Hello, I'm a native german, but i can follow most english talking. I like how your voice is calm and clear. Only thing that distracted me, was the background music, which in my opinion is to loud. But i solved that problem for me, in repeating parts of the clips, until i understood your explanations. And you solved some graphic issues for me, making my MSFS look real good now. Thanks a lot and a good year for all your sim flyers.
One small note to the Object LOD: This setting can have a huge effect on approaching big airports. This setting basically does not change the number of the objects, but rather the distance, at which the LOD quality of the objects will change, meaning at which distance they appear and get more detailed. The issue here is often NOT, that it has an impact on the render performance, but rather overloads your hardware I/O. If the setting is set too low, detailed objects will get loaded pretty late. When having for example a big airport with a lot of ground vehicles, small building, fences etc. this can have a very bad effect on your FPS on approach, not because your graphic card has not enough power to render them, but because a very high number of those objects are loaded simultaneously at a pretty crucial state of the flight. That's why many people, that get very good frames all around the whole flight, experience extreme frame losses on short final or on landing: their CPU can't handle the sheer amount of all the data, that needs be loaded in a very very short time. Once all is loaded, the FPS are fine again as the CPU is free for the "normal" calculations and the GPU is probably far from limiting anyway. So this is setting should never be too low. It's not affecting calculation/render performance too much (of course it will at some point), but is does massively affect I/O performance, even with newer hardware. And if the CPU is busy loading all those small little details, it is basically clogged, so you see the big FPS loss, until everything is in place and the CPU has again time to send your calculations through. Therefore it is often better to have higher setting, that may lead to lower overall FPS, but won't kill your FPS during approach.
@@Gilles45 omg, i had so much problems with my performance.. now i turned the object LOD from 100 to 200 and it is soo fluid.. never thought raising the graphics settings would improve my performance.. thank you
You have exactly the same specs as me! This was an excellent explanation, and it was great to have some side-by-side comparisons showing both the framerate and impact of the settings!
Ai traffic with real world traffic massively reduces FPS, I just keep multiplayer traffic on as minor fps drops are not as noticeble, with that said I also turned OFF texture suppersampling which also gained me a noticeable amount of FPS, and upped anisotropic filtering to X16.. no visual loss of quality (nothing i noticed at least).
Raymarch reflections isn't ray tracing , they are still screen space refelctions as you can only see the reflections from things on screen, and when the source goes off screen you can notice the reflections being culled in real time as the object dissapears off screen.
You can turn on RT in the CFG file, it’s the first setting. It’s even called raytracing there. I have a 3090 and a 13900 and I’m happy to play 1440p with dlss on balance and the rest on ultra. Still get 50+ fps.
Thank you for the good video. 71 years old here learning to fly for the first time. Actually learning to play all kind of games now. Hardest thing so far is my confidence with the controller and joystick ( I bought the logitech extreme 3d pro.) Looking forward to watching more of your videos.
Thanks so much for watching, and I’m sure you’ll get there. It’s a wonderful hobby, but be warned, it’s a rabbit hole - it never ends, there’s always something more to buy 😆 maybe catch you in a live stream soon!
Something I found out with the shadow map resolution is that you can go higher than 2048. I'm not gonna explain it here because there are already good tutorials out there on how to change it as you are not able to select higher shadow map resolutions beyond 2048 in the game menu. But my main point is, it seems that going from 2048 to 4096 seems to barely impact the overall framerate, you do however gain very sharp shadows and less z-fighting and glitchy shadows as you would see on the left window frame between 07:59 and 08:38
Thing is: I LOVE DLSS with every game I have tried it so far (I always turn it on, even just with Quality for an alternative to AA), BUT in FlightSim because there is SOO much text that is baked into the actual game-graphics (not simply UI which is excluded from DLSS and rendered at native) it actually makes quite a big sharpness difference for me in the cockpit (even when comparing Quality against TAA). Even the Displays seem to be up sampled with DLSS which makes them a lot less defined. Keep in mind I play at 1440p and the lower the resolution the harder the impact of DLSS. In addition I also mainly tested this with a third-party aircraft (Fenix A320) so maybe the official aircraft have better integration and the text is somehow excluded from DLSS (although given that they are part of the gameworld, I can't see how they would do that) Just as a heads-up for anybody who thinks about using DLSS. Especially lower than 4k you should first check if you loose a lot of Detail in your cockpit (specifically on the text)
Thank you. I have a core i7 with a 3060 TI. It was pretty good except when I was heading down the runway for takeoff. The runway would get jagged. I applied your suggestions except (dlss-caused the cockpit instruments to be more blurry). I pretty much had everything set to ultra, yet my monitors only at 1080p. Cutting back somebody control seems to have improved the overall experience.
If you use DLDSR 2.25x with DLSS Quality you get the same FPS and no messed up glass cockpits and it looks sharper and higher detail overall. In Nvidia control panel under DSR enable 2.25x then in the msfs settings set the game resolution to the highest one that pops up along with dlss on quality!
nice information, much appreciated. the problem for me is panning the camera. if you see me flying it looks great and smooth as butter. if i look around though (especially near built up areas) i lose comfortably over 50% of my fps. it is pretty frustrating.
Thanks for the kind words, Ronnie. I wasn’t sure how this video would go down in all honesty! I usually do full flight live streams rather than explainer style videos. Maybe I’ll do more like this
@@AirNOTT No problem mate :) Perfect for me ! Took risk changing from 3070Ti to RX 7900 XT, happy so far. Getting 60FPS with MD82 in a heavy to run airport like YBBN (by ORBX) that’s in 2K. Aiming for 4K 30FPS or along those lines
@@AirNOTT Not a bad GPU at all :) My first AMD, been suspicious earlier. You can forget ray tracing, but not really needed in FS2020. Need to push GPU harder, just flew to Darwin in MD82. Got 61°C, 52% and 9GB of 20GB used
@@AirNOTT My previous 3070 Ti had 8GB, so it filled up quickly. Airport like YBBN by Orbx was almost impossible to fly, on anything else than medium graphics settings, still a struggle
I run MSFS2020 and also work in broadcast TV. We film to 4K but very rarely is this broadcast in its native format. Usually we have to down-convert to full HD (i or p) to 1920x1080 pixels. So running the sim in 4K is an absolute luxury for me. I have a 6K 49" curved widescreen monitor, but 4K is well-overkill. In telly-land we run at 25 frames per second, even if we create content at 50fps, there is no discernible difference when it is down-converted. We largely film at a higher resolution and frame rate to future-proof our content. I think 30 fps should be plenty for MSFS2020. I run mine (with a GeForce 3090 GFX card, and with most settings on ultra) and find the sim to be very smooth indeed. I get 35 fps+ at a busy airport and with lots of AI traffic. I find grass and water textures to be the frame-killer though.
Thank you with this video!!! I got higher FPS than ever before and even better graphic settings: like I changed my terrain level of detail to 300, it was 130 before😂 I didn't even know my PC could do that much😂
My system near identical, 5600x and evga RTX3070Ftw3 64gb Gskill ram @ 3200mhz. I'm using an Acer predator 34 super wide monitor and currently getting around 45-60fps depending on sceneries etc. Your explanations of the setting were perfect. thanks for taking the time to do this...going to check my settings in game and compare. Would be interested to see your Nvidia control panel settings also as i hear various differences regarding setting anisotropic filtering in the control panel as opposed to in game. FPS to me is pretty irrelevant...it's more about the smoothness and visuals.
dlss ruins the glasscockpit even 4K quality, it smudges the numbers to a point where its irritating and borderline unreadable, but everything else I agree with, nice video
It's a trade off, I agree. But one I'm willing (and have to) to live with. I perhaps should have gone into this point more in the video. Appreciate the feedback!
@@AirNOTT if they were able to fix dlss so it wouldn't affect screens in the cockpit or digital dials, it would be such a no brainer and a game changer for the sim
Running a 7950x3D my framerate in Tokyo is still in the mid-40's but at 30,000ft I get well over 120fps, so your framerate is always going to be highly variable.
@@AirNOTT I actually did not a side by side, but I know it’s prob 10FPS better and I’m not CPU limited when I used to be. Also the whole PC is snappier. It runs hotter so it’s 90 C when I’m running gaming and streaming.
The LOD sliders and Traffic are by far and away the most important settings in MSFS. (The volumetric clouds are the big hitter to the GPU). The other thing that makes a huge impact is the *type of aircraft and the speed of the aircraft* . When the aircraft is moving across the terrain, the CPU has to generate the terrain and object detail. The software draws in the detail around the airplane out to a good distance, but if you look, you will see that even near the airplane, sometimes buildings or terrain will change. That is not caused by graphics card at all. That is the CPU working hard to get the detail stored on the system and construct it, then pass it to the GPU. When you fly slowly, the system will struggle to get the terrain data and update it because the terrain is changing so rapidly. If you fly over Los Angeles in a Cessna 172, the game will run much more smoothly than inf you fly over LA in an F-18. As for type you can go to a busy airport like LA. Start the developer tool and turn on the FPS counter. If you load in a plane like the Cessna 152 and just let it sit on the runway, you will note that the processor response time will be much faster than if you load in a King Air also sitting on the runway, and the response time on the King Air will be faster than some pay ware aircraft. I can put my 152 on Lax runway at 4K and have the processor running at 10ms response. If I put in the King Air, it slows to about 13ms. If I put in the DC design Harrier, it slows to about 16ms. This is just sitting on the runway. (These figures are with the LOD sliders set to zero) I can take off from LAX at a solid 55 fps in the 152 and close to that in the DC3, but the Harrier sitting still is running only about 35 fps. The Airbus 310 is probably the worst airliner for CPU use. The 747 and A320 are not terrible. The DC F-4 is one of the most CPU friendly fast jets. So, if you want a smoother experience, fly a slower slower, less complex airplane when operating from cities, or if you are going to fly a more complex plane, lower your LOD sliders and reduce traffic. MSFS is actually not that terribly GPU bound. I most systems factory built system, the CPU will be the real limit to FPS and smoothness. This means that the CPU and GPU are "Matched" by the designers, but the problem is that MSFS is far more demanding on the CPU than on the GPU. When you use the default settings for a graphics level (low, medium, high, ultra) the default LOD terrain and object sliders go up. If you start from low and bump to medium, if your system runs good at low, then note the LOD settings in low, and then change medium to the same settings, and it will almost for sure be as smooth. If you run in medium and get good performance, then move to high, but use the LOD sliders for medium. My bet is that you can push your graphics quality up two levels if you use the LOD and traffic settings that work at an acceptable level. Most of the graphics tweaks you see people doing make very little difference. There is far more difference to be had by flying slower simpler aircraft or reducing LOD sliders and traffic. Again, the big GPU killer is volumetric clouds. These will even cause 4080 to slow down from 8ms to 11ms and get a GPU limit, but you would only ever see this if you were running the LOD sliders over very low values.
The moment I upgrade to an RX6800 I no longer have to massively tweak graphic settings. Now my biggest issue is on the CPU side. My older Nvidia card having 8gb would go over the vram limit with airport addons. I am running 3440x1440 TAA 100% render scale btw.
Yeah CPU is often a limiting factor. I sometimes wonder about a 4070ti, or the soon to be released 4070 to give more ram and access to DLSS3 to sidestep CPU limitations
Great, thank you very much. But as good as nobody seems to explain the impact of tools like FSLTL to the frames. At some time you have beautiful frames but then you have to disable traffic to keep those frames. The sim seems to be so empty without traffic.
I dont think building quality affects photogrammetry cities like LA, it's noticable at airports and such, i have it at medium, doesnt really make sense to put it high
It gets me when people are obsessed chasing higher fps in this game. You only need a consistent 30fps in this game. Remember, a regular movie is 24 or 30 fps. Also, people confuse stuttering with issues with fps, and think that if they get that, they need more fps. Stuttering has several causes, most of them not related to low fps.
Can you do one for Xbox I’m struggling on how to find a perfect way to get my graphics on the sim good as all we have is HDR 10 in the graphics settings
That’s an interesting question, Christoph, and one I hadn’t actually considered. I’m on 70mbps down and have no issues. My guess would be that rather than have bad fps, you would instead have low res textures until the high res stuff could be streamed in. Probably especially true with the photogrammetry cities etc
Just a little question. I am using a ryzen 7 and rtx4060ti with 16 GB, so it got super DLSS. But I am not CPU Limited, eventhought you can compare his and my graphic card, mine could be a little bit better but you can also compare the ryzen7 and Intel i7, so mine is just a Competitor product. Why am I not CPU Limited
I can't afford the latest and greatest PC hardware like many others. My CPU is now quite old (i7 7700k) and my 3090 GPU is no doubt bottlenecked but I'm more than happy with the performance.
Is there any way to avoid doing the updates. I can't play unless I do the update. Then going over my GB limit, to update, my internet provider charges me a extra $10.00 each update.Thank You anyone. Cheers.
Why would you make a video about your graphics in 1080? And AMD can use FSR 2.0 or RSR in the driver. I’m really happy with FSR. I did really enjoy the LOD 4 way comparison. That was cool.
Great video, thanks for creating. Keen to hear your thoughts on cloud settings? I think High is good enough, Ultra seems to be just a bit too much impact on my system.
You’re probably right, Mark! Quite often when you go from high to ultra in any game, you’re in the land of reminiscing returns. Appreciate you watching!
Very informative video, but there was difficulties with the audio: verbal volume too low music volume too high, plus the over all volume was too low making it difficult to understand the words being said.
All these settings are great but the one thing you did not mention is when you populate the skies with AI traffic this causes a lot of frame rate drop any thoughts on this and any input on what I can do because I have an AMD 5900 with 32 gigs of RAM Nvidia 3070.. GPU... And my settings are not that high and I'm not getting anywhere near 30 to 40 frame rates?
Since the recent upgrades to my PC, enabling VSYNC limits my FPS to 60. Without VSYNC, my frames are usually between 70 and 80 FPS, this at very high graphics settings, almost everything on ULTRA. So I'm wondering if I should be using VSYNC or not? Is one configuration better or is there no real difference between the two?
Vsync will lock synchronise your fps to the refresh rate of your monitor, so if you have a 60hz monitor, vsync will lock you at 60fps. If you have a freesync, or gsync monitor you could potentially turn vsync off as your monitor would dynamically change its refresh rate to match the fps of your pc.
Running Vsync has an unexpected (for me at least) advantage, my computer runs way cooler, the difference when I touch the tower is very noticeable. Since performance is not affected, Vsync will stay on.
Honestly, if your new to flight sim (pc) you have just no idea how awesome it is to be >30fps over somewhere like los angles with decent graphics. Previous flight sims have always struggled in this regard - god bless DLSS.
Great video, thanks. I noticed that you also do have some SPLIT OF SECOND lag, that is the problem I also have and could not yet figure it out why. I am running a ASUS 570XT Plus WIFI, 64GB RAM, RTX4070 WINDFORCE OC 12GB. I just upgraded my RTX2060 SUPER to the RTX4070, I do see better quality, but NOT performance at all... Can someone help? Thanks a lot, appreciated it.
What CPU are you running? The sim is notoriously CPU limited, so regardless of graphic card horsepower, you can be held back by your cpu. However seeing as you have a 40 series Nvidia card, you can use Nvidia frame generation to bypass the cpu limitation. A lot of people recommend running TAA instead of DLSS, then turning on frame generation separately, so you get the higher frames without the fuzziness that DLSS can introduce. Keep in mind though, the in build fps counter in the sim cannot count the extra frames from Nvidia frame generation, you’d need to use something like the Nvidia performance overlay to see the frame rate with the frame generation included. Hope that helps 👍
personally, i find DLSS messes with the rendering of the text in the cockpit a lot, to the verge of being unreadable sometimes. also, i find shadows look wierd sometimes in DLSS. it's been a while since i used it though, so maybe it became better?
It is still an issue I’m afraid, but in my case, 4K isn’t possible without DLSS. I wonder whether the sweet spot would be using TAA with DLSS3 frame generation on the new 40 series GPUs, but that means spending MORE money to find out 😂
@@AirNOTTyeah, my specs are very similar to yours, only I have an Intel cpu instead of an amd. I’ve been thinking about connecting my tv to my computer since it’s by far my display. But having to use dlss is not something I’m looking forward to
Hi buddy, nice video!! Is it possible to get your current MSFS settings and NVIDIA settings from the video. And do you modifed the sim cfg. too? I mean screenshots for better understanding please...😊
Current settings are as per the video, albeit right now I’m running at 1080p native vs 4K with DLSS. I’m planning a separate video for various settings outside of the sim (nvidia control panel, sim Cfg etc)
We have the same CPU and motherboard! Only my gpu is a 3060. So i guess i'll just go with all the settings above :) I do however only have 16GB of RAM. Do I need 32GB?
It is a trade off of using DLSS unfortunately. Maybe increasing the refresh rate of your glass displays in the settings might help? I’ve not looked into this much as the slight blur doesn’t bother me too much
Oh that’s a good question. Not one I’ve been asked before. I guess I could share my camera settings config file? Thinking of setting up a discord in the coming weeks so could perhaps have some resources like that in there.
Great video. I have the same CPU, GPU and RAM as you. Just wondering, have you ever encountered much stuttering in the past? If so, did you notice anything in particular helped?
Yes Jamie I did. Going from 16 to 32GB of ram was the best help. With 16 I would get a stutter when I touched any of my inputs having not touched them in a while, for example if I was is auto throttle then move the throttles at 50ft, it would hang for a split second. I think I find stutters are less at a locked 30fps, possibly because my hardware is under less load and can accommodate the higher load peaks?
@@AirNOTT I haven’t tried locking to 30fps, but I think it’s a great idea that I’ll try next time. I also went through exactly the same as you with 16GB RAM. I upgraded a few weeks ago and I noticed big difference. I noticed my 16GB RAM was maxed out on task manager. But now I have 32GB RAM, I’ve noticed it only goes upto 16.1GB on task manager. Can’t believe I had to pay for 0.1 extra usage haha!!
Quite likely. If you go into the settings and turn on developer mode, you’ll get a little menu bar appear at the top of the screen. If you enable the fps counter it’ll tell you whether you’re currently limited by the main thread (your cpu) or your GPU. Nice CPU though! 👍
I have i7-13700K RTX 3070 Ti 16GB RAM 2K HDR 165 Hz Monitor will the settings shown in the video will help me to gain a smooth FPS, im not looking for something high, just smooth FPS in PMDG
The video I've been waiting for. I have a 5800x3d, 3080, 32gbs, and would expect similar quality and performance with similar settings. However approaching airports I'm still getting stuttering. The only thing I can think of is monitor refresh rate. I'm running 4k but it's only 60hz could this be my stuttering issue? Thanks again. Liked subscribed
That you mention is the fault of the ground generated objects. Try this: Turn off real traffic, just annihilate fps. Then: - Airport Vehicle Density: 5 - Ground aircraft density: 0 - Worker density: 10 - Road vehicles: 10 To compensate for real traffic you can use an addon like just flight or the free one in fbw launcher, both are fps friendly. To compensate ground vehicles you can use GSX which adds its own staff without killing fps.
@AirNOTT tried to limit to 30fps and it wasn't as smooth as I wanted. I bumped it to 40 and am still cpu limited and pretty happy with performance, thanks for the tip. BTW what 4k display do you use? Happy with it? Thanks again
@@MrScottgp Hey Scott, I use a 43" 4K LG TV as my display. I forget the exact model number but it was around £350. So not anything amazing. I didn't actually but it for flight simming originally, but it works well. Only thing that would make it better would be having VRR support. It's a little bit on the ghosty side too, but for flight sim as things move so slowly on screen, you barely notice.
So long as you can get a stable 30 you should be in business. Might be an idea to cap it at 30. Not a great idea having your system chasing frames. Stability is key with flight sim, unlike other types of games where more frames is always preferable
Are you CPU limited? If you turn on developer mode in the options, and show the fps (debug menu) it should tell you which component is bottlenecking you
It can do occasionally. The harsh reality is that 8GB is quickly becoming a squeeze in a number of titles. Especially at 4K. Even the 12GB on the new 4070ti feels like it could suffer the same issue if you fast forward a year or two
I feel privileged to have seen the evolvement of computer games and specially simulators since the mid 80's. But no matter how good the visuals are, playability and simple tricks aside of graphics that pull you in...... MSFS2024 will be MSFS 2020 but with interesting missions. Something they should have implemented stronger decades ago.... I am amazed what ASOBO has done with an outdated platform, more than glad Microsoft or someone said lets Restart this! Also can not wait how the Sim will look with new Graphic cards at more affordable prices...... A card used to be an addition to a PC, now it is more expensive than the whole Rig????? Ridiculous.
@@AirNOTT 😂 check my channel i run it but I have to use 1440p for sides TV and 4k for central TV (my ex3080 was in difficult, now this fucking cost 4080 runs better)
In my case I do vsync on at 50% monitor refresh rate (making it 30fps). I’m going to try limiting it to 30 on the nvidia control panel and see if that makes it feel any different
You’re not the first to mention the music, i went back and forth on how to level it during the edit (new to editing this style of video), will definitely take it into considering for future videos. Appreciate the feedback 👍
@@AirNOTT I can not understand why many content providers think a music track is even necessary. I find background music to only be a distraction, especially for technical video.
Hello, I'm a native german, but i can follow most english talking. I like how your voice is calm and clear. Only thing that distracted me, was the background music, which in my opinion is to loud. But i solved that problem for me, in repeating parts of the clips, until i understood your explanations. And you solved some graphic issues for me, making my MSFS look real good now. Thanks a lot and a good year for all your sim flyers.
Thanks for the kind words. I agree with you about the music, it was a mistake for you. I guess you live and learn 🙂
One small note to the Object LOD: This setting can have a huge effect on approaching big airports. This setting basically does not change the number of the objects, but rather the distance, at which the LOD quality of the objects will change, meaning at which distance they appear and get more detailed.
The issue here is often NOT, that it has an impact on the render performance, but rather overloads your hardware I/O. If the setting is set too low, detailed objects will get loaded pretty late. When having for example a big airport with a lot of ground vehicles, small building, fences etc. this can have a very bad effect on your FPS on approach, not because your graphic card has not enough power to render them, but because a very high number of those objects are loaded simultaneously at a pretty crucial state of the flight. That's why many people, that get very good frames all around the whole flight, experience extreme frame losses on short final or on landing: their CPU can't handle the sheer amount of all the data, that needs be loaded in a very very short time. Once all is loaded, the FPS are fine again as the CPU is free for the "normal" calculations and the GPU is probably far from limiting anyway.
So this is setting should never be too low. It's not affecting calculation/render performance too much (of course it will at some point), but is does massively affect I/O performance, even with newer hardware. And if the CPU is busy loading all those small little details, it is basically clogged, so you see the big FPS loss, until everything is in place and the CPU has again time to send your calculations through. Therefore it is often better to have higher setting, that may lead to lower overall FPS, but won't kill your FPS during approach.
Thanks for sharing this conaly!
This is a problem I have had without knowing why the frame rate dropped so much on final at a big airport with photogrammetry! Tx for the info!
@@Gilles45 omg, i had so much problems with my performance.. now i turned the object LOD from 100 to 200 and it is soo fluid.. never thought raising the graphics settings would improve my performance.. thank you
Oh my god you are a saviour! This is literally the only problem I have and I thought it was my cpu being too much of a bottleneck.
wow, this is very useful! thank you!!
this guy deserves way over 100k subs
Ha! Thanks! I’m working on it…only another 97k to go 😅
Facts
Wow Airnott I loved the way you edited this, great video!
Next stop: Hollywood!
You have exactly the same specs as me! This was an excellent explanation, and it was great to have some side-by-side comparisons showing both the framerate and impact of the settings!
Thanks, Ian. Glad you liked it! With the PC specs: Great minds must think alike 😄
Me too!
Even a Rig of 30K will not solve your frustrations. MSFS has certain bugs and flaws no machine will heal or make better. Whole new platform will.
Ai traffic with real world traffic massively reduces FPS, I just keep multiplayer traffic on as minor fps drops are not as noticeble, with that said I also turned OFF texture suppersampling which also gained me a noticeable amount of FPS, and upped anisotropic filtering to X16.. no visual loss of quality (nothing i noticed at least).
Raymarch reflections isn't ray tracing , they are still screen space refelctions as you can only see the reflections from things on screen, and when the source goes off screen you can notice the reflections being culled in real time as the object dissapears off screen.
Appreciate the guidance, thanks!
You can turn on RT in the CFG file, it’s the first setting. It’s even called raytracing there.
I have a 3090 and a 13900 and I’m happy to play 1440p with dlss on balance and the rest on ultra. Still get 50+ fps.
@@VeniVidiAjax its just a placeholder
@@flightsimfan89 correct
Thank you for the good video. 71 years old here learning to fly for the first time. Actually learning to play all kind of games now.
Hardest thing so far is my confidence with the controller and joystick ( I bought the logitech extreme 3d pro.)
Looking forward to watching more of your videos.
Thanks so much for watching, and I’m sure you’ll get there. It’s a wonderful hobby, but be warned, it’s a rabbit hole - it never ends, there’s always something more to buy 😆 maybe catch you in a live stream soon!
Something I found out with the shadow map resolution is that you can go higher than 2048. I'm not gonna explain it here because there are already good tutorials out there on how to change it as you are not able to select higher shadow map resolutions beyond 2048 in the game menu. But my main point is, it seems that going from 2048 to 4096 seems to barely impact the overall framerate, you do however gain very sharp shadows and less z-fighting and glitchy shadows as you would see on the left window frame between 07:59 and 08:38
Thank you so much you're the best! I subbed and like with notifications on keep the great work up!
Thing is: I LOVE DLSS with every game I have tried it so far (I always turn it on, even just with Quality for an alternative to AA), BUT in FlightSim because there is SOO much text that is baked into the actual game-graphics (not simply UI which is excluded from DLSS and rendered at native) it actually makes quite a big sharpness difference for me in the cockpit (even when comparing Quality against TAA). Even the Displays seem to be up sampled with DLSS which makes them a lot less defined.
Keep in mind I play at 1440p and the lower the resolution the harder the impact of DLSS. In addition I also mainly tested this with a third-party aircraft (Fenix A320) so maybe the official aircraft have better integration and the text is somehow excluded from DLSS (although given that they are part of the gameworld, I can't see how they would do that)
Just as a heads-up for anybody who thinks about using DLSS. Especially lower than 4k you should first check if you loose a lot of Detail in your cockpit (specifically on the text)
Thank you. I have a core i7 with a 3060 TI. It was pretty good except when I was heading down the runway for takeoff. The runway would get jagged. I applied your suggestions except (dlss-caused the cockpit instruments to be more blurry). I pretty much had everything set to ultra, yet my monitors only at 1080p. Cutting back somebody control seems to have improved the overall experience.
Awesome! (nice pc btw!)
If you use DLDSR 2.25x with DLSS Quality you get the same FPS and no messed up glass cockpits and it looks sharper and higher detail overall. In Nvidia control panel under DSR enable 2.25x then in the msfs settings set the game resolution to the highest one that pops up along with dlss on quality!
im watching this once again for reinstalling my sim :)
nice information, much appreciated. the problem for me is panning the camera. if you see me flying it looks great and smooth as butter. if i look around though (especially near built up areas) i lose comfortably over 50% of my fps. it is pretty frustrating.
I’m in the same boat 30 fps is fine for me until I look around and it turns I to 18-20ish 😐
@@milonavarro so many guides on general fps but none on how to improve this. i’ve never really found a way to fix it.
Try a higher setting for off-screen pre-caching, that will try to process some of the scenery just out of view.
@@giantpickle thanks for your help. i found that this made it worse in the past but i will try it again
Best video I've seen ! Well explained :) Thank you for sharing your knowledge
Thanks for the kind words, Ronnie. I wasn’t sure how this video would go down in all honesty! I usually do full flight live streams rather than explainer style videos. Maybe I’ll do more like this
@@AirNOTT No problem mate :) Perfect for me ! Took risk changing from 3070Ti to RX 7900 XT, happy so far. Getting 60FPS with MD82 in a heavy to run airport like YBBN (by ORBX) that’s in 2K. Aiming for 4K 30FPS or along those lines
@@yams900 wow, that's one heck of a card! I'd need to look into their encoder as I make heavy use of nvenc on my Nvidia card. Enjoy!
@@AirNOTT Not a bad GPU at all :) My first AMD, been suspicious earlier. You can forget ray tracing, but not really needed in FS2020. Need to push GPU harder, just flew to Darwin in MD82. Got 61°C, 52% and 9GB of 20GB used
@@AirNOTT My previous 3070 Ti had 8GB, so it filled up quickly. Airport like YBBN by Orbx was almost impossible to fly, on anything else than medium graphics settings, still a struggle
I am using dlss in quality mode. It improves the fps but I don't lose the definition of the instruments. At least not critically.
I run MSFS2020 and also work in broadcast TV. We film to 4K but very rarely is this broadcast in its native format. Usually we have to down-convert to full HD (i or p) to 1920x1080 pixels. So running the sim in 4K is an absolute luxury for me. I have a 6K 49" curved widescreen monitor, but 4K is well-overkill. In telly-land we run at 25 frames per second, even if we create content at 50fps, there is no discernible difference when it is down-converted. We largely film at a higher resolution and frame rate to future-proof our content. I think 30 fps should be plenty for MSFS2020. I run mine (with a GeForce 3090 GFX card, and with most settings on ultra) and find the sim to be very smooth indeed. I get 35 fps+ at a busy airport and with lots of AI traffic. I find grass and water textures to be the frame-killer though.
Great video, very well done. I really enjoyed the editing and your voice is smooth and calm, goes great with the background music 👍👍
Ah thanks! Appreciate the kind words 🙂
Superb guide; short, sweet and too the point.
Thank you, gave me a clue what to do with my settings.
No worries Dave. Thanks for watching, appreciate it 👍
Thank you for the amazing explanation, I will give it a try.
Great! Hope it works out 👍
@@AirNOTT it really works, thank you so much.
Thank you with this video!!! I got higher FPS than ever before and even better graphic settings: like I changed my terrain level of detail to 300, it was 130 before😂 I didn't even know my PC could do that much😂
My system near identical, 5600x and evga RTX3070Ftw3 64gb Gskill ram @ 3200mhz. I'm using an Acer predator 34 super wide monitor and currently getting around 45-60fps depending on sceneries etc. Your explanations of the setting were perfect. thanks for taking the time to do this...going to check my settings in game and compare. Would be interested to see your Nvidia control panel settings also as i hear various differences regarding setting anisotropic filtering in the control panel as opposed to in game. FPS to me is pretty irrelevant...it's more about the smoothness and visuals.
Thanks Trevor! Maybe a second video is in order. I’m keen to experiment with nvidia filters too
Nicely explained! Wil try them out in my system
Awesome, good luck! Thanks for watching :)
dlss ruins the glasscockpit even 4K quality, it smudges the numbers to a point where its irritating and borderline unreadable, but everything else I agree with, nice video
It's a trade off, I agree. But one I'm willing (and have to) to live with. I perhaps should have gone into this point more in the video. Appreciate the feedback!
@@AirNOTT if they were able to fix dlss so it wouldn't affect screens in the cockpit or digital dials, it would be such a no brainer and a game changer for the sim
btw congrats on 5500!
The sweet spot.. Thanks mate.
No problem 👍
my question is, best graphic settings for a good inside cockpit view, see little numbers on displays, gauges etc?
Running a 7950x3D my framerate in Tokyo is still in the mid-40's but at 30,000ft I get well over 120fps, so your framerate is always going to be highly variable.
very nice video. I just upgraded my CPU to the 5800X3D from the 5600X you have. - Will do a massive improvement on the CPU limitation you experience.
Yeah I’m on the fence! What sort of FPS were you seeing before, and now after?
@@AirNOTT I actually did not a side by side, but I know it’s prob 10FPS better and I’m not CPU limited when I used to be. Also the whole PC is snappier. It runs hotter so it’s 90 C when I’m running gaming and streaming.
This was what I was looking for
The LOD sliders and Traffic are by far and away the most important settings in MSFS. (The volumetric clouds are the big hitter to the GPU). The other thing that makes a huge impact is the *type of aircraft and the speed of the aircraft* . When the aircraft is moving across the terrain, the CPU has to generate the terrain and object detail. The software draws in the detail around the airplane out to a good distance, but if you look, you will see that even near the airplane, sometimes buildings or terrain will change. That is not caused by graphics card at all. That is the CPU working hard to get the detail stored on the system and construct it, then pass it to the GPU. When you fly slowly, the system will struggle to get the terrain data and update it because the terrain is changing so rapidly. If you fly over Los Angeles in a Cessna 172, the game will run much more smoothly than inf you fly over LA in an F-18. As for type you can go to a busy airport like LA. Start the developer tool and turn on the FPS counter. If you load in a plane like the Cessna 152 and just let it sit on the runway, you will note that the processor response time will be much faster than if you load in a King Air also sitting on the runway, and the response time on the King Air will be faster than some pay ware aircraft. I can put my 152 on Lax runway at 4K and have the processor running at 10ms response. If I put in the King Air, it slows to about 13ms. If I put in the DC design Harrier, it slows to about 16ms. This is just sitting on the runway. (These figures are with the LOD sliders set to zero)
I can take off from LAX at a solid 55 fps in the 152 and close to that in the DC3, but the Harrier sitting still is running only about 35 fps. The Airbus 310 is probably the worst airliner for CPU use. The 747 and A320 are not terrible. The DC F-4 is one of the most CPU friendly fast jets.
So, if you want a smoother experience, fly a slower slower, less complex airplane when operating from cities, or if you are going to fly a more complex plane, lower your LOD sliders and reduce traffic.
MSFS is actually not that terribly GPU bound. I most systems factory built system, the CPU will be the real limit to FPS and smoothness. This means that the CPU and GPU are "Matched" by the designers, but the problem is that MSFS is far more demanding on the CPU than on the GPU. When you use the default settings for a graphics level (low, medium, high, ultra) the default LOD terrain and object sliders go up. If you start from low and bump to medium, if your system runs good at low, then note the LOD settings in low, and then change medium to the same settings, and it will almost for sure be as smooth. If you run in medium and get good performance, then move to high, but use the LOD sliders for medium. My bet is that you can push your graphics quality up two levels if you use the LOD and traffic settings that work at an acceptable level. Most of the graphics tweaks you see people doing make very little difference. There is far more difference to be had by flying slower simpler aircraft or reducing LOD sliders and traffic. Again, the big GPU killer is volumetric clouds. These will even cause 4080 to slow down from 8ms to 11ms and get a GPU limit, but you would only ever see this if you were running the LOD sliders over very low values.
The moment I upgrade to an RX6800 I no longer have to massively tweak graphic settings. Now my biggest issue is on the CPU side. My older Nvidia card having 8gb would go over the vram limit with airport addons. I am running 3440x1440 TAA 100% render scale btw.
Yeah CPU is often a limiting factor. I sometimes wonder about a 4070ti, or the soon to be released 4070 to give more ram and access to DLSS3 to sidestep CPU limitations
Great, thank you very much. But as good as nobody seems to explain the impact of tools like FSLTL to the frames. At some time you have beautiful frames but then you have to disable traffic to keep those frames. The sim seems to be so empty without traffic.
Yep. It’s a tricky balance that’s for sure. A video on my list to make includes an analysis of FSLTL on vs off. Stay tuned 🙂
@@AirNOTT my hero. thank you so much. ill stay tuned and subbed ;)
I dont think building quality affects photogrammetry cities like LA, it's noticable at airports and such, i have it at medium, doesnt really make sense to put it high
Thanks! Really good job!!! 👍✌️
Thank you Martin! Glad it was helpful 👍
It gets me when people are obsessed chasing higher fps in this game. You only need a consistent 30fps in this game. Remember, a regular movie is 24 or 30 fps. Also, people confuse stuttering with issues with fps, and think that if they get that, they need more fps. Stuttering has several causes, most of them not related to low fps.
Wise words! 🙂
But there is a big diffrence between 30 and 60fps. I prefer 60
@@ComeFlyWithMe_YT If you watch TV or a movie. In this simulator, there is not.
Can I play this game on RTX 2060 super?
@@basteeeee8888 Yes you can. to be on the safe side, pay it at 1080p. The most important thing in this game is the processor.
Can you do one for Xbox I’m struggling on how to find a perfect way to get my graphics on the sim good as all we have is HDR 10 in the graphics settings
What is about your internet connection?
Does it affect the fps, and the settings i can go with?
That’s an interesting question, Christoph, and one I hadn’t actually considered. I’m on 70mbps down and have no issues. My guess would be that rather than have bad fps, you would instead have low res textures until the high res stuff could be streamed in. Probably especially true with the photogrammetry cities etc
@@AirNOTT Thank You very much for your quick respond. I guess i have to try it out.
Curious if this was under DX12 or DX11, as that would have a major contribution to the results.
What about clouds. I have more than capable system and I noticed with dlss on clouds around the edges seem more pixelated
Just a little question. I am using a ryzen 7 and rtx4060ti with 16 GB, so it got super DLSS. But I am not CPU Limited, eventhought you can compare his and my graphic card, mine could be a little bit better but you can also compare the ryzen7 and Intel i7, so mine is just a Competitor product. Why am I not CPU Limited
I can't afford the latest and greatest PC hardware like many others. My CPU is now quite old (i7 7700k) and my 3090 GPU is no doubt bottlenecked but I'm more than happy with the performance.
3090 is an awesome GPU though!
Is there any way to avoid doing the updates. I can't play unless I do the update. Then going over my GB limit, to update, my internet provider charges me a extra $10.00 each update.Thank You anyone. Cheers.
Love this Video! You helpt me! Thx
3900x + 3090 (I play with Graphics Mods)
Glad I could help!
Why would you make a video about your graphics in 1080?
And AMD can use FSR 2.0 or RSR in the driver. I’m really happy with FSR.
I did really enjoy the LOD 4 way comparison. That was cool.
Great video, thanks for creating. Keen to hear your thoughts on cloud settings? I think High is good enough, Ultra seems to be just a bit too much impact on my system.
You’re probably right, Mark! Quite often when you go from high to ultra in any game, you’re in the land of reminiscing returns. Appreciate you watching!
Very informative video, but there was difficulties with the audio: verbal volume too low music volume too high, plus the over all volume was too low making it difficult to understand the words being said.
Thank you for the effort in making the video. What program do you use to showcase FPS on FS?
All these settings are great but the one thing you did not mention is when you populate the skies with AI traffic this causes a lot of frame rate drop any thoughts on this and any input on what I can do because I have an AMD 5900 with 32 gigs of RAM Nvidia 3070.. GPU... And my settings are not that high and I'm not getting anywhere near 30 to 40 frame rates?
Short of reducing the number of planes, im a bit stuck. AI traffic can have a big hit. Are you using FS Traffic?
Since the recent upgrades to my PC, enabling VSYNC limits my FPS to 60. Without VSYNC, my frames are usually between 70 and 80 FPS, this at very high graphics settings, almost everything on ULTRA. So I'm wondering if I should be using VSYNC or not? Is one configuration better or is there no real difference between the two?
Vsync will lock synchronise your fps to the refresh rate of your monitor, so if you have a 60hz monitor, vsync will lock you at 60fps. If you have a freesync, or gsync monitor you could potentially turn vsync off as your monitor would dynamically change its refresh rate to match the fps of your pc.
Tx for the info... I'll do some tests.
Running Vsync has an unexpected (for me at least) advantage, my computer runs way cooler, the difference when I touch the tower is very noticeable. Since performance is not affected, Vsync will stay on.
Good video. What is the song in the background?
Thanks Chris, the music is by Streambeats
Honestly, if your new to flight sim (pc) you have just no idea how awesome it is to be >30fps over somewhere like los angles with decent graphics. Previous flight sims have always struggled in this regard - god bless DLSS.
Greatly helpful and informative. If i may ask, how do you get the identical video shots comparing the different graphics settings?
I did a recording, and played it back many times running various settings then laid it all out in video editing software 🙂
@@AirNOTT thank you!
Great video, thanks. I noticed that you also do have some SPLIT OF SECOND lag, that is the problem I also have and could not yet figure it out why.
I am running a ASUS 570XT Plus WIFI, 64GB RAM, RTX4070 WINDFORCE OC 12GB. I just upgraded my RTX2060 SUPER to the RTX4070, I do see better quality, but NOT performance at all...
Can someone help?
Thanks a lot, appreciated it.
What CPU are you running? The sim is notoriously CPU limited, so regardless of graphic card horsepower, you can be held back by your cpu. However seeing as you have a 40 series Nvidia card, you can use Nvidia frame generation to bypass the cpu limitation. A lot of people recommend running TAA instead of DLSS, then turning on frame generation separately, so you get the higher frames without the fuzziness that DLSS can introduce. Keep in mind though, the in build fps counter in the sim cannot count the extra frames from Nvidia frame generation, you’d need to use something like the Nvidia performance overlay to see the frame rate with the frame generation included. Hope that helps 👍
What are the names of the musics that you use in this video?
It’s from Streambeats
What software do you recommend to record your flight sim with?
FlightRecorder to record the flight data, then capture it in OBS and edit it in Davinci Resolve
@@AirNOTT Anything wrong about the built in replay system?
Honestly, I haven’t tried it recently. Last time I tried I had few crash to desktops. Maybe I’ll revisit it
personally, i find DLSS messes with the rendering of the text in the cockpit a lot, to the verge of being unreadable sometimes. also, i find shadows look wierd sometimes in DLSS. it's been a while since i used it though, so maybe it became better?
It is still an issue I’m afraid, but in my case, 4K isn’t possible without DLSS. I wonder whether the sweet spot would be using TAA with DLSS3 frame generation on the new 40 series GPUs, but that means spending MORE money to find out 😂
@@AirNOTTyeah, my specs are very similar to yours, only I have an Intel cpu instead of an amd. I’ve been thinking about connecting my tv to my computer since it’s by far my display. But having to use dlss is not something I’m looking forward to
How did you get the engines to look nice when spinning? for me, my engines are always blurred when spinning fast
And I mostly mean the spiral in the middle
I haven’t done anything special. Just out of the box settings 🙂
how do you stop the stuttering?
I'm definitely going to get a 4k tv now at 60hz. Thx
What music did you use in this Video?
It’s called Streambeats, free to use, royalty free tracks.
Hi buddy, nice video!! Is it possible to get your current MSFS settings and NVIDIA settings from the video. And do you modifed the sim cfg. too? I mean screenshots for better understanding please...😊
Current settings are as per the video, albeit right now I’m running at 1080p native vs 4K with DLSS. I’m planning a separate video for various settings outside of the sim (nvidia control panel, sim Cfg etc)
@@AirNOTT thanks for the answer. I will wait when you upload your settings video!! 😁
I get weird artifacting on the cockpit displays when i use DLSS. Can you verify this? using RTX3070
DLSS does give a slight smearyness to the cockpit displays, but with a 3070 at 4K, I’d say the trade off is worth it
@@AirNOTT its not just smear anymore if you cant even read the numbers on the cockpit display at 4K.
Level of detail literally isn’t about how much detail is in objects it’s how far they render in from
HE DID ITT
FINALLY!
@@AirNOTT TYSM
If you turn all PC settings down to almost nothing, does that help vr settings performance?
I’m afraid I’ve never tried VR, so I couldn’t comment - sorry!
We have the same CPU and motherboard! Only my gpu is a 3060. So i guess i'll just go with all the settings above :)
I do however only have 16GB of RAM. Do I need 32GB?
Not necessarily. Scroll back through my other videos and I have a 16 vs 32 comparison video which may help you
I don't need to do 4k.
1440p isn't really different to me.
Thanks and well done.
Greetings from Germany. Grüße aus Deutschland.
Thank you, Hans! Appreciate you watching 🙂
I'm running a RX6650XT. Does anyone have any sweetspot settings please? or run a RX6650XT with these settings
Maybe start with the settings in the video and roll things back as required. LOD is probably the most important lever to pull
Can anyone please tell me what a decent CPU is please? I have intel i9 prob 23-4 years old now 64 meg ram and SSD.
Sounds like you already have something quite nice? Do you know the exact model?
are you using Windows 11?
Hey, when using dlss i have this issue that my displays like PFD or ND get blurry when theres movement. Maybe thats normal. Do you know sth?
It is a trade off of using DLSS unfortunately. Maybe increasing the refresh rate of your glass displays in the settings might help? I’ve not looked into this much as the slight blur doesn’t bother me too much
@@AirNOTTOk thanks, i think I am going to keep it on. Will have to get used to it..
Hey thanks for the great content! Could you by any chance share your camera presets?
Oh that’s a good question. Not one I’ve been asked before. I guess I could share my camera settings config file? Thinking of setting up a discord in the coming weeks so could perhaps have some resources like that in there.
Great video. I have the same CPU, GPU and RAM as you. Just wondering, have you ever encountered much stuttering in the past? If so, did you notice anything in particular helped?
Yes Jamie I did. Going from 16 to 32GB of ram was the best help. With 16 I would get a stutter when I touched any of my inputs having not touched them in a while, for example if I was is auto throttle then move the throttles at 50ft, it would hang for a split second. I think I find stutters are less at a locked 30fps, possibly because my hardware is under less load and can accommodate the higher load peaks?
@@AirNOTT I haven’t tried locking to 30fps, but I think it’s a great idea that I’ll try next time. I also went through exactly the same as you with 16GB RAM. I upgraded a few weeks ago and I noticed big difference. I noticed my 16GB RAM was maxed out on task manager. But now I have 32GB RAM, I’ve noticed it only goes upto 16.1GB on task manager. Can’t believe I had to pay for 0.1 extra usage haha!!
What about nvidia control panel settings
Working on another video about settings you can change outside the game, stay tuned 🙂
I got an i9-13900k and RTX 3060.. I think I’m GPU limited right?
Quite likely. If you go into the settings and turn on developer mode, you’ll get a little menu bar appear at the top of the screen. If you enable the fps counter it’ll tell you whether you’re currently limited by the main thread (your cpu) or your GPU. Nice CPU though! 👍
@@AirNOTT thanks!
How do I battle CPU limited? I am always CPU limited.
You and me both! What FPS are you getting while being CPU limited? It’s not necessarily a bad thing, so long as you’re getting sufficient FPS
I have
i7-13700K
RTX 3070 Ti
16GB RAM
2K HDR 165 Hz Monitor
will the settings shown in the video will help me to gain a smooth FPS, im not looking for something high, just smooth FPS in PMDG
I would hope so, that’s a really nice CPU!
Thank you.
The video I've been waiting for. I have a 5800x3d, 3080, 32gbs, and would expect similar quality and performance with similar settings. However approaching airports I'm still getting stuttering. The only thing I can think of is monitor refresh rate. I'm running 4k but it's only 60hz could this be my stuttering issue? Thanks again. Liked subscribed
Thanks Scott, maybe try limiting the fps to 30, you might find you get a more stable experience. Appreciate you watching 👍
That you mention is the fault of the ground generated objects.
Try this:
Turn off real traffic, just annihilate fps.
Then:
- Airport Vehicle Density: 5
- Ground aircraft density: 0
- Worker density: 10
- Road vehicles: 10
To compensate for real traffic you can use an addon like just flight or the free one in fbw launcher, both are fps friendly.
To compensate ground vehicles you can use GSX which adds its own staff without killing fps.
@AirNOTT tried to limit to 30fps and it wasn't as smooth as I wanted. I bumped it to 40 and am still cpu limited and pretty happy with performance, thanks for the tip. BTW what 4k display do you use? Happy with it? Thanks again
@@MrScottgp Hey Scott, I use a 43" 4K LG TV as my display. I forget the exact model number but it was around £350. So not anything amazing. I didn't actually but it for flight simming originally, but it works well. Only thing that would make it better would be having VRR support. It's a little bit on the ghosty side too, but for flight sim as things move so slowly on screen, you barely notice.
Do you think I can run msfs well? in 1080p and what fps do you think I can get: Rx 6700xt, Ryzen 5800x3d and 16gb of ram?
So long as you can get a stable 30 you should be in business. Might be an idea to cap it at 30. Not a great idea having your system chasing frames. Stability is key with flight sim, unlike other types of games where more frames is always preferable
@@AirNOTT Thanks so you think I should get about 30fps and ill cap it for stability :)
How come you get 38 fps at 4k with higher settings than me! I have a ryzen 7 5800x, 6700xt, 32gb ram. I play at 1080p and get 40fps if i am lucky!
Quite likely because we’re both CPU limited. I’ve taken to trying running at 1080p lately and still get the same FPS, more or less.
I have a 3080ti and a 5800x3d and I can’t get a stable 60 fps at 4K no Matter what I do. I get lots and lots of hitching and it drives me insane
Are you CPU limited? If you turn on developer mode in the options, and show the fps (debug menu) it should tell you which component is bottlenecking you
Dx11 or dx12? I have your very same pc spec
I use DX12 to get access to frame generation
@@AirNOTT thanks:)
may u can share ur nvidia filter?
I don’t currently use one, but it’s sometime I plan to experiment with, and happy to make an explainer video once I’ve figured it out 🙂
I noticed that your using a 3070 do you find your GPU goes over 8GB of VRAM?
It can do occasionally. The harsh reality is that 8GB is quickly becoming a squeeze in a number of titles. Especially at 4K. Even the 12GB on the new 4070ti feels like it could suffer the same issue if you fast forward a year or two
Show 👏 👏 👏
If you have a 4090 and a 13900K can't you just Ultra everything?
I should hope so given what it costs! This was more for those on more modest systems 🙂
Can tou please pass ne your set?
I run msfs at about 25 fps and it’s completely fine
I feel privileged to have seen the evolvement of computer games and specially simulators since the mid 80's. But no matter how good the visuals are, playability and simple tricks aside of graphics that pull you in......
MSFS2024 will be MSFS 2020 but with interesting missions.
Something they should have implemented stronger decades ago....
I am amazed what ASOBO has done with an outdated platform, more than glad Microsoft or someone said lets Restart this!
Also can not wait how the Sim will look with new Graphic cards at more affordable prices......
A card used to be an addition to a PC, now it is more expensive than the whole Rig?????
Ridiculous.
Good points well made! Interested to see what MSFS 2024 turns out to be!
My graphics are blurry whit this tutorial i have RTX3050
DLLS is just unbearable for me. The FPS boost is nice but screens look like I had mypopia and was not wearing glasses. Sadly unusable.
That’s fair enough. I find that it’s much better since moving from a 1440p panel to a 4K
@@AirNOTT My screen is 1080p, so there's not any room to play with
@@FernandoLXIX Ah ok, yeah at 1080p I'd probably skip on DLSS too :)
Someone can share his settings with x3 4K TV? 😅
X3?! Goodness! My poor 3070 is on the limit with just one 😂
@@AirNOTT 😂 check my channel i run it but I have to use 1440p for sides TV and 4k for central TV (my ex3080 was in difficult, now this fucking cost 4080 runs better)
Vsync on or off
In my case I do vsync on at 50% monitor refresh rate (making it 30fps). I’m going to try limiting it to 30 on the nvidia control panel and see if that makes it feel any different
as long as i run it at 30fps im happy, i have a 1050ti
Exactly! I’ll take a locked, stable 30 over an up and down 40-60 all day long 🙂
Pleeeeeaze turn down the anoying music track. Otherwise, great approach to explaining MSFS graphics settings.
You’re not the first to mention the music, i went back and forth on how to level it during the edit (new to editing this style of video), will definitely take it into considering for future videos. Appreciate the feedback 👍
@@AirNOTT I can not understand why many content providers think a music track is even necessary. I find background music to only be a distraction, especially for technical video.
It's not annoying