Let me know what you think of this method for making trees! Thank you to Premium Group Members!! New Members : Dasha, Foodprint, Tim Hogan, Autumn Villa To join the group: 3dex.net/premiumpage/
This is sooo awesome and informative! I really appreciate you going through the whole process and explaining it. You simply can't get better information than what you've presented :)
I'm sure somebody has already pointed this out but there is no need to manually mask the transparent parts out. You can bake normal map with diffusion set to minimum, then take that normal map to photoshop and make black and white alpha out of it. Then use that texture for transparency.
you high poly version for leaves was only a couple polys large than your low poly.. surely just using the high poly would be less taxing than have an opacity mask?
Question: I created the smart material for stylized texture using your other tutorial. In that you create edge highlights for the wall. I was wondering how can you make two different coloured edge highlights for the same mesh? SO in this case, green highlights for the leaves and brown for the palm trunk? I am a new subscriber, love what you do, makes me really excited about creating stuff like this XD
You will have to export the textures, create a material in Maya and assign the textures to it. The model itself you will already have in Maya since that's where it was exported from in the beginning.
in rare occasions, but that's usually if there is something weird going on with the model( ngons, non manifold geo, etc). So it's good to check if there is something odd going on with the geo, also recommend deleting history as well. But short answer is yes.
Im a little new to uv unwrapping in substance, so for the objects that were the same (leaves, tree trunk parts) did you overlap the uvs? Also, im using blender but for the most part everything should be the same
Yes, same objects have overlapping uvs, but before importing to Painter I usually offset the overlapping uvs by 1 in the uv editor; this is because sometimes Painter won't bake if you have overlapping uvs
Regular speed version is up on these : gumroad.com/l/StylizedPalmTree , www.patreon.com/3dEx or 3dex.net/premiumpage/ Keep in mind videos are not narrated
Hello...i love ur timelapse... I am also making a stylized scene..and i m a beginner..this is my first time i m making a scene.... But i am confused in unwrapping please make a tut..of unwrapping.🙂..is it necessary to unwrapp stylized model...no so high poly???
Let me know what you think of this method for making trees!
Thank you to Premium Group Members!!
New Members : Dasha, Foodprint, Tim Hogan, Autumn Villa
To join the group: 3dex.net/premiumpage/
i know it is pretty off topic but do anyone know of a good website to stream new tv shows online?
This is sooo awesome and informative! I really appreciate you going through the whole process and explaining it. You simply can't get better information than what you've presented :)
Awesome! Great to hear
Very nice and optimized, great work brother
Yes foliage
Simple but a great result!
That is a very beautiful 🌴
Thank you Ninjin!
OMG this video upload in a right time because I need it for my assignments. Thank you so much!!!
Nice! Good timing
Really efficient methods!
Simple ,flow and quality I love it !
Thank you Akadet!
Beautiful result
Thank you man!
@1:50 You can always 'reverse curve direction' rather than rebuild it
yeah it's something I didn't think about at the moment
wish you slowed down the video by 2 So I can see what tools your using while baking and all.
Oh man... thanks for this one.
Hope it helps!
Amazing 😄🤩
I'm sure somebody has already pointed this out but there is no need to manually mask the transparent parts out. You can bake normal map with diffusion set to minimum, then take that normal map to photoshop and make black and white alpha out of it. Then use that texture for transparency.
Yes, that's a good way to do it. Alternatively you can also bake an ID map and use that as well for masking.
question: why when I bake the textures in Substance it doesnt show the high poly effect to the low poly?
how did you paint away the edges of the leaves in substance painter?
Nice
Thank you Roy!
can u please tell me how and where u rendered that 360 degree rotation of the model 9:36
Marmoset Toolbag, it's as simple as scene- add turntable
@@3dextrude ohhh thanks alot for replying! Love ur videos !! 🥰
you high poly version for leaves was only a couple polys large than your low poly.. surely just using the high poly would be less taxing than have an opacity mask?
Depends on the platform it will be used, but yeah not using alpha for this would be fine as well.
nice
How to bake steps pliz 🙏🌹
Nice video bro 💝. Can you please make a video on "Vines"?
I might, it's a very similar process though.
Question: I created the smart material for stylized texture using your other tutorial. In that you create edge highlights for the wall. I was wondering how can you make two different coloured edge highlights for the same mesh? SO in this case, green highlights for the leaves and brown for the palm trunk?
I am a new subscriber, love what you do, makes me really excited about creating stuff like this XD
You could use masking for that and use two separate layers with the different colors applied on each.
Is it possible to export the model back into Maya with the colors, texture painting and stuff intact?
You will have to export the textures, create a material in Maya and assign the textures to it. The model itself you will already have in Maya since that's where it was exported from in the beginning.
Awesome video :) How did you start painting out the leaves though?
enabled opacity map and added a mask with 100% opacity and painted with that.
how do oyu bake in substance painter the tree leaves without errors when you have multiple ones??
Make sure to bake by mesh name or if baking with overlapping uvs offset those by 1
@@3dextrude oooh Nice ! Will you make a short tutorial to show that ? Would be nice and will interest alot of people i think
Question: when you’re adjusting UV’s in the Editor, does your Maya ever crash unexpectedly? B/c mine does all the time.
in rare occasions, but that's usually if there is something weird going on with the model( ngons, non manifold geo, etc). So it's good to check if there is something odd going on with the geo, also recommend deleting history as well. But short answer is yes.
Im a little new to uv unwrapping in substance, so for the objects that were the same (leaves, tree trunk parts) did you overlap the uvs? Also, im using blender but for the most part everything should be the same
Yes, same objects have overlapping uvs, but before importing to Painter I usually offset the overlapping uvs by 1 in the uv editor; this is because sometimes Painter won't bake if you have overlapping uvs
@@3dextrude what do you mean by offset? Sorry for the ignorance I'm still new to substance and unwrapping
@@peterrandall6761 I mean to move the uvs to the side to another uv quadrant
@@3dextrude do you have any tutorials sepcifally on that?
@@peterrandall6761 I don't specifically for that, you may be able to see it in action if you slow down the video through the TH-cam playback settings
how can you bake this good
You can too!
I tried, it actually worked@@3dextrude
The video is playing so fast I can barely see what is going on
is there a not sped up version?
Regular speed version is up on these : gumroad.com/l/StylizedPalmTree , www.patreon.com/3dEx or 3dex.net/premiumpage/
Keep in mind videos are not narrated
Hello...i love ur timelapse...
I am also making a stylized scene..and i m a beginner..this is my first time i m making a scene....
But i am confused in unwrapping please make a tut..of unwrapping.🙂..is it necessary to unwrapp stylized model...no so high poly???
You need to UV the low poly model, but not the high poly one.
@@3dextrude then for high it we will be no problem while texturing???
thanks...
@@flyingangel2052 You'll be texturing the low poly model. The high is for sculpting details which doesn't need uvs
@@3dextrude thanks a lot ....😃😃..
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too fast i can't understand what you are doing