Fallout: Sonora - part 3

แชร์
ฝัง
  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 12

  • @DjDiversant
    @DjDiversant 5 วันที่ผ่านมา +1

    Thank you for timestamps 🎉

    • @quantumapprentice8120
      @quantumapprentice8120  5 วันที่ผ่านมา

      hope they're helpful! let me know if I missed any :)

  • @Pojechany
    @Pojechany 4 วันที่ผ่านมา

    About the bar you can just give them some alcohol from your inventory. Personally I like most locations in this mod and quests, or rather interactions you can do once you visit more locations and connect the dots. Good amount of options to solve problems in some cases. This game is really well balanced but you will see it at some point I think :)

    • @quantumapprentice8120
      @quantumapprentice8120  4 วันที่ผ่านมา

      @@Pojechany I definitely like all the quests having dialogue solutions. Sadly I couldn't figure out the beer...I probably pissed off the character too much.

    • @Pojechany
      @Pojechany 3 วันที่ผ่านมา

      @@quantumapprentice8120 Nah you didn't its just the same situation as using meat on Dogo in Klamath from Fallout 2. Sometimes you just have to handle/use item manually not through converstation :D

    • @quantumapprentice8120
      @quantumapprentice8120  3 วันที่ผ่านมา +1

      @@Pojechany aaah! ok, like the boots! :P
      thanks for the tip!

  • @Jaqinta
    @Jaqinta 5 วันที่ผ่านมา

    That is the part we waiting for :) . Unfortunately in Fallout Sonora , soo far i watched your videos seems that dialogues are really long . I don't wanna put negative comments into this good game but as in Fallout universe it seems not logical for me to include longer texts into NPC 's soo much maybe few of them could have that kind of talkative behaviour but otherwise this losing focus on Fallout environment i think :) . But other than that this game soo far i watched from you and some friends of mine looks really interesting and almost good crafted game .

    • @quantumapprentice8120
      @quantumapprentice8120  5 วันที่ผ่านมา +1

      It's not the length of the dialogues that's the problem, it's how well they're written, and what options they give the player. Which seems a bit hit and miss so far.
      On the other hand, all the quests I've found so far have peaceful dialogue based solutions, which used to be the standard in the original games. This is something I really like, at least when the peaceful solutions make sense...which it kind of didn't for the Farm section.
      Now, if you think the dialogues are too long, how would you play it? Are you looking for more combat sequences? I can't think exploration works the same as a bethesda fallout, since crafting isn't really a thing in the original fallouts.

    • @Jaqinta
      @Jaqinta 5 วันที่ผ่านมา

      @@quantumapprentice8120 In Fallout 1 since the game itself short , the dialogues is in this game well distributed most likely like for example when you visit Junktown there are few NPC's can really talk really long enough but in general it's most likely direct approach dialogues . In Fallout 2 because the game itself can be easly say at least 2 times bigger ( content wise ) than Fallout 1 the dialogues distrubition is kinda more free . So in some places you have less dialogue options and in some few areas you can get more dialogues depends on the situation and it's well crafted .
      Of course not me or most of us like Fallout fans maybe can't make such game designing well enough than the actual developers itself so i understand that . Well on Bethesda side except Fallout 3 since it has soo much resemblance with Fallout 1 can't say it's dialogues are bad but Fallout 4 on the other hand Fallout Sonora really good game on dialogue comparing :) . And as for crafting i'm 100% disagree on that like build a statement and some sort of things i didn't like at all .
      I always imagining Fallout universe as the society collapsed and humanity which they trying to survive in this Wasteland , so logically the people who survived on these harsh conditions , at least most of them should be like not educated well enough so they suppose to response with some direct approach or even more likely to cautious to interact with someone ? I esspecially said not all NPC 's but i believe most of them should expect from player to get something from them like i need this kind of thing or my kid has been lost or something like i need these kind of equipments .. etc .
      I know i just write so many things about this topic sorry about that :) Just would like to share my opinion about this wonderfull universe that's all , might not be right about my statements also , i'm open minded for any discussion about that :)

    • @quantumapprentice8120
      @quantumapprentice8120  5 วันที่ผ่านมา

      @@Jaqinta ok so what you're describing are called "fetch quests", which I'm not against, but I prefer quests that are a bit more involved...not that this mod has had anything more interesting than clearing out a farm so far. Maybe the Rangers map will have something better.

  • @lucifero_il_gatto
    @lucifero_il_gatto 2 วันที่ผ่านมา

    I soft locked my play through.
    SPOILERS.
    I destroyed the church and killed the rangers before meeting with the BH. General Dixon won’t forgive and you can’t advance the main quest, I have heard about an independent ending but the BH is near impossible to defeat.

    • @quantumapprentice8120
      @quantumapprentice8120  2 วันที่ผ่านมา

      wow thanks for the heads up!
      [spoiler]I think this hides spoilers?[/spoiler]
      lol apparently not, stupid AI messing up my comments :P