How to make stylized rocks in Autodesk Maya 2020, Zbrush, and Substance Painter

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  • เผยแพร่เมื่อ 15 มิ.ย. 2020
  • Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2020, Substance Painter , and Maya 2020.
    JRO Zbrush Brushes : gumroad.com/a/1054831731/aXNX
    gumroad.com/a/1054831731/mDbSP
    Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Maya Tools : gumroad.com/a/764523635
    Zbrush Tools : gumroad.com/a/989574259
    ------------------------------------------------------------------------------------------------------------
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    Drawing Tablet I recommend : amzn.to/2YjrwMr
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    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music :
    --------------------------------------------------------------------------------------------------------------------
    #Maya2020
    #SubstancePainter
    #Stylized
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ความคิดเห็น • 77

  • @3dextrude
    @3dextrude  4 ปีที่แล้ว +6

    Hey Everyone! Huge thanks to Iraolalala :3 , Giancarlo Derchie, David Tavan for joining the Premium group recently!
    To join the group: 3dex.net/premiumpage/

    • @yosefreese133
      @yosefreese133 3 ปีที่แล้ว

      You probably dont care but if you guys are bored like me atm then you can stream pretty much all the new series on InstaFlixxer. I've been binge watching with my gf recently =)

    • @rileyodin2602
      @rileyodin2602 3 ปีที่แล้ว

      @Yosef Reese yup, been watching on InstaFlixxer for years myself :D

    • @pclarkson85
      @pclarkson85 2 ปีที่แล้ว

      Is the stylized environment tutorial included in the premium subscription?

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว +1

      @@pclarkson85 Hi, it is not included in the Subscription.

    • @pclarkson85
      @pclarkson85 2 ปีที่แล้ว

      @@3dextrude thank you for the reply 🙇

  • @TornadoGod1
    @TornadoGod1 4 ปีที่แล้ว +15

    I really love that you're back to narrating your videos like in your old tutorials, truly helpful! Great work, keep it up!

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Awesome, thank you!

  • @VertexNull
    @VertexNull 4 ปีที่แล้ว +6

    Dude your videos have given me purpose lol. I've been modeling every day after watching your stuff to challenge myself and improve my workflow exponentially. You ROCK my dude

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      That is awesome! Thank you and glad the videos are helping

  • @thomaseichler2368
    @thomaseichler2368 4 ปีที่แล้ว +2

    You are one of the best for stylized stuff on youtube, if not the best. Thanks for sharing your wisdom with peasants like us

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      I appreciate that!

  • @NovaNocturneArt
    @NovaNocturneArt 4 ปีที่แล้ว

    Thank you so much for your amazing videos!

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Glad you like them!

  • @leongachuiri3626
    @leongachuiri3626 4 ปีที่แล้ว

    Wow just awesome and amazing

  • @krtoonzzzzz9065
    @krtoonzzzzz9065 4 ปีที่แล้ว

    I love your videos very much!

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Great to hear!

  • @thatreesekid
    @thatreesekid 4 ปีที่แล้ว

    I love your channel.

  • @krithikraaj4145
    @krithikraaj4145 4 ปีที่แล้ว

    Very useful ❤️....

  • @anomadatv5029
    @anomadatv5029 4 ปีที่แล้ว

    U are the best

  • @jondo22
    @jondo22 4 ปีที่แล้ว

    Thanks again for your great tutorials, i like that you've added voice comments over it, but i prefer the music you choosed before instead of jazzy lounge ones.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      Thank you for the feedback, I might try with the other type of music just a little worried it might be more distracting

  • @AMagixPixies
    @AMagixPixies 4 ปีที่แล้ว

    Amazing! Is there a video where you describe how you built your stylized smart material? keep up the good work :)

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      There is : gumroad.com/l/paintertut

  • @ehonod
    @ehonod 3 ปีที่แล้ว +2

    Try TrimSmoothBorder brush (, -> Brush, -> Trim) + square alpha. For me, this became the main brush for modeling stones. As for the references, I looked a lot and came to the conclusion that it is impossible to draw a non-realistic stone, because the fold creates such miracles that if I had not seen the photo, I would not have believed that such stones could exist)

  • @lucasanti7131
    @lucasanti7131 ปีที่แล้ว

    Hy, where do I find your brushes?

  • @tjedwards2585
    @tjedwards2585 4 ปีที่แล้ว

    I want zbrush so bad. Wish my school wasn’t closed so I could use it. I used to follow along with your videos teaching myself at school after class.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Not sure if they have a 30 day trial or similar , might be worth looking into.

    • @lucidstorm123
      @lucidstorm123 3 ปีที่แล้ว +1

      @@3dextrude don't want to start this vs that fights but 3dcoat is overpowered for rocks

  • @cartoondude1999
    @cartoondude1999 4 ปีที่แล้ว

    Do you have a video on creating your own stylized materials? I really like the look of yours but would also like to know how to make my own from scratch! Also, very helpful video, thanks!

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      yeah, I made a tutorial on the material I typically use : gumroad.com/l/paintertut

  • @UnchartedWorlds
    @UnchartedWorlds 4 ปีที่แล้ว

    Amazing, just the other day I started focusing on making 3d rocks, and in just last 2-3 this is 4:th or 5:th tutorial that comes up to me on rocks. Is this Law of Attraction in Action? :)

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      haha probably

  • @mishabytes8209
    @mishabytes8209 2 ปีที่แล้ว

    Hey bro, nice video, i have a question, if I make rocks to videogame is it necessary pack 4 meshes for only one material? , Or I should use 1 material by rocks

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      depends on the texture resolution and constraints of the game, personally I think if the rocks are similar they should share the same material.

  • @anmcopico4228
    @anmcopico4228 4 ปีที่แล้ว

    Can you give information about stylised material that you created in substance painter?
    Nice video... I really like it.😍

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      I made it a while ago and have been using since for most stylized models. I made a tutorial on how to make it : gumroad.com/l/paintertut

  • @maestroecarlate1888
    @maestroecarlate1888 3 ปีที่แล้ว

    Once you've exported both the high and the low poly rock from SubPainter, which one do you import inside Maya for the retopology and the uv cuts ?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      If you need to retopo and uv, use the high poly model you made in zbrush, but decimated it first so it's not too high poly.

  • @syntaxcg
    @syntaxcg 4 ปีที่แล้ว

    for baking a high and a low poly, does it have to be uv's for high poly? cause I saw you didn't do any.

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +2

      The high poly doesn't need uvs, just the low poly model since you are transferring the details to the low poly

  • @SuperAnirock
    @SuperAnirock 2 ปีที่แล้ว

    How did you apply the normal map after the new unwarped done on the decimated model? I am not getting it...please help

    • @3dextrude
      @3dextrude  2 ปีที่แล้ว

      Not sure what you mean, I made uvs for the decimated model and the normal map is baked in Substance by loading the high poly model in the bake settings

  • @eimantaspauliusivanovas9287
    @eimantaspauliusivanovas9287 3 ปีที่แล้ว

    Hey, nice video, but I have a question, I applied your stylised material onto the rock, however it's just a solid colour, following everything you do but the material in your video looks alot brighter in colour, changing things like colour variation you can see noticeable changes to your design, when I do it, nothing happens it's just sitting there this 1 solid dark orange colour, any ideas?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      That sounds odd, have you bake all the maps from the bake settings?

    • @eimantaspauliusivanovas9287
      @eimantaspauliusivanovas9287 3 ปีที่แล้ว

      @@3dextrude hey, yeah I baked all the maps, I have just realised that when I bake the high poly onto the low poly, it actually stays as a low poly there is no visual change, and no change in the UVW, any advice? I have done low to high poly baking before and never had this problem, not sure what the problem is now

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      @@eimantaspauliusivanovas9287 Are you baking by mesh names? If so I would double check the names match. Depending on your pc if the high poly file is really large there may be issues when baking so if it's a zbrush high poly I would look to decimate it before export.

    • @eimantaspauliusivanovas9287
      @eimantaspauliusivanovas9287 3 ปีที่แล้ว

      @@3dextrude thanks will have a look tonight, not looked at the polycount tbf, so will have a look and try again 😁 thank you

  • @Dhieen
    @Dhieen 4 ปีที่แล้ว +3

    I tried alot of different techniques but i cant sculpt a good rock... its so abstract!!

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      yeah, it's not easy. it's one those things you have to practice a lot, highly recommend looking at reference images or even other people's 3d rocks

  • @MartinMcDermot
    @MartinMcDermot 4 ปีที่แล้ว +1

    First comment :-)

  • @mauropoggi8871
    @mauropoggi8871 3 ปีที่แล้ว

    Hi! I have a question... Why do you bake in substance painter twice? And what for? Thanks!

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว +1

      bake twice? I don't. I bake some maps separately just to see if there are any artifacts.

    • @mauropoggi8871
      @mauropoggi8871 3 ปีที่แล้ว

      @@3dextrude Oh.. i didnt notice that jajaja Sorry!

  • @milanesoamborgueso3496
    @milanesoamborgueso3496 4 ปีที่แล้ว

    witch remender to use 3d program maya o blender?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      for rendering you mean? I use Marmoset Toolbag. Honestly you can use either one, I have seen great renders from each

    • @milanesoamborgueso3496
      @milanesoamborgueso3496 4 ปีที่แล้ว

      3dEx I mean the best program for 3d en general :)

  • @lucidstorm123
    @lucidstorm123 3 ปีที่แล้ว

    how do you select separate objects after duplicating, I can see you can only select the last one or invert the mask but you seam to select pieces individually how to do that?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      I duplicated as separate subtools so they can be selected separately. If you are working in one subtool you can set polygroups-autogroups and this way you can mask them and also work with them individually

    • @lucidstorm123
      @lucidstorm123 3 ปีที่แล้ว

      @@3dextrude with polygroups you can't work the same if you select one others disappear, shift+ctrl, how you mask polygroups cant find any info: the goal is to gave them all visible but mask individual parts

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      @@lucidstorm123 you can view an individual polygroup, invert the selection and mask the others, then bring everything back into view. You can also split the models into subtools as well if necessary.

    • @lucidstorm123
      @lucidstorm123 3 ปีที่แล้ว

      @@3dextrude instead they should make H to select individual pieces directly from the viewport , but no it's better to dance around settings. Thanks bro, appreciate what you're doing. Please do some vietnam thai rocks yellow brown , nobody did that

  • @vygiang13
    @vygiang13 4 ปีที่แล้ว +2

    this hamburger looks hard to bite

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      haha it does kinda look like it

  • @LaszloIvanyi
    @LaszloIvanyi 3 ปีที่แล้ว

    Man, I really need to learn substance painter..

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      It's fun once you get the hang of it!

    • @LaszloIvanyi
      @LaszloIvanyi 3 ปีที่แล้ว

      @@3dextrude I thought I'll get away with handpainting and for most part I do but seeing how easily you texture up a whole model? This would have taken me half a day to handpaint properly..

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      @@LaszloIvanyi Yeah, you can get a lot done with Painter, could even use it as base for a more hand painted look

  • @arnolsosa7623
    @arnolsosa7623 4 ปีที่แล้ว +1

    Man those stones are from Dragon Ball. XD

  • @isaac4195
    @isaac4195 3 ปีที่แล้ว

    How can I duplicate?

    • @3dextrude
      @3dextrude  3 ปีที่แล้ว

      In Zbrush you can go to the subtools tab and there should be a button to duplicate in that area.

  • @NickkNameNickk
    @NickkNameNickk 4 ปีที่แล้ว +1

    Step 1: be amazing sculptor
    Step 2: make stylized rock

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      why not both :)