One of the few types of games where the Saturn architecture makes sense. The ground and sky handled entirely by a background layer on VDP2, freeing up VDP1 to draw everything else. The PS1 has to use textured polygons, which take up so much resource they have to cut half the scenery.
The Sega Saturn version is truly a technical marvel: its fluidity, sharper images, and superior effects are a fine example of hardware optimization. Click ⬆️ if you love the Saturn as much as I do.
Yes, that because street racer have real 3d graphic on saturn but you forgot Ps1 and saturn running both 60fps ntsc version singel player mode but it supported up to eight players on a Split screen, something that would have ordinarily caused slowdown to the point of unplayability on contemporary gaming hardware. Saturn wins
Except there are no trackside hills on Saturn during the 1st level. The environment is flat unlike the PS1 but I still vastly prefer the Saturn version.
Did someone accidentally put the Megadrive version on the right? Joking aside this is a perfect example of blending the Saturn's 2D and 3D capabilities with VDP 2 handling the track and cars with ease freeing up VDP1 for great track side detail. Whereas the Playstation has to use its polygons just to draw the floor meaning less are available for everything else. Games like this and Panzer Dragoon really showed what the hardware was capable of
Sega saturn sucked in every way. It has the worst graphics off all whenever in it 2d or 3d is was the worst. Low framrate a lot of pop up. It was a flop console
@@dogansusam7443sold well in Japan. Was only a flop here. Plus ever heard of hellslave? Saturn has a lot of potential many didn’t know how to program for. Not a bad console in the slightest.
Wow! The Saturn version wins hands down. The cloud and the shadows alone are very impressive in addition to all the other graphical details the PS1 is lacking. When in the right hands, the Saturn was a beast!
Well it's the kind of game the Saturn was designed for. This kind of sprite-based 3D game with polygons was how Sega thought the future of games would be.
Except that the Saturn has no trackside topography, while Playstation does, on the 1st stage. There are no 3D hills or berms on the Saturn version on that track. It's weird. Also, on the beach level the Saturn's water is not animated while it is animated on PS.
Sega saturn sucked in every way. It has the worst graphics off all whenever in it 2d or 3d is was the worst. Low framrate a lot of pop up. It was a flop console
thanks! yes we did. we worked hard on it and had some really great minds on it. Moslty I think the thing that made it so great is we had a group of people feeding off each other trying to squeeze the absolute most out of the hardware.
Firstly, I had no idea this game was on systems other than SNES. Secondly, holy crap the Saturn version looks amazing. Thirdly, it came out on PC (DOS), Amiga, Game Boy and Genesis as well? How did I not know this?
The Genesis version is really cool. It's a line scaler so it's programmed differently than the others. The tracks are longer and with more straight-sections and you can drift through turns so it plays more like a newer Mario Kart. It's my favorite version.
@@outlawscar3328From my understanding, the Amiga version used the same raster effect as the Mega Drive. Knowing how poorly optimized a lot of Amiga ports are, it probably plays worse, but I haven't played it myself to confirm whether that's true.
@@wilddogtc2058 Indeed it does use some polygons and it can be called 2.5d,thats the most accurate term. But simulating 3d with sprite technology,still makes you 2d (games like Afterburner or Space Harrier for example),when we refer to 3d we mean the majority of the graphics to be polygons as a rule.
Oh god the old ‘2D beast’ remark about the Saturn rises again , yarn! This comment infers it’s 3D was somehow inferior. Background and sprite scaling and rotation was part of Saturn’s armoury when producing 3D environments. Saturn was just a ‘beast’ in general!
Vasileios hence the word ‘beast’, beasts are hard to kill! Has some amazing games. Programmers dream for some as its architecture was so unorthodox. Unfortunately programmers nightmare for most, like in many fields, talent is few in number
Could this be? The Saturn pulling off transparency effects where the PS1 version didn't?! Just check out those clouds and the added track side detail on the Saturn! I guess the programmers thought, 'you know what, let's actually show off the Saturn for once'. To be fair to the PS1, it does have track side topography and of course it would have been able to do the transparency effects. Strange they chose not to though. It's usually the other way round. Anyway, a clear Saturn win on this occasion.
I used to have this on the Saturn yet never appreciated it until I went to a mates who had the playstation version. It was real refreshing as he mocked me over the shit conversions like destruction derby and die hard trilogy.
I have both Versions of this game, It makes a lot of fun of both consoles, but in my opinion the Saturn Version plays a little bit better it feels smoother, but both Versions are great.
@@filevans please but your glasses on and read my text correctly. I said nothing about graphics only about gameplay, I have both Versions and they look diffrent but both looking good, but the saturn version have a better gameplay feeling in my opinion.
Other than the video sequences, I think I prefer the Saturn version. The "Mode 7" - Esq graphics look good on the system, it's lacking on the PS version.
This is a prime example of why you need to make a console easy to program for. The Saturn had great capabilities..but it was seriously held back by it's difficult programming.
yes that but also it didn't quite have the grunt to really match what Ps1 could throw around. For 2d it trounced it of course and the reason you would never see the likes of Radiant Silvergun on it, but even when pushed hard you'd couldn't expect to see something as impressive as say Gran Turismo or RR4 on it
@Rap Lawyer Yeah seen it and very bloody impressive. The playstation would look rather ugly in comparison if shemue ran on it. I'm not sure I'd agree to it showing better polygon performance but it's not far off and I prefer how things look on saturn a lot of the time. Definitely a shame Saturn wasn't pushed 100% to it's limit though as it would have surely served it well in sales if games looked like that
@@christopherwalkinalloverya5824 yes it is sure, there are so many more elements on Saturn, not to mention the sky which is super well rendered that I did not notice the small hills on the side of the road ..... that changes absolutely nothing to my impression that the PS1 version is not finished compared to the Saturn version.
Even though the tracks are the same ints interesting how the background details are different. PS1 uses more hills, mountains and other natural features. Saturn uses a lot of built environment like fences, buildings, etc.
@@NefariousDreary the PS 1 version was based on a terrain 3d model. the Saturn version was based on a two planar bitmaps. 1 for teh road and 1 for the clouds. (note, we were particularly pleased with ourselves when we placed the cloud planar right down almost at ground level to simulate fog in Frank Enstein's tracks). We then placed 3d objects into the world between the planars. its not actually possible to compare the difference between the two platforms in this way. the PS4 simply couldn't do the planar thing, whilst the Saturn simply couldn't process anywhere near the same amount of polygons as the playstation. The reality - the playstation version suffered from a poor technical design choice at the outset that eventually limited the graphical quality of the game and eventually created gameplay issues as the track edges weren't very distinguishable from the non track parts of the landscape.
Esta aí uma comparação que o Saturn leva com uma vantagem absurda não só por possuir um gráfico melhor mas por esbanjar elementos na tela em relação ao PS1.
When games are made to a consoles strengths the results will always show, this game makes great use of the Saturn's 2D scaling and rotation capabilities to produce smooth visuals here. yes its 3D but a lot of elements are 2D. More games should have used this method including Doom clones ect. When games where made like this, in this way, they always smoke PSX. Saturn not only wins here, but laps the psx several times.
The 3D games on PS1 use very few 3D polygons either. be it textures, pre-rendered backgrounds etc But you're absolutely right, when the strengths of the console architectures are used, the result is always impressive.
I might give the saturn the edge, but the playstation looks more modern in appearance. I think most of it is the fact that the saturn tracks are entirely flat and the playstations are much more natural by comparison with hills and dips that give it a more organic feel. It's a bit like a show that is shot in a studio vs one that is shot at actual locations outside. It is a tough call though.
Technically, everything was done using what the Saturn could do, out of the box. So they didn't do anything special, that's what the Saturn can do natively, not trickery or mad coding skills. It's a shame that so few developers actually took time to make their games with the saturn in mind. Look up VDP1 and VDP2, they are great at working in tandem!
I think this shows that the saturn had a lot of potential. Issue is, games had to be developed specifically for it... or have a lot of effort put into ports. Hope at some point something magical like sgdk is developed and a lot of new saturn games and ports are made.
Sega Saturn all the way!As it is the case with many other multiconsole games. Playstation had much better advertising in general,that's why it was more popular.Sega Saturn is one of the best consoles ever made! Above all,the Saturn version runs at 60fps while PSX is 30fps.I have the game on my Saturn,and it's actually awesome!Very underrated!
At first I thought the PS1 version was going to win because of the opening FMV and graphics. But when it came to gameplay there was no contest. Saturn all the way.
This game used and abused the transparency effect on the Saturn. Why other companies didn't use properly the transparency effect? Maybe laziness or time constraints?
It was because this game was the lead platform for the game so they could use the transparency effects correctly but when porting games from the PS1 things change because PS1 can do transparency easily without worrying about VDP1 and 2. Guardian Heroes is an example of a game that uses transparencies but in the same scene will also use the mesh transparencies it's not a big deal coz they show up correctly when using a CRT on a Japanese console for some reason though the pal signal was significantly cleaned up so meshes look very mesh like www.mattgreer.org/articles/sega-saturn-and-transparency/
Depends on when this was Relased.. no one didn't have the coding for it, or had much data for all this Hardware that was ahead of its time. When you notice with games that came out around 96 or 97 they usually had the Coding for it. Take note. This game came out a year later on Saturn and it was 1996. Around the time they started using the transparancy coding which I believe they had the coding for it by then.
Also I want to add take note that the games that came out later when saturn started to die off they were badass, thats if it wasn't already a Sega title, which were granted the coding which they saved up throughout the games that were producing, which is why sega published games we're usually smoother and better because they had all that data it's their system so they should know their system by now
it has transparency because the element and the background behind it are drawn by vdp2. Saturn has problems in making vdp1's elements being transparend in front of a vdp2 background. a good example is pandemonium, in which the character and its aura are only transparent when in front of the polygons drawn bty vdp1. when in front of the background drawn by vdp2, the aura is solid.
@@DUKETACTICS333 Not really a head of it's time, just poorly documented, and planned. Sega themselves didn't even know how to properly program for it until much later in it's life. There's a video I'm going to link where one of the former developers details how to use transparencies on the Saturn called 12 layer transparency. th-cam.com/video/FdD0GvVRSMc/w-d-xo.html
*This has nothing to do with console hardware. This is simply either a dev that got paid to make one console look better or they simply didnt have the ability to program as well on one console. Its not always about hardware.*
@@troywright359 , and this right here is the entire problem. YOU say "identical to the Saturn version" as if the Saturn makes the best possible version and it couldn't be done better using different techniques & processes. P.S. You are pretty bad at trying to set intellectual traps.
@@TheCyndicate You said one dev got paid or was technically incompetent. Did the ability for the hardware to produce identical results exist in 1996? And if you want to split hairs, why does looking identical to the saturn version mean the saturn version looks better? The PS1 version could be considered better with hills and slopes, but can it achieve the same hardware tricks as the Saturn? PS You are pretty bad at identifying motivation in discussion. Please, you don't need to respond in indignation to justify yourself.
Na mibha opinião,a versão do saturn dá 1 banho na versão do ps fato. Muito mais elementos no cenário,e cores e brilhos melhores. Mas todo mundo sabe que o ps1 nunca foi bom em fazer gráficos assim. Mas em gráficos poligonais o ps1 tinha uma pequena vantagem sobre o saturn
I never owned a Saturn, only PS1. I heard for years that majority of the titles are better on PS1 while the rest are better on Saturn. But your video comparisons (this and the others), always favoured on Saturn versions. Did you pick the titles with Saturn-preferred in mind or you did it randomly?
Taí um jogo com vários elementos 3D que a versão de Saturn se saiu muito melhor. As nuvens e efeitos 3D do cenário, e até mesmo os efeitos de fundo ficaram bem melhores no Saturn.
Oh I found out that Sega Saturn can support till 12 players simultaneously... Not on this game..on sports games..this is only 8 players..the adapter is 6 players in totally so using 2 on each port..works the 12 players
I guess the PS1 FMV looks better but everything else the Saturn version destroys the PS1 version. The PS1 version almost looks like a beta with incomplete graphics with less than ideal audio quality. Oh check out this guy who talks about doing effects on the Saturn. th-cam.com/video/WDJgeuoaSvQ/w-d-xo.html
the saturn was a 32bit beast it never got fully harnessed but there were signs of talent harnessing something whilst working on saturn the coders of this game sega am2 and lobotomy knew what time it was.
@@RallyDon82 Saturn didn't have Dual Processors sir, it had a Dual Core 32-bit CPU split on Two Wafer Chips. And used VLiW Latency Language Capable of up to 64-bit Streaming Data within 6 cycles. The SH-2 Aurora ran parallel using DUAL 32-bit Registers, a Dual 32-bit DSP, with a Dual 32-bit Address Bus, and had Three different nodes running Dual 32-bit DMA Data with an occasional low end 64-bit Data Bank Instruction, using 4 32-bit Threads, and Multi Threaded Compilers. but most developers outside of Japan knew little to nothing about its Assembly Language. This was the days before A CPU with more than one core was an afterthought.
Wow interesting stuff i mean i am not saying your wrong but i damn if this is legit then its even more of a beast than i previously thought, why do some sources say it uses 2 hitachi 32bit cpus are they actually meaning its a dual core cpu chip with 2- 32bit cores in it?
in hindsight, I'm pretty bummed this never saw a US release :/ I remember it being hyped up in magazines for the SNES and Genesis, and I knew it hit just about every other machine at the time... the Saturn version seems great, it may be worth an import
In the saturn levels are more complex, with clouds moving, more buildings and details, but has a terrible pop-up because of that, still probably the best version
But when the PS1 tries to compete with that later in the vid, it has worse pop up. The yachts pop into existence in the beach level, and the stone arch in the last race also
My opinion could change on this, but in MY eyes the quality of the Street Racer versions are ordered in this way. SAT>PS1>MD=>SNES>DOS>GB I don't expect everyone to agree with this, so I expect to see interesting comments.😂 By the way, I don't know about the Amiga version other than it being a port of Mega Drive Street Racer. How exactly does it stack up?
The Saturn does not have polygonal hills and valleys alongside the road on the 1st level. The Playstation does. But other than that, Saturn is better in every other way.
Un copain m'avais prêté la cartouche quand j'étais adolescent. J'avais du mal à y jouer, cela tournait trop et j'avais envie de vomir. Maintenant je pense que j'arriverais à y jouer.
The Saturn version is called Street Racer, the PlayStation version is called Country Park Racer.. Saturn wins with its better details and actual buildings on the side of the track, PlayStation is missing these that's why I called it country park racer.
PS1 and Saturn both had their strengths but it seems the load times were faster on the Saturn in this game? I was a Saturn diehard back in the day and although it didn't do too well with the 3D games (due to the complex hardware), if you wanted near arcade perfect games you had to get a Saturn (unless it's a Namco game which was PS only). Shame Sega screwed up badly by releasing the 32X and started the burning out of all goodwill with US/Canada consumers. My launch day Saturn still lives to this day. Can't say the same about my PS1 slim.
Very strange, the shadow under the car is not translucent in the version for PS1. Usually it is the other way around - non-translucent shadows in a game on Saturn.
@@studioviper3016 I know about it. Translucent sprites are easy to make when they are superimposed on VDP1 layers. There are problems with translucency when the VDP1 sprite overlaps with the background of VDP2. There are many examples.
The Saturn version displays more detail but as a result has much more noticeable pop in and short draw distance. I prefer less detail with a cleaner look.
Yikes, there's a lot of object pop-in on both versions. They both seem to feature their own graphical edges though. Both run smoothly. I can't really tell which is "better", but neither version seems to be bad or lacking.
I see a difference in the floor in Saturn is more plane , i ps I see in section is inclined, I think the Saturn is the floor modo 7 un the ps 1 is polygon... That's the way Saturn can make more polygons in the escenario.
it looks like it. other games that use this effect like mass destruction and independence day are also much better on saturn. the panzer dragoon series relies heavily on this trick, so, you can imagine how bad it would be if running on a playstation.
@@bizarroeddie1 it's just impossible for a PS1 to manage a game like Panzer Dragoon. The PS1 can't manage infinite plane and 4 independants background scrollings ....
There are 2 distinctly different styles of graphics being displayed. If one development team handled development on both, I'm sure both games would look equally impressive.
One of the few types of games where the Saturn architecture makes sense. The ground and sky handled entirely by a background layer on VDP2, freeing up VDP1 to draw everything else. The PS1 has to use textured polygons, which take up so much resource they have to cut half the scenery.
yep thank's to Ubi soft to understand how work the Saturn's architecture
I think the VDP2 is also drawing the cloud shadows. That's why they aren't dithered.
The Sega Saturn version is truly a technical marvel: its fluidity, sharper images, and superior effects are a fine example of hardware optimization. Click ⬆️ if you love the Saturn as much as I do.
Yes, that because street racer have real 3d graphic on saturn but you forgot Ps1 and saturn running both 60fps ntsc version singel player mode but it supported up to eight players on a Split screen, something that would have ordinarily caused slowdown to the point of unplayability on contemporary gaming hardware. Saturn wins
Yes gringo
professor de portuga do YT Obrigado.😉
The playstation had a better video compression though for the likes of lunar series had better compression on ps1 than saturn.
Except there are no trackside hills on Saturn during the 1st level. The environment is flat unlike the PS1 but I still vastly prefer the Saturn version.
Did someone accidentally put the Megadrive version on the right?
Joking aside this is a perfect example of blending the Saturn's 2D and 3D capabilities with VDP 2 handling the track and cars with ease freeing up VDP1 for great track side detail. Whereas the Playstation has to use its polygons just to draw the floor meaning less are available for everything else.
Games like this and Panzer Dragoon really showed what the hardware was capable of
Sega saturn sucked in every way. It has the worst graphics off all whenever in it 2d or 3d is was the worst. Low framrate a lot of pop up. It was a flop console
@@dogansusam7443sold well in Japan. Was only a flop here. Plus ever heard of hellslave? Saturn has a lot of potential many didn’t know how to program for. Not a bad console in the slightest.
@@dogansusam7443worst graphics in 2d, get the sawdust out of your eyes troll 😂
@@notturok7841 Hellslave? Do you mean Powerslave?
@@zanegandini5350 NO he got it right checkout xl2
Wow! The Saturn version wins hands down. The cloud and the shadows alone are very impressive in addition to all the other graphical details the PS1 is lacking. When in the right hands, the Saturn was a beast!
Well it's the kind of game the Saturn was designed for. This kind of sprite-based 3D game with polygons was how Sega thought the future of games would be.
Lol....pathetic...this game is trash
The Saturn version is just gorgeous.
Great use of the VDP2 on the saturn. The most games do not use it
The Saturn version looks like Mode-7 on crack. Very well done.
Mode 7 on crack😂
Saturn version is 5x better than PS1.
ok
it's like a diiferent game
Except that the Saturn has no trackside topography, while Playstation does, on the 1st stage. There are no 3D hills or berms on the Saturn version on that track. It's weird. Also, on the beach level the Saturn's water is not animated while it is animated on PS.
Sega saturn sucked in every way. It has the worst graphics off all whenever in it 2d or 3d is was the worst. Low framrate a lot of pop up. It was a flop console
@Dogan Susam did you even watch this video?
Those guys really knew how to work the Saturn, wow!!
thanks! yes we did. we worked hard on it and had some really great minds on it. Moslty I think the thing that made it so great is we had a group of people feeding off each other trying to squeeze the absolute most out of the hardware.
@@robbiebrodie297 r/found the ubisoft dev
@@robbiebrodie297Were you the developer at Ubisoft for this game? Fascinating! 😮
Outrun was awesome on the Saturn, it was a carbon copy of the arcade original along with Afterburner and Space Harrier!
Firstly, I had no idea this game was on systems other than SNES. Secondly, holy crap the Saturn version looks amazing. Thirdly, it came out on PC (DOS), Amiga, Game Boy and Genesis as well? How did I not know this?
The Genesis version is really cool. It's a line scaler so it's programmed differently than the others. The tracks are longer and with more straight-sections and you can drift through turns so it plays more like a newer Mario Kart. It's my favorite version.
@@outlawscar3328From my understanding, the Amiga version used the same raster effect as the Mega Drive. Knowing how poorly optimized a lot of Amiga ports are, it probably plays worse, but I haven't played it myself to confirm whether that's true.
Never knew the Saturn version was so much better graphically!
The Saturn flexing water transparencies once again! Always nice to see
Sega Saturn was a beast regarding to 2d games. Sega wins.
@@wilddogtc2058 Since it hasnt got polygons,technically its still 2d.
@@wilddogtc2058 Indeed it does use some polygons and it can be called 2.5d,thats the most accurate term.
But simulating 3d with sprite technology,still makes you 2d (games like Afterburner or Space Harrier for example),when we refer to 3d we mean the majority of the graphics to be polygons as a rule.
Oh god the old ‘2D beast’ remark about the Saturn rises again , yarn! This comment infers it’s 3D was somehow inferior. Background and sprite scaling and rotation was part of Saturn’s armoury when producing 3D environments. Saturn was just a ‘beast’ in general!
@@nickbond6447 Τrue it was a beast but it was very hard to programm on it, one main reason it ''failed''.
Vasileios hence the word ‘beast’, beasts are hard to kill! Has some amazing games. Programmers dream for some as its architecture was so unorthodox. Unfortunately programmers nightmare for most, like in many fields, talent is few in number
Big win for the saturn
Saturn smoked the PS1 during gameplay in this game.
Psx version looks like an enhanced 16 bit porting, Saturn version looks like a legit 32 bit game.
This is where the Sega Saturn REALLY shines for it's graphics.
The sky on the Sega Saturn is in movement and has more details so I think that Sega Saturn wins :)
Could this be? The Saturn pulling off transparency effects where the PS1 version didn't?! Just check out those clouds and the added track side detail on the Saturn! I guess the programmers thought, 'you know what, let's actually show off the Saturn for once'.
To be fair to the PS1, it does have track side topography and of course it would have been able to do the transparency effects. Strange they chose not to though. It's usually the other way round.
Anyway, a clear Saturn win on this occasion.
I used to have this on the Saturn yet never appreciated it until I went to a mates who had the playstation version. It was real refreshing as he mocked me over the shit conversions like destruction derby and die hard trilogy.
Wow, these versions are so pretty compared to the SNES version I have, and yet the SNES version still looked great at the time, too!!!!
All versions of this game make good use of the hardware, heck even the Game Boy version isn't bad given the limitations.
Yes I can see a different between the two
I have both Versions of this game, It makes a lot of fun of both consoles, but in my opinion the Saturn Version plays a little bit better it feels smoother, but both Versions are great.
@@filevans please but your glasses on and read my text correctly. I said nothing about graphics only about gameplay, I have both Versions and they look diffrent but both looking good, but the saturn version have a better gameplay feeling in my opinion.
@@filevans ah I had think you mean me 😅 sorry my mistake 😂
Some of the best graphics on the saturn to be honest.
The animated short has a better resolution and framerate on the PS1 version.
But the actual gameplay seems much better on the Saturn.
Word
Word to motha
Other than the video sequences, I think I prefer the Saturn version. The "Mode 7" - Esq graphics look good on the system, it's lacking on the PS version.
This is a prime example of why you need to make a console easy to program for. The Saturn had great capabilities..but it was seriously held back by it's difficult programming.
yes that but also it didn't quite have the grunt to really match what Ps1 could throw around. For 2d it trounced it of course and the reason you would never see the likes of Radiant Silvergun on it, but even when pushed hard you'd couldn't expect to see something as impressive as say Gran Turismo or RR4 on it
@Rap Lawyer Yeah seen it and very bloody impressive. The playstation would look rather ugly in comparison if shemue ran on it. I'm not sure I'd agree to it showing better polygon performance but it's not far off and I prefer how things look on saturn a lot of the time. Definitely a shame Saturn wasn't pushed 100% to it's limit though as it would have surely served it well in sales if games looked like that
True the Saturn blew the PS1 away here,but never did in sales..:) PS1 was just a beast!!
who cares about sales ? gaming it's about games
The sky, the backgrounds, the effects, the 3D elements .... everything is upgrade in the Saturn's version .
If you look closely though the Saturn is missing the trackside polygonal hills and valleys that are on the Playstation.
@@christopherwalkinalloverya5824 yes it is sure, there are so many more elements on Saturn, not to mention the sky which is super well rendered that I did not notice the small hills on the side of the road ..... that changes absolutely nothing to my impression that the PS1 version is not finished compared to the Saturn version.
@@christopherwalkinalloverya5824 this is all there, hidden behind other stuff absent on the ps version.
@@christopherwalkinalloverya5824PS fanboy alert
@@christopherwalkinalloverya5824no it’s not
Wow big difference on sky..cloudsmoves on Saturn..psx are just painted
Even though the tracks are the same ints interesting how the background details are different. PS1 uses more hills, mountains and other natural features. Saturn uses a lot of built environment like fences, buildings, etc.
Yeah the ps1 version couldn't process as much as the Saturn
@@NefariousDreary the PS 1 version was based on a terrain 3d model. the Saturn version was based on a two planar bitmaps. 1 for teh road and 1 for the clouds. (note, we were particularly pleased with ourselves when we placed the cloud planar right down almost at ground level to simulate fog in Frank Enstein's tracks). We then placed 3d objects into the world between the planars. its not actually possible to compare the difference between the two platforms in this way. the PS4 simply couldn't do the planar thing, whilst the Saturn simply couldn't process anywhere near the same amount of polygons as the playstation. The reality - the playstation version suffered from a poor technical design choice at the outset that eventually limited the graphical quality of the game and eventually created gameplay issues as the track edges weren't very distinguishable from the non track parts of the landscape.
@@robbiebrodie297 I see. Well alright then, I now know what the deal is. Thank you for sharing 👍🏾
I have never seen the game before, but I much preferred the Saturn version. The graphics looked bigger than the PSX.
I had no idea this came out on the PS1 and the Saturn. I only knew of the SNES version.
Esta aí uma comparação que o Saturn leva com uma vantagem absurda não só por possuir um gráfico melhor mas por esbanjar elementos na tela em relação ao PS1.
When games are made to a consoles strengths the results will always show, this game makes great use of the Saturn's 2D scaling and rotation capabilities to produce smooth visuals here. yes its 3D but a lot of elements are 2D. More games should have used this method including Doom clones ect. When games where made like this, in this way, they always smoke PSX. Saturn not only wins here, but laps the psx several times.
The 3D games on PS1 use very few 3D polygons either. be it textures, pre-rendered backgrounds etc But you're absolutely right, when the strengths of the console architectures are used, the result is always impressive.
I might give the saturn the edge, but the playstation looks more modern in appearance. I think most of it is the fact that the saturn tracks are entirely flat and the playstations are much more natural by comparison with hills and dips that give it a more organic feel. It's a bit like a show that is shot in a studio vs one that is shot at actual locations outside. It is a tough call though.
The devs did an excellent job utilizing Saturn's hardware. I bet it wasn't easy.
Technically, everything was done using what the Saturn could do, out of the box. So they didn't do anything special, that's what the Saturn can do natively, not trickery or mad coding skills.
It's a shame that so few developers actually took time to make their games with the saturn in mind.
Look up VDP1 and VDP2, they are great at working in tandem!
I think this shows that the saturn had a lot of potential. Issue is, games had to be developed specifically for it... or have a lot of effort put into ports. Hope at some point something magical like sgdk is developed and a lot of new saturn games and ports are made.
Write no context the developers truly knew how to use the VDP1 & 2 extremely well.
Sega Saturn all the way!As it is the case with many other multiconsole games. Playstation had much better advertising in general,that's why it was more popular.Sega Saturn is one of the best consoles ever made!
Above all,the Saturn version runs at 60fps while PSX is 30fps.I have the game on my Saturn,and it's actually awesome!Very underrated!
At first I thought the PS1 version was going to win because of the opening FMV and graphics. But when it came to gameplay there was no contest. Saturn all the way.
Diferenças absurdas! Não sabia que esse jogo era tão superior no saturno. Até o céu tem efeito tridimensional no saturno e no PS1, não
2D em saturno era bem superior por q ele foi construido pra ser mais 2D
This game used and abused the transparency effect on the Saturn. Why other companies didn't use properly the transparency effect? Maybe laziness or time constraints?
It was because this game was the lead platform for the game so they could use the transparency effects correctly but when porting games from the PS1 things change because PS1 can do transparency easily without worrying about VDP1 and 2.
Guardian Heroes is an example of a game that uses transparencies but in the same scene will also use the mesh transparencies it's not a big deal coz they show up correctly when using a CRT on a Japanese console for some reason though the pal signal was significantly cleaned up so meshes look very mesh like
www.mattgreer.org/articles/sega-saturn-and-transparency/
Depends on when this was Relased.. no one didn't have the coding for it, or had much data for all this Hardware that was ahead of its time. When you notice with games that came out around 96 or 97 they usually had the Coding for it. Take note. This game came out a year later on Saturn and it was 1996. Around the time they started using the transparancy coding which I believe they had the coding for it by then.
Also I want to add take note that the games that came out later when saturn started to die off they were badass, thats if it wasn't already a Sega title, which were granted the coding which they saved up throughout the games that were producing, which is why sega published games we're usually smoother and better because they had all that data it's their system so they should know their system by now
it has transparency because the element and the background behind it are drawn by vdp2.
Saturn has problems in making vdp1's elements being transparend in front of a vdp2 background.
a good example is pandemonium, in which the character and its aura are only transparent when in front of the polygons drawn bty vdp1. when in front of the background drawn by vdp2, the aura is solid.
@@DUKETACTICS333 Not really a head of it's time, just poorly documented, and planned. Sega themselves didn't even know how to properly program for it until much later in it's life. There's a video I'm going to link where one of the former developers details how to use transparencies on the Saturn called 12 layer transparency.
th-cam.com/video/FdD0GvVRSMc/w-d-xo.html
Yes!! Give us more PS1 x Saturn, please!! Nice work!! Keep it up!!
Assim como os demais, estou espantado com o Saturn!
Fantastic video
Saturn wins!! 👏 Nice work!!
Saturn version definitely looked better.
*This has nothing to do with console hardware. This is simply either a dev that got paid to make one console look better or they simply didnt have the ability to program as well on one console. Its not always about hardware.*
So you think ps1 could/should look identical to the Saturn version?
@@troywright359 , and this right here is the entire problem. YOU say "identical to the Saturn version" as if the Saturn makes the best possible version and it couldn't be done better using different techniques & processes.
P.S. You are pretty bad at trying to set intellectual traps.
@@TheCyndicate You said one dev got paid or was technically incompetent. Did the ability for the hardware to produce identical results exist in 1996?
And if you want to split hairs, why does looking identical to the saturn version mean the saturn version looks better? The PS1 version could be considered better with hills and slopes, but can it achieve the same hardware tricks as the Saturn?
PS You are pretty bad at identifying motivation in discussion. Please, you don't need to respond in indignation to justify yourself.
Na mibha opinião,a versão do saturn dá 1 banho na versão do ps fato. Muito mais elementos no cenário,e cores e brilhos melhores. Mas todo mundo sabe que o ps1 nunca foi bom em fazer gráficos assim. Mas em gráficos poligonais o ps1 tinha uma pequena vantagem sobre o saturn
Nussa! Até o efeito de transparência do Saturn tá bem melhor que a do PS1. Interessante!
I never owned a Saturn, only PS1. I heard for years that majority of the titles are better on PS1 while the rest are better on Saturn. But your video comparisons (this and the others), always favoured on Saturn versions. Did you pick the titles with Saturn-preferred in mind or you did it randomly?
anos tinha jogado esse jogo com meus primos, chamávamos ele de "mario kart de playstantiun"
Taí um jogo com vários elementos 3D que a versão de Saturn se saiu muito melhor. As nuvens e efeitos 3D do cenário, e até mesmo os efeitos de fundo ficaram bem melhores no Saturn.
La sega saturn le da un toque 3d mas atractivo
Oh I found out that Sega Saturn can support till 12 players simultaneously... Not on this game..on sports games..this is only 8 players..the adapter is 6 players in totally so using 2 on each port..works the 12 players
I like different things about both ports
No wonder the saturn version is worth way more! They could be completely different games to be fair.
I guess the PS1 FMV looks better but everything else the Saturn version destroys the PS1 version. The PS1 version almost looks like a beta with incomplete graphics with less than ideal audio quality. Oh check out this guy who talks about doing effects on the Saturn. th-cam.com/video/WDJgeuoaSvQ/w-d-xo.html
Here's a video where the developer explains how to do transparencies, and hide object popup on the Saturn. th-cam.com/video/FdD0GvVRSMc/w-d-xo.html
the saturn was a 32bit beast it never got fully harnessed but there were signs of talent harnessing something whilst working on saturn the coders of this game sega am2 and lobotomy knew what time it was.
Saturn was actually a 64-bit console at heart.
having dual 32bit processors does not make a 64bit system.
@@RallyDon82 Saturn didn't have Dual Processors sir, it had a Dual Core 32-bit CPU split on Two Wafer Chips. And used VLiW Latency Language Capable of up to 64-bit Streaming Data within 6 cycles. The SH-2 Aurora ran parallel using DUAL 32-bit Registers, a Dual 32-bit DSP, with a Dual 32-bit Address Bus, and had Three different nodes running Dual 32-bit DMA Data with an occasional low end 64-bit Data Bank Instruction, using 4 32-bit Threads, and Multi Threaded Compilers. but most developers outside of Japan knew little to nothing about its Assembly Language. This was the days before A CPU with more than one core was an afterthought.
Wow interesting stuff i mean i am not saying your wrong but i damn if this is legit then its even more of a beast than i previously thought, why do some sources say it uses 2 hitachi 32bit cpus are they actually meaning its a dual core cpu chip with 2- 32bit cores in it?
sega AM3 and other departement, tecmo, treasure, game arts, atlus and so one also knew .
in hindsight, I'm pretty bummed this never saw a US release :/ I remember it being hyped up in magazines for the SNES and Genesis, and I knew it hit just about every other machine at the time... the Saturn version seems great, it may be worth an import
Sega Saturn wins
Saturn is perfect for 2d games
sure but here it's a 3D game
@@ciredecgellar8232 The cars aren't 3D.
@@TheThingKing yep but all the rest ... so
Virtua fighter 2 technically destroys anything 3d on the ps1
@@retroboy-fh1ji How so?
Another example of the sega saturn superiority. One of the few games that used both vdp's and cpu's.
In the saturn levels are more complex, with clouds moving, more buildings and details, but has a terrible pop-up because of that, still probably the best version
But when the PS1 tries to compete with that later in the vid, it has worse pop up. The yachts pop into existence in the beach level, and the stone arch in the last race also
My opinion could change on this, but in MY eyes the quality of the Street Racer versions are ordered in this way.
SAT>PS1>MD=>SNES>DOS>GB
I don't expect everyone to agree with this, so I expect to see interesting comments.😂 By the way, I don't know about the Amiga version other than it being a port of Mega Drive Street Racer. How exactly does it stack up?
Any different camera angles? And if so, why didn't you show them? What's the micro isometric view in the options?
The Saturn does not have polygonal hills and valleys alongside the road on the 1st level. The Playstation does. But other than that, Saturn is better in every other way.
Wow, even the water is transparent in the Saturn version.
never heard of this
History proves Saturn > PlayStation.
POINT.
Street Racer : (Super Nintendo (1994), Megadrive (1995), Game Gear, Game Boy, PlayStation (1996), Saturn (1996).
Wow, so sometimes Saturn really beats Play Station!
Independent scrolling is what the Saturn had. PS1 doesn't have it.
not only "sometimes" actually
in the very rare times where you got bored of mario kart, this game was a great alternative.
I don't like Saturn devs using the 2D engine for the ground as it leads to the ground be flat and boring, but with this game it's not a huge loss.
Saturn wins but the ps1 version is good I own it.
I'm torn between the two. I like them both, but the Saturn version has so much more detail and additional background stuff.
For me I think the 16-bit versions were the best, I played it on Genesis.
The psone looks like a sega cd game.
Un copain m'avais prêté la cartouche quand j'étais adolescent. J'avais du mal à y jouer, cela tournait trop et j'avais envie de vomir. Maintenant je pense que j'arriverais à y jouer.
The only reason the saturn didn't sell as well as the ps1... "299".
Também acho preço faz toda diferença.
why was the saturn version only released in Europe and Japan?
I vote for the Sega. Clearly looks better View distance for once..
It's almost like two different games. Saturn easy here...
Saturn version is better by far
It doesn't even look like the same environment :O
Boy am I happy that I had a nintendo 64 and Mario Kart
The Saturn version is called Street Racer, the PlayStation version is called Country Park Racer.. Saturn wins with its better details and actual buildings on the side of the track, PlayStation is missing these that's why I called it country park racer.
PS1 and Saturn both had their strengths but it seems the load times were faster on the Saturn in this game? I was a Saturn diehard back in the day and although it didn't do too well with the 3D games (due to the complex hardware), if you wanted near arcade perfect games you had to get a Saturn (unless it's a Namco game which was PS only). Shame Sega screwed up badly by releasing the 32X and started the burning out of all goodwill with US/Canada consumers. My launch day Saturn still lives to this day. Can't say the same about my PS1 slim.
La version de saturn mejor , lo unico que le veo a la de play es q va mas fluido pero es q es de menor calidad 😅
Very strange, the shadow under the car is not translucent in the version for PS1. Usually it is the other way around - non-translucent shadows in a game on Saturn.
Transparent sprites are a sega saturn hardware feature. Transparent polygons on the Saturn weren't as easy.
@@studioviper3016 I know about it. Translucent sprites are easy to make when they are superimposed on VDP1 layers. There are problems with translucency when the VDP1 sprite overlaps with the background of VDP2. There are many examples.
The Saturn version displays more detail but as a result has much more noticeable pop in and short draw distance. I prefer less detail with a cleaner look.
PS1 isn't less detail, it's NO detail.
I thought ps1 then realised the. Difference in detail.
Saturn wins
Yikes, there's a lot of object pop-in on both versions. They both seem to feature their own graphical edges though. Both run smoothly. I can't really tell which is "better", but neither version seems to be bad or lacking.
@edek It's such a slight difference to me, I can't even tell.
:D
Honestly their pretty much is going to be a lot of object pop-in from any game from this generation.
I see a difference in the floor in Saturn is more plane , i ps I see in section is inclined, I think the Saturn is the floor modo 7 un the ps 1 is polygon... That's the way Saturn can make more polygons in the escenario.
it looks like it. other games that use this effect like mass destruction and independence day are also much better on saturn.
the panzer dragoon series relies heavily on this trick, so, you can imagine how bad it would be if running on a playstation.
@@bizarroeddie1 it's just impossible for a PS1 to manage a game like Panzer Dragoon. The PS1 can't manage infinite plane and 4 independants background scrollings ....
There are 2 distinctly different styles of graphics being displayed. If one development team handled development on both, I'm sure both games would look equally impressive.
The a Saturn version almost had too much going on! It looks better for sure mind.
I also prefer the smaller scale of the cars on ps1 🤷🏼♂️
What about transparent water on saturn and not on ps1?
So much distracting stuff on Sega, hands on Ps1
SATURN WINS.
FATALITY.
FLAWLESS VICTORY.
(The only thing the PS1 does here that the Saturn doesn't, is texture warping.)