Budokan has a STEEP learning curve, but it is intensely satisfying when you get the hang of it. The toughest part to get the hang of for me was coming to grips with how critical the direction buttons were to how attacks worked, since it does not at all work like any typical button-mash or arcade-style combo fighter. If you wrap your head around that, then get a feel for the timing gap of pressing the direction then the action button (block vs. attack), you can get pretty far. The tournament is absolutely unforgiving though, particularly since you are only allowed a certain number of uses for each style of combat to get through the tournament, plus after a certain number of losses you actually get pushed BACK a round, killing any momentum you have going.
Yeah, I second this. It is bad.......but if you stay with it, it is almost great because of the way it controls. As opposed to Mortal Kombat and Street Fighter, it really felt like a martial arts simulator in a way. Not a great game, but if you stick with it, it is a great challenge. Wish it was a little bit faster though.
@@travisolson9413 I originally played on DOS, but was too young to really grasp it. I don't think I made it past the second or third round in tournament. Years later I picked it up again on Genesis through emulation, I did decently up until I think round 6 or 7, the "mountain man" with the wild mace-style weapon, then he would undeniably shut it down by spinning it above his head which landed repeated strong head blows and dropped stamina quite rapidly. By that point I figured I got most of what I would out of the game and just moved on to other things.
@@MrBluGruv Em..Emulation !? You monster ! You're a thief who doesn't care about the original experience. I bet you weren't even playing on a CRT. Hmph. No wonder you did so bad because the added input lag. I hope you learned your lesson, to only play on original hardware and on a CRT television.
I actually finished Budokan on DOS and playing on a fucking keyboard (dunno how I was able to play, but I remember that the controls were total mess, like directional + shift + home to make a simple move, but I managed to find the correct input timing). Only reason I played it till the end was because I wanted to know who will be the next fighter, they were all very unique. The ending scene was very rewarding, also, with a beautiful pixel art sunset landscape.
I played Budokan on Amiga and enjoyed it, but it's absolutely a pain in the butt. In the time it takes to master, one could probably train to become a master of actual karate.
Great video as always! Sonic 1 GBA still baffles me. I was really looking forward to having that on my GBA, but jeez, that did not turn out well at all. Man, being a Sonic fan in 2006 was tough…
Sonic still sucks, that's why they have to keep re releasing the original 4, Sega these days can't top them and everyone and themselves know it. That's why we have widescreen editions of the first 4. Frontiers is open world because why? No one praised the hub worlds in Adventure for being the best levels to play. Remember when Sonic games were about split second reactions and roller coaster pinball levels? That's why Sega keeps re releasing...
@@gont20xx81 yeah, randomly placed. There is no focus or form to follow for open world areas. Why go through the loop the loop when you can just go past it? No point wasting time when you can cheese 99% of "content"
Not sure why they didn't just skip the GBA and put sonic 1 on the DS. Far more powerful hardware and higher resolution. Heck could have used the dual screen for more screen real estate
I think it's a real shame that Sonic's reputation ended up getting tarnished during the mid-2000s because of the poorly made games such as "Sonic The Hedgehog (2006)" for the Xbox 360 and PlayStation 3 as well as "Sonic The Hedgehog Genesis" for the Game Boy Advance, especially since my primary reason for loving Sonic was because it was one of few on-going series with anthropomorphic animal characters that I love so much, and there was hardly anything else for me to enjoy around that time with better quality to enjoy. (And, no, don't bother bringing up Crash Bandicoot, Spyro, or Ratchet as recommendations, since none of those alternatives appealed to me for personal reasons.)
You are so right. I only ever got to buy a game once a year with birthday money. I was so desperate to buy the best game possible I’d spend at least an hour flipping over the cards at Toys R Us, going through all the games numerous times. I know it drove my mother & sister insane but if i bought a terrible game i was stuck with it until Christmas at the earliest.
I always have a soft spot for that Annet Futatabi game. While I agree with the issues in the game and it sucks that it doesn't have 2 players (I would have loved to play Earnest Evans again), I couldn't help but be impressed by the soundtrack of the game. Also, being a 90s anime fan, I was so impressed by the visual cutscenes that I pushed it on despite the game's issues just to see those cutscenes. I had some great memories with it and it's a game I play from time to time.
Rastan Saga 2 is so weird. The first game was awesome so how did they make that garbage that was the sequel? The way the player sprite moves when hanging from a rope cracks me up. Some programmer was like "Yep! That's pretty good, We'll stick with that!"
Anetto Futatabi's biggest issue is that enemies go off screen and stay there for way too long, so many times you can't advance quickly just by killing enemies. You have to wait for them to get close enough to the center of the screen to be able to actually kill them without them disappearing off screen
Some of those bad 3D versions are the result of the '3D must be better' mentality of the era. I recall having a PS2 Sega Classic collection that had several polygon remakes of some of their arcade titles (Sega Ages 2500 series). I definitely recall playing Space Harrier and Outrun (which weren't too shabby), the Golden Axe game you covered may have been a part of it as well, but I may be blocking it from my memory...😂 Things that pissed off about the Outrunners port (aside from what was mentioned): -were the removal of the Virtua Racing Formula Car as an Easter Egg in the North American version (entering the code still registers a chime but nothing is unlocked), -and the very severe 2 player rubber banding, you can actually test this by starting a 2 player game and leaving one of the players idle at the starting line, the other player's car will gradually degrade in performance/handling etc... until the car becomes undriveable. It's a shame, the single player Outrun Genesis port would have been a great starting point for a single player Outrunners. Heck if the Outrunners port we did get had just shut down the bottom half of the screen (like many of the Amiga and Atari ST ports back then did), a peppy, half screen, single player Outrunners mode might have been possible.
Sonic 1 got a "proof of concept" port to the GBA by Stealth, who would later go on to do Sonic Mania & the Sonic 3 remaster. It only contains Green Hill (and a barebones Labyrinth zone) but it's mighty impressive, and a good showcase of how the game could be done right on the hardware.
An episode 2 would be very appreciated, as a first one focused on the opposite topic "Good Games From Bad Developers". Oh man, the shock of watching "Contra: Legacy of War" once again! 😵💫 It was so shockingly bad when it was released that I returned immediately at the rental store, just in time to choose...oh 💩, I took "Pax Corpus" by Cryo Interactive! That game made "Contra: Legacy of War" look and play like a real masterpiece in comparison, so my whole weekend was completely ruined! 😩
when my family got me my first NES games after the pack in mario/duck hunt, they were OP WOLF and TO THE EARTH, this whole thing explains why legal guardians should never get video games to their kids, it was the first and last time i let them buy me games blind and started steering them into what i liked, more mario games, more ninja games and more 1 on 1 fighting .
That's usually the case, but one time a parental suggestion turned out to be a great game for me: my mom suggested QuackShot(Mega Drive), and it turned out to be a really good game.
Operation Wolf was decent if you had the lightgun. Luckily my mom and dad had great taste in games. When I was born they already owned a NES and we had SMB1 through 3, Mike Tyson's Punch out, The Legend of Zelda, Tecmo bowl and a copy of Metal Gear that never properly worked. Even when it came to newer games my mom would just ask me what games I liked and wanted. The few times she bought a random game for me she did alright with Darkstalkers 3, Resident Evil, Final Fantasy Tactics and Heart of Darkness.
Hey @Sega Lord X, since you did talked about "Bad Games From Good Developers" topic, what about the reverse order topic like say "Good Games From Bad Developers" for a future video?
The fact that you chose not to include Sonic 06 is something I really appreciate! That dead horse has been beaten over and over again, and I'm glad you chose Sonic 1 on the GBA instead, because a lot of people actually like Sonic 06, including myself.
15:30 - Yuji Naka left midway through the games development and Sega didn't have access to the games source code. So no surprise why it sucked so hard. Stealth actually ported the Genesis game onto the GBA and ended up being a near perfect conversion.
I remember Turtles Tournament Fighters. I wanted 'The Hyperstone Heist,' but I could never find the damn thing. Still, I played the hell of out it, because Tournament Fighters - like TMNT on DOS - was the only Turtles game I could find.
You forgot to mention the little detail that Sonic Genesis for the GBA was a sister game of *another* disaster that buried further the poor hedgehog, but I guess everyone that knows the story behind the game knows this much...
Another title for this video could be "Confusing game company decisions" because a lot these are kind strange choices for any company. Different games with same title, good engine turned bad, WTF port publishing choices, pointless brand damaging remakes, games with esoteric appeal, and just a lot of concepts not worth completing but they did lol. I think Web of Fire is probably the worst one featured, good developer, appealing character, turned into ugly garbage software for a platform in need of a solid hit from them. To think this became a rare expensive 32X cart to collect. Although that PS1 Contra is the runner up in pure WTF-ness, so unrecognizable for the brand. :P
Good topic! Yeah, as a kid, I had few opportunities to get new games, so I really had be careful. I got burned a few times, but I mostly chose games from established franchises or generally solid developers. I would like to see a Part 2. I usually liked games from Crystal Dynamics, but I recall two games they made that just were disappointments: Gex 2 Enter the Gecko 64 (N64) and Pandamonium (Sega Saturn). Sonic Team used to be respected in my book, but they churned out many disappointing games over the years. I thought Sonic Heroes was just a chore to play, Shadow the Hedgehog was just lousy, and the Sonic Storybook games (Secret of the Rings and Black Knight) were pure garbage.
Many people will tell you Black Knight is not garbage, at the very least for having one of the best Sonic stories inside it, and Secret Rings, no "of the", is one of my favourite Sonic games.
I played the Genesis version of Budokan through EA Replay. Initially I thought it was completely irredeemable and the absolute worst game I had ever played. But then I sat down and read the manual and a guide on GameFAQs, and learned how to play it. I was able to win a match. Here's the thing though, very little about this game is enjoyable. It's designed as more of a simulator title rather than a typical fighting game. Yeah, it's completely playable but it's such a drag to do so. While I was able to learn it, and there is some satisfaction in figuring out something so difficult, a lot of the presentational aspects bring this game down. I remember it having pretty drab graphics and bad sound and music. I can respect it for being ambitious and having something that it's going for, but the end product just isn't very enjoyable for a lot of people. It's incredibly niche. I don't really think it's bad, just an acquired taste. But I think to everyone that doesn't fit into that acquired taste category, it is bad. So I found it really tough to classify. 100% feel like it belongs on this list though. A lot of EAs catalog at the time wasn't anything like this.
I never heard of Rainbow Cotton, but what really surprised me was Burning Rival. Are you telling the that game is from 1993? Wow. What it lacks is interesting chars, and good gameplay, because it looks and sounds easily crispier than anything from Capcom and SNK. Too bad Sega didn't put much effort in 2D fighting....
This was a great episode I love the idea! Definitely agree with going with other developers as well. Another comment mentioned doing the reverse, good games from not so great devs, I think that'd be a good idea too!
Watching the video now but just wanted to say I love the topic idea. Great to remind people that even the best miss the mark sometimes and no one is perfect. :)
@@SegaLordX I definitely did. :) Any plans to cover Sega games from the Wii U or 3DS online shops before the shops go down for good in late March? Plus it was interesting seeing Outrunners on your video because it made me think back to getting my 3DO in the Christmas of 1993 with Crash ‘n Burn and looking at screenshots of Outrunners in the arcade around the same time for comparison. Just re-watched your Crash ‘n Burn video the other day and it made think about how even though the control is so much better in Outrunners, it was impressive that the visuals for Crash ‘n Burn were much more impressive to me at the time.
My guess about what went wrong with Cyber Shinobi is this. They relied too much on the fake sprites with background tiles technique. If they'd at least made the player a sprite then the scrolling would be smoother as the player wouldn't be fixed to 8 by 8 grid intervals and camera would follow the player. While enemies still might move a bit choppy and react a bit slowly the player wouldn't. Maybe going with sprites for anything that moves would have saved it, but it's the way this hampers how the player controls that's the worst. The huge menu is awful too. It's probably there because merging the tiles with background to get rid of square cut outs is expensive cpu wise. Some games on the SMS used tiles for sprites right, like Space Harrier, and other games did not.
Good thing Success didn't keep making games on the level of Rainbow Cotton, or else they'd have to change their name to "Failure" 😉 My suggestions for a future video on this topic: Urban Champion (Nintendo R&D1) Beetlejuice (Rare Ltd.) Mega Man X7 (Capcom Production Studio 3) The King of Fighters XII (SNK) Mortal Kombat Mythologies: Sub-Zero (Midway)
The thing that always disappoints me so much with the Outrunners conversion is that some of what's there actually isn't terrible for what it is; the car models aren't terrible, the game scrolls by at a decent speed and they've done a decent job converting the music. It's just a shame that the forced split-screen is such a deal breaker. Such a shame it never got a Saturn port back in the day (or hell, I'd have been interested to see what a 32x or Mega CD version looked like). Despite MD Outrunners reputation for not being great, the price of the JPN version has absolutely sky rocketed on eBay - with people wanting between £150 - £260 for it! Insanity.
Golden Axe feels like a series that needs a comeback similar to what we got with Streets of Rage 4. Looking past just the Sega Ages remake, the last entry in the series was Beast Rider, and that game just absolutely suuuuuucked. The base idea for the game would've been just fine but it just didn't do anything that other games of the type weren't already doing, but better. Sometimes returning to legacy series can be great, then other times the devs just lay a turd and that's that
Doesn’t wolf team now do or did the tales of games? The first one tales of destiny (I know it’s not actually the first one but it was the first released here in the USA) was and still is one of if not my favorite RPGs of all time.
I was so close to not having or playing any of these until you got to Rainbow Cotton. I was so pissed when I got my import copy in and played it. I actually still own it. It's right up there with my copy of Final Fight Revenge...should have been included in this.
Sonic Genesis on the GBA fits here like a glove. It was also the first time a Sonic game let me down. So in a way it was prepping me for two decades of future Sonic games.
@@SegaLordX It's true. Your videos and content in general is becoming a kind of remedy or medicine for those of us that are die-hard fans that work long hours a day. It's always refreshing to sit down in front of my television set and have dinner and watch some good ol' SegalordX.
Budokan: I think you don’t understand the moves, I haven’t played for a while but your fighter gets tired from the more moves you do, then he’s more sluggish and less responsive. So u have to make moves that count. :)
This was a great segment and definitely worthy of a part 2. I can't think of any really bad games from good developers at this point. Like some others here, a reverse topic "Good Games from Bad Developers" would be nice to see.
I played Budokan on the PC and it was just as hard to control the character. The control was so complex and overambitious, it played like you we're controlling a "drunken master" who was near the blackout stage.
I recently started playing Sega Saturn games. Starting with Cotton 2, which is awesome. I love the how chaotic the onscreen action can get. It may look overwhelming at first. Especially to any onlookers. But it's all quite manageable once you figure it out.
That reminds me of when Sonic Blast and Sonic 3D Blast were both released. Both are different games but had identical name, box art, and both game sucks.
I'd definitely like to see more. Sadly, since the mid 1990s, Sega has had a lot of stinkers of their own. And a whole series could be made out of just "Sonic Team", a name I hate, it just basically means "anyone working on any mainline Sonic game at any moment".
The main game for this topic that springs to mind is Sega Race TV. The visuals and handling are an acquired taste at best, but that's not what you'd expect from Sega and Yu Suzuki himself after years of rock-solid arcade racing. In this case, I don't blame Sega for never porting it home
I find it fascinating that I had such a similar experience to others around my same age...but not this. I never even new about developers back then. Then only think I remember about developers was noticing that Sunsoft games had a specific sound, and Konami and Ultra Games for the NES had very similar graphics and sound engines.
I will disagree with you on Outrunners. Now, I believe Data East handled that port but I digress. Once you become intimately involved with this port, it's only then do you become to appreciate the value of the split screen. This design element allows you to know exactly where your opponent is and is essentially acting as your rearview mirror. The soundtrack and audio are also really good and the game is a ton of fun, you'd be surprised. You can even race using the Virtua Formula in it!
Sega internally developed this, Data East just published it. I responded to another comment and I'll repeat it here: I did not begrudge the game because of a two player or one on one mode. I disliked it because it completely misses the point of the arcade entirely. Outrun as a series is about the joy of driving and speed. The very core is blasting your way through exotic environments, listening to upbeat tunes, and staying ahead of that damn clock. A two player mode was fine as an addition, but this isn't Outrun or Outrunners as it was meant to be. It should have been called something else.
That’s okay the poor kid who got Web of Fire for their birthday back in the day probably feels much better about having it now : ). Unless they gave it to funcoland for 5 bucks. Great video man thank you!
Steeldom was a SERIOUSLY bad game! I look at that next to Virtual On and cringe. It's quite amusing seeing the video and remembering how terrible some of the games you used to know really were. I remember my friend having Cyber Shinobi on the MS and mocked him for how bad it was , especially compared to the original. I think you should do one about bad sequels to legendary games. Ones like Golden Axe 3, Double Dragon 2, Sonic Chaos, Galaxy Force 2 spring to mind (in my opinion)
Good topic. And trust me, you weren't the only one who hated Cyber Shinobi. Lots of random buttholes from gaming magazines of the time panned it! Even Sega Visions was hard-pressed to find positive spin for this game. My recent Sega dud is Golden Axe III for Genesis. It's a game that just does not want to exist. When you're done with it, you'll share that sentiment.
Fighting Force 2 by Core Design. I've not returned to it since it first came out. I rest my case. This studio also handled Tomb Raider: Angel of Darkness which is often kicked around by players and game critics.
My pick: Haze by Free Radical for PS3. Nobody talks about this title anymore, and for good reason! There's plenty of disappointing games across all platforms, but early in the PS3's lifespan there simply wasn't much to play. I was pumped to get a next-gen FPS by the makers of the Timesplitters franchise, but what we got was an absolute mess of a game. I was a store manager of GameStop back then and had multiple customers try to return this turd. I felt their pain.
I didn't think it was that bad it had some good ideas and I enjoyed playing through it. However it was no Halo killer and a poor effort compared with other free radical games.
I love the Japanese version of Steeldom, though there's a a lot of voiceover that can get annoying. I loved Cyber Sled on playstation and it's a similar game.
You forgot Balan Wonderworld, I know it's a Square Enix title but it's made by Yuji Naka who once was a lead producer at Sega and the creator of NiGHTS and Ivy the Kiwi.
Also, Hot Take: SpinMaster for the NeoGeo was a one & done arcade game for me. The only replay you get out of it is the different endings! Compared to even Magician Lord or Top Hunter on that same system it doesn’t even have the replay value, let alone the hook. Had THIS have been developed as a secondary mode to compliment Spin Master, it wouldn’t have been that bad. What was Data East thinking?
A game I would put in this category is Sonic Shuffle for the Dreamcast. Hudson Soft did great with the Mario Party games which is why it is so disappointing that they made Sonic Shuffle so unplayably bad.
I would still love a port of Rainbow Cotton for the Switch, but this definitely would explain why it’s not already on the eshop. Great Stuff, as always!
This was a great episode once again! Sometimes companies take chances and its a hit or miss but I do wish companies would do that more with demos so they could get feed back on the game!Awesome job SLX!
I'm with ya about Budokan. I tried to love it, but alas... And Contra: Legacy of War was unplayable in my opinion. Thank God for Contra: Shattered Soldier; that was a true return to form, even if it did have that crummy blue-backed PS2 disc problem. Still can't believe a game like Outrunners found a place on the Sega Mini 2 when titles like El Viento, Quackshot, and Haunting Starring Polterguy (to name a few) did not. (Don't even get me started on the Sega CD snafu there.)
Yeah, the PC had it's fair share of these as well. John Romero was one of the greats in the early 1990s. His company iD Software graced the PC gaming world with classics like Commander Keen, Wolfenstein 3-D and course Doom. But he left iD to form a new studio...one that gave us Daikatana...
Daikatana, probably the biggest disappointment after the longest wait in gaming history! When you compared it to Unreal and Half Life, you just felt a bit sorry for John Romero. At least we've still got Quake, eh?
@@Nightopian1982 I don't feel sorry for him, because he was acting the diva. The marketing was full on Sega-style verbal abuse. That kind of hubris deserves a fall.
I LOVED Budokan on PC as a kid, even though it took me years of trying (and failing) to understand the controls. Once I had it figured out, the only game that gave me a comparable rush was reaching the true ending of Dead Rising.
TMNT: Tournament Fighters was my second (or third, I forgot) game for the Genesis and, oh, my god, that game was stupidly hard. What made the game even more of a headache was the fact that, like other games at the time, the ending was locked behind the frigging HARD DIFFICULTY. This game was such a clunker, I had to use my Game Genie to beat the damn thing.
Another great video. I would like to see a pt. II. I would also like to see games that people thought were going to be bad but were actually good or surprise hits. Cheers SLX keep up the great work.
Wolfteam was shifting priority of their final Sega console titles to Tales series which they morphed to later in their life. Rainbow Cotton, the team that made the game were all new staff. Everything else... I don't know XD
OFF TOPIC FAN THEORY: Alex Kidd after being fired from Sega plotted revenge. He disguised himself as a furry named Tails to infiltrate Sonic's games & sabotage them eventually causing the downfall of Sonic & Sega! Where did Alex Kidd learn disguise, infiltration & sabotage skills? In Shinobi World of course! Shinobi is an older term for what we call Ninja today.
I bought Cyber Shinobi back in the day and it was poor compared to Shinobi, but I still enjoyed it. It's like watching a bad action film, you know it's bad but it has a certain charm
I want to mention the fact that I love your use of classic Sega music in your videos. Also, props for pronouncing "Herzog Zwei" correctly. Most TH-camrs flub that title.
I've always been curious about Rainbow Cotton. Saw it in a retro store a few years ago and almost picked it up. I'm so glad now that I didn't. Here's a few for a possible part 2 I can think of. - Nihon Falcom with YS V: Lost Kefin, Kingdom of Sand for Super Famicom. The one that made the series go dormant for 10 years until Ark of Napishtim on the PS2. - Capcom with Resident Evil: Survivor. - Not a developer, but Disney games on Turbografx 16 like Darkwing Duck and Talespin. At least the other systems had GOOD Disney games along with the bad. I'll let you decide if that counts or not. - E.T. from Atari. Specifically Howard Scott Warshaw who made Yars' Revenge. One extreme to the other. - Platinum Games Star Fox Zero on Wii U - Squaresoft's The Bouncer for PS2
In 2006, the Sonic homebrew community was well established, and the mechanics of Sonic well understood. That's what's so shocking about the GBA port. They could have tapped anyone from that community, yet they seem to have found someone who could barely code a sprite based platformer at all.
2006 was the same year the Wii and PS3 launch, I don't think the Sonic community was that well established yet. All they really did back then was add mod to Sonic games like putting Knuckles in Sonic 1 and Amy in Sonic 3. The Sonic community didn't really took off until the smartphone era (around 2008-2015) emulations became popular, Unity launch, flash games are common, and Genesis homebrew are a plenty.
Interesting video. Got to say as as tmnt 40 year old fan, still remenber how happy i was with tmnt tournament fighters untill i played it. Man still feel the disapointement today
Great topic! Touching on your comments at the end of the video (Who else? What else?) one thing that always perplexed me, for such a massively successful dev synonymous with quality - aside TMNT TFighters on SNES - Konami never managed a truly good VS fighter on home consoles! Crazy really? Kensei was simply "OK", in part thanks to the Akira Yamaoka soundtrack carrying you through, but games such as Deadly Arts, Tough: The Dark Fight and Lightning Legend are just... super meh.
Annet Futatabi was a missed opportunity for sure to make an exclusive showcase game for Sega CD; it almost seems like the developers were on autopilot while making it into what it actually turned out to be; it could have at least matched the quality of Final Fight CD if nothing else. Oh well at least the music is good.
I'm saying it now, Sonic 4 Episode 1 is my least favourite Sonic game. Dimps deserved way better, especially after they knocked it out of the park with the Sonic Advance trilogy and Sonic Rush. Can't say much about games for actual Sega systems though because they are sadly from before my time.
This was great content as always. Half joking here but you could do a whole series on games that are now garbage that are produced by publishers and developers that used to he amazing. I'm looking at you, Electronic Arts. All of their sports titles used to be awesome and then they took a dump in their studio or something around the early 2010s as they haven't produced anything good since.
AM3 also produced Cyber Troopers Virtual-On FORCE and its PS2 not-port MARZ, which compared to the previous Virtual-On games was outright awful, with gimped controls and speed so slow it felt as if you were playing with a controller that'd been dunked in a bucket of molasses.
Seeing a reverse of this idea would be interesting as well: Good games, from bad developers.
That would be pretty awesome!
Great idea.
EA... (I hate every game from EA except road rash series)
Alien trilogy for sega Saturn would definitely be on that list
That's a great idea, that would be fun to see!
Damn. The opening scene where you show pages from the old Toys R Us catalog brings back memories!
Love looking back at things like that. It feels like being back in time.
@@SegaLordX say no to the great reset
I don't wanna' grow up, but if I did...
😢
@@SegaLordX And looking back you realize that game prices never really changed.
Budokan has a STEEP learning curve, but it is intensely satisfying when you get the hang of it. The toughest part to get the hang of for me was coming to grips with how critical the direction buttons were to how attacks worked, since it does not at all work like any typical button-mash or arcade-style combo fighter. If you wrap your head around that, then get a feel for the timing gap of pressing the direction then the action button (block vs. attack), you can get pretty far. The tournament is absolutely unforgiving though, particularly since you are only allowed a certain number of uses for each style of combat to get through the tournament, plus after a certain number of losses you actually get pushed BACK a round, killing any momentum you have going.
Yeah, I second this. It is bad.......but if you stay with it, it is almost great because of the way it controls. As opposed to Mortal Kombat and Street Fighter, it really felt like a martial arts simulator in a way. Not a great game, but if you stick with it, it is a great challenge. Wish it was a little bit faster though.
@@travisolson9413 I originally played on DOS, but was too young to really grasp it. I don't think I made it past the second or third round in tournament. Years later I picked it up again on Genesis through emulation, I did decently up until I think round 6 or 7, the "mountain man" with the wild mace-style weapon, then he would undeniably shut it down by spinning it above his head which landed repeated strong head blows and dropped stamina quite rapidly. By that point I figured I got most of what I would out of the game and just moved on to other things.
@@MrBluGruv Em..Emulation !? You monster ! You're a thief who doesn't care about the original experience. I bet you weren't even playing on a CRT. Hmph. No wonder you did so bad because the added input lag. I hope you learned your lesson, to only play on original hardware and on a CRT television.
I actually finished Budokan on DOS and playing on a fucking keyboard (dunno how I was able to play, but I remember that the controls were total mess, like directional + shift + home to make a simple move, but I managed to find the correct input timing). Only reason I played it till the end was because I wanted to know who will be the next fighter, they were all very unique. The ending scene was very rewarding, also, with a beautiful pixel art sunset landscape.
I played Budokan on Amiga and enjoyed it, but it's absolutely a pain in the butt. In the time it takes to master, one could probably train to become a master of actual karate.
Great video as always!
Sonic 1 GBA still baffles me. I was really looking forward to having that on my GBA, but jeez, that did not turn out well at all. Man, being a Sonic fan in 2006 was tough…
Sonic still sucks, that's why they have to keep re releasing the original 4, Sega these days can't top them and everyone and themselves know it. That's why we have widescreen editions of the first 4. Frontiers is open world because why? No one praised the hub worlds in Adventure for being the best levels to play. Remember when Sonic games were about split second reactions and roller coaster pinball levels? That's why Sega keeps re releasing...
@@Skellotronix the open world has those tho in frontiers
@@Skellotronix When eres un nostalgiafag:
@@gont20xx81 yeah, randomly placed. There is no focus or form to follow for open world areas. Why go through the loop the loop when you can just go past it? No point wasting time when you can cheese 99% of "content"
Not sure why they didn't just skip the GBA and put sonic 1 on the DS. Far more powerful hardware and higher resolution. Heck could have used the dual screen for more screen real estate
I think it's a real shame that Sonic's reputation ended up getting tarnished during the mid-2000s because of the poorly made games such as "Sonic The Hedgehog (2006)" for the Xbox 360 and PlayStation 3 as well as "Sonic The Hedgehog Genesis" for the Game Boy Advance, especially since my primary reason for loving Sonic was because it was one of few on-going series with anthropomorphic animal characters that I love so much, and there was hardly anything else for me to enjoy around that time with better quality to enjoy.
(And, no, don't bother bringing up Crash Bandicoot, Spyro, or Ratchet as recommendations, since none of those alternatives appealed to me for personal reasons.)
You are so right. I only ever got to buy a game once a year with birthday money. I was so desperate to buy the best game possible I’d spend at least an hour flipping over the cards at Toys R Us, going through all the games numerous times. I know it drove my mother & sister insane but if i bought a terrible game i was stuck with it until Christmas at the earliest.
perfect topic, I’m always impressed that SLX is still thinking of NEW topics like this, even after all these years!!
I always have a soft spot for that Annet Futatabi game. While I agree with the issues in the game and it sucks that it doesn't have 2 players (I would have loved to play Earnest Evans again), I couldn't help but be impressed by the soundtrack of the game. Also, being a 90s anime fan, I was so impressed by the visual cutscenes that I pushed it on despite the game's issues just to see those cutscenes. I had some great memories with it and it's a game I play from time to time.
Rastan Saga 2 is so weird. The first game was awesome so how did they make that garbage that was the sequel? The way the player sprite moves when hanging from a rope cracks me up. Some programmer was like "Yep! That's pretty good, We'll stick with that!"
The 3rd one was great too.
The art style was just awful too compared to the first.
Nastar's a great game, once you get used to it being different from the original
Anetto Futatabi's biggest issue is that enemies go off screen and stay there for way too long, so many times you can't advance quickly just by killing enemies. You have to wait for them to get close enough to the center of the screen to be able to actually kill them without them disappearing off screen
Some of those bad 3D versions are the result of the '3D must be better' mentality of the era. I recall having a PS2 Sega Classic collection that had several polygon remakes of some of their arcade titles (Sega Ages 2500 series). I definitely recall playing Space Harrier and Outrun (which weren't too shabby), the Golden Axe game you covered may have been a part of it as well, but I may be blocking it from my memory...😂
Things that pissed off about the Outrunners port (aside from what was mentioned):
-were the removal of the Virtua Racing Formula Car as an Easter Egg in the North American version (entering the code still registers a chime but nothing is unlocked),
-and the very severe 2 player rubber banding, you can actually test this by starting a 2 player game and leaving one of the players idle at the starting line, the other player's car will gradually degrade in performance/handling etc... until the car becomes undriveable.
It's a shame, the single player Outrun Genesis port would have been a great starting point for a single player Outrunners.
Heck if the Outrunners port we did get had just shut down the bottom half of the screen (like many of the Amiga and Atari ST ports back then did), a peppy, half screen, single player Outrunners mode might have been possible.
3D is usually better but its A LOT fuckin harder to program!!! Harder to play if its a true 3D field too
Sonic 1 got a "proof of concept" port to the GBA by Stealth, who would later go on to do Sonic Mania & the Sonic 3 remaster. It only contains Green Hill (and a barebones Labyrinth zone) but it's mighty impressive, and a good showcase of how the game could be done right on the hardware.
I'd rather not.
An episode 2 would be very appreciated, as a first one focused on the opposite topic "Good Games From Bad Developers".
Oh man, the shock of watching "Contra: Legacy of War" once again! 😵💫 It was so shockingly bad when it was released that I returned immediately at the rental store, just in time to choose...oh 💩, I took "Pax Corpus" by Cryo Interactive! That game made "Contra: Legacy of War" look and play like a real masterpiece in comparison, so my whole weekend was completely ruined! 😩
when my family got me my first NES games after the pack in mario/duck hunt, they were OP WOLF and TO THE EARTH, this whole thing explains why legal guardians should never get video games to their kids, it was the first and last time i let them buy me games blind and started steering them into what i liked, more mario games, more ninja games and more 1 on 1 fighting .
Operation wolf was great in the arcades. Doesn’t really work outside of the arcade cabinet
That's usually the case, but one time a parental suggestion turned out to be a great game for me: my mom suggested QuackShot(Mega Drive), and it turned out to be a really good game.
AMEN, people who don't play video games themselves should not buy them for other people.
@@VenusHeadTrap2 Yeah, why be greatful for a gift when you can be a little brat and complain that it's not "the right one"??
Operation Wolf was decent if you had the lightgun. Luckily my mom and dad had great taste in games. When I was born they already owned a NES and we had SMB1 through 3, Mike Tyson's Punch out, The Legend of Zelda, Tecmo bowl and a copy of Metal Gear that never properly worked. Even when it came to newer games my mom would just ask me what games I liked and wanted. The few times she bought a random game for me she did alright with Darkstalkers 3, Resident Evil, Final Fantasy Tactics and Heart of Darkness.
Hey @Sega Lord X, since you did talked about "Bad Games From Good Developers" topic, what about the reverse order topic like say "Good Games From Bad Developers" for a future video?
I swear Dashing Desperadoes concept was used for those games on Nick Arcade.
The game that decided what team starts with control of the board first.
This is some really, really interesting deep dives. Thanks for always hitting it out of the park sir.
Appreciate the comment!
@@SegaLordX Steeldome. I've never played it but that actually hurt my eyes jerking all over the place!
@@mattjames6349
They used to say jerking all over the place would cause blindness but I never believed 'em...
The fact that you chose not to include Sonic 06 is something I really appreciate! That dead horse has been beaten over and over again, and I'm glad you chose Sonic 1 on the GBA instead, because a lot of people actually like Sonic 06, including myself.
15:30 - Yuji Naka left midway through the games development and Sega didn't have access to the games source code. So no surprise why it sucked so hard. Stealth actually ported the Genesis game onto the GBA and ended up being a near perfect conversion.
Tengen did decent games too but man awesome possum was just oh god oh my gentle Jesus just thinking of it makes me mad
I remember Turtles Tournament Fighters. I wanted 'The Hyperstone Heist,' but I could never find the damn thing. Still, I played the hell of out it, because Tournament Fighters - like TMNT on DOS - was the only Turtles game I could find.
You forgot to mention the little detail that Sonic Genesis for the GBA was a sister game of *another* disaster that buried further the poor hedgehog, but I guess everyone that knows the story behind the game knows this much...
Another title for this video could be "Confusing game company decisions" because a lot these are kind strange choices for any company. Different games with same title, good engine turned bad, WTF port publishing choices, pointless brand damaging remakes, games with esoteric appeal, and just a lot of concepts not worth completing but they did lol.
I think Web of Fire is probably the worst one featured, good developer, appealing character, turned into ugly garbage software for a platform in need of a solid hit from them. To think this became a rare expensive 32X cart to collect. Although that PS1 Contra is the runner up in pure WTF-ness, so unrecognizable for the brand. :P
Great video, as always. I kinda like Rainbow Cotton, though... There's even a patched version now! but I'm sure you already knew.
I don't despise Rainbow Cotton but compared to the rest of the series it's very much the weakest addition.
Good topic! Yeah, as a kid, I had few opportunities to get new games, so I really had be careful. I got burned a few times, but I mostly chose games from established franchises or generally solid developers.
I would like to see a Part 2. I usually liked games from Crystal Dynamics, but I recall two games they made that just were disappointments: Gex 2 Enter the Gecko 64 (N64) and Pandamonium (Sega Saturn).
Sonic Team used to be respected in my book, but they churned out many disappointing games over the years. I thought Sonic Heroes was just a chore to play, Shadow the Hedgehog was just lousy, and the Sonic Storybook games (Secret of the Rings and Black Knight) were pure garbage.
Thanks for that. Appreciate the feedback.
Many people will tell you Black Knight is not garbage, at the very least for having one of the best Sonic stories inside it, and Secret Rings, no "of the", is one of my favourite Sonic games.
I played the Genesis version of Budokan through EA Replay. Initially I thought it was completely irredeemable and the absolute worst game I had ever played. But then I sat down and read the manual and a guide on GameFAQs, and learned how to play it. I was able to win a match.
Here's the thing though, very little about this game is enjoyable. It's designed as more of a simulator title rather than a typical fighting game. Yeah, it's completely playable but it's such a drag to do so. While I was able to learn it, and there is some satisfaction in figuring out something so difficult, a lot of the presentational aspects bring this game down. I remember it having pretty drab graphics and bad sound and music. I can respect it for being ambitious and having something that it's going for, but the end product just isn't very enjoyable for a lot of people. It's incredibly niche.
I don't really think it's bad, just an acquired taste. But I think to everyone that doesn't fit into that acquired taste category, it is bad. So I found it really tough to classify. 100% feel like it belongs on this list though. A lot of EAs catalog at the time wasn't anything like this.
I never heard of Rainbow Cotton, but what really surprised me was Burning Rival. Are you telling the that game is from 1993? Wow. What it lacks is interesting chars, and good gameplay, because it looks and sounds easily crispier than anything from Capcom and SNK. Too bad Sega didn't put much effort in 2D fighting....
This was a great episode I love the idea! Definitely agree with going with other developers as well. Another comment mentioned doing the reverse, good games from not so great devs, I think that'd be a good idea too!
Thanks for the comment and feedback.
Watching the video now but just wanted to say I love the topic idea. Great to remind people that even the best miss the mark sometimes and no one is perfect. :)
I always say no one bats 1000.
@@Captain_Neckbeard Exactly.
Glad you enjoyed it!
@@SegaLordX I definitely did. :) Any plans to cover Sega games from the Wii U or 3DS online shops before the shops go down for good in late March?
Plus it was interesting seeing Outrunners on your video because it made me think back to getting my 3DO in the Christmas of 1993 with Crash ‘n Burn and looking at screenshots of Outrunners in the arcade around the same time for comparison. Just re-watched your Crash ‘n Burn video the other day and it made think about how even though the control is so much better in Outrunners, it was impressive that the visuals for Crash ‘n Burn were much more impressive to me at the time.
13:15 Dude! That background is from Vectorman 2! This game truly has no effort put into it!
My guess about what went wrong with Cyber Shinobi is this. They relied too much on the fake sprites with background tiles technique. If they'd at least made the player a sprite then the scrolling would be smoother as the player wouldn't be fixed to 8 by 8 grid intervals and camera would follow the player. While enemies still might move a bit choppy and react a bit slowly the player wouldn't. Maybe going with sprites for anything that moves would have saved it, but it's the way this hampers how the player controls that's the worst. The huge menu is awful too. It's probably there because merging the tiles with background to get rid of square cut outs is expensive cpu wise. Some games on the SMS used tiles for sprites right, like Space Harrier, and other games did not.
Good thing Success didn't keep making games on the level of Rainbow Cotton, or else they'd have to change their name to "Failure" 😉
My suggestions for a future video on this topic:
Urban Champion (Nintendo R&D1)
Beetlejuice (Rare Ltd.)
Mega Man X7 (Capcom Production Studio 3)
The King of Fighters XII (SNK)
Mortal Kombat Mythologies: Sub-Zero (Midway)
The thing that always disappoints me so much with the Outrunners conversion is that some of what's there actually isn't terrible for what it is; the car models aren't terrible, the game scrolls by at a decent speed and they've done a decent job converting the music. It's just a shame that the forced split-screen is such a deal breaker. Such a shame it never got a Saturn port back in the day (or hell, I'd have been interested to see what a 32x or Mega CD version looked like). Despite MD Outrunners reputation for not being great, the price of the JPN version has absolutely sky rocketed on eBay - with people wanting between £150 - £260 for it! Insanity.
@dst437 Fuck me. Why do these spambot accounts seem to single me out so much???
Golden Axe feels like a series that needs a comeback similar to what we got with Streets of Rage 4. Looking past just the Sega Ages remake, the last entry in the series was Beast Rider, and that game just absolutely suuuuuucked. The base idea for the game would've been just fine but it just didn't do anything that other games of the type weren't already doing, but better.
Sometimes returning to legacy series can be great, then other times the devs just lay a turd and that's that
Doesn’t wolf team now do or did the tales of games? The first one tales of destiny (I know it’s not actually the first one but it was the first released here in the USA) was and still is one of if not my favorite RPGs of all time.
I was so close to not having or playing any of these until you got to Rainbow Cotton. I was so pissed when I got my import copy in and played it. I actually still own it. It's right up there with my copy of Final Fight Revenge...should have been included in this.
At least Final fight is worth loads of money.
Sonic Genesis on the GBA fits here like a glove. It was also the first time a Sonic game let me down. So in a way it was prepping me for two decades of future Sonic games.
Just worked 15 hours today. You have no idea how much I needed this ❤️
Glad I could help!
@@SegaLordX It's true. Your videos and content in general is becoming a kind of remedy or medicine for those of us that are die-hard fans that work long hours a day. It's always refreshing to sit down in front of my television set and have dinner and watch some good ol' SegalordX.
Budokan: I think you don’t understand the moves, I haven’t played for a while but your fighter gets tired from the more moves you do, then he’s more sluggish and less responsive. So u have to make moves that count. :)
This was a great segment and definitely worthy of a part 2. I can't think of any really bad games from good developers at this point. Like some others here, a reverse topic "Good Games from Bad Developers" would be nice to see.
I'm sure I read somewhere that Cyber Shinobi was effectively a low-stakes training exercise for rookie developers at Sega.
I'ᴠᴇ ɢᴏᴛ sᴏᴍᴇᴛʜɪɴɢ sᴘᴇᴄɪᴀʟ ғᴏʀ ʏᴏᴜ 🎊
ᴛᴇʟᴇɢʀᴀᴍ ᴍᴇ ᴀʙᴏᴠᴇ..
Seeing Sonic 1’s bonus stage on gba made my stomach anxious. I didn’t know I had ptsd until now.
I'd definitely love to see a sequel to this, and I'd like to second the suggestion for good games from bad developers.
You took one for the team on this one, SLX , but your pain is our reward. These games look absolutely terrible.
I played Budokan on the PC and it was just as hard to control the character. The control was so complex and overambitious, it played like you we're controlling a "drunken master" who was near the blackout stage.
May I ask where is that rendition of Starlight Zone from that played in the beginning?
downloads.khinsider.com/game-soundtracks/album/sonic-1-revisited
I recently started playing Sega Saturn games. Starting with Cotton 2, which is awesome. I love the how chaotic the onscreen action can get. It may look overwhelming at first. Especially to any onlookers. But it's all quite manageable once you figure it out.
The negative reception toward Sonic Genesis on GBA reminds me of Sonic '06. Both games came out on the same day, and both are critically panned.
That reminds me of when Sonic Blast and Sonic 3D Blast were both released. Both are different games but had identical name, box art, and both game sucks.
I'd definitely like to see more. Sadly, since the mid 1990s, Sega has had a lot of stinkers of their own. And a whole series could be made out of just "Sonic Team", a name I hate, it just basically means "anyone working on any mainline Sonic game at any moment".
The main game for this topic that springs to mind is Sega Race TV. The visuals and handling are an acquired taste at best, but that's not what you'd expect from Sega and Yu Suzuki himself after years of rock-solid arcade racing. In this case, I don't blame Sega for never porting it home
I find it fascinating that I had such a similar experience to others around my same age...but not this. I never even new about developers back then. Then only think I remember about developers was noticing that Sunsoft games had a specific sound, and Konami and Ultra Games for the NES had very similar graphics and sound engines.
I will disagree with you on Outrunners. Now, I believe Data East handled that port but I digress. Once you become intimately involved with this port, it's only then do you become to appreciate the value of the split screen. This design element allows you to know exactly where your opponent is and is essentially acting as your rearview mirror. The soundtrack and audio are also really good and the game is a ton of fun, you'd be surprised. You can even race using the Virtua Formula in it!
Completely agree
Sega internally developed this, Data East just published it.
I responded to another comment and I'll repeat it here:
I did not begrudge the game because of a two player or one on one mode. I disliked it because it completely misses the point of the arcade entirely. Outrun as a series is about the joy of driving and speed. The very core is blasting your way through exotic environments, listening to upbeat tunes, and staying ahead of that damn clock. A two player mode was fine as an addition, but this isn't Outrun or Outrunners as it was meant to be. It should have been called something else.
@@SegaLordX I think that is fair to say. It's definitely not an accurate representation of the arcade game. Cheers.
That’s okay the poor kid who got Web of Fire for their birthday back in the day probably feels much better about having it now : ). Unless they gave it to funcoland for 5 bucks. Great video man thank you!
Steeldom was a SERIOUSLY bad game! I look at that next to Virtual On and cringe.
It's quite amusing seeing the video and remembering how terrible some of the games you used to know really were. I remember my friend having Cyber Shinobi on the MS and mocked him for how bad it was , especially compared to the original.
I think you should do one about bad sequels to legendary games. Ones like Golden Axe 3, Double Dragon 2, Sonic Chaos, Galaxy Force 2 spring to mind (in my opinion)
I love that Starlight Zone mix in the intro.
Good topic. And trust me, you weren't the only one who hated Cyber Shinobi. Lots of random buttholes from gaming magazines of the time panned it! Even Sega Visions was hard-pressed to find positive spin for this game.
My recent Sega dud is Golden Axe III for Genesis. It's a game that just does not want to exist. When you're done with it, you'll share that sentiment.
Fighting Force 2 by Core Design. I've not returned to it since it first came out. I rest my case. This studio also handled Tomb Raider: Angel of Darkness which is often kicked around by players and game critics.
Good topic and good video. Thanks, SLX.
Any time!
Spiderman on 32X felt like a direct insult. It hurt me physically to play one of my favorite characters in such an absolutely horrendous form.
Great video. I would definitely like to see a part 2. Would you ever consider doing the inverse, good games from bad developers?
I am now.
@@SegaLordX Awesome
@@SegaLordX THQ and Kaneko come to mind.
My pick: Haze by Free Radical for PS3. Nobody talks about this title anymore, and for good reason!
There's plenty of disappointing games across all platforms, but early in the PS3's lifespan there simply wasn't much to play. I was pumped to get a next-gen FPS by the makers of the Timesplitters franchise, but what we got was an absolute mess of a game. I was a store manager of GameStop back then and had multiple customers try to return this turd. I felt their pain.
I didn't think it was that bad it had some good ideas and I enjoyed playing through it. However it was no Halo killer and a poor effort compared with other free radical games.
I love the Japanese version of Steeldom, though there's a a lot of voiceover that can get annoying.
I loved Cyber Sled on playstation and it's a similar game.
You forgot Balan Wonderworld, I know it's a Square Enix title but it's made by Yuji Naka who once was a lead producer at Sega and the creator of NiGHTS and Ivy the Kiwi.
Also, Hot Take: SpinMaster for the NeoGeo was a one & done arcade game for me. The only replay you get out of it is the different endings! Compared to even Magician Lord or Top Hunter on that same system it doesn’t even have the replay value, let alone the hook. Had THIS have been developed as a secondary mode to compliment Spin Master, it wouldn’t have been that bad. What was Data East thinking?
A game I would put in this category is Sonic Shuffle for the Dreamcast. Hudson Soft did great with the Mario Party games which is why it is so disappointing that they made Sonic Shuffle so unplayably bad.
I would still love a port of Rainbow Cotton for the Switch, but this definitely would explain why it’s not already on the eshop. Great Stuff, as always!
This was a great episode once again! Sometimes companies take chances and its a hit or miss but I do wish companies would do that more with demos so they could get feed back on the game!Awesome job SLX!
I'm with ya about Budokan. I tried to love it, but alas... And Contra: Legacy of War was unplayable in my opinion. Thank God for Contra: Shattered Soldier; that was a true return to form, even if it did have that crummy blue-backed PS2 disc problem. Still can't believe a game like Outrunners found a place on the Sega Mini 2 when titles like El Viento, Quackshot, and Haunting Starring Polterguy (to name a few) did not. (Don't even get me started on the Sega CD snafu there.)
[23:25] This looks like a typical fight that would break out between the Steelers and the Bengals.
That golden axe sega ages is very very poor tho the outrun sega ages is very good
Yeah, the PC had it's fair share of these as well. John Romero was one of the greats in the early 1990s. His company iD Software graced the PC gaming world with classics like Commander Keen, Wolfenstein 3-D and course Doom. But he left iD to form a new studio...one that gave us Daikatana...
Daikatana, probably the biggest disappointment after the longest wait in gaming history! When you compared it to Unreal and Half Life, you just felt a bit sorry for John Romero.
At least we've still got Quake, eh?
@@Nightopian1982 I don't feel sorry for him, because he was acting the diva. The marketing was full on Sega-style verbal abuse. That kind of hubris deserves a fall.
At least that new studio gave us Deus Ex.
I LOVED Budokan on PC as a kid, even though it took me years of trying (and failing) to understand the controls. Once I had it figured out, the only game that gave me a comparable rush was reaching the true ending of Dead Rising.
Sega touring car for the Saturn was pure garbage compared to Sega Rallly or even Daytona USA. Great video as always!
Say what you will about the game, but you gotta admit that the hair animation on Cotton looks mesmerizing.
Actraiser 2 deserves to be on the 2nd list. Quintet was at it's prime in those days as well. Shouldn't have happened.
TMNT: Tournament Fighters was my second (or third, I forgot) game for the Genesis and, oh, my god, that game was stupidly hard. What made the game even more of a headache was the fact that, like other games at the time, the ending was locked behind the frigging HARD DIFFICULTY. This game was such a clunker, I had to use my Game Genie to beat the damn thing.
Another great video. I would like to see a pt. II. I would also like to see games that people thought were going to be bad but were actually good or surprise hits. Cheers SLX keep up the great work.
Noted!
I thoroughly enjoyed this episode. Make me more please. You ass the kick
Wolfteam was shifting priority of their final Sega console titles to Tales series which they morphed to later in their life. Rainbow Cotton, the team that made the game were all new staff. Everything else... I don't know XD
OFF TOPIC FAN THEORY:
Alex Kidd after being fired from Sega plotted revenge. He disguised himself as a furry named Tails to infiltrate Sonic's games & sabotage them eventually causing the downfall of Sonic & Sega! Where did Alex Kidd learn disguise, infiltration & sabotage skills? In Shinobi World of course! Shinobi is an older term for what we call Ninja today.
I bought Cyber Shinobi back in the day and it was poor compared to Shinobi, but I still enjoyed it. It's like watching a bad action film, you know it's bad but it has a certain charm
One thing I have learnt from watching gameplay over the years is that it's a whole nother thing to actually play then yourself.
Always tempted though.
I'll just say this: "Awesome Possum kicks Dr. Machino's butt!"
Thanks a lot, Tengen!
Starlight Zone music is fantastic
I want to mention the fact that I love your use of classic Sega music in your videos.
Also, props for pronouncing "Herzog Zwei" correctly. Most TH-camrs flub that title.
The German pronunciation would actually be "hair-tsoke tsveye," but he definitely got closer to correct than most 👍
its the weekend, popped open a soda, sega lord x posted a video, it's a great day
Friday is now the weekend?
Hope you enjoyed it!
I've always been curious about Rainbow Cotton. Saw it in a retro store a few years ago and almost picked it up. I'm so glad now that I didn't.
Here's a few for a possible part 2 I can think of.
- Nihon Falcom with YS V: Lost Kefin, Kingdom of Sand for Super Famicom. The one that made the series go dormant for 10 years until Ark of Napishtim on the PS2.
- Capcom with Resident Evil: Survivor.
- Not a developer, but Disney games on Turbografx 16 like Darkwing Duck and Talespin. At least the other systems had GOOD Disney games along with the bad. I'll let you decide if that counts or not.
- E.T. from Atari. Specifically Howard Scott Warshaw who made Yars' Revenge. One extreme to the other.
- Platinum Games Star Fox Zero on Wii U
- Squaresoft's The Bouncer for PS2
In 2006, the Sonic homebrew community was well established, and the mechanics of Sonic well understood. That's what's so shocking about the GBA port. They could have tapped anyone from that community, yet they seem to have found someone who could barely code a sprite based platformer at all.
2006 was the same year the Wii and PS3 launch, I don't think the Sonic community was that well established yet. All they really did back then was add mod to Sonic games like putting Knuckles in Sonic 1 and Amy in Sonic 3. The Sonic community didn't really took off until the smartphone era (around 2008-2015) emulations became popular, Unity launch, flash games are common, and Genesis homebrew are a plenty.
Love your content. You are inspiration! I hope one day I could be on or near your level at discussing games and consoles
Interesting video. Got to say as as tmnt 40 year old fan, still remenber how happy i was with tmnt tournament fighters untill i played it. Man still feel the disapointement today
Great topic! Touching on your comments at the end of the video (Who else? What else?) one thing that always perplexed me, for such a massively successful dev synonymous with quality - aside TMNT TFighters on SNES - Konami never managed a truly good VS fighter on home consoles! Crazy really? Kensei was simply "OK", in part thanks to the Akira Yamaoka soundtrack carrying you through, but games such as Deadly Arts, Tough: The Dark Fight and Lightning Legend are just... super meh.
6:13 the Golden Axe SEGA Ages 2500 version was fun. Wasn’t a bad game by any means but you are right about the technical issues here and there.
Would love to see you do a series about the 2500 line
Annet Futatabi was a missed opportunity for sure to make an exclusive showcase game for Sega CD; it almost seems like the developers were on autopilot while making it into what it actually turned out to be; it could have at least matched the quality of Final Fight CD if nothing else. Oh well at least the music is good.
The sad thing about the Spider-Man game is that the Genesis had received a fairly good (for its time) Spider-Man game back in 1991
I'm saying it now, Sonic 4 Episode 1 is my least favourite Sonic game. Dimps deserved way better, especially after they knocked it out of the park with the Sonic Advance trilogy and Sonic Rush.
Can't say much about games for actual Sega systems though because they are sadly from before my time.
And Sonic Pocket Adventure.
This was great content as always. Half joking here but you could do a whole series on games that are now garbage that are produced by publishers and developers that used to he amazing. I'm looking at you, Electronic Arts. All of their sports titles used to be awesome and then they took a dump in their studio or something around the early 2010s as they haven't produced anything good since.
Back in the day I didn’t even know where the developer was I just assumed the publisher’s name on the box is who made the game
AM3 also produced Cyber Troopers Virtual-On FORCE and its PS2 not-port MARZ, which compared to the previous Virtual-On games was outright awful, with gimped controls and speed so slow it felt as if you were playing with a controller that'd been dunked in a bucket of molasses.