Quad Ambiences for Audio in Metasounds

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  • เผยแพร่เมื่อ 27 มิ.ย. 2023
  • Today we'll be getting into Unreal Engine 5 exploring the Electric Dreams project and working out how to do Quad Ambiences in metasounds!
    Quad ambiences breathe an enormous amount of life into your spatial audio, and coupled with spot effects, the electric dreams demo really gets cooking!
    Check out the breakdown of the sound in a day or so at this link
    • Behind the Sounds of E...
    And download the Electric Dreams project in the launcher!
    Follow along or send some messages to @dweaveraudio on Twitter for future content you'd like to see!
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ความคิดเห็น • 9

  • @marcusjohnston3138
    @marcusjohnston3138 ปีที่แล้ว +2

    I know incredibly little about the tech audio side of development, but this is fascinating to look into, well explained too!

    • @dweaveraudio
      @dweaveraudio  ปีที่แล้ว

      Marcus, what a lovely message! I'm so happy to hear that it's been fun to take a look at even from a non-tech audio perspective! Thanks for watching.

  • @evanlane1690
    @evanlane1690 2 หลายเดือนก่อน +1

    Do you have any good primer recommendations on what quad ambiences are? I'm super new to this, but what I'm thinking they are is a way to add directionality and panning to a spot sound source. Would it be like standing in a single spot in a forest, and hearing a creek to your left and a bird above you? Instead of doing them all as separate point sources, they're all together? That's a blind guess based on this, but I'd like to get the basics, because this seems really interesting to integrate.

  • @dubtube6691
    @dubtube6691 ปีที่แล้ว

    yeah new video :) really great the way you analyze the scene

  • @DanReynoldsAudio
    @DanReynoldsAudio 11 หลายเดือนก่อน

    What's nice about Quads over Ambisonics is that Quad arrays can have a really nice spacing which can give your ambient sound bed serious width over typical Ambisonics format A recording arrays which rely on extremely tight/point microphone arrays. The timing between the speakers of a larger quad array really exaggerates the depth of the environment. The IRT cross is my favorite approach to quad ambiences, as the diaphragm spacing is just about head-width.

    • @dweaveraudio
      @dweaveraudio  11 หลายเดือนก่อน

      SUCH a good point. The width from these Quads is enormous, so that makes a lot of sense! Thanks for this super clear explanation and now making me purchase two more DPA's to complete an IRT cross :D

    • @NuovaCulturaPopolare
      @NuovaCulturaPopolare 3 หลายเดือนก่อน

      but then it boils to how you render/listen to the content...

  • @agent007asdfgh
    @agent007asdfgh 3 หลายเดือนก่อน

    Cool,das metasound have sample hold?