Battleship Railgun Turrets Firepower Tested - Space Engineers

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 257

  • @robertdelatorre7252
    @robertdelatorre7252 8 หลายเดือนก่อน +464

    I think one issue with the railguns seems to be a lack of turret depression

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 8 หลายเดือนก่อน +99

      To be fair, in an actual combat scenario, you're going to be rolling the ship to line them up.
      I'd say you're also looking at a minimum of 8 crew for this ship, one for each turret and a pilot. With full player control, that ship would be a monster.
      I could see a nice retrofit to this would be moving that "Comms Array" and forward facing artillery cannon array, to make room for a decent sized fighter bay. Either AI fighters or fully crewed ones. Maybe even a some larger missiles that you can fire on the move.

    • @TF2Invisibleman
      @TF2Invisibleman 8 หลายเดือนก่อน +23

      It can borrow some of mine

    • @OoO-rf2gt
      @OoO-rf2gt 8 หลายเดือนก่อน +3

      Lack of engineering skill*

    • @LastStandGamers
      @LastStandGamers  8 หลายเดือนก่อน +44

      I agree do you think artillery might be a better option.

    • @tranquilclaws8470
      @tranquilclaws8470 8 หลายเดือนก่อน +19

      @@LastStandGamers Probably better to have railguns on just the top side and then use the bottom side for missile and hangar spaces.

  • @MrQuantumInc
    @MrQuantumInc 8 หลายเดือนก่อน +10

    It is unfortunate that the big railgun turrets seem to miss so much. Part of it is that they have not depression (i.e. aiming downward), so there is a horizontal blindspot right where you would assume would be ideal for broadsides. Worse they try to shoot anyway. Maybe the turret controllers are not set up properly, or maybe it is the camera and the guns are too far apart, or maybe Keen just never tested the turret controller with guns that big. Though if I had to guess, something about the vertical rotor or hinge allows the turret controller to think the gun is depressed when it is not.

    • @Alpha_0ne276
      @Alpha_0ne276 4 หลายเดือนก่อน

      The builder can set a maximum allowable deviation from the target point for firing, and I assume the issue is that this is left at the default value of 5 degrees, so they will fire even if the target is a full 5 degrees below their limit!

  • @zirkumflex-dq9kg
    @zirkumflex-dq9kg 4 หลายเดือนก่อน +1

    Cool, the look is really great but if the guns don't even hit the target the ship is pretty much useless. Nevertheless, well made, the ship can certainly be used as a decoration for a space doc or something similar. God job

  • @taggartmumford8737
    @taggartmumford8737 5 หลายเดือนก่อน +1

    Go all forward on you cannons. Similar to the Richelieu.

  • @xendordawnburst9969
    @xendordawnburst9969 8 หลายเดือนก่อน +1

    Is there a way to set individual turrets or target settings to target specific sizes of ship material? For example, set it so that the Railgun Turrets exclusively target large ship parts, while the artillery targets small ship parts? I haven't played much Space Engineers myself, not to mention in years, so I have no idea, but such a feature would help in making sure the Railguns target the Carrier and not the small fighters drifting off the ship!

    • @patrikhjorth3291
      @patrikhjorth3291 8 หลายเดือนก่อน +1

      Yes. Each turret/custom controller can be set for a diverse range of targets, including large or small grid, weapons, propulsion, control blocks etc. They can also be given a setting for AI engagement range.
      In the case of this ship, I think I would set the railgun turrets for large grid, control blocks. The artillery turrets would go for large grid weapons and propulsion, and the gatlings would be set for small grid and missiles.
      This ship would probably still need a screen of lighter ships to help out with incoming fighters and drones, but I think the above settings would create a layered defence and useful fire priorities.

    • @Gracefulwarrior2124
      @Gracefulwarrior2124 8 หลายเดือนก่อน

      ​@@patrikhjorth3291 You are correct with the weapons/propulsion subsystem target, but the third is actually power systems, such as batteries and reactors

  • @GodKitty677
    @GodKitty677 29 วันที่ผ่านมา

    Weapons are weak and there is not enough PDC's. No decoys at all and no custom missile/drone defences. You can use drones as point defence, with gatling and missile turrets (important that they not be custom turrets and they perform badly). Enough and its hard for this type of missile spam to hit the ship. Its more effective as they can move about fast. Also you can have drones or missiles that will ram close in drones or missiles. Decoy drones draw fire away from the ship. Also there should be more artillery turrets as they are really good overall. Putting the railguns in one big turret makes them less useful because it takes forever for them to target small ships and drones. The custom missiles on this ship are next to useless.

  • @locowolfe1834
    @locowolfe1834 21 วันที่ผ่านมา

    Is this ship available for SE on console? I love railguns and i love the look of this ship! I’d love to check it out

  • @Rhys_The_Egg
    @Rhys_The_Egg 4 หลายเดือนก่อน

    Is this in the workshop?

  • @Zoey_KL
    @Zoey_KL 8 หลายเดือนก่อน

    Problems: Too few railguns, too exposed, ship has no armor around critical components, and it's large grid. Small grid blocks have 6.6x as much health as equivalent large grid blocks. This thing wouldn't survive a single assault.

  • @Artyr
    @Artyr 2 หลายเดือนก่อน

    Крайне не эффективно, ведь по сути корабли подобного типа всегда имеют прикрытие и никогда одни не летают, их пушки предназначены больше для уничтожения станции,других кораблей подобного класса и орбитальных ударов

  • @operationangel7940
    @operationangel7940 8 หลายเดือนก่อน +144

    Definitely a fan of the super-firing turret layout scheme above and below. Basically a post-HMS Dreadnought battleship but with the realization that you can put weaponry down below! If anyone told me that a warship had over 40 railguns in give or take 7 turrets I would be sweating bullets!
    Unrelated note: The railgun fire reminds me of the 3D Captain Harlock movie which is a nice touch.

    • @The_Racr1
      @The_Racr1 8 หลายเดือนก่อน

      It reminded me of that too

    • @andrepalomaro353
      @andrepalomaro353 8 วันที่ผ่านมา +1

      I have never heard that movie referenced bravo 😂 I guess I’m not the only one who knows that film exists

    • @operationangel7940
      @operationangel7940 8 วันที่ผ่านมา

      Now you know two other people who know that movie!

  • @MarcusDarkstar
    @MarcusDarkstar 4 หลายเดือนก่อน +16

    the abysmal performance of the ship against nearly unarmed targets just shows the importance of proper fire control systems. it doesnt matter how big your guns are if they cant hit proper targets and miss ideal targets half the time.

  • @kiritotheabridgedgod4178
    @kiritotheabridgedgod4178 8 หลายเดือนก่อน +121

    I can see this being an absolute monster if you have a player independently controlling each turret. Would be tempted to try and Retrofit the front Comms Array into a fighter bay or larger missile bay.

    • @LastStandGamers
      @LastStandGamers  8 หลายเดือนก่อน +18

      Multi crewing a ship in SE is defiantly a challenge and the idea of making a fighter bay at the front is a great idea perhaps the creator could make a carrier variant.

    • @HaydenLau.
      @HaydenLau. 8 หลายเดือนก่อน +2

      Can't you get the AI to control all the turrets? You can and should set them to target the largest enemy

    • @shoyahaaruni
      @shoyahaaruni 8 หลายเดือนก่อน +3

      @@HaydenLau. the ai are controlling the turrets, and missing, thats why they bring up controlling them manually

    • @HaydenLau.
      @HaydenLau. 8 หลายเดือนก่อน +4

      @@shoyahaaruni
      Set them to target the largest enemy. Use a defensive AI block to lock the target

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 8 หลายเดือนก่อน +1

      ​@@shoyahaaruniI mean, I was also bringing it up because, even if you set the AI to target the largest thing, you have 7 turrets, each with a mass amount of railguns. If you have a player controlling each turret, then they can each target a different ship. The combat effectiveness of the ship increases dramatically if, instead of only being able to fire at one or two things at a time, the ship can instead independently target seven different capital ships at once.

  • @orionthepursuer
    @orionthepursuer 8 หลายเดือนก่อน +64

    Some of the artillery cannons seem to not be set to target small grids, they didn’t fire at the drones at all. Would probably fare better if they had

    • @patrikhjorth3291
      @patrikhjorth3291 8 หลายเดือนก่อน +2

      Perhaps, but I think it would work better if the ship had more small guns and/or an escort of lighter ships to deal with fighters and drones.
      Big guns for big enemies, small guns for small enemies.

    • @Gracefulwarrior2124
      @Gracefulwarrior2124 8 หลายเดือนก่อน +3

      Even so, thats a lot of targets for such a slow reload. It would have likely fared far better if it had assault cannons at least, or ideally autocannons

    • @andrepalomaro353
      @andrepalomaro353 8 วันที่ผ่านมา

      I dont know if thats true. Theyre firing to the right of the carrier at the small grid fighters when he fights the orange carrier

  • @maximilianyuen
    @maximilianyuen 8 หลายเดือนก่อน +12

    this is such a... unsatisfying video for this very topic.

  • @JacobBite
    @JacobBite 8 หลายเดือนก่อน +39

    What's fascinating to me is how this combines elements of WW2 battleships with modern submarines.

    • @ynraider
      @ynraider 6 หลายเดือนก่อน +7

      Technically, all spacecraft are submarines. Space is a "fluid"(Physics course).

  • @terran046
    @terran046 8 หลายเดือนก่อน +48

    This feels more like a seige ship then a ship of the line. The idea is you park just in railgun range and shell the base while launching missles at anything that tries to respond.

    • @treanttrooper6349
      @treanttrooper6349 6 หลายเดือนก่อน +4

      Basically what battleships were used for quite alot to be honest, shore bombardment and long range ship to ship fire

    • @noxiousvex
      @noxiousvex 5 หลายเดือนก่อน

      tbh Ship of the Lines / Battleships were not actually designed to go 'Head to Head' vs any other Ship.
      Its primary purpose was to provide Bombardment Support to level out an area.
      The entire concept of a Battleship is to provide long range bombardments.
      This is something many people misconcept about the Battleship.
      The Dreadnaught on the otherhand, Its purpose was to essentially be a Be all End all Naval Vessel, however was horrible in practice and design because of its lack of agility and lack of overall performance which birthed the concept of the Battleship.
      Your Cruisers/Destroyers/Submarines were the primary Naval Supremacy before Carriers.
      and the Only reason a Carrier overtook that Supremacy was because of the Fighters aboard her being able to be versatile for every naval situation.
      #TheMoreYouKnow...

    • @miles1034
      @miles1034 หลายเดือนก่อน

      @@noxiousvex The dreadnaught was a battleship. The difference was that older battleships tried to have every gun for every situation while the dreadnaught was solely focused on killing other battleships while also being faster than any other battleship. Yes the dreadnaught became outdated during the ensuing arms race as nations created better and better ships, but it still revolutionized naval warfare as we knew it. And since it primarily focused on big long range guns the dreadnaught was more effective at long range bombardment than its predecessors.

  • @aurenian8247
    @aurenian8247 8 หลายเดือนก่อน +9

    Well that's officially the scariest thing my carrier has faced off against now lol. If you had players targeting the railguns I think it would have been over pretty quick. The blast radius of all the rail turrets combined is larger than the entire side of the carrier.
    That said the Courser can be quite quick in space when it wants to be as it has 30 large Ions on the bottom.
    If you want to use it for testing again later on I would recommend downloading it again as the latest version has AI properly implemented. You can scramble all 30 fighters with one button press or launch them individually from the control bars on the front cockpit.

    • @oditeomnes
      @oditeomnes 4 หลายเดือนก่อน +2

      The way this game functions, it really seems that AI Drones/missiles/torpedoes are the way to go. Ironically the powerful guns in this game are better suited as a spinal mount on a drone, not in a turret. So I think for SE your design is more practical.

  • @elitemook4234
    @elitemook4234 8 หลายเดือนก่อน +11

    I wonder if the missiels would offer protection from the drones by acting as decoys that the drones follow.

    • @LastStandGamers
      @LastStandGamers  8 หลายเดือนก่อน +8

      Now that's a cool idea if the missiles could then lead the drones back to the done launcher.

  • @fakshen1973
    @fakshen1973 8 หลายเดือนก่อน +9

    Using the defensive AI block, you should be able to set your turrets to attack the largest grid in maximum range.

    • @themutesiren5542
      @themutesiren5542 8 หลายเดือนก่อน

      Could you tell me how? I don’t know how to set it up

    • @matthewgillies7509
      @matthewgillies7509 8 หลายเดือนก่อน +2

      @@themutesiren5542 The defense AI block is wicked easy to set up for getting the turrets and custom turret controllers to engage at max range. The process is 1. Build Defense AI Block. 2. Turn Defense Block AI On. 3. Win.

    • @themutesiren5542
      @themutesiren5542 8 หลายเดือนก่อน +1

      @@matthewgillies7509 thank you! i figured it out and made a self activating and deploying drone

  • @Inarslegend
    @Inarslegend 4 หลายเดือนก่อน +1

    Artillery has much more DPS with the same resources. And the design of this battleship is just smart picture. Normal ship without any furniture and decoration will severely damage it in the first combat

  • @TheFutureIsOurs-qu5qo
    @TheFutureIsOurs-qu5qo 3 หลายเดือนก่อน +2

    Looks beautiful but sadly the aiming capabilities are that of a Stormtrooper. 99% miss 🤣🤣

  • @statelyelms
    @statelyelms 6 หลายเดือนก่อน +4

    Seriously one of the coolest capital ship designs period. Not kidding when I say this is running against the Venator for me.

  • @kabob0077
    @kabob0077 8 หลายเดือนก่อน +5

    0:28 Is it bad that I can spot Battlestar Galactica, possibly Homeworld, and actual naval ship design features in this?

    • @LastStandGamers
      @LastStandGamers  8 หลายเดือนก่อน +2

      Good spot inspiration for builds usually comes from things that people have seen

    • @anteshell
      @anteshell 8 หลายเดือนก่อน +1

      I don't see Homeworld, but definitely BG and many others. For Homeworld, I think this is way too detailed and not enough large and simple geometric shapes, possibly excluding the area around the narrow section between the engines and main body.

  • @ForgeofAule
    @ForgeofAule 8 หลายเดือนก่อน +7

    If you are moving forward towards a target you need to nose down so the top turrets can all raise up and hit the target

    • @patrikhjorth3291
      @patrikhjorth3291 8 หลายเดือนก่อน

      If I recall correctly, the ship has a "main battery" of static artillery cannons facing forward. That is what you should be using when attacking something directly in front.

  • @neves5083
    @neves5083 8 หลายเดือนก่อน +4

    The cannons could be overshooting because of lack of depression angle

  • @Bitt3rh0lz
    @Bitt3rh0lz 8 หลายเดือนก่อน +1

    I dont really like these turrets. They appear to not have much by way of depression angles which makes convergence on the target impossible when directly side-on. Bit of a waste in my book

  • @Rurumeto
    @Rurumeto 8 หลายเดือนก่อน +1

    I really wish we could get some higher weapon ranges in SE. I would love to see railguns firing at targets 5km away.

    • @Mad_Skeletron
      @Mad_Skeletron 7 หลายเดือนก่อน

      For longer ranges use clang cannons

  • @Gxaps
    @Gxaps 8 หลายเดือนก่อน +1

    This looks cool, but it is an impractically large platform for such a... modest amount of guns

  • @Airdash5678
    @Airdash5678 8 หลายเดือนก่อน +2

    Wonder what would happen if it fought the Turtle and Vengeance

    • @LastStandGamers
      @LastStandGamers  8 หลายเดือนก่อน +2

      You would be defeated my our plot armour ;]

  • @level98bearhuntingarmor
    @level98bearhuntingarmor 8 หลายเดือนก่อน +1

    Shame that the gun ai was kinda bad

  • @TeunSegers
    @TeunSegers 8 หลายเดือนก่อน +1

    My ship, ze guns do nothing!
    - Cpt. McBain, last words.

  • @Mr.Schnaps
    @Mr.Schnaps 8 หลายเดือนก่อน

    The suicide drones and missiles kinda feel underwhelming. You see a whole swarm of them hit a target and there's kinda not much damage going on. Almost don't need point defense to deal with them.

  • @patrikhjorth3291
    @patrikhjorth3291 8 หลายเดือนก่อน +2

    Holy Magnolia, you did it! And it was everything I dreamed it could be.
    Very nicely done!

  • @kerbalairforce8802
    @kerbalairforce8802 8 หลายเดือนก่อน +1

    I have had a terrible time getting the AI blocks to work correctly... I desperately want to have decoy torpedo's circle a target at 300m. It should be the ultimate electronic warfare solution for SE.

    • @Kakarot64.
      @Kakarot64. 8 หลายเดือนก่อน

      Probably easier just to use them as deployable flares to temporarily distract targeting away from your Ship rather then trying to get them to orbit continuously.

    • @rivenarchon333
      @rivenarchon333 8 หลายเดือนก่อน

      Maybe I can help. Can you tell me your exact configuration?
      At a guess, id suggest you give your decoy torp a single gattling gun and an offensive AI block set to orbit. Add that gattling to the AI blocks weapons.

  • @sketchythecrazy6149
    @sketchythecrazy6149 3 หลายเดือนก่อน

    You can fix the targeting system going off when you exit by simply adding an AI-Combat block, setting the interval to 5 seconds and enjoying the lightshow.

  • @annihilator4413
    @annihilator4413 2 หลายเดือนก่อน

    Love the ship, but some glaring issues. The main railgun cannons definitely do not have enough depression, and as we saw with the carrier can be easily distracted by too many targets. The phalanx turret that I saw was really cool, but has absolutely atrocious view from where it was at, and I assume other phalanx are similarly placed. Those should be placed in areas that are underdefended or has a large view as to properly intercept missiles and fighters.
    But overall I love the ship, those issues can easily be ironed out and will make it perfect.

  • @nikkotan2840
    @nikkotan2840 หลายเดือนก่อน

    Real Spaceships are properly armed to the teeth, meanwhile, Star Destroyers are clowns, not taking advantage of their massive wide hulls.

  • @braydenbode6843
    @braydenbode6843 8 หลายเดือนก่อน

    Its a cool ship but the guns lack depression, some of the arty turrets have things blocking LOS, and a ton of assault cannons which could easily be made arty turrets. Its a huge glass cannon due to lack of armor, esp the missile bay, 1 railgun or arty shot hits that missile bay with 1 layer of light armor, yikes.

  • @joshoconnor6684
    @joshoconnor6684 8 หลายเดือนก่อน

    Wow, not only do you basically hVe to be hugging the unit to establish a lock but than somehow, being practically withing shouting distance and with no obstructions, the rail guns are constantly missing the target? I mean we have better hit ratio launching missles beyound visual range and hitting other missles that are flying through the air. This is trash. How did these guys ever even develop space travel with that failure rate. Miserable

  • @gelobledo
    @gelobledo 23 วันที่ผ่านมา

    I have a mod that makes the bullets for everything more visible. Gatling guns look pretty cool with it.

  • @itsuwu6435
    @itsuwu6435 4 หลายเดือนก่อน

    Was your inspiration of the design of your ship from call of duty infinite warfare? Because from the top view that’s what kinda resembles

  • @jamfork3871
    @jamfork3871 3 หลายเดือนก่อน

    With all these space battles shooting ordinance everywhere and space being infinite id love to see a game that your species just got into the space age like us. So a city is annihilated by an errant nuke or rail gun rounds that have been traveling through space for decades so you build your species up get into space find old space debris, ships, satellites, etc from other species and build your space fleet to take the fight to them!

  • @gs-pd5ox
    @gs-pd5ox 8 หลายเดือนก่อน

    How is anything in space out of range? There is no gravity to drag projectiles off course, or friction to slow the projectile down. A railgun projectile in space should reach a few hundred miles in seconds.

  • @josephkasmarcik2895
    @josephkasmarcik2895 8 หลายเดือนก่อน

    Your top railguns where flat to the ship the entire time so I don't think they had a good line of sight when they did fire it was most likely them barely getting a glimpse of a tower or antenna sticking up from the man body. canting the ship slightly would likely given you better angles of fire it would also allow you to stagger fire by changing the attack angle allowing say the top and then the bottom railguns to fire.

  • @athomps14at
    @athomps14at 6 หลายเดือนก่อน

    It's gorgeous but I feel like it's fashion over function. A small group of 3-4 fighters could demolish this thing

  • @hunnybunnysheavymetalmusic6542
    @hunnybunnysheavymetalmusic6542 8 หลายเดือนก่อน

    If you can't hit what you're aiming at, its pointless.
    With that level of accuracy, might as well pack it up and go home.

  • @warboybattles
    @warboybattles 6 หลายเดือนก่อน

    the railguns can't depress. you might have to raise them a block or two so they can depress and converge at a distance. or focus on just top railguns. maybe you can set the bottom ones to independent fire for when it has enemies in every direction

  • @cinghialex2589
    @cinghialex2589 8 หลายเดือนก่อน

    Several design errors: turret firing arc, incorrect elevation and depression, poor attachment system. What a shame for a battleship.

  • @ThrowingClips
    @ThrowingClips 4 หลายเดือนก่อน +1

    This game looks terrible

  • @danilonakazone386
    @danilonakazone386 5 หลายเดือนก่อน

    SE has this problem of the projectiles not loading properly when there are too many stuff being shot at the same time. Is this a problem with my rig or with the game itself?

  • @danilonakazone386
    @danilonakazone386 5 หลายเดือนก่อน

    The game has this problem with the proctiles not haviing proper animation if theres too much stuff being fired at once. Is this a problem with my rig or is it the game itself?

  • @xetothex
    @xetothex 8 หลายเดือนก่อน

    fairly anti-climactic. video could have used a bit more preparation and some work to get something entertaining . lost interest 8 minutes in

  • @freedombird7426
    @freedombird7426 5 หลายเดือนก่อน

    I've never played this game, but have you thought about putting the turrets on Mounts so they can look up and down?

  • @nickdavis9397
    @nickdavis9397 3 หลายเดือนก่อน

    There is a thing you should know, the battle cruiser’s chassis needs to be hard to break and destroy just like the other ship like battle cruisers.

  • @SilverCrescent-lo6qw
    @SilverCrescent-lo6qw 8 หลายเดือนก่อน

    This isnt really a battleship... its more of a battlecruiser. If its so lightly armored that that carriers guns could be a serious threat to it its much to lightly armored for a proper battleship.

  • @yansakovich
    @yansakovich 7 หลายเดือนก่อน

    The main railguns of the battleship are out of range. Distance to the target: 2.05 km :D

  • @jonathandiaz4997
    @jonathandiaz4997 8 หลายเดือนก่อน +1

    10 hours ago to 11 hours ago 😂

  • @treanttrooper6349
    @treanttrooper6349 6 หลายเดือนก่อน

    Me watching this after pausing my Battleship construction:
    hmmmm interesting * takes notes *

  • @datastorm75
    @datastorm75 8 หลายเดือนก่อน

    Neat looking ship. However, I think it is a bad design for actual combat.

  • @StarWarsExpert_
    @StarWarsExpert_ 8 หลายเดือนก่อน +1

    I really enjoyed the video and the battleship on the workshop is trully aweome. 8:23 is that drone carrier of yours features somewhere on the channel? What is the video called and can I get that carrier on the workshop?

    • @statelyelms
      @statelyelms 6 หลายเดือนก่อน

      They're actually in this comments section, @aurenian8247

  • @jymcaballero5748
    @jymcaballero5748 8 หลายเดือนก่อน

    so two medium fast ships, one from the top and one from the botom can take out this monster easy ;D, of humans want to enter onto space combat they first need to think in 3D

  • @PAlexi-iy7xj
    @PAlexi-iy7xj 8 หลายเดือนก่อน

    They looked like kills putin in space but they were so expensive military vehicles 💀

  • @CMDROldDuck
    @CMDROldDuck 8 หลายเดือนก่อน

    A ship that size, it would be interesting to try a more “low tech” approach, and just mount a ton of broadside railguns and aim them manually by rolling and yawing the ship. You could use either timers or event controllers to stagger the fire for greater effect.
    Oh, and large railgun turrets should not bother targeting small grids - that’s just a waste of ammo and time for recharge.

  • @NotTheBomb
    @NotTheBomb 24 วันที่ผ่านมา

    For interceptions, interior turrets are way more reliable. Learned that with meteors

  • @mihailmorozov3456
    @mihailmorozov3456 8 หลายเดือนก่อน

    The From the depths exists... you dont need dead and feature uncomplete space engineers.

  • @skittleman5630
    @skittleman5630 8 หลายเดือนก่อน +2

    i had a cool idea for a sort of missile idea inspired by Astartes where its a missile that carries people and embeds itself into an enemy vessel as like a boarding device

    • @wanjanechtangroeger
      @wanjanechtangroeger 8 หลายเดือนก่อน

      haha, yes, I tried the same idea a while ago, but didn't really get it to work as intended. The two main issues are getting through the armoured hull of an enemy ship and then decelerating without crashing.

    • @XMysticHerox
      @XMysticHerox 8 หลายเดือนก่อน

      You can solve both of those by not decelerating. Have a stick of heavy armour at the front and crash at max speed. Thanks to SE physics the things you care about at the back will be fine and depending on how thick the enemy armour is you may have a convenient hole as well. @@wanjanechtangroeger

  • @JLH111176
    @JLH111176 หลายเดือนก่อน

    2Km range seems short to me, no air resistance or gravity to affect the round

  • @stevelenox152
    @stevelenox152 8 หลายเดือนก่อน

    I think it needs more thicker armour around the hydrogen tanks a lot more point defence and if possible a shield

    • @The_White_Warlord
      @The_White_Warlord 8 หลายเดือนก่อน

      Yeah, too much artillery with bad firearchs, almost 0 point-defence, and inadequate protection. Can be easily destroyed by 1 well designed torpedo which will easily pass through that point-defence

  • @tubalord3693
    @tubalord3693 7 หลายเดือนก่อน

    Range limits in space always confuse me i now it’s for balance but still

  • @ericseidel4940
    @ericseidel4940 6 หลายเดือนก่อน

    None of the missiles did detonate.. You should set the detector much longer.

  • @karifaevt
    @karifaevt 8 หลายเดือนก่อน

    I found a critical design error on the 654 gyroscopes that are on this thing
    500 of them are all placed with the attachment point facing to the outer hull.
    The hinges on the Railgun turrets do not have any limits set so they can just klang themselves off

  • @Chainspike101
    @Chainspike101 3 หลายเดือนก่อน

    one problem. THERE IS NO SOUND IN SPACE.

  • @인걸김
    @인걸김 7 หลายเดือนก่อน

    아우누슈비츠 개량형...ㅎ 뇌신 주포 추가해요 알았죠

  • @hunnybunnysheavymetalmusic6542
    @hunnybunnysheavymetalmusic6542 8 หลายเดือนก่อน

    Huh.... Even the drones were weak...
    Seems that even the enemy is a mess.

  • @nobob8564
    @nobob8564 8 หลายเดือนก่อน

    turrets need a human operator, cuz the turret AI is inadequate.

  • @Pen_Slinger
    @Pen_Slinger 8 หลายเดือนก่อน

    It looks like the AI is better off using smaller weapons since it keeps stupidly wasting Railgun fire on spae junk.

    • @rivenarchon333
      @rivenarchon333 8 หลายเดือนก่อน +1

      That is a result of poor configuration. Accuracy, stability, turn speed and Targetting can all be greately improved. From what I've seen, most designs aren't optimised and it makes a very big difference.

  • @Warhorse469
    @Warhorse469 8 หลายเดือนก่อน

    cool as this ship is in a PVP scenario it isn't very practical

  • @xXlURMOMlXx
    @xXlURMOMlXx 5 หลายเดือนก่อน

    Thr railguns in this game seem to hsve a terrible range lol

  • @nicoferguson1215
    @nicoferguson1215 4 หลายเดือนก่อน

    Those railgun turrets reminds me heavily of the ultimate expression of the blueprint-only Tillman Battleship....specifically the Tillman IV

  • @TheyCommanderBacara
    @TheyCommanderBacara 8 หลายเดือนก่อน

    11:30 Oh no! D: He didnt put sensors on the missiles so they'd detonate before impacting, thats why they are doing little to no damage :(

  • @latch9781
    @latch9781 8 หลายเดือนก่อน

    Takes a lot of damage for "just a freighter"

  • @wmnewlife1476
    @wmnewlife1476 3 หลายเดือนก่อน +1

    У вас вообще нет личной жизни?

    • @Siberiancatsrule
      @Siberiancatsrule หลายเดือนก่อน

      У тебя вообще нет мозгов?

  • @vladyslavkostyuk6332
    @vladyslavkostyuk6332 8 หลายเดือนก่อน

    eye-candy design, looks great, but honestly, pretty trash otherwise.

  • @kerbalairforce8802
    @kerbalairforce8802 8 หลายเดือนก่อน

    Railguns should be set to fire on large grids, power generators only, and all other guns can be set to "shoot everything"

    • @kerbalairforce8802
      @kerbalairforce8802 8 หลายเดือนก่อน

      I'll add that the arty turrets don't seem as good as assault turrets.

    • @rivenarchon333
      @rivenarchon333 8 หลายเดือนก่อน

      ​@@kerbalairforce8802Assault turrets have about half the damage per second and 600 meters less range.
      What makes you say they are better?

  • @Lee-vk1xy
    @Lee-vk1xy 8 หลายเดือนก่อน

    Hit one of my pet peeves in the first few seconds. Decimate means reduce by 10%. The Romans decimated legions to make them more effective (I'm not sure it worked) not to make them less so.

  • @DFA_Parser
    @DFA_Parser 7 หลายเดือนก่อน

    I think there is a way to improve the aiming algorithm. As we can get the position of the target. We can get their velocity v and acceleration a. Then we can use formula 1/2at^2+vt to calculate the position of target after some time. The speed of bullet is also metter. We can then calculate the intercept point and aim to that point.

  • @johngreen4349
    @johngreen4349 8 หลายเดือนก่อน

    This ship is beautiful! However, I would recommend the addition of more armor, so that way you crew can afford being hit without taking extreme damage.

  • @qwerty134689
    @qwerty134689 8 หลายเดือนก่อน +1

    Needs BSG music by Bear mccreary

  • @horizon_2725
    @horizon_2725 7 หลายเดือนก่อน

    whoever built that ship put a lot of work into it, without realizing how problematic turret controllers really are, i believe there is a youtuber who has made a script that fixes the issue turrets firing too early.

  • @TheSandsofFlowingTime
    @TheSandsofFlowingTime 8 หลายเดือนก่อน

    Every time I see giant ships like this, it reminds me that the large ships I make are effectively just babies next to it, and would make a tiny dent in it's armour if I ever got close enough to attack it without being immediately erased from existence by the railguns on it

  • @jovanblackman2608
    @jovanblackman2608 8 หลายเดือนก่อน

    This video deserved the BSG music from the miniseries (the scene where they leave Ragnar)

  • @HaydenLau.
    @HaydenLau. 8 หลายเดือนก่อน

    I wish Railgun turrets were the meta. They are just so cool. But Meta Bricks are much stronger.

    • @rivenarchon333
      @rivenarchon333 8 หลายเดือนก่อน

      True, but are they mutually exclusive?
      I'm currently designing a fixed rail gun ship with rail gun turrets. It's not finished so I can't say it works. But my theory is that the turrets allow me to maintain pressure while dodging or engaging multiple ships (Which is the norm for 1v1s in SE)

  • @vedritmathias9193
    @vedritmathias9193 8 หลายเดือนก่อน

    I wonder... is this a case of "too many guns"? Seems almost like the game isn't assigning targets for all the guns

  • @felipecarvalho9616
    @felipecarvalho9616 8 หลายเดือนก่อน

    It could use the smaller cannons to intercept drones and smaller ships, improve the aiming system of the energy cannons and try to increase the firing distance and the targeting system because they are unable to lock onto the enemy ship

  • @GhostOfSnuffles
    @GhostOfSnuffles 8 หลายเดือนก่อน

    The warheads on the drones looked like they didn't activate. Most of those drones just bounced off their target.

  • @Chilled_Mackers
    @Chilled_Mackers 6 หลายเดือนก่อน

    Was the ship hitting itself sometimes?

  • @alexanderbenkendorf688
    @alexanderbenkendorf688 4 หลายเดือนก่อน

    2000m range? in space?
    wow

  • @Gaster_021
    @Gaster_021 8 หลายเดือนก่อน

    Definitely shows the functionality of sith imperial ship designs 🤔
    Such as the harrower class

  • @BurningB94.Twitch
    @BurningB94.Twitch 8 หลายเดือนก่อน

    can u pls link the drone carrier