Making a modular stone wall with Zbrush, Maya, and Substance Painter

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  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 45

  • @3dextrude
    @3dextrude  4 ปีที่แล้ว +4

    Thank you Nick, Edu Ochoa Navarro, Kyle Bell, Feli Landero, LiViXi3, Pavel, Sontra Art for joining the Premium group recently!!
    To join the group: 3dex.net/premiumpage/

    • @prezadent1
      @prezadent1 4 ปีที่แล้ว

      Hey, can you not use aweber for email marketing? I don't remember giving you permission to share my info with them.

  • @WildWolf_21
    @WildWolf_21 4 ปีที่แล้ว +17

    Really loved the commentary...you should do more videos like that tbh...

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +3

      Awesome, yeah I am thinking about doing more of these

  • @christianamendola8871
    @christianamendola8871 4 ปีที่แล้ว +1

    Great video as always! Even better with the commentary!! 😄

  • @sestier-1
    @sestier-1 4 ปีที่แล้ว +4

    You're my inspiration to become a 3D artist. I'm already using the knowledge I got from your videos to upload stylized 3d to my instagram! keep the nice work you do, thanks a lot!

  • @Gredran
    @Gredran 4 ปีที่แล้ว +9

    Great video as always! I really enjoy the commentary videos, even if it's over a time-lapse!
    And for anyone who may be a beginner, whether you use Maya, 3DS, Blender, etc, all of these techniques are basic and universal. There's pros and cons of each and preferences for different artists, but all of the softwares let you extrude, scale, etc. Some just may have different tools, and some artists may be used to their respective softwares. I just think it's great there's so many choices!
    I learn a lot from your techniques always even though I use Blender! :D

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Thank you and totally agree with what you said!

    • @MediumRareFully
      @MediumRareFully 4 ปีที่แล้ว

      @@3dextrude Love the videos.. agree with the above.. commentary on what you're doing is best!!

  • @johnhauge2178
    @johnhauge2178 4 ปีที่แล้ว +2

    Decided to sub for premium membership, your stuff is really great man and your stylized style is really amazing, looking forward to watching some of the more in depth vids =)

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Awesome, thank you John!

  • @Sithwar777
    @Sithwar777 4 ปีที่แล้ว

    Beautiful.

  • @DenisMukhametshin
    @DenisMukhametshin 2 ปีที่แล้ว

    Thanks for the tutorial, can you explain the logic of using trim smooth border?

  • @andrey_1703
    @andrey_1703 4 ปีที่แล้ว +1

    Great video!
    I have a question about texturing an edges. Curvature generators are reveals UV seams even if I have perfect curvature map. Can you tell how to fix this?

  • @ПавелЩетько-ы4й
    @ПавелЩетько-ы4й 4 ปีที่แล้ว +1

    Пожалуйста больше роликов)

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Будет больше! :)

  • @gabro766
    @gabro766 4 ปีที่แล้ว

    really cool looking assets, as always
    !

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Glad you like them!

  • @cleysom1059
    @cleysom1059 8 หลายเดือนก่อน

    Eu sempre fico me perguntando qual a técnica usada para fazer parades realistas, com blocos quebrados e concreto. Minha maior dificuldade é transferir tudo isso para o low poly.

    • @3dextrude
      @3dextrude  8 หลายเดือนก่อน

      Uma boa maneira é misturar uma parede ladrilhada com peças de borda exclusivas. Já vi muito isso ser feito.

  • @NinjaStreak
    @NinjaStreak 4 ปีที่แล้ว +1

    👍

  • @onhas
    @onhas 7 หลายเดือนก่อน

    I have a Problem: I did my blockout in Maya and than import everything in ZBrush for the Details. The Problem is, when i want to import it back i lost my scale of all my objects, how can i fix that or what is the correct workflow?

    • @3dextrude
      @3dextrude  7 หลายเดือนก่อน

      That's odd, scale should stay the same. I would suggest exporting from Zbrush as .fbx file

  • @boekje88
    @boekje88 4 ปีที่แล้ว

    Great video but i'm wondering why did u dynamesh and then decimate for the low poly? Couldn't you just use zremesh (till like 1k poly or how small u want) and project the details? Then u wouldnt have to clean up the low poly mesh.. Or is that a wrong workflow?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      It's a perfectly valid way of doing it, I just usually find it hard to get a zremeshed model to adhere to the silhouette correctly even after projecting details; but honestly I haven't tried that workflow enough.

    • @boekje88
      @boekje88 4 ปีที่แล้ว

      @@3dextrude Oh ok, lately i'm just not a fan of dynamesh anymore so I just use sculpturs pro and zremesher for everything. So I use the zremeshed high subdivided mesh (details projected from sculpturs pro mesh) for high poly and low subdivisions for low poly, guess its just a different workflow with both having pro's and con's.

  • @ak497
    @ak497 4 ปีที่แล้ว +1

    Please dont go as speed modelling bro. Love yours videos

  • @bdcollecter
    @bdcollecter 2 ปีที่แล้ว

    How do you keep your MalletFast2 brush so smooth? Whenever I use mine to sculpt I always end up getting the square imprint of the alpha and have to spend half my time smoothing it back out!

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      Are you using a tablet? I just made sure not to apply too much pressure, the angle of your strokes can also make a difference.

    • @bdcollecter
      @bdcollecter 2 ปีที่แล้ว

      @@3dextrude Yes, this happens to be both with tablet and mouse, both on different computers and with a fresh install! It's rather annoying tbh! Do you subdivide a lot before you start using this brush? Maybe that is part of my problem as I get a quite high poly count before i even start

  • @suyogsavle4719
    @suyogsavle4719 4 ปีที่แล้ว

    Even though you didn't have cavities in the decimated/ retopo model...your bakes were amazing!.. I mostly retopo manually to match the high poly model fully ..still my bakes in look horrible..there are so many artefacts..even after keeping at 4k and anti-aliasing at 4x4...any suggestion anyone??

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Could be an issue with uv's, are you leaving enough space between shells? Could also be an issue with your normals.

    • @suyogsavle4719
      @suyogsavle4719 4 ปีที่แล้ว

      @@3dextrude Yeah..that may be one reason...but I found my mistake...I wasn't softening the edges in Maya..now the bakes are better...also I'll increase the space between the shells...Thanks!!

  • @DMCFTW
    @DMCFTW 4 ปีที่แล้ว

    Is there a way to get that 3dex material you use for almost all stylized stones?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      gumroad.com/l/paintertut

  • @Ossie_Gaming
    @Ossie_Gaming 4 ปีที่แล้ว

    ive heard this song on mario kart i think when you wait for multiplayer

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      yes, I have been playing it lately :)

  • @Jeep-vd6pd
    @Jeep-vd6pd 4 ปีที่แล้ว +1

    Excellent video!
    May I ask you a question, do you know how to draw?
    and does it help you to make better models?
    thank you.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      I haven't done much drawing in years, but that is how I got started; traditional drawing and painting. I think it helps a lot because many of the fundamentals translate into 3D. This is why a lot of 3D schools make students take art classes, traditional and digital.

    • @Jeep-vd6pd
      @Jeep-vd6pd 4 ปีที่แล้ว +1

      @@3dextrude thank you!

  • @wilhelm992
    @wilhelm992 4 ปีที่แล้ว +1

    You are so amazing, love the videos with audio and free tuts, I would pay for your tuts but I have no money rip

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Thank you and no worries

  • @Arxontas10
    @Arxontas10 4 ปีที่แล้ว

    i also liked the commentary on this vid. nicely done!
    I do have a question too, i see you bended the bricks to make this curved wall on the end presantation, did you do this with the same decimated bricks? did they have enough topology to look ok when bended?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Yes, that was done with the same bricks, same topology; used the bend tool in Maya for that.