Sound Design for Videogames - Ambiences (Bed, Localized, Spot) | Unreal Engine, Metasound, Blueprint

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  • เผยแพร่เมื่อ 7 ม.ค. 2023
  • In this video I will show you the Sound Design that I made for the ambiences of this videogame 🎮🎹🎶
    First of all, I created the Assets for each ambience of the game, based on three different categories: Bed Ambience, Localized Ambience, Spot Ambience; I created the assets through the synthesis process and the audio modellation in Ableton Live, Reaper and Logic Pro X.
    Then I posed each ambience asset in the right location, and I managed their sound propagation by setting the Attenuation.
    Finally, I created an implementation system in Metasound and Blueprint, and a SoundClass system to balance all the volumes, in Unreal Engine 5.
    I am available as composer and sound designer for your own project
    Contact me: davidescuteri.music@gmail.com
    Davide Scuteri Music
    www.davidescuterimusic.com/
    #synthtutorial #sounddesign #unrealengine #metasound #blueprint #davidescuterimusic #davidescuteri
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