & York and VFG Industrial Hangar.
A very well done video. Thank you for keeping us informed on star citizen news. I know making these Vids is a lot of work !!!! I thought i heard you say the hanger size is determined by what ship you originally pledged not what it is upgraded too ... that kinda seems like ripe-off. Maybe I misunderstood you vid.
If you think about it, they HAVE to automatically give you the hanger needed because people can buy ships in game. If I buy an M2 in game it has to automatically give me a hanger that an M2 would use.
They've already said that won't be the case. You'd have to go run over to the regular ole peasant ASOP terminal in the spaceport hangar area to call up your in game purchased M2. Your persistent high-born hangar's size is determined by the largest PLEDGE ship on your account. Which will be the normalcy for everyone considering your fancy smancy high-born hangar is located ONLY at your home landing zone. If you're out and about you will get a regular ole peasant hangar from thr ASOP terminal but it will have a freight elevator. You're welcome!
the hangar types will be set to locations,in LZ like in New B. are aeroview hangarsright now, in arccorp, hurston are selfland and in grimhex VFG. That was mentioned in a VERY old around the verse and I always wonder why they change it in the hangar FAQ. But be uttly stupid if you had a fucked up VFG or selfland in New B. or Orison andR&Y in GrimHex 😀 thx for your work foxy, love you SC science.
"I gotta wait 10 minutes, what am I gonna do in that time?" Well based on current numbers in evocati it's more like 30 seconds per scu, so about 4 and a half hours for that catterpillar you can go crush instead of 10 minutes. If you got a C2, you can get the loading started before you go to work, and come back just in time to be able to start trading xD hu hu hu hu
That might be how they're planning on balancing trading so that the small ships aren't completely worthless. Make profit margins way bigger and also make the large ships take longer to load and unload, that way someone who wants to do some quick hauling can make a decent profit out of it while not making the large ships completely OP.
Set the ship to load before work, do your 15-30 sales trip, set your ship to unload and… I guess this will work with people with short time to play the game. The cargo gameplay will become a 30 minutes of actual gameplay loop with 6 hour waits between being able to play again
Get that legacy trading while you can. Gotta wonder how cargo missions will fold in. Do they expect us to leave these loads for the next day? Doubt the missions will work that way.
Why not. It's a Persistent universe, and the hauling is a logistics gameplay. You can have your schedule of ships to load and unload for transport on a different day. The Caterpillar and the Ironclad will be abble to detach the cabin and just attach to another hull. Classic hauling, detach a full hull of cargo and attach an empty one or another loaded of cargo for the trip back home.
@@Haegemon Not only that, the game is heading more and more towards multiplayer gameplay. I'm sure the expected way to handle a Hull-C sized hauling mission is with a bunch of other players to handle the cargo, not just to accept the mission and go do something else for a week while the game auto-loads your ship.
Those hangars are a style, not a size. You get a size of hangar based on the size of your biggest ship, and the style will match the style of your landing zone. At least for now. I’m pretty sure that’s how it works at first.
Yes indeed, as I read all the comments here, I understand better now. 1. Those 4 types of hangars are just looks and they are already determined by your home location 2. Each type of hangar will have all 4 different sizes, S, M, L, XL 3. The size of hangars are determined by your largest pledged ships, for example, pledged C2 or Ironclad or Cat will have L hangar, and pledged Reclaimer and 890j will have XL hanger, Pledged Polaris will also have XL hangar.
Finish all waves in an Online Lobby of Pirate Swarm in Arena Commander. That will unlock the ability to pledge for the Aegis Gladius Pirate Edition and Drake Caterpillar Pirate Edition
According to the comments here, I learned, the types of hangers are just the look, the size will be determined by your biggest pledged ships, so if you upgraded to a connie, you will have big enough hanger for your connie.
thanks for the Video. The Revel & York Hangar pass come with two other Standalones as well. Anvil Hawk and Origin 400i. And Yes: VGF Industrial Hangars are the best upgrade: All Hangar Stiles below are there included. So you can use a Revel & York beside the Asteroid based VGF Hangar. Salute o7
That was an old video. right now CIG only made two type of hangars, the Self-Land and the Aeroview, Self-land is A18 and Lorville. the Areoview is for Orison and MT
Read the title in my feed and was wondering. Did they add hangers to the SC? I mean we have closets and undersuits as well as clothes so why not? With all the fidelity and stuff why not hangers... In the end its Hangars. What a let down ;)
Yes indeed, I am not EVO tester, so I couldn't get this information, but based on the comments here from the Evo tester this is true. Each type of hangar will have all different sizes, the the type is only the look of hangar, and the size is determined by your largest pledged ships.
Ah nice, so if i have the starter package with the titan and i then buy a cargo ship to do cargo hauling i cant do it because i cant fit into my hanger? Sounds very cool
11:08 this will save a lot of time but i had hoped you can call land vehicles from the cargo hanger like they showed several months ago back at citizen con th-cam.com/video/0BRSf_wWvgs/w-d-xo.html additionally it would be great if they just got ship in ship spawning working that way we could avoid all of this 😅
Want to go on record saying this is likely a bad thing. All it's going to do is remove a bit more of the immersion factor to make things easier for casuals. Like always.
There is a huge battle between casuals and hardcore SC players. I think CIG is doing a fine job of walking that line. Once the bugs and server performance are cleaned up post-alpha, the biggest barrier for casuals and newbies will be removed. The more nuanced and rewarding gameplay should belong to the hardcore players.
I like the people crying about how time-consuming things are. We know this is a space sim and that this was coming since 2017 but when you tell anybody that they wanna say no it’s not now what do you think
Somebody needs to make these devs play the game they are creating. Master Modes is stupid, just use real life physics like they used to. Physicalized inventory? Why? It's a time sink, and also stupid. Maybe they should spend time fixing ships. Fix the doors, fix the ramps, fix the elevators. Or maybe fix the NPCs. I don't mind the fact that they stand in weird places and do weird things, but keep NPC ships off landing pads and leaving random weapons / parts around.
Bad idear for a tradding rout. Have 2 Frends with each a C2 and yourself with one. 1 is always Flying, if it sels you make outload. Take the one of your frend, thats loaded. Fly back to the other loaded... and keep the Cicle so every C2 not flown is getting loaded.
Wait Wait Wait................. How did you get a 2949 reclaimer pledge upgrade on a cutter? that makes no sense...... that reclaimer isn't available anymore with the best in show. how did you do that?
I bought it from Star Hangar but had searched and waited for a very long time, until one day, I saw it on sale with decent price, and got it right away.
Time sinks on Time sinks......On Time Sinks! Wow! Imagine taking a mission on Monday....but cause of all the BS and time wasted, this mission you cannot do until Friday.....so guys you need to stay online for a whole week to prep for a mission that will perhaps take 10 minutes!!! Yeah I know.....a bit over reacting....but still...where is the fun in it! One more thing, I thought CIG announced, that hangars would be based on ships we have in inventory at the time, they release the patch, and not on what ships one has bought with RL cash! If that is true, then all the bigger ships bought ingame will not be able to spawn in our personal hangars! I am getting depressed even more!!! Bring back 3.22!!!!!
Looking to me that regardless what you want to do in the game a huge chunk of our time will be spent slinging cargo and gear around. Yea, thats going to be so much fun! If I wanted to play a game like that I would find one where all I did was work in a warehouse as a stock boy! I am not impressed with this BS idea they have come up with! They want to make everything in this game like real life except fighting in ships which is nothing but 100% arcade! Sure as hell is not the game I was sold by Chris when I first pledged for this game thats for sure!
Lol then leave dude. Nobody is making you play the game. Physicalized cargo has been the vision for a longggg time and just because it’s the new thing, doesn’t make combat irrelevant. For a huge portion of the community, this is a long time coming and a massive improvement on gameplay.
3.24....upgrade or downgrade, time will tell. Hopefully feedback from players will be heard and things adjusted. Personally i do NOT like the kiosk idea at all. There are better ways to implement this. Too many steps to get ready to play the game is ridiculous, its already taking forever to even get to the space port and get in your ship planetside FFS. Give us persistent asteroid hangars or persistant Station hangars already. Lifting off from orison with my reclaimer takes waaaay too long, why cant i have a nice Asteroid hangar (aka VFG Industrial) as promised many many years ago. As a backer since 2017 i am getting tired of the backward steps we are taking. Please CIG, make Star Citizen Great Again.
I got the Connie package but hate the Connie so I asked if I could keep the Revel & York hangar if I melted for the Hull-A and CIG said no. So, I am fairly sure we are stuck with the hangar for our package even after upgrading. Ergo I am melting my Talon and Hull-A for a dumb Constellation I won't even fly. I hate that ship. I know people love it and why but I hate it.
This patch will do serious damage to the popularity of cargo hauling as well as kick carrack owners in the groin. Likely do added serious damage to the reclaimer
When there wasn't game, people entertained themselves. During waiting times, people will have to find stuff to do. You can expect waiting time to access a public hangar when there is thousands of players in the verse in the same spaceport.
When there wasnt a game, people played other games. When the game came out they played the game. When the game now takes away the gameplay time they will find other games to play and very possibly not come back.
@@Ogata123 I mean, it’s as if people were not playing the same game, the one with the train ride and elevators. The people here will stay here. It might stop attracting as many casuals though
An exorbitant high number would be 1 Sec/SCU for autoload. Everything longer will kill the immersion and the flow of the game. 11 and 1/2 min to wait on an outpost is a fucking long time.
I don’t think 11 mins is all that long. That’s less than most ship insurance claim times. It should be tied to number of crates loaded. Just like if we were loading it, we can load an 8 SCU crate in the same time as a 1 SCU. Larger 300+ SCU jobs should absolutely be in the 10+ minute range. But maybe make it tied to the size of the outpost. Bigger places like stations should have much more robust loading equipment and therefore faster loading times.
Unless it has changed without me being aware of it, all hangars come in all sizes. The only differences between them are just the visual styles and cues each hangar type features. Selfland is basic and barebones, Aeroview a nicer everyday business class styling. Revel and York ultra fine and fancy. VFG very industrial feeling (somewhat similar to Selfland, but perhaps not as barebones??).
Yes indeed, as I read all the comments here I understand much better now, so here are what I understand:
1. The 4 types of hangars are 4 types of looks for your hangar, self-land is the most basic, the York hangar are most luxurious looking, and the Industrial Hangar are industrial look and they are determined by your home locations
2. Each type of hangars will have all 4 different sizes: S, M, L, XL
3. The size of your personal hangar is determined by your largest pledged ships: for example, your C2, A2, M2, as well as the Cat, and Ironclad will have L hangar. Your pledged reclaimer, 890j, or Polaris will give you the XL hangar.
@cpt_foxyloxy Yeah that's it, you got it.
@@cpt_foxyloxy oh man I'm just catching up on your videos but this brings me back to the early days. Hangar Module was 2013 era, before the persistent universe even existed, probably before Arena Commander as well. Not sure if I even have any recordings from that era but others have some.
Back then the largest ship was probably a Constellation, so the hangars weren't as big as they are today. But they had multiple 'spots' on the floor which we could aim at and spawn a ship to look at, so on one of today's size landing pads, could spawn say a medium ship and two smaller ships on the pad.
Then for people who owned many ships, the hangar module was kinda like a tile system where you would have one pad, then another pad next to it connected/adjacent to the hangar, so back then I c
Oh found a channel "DormantGames" they have a playlist of 25 vids from 9-11 years ago showing off the various hangar types :D
Hey, those hangars in the pledge store where from when we had hangar modules back then, they don't have anything to do with these new hangars at this time, just don't want you to worry about that.. hangar size will be based on the largest ship in your inventory when you first log into 3.24
not true at all. it will be based on the largest ship you have purchased. they will wipe ur ships.
@@gravity00x that's what I mean
@@gravity00x Inventory on the CGI website is your purchased ships, you're just saying the the same thing differently.
@@gravity00xi mean, virtually everything he said was correct.
Wonderful
The old hangar styles have nothing to do with size. Back in the day you could spawn a Connie in a selfland.
The only hangar that could fit the larger ships (in the hangar module when it existed) was the R&Y. It was specifically expanded to do so.
Hangar styles were initially intended to dictate your options of where to start out more than anything. Only selfland and you could only opt for LZs with selfland hangars, then Aeroview more options if you have it, the R&Y, and VFG for more options. Some LZs having multiple hangar styles available. No idea if this is still intended.
I miss my Revel & York hangar module; it was the largest. For those who have never seen it imagine Origin making a showroom hangar for the 890j. Glass elevator, wrap around balcony with sitting areas, and a huge office with a view over it all with a big fishtank and display cases and space for your deco.
that is a dream!
@@cpt_foxyloxy I'm sure you can find videos showing the R&Y hangars. They were snazzy, lol.
The Carrack will hate this patch
Wonder how many more years it will be until we can open Carrack cargo holds.....
@ghost134 or use it's exploration map or fabricator that makes...no idea and isn't it supposed to have drones too?
@@vik12D yeah, atleast it has the room for it and operator seats
@TemplarGuardian I'm guessing the fabrication room is to repair components. Probably like the Ironclad Assault repair bay. When the Carracks modules come out and all the other stuff is fleshed out, it'll kinda be a big deal.
@@vik12D yeah, I’m not quite sure if the drones are for exploration or repair, I haven’t looked into it. But that repair printer does seem cool
Before they make us use the inventory kiosk for everything, they had better fix the storage boxes so that we can use them, unless everybody wants to carry every piece of armor individually to your ship.
I remember calling this years ago that ppl are gonna hate it, but nooooooo i was told that ppl are gonna love it. Well its here now and it turns out i was right.
I watch a ton of SC videos but brother, yours are by far the best. Well done man.
Appreciate that
I have a 400i "pre-order" standalone ship, it also comes with revel & york hangar.
Quarter 3 ends on September 31st, it is a period of 3 months. Patch 32.4 is in Evocati PTU now. Version 4.0 is a different build branch to 3.24. There is no reason to think that both branches may not be ready within the same 3 month period, both are in active testing right now.
they will most likely sell hanger themes as well now when next patch comes in a few weeks. you will be able to buy them in-game later we were told not long ago.. but another way for cig to earn money so they will def sell it for cash (they did do that for a few years by the way before but no one really bought them)
I bought the stand-alone MISC Razor EX and Anvil Hawk, which came with the Revel & York Hangar.
I always thought revel and york came with luxury ships for some reason. The industrial hangar used to be in the game it was pretty big. What im hoping is that when base building is in you can craft all the diffrent hangars if you own them and have them at base. that would be really cool.
Yeah, it was for the bigger fancier ships. The Constellation Phoenix for example. Which was a big ship back then. I think Origin ships had them, too, because origin = fancy.
I can confirm that you get a bigger hangar for your upgraded ship, even though it still only says self land hangar. I've upgraded 1 small pledge all the way to a 600i and my default hangar is large. This ship can be the only reason why. I think.
Different hangar types are probably just different visually.
I think on Microtech and Orison there is a label "Aeroview" in the hangars, so that visual style is likely Aeroview. Industrial would probably be Hurston hangars and so on.
Understood, thank you!
do love the asteroid idea as planetside landing takes so much time with a bigger ship
Also, according to SalteMike, if you do the automatic loading on a C2, it will take five hours or more.
More specifically 5h if you choose 32 scu container, little more than 1h if it's 1 SCU containers (both for the full cargo capacity)- so the time calculation looks borked atm.
That's insane
@@cpt_foxyloxy that’s what he was saying in one of his videos earlier today. He really didn’t want to weigh in on whether that was too long or not. He just said make of that what you will. That does seem a little excessive to me. If you’re wanting to make a cargo run, start the loading time and get some rest. You’ll be making that trip tomorrow.
yeah, there has to be some kind of balance about the auto loading time, such as if you pay more, it can get loaded faster, or a lot more profit for your cargo runs, if not, this is cargo career is dead from the beginning.
@@cpt_foxyloxy Yeah. Rebuiding your C2 from thin air after it was destroyed in deep space? 6 minutes. Load it? 5 hours XD
I'm not too worried about hangar sizes, I'm just wanting to start to build my outpost/base in Microtech green zones somewhere next to a nice lake, Pioneer should come out next year for base building!!
Just a note / correction because I see lots of confusion because of the terminology: ALL hangars in 3.24 are personal and instanced, not just your persistent hangar. The only single difference is that your persistent hangar has state maintained between sessions, while public hangars don't. But all hangars, both persistent and public, are personal and instanced. You can spend hours in a public hangar now prepping, loading stuff into the elevator, and even decorating it, however everything you leave there is lost once you leave, unlike your persistent hangar, so thats the one you'd want to decorate etc. But the biggest change of the update is for every hangar, its a system wide change, your home persistent hangar is just a small addition on top of it, its not the big thing of this patch.
Well until you hit the 15 minute timeout. WTF? I can stare at the screen for minutes on end while in Quantum travel, but can't go smoke a cigarette?
great info
ships persist though after logging out and coming back to an instanced (non-persistent) hangar and not despawned or stored. I had a 'borrowed' ship persist this way over a couple of days.
Needlessly complicated ::chef's kiss::
Chris Roberts has already said that for the personal hangar, only ONE hangar per account because the hangar is linked to the reputation of your character and can be moved from the system if you become a pirate.
Moved where? What do you mean exactly
correct me if I'm wrong: we currently have 6 different size of ships but 4 different size of hanger. CIG never really give a table of what ship goes to what hanger. so here is my understanding, it might be wrong, but well:
snob and tiny ships goes to the smallest hanger? (what about vulture, it is a well beloved ship and it is called small size, but it is indeed a 35 meter long ship, CIG you do know that Aurora is a 20 meter ship right? vulture is almost twice as long and four times as overall size of aurora but they are somehow all belong to 'small/size2'?)
cutty and freelancer goes to medium?
connie, C2 goes to large?
reclaimer (size/capital) goes to extra-large?
if ↑ this is the case, large and extra large seems fine, but shouldn't we move some ship from small into medium?
the cheapest standalone ships with a aeroview hangar is the gladius, if I am not mistaken at price tag or $90. Hull -A for VFG industrial hangar. Then perhaps any connie for the Revel and York hangar. Need to double check though
Love your content! Keep it up!🎉
Only got Selfland and Areoview hangars in game at the moment, Selfland at Lorville and Area 18, Areoview at Orison and New Babbage.
Question from a noob..
I live in Orison and i tried to do a few cargo runs from port Tressler to August Dunlow but when i get to Orison with my load and press ALT-N i get allocated a hanger BUT its always my personal hanger so when i unload the cargo and send it down its not registered as delivered so i have to fly around and find a way to get into August Dunlow Station which never pops up in my mfd for me to request landing, even when im inches away from the station its always my personal hanger thats requested so i cant do the deliveries, am i doing something wrong?
good video. My 400i has a Revel & York Hangar
I just checked my account. I have a stand-alone Revel & York Hangar from 2015. I guess way back in the day CIG sold hangars as game store purchases. I also own the Phoenix Connie which comes with another Revel & York Hangar. Weird lol, my 890Jump original LTI pledge comes with both a Revel & York and VFG Industrial Hangar.
Yup hangers Where always a plan
VFG Hangers is why GrimHex has new asteroid city lights around it
A very well done video. Thank you for keeping us informed on star citizen news. I know making these Vids is a lot of work !!!!
I thought i heard you say the hanger size is determined by what ship you originally pledged not what it is upgraded too ... that kinda seems like ripe-off. Maybe I misunderstood you vid.
So after talk to some EVO testers. Your largest hangar size is determined by your largest pledged ships including your ungraded ships.
@@cpt_foxyloxy Thx dud
3 .24 is the same timeline as 4.0 ?? CIG is totally lost. Who's paying their project management team?
If you think about it, they HAVE to automatically give you the hanger needed because people can buy ships in game.
If I buy an M2 in game it has to automatically give me a hanger that an M2 would use.
They've already said that won't be the case. You'd have to go run over to the regular ole peasant ASOP terminal in the spaceport hangar area to call up your in game purchased M2. Your persistent high-born hangar's size is determined by the largest PLEDGE ship on your account. Which will be the normalcy for everyone considering your fancy smancy high-born hangar is located ONLY at your home landing zone. If you're out and about you will get a regular ole peasant hangar from thr ASOP terminal but it will have a freight elevator. You're welcome!
HangAAAAAAAAAAAAr
God damn it!
the hangar types will be set to locations,in LZ like in New B. are aeroview hangarsright now, in arccorp, hurston are selfland and in grimhex VFG. That was mentioned in a VERY old around the verse and I always wonder why they change it in the hangar FAQ. But be uttly stupid if you had a fucked up VFG or selfland in New B. or Orison andR&Y in GrimHex 😀
thx for your work foxy, love you SC science.
Thank you for the added info, now I understand what they mean.
"I gotta wait 10 minutes, what am I gonna do in that time?" Well based on current numbers in evocati it's more like 30 seconds per scu, so about 4 and a half hours for that catterpillar you can go crush instead of 10 minutes. If you got a C2, you can get the loading started before you go to work, and come back just in time to be able to start trading xD hu hu hu hu
It's all about planification.
They should make it per box rather than per scu. Doesn’t take any longer for tractor beams to move around 32 scu boxes than 1 scu boxes.
Here I thought 10 min was long enough.....4 hours...man, we are going backwards
That might be how they're planning on balancing trading so that the small ships aren't completely worthless. Make profit margins way bigger and also make the large ships take longer to load and unload, that way someone who wants to do some quick hauling can make a decent profit out of it while not making the large ships completely OP.
Set the ship to load before work, do your 15-30 sales trip, set your ship to unload and…
I guess this will work with people with short time to play the game. The cargo gameplay will become a 30 minutes of actual gameplay loop with 6 hour waits between being able to play again
How can I get early access to a private hanger like you did in this video?
Get that legacy trading while you can.
Gotta wonder how cargo missions will fold in. Do they expect us to leave these loads for the next day? Doubt the missions will work that way.
Why not. It's a Persistent universe, and the hauling is a logistics gameplay. You can have your schedule of ships to load and unload for transport on a different day. The Caterpillar and the Ironclad will be abble to detach the cabin and just attach to another hull. Classic hauling, detach a full hull of cargo and attach an empty one or another loaded of cargo for the trip back home.
Eventually yes. Missions unfortunately, don't persist beyond sessions, currently. I have my doubts this is changing real soon.
@@Haegemon Not only that, the game is heading more and more towards multiplayer gameplay. I'm sure the expected way to handle a Hull-C sized hauling mission is with a bunch of other players to handle the cargo, not just to accept the mission and go do something else for a week while the game auto-loads your ship.
I can imagine they will have to bump profit margins if cargo will be so slow to make the time investment worth it and/or make the auto loading faster
In case they Force us to use planet side Personal Hangers, which starting planet has the quickest time to Quantum jump out?
Why on earth would you refer back to a support article from three years ago for clarity on how hangers are working now, in 3.24 evocati?
The long times are there to encourage manual loading or multitasking. They will probably come down a lot though in balancing
really hope so
10/10 editing. He he he
Those hangars are a style, not a size. You get a size of hangar based on the size of your biggest ship, and the style will match the style of your landing zone. At least for now. I’m pretty sure that’s how it works at first.
Correct. They made comments about how the original styles of the owned hangars will change.
Yes indeed, as I read all the comments here, I understand better now.
1. Those 4 types of hangars are just looks and they are already determined by your home location
2. Each type of hangar will have all 4 different sizes, S, M, L, XL
3. The size of hangars are determined by your largest pledged ships, for example, pledged C2 or Ironclad or Cat will have L hangar, and pledged Reclaimer and 890j will have XL hanger, Pledged Polaris will also have XL hangar.
how do u get the gladius pirate to appear in store i rly wanna buy it
Finish all waves in an Online Lobby of Pirate Swarm in Arena Commander. That will unlock the ability to pledge for the Aegis Gladius Pirate Edition and Drake Caterpillar Pirate Edition
I upgraded my starter to a Connie. Will i get a industrial hanger?
According to the comments here, I learned, the types of hangers are just the look, the size will be determined by your biggest pledged ships, so if you upgraded to a connie, you will have big enough hanger for your connie.
As for size of hanger will be determined by the largest ship you own.
my LTI Hover Quad upgrade to BMM, still has Self-Land Hangar
i think they will upgrade, suck waste spends for LTI then if not
400 I has a revel and York as well. And yes even my brand new merchant man and Polaris which were upgraded to lhave self and hangers lol
thanks for the Video.
The Revel & York Hangar pass come with two other Standalones as well.
Anvil Hawk and Origin 400i.
And Yes: VGF Industrial Hangars are the best upgrade: All Hangar Stiles below are there included.
So you can use a Revel & York beside the Asteroid based VGF Hangar.
Salute o7
Good to know, thank you for this added info.
@@cpt_foxyloxy thank you for the good content!
HOW DO YOU ACCESS THE REVEL & YORK IN GAME
That was an old video. right now CIG only made two type of hangars, the Self-Land and the Aeroview, Self-land is A18 and Lorville. the Areoview is for Orison and MT
The Revel York used to be the prettiest, high tech, when hangars were out.
found out the 400i also gets a Revel & york hangar
Right, personal hangars...so when my ship drops through the hangar floor, at least I can say it's "my" floor ??😮🤔
Nautilus is saving my arse. I woukd be screwed with the Hull C
Read the title in my feed and was wondering. Did they add hangers to the SC? I mean we have closets and undersuits as well as clothes so why not? With all the fidelity and stuff why not hangers... In the end its Hangars. What a let down ;)
I have an 890 that comes with a Revel & York
Do home locations determine hanger style?
According to the comments here yes, they do
so nice that i can spend money to ccu ships up and still dont get the worth of hangar i would get if i bought it directly..
i wonder bout hull c or bigger can cargo on it?
The type of hangar doesn't determine the size, the size of your largest ship does.
Self Land Hanger is not a SMALL hanger. It is BASIC hanger. It comes in different sizes. I believe the Aero View also comes in different sizes.
Yes indeed, I am not EVO tester, so I couldn't get this information, but based on the comments here from the Evo tester this is true. Each type of hangar will have all different sizes, the the type is only the look of hangar, and the size is determined by your largest pledged ships.
Ah nice, so if i have the starter package with the titan and i then buy a cargo ship to do cargo hauling i cant do it because i cant fit into my hanger? Sounds very cool
400i gets a revel and York also.
11:08 this will save a lot of time but i had hoped you can call land vehicles from the cargo hanger like they showed several months ago back at citizen con th-cam.com/video/0BRSf_wWvgs/w-d-xo.html additionally it would be great if they just got ship in ship spawning working that way we could avoid all of this 😅
HangErs are for shirts!!!😫
Want to go on record saying this is likely a bad thing. All it's going to do is remove a bit more of the immersion factor to make things easier for casuals. Like always.
There is a huge battle between casuals and hardcore SC players. I think CIG is doing a fine job of walking that line.
Once the bugs and server performance are cleaned up post-alpha, the biggest barrier for casuals and newbies will be removed. The more nuanced and rewarding gameplay should belong to the hardcore players.
Idek if looting bodies will be possible anymore.
Anybody else got a standalone Starfarer? Mine didn't come with a hanger. Anyone else?
poor guy is gonna be self conscious of his own laugh for the rest of his life 😭
Yeah, he's really done him dirty for no reason there.
very very concerned about stability issues. if the game cant handle dupers, these personal hangars with x amount entities will wreak havoc on servers.
same here
I like the people crying about how time-consuming things are. We know this is a space sim and that this was coming since 2017 but when you tell anybody that they wanna say no it’s not now what do you think
Somebody needs to make these devs play the game they are creating. Master Modes is stupid, just use real life physics like they used to. Physicalized inventory? Why? It's a time sink, and also stupid. Maybe they should spend time fixing ships. Fix the doors, fix the ramps, fix the elevators. Or maybe fix the NPCs. I don't mind the fact that they stand in weird places and do weird things, but keep NPC ships off landing pads and leaving random weapons / parts around.
Bad idear for a tradding rout.
Have 2 Frends with each a C2 and yourself with one.
1 is always Flying, if it sels you make outload. Take the one of your frend, thats loaded. Fly back to the other loaded... and keep the Cicle so every C2 not flown is getting loaded.
They damn well better give us a bigger hangar for a bigger ship that was an upgrade. Seems like an oversight the idiots at CIG will definitely pull 😂😂
Wait Wait Wait................. How did you get a 2949 reclaimer pledge upgrade on a cutter? that makes no sense...... that reclaimer isn't available anymore with the best in show. how did you do that?
I bought it from Star Hangar but had searched and waited for a very long time, until one day, I saw it on sale with decent price, and got it right away.
First !
o7
o7
Time sinks on Time sinks......On Time Sinks! Wow! Imagine taking a mission on Monday....but cause of all the BS and time wasted, this mission you cannot do until Friday.....so guys you need to stay online for a whole week to prep for a mission that will perhaps take 10 minutes!!! Yeah I know.....a bit over reacting....but still...where is the fun in it! One more thing, I thought CIG announced, that hangars would be based on ships we have in inventory at the time, they release the patch, and not on what ships one has bought with RL cash! If that is true, then all the bigger ships bought ingame will not be able to spawn in our personal hangars! I am getting depressed even more!!! Bring back 3.22!!!!!
Looking to me that regardless what you want to do in the game a huge chunk of our time will be spent slinging cargo and gear around. Yea, thats going to be so much fun! If I wanted to play a game like that I would find one where all I did was work in a warehouse as a stock boy! I am not impressed with this BS idea they have come up with! They want to make everything in this game like real life except fighting in ships which is nothing but 100% arcade! Sure as hell is not the game I was sold by Chris when I first pledged for this game thats for sure!
New it was coming forever lol
Lol then leave dude. Nobody is making you play the game. Physicalized cargo has been the vision for a longggg time and just because it’s the new thing, doesn’t make combat irrelevant.
For a huge portion of the community, this is a long time coming and a massive improvement on gameplay.
One more sub captain o7
Indeed. Trading rmc and gold is now dead
A HANGER is for your clothes or pictures. A HANGAR is where you land your ship. H-A-N-G-A-R!
When did we give up on literacy?
One simple mistake does not make one lose literacy. Like you never made any typos
Hangar*
I don’t understand the point of overusing and looping the laughing bit…
3.24....upgrade or downgrade, time will tell. Hopefully feedback from players will be heard and things adjusted. Personally i do NOT like the kiosk idea at all. There are better ways to implement this. Too many steps to get ready to play the game is ridiculous, its already taking forever to even get to the space port and get in your ship planetside FFS. Give us persistent asteroid hangars or persistant Station hangars already. Lifting off from orison with my reclaimer takes waaaay too long, why cant i have a nice Asteroid hangar (aka VFG Industrial) as promised many many years ago. As a backer since 2017 i am getting tired of the backward steps we are taking. Please CIG, make Star Citizen Great Again.
I got the Connie package but hate the Connie so I asked if I could keep the Revel & York hangar if I melted for the Hull-A and CIG said no.
So, I am fairly sure we are stuck with the hangar for our package even after upgrading. Ergo I am melting my Talon and Hull-A for a dumb Constellation I won't even fly.
I hate that ship. I know people love it and why but I hate it.
This patch will do serious damage to the popularity of cargo hauling as well as kick carrack owners in the groin. Likely do added serious damage to the reclaimer
Agreed, they should get the carrack modules done before this.
When there wasn't game, people entertained themselves. During waiting times, people will have to find stuff to do. You can expect waiting time to access a public hangar when there is thousands of players in the verse in the same spaceport.
That’s never going to be a thing
When there wasnt a game, people played other games. When the game came out they played the game. When the game now takes away the gameplay time they will find other games to play and very possibly not come back.
@@Ogata123 I mean, it’s as if people were not playing the same game, the one with the train ride and elevators.
The people here will stay here. It might stop attracting as many casuals though
Those hangers are no longer in game.
Auto loading ONLY 10 mins LOL mor like 5 hours from what the evo's say
An exorbitant high number would be 1 Sec/SCU for autoload. Everything longer will kill the immersion and the flow of the game.
11 and 1/2 min to wait on an outpost is a fucking long time.
yeah agreed, there has to be a balance for this
I don’t think 11 mins is all that long. That’s less than most ship insurance claim times.
It should be tied to number of crates loaded. Just like if we were loading it, we can load an 8 SCU crate in the same time as a 1 SCU.
Larger 300+ SCU jobs should absolutely be in the 10+ minute range. But maybe make it tied to the size of the outpost. Bigger places like stations should have much more robust loading equipment and therefore faster loading times.
@DigiBentoBox if you have only one ship 11 min is a gamekiller.
This edited in laugher is cringe editing, and unfair to the dev
Old information.
LAME laughing...
This guys voice is terrible
right back at you