Absolutely EPIC build. It's truly stunning. The sheer detail you have put into this vessel is amazing. You have my vote for the legendary build of all time in #Starfield.
My favorite starship of all time. Thank you for building this, and putting it here so I could see it. Phenomenal! Now we just need to mod up a wave motion cannon.... Was that what it was called? LOL Sorry, my brain is slow.
Since this video, I already "redone" the whole ship at least twice (... made a bit longer, to fit more into proportion of the original Space Battleship Yamato... then added a mod that, with some caveat, can design doors and ladders placement, to adjust the maze of interior that she had...). With the last rework, I recorded the whole building process (5 hours of raw recording) probably to make a "building guide"... ... but to answer your curiosity: I had a "Wave Motion Cannon" even in this version. All the weapons that you see shooting in the external view are "turrets", so automated, but I nested inside the nose various guns that can shoot only forward, to make my own. You can kind see them shooting in the 3rd encounter, recorded from the bridge, when i could actually pilot the ship.
Once the script extender comes out, I'm gonna actually buy the game--probably around the summer sale. That'll get you what you want and most likely what anyone could want out of a space game. Still way too many loading screens though without a quality SSD, but it's Bethesda and it can't be helped. Well, they can't be helped, but I digress...
I want to do this, but with the USS Missouri as my inspiration. Like, could you imagine flying in a replica of Mighty Mo? I might rename it as the "UCS Jemison," for the sake of roleplaying.
It was an unscripted moment: I was trying myself to record a "good fight", but the ship is too powerful to any enemy in game. Everything gets deleted even before being in the frame.... ... plus the "turrets", as automatic weapons, keep shooting enemies even during scripted events, so I have long moments in which I was unable to move the camera, meanwhile the ship herself destroyed enemies regardless.
how do you get reactors that big? I haven't reached that far into the game yet- the quality of any ship seems to focus on the reactor, everything else is just negotiable.
Obviously, using mods on PC (... if the size itself - here 215m... but the final one arrived at 268m - is not telling enough). I use a mod called "Save unfinished ships" (www.nexusmods.com/starfield/mods/5236) that, more than actually save your build, allow to bypass any "error"marked on the shipbuilder: aside letting you to save in-game any unfinished build, it can be used also to go past the imposed limits (alike here: multiple cocpits to have multiple functional bridges... multiple engines past the 12 engine points allowed... multiple reactors... multiple shields... etc etc) She has 3x C-class reactors in her belly (120 reactor points from them), plus each main turrets is build around (as "structural" piece) a B-class reactor (roughly another 110-120 reactor points), and the "radar" on top of the brige superstructure is an A-class reactor (again, just not for the power generation itself, but because it looked cool as "structural part"... that is again a 20 or 30 reactor points)... ... and despite all that energy, for example, if I want to power up fully all the weapons, I have no point in the grav-drive and basically only a few in the engines (basically crawling and just "saving myself" by the sheer amount of firepower that can melt anything)
I use a ConsoleCommandRunner file (.toml), in the SFSE plugins folder (obviously, check for the related mod dependencies). With these lines: [[Event]] EventType = "DataLoaded" Commands = ["setgs fSpaceshipLandableMaxSizeX 5000", "setgs fSpaceshipLandableMaxSizeY 5000", "setgs fSpaceshipLandableMaxSizeZ 5000", "setgs fSpaceshipLandableSmallSize 5000", "setgs fSpaceshipBuilderMaxSizeZ 5000", "setgs uSpaceshipBuilderMaxModules 5000", "setgs uSpaceshipBuilderModuleHardLimit 5000"] ... you can run the various "setgs" command lines manually, but I'm not sure about the persistence of them for each launch of the game...
I'm actually (slowly) working on the two Captain Harlock's Arkadias (both the "Blue" one, from the 1978 first anime serie, and the later "Green" one, most used in all the other incarnation of the ship)... but in my bucket list there are already (at least) two other ship that I wanna make... (or probably I should say "two pair of ships", alike the ongoing Arkadias being two versions of the same ship): - the first "pair" being the Galactica, both in the "original" version, then in the "remake" version... ... and then, definitely... - the SDF-1... problem is: as "ship"??? (So in the form when it normally cruise - horizontally)... or as "robot"??? (... when it later transform in its "standing position" to shot the reflex cannon, vertically) ... and then: should I make a more "tv serie" version (so with the Dedalus and Prometheus as arms) or with the "space carriers", as in the later "Do you Remember Love" movie version???? :P And mostly: HOW BIG an SDF-1 should be??? (considering that: the Yamato in the video is 215m long, but my final version is 268m - more in line with the original anime serie.... but an SDF-1 has AN ARM that is a carrier, so, as it was measured, should be in the range of 1+ kilometer (at least 3-4 times bigger than a warship...) :P
@@CapitanoAraym I vote ship version for the SDF1 ... the novelizations aren't canon, I know, but I think I remember them saying the SDF1 in ship configuration was indeed a kilometer long. I guess if you could get the proportions right it'd be good enough??
@@ruemistressofyeets SDF-1 should be around 1.2km, looking to some jp original sketches (at least for the TV version one). Kind of out of bounds even in a modded Starfield game (even using M-class parts). A good scale in game could be making a "Macross Quarter"-alike (around 300m), but with an original SDF-1 look :P
There is!!! (Kind of...) Nested in the nose on the ship, behind the Taiyo Sensor part that act as the "breech" of the Wave Motion Gun, there are 24 (clipped as hell) Vanguard C-class auto disruptors that, with their combined blue streak of particle beams, are PERFECT to make a forward facing only weapon (they are the only "manual" weapons, as everything else are C and B class turrets that engage autonomously) ... also, with their combined strenght, well enough to basically one shot anything, alike a proper Wave Motion Gun should....... It was impossible in the external view to use them, and only after the engagement I made myself a better 3rd view script that allow to not have the bridge in the view of the aiming,, so you can kind of see them working only in the 3rd engagement, when, from the bridge view, I could actually aim at something, rather than let all the automatic turrets only engage. You can kind of detect the beam shots from the nose, if paying enough attention
YUP! there are 3 sets of weapons: - a C-class turrets set (automatic), acting as guns for the main turrets - a B-class set (automatic), all around the superstructure, acting as the secondary "anti-air" weapons - another C-class set (manual), glitched/nested in the nose, only forward facing, acting as Wave Motion Cannon...
It's on pc. I'm not a fan of using the keyboard, so I'm playing with a controller (a PC/X-box compatible), and doing so all the command prompts are automatically changed by the game itself automatically and shown alike those on X-box on screen...
Yes for both. Being on pc, once entering the rabbit hole of modding (because, for me, there were some quality of life mods in any case needed to bring the game to a more decent state) it took nothing to add more freedom to build some spaceship from my childhood...
If you mean "can it land?", the answer is totally "YES!". Despite her dimensions (in video: 215m... the actual final iteration is 268m long), the placement of the "under-the-keel third bridge" (roughly at the center) allows to fully use any landing spot (made for 80x80m crafts) because the whole ship is actually 3 or 4 decks above ground (the height of the 3rd bridge itself+vertical connection to the bottom keel). She is going to clip buildings and stuff, but there is plenty of room to move "around" in all the major locations (New Atlantis, Neon, Akila... etc etc)
Definitely YES! She has the "3rd bridge under the keel" (as the anime version), so, even if my actual "final version" is 268m long (the one in the video, just a couple of iterations before my actual "final one", was 215m), she basically lands on it. Being placed almost in the middle, it allows the usage of any landing spot (made for a max 80m long ship) with no issue: the whole ship is roughly 2-3 decks "in the air", and I can move in and out alike using a very small craft... (Obviously the ship above, very often, will clip into buildings or other constructions, if too close to a landing spot, but all the in game location are fine: New Atlantis, Porrima, Neon, Akila, Hopetown etc etc...) ... she is a bit of a trouble only in some space station: no problem in docking, but if she clips into the structure, during undocking suffer a bit of "kick to the side" once the game re-enable the mesh collisions (... maybe suffering 1 or 2 % of lost shields...) but nothing game-breaking. I have a video that shows a take off of this one (the roughly 50m added to my actual "final version" are, basically, just equal to the lenght of a 3x1 hab added in the fore portion and a 2x1 hab added in the back, to make her a little less "stubby"): th-cam.com/video/SsetN-GZcso/w-d-xo.html
Man, this game gets so much unnecessary hate. I really enjoyed/am enjoying it. It isn't my favorite game of all time, by any means. But as has happened with most AAA games over the last few years, the cycle of people becoming TOO hyped for a game, gaining unrealistic expectations, and then hating on the entire studio after the game doesn't live up to their unreasonable expectations is unfortunately happening with Starfield as well. This is a very good Bethesda game. It isn't Star Citizen or Elite Dangerous. It's a space RPG with a Bethesda formula. And I think they did a great job with it. This generation of extremely entitled and whiney gamers is going to ruin this industry for all of us. Is releasing broken games cool? Absolutely not. Within reason, those studios should be held accountable. But SF was very polished compared to other Bethesda games. I had maybe 2 bugs throughout my 150 hours of playtime. Anyway, TL;DR - This constant hate train has to stop. It's getting outrageous.
Cheating? against who? If not for the shipbuilder feature, the game itself is barelly decent... and the game mechanics themselves, once you level up a bit, transform every encounter (both "spaceship vs spaceship" and "player vs npcs") just a trivial matter. I'm sorry that someone cannot (consolle?) but this build is just to show a feature of "patience"to envision something dear to my childhood memory in "a sci-fi, space themed, game", just for the sake of nostalgia. Is she "over the top"? Yes! Am I proud of having build this? Yes. It is cheating? After having won any space-battle I could with, basically, just a slight modification of the Razoleaf (still class A) and having nothing better than do with a game that I fully destroyed in the (bad) boundaries that Bethesda created, I'm having fun with myself with (THANK GOD) the effort made by the modding comunity to add features that make a game "finished" in 60-70 hours of grind basically infinite, just for the added fun to build "anything I could" :P
It'd be nice if the NPCs would actually comment on the size/class of your ship when engaging in space battles
Absolutely EPIC build. It's truly stunning. The sheer detail you have put into this vessel is amazing.
You have my vote for the legendary build of all time in #Starfield.
My favorite starship of all time. Thank you for building this, and putting it here so I could see it. Phenomenal! Now we just need to mod up a wave motion cannon.... Was that what it was called? LOL Sorry, my brain is slow.
Since this video, I already "redone" the whole ship at least twice (... made a bit longer, to fit more into proportion of the original Space Battleship Yamato... then added a mod that, with some caveat, can design doors and ladders placement, to adjust the maze of interior that she had...).
With the last rework, I recorded the whole building process (5 hours of raw recording) probably to make a "building guide"...
... but to answer your curiosity: I had a "Wave Motion Cannon" even in this version. All the weapons that you see shooting in the external view are "turrets", so automated, but I nested inside the nose various guns that can shoot only forward, to make my own. You can kind see them shooting in the 3rd encounter, recorded from the bridge, when i could actually pilot the ship.
@@CapitanoAraym Man, you're a God send. :D I don't have the focus to build like this, but I dream of flying that ship. Thank you, again!
She's built like a steak-house, but handles like a bistro.
You win again gravity.
Now you gotta post a build tutorial on this ship! :] I would love to have this as one of my ships!
Yes please!!!
I agree! It would be epic
I uploaded my own version of building it - has two part series
This was amazing! I knew her as the Argo from Star Blazers but you have kept her spirit true.
In space, no one can hear you...mod :)
If only the game had a weapon to duplicate the Hadou-Hou. The Key would have been atoms very quickly. Still good looking.
there even also Arcadia and even Galaxy Express 999 made by fans :P.
i can hear the Starblazer2199 music in my head while watching this. :D
I can't wait to be able to build the Argo on Xbox!!! Nice job!
Starfield needs to add a wave motion gun!
great job on the video and great job on the ship..... if I could have about 1/8th of that reactor that would be excellent!
No fucking way, i searched "starfield yamato" bc why not and someone actually built it
Please show how this was built, I need this in my game
Awesome ship
Sweet build. I'm trying to build the Delphinus front Skies of Arcadia
I swear to god this gave me goose bumps! You honor the spirit of the great Yamato.
This is so freaking epic.
would be so kool to actually be able to get this b4 mid-game n finish the game with it!!!
I'm so jealous. That was my first anime growing up.
Can you make a tutorial to build the Yamato? I would love to have this as one of my ships!
All those asteroids, but you can't turn them into the Asteroid Ring...
It would be nice if you recruit npcs have your own fleet of five ships where the other npc operating them like the pirate spawns
Once the script extender comes out, I'm gonna actually buy the game--probably around the summer sale. That'll get you what you want and most likely what anyone could want out of a space game. Still way too many loading screens though without a quality SSD, but it's Bethesda and it can't be helped. Well, they can't be helped, but I digress...
crazy cool nice job
All hands prepare for Warp!
Anyone else having the Star Blazers theme song going in the background?
AMAZING!!!!!!!!!!!!
I want to do this, but with the USS Missouri as my inspiration. Like, could you imagine flying in a replica of Mighty Mo? I might rename it as the "UCS Jemison," for the sake of roleplaying.
pros:
sick af
amazing all around stats
cons:
can't see shit
It was an unscripted moment: I was trying myself to record a "good fight", but the ship is too powerful to any enemy in game. Everything gets deleted even before being in the frame....
... plus the "turrets", as automatic weapons, keep shooting enemies even during scripted events, so I have long moments in which I was unable to move the camera, meanwhile the ship herself destroyed enemies regardless.
how do you get reactors that big? I haven't reached that far into the game yet- the quality of any ship seems to focus on the reactor, everything else is just negotiable.
Obviously, using mods on PC (... if the size itself - here 215m... but the final one arrived at 268m - is not telling enough).
I use a mod called "Save unfinished ships" (www.nexusmods.com/starfield/mods/5236) that, more than actually save your build, allow to bypass any "error"marked on the shipbuilder: aside letting you to save in-game any unfinished build, it can be used also to go past the imposed limits (alike here: multiple cocpits to have multiple functional bridges... multiple engines past the 12 engine points allowed... multiple reactors... multiple shields... etc etc)
She has 3x C-class reactors in her belly (120 reactor points from them), plus each main turrets is build around (as "structural" piece) a B-class reactor (roughly another 110-120 reactor points), and the "radar" on top of the brige superstructure is an A-class reactor (again, just not for the power generation itself, but because it looked cool as "structural part"... that is again a 20 or 30 reactor points)...
... and despite all that energy, for example, if I want to power up fully all the weapons, I have no point in the grav-drive and basically only a few in the engines (basically crawling and just "saving myself" by the sheer amount of firepower that can melt anything)
wow nice !!! NOW FIRE THE WAVE-MOTION GUN !!!
What commands were used to overcome the ship size limit?
I use a ConsoleCommandRunner file (.toml), in the SFSE plugins folder (obviously, check for the related mod dependencies).
With these lines:
[[Event]]
EventType = "DataLoaded"
Commands = ["setgs fSpaceshipLandableMaxSizeX 5000", "setgs fSpaceshipLandableMaxSizeY 5000", "setgs fSpaceshipLandableMaxSizeZ 5000", "setgs fSpaceshipLandableSmallSize 5000", "setgs fSpaceshipBuilderMaxSizeZ 5000", "setgs uSpaceshipBuilderMaxModules 5000", "setgs uSpaceshipBuilderModuleHardLimit 5000"]
... you can run the various "setgs" command lines manually, but I'm not sure about the persistence of them for each launch of the game...
Must listen Space Battleship Yamato OST while watching this video
build a Zentraedi battle cruiser
plus the sdf1
if this game can
thank you for reading
This is awesome. Can you make the sdf-1 and have them attack each other?
I'm actually (slowly) working on the two Captain Harlock's Arkadias (both the "Blue" one, from the 1978 first anime serie, and the later "Green" one, most used in all the other incarnation of the ship)... but in my bucket list there are already (at least) two other ship that I wanna make... (or probably I should say "two pair of ships", alike the ongoing Arkadias being two versions of the same ship):
- the first "pair" being the Galactica, both in the "original" version, then in the "remake" version...
... and then, definitely...
- the SDF-1... problem is: as "ship"??? (So in the form when it normally cruise - horizontally)... or as "robot"??? (... when it later transform in its "standing position" to shot the reflex cannon, vertically) ... and then: should I make a more "tv serie" version (so with the Dedalus and Prometheus as arms) or with the "space carriers", as in the later "Do you Remember Love" movie version???? :P
And mostly: HOW BIG an SDF-1 should be??? (considering that: the Yamato in the video is 215m long, but my final version is 268m - more in line with the original anime serie.... but an SDF-1 has AN ARM that is a carrier, so, as it was measured, should be in the range of 1+ kilometer (at least 3-4 times bigger than a warship...)
:P
@@CapitanoAraym I vote ship version for the SDF1 ... the novelizations aren't canon, I know, but I think I remember them saying the SDF1 in ship configuration was indeed a kilometer long. I guess if you could get the proportions right it'd be good enough??
@@ruemistressofyeets SDF-1 should be around 1.2km, looking to some jp original sketches (at least for the TV version one). Kind of out of bounds even in a modded Starfield game (even using M-class parts). A good scale in game could be making a "Macross Quarter"-alike (around 300m), but with an original SDF-1 look :P
It would be nice to be things like this without mods or better yet on a damn console
Too bad you can’t make a functional wave motion gun
There is!!!
(Kind of...)
Nested in the nose on the ship, behind the Taiyo Sensor part that act as the "breech" of the Wave Motion Gun, there are 24 (clipped as hell) Vanguard C-class auto disruptors that, with their combined blue streak of particle beams, are PERFECT to make a forward facing only weapon (they are the only "manual" weapons, as everything else are C and B class turrets that engage autonomously)
... also, with their combined strenght, well enough to basically one shot anything, alike a proper Wave Motion Gun should.......
It was impossible in the external view to use them, and only after the engagement I made myself a better 3rd view script that allow to not have the bridge in the view of the aiming,, so you can kind of see them working only in the 3rd engagement, when, from the bridge view, I could actually aim at something, rather than let all the automatic turrets only engage. You can kind of detect the beam shots from the nose, if paying enough attention
How?
If there's a mod to add Wave Motion Gun. yes..
Why is there a coral reef in space?
Bro, mods list please. Is very cool.
SDF-1, next:)
Can you land that ship?
Do all the weapons actually function?
YUP!
there are 3 sets of weapons:
- a C-class turrets set (automatic), acting as guns for the main turrets
- a B-class set (automatic), all around the superstructure, acting as the secondary "anti-air" weapons
- another C-class set (manual), glitched/nested in the nose, only forward facing, acting as Wave Motion Cannon...
But....where is the yamato gun? 🤔🤔
Level 250 💀💀💀
reminds the Ginga, non the Yamato
How did you mod Starfield on Xbox because that looks like Xbox Version of the game..
It's on pc. I'm not a fan of using the keyboard, so I'm playing with a controller (a PC/X-box compatible), and doing so all the command prompts are automatically changed by the game itself automatically and shown alike those on X-box on screen...
Next, assault the UC Vigilance with that. That'll be fun.
From Irresponsible Captain Tylor?
Come on...
... it's the Yamato, from "Uchuu Senkan Yamato", also known as the Argo from western adaptation "Starblazer"
How the hell u make a shop this big....mods?? PC??
Yes for both.
Being on pc, once entering the rabbit hole of modding (because, for me, there were some quality of life mods in any case needed to bring the game to a more decent state) it took nothing to add more freedom to build some spaceship from my childhood...
You can't put this on a planet ?!
If you mean "can it land?", the answer is totally "YES!".
Despite her dimensions (in video: 215m... the actual final iteration is 268m long), the placement of the "under-the-keel third bridge" (roughly at the center) allows to fully use any landing spot (made for 80x80m crafts) because the whole ship is actually 3 or 4 decks above ground (the height of the 3rd bridge itself+vertical connection to the bottom keel).
She is going to clip buildings and stuff, but there is plenty of room to move "around" in all the major locations (New Atlantis, Neon, Akila... etc etc)
No mod?
LOTS of mods... too much even to list them 😅
I am space pirate see that WW2 ship appeared pirate space the surrender or die.
Can it land?
Definitely YES!
She has the "3rd bridge under the keel" (as the anime version), so, even if my actual "final version" is 268m long (the one in the video, just a couple of iterations before my actual "final one", was 215m), she basically lands on it. Being placed almost in the middle, it allows the usage of any landing spot (made for a max 80m long ship) with no issue: the whole ship is roughly 2-3 decks "in the air", and I can move in and out alike using a very small craft...
(Obviously the ship above, very often, will clip into buildings or other constructions, if too close to a landing spot, but all the in game location are fine: New Atlantis, Porrima, Neon, Akila, Hopetown etc etc...)
... she is a bit of a trouble only in some space station: no problem in docking, but if she clips into the structure, during undocking suffer a bit of "kick to the side" once the game re-enable the mesh collisions (... maybe suffering 1 or 2 % of lost shields...) but nothing game-breaking.
I have a video that shows a take off of this one (the roughly 50m added to my actual "final version" are, basically, just equal to the lenght of a 3x1 hab added in the fore portion and a 2x1 hab added in the back, to make her a little less "stubby"): th-cam.com/video/SsetN-GZcso/w-d-xo.html
Man, this game gets so much unnecessary hate. I really enjoyed/am enjoying it. It isn't my favorite game of all time, by any means. But as has happened with most AAA games over the last few years, the cycle of people becoming TOO hyped for a game, gaining unrealistic expectations, and then hating on the entire studio after the game doesn't live up to their unreasonable expectations is unfortunately happening with Starfield as well. This is a very good Bethesda game. It isn't Star Citizen or Elite Dangerous. It's a space RPG with a Bethesda formula. And I think they did a great job with it. This generation of extremely entitled and whiney gamers is going to ruin this industry for all of us. Is releasing broken games cool? Absolutely not. Within reason, those studios should be held accountable. But SF was very polished compared to other Bethesda games. I had maybe 2 bugs throughout my 150 hours of playtime.
Anyway, TL;DR - This constant hate train has to stop. It's getting outrageous.
Modded ship = Cheated ship
Cheating? against who?
If not for the shipbuilder feature, the game itself is barelly decent... and the game mechanics themselves, once you level up a bit, transform every encounter (both "spaceship vs spaceship" and "player vs npcs") just a trivial matter.
I'm sorry that someone cannot (consolle?) but this build is just to show a feature of "patience"to envision something dear to my childhood memory in "a sci-fi, space themed, game", just for the sake of nostalgia.
Is she "over the top"? Yes!
Am I proud of having build this? Yes.
It is cheating? After having won any space-battle I could with, basically, just a slight modification of the Razoleaf (still class A) and having nothing better than do with a game that I fully destroyed in the (bad) boundaries that Bethesda created, I'm having fun with myself with (THANK GOD) the effort made by the modding comunity to add features that make a game "finished" in 60-70 hours of grind basically infinite, just for the added fun to build "anything I could" :P