Making a stylized bridge with Autodesk Maya 2020, Zbrush, Substance Painter

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  • เผยแพร่เมื่อ 13 ก.ค. 2020
  • Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter , and Maya 2020.
    Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
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    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
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    1 - standard mode
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    __Music :
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ความคิดเห็น • 96

  • @wilhelm992
    @wilhelm992 4 ปีที่แล้ว +8

    I love the content with Voice Over! keep up the great work!

  • @KAPP04
    @KAPP04 4 ปีที่แล้ว +1

    I totally enjoy watching your videos every time!
    Love it man! Keep it up!

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Awesome, thank you

  • @arnolsosa7623
    @arnolsosa7623 4 ปีที่แล้ว +1

    It s great see how some shapes can create a fantastic structure, 20/10, like and I'm already subscribed

  • @TinyTroglodyte
    @TinyTroglodyte 4 ปีที่แล้ว

    Interesting as always!

  • @viciaoalwow95
    @viciaoalwow95 4 ปีที่แล้ว

    Amazing as always!

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Thank you!

  • @janettaselaar5673
    @janettaselaar5673 4 ปีที่แล้ว

    Awesome!!!

  • @ronydey2696
    @ronydey2696 2 ปีที่แล้ว +1

    Great and infromative class thanks

  • @sashaley4595
    @sashaley4595 4 ปีที่แล้ว +1

    I just bought it yesterday on gumroad, thank you very much it helped me :)

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +2

      Great to hear!

  • @yonjuunininjin
    @yonjuunininjin 4 ปีที่แล้ว

    One of the rare occasions were the music is really good :)
    The 🌉 is très magnifique, too! The lighting feels very cozy, love it!

  • @tedeusz83
    @tedeusz83 4 ปีที่แล้ว

    kickass!

  • @YuriNoirProductions
    @YuriNoirProductions 4 ปีที่แล้ว

    it's amazing how much you are improving with each video

  • @Gredran
    @Gredran 4 ปีที่แล้ว +6

    Glad you post so often! Keep it up! Amazing work as always!
    I'm 3D modeling a guitar, let's see how long it takes for me haha ;P

  • @brandonh3d883
    @brandonh3d883 4 ปีที่แล้ว

    Thanks for inspiring me to create my own channel and make time-lapses like yours!

  • @j0art268
    @j0art268 4 ปีที่แล้ว +1

    Thank you!

  • @RahulDas-ky8vr
    @RahulDas-ky8vr 4 ปีที่แล้ว +1

    this is awesome.....

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Thank you!

  • @EduardoIkedaSeger
    @EduardoIkedaSeger 4 ปีที่แล้ว

    Amazing asset! i would like make this someday!

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      I am sure you will!

  • @user-pb1rm6ph5k
    @user-pb1rm6ph5k 3 ปีที่แล้ว +1

    Really good 😃😃

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      Glad you think so!

  • @gavynthomas1
    @gavynthomas1 4 ปีที่แล้ว

    You make such great stuff I want to be able to do but it’s hard to know where to even start

  • @TheOssie98
    @TheOssie98 4 ปีที่แล้ว

    Looks so good I want to get the stylised material tutorial but at the same time I'm learning to create my own

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Making your own is a good alternative as well :)

  • @ysiegel
    @ysiegel 4 ปีที่แล้ว

    As always, I see the thumbnail and can't wait to click it,
    thinking "hmmm!! I wonder how he'll approach THIS one!"
    A *bit* disappointed that there's no narration though, I really appreciate it when you do...I learn a ton from you regardless, and even more when you explain what it is you're going through as you do it (your method).

    • @LenneTenkei
      @LenneTenkei 4 ปีที่แล้ว +1

      I do hear narration though. =O

    • @ysiegel
      @ysiegel 4 ปีที่แล้ว

      @@LenneTenkei You're right! I heard music at first and assumed it was not narrated so I tuned the volume down!

  • @WendyJia
    @WendyJia 3 ปีที่แล้ว

    Thank you so much for this tutorial, it's amazing to see a professional workflow! I'm creating game assets and using ZBrush for the first time for class. Do you mind explaining how you go from the single unit of high-resolution (with only one post, one long plank board, one railing, etc) and applying the baking to the entire low-poly model? I'm a bit confused if I need to rebuild the scene with the high-resolution version or not. Also, why did you take the version without the bend deform into ZBrush to sculpt? Did you need to apply the bend deform later (to curve the bridge)? Thank you very much!

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +2

      You don't need to sculpt or rebuild the entire bridge, just the initial modular pieces. The point here is to use modular pieces to create a larger structure. the duplicated pieces which are used to make the entire prop are already using the same uvs as the models which are sculpted. When baking those details to the low poly model, all those other duplicated pieces also get the information because they share the same uvs.

  • @ashishpaingankar2798
    @ashishpaingankar2798 3 ปีที่แล้ว

    Awsome tutorial your 2:30 min is equal to 1 hour of mine

  • @michelsantos4236
    @michelsantos4236 4 ปีที่แล้ว +1

    Like, like, like

  • @fabi3817
    @fabi3817 3 ปีที่แล้ว

    Beautiful content, thanks for sharing! One question: how do you twist the middle part of the bridge so it looks more like an arc??

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      I used a bend deformer for that

  • @gabro766
    @gabro766 4 ปีที่แล้ว +1

    really nice job as always man, i dont understand how u sculpted just one part and applied it to the entire asset!

    • @migueldominguez7952
      @migueldominguez7952 4 ปีที่แล้ว

      I believe he did it by placing the UVs on top of each other so one piece on top of the other. Whatever you do to one happens to the rest (similar uv stacks) the lights would be an example of how that's done

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      yeah, I duplicated the originally uv'ed pieces so they had overlapping uvs with everything else

  • @alexparker5701
    @alexparker5701 4 ปีที่แล้ว

    Recently found your channel and liked it very very much. I have a question, if you make this same model in 3ds max, would it be easy or difficult as compared to maya? I'm planning to learn one of these two but can't decide. Any advice??

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      My experience is mostly with Maya. I briefly used 3ds max and can say there are some differences, but I don't think it will be more difficult to use one over the other. One of the main differences is that 3ds max has modifiers and a few extra modeling tools that Maya doesn't. From my experience a few tools seemed to work better in 3dsmax, like the bevel tool, but you can still make pretty much anything with Maya as well. I know this doesn't help in making a decision, but I can only recommend perhaps opening both and getting just a quick feel for it and making a decision before going too in depth.

  • @Sithwar777
    @Sithwar777 4 ปีที่แล้ว

    Beautiful work. I am modeling a environment portfolio, but since I am terrible at texturing would it be better if I showed my work with ambient occlusion shader or with textures? Thanks.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      For environments I recommend them to be textured, if it's not your strength I can only recommend you practice more and get better at it. Unless it's personal work, in which case you can do whatever you want.

    • @Sithwar777
      @Sithwar777 4 ปีที่แล้ว

      @@3dextrude Thanks and thanks for responding. I will get on it...lol

  • @NovaNocturneArt
    @NovaNocturneArt 4 ปีที่แล้ว

    I'm wondering how long on average these projects take? You are so fast, it's magical.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      This one took a little over an hour, I would definitively recommend people to spend more time then I do for polish.

    • @NovaNocturneArt
      @NovaNocturneArt 4 ปีที่แล้ว +1

      @@3dextrude Oh wow, I aspire to being able to work that quickly, with such pleasing results.

  • @user-xz3nu3ql7i
    @user-xz3nu3ql7i 4 ปีที่แล้ว

    hi buddy.like always outstanding. could I ask you one question as a professional? I started studying Maya. When unfolding the shell, when I move the vertices on the shell seam. I cannot select just one vertex per cut. Two are always selected on opposite sides of the shell. I suspect there is some kind of setting active. this is wildly inconvenient. Could you tell me how to turn this off so that I can choose only one vertex per seam?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      not totally sure what you have enabled, but you can always reset it by going to options -reset all uv panel settings or also edit- reset uv editor

    • @user-xz3nu3ql7i
      @user-xz3nu3ql7i 4 ปีที่แล้ว

      @@3dextrude thanks mate. ;) I just missed one think. I choosed the vertexes then I made an anwraping but I should choosed move the to shell. I'm sorry for noob question.

  • @heyreefes
    @heyreefes 2 ปีที่แล้ว

    sir did you rebuild the highpoly version after sculpting in maya to bake?. or will substance bake the parts based on the names. i m kinda new to substance painter. making modular assets are way too confusing unless its rocks

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      I didn't rebuild geo, yes baked by mesh name.

  • @markroxy1750
    @markroxy1750 4 ปีที่แล้ว

    you should make tuturial for beginner using maya z brush and substance painter

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      I will in the future

    • @markroxy1750
      @markroxy1750 4 ปีที่แล้ว

      I like the way you work.. I am a blender user.. Still I have a crush on maya and substance painter.. Don't know how to improve my self in maya. I don't have basic knowledge in maya

  • @dashabi3513
    @dashabi3513 4 ปีที่แล้ว

    is there a video about how they did the render in MAYA?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      The render is done in marmoset toolbag th-cam.com/video/gRXO5v5e4Fc/w-d-xo.html

  • @recklessamerican6918
    @recklessamerican6918 2 ปีที่แล้ว

    How did you bend the bridge like that at 3:00 ?

  • @tenay6309
    @tenay6309 4 ปีที่แล้ว

    How can you make the mesh name match, if you export it out of zBrush?
    Btw nice background music :)

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      If you made them in Zbrush you can rename the models there too, just make sure your low poly names also match since when you rename in Zbrush it makes the first letter of the name capitalized; do that on the low poly also.

    • @tenay6309
      @tenay6309 4 ปีที่แล้ว

      @@3dextrude but if I export them, they will be saved as individuall files..

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Use the fbx exporter from the plugin folder

    • @tenay6309
      @tenay6309 4 ปีที่แล้ว

      @@3dextrude okey thank you very much :)

  • @alicewithalex
    @alicewithalex 4 ปีที่แล้ว

    Привет, очень интересный вариант для модульного моделирования. Не подскажешь как сделать, чтобы при запекании карт в Substance Painter объекты не влияли друг на друга? Я вроде именно дал правильные и суффиксы поставил под себя, так же галочку поставил by mesh name. Но пока все текстуры запекаются с зависимостью друг от друга

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      убедитесь, что _low используется для низкополигональной модели и _high для высокополигональной модели. Когда вы выпекаете по имени, обязательно сделайте это в настройках всех параметров выпечки, таких как окружающая окклюзия, кривизна и другие.

    • @alicewithalex
      @alicewithalex 4 ปีที่แล้ว

      @@3dextrude , спасибо большое)

  • @GhostGardenRain
    @GhostGardenRain 3 ปีที่แล้ว

    idk why , but when i tryed this out my normals in ssp keep baking blank , iv looked at everything i cant figure it out. transforms are all frozen , names are all correct.

    • @GhostGardenRain
      @GhostGardenRain 3 ปีที่แล้ว +1

      oh , nvm lol I didnt offset the uvs combined bridge part :D

  • @PS4NerdzGaming
    @PS4NerdzGaming 4 ปีที่แล้ว

    how did you rename all the pieces at the same time, i need that tool??

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      I used this tool : gumroad.com/a/764523635

    • @PS4NerdzGaming
      @PS4NerdzGaming 4 ปีที่แล้ว

      @@3dextrude thanks!

  • @felixwichmann8629
    @felixwichmann8629 4 ปีที่แล้ว

    Whats the material you are using in zBrush?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      That's orb material, comes with this tutorial from Michael Vicente : gumroad.com/l/srZiJ

  • @eduardeps
    @eduardeps 4 ปีที่แล้ว

    сколько вас смотрю, но ничего кроме восторга ваши работы не вызывают. примерно через сколько лет упорного труда к такому уровню пришли?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Я начал в 2011 году, так что это было давно :)

  • @nirupchand5138
    @nirupchand5138 2 ปีที่แล้ว

    Which software is this

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      Maya for modeling, Zbrush for sculpting and Substance Painter for colors/textures

  • @federicogerardini1333
    @federicogerardini1333 4 ปีที่แล้ว

    Can ı run it this program with İ5 9300 and gtx 1650

  • @vishalyadav067
    @vishalyadav067 4 ปีที่แล้ว

    Can i make it in blender?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Absolutely

    • @vishalyadav067
      @vishalyadav067 4 ปีที่แล้ว

      @@3dextrude thanks sir for reply.

  • @j0art268
    @j0art268 4 ปีที่แล้ว +1

    I want to have Zbrush too... :(

    • @j0art268
      @j0art268 4 ปีที่แล้ว

      @@Ronnan-2049 Ah okay, thank you!

    • @j0art268
      @j0art268 4 ปีที่แล้ว

      @@Ronnan-2049 Can I use then custom brushes too?

  • @oggu6393
    @oggu6393 4 ปีที่แล้ว

    i want ask you if you ahve tutorials for substance painter. m a patreon of you but i didnt had much time the last months can you give me a help please.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      There is the stylized smart material Painter tutorial, which is also on Patreon. That's the only video specific to that at the moment, but I might make more texturing videos in the fufure

    • @oggu6393
      @oggu6393 4 ปีที่แล้ว

      @@3dextrude thank you it would help me out because i dont know how to use it

  • @onaligan
    @onaligan 3 ปีที่แล้ว

    put the video on 0.25X Speed. thank me later.

  • @moriyamakyon1067
    @moriyamakyon1067 4 ปีที่แล้ว

    I don’t understand how he changed part of the bridge changed the whole bridge (when there was bake uv)