Modular 3D Assets Tips

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  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • 3D Modular Assets Tips based on my work, and experience.
    And I have made hundreds of them! :)
    My FULL Pipeline 3D Weapon Course
    www.artstation.com/a/32558042
    zugzugart.gumroad.com/l/tisgt
    ZugZug Discord Art Community
    / discord
    0:00 Intro
    01:01 Modular Asset types
    01:51 About Textures
    03:41 Pivots
    04:13 Assets Re-use
    04:42 The End

ความคิดเห็น • 62

  • @bystevenlamb
    @bystevenlamb 5 หลายเดือนก่อน +22

    Love it! In the future, would love to see a realtime speed of you creating a small modular scene.

    • @ZugZugArt
      @ZugZugArt  5 หลายเดือนก่อน +5

      Thanks, man! It gonna happen 100%. Tutorial or timelapse format :)

  • @Gaukh
    @Gaukh 5 หลายเดือนก่อน +2

    Thanks! :)
    Honestly appreciating it.

  • @ChaosFairy_
    @ChaosFairy_ 5 หลายเดือนก่อน +6

    Thank you so much 🎉 It was short and clear!

    • @ZugZugArt
      @ZugZugArt  5 หลายเดือนก่อน

      Thanks for kind words! :)

  • @IGarrettI
    @IGarrettI 4 หลายเดือนก่อน +1

    ok this explains plenty. Thank you! I love your channel

    • @ZugZugArt
      @ZugZugArt  4 หลายเดือนก่อน

      Hey! Thanks man, glad It was helpful for you :)

  • @ditagdesign
    @ditagdesign 5 หลายเดือนก่อน +1

    This was very useful, thanks for your efford. 👍

    • @ZugZugArt
      @ZugZugArt  5 หลายเดือนก่อน

      You're very welcome! :)

  • @rariworld
    @rariworld 5 หลายเดือนก่อน +6

    Thanks for tips!
    I would like to see a guide or process for painting textures for such modular models🙏

    • @ZugZugArt
      @ZugZugArt  5 หลายเดือนก่อน +2

      Glad you liked! 100% that we gonna have that tutorial! :)

    • @rariworld
      @rariworld 5 หลายเดือนก่อน

      @@ZugZugArt ❤

  • @uchihadolfo
    @uchihadolfo 3 หลายเดือนก่อน +3

    Make Environment Modular Course, it will be awesome ! Thanks for the video.

    • @ZugZugArt
      @ZugZugArt  3 หลายเดือนก่อน +1

      Heya! Thanks, mate! Actually that's the plan! After Environment Course that should drop in like a week... Next one will be Modular Course! :)

  • @afri-cola1594
    @afri-cola1594 หลายเดือนก่อน +1

    Great video! New subscriber ^^
    Do you have any recommendations for what scale is best to use and also do you hand-pain the textures in Blender?

    • @ZugZugArt
      @ZugZugArt  หลายเดือนก่อน

      Woooohoo! Thanks!
      Feel free to join our Discord Art channel with thousands of Artists. We been talking about those questions dozen of time :)
      I almost always go for 2048x texture size. Unfortunately handpainting in Blender feels like playing a video game on nightmare difficulty with using only your legs ^^ 3DCoat and Substance all the way!

  • @matizz8
    @matizz8 4 หลายเดือนก่อน +2

    is there a full tutorial on this? modelling modulars, UVing, sculpting, baking and texturing in substance and finally creating the assets in 3d package and creating something in engine? this is what we need in depth :D thanks

    • @ZugZugArt
      @ZugZugArt  4 หลายเดือนก่อน +2

      Hey, man! That's something I gonna do after the Environment Videos and full Course. In past I did some voting for the future content people would like to see. Environments won, followed by Modular Assets :)

    • @matizz8
      @matizz8 4 หลายเดือนก่อน

      sounds awesome, when can we expect this? :)@@ZugZugArt

  • @flamart9703
    @flamart9703 5 หลายเดือนก่อน +3

    Cool! I do realistic style, but stylized art always intrigued me, so subscribed with my both accounts to not miss new videos from you. :)

    • @ZugZugArt
      @ZugZugArt  5 หลายเดือนก่อน +2

      Woaah! Thanks for following mate! If you already making great realistic assets, it's not hard to make some stylized by using zbrush/Substance, handpainting gonna be s bit harder and more practice :)

  • @LishaV81
    @LishaV81 2 หลายเดือนก่อน +1

    Thank you

    • @ZugZugArt
      @ZugZugArt  2 หลายเดือนก่อน +1

      Thanks for subbing! :)

  • @hentelbergen6041
    @hentelbergen6041 4 หลายเดือนก่อน +1

    Думаю скоро вольюсь в индустрию с твоими уроками, от души, братец)
    Подскажи программы, в которых модели делаешь, а также ту, в которой ты на здание различные текстуры накидывал (можно урок по этой штуке, выглядит как то, что может сильно упростить работу? )

    • @ZugZugArt
      @ZugZugArt  4 หลายเดือนก่อน +1

      Привет! Как говорится Велкам! :) У меня кстати есть видос по софту что юзал my software tier list. Ну а так конечно стоит начинать с бесплатных как Blender 3d для моделинга, текстуры накидывал в Marmoset, но они были сделаны в 3d Coat :)

  • @Blue_snapdragons
    @Blue_snapdragons 4 หลายเดือนก่อน +3

    How would you strike a balance between unique textures vs. trim sheets vs. tillable textures? Cause right now I largely work on VRChat avatars so I have a habit of being very mindful of material counts, mesh counts, and draw calls. Wouldn’t working with lots of individual mesh pieces cost a lot of draw calls?

    • @ZugZugArt
      @ZugZugArt  4 หลายเดือนก่อน +3

      That's a nice question, mate. All the unique meshes can be marked as static mesh. That way draw calls will be calculated by the count of materials they use. And we can optimize it easily that way. I been able to do some mobile city builders, and fps games with extremely low draw calls to run on most devices :) We just need to avoid some overlapping in uvs, alpha textures, stay around 512 size for most tiles and textures for optimization. Prob bake lights for final scene too

    • @Blue_snapdragons
      @Blue_snapdragons 4 หลายเดือนก่อน +1

      @@ZugZugArt thank you for the reply! I wasn’t sure if UE had static batching methods similar to unity. So that’s pretty handy!

  • @mohamedab9033
    @mohamedab9033 2 หลายเดือนก่อน +1

    I have been wanting to learn how to make cobblestones like the ones in the intro segment of this video for so long, how do I go about it? From modeling to texturing

    • @ZugZugArt
      @ZugZugArt  2 หลายเดือนก่อน

      Hey, mate! Well... That's a long story and dozens of variations how to do it! I will go with Modular assets content when I finish with current Environment Course that starts in 2 weeks :)

  • @LookItsCollin
    @LookItsCollin 5 หลายเดือนก่อน +2

    Sorry if you mentioned it in the video but where are the modular assets from? They're very good are they your own private pieces or are they available on a marketplace?

    • @ZugZugArt
      @ZugZugArt  5 หลายเดือนก่อน

      Hey, mate! All the assets used in this Video been made by myself. Some of them are available on UE and Unity marketplaces, some of them been made for a Clients :)
      Search for ZugZug on marketplaces, or check All Links in One at the channel description, and thanks for watching the video!

    • @LookItsCollin
      @LookItsCollin 5 หลายเดือนก่อน

      Very cool! I bookmarked your Unreal assets. How much of a pain is it to upload to their marketplace? I can see you have much more on Unity. Even if you just upload your big bundle I'd be sure to bookmark that and hopefully pick it up some time this year.@@ZugZugArt

  • @noiJadisCailleach
    @noiJadisCailleach 5 หลายเดือนก่อน +2

    parts for game engine modular kits generators
    parts with unusual sizes and forms
    tileable texture parts
    modular level parts and building floors
    tileable textures
    set textures by material type
    windows, doors, and emissive objects
    pivots

  • @BigDickDeluxe
    @BigDickDeluxe 4 หลายเดือนก่อน +2

    What about backfaces? or faces on the sides that are not seen?

    • @ZugZugArt
      @ZugZugArt  4 หลายเดือนก่อน +1

      It depends on your needs. For example if you wanna upload your assets to UE/UEFN marketplace, it's not allowed to remove backfaces and left empty space on your tiles. While if you are doing some mobile city builder game, prob you will think about optimization :) So not a straight rule here

  • @Resolution001
    @Resolution001 4 หลายเดือนก่อน +1

    Its so cute dude

    • @ZugZugArt
      @ZugZugArt  4 หลายเดือนก่อน

      Thanks! :)

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 2 หลายเดือนก่อน +1

    is it better to build the modular building inside the modeling program (in my case, blender) set the different textures there, and then port the finished product to unreal and use it there that way?
    or should i just port all of the pieces into unreal and then build the model there?

    • @ZugZugArt
      @ZugZugArt  2 หลายเดือนก่อน

      Hey, man! In Blender you can do the test of how it works and looks when you build. But final pack will be set in UE, with the all parts separated. This is the way!

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 2 หลายเดือนก่อน +1

      @@ZugZugArt is there a benefit to doing it that way?

    • @ZugZugArt
      @ZugZugArt  2 หลายเดือนก่อน

      @@sudanemamimikiki1527 It's the only way to go! Your package should look like separated parts set correctly, that way the weight of files will be 10x less, correct optimization, and ability to use your pack with automatic generation kits. If you wanna get a free experience, try to upload and sell a modular package on UE Store, you will be provided with all the rules needed :)

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 2 หลายเดือนก่อน

      @@ZugZugArt hmm. I have heard having the scene be made out of various separated parts is bad for performance tho?
      I'll try to read those ue store rules when I get back home.

  • @greenleaf77-gz6yn
    @greenleaf77-gz6yn หลายเดือนก่อน +1

    where are you from bro?

    • @ZugZugArt
      @ZugZugArt  หลายเดือนก่อน

      Hey, yo! I'm a Latvian guy from Latvia 😁😎

  • @ednardoguimaraes4340
    @ednardoguimaraes4340 4 หลายเดือนก่อน +1

    Why do you still use the old Blender?

    • @ZugZugArt
      @ZugZugArt  4 หลายเดือนก่อน +1

      Hey! There's only one reason. I don't wanna setup viewport textures from scratch for all my older projects and thousands of models I did in past. For all new projects I go with 4.0 :)

  • @harrysanders818
    @harrysanders818 5 หลายเดือนก่อน +1

    Didn't you kinda forget Trim Sheets ?:)

    • @ZugZugArt
      @ZugZugArt  5 หลายเดือนก่อน +1

      Kinda yeah... I always called those just a tile textures :)

  • @davide2629
    @davide2629 5 หลายเดือนก่อน +1

    That blender 2.79 UI
    (OoO)

    • @ZugZugArt
      @ZugZugArt  5 หลายเดือนก่อน

      Yeah, many works from the Video been made years ago using older Blender version :) If I open them with 4+ version, need to setup all the textures for viewport from scratch... for hundreds of models...

    • @lele974974
      @lele974974 4 หลายเดือนก่อน +1

      Even through the good old ctrl+c ctrl+v method?

    • @ZugZugArt
      @ZugZugArt  4 หลายเดือนก่อน

      @@lele974974 I actually haven't been thinking of best ways to setup it. I feel very comfortable working with both versions of Blender :)

  • @Pachupp85
    @Pachupp85 5 หลายเดือนก่อน +1

    2.79 team? xD

    • @ZugZugArt
      @ZugZugArt  5 หลายเดือนก่อน

      Already upgraded to 4+ 😁But to open older projects I prefer same version, so no need to setup textures in viewport from scratch

    • @Gaukh
      @Gaukh 5 หลายเดือนก่อน +1

      Blender 2.8 was the reason I even tried Blender because I hated the old Ui haha

    • @ZugZugArt
      @ZugZugArt  5 หลายเดือนก่อน +1

      @@Gaukh I been using older version interface for like 13 years, since 2.5 released in 2011 I think😁👌 Wasn't really happy that they started global changes in UI... But it's better now for sure :)

  • @tulen2305
    @tulen2305 4 หลายเดือนก่อน +1

    Видос полезный. За это спасибо.
    Но я очень прошу тебя поработать над своим английским. Очень сложно услышать суть , если говорить вот таким языком. Особенно когда произношение такое...
    Пример :
    Doors
    Это не дурс, а дорс .
    Очень мешает качество языка

    • @ZugZugArt
      @ZugZugArt  4 หลายเดือนก่อน

      Пасиб за коммент! Работаю, 2 раза в неделю курсы eng, надеюсь с каждым видосом будет получше :)

  • @yossarian7617
    @yossarian7617 4 หลายเดือนก่อน +15

    Drink some water pls.

    • @ZugZugArt
      @ZugZugArt  4 หลายเดือนก่อน +7

      Sorry man, I'm still pretty new to all this video recording thing :) Trying to improve with every next video