Weaver Audio
Weaver Audio
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Volumetric Audio with MetaSounds Emitters
Need an ambient effect that's spatialized at a distance, but 2d up close? Looking for some basic blueprinting rather than headbutting a friendly programmer you know? Want to do all this without introducing some ugly Tick() function on every frame?
We'll cover some blueprinting, attenuation settings for spatialization changes over distance, and sticking components to your player on collisions, rather than running a Tick update loop!
มุมมอง: 322

วีดีโอ

MetaSounds to Blueprint in 10 Minutes!
มุมมอง 7535 หลายเดือนก่อน
Ever wanted to control your lighting, scene or some cool behaviour using audio? In this video, we'll do just that! We'll use the volume of a thunderstorm to generate some light effects so that the lighting pulses alongside our thunderclaps. We'll make a Blueprint Script Component that can be placed on any actor, and do it all witjh NO CODE! Take your understanding further with some more Bluepri...
Use Unreal Geometry for Realistic Sound FX!
มุมมอง 1K5 หลายเดือนก่อน
In this video, we'll go through the development of a system to play some procedural audio sweeteners like small wood creaks, beetles or other tiny additional details that can play on top of material components! We'll scan the geometry around us, work out whether we're standing near a particularly detailed mesh that might be able to influence the world around us, and play some elements for it! T...
Transcribe Audio in Google Sheets!
มุมมอง 9888 หลายเดือนก่อน
Connect your google drive and sheets together, provide links to external parties, prepare for transcription, translation, or check that the audio files say what you expect them to say! Purchase the script from the video on my website! www.weaveraudio.com/scripts-products-store/transcribe-audio-with-google-sheets Use this method to connect Google Sheets with Google Drive to automatically provide...
Raycast and Line Trace your Audio in Unreal!
มุมมอง 1.2K8 หลายเดือนก่อน
Metasounds, C and Cave Ambiences with Unreal Engine! Let's build an ambience system to spawn rain drops and whistles that collide with the floor, tracing and pooling themselves for some performant and cool sounding audio stuff! No physics, so just stick around to learn about Topics Covered * Line Traces * Structs in Unreal * Metasound Play Triggering * Movement without Physics * Moving objects ...
Audio Acoustics on a Budget in Blueprint
มุมมอง 7949 หลายเดือนก่อน
Don't have middleware or simply refuse to put Box Volume's around everything in sight and set up magic numbers all over the place? This one's for you! In this episode, we'll dig into how to begin evaluating room volumes to prepare for a dynamically representative reverb system for our environments! Topics Covered * Systemic Acoustic Systems * Forward and Right Vectors * Normalizing Parameters *...
FIX YOUR AUDIO SHOWREEL
มุมมอง 5919 หลายเดือนก่อน
Whether you're a technical audio designer with a few games under your belt, or a student looking to get into the industry, there are a myriad of ways to improve your chances! Your first chance comes when the interview questions ask for a link to your reel, and you sheepishly send them an outdated student project and some weird film you were a dialogue editor on. In this episode, we'll dig into ...
Make More Interesting UI with MetaSounds!
มุมมอง 64310 หลายเดือนก่อน
You've got a whole spectrum to work with, and all the width in the...ears? We'll cover adding panners, picking paths, adding ADSR envelopes and the construction of a fantastic little UI system to handle some additional interest with your BORING UI sounds. Topics Covered * Cropout Implementation of Buttons * Spatial Width * ADSR Envelopes * Trigger Delays * Stereo panning * Mono mixing * Metasou...
Reverb & Submixes in Unreal Engine!
มุมมอง 1.6K10 หลายเดือนก่อน
Ever wondered how you could stand outside a tunnel, fire a gun into it and hear the bullet reverb without being in the tunnel? In the past, you'd use the Audio Volumes to trigger reverbs, but they'll only work when you're inside the volume! Topics covered; * Reverbs on Audio Volumes * Setting up submix effects * Setting up soundclasses to be affected by Audio Volumes * Triggering based on liste...
Spawning Ambient Sounds in C++ in Unreal!
มุมมอง 88410 หลายเดือนก่อน
Let's do some coding! Create components on an actor blueprint, set your attenuations using the Bulk Editor, and create a poolable source for highly performant audio implementation! I even sampled a glockenspiel for this episode, which you'll be able to get on weaveraudio.com soon! Topics covered; * Virtual Functions in C * Creating Components on a blueprint actor in code * Creating an audio poo...
Sounds, Splines & C++ in Unreal Engine!
มุมมอง 94010 หลายเดือนก่อน
Sounds, Splines & C in Unreal Engine!
Turn Speed Into Sound with C++ and UE5!
มุมมอง 95511 หลายเดือนก่อน
Turn Speed Into Sound with C and UE5!
A Quickstart Guide to C++ Audio in Unreal Engine
มุมมอง 3.8K11 หลายเดือนก่อน
A Quickstart Guide to C Audio in Unreal Engine
Audio Triggers on Particle FX in Unreal Engine!
มุมมอง 1K11 หลายเดือนก่อน
Audio Triggers on Particle FX in Unreal Engine!
Beginner's Guide to UE's Soundscape Plugin
มุมมอง 1.2K11 หลายเดือนก่อน
Beginner's Guide to UE's Soundscape Plugin
Audio Material Detection in Unreal Engine!
มุมมอง 571ปีที่แล้ว
Audio Material Detection in Unreal Engine!
Quad Ambiences for Audio in Metasounds
มุมมอง 3.5Kปีที่แล้ว
Quad Ambiences for Audio in Metasounds
Animation Tagging For Sound in Unreal Engine!
มุมมอง 1.1Kปีที่แล้ว
Animation Tagging For Sound in Unreal Engine!
Attenuation & Blending Audio with Blueprints!
มุมมอง 2.5Kปีที่แล้ว
Attenuation & Blending Audio with Blueprints!
Metasounds, Blueprints and Izotope RX!
มุมมอง 1.1Kปีที่แล้ว
Metasounds, Blueprints and Izotope RX!
Triggering Random Sounds with Metasounds
มุมมอง 2Kปีที่แล้ว
Triggering Random Sounds with Metasounds
MetaSounds For Beginners - First Patch
มุมมอง 2Kปีที่แล้ว
MetaSounds For Beginners - First Patch

ความคิดเห็น

  • @KBFNGG
    @KBFNGG 9 วันที่ผ่านมา

    Very interesting tutorial. How would you approach a multiplayer version though? Btw. did you had any chance to look into the fast pace pass by woosh sounds that I pinged you on twitter around the Unreal Fest time? :) Still highly interested in that kind of setup without FMod.

  • @jorammer
    @jorammer 10 วันที่ผ่านมา

    Subscribing to the event of "Watch Output" should not be done every Tick. You should subscribe to an event only once. So probably at "Event Begin Play" or something

  • @DavideCastagnone
    @DavideCastagnone 13 วันที่ผ่านมา

    Hey David, very interesting to see a different approach. I created a similar system using a spline and different "refresh rate" depending by the distance from the listener.

  • @OllieFearn
    @OllieFearn 13 วันที่ผ่านมา

    Honestly these videos are soooo good. I have past experience with Unity and Wwise but you've absolutely opened the door to Unreal Engine for me. Thanks a lot for the hard work!

  • @OllieFearn
    @OllieFearn หลายเดือนก่อน

    Great video, thanks a lot!

  • @renatoe3417
    @renatoe3417 หลายเดือนก่อน

    Hi ! every time I use trigger repeat the new sound cuts the current one : ( Is there a way to overlap them ? I mean let the current sound wich is being played finish no matter if the new sound has been triggered ? Thanks a lot!

  • @eyupensarozcan2818
    @eyupensarozcan2818 หลายเดือนก่อน

    Thank you very much for the videos. They are very useful to me. It's only been a few videos since I started the series, but I learned a lot thanks to you. The tips you gave me are very useful not only in Unreal Engine but also in Repear. I hope you continue to share such videos.

  • @AllenYoung-rj5mc
    @AllenYoung-rj5mc 2 หลายเดือนก่อน

    I wonder how to make Soundscape Plugin work when packaging the project. This could work in active editor level viewpoint but not in the executable file😢

    • @dweaveraudio
      @dweaveraudio หลายเดือนก่อน

      Ooo tricky. What's the error in builds? Not being packaged?

    • @AllenYoung-rj5mc
      @AllenYoung-rj5mc หลายเดือนก่อน

      @@dweaveraudio Yeah, it's so weird . It just showed "Packaging complete" ,but when I launched the game ,Sound palette didn't work at all. Meantime the Metasound Plugin works though.

  • @user-sz4tc1qf7i
    @user-sz4tc1qf7i 2 หลายเดือนก่อน

    Amazing!

  • @jakegreenstein778
    @jakegreenstein778 2 หลายเดือนก่อน

    Awesome ty for the walkthrough. Missed the snow town assets but using a different monthly free asset level to create a soundscape for

  • @evanlane1690
    @evanlane1690 2 หลายเดือนก่อน

    Do you have any good primer recommendations on what quad ambiences are? I'm super new to this, but what I'm thinking they are is a way to add directionality and panning to a spot sound source. Would it be like standing in a single spot in a forest, and hearing a creek to your left and a bird above you? Instead of doing them all as separate point sources, they're all together? That's a blind guess based on this, but I'd like to get the basics, because this seems really interesting to integrate.

  • @evanlane1690
    @evanlane1690 2 หลายเดือนก่อน

    This is great! Especially the python bit. I'm a hobby dev and I tend to batch my work, so I'll do a full materials pass and then come back and have to fiddle with adding physics materials to all of them. This is helpful.

  • @subratadas4203
    @subratadas4203 3 หลายเดือนก่อน

    Does it work in Bengali audio and English text?

    • @dweaveraudio
      @dweaveraudio 3 หลายเดือนก่อน

      Should be easy to test, plus Google sheets has a native link to Google translate, if you wanted to use that to go from Bengali audio -> Bengali text -> English text with =GOOGLETRANSLATE

  • @agent007asdfgh
    @agent007asdfgh 3 หลายเดือนก่อน

    Cool,das metasound have sample hold?

  • @ViliusVer
    @ViliusVer 3 หลายเดือนก่อน

    Hey, David! Just found your channel and the videos are incredibly useful! However, I have no experience with c++ and I'm just trying to start it right now. But at the same time, I already want to understand how to create and utilize such systems using Blueprints. I am already pretty confident with working MetaSounds and want to dig deeper - would I be able to contact you to get a simple explanation of how to work on this in Blueprints? Appreciate your content a lot!

  • @tomcarpenter8406
    @tomcarpenter8406 5 หลายเดือนก่อน

    Thank you for all of these vids!!!

  • @WhAtAgUy64
    @WhAtAgUy64 5 หลายเดือนก่อน

    you're a legend

  • @blobmusica
    @blobmusica 5 หลายเดือนก่อน

    These are extremely extremely useful. Thanks man!

    • @dweaveraudio
      @dweaveraudio 5 หลายเดือนก่อน

      You are welcome! Thanks for checking them out!

  • @MistahX99
    @MistahX99 5 หลายเดือนก่อน

    I love this

    • @dweaveraudio
      @dweaveraudio 5 หลายเดือนก่อน

      Thanks for watching!

  • @TheOrionZane
    @TheOrionZane 5 หลายเดือนก่อน

    Thanks for sharing!

    • @dweaveraudio
      @dweaveraudio 5 หลายเดือนก่อน

      Thanks for watching!

  • @hottestmanevar
    @hottestmanevar 6 หลายเดือนก่อน

    I'm convinced that this whole system is legit a creation of Satan himself. If not, then whoever came up with this bs workflow should be banished to purgatory where he will only work with whis system for eternity and beyond

    • @dweaveraudio
      @dweaveraudio 5 หลายเดือนก่อน

      Hah! What do you hate about it?

  • @TheOrionZane
    @TheOrionZane 7 หลายเดือนก่อน

    This is great - thank you for sharing!

  • @nilsjobs9067
    @nilsjobs9067 7 หลายเดือนก่อน

    Thank you for your tutorials! What is the best way to preview the animation with the footsteps playing when the notify is being sent, to fine tune the footsteps? Thanks in advance!

  • @WhAtAgUy64
    @WhAtAgUy64 7 หลายเดือนก่อน

    awesome bro

  • @WhAtAgUy64
    @WhAtAgUy64 7 หลายเดือนก่อน

    Sick tutorial. Cheers!

  • @coalmineraudio7178
    @coalmineraudio7178 7 หลายเดือนก่อน

    Great tutorial! Cool audio systems are so exciting lol

    • @dweaveraudio
      @dweaveraudio 7 หลายเดือนก่อน

      I'm glad to hear it! They're incredibly good fun, and there are always more to make!

  • @coalmineraudio7178
    @coalmineraudio7178 7 หลายเดือนก่อน

    I can't seem to find the horse asset in the market place, could you drop a link to it? Love the vids by the way! It's nice to have an audio focused space to learn C++ basics

    • @dweaveraudio
      @dweaveraudio 7 หลายเดือนก่อน

      Thanks for watching! It's great to hear you've got something to take from it, I agree! Having a nice little audio pocket is a great way to learn c++. Here's the horse! www.unrealengine.com/marketplace/en-US/product/riding-system-v1

  • @buster5661
    @buster5661 7 หลายเดือนก่อน

    How do you play the same random sound at multiple locations

    • @dweaveraudio
      @dweaveraudio 7 หลายเดือนก่อน

      For this one, I think you'd be looking at a combination of blueprints and metasounds. I'd check out this tutorial for something of the like, if you wanted to do it in code th-cam.com/video/qdmahGzanVY/w-d-xo.htmlsi=_mxZIJmYBawuwScw Alternatively, you should check out source busses, if you're looking to do something positional, that doesn't use up a new voice for each version of the same "speaker"

  • @smoonthy
    @smoonthy 7 หลายเดือนก่อน

    Actual useful stuff dude, you are the best. Any tips on finding a job in game dev?

    • @dweaveraudio
      @dweaveraudio 7 หลายเดือนก่อน

      Thanks so much, that's so kind! Portfolios, game jams, getting out and talking to people, constant redesigns of video clips, executing feedback, and playing lots of games!

  • @pibitomusic
    @pibitomusic 8 หลายเดือนก่อน

    Thanks a lot for the video! Is there any way we can use Audio Volumes to send the reverb to a Metasound? Seems like when applying the effect, it only affects Sound Cues and not Metasounds. Tried to find a setting for it but I can't make it work 😥

    • @dweaveraudio
      @dweaveraudio 8 หลายเดือนก่อน

      Iiinteresting. The setup I have here IS with a MetaSound, and not a soundcue, so it might have to do with the bus you're routing your MetaSound not being connected to your verbs!

  • @corzillaa
    @corzillaa 8 หลายเดือนก่อน

    Your channel is a hidden gem! Even though I'm still in the beginning phases of evolving from pure audio design, I felt seen by your blog post about transitioning from designer to programmer. I've been trying to learn more about the technical aspects because there is a gap of knowledge in my team. It's been a steep learning curve, but your videos have been so helpful and inspiring!

    • @dweaveraudio
      @dweaveraudio 8 หลายเดือนก่อน

      What a lovely comment. Thanks so much for watching, and it's great to hear you're taking something useful from the videos!

  • @KarimzKinguinPL
    @KarimzKinguinPL 8 หลายเดือนก่อน

    nice video but not quite working well for me, im hearing this sound all over the map, can u tell me why and how to fix it?

    • @dweaveraudio
      @dweaveraudio 8 หลายเดือนก่อน

      Hmm, does your sound have an attenuation shape that gives it a changing volume over distance?

    • @KarimzKinguinPL
      @KarimzKinguinPL 8 หลายเดือนก่อน

      @@dweaveraudio yup i had to turn on an attenuation, its cool now

  • @krisjohnson730
    @krisjohnson730 8 หลายเดือนก่อน

    Cool stuff ledge ! Dug your other vid's too..

    • @dweaveraudio
      @dweaveraudio 8 หลายเดือนก่อน

      Thanks so much for checking out this, and the other videos too! ❤️

    • @krisjohnson730
      @krisjohnson730 8 หลายเดือนก่อน

      OFC bro ! Keep em coming.. and "I would like to see the Thing" 😜@@dweaveraudio

  • @13longlong13
    @13longlong13 8 หลายเดือนก่อน

    Thank you for this video! Super useful :)

    • @dweaveraudio
      @dweaveraudio 8 หลายเดือนก่อน

      Glad it was helpful!

    • @13longlong13
      @13longlong13 8 หลายเดือนก่อน

      @@dweaveraudio VS or Rider for noobs would be appreciated as well :)

    • @dweaveraudio
      @dweaveraudio 8 หลายเดือนก่อน

      @@13longlong13 generally, I'd recommend starting in visual studio if you've not got much experience just because it's at least free to start. I've been super impressed by lots Rider has to offer, but after trying a few times, never made the switch. This is primarily just because the projects I work on often have some super unique setup things going on with their own engine, so the fewer hurdles the better! (But rider super impressive, and if I find myself with a license in future, I'll get back into it!)

  • @gustavorios2
    @gustavorios2 9 หลายเดือนก่อน

    Finally, someone is actually teaching how to use this. Thank you, my friend.

    • @dweaveraudio
      @dweaveraudio 9 หลายเดือนก่อน

      You are so welcome! 🤗

  • @JoanneMoo
    @JoanneMoo 9 หลายเดือนก่อน

    WOW. This is so NEAT! Coming from no audio design background and just starting learning about Unity, this is completely a new field for me. I always wonder how the blueprint gets programmed and feed into the engine. Thanks for the video!

    • @dweaveraudio
      @dweaveraudio 9 หลายเดือนก่อน

      Glad it was helpful!

  • @michaelgarydean
    @michaelgarydean 9 หลายเดือนก่อน

    Great tutorial! Love your channel.

    • @dweaveraudio
      @dweaveraudio 9 หลายเดือนก่อน

      Thanks michael!

  • @DavideCastagnone
    @DavideCastagnone 9 หลายเดือนก่อน

    Very very interesting, thanks!

    • @dweaveraudio
      @dweaveraudio 9 หลายเดือนก่อน

      Glad you enjoyed it!

  •  9 หลายเดือนก่อน

    perfect

  • @RogerHazelwood
    @RogerHazelwood 9 หลายเดือนก่อน

    I didn't know I needed this, but this is perfect! i m planing a game where sound is really important. i ll watch every second of your tutorials :)

    • @dweaveraudio
      @dweaveraudio 9 หลายเดือนก่อน

      Thanks for watching!

  • @taehopark1910
    @taehopark1910 9 หลายเดือนก่อน

    Awesome Video! just a quick question here. Let's say you have 3 sounds sources, voice, footsteps, and impact. If you wanted to set different send values for each sound sources to reverb submixs that are set in audio volume, how would you do that? Sound sources that have high frequency tend to louder reverbs, so i wanted to reduce only voices reverb sends.

  • @alexhaisting
    @alexhaisting 9 หลายเดือนก่อน

    loving these C++ tutorials. Keep them coming please :)

    • @dweaveraudio
      @dweaveraudio 9 หลายเดือนก่อน

      Glad you like them!

  • @EmissiveAudio
    @EmissiveAudio 9 หลายเดือนก่อน

    Love this new series

    • @dweaveraudio
      @dweaveraudio 9 หลายเดือนก่อน

      Thanks for watching!

  • @tomeberhard74
    @tomeberhard74 10 หลายเดือนก่อน

    Very cool! Was wondering how to add the footsteps so the sound lines up with the actual step. Thx bro!!

    • @dweaveraudio
      @dweaveraudio 10 หลายเดือนก่อน

      You are welcome! Thanks for watching! Super tricky problem

  • @TincHoH95
    @TincHoH95 10 หลายเดือนก่อน

    Thank you for the feedback David! I can put those comments to use and adjust my reel :)

    • @dweaveraudio
      @dweaveraudio 10 หลายเดือนก่อน

      Hell yeah 💪

  • @gavinhislop
    @gavinhislop 10 หลายเดือนก่อน

    Thanks for this video, nice explanation. Might be good to ensure the entirety of the screen of visible (left side example) for new users.

    • @dweaveraudio
      @dweaveraudio 10 หลายเดือนก่อน

      Great point! I try to have the most important stuff on the screen but sometimes I don't determine what that is properly! I'll keep an eye out in future!

    • @gavinhislop
      @gavinhislop 10 หลายเดือนก่อน

      Good man :) @@dweaveraudio

  • @thomasfritz6895
    @thomasfritz6895 10 หลายเดือนก่อน

    Thank you so much for the feedback David ! Very instructive video 🙏

    • @dweaveraudio
      @dweaveraudio 10 หลายเดือนก่อน

      Killer work Thomas! 💪😁

  • @TheSoundFXGuy
    @TheSoundFXGuy 10 หลายเดือนก่อน

    It's such a simple little sound but adds just so much to the experience. Great work!

    • @dweaveraudio
      @dweaveraudio 9 หลายเดือนก่อน

      Thank you very much! So true! Small details!

  • @giovanewebster7
    @giovanewebster7 10 หลายเดือนก่อน

    👏👏👏

    • @dweaveraudio
      @dweaveraudio 10 หลายเดือนก่อน

      🙏🙏🙏

  • @pmishraofficial
    @pmishraofficial 10 หลายเดือนก่อน

    The movements are fun to hear.

    • @dweaveraudio
      @dweaveraudio 10 หลายเดือนก่อน

      Great to hear! Just a bit of movement is all it takes!