[Tutorial] Modeling Tileable Textures

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  • เผยแพร่เมื่อ 27 ต.ค. 2024

ความคิดเห็น • 17

  • @veronicacampos1108
    @veronicacampos1108 ปีที่แล้ว

    I found your tutorial; it is awesome! I am new in VE. This is better than my class, thanks for share the concept.

  • @zvalera
    @zvalera 4 ปีที่แล้ว +3

    OW2_Logo_Dark confirmed :) Very informative video, I'm unfamiliar with the additional plugins you use in Photoshop but the core concept was easy to understand and enough to get started with creating tileable textures in 3D software of your choice.

    • @TKEnvironments
      @TKEnvironments  4 ปีที่แล้ว +2

      Glad to hear! The photoshop plugin is called Expresso!. I will make a video shortly showing that part of the pipeline :)

    • @zvalera
      @zvalera 4 ปีที่แล้ว +1

      Right on, I remember it being part of your workflow in the "Making an Office Environment" series and didn't think it was free until I checked out Francesco Camarlinghi's website. Definitely a time saver. Cheers!

  • @lavart7043
    @lavart7043 4 ปีที่แล้ว +1

    Nice tutorial thanks

  • @sergeymaslovfp
    @sergeymaslovfp 4 ปีที่แล้ว +1

    It's perfect! Thank you)

  • @octaviordz9160
    @octaviordz9160 ปีที่แล้ว

    where can i found this coursE?

  • @nuckle4270
    @nuckle4270 4 ปีที่แล้ว +1

    How did the grid change at 2:25? What changes were made there?

    • @TKEnvironments
      @TKEnvironments  4 ปีที่แล้ว +2

      I made a custom python script and bound to my [ and ] keys. I pasted the script for you here:
      pastebin.com/kf28H0ed
      Just create a custom hotkey, and assign to your preferred keys.

    • @nuckle4270
      @nuckle4270 4 ปีที่แล้ว

      @@TKEnvironments Thanks, man.

    • @RiverBird003
      @RiverBird003 ปีที่แล้ว

      @@TKEnvironments is there another way to do this?

    • @TKEnvironments
      @TKEnvironments  ปีที่แล้ว

      @@RiverBird003 grid change? you can go to grid settings in Maya: knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/Maya-Basics/files/GUID-8BA33EDC-70A9-43E5-83CA-9E87225AB7F7-htm.html

  • @vareecevoorhees1784
    @vareecevoorhees1784 2 ปีที่แล้ว

    When i triangulated the adjusted bricks, i get super weird shading/normalmaps. The triangulations are extremely apparent.
    Did you use subdivision to prevent this?

    • @TKEnvironments
      @TKEnvironments  2 ปีที่แล้ว

      It could be that the faces are not planar? Do you have pictures?

    • @ahtiandr
      @ahtiandr 7 หลายเดือนก่อน

      Its probably too late but I think I know the problem you are having. The thing is that you should not triangulate anything. Otherwise it will break the illusion. You just bake the normals and it will work.