Evasion Fundaments, Why You Can't Hit Players (PIP Evasion)

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • Guides: • The Most Concise Start...
    Controls: • Losing Fights in the P...
    The guide is still relevant, This will help you understand Star Citizen's combat functions more profoundly. Focusing on the three styles of combat, from long range to close range.
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    _Music
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    • Night Shift
    _Setup
    VPC Constellation ALPHA-R/L
    With Cosmos Cam No Center - Light Springs
    VPC WarBRD Base
    VPC Control Panel - #2
    Monstertech mounts
    TrackIR Head Tracking
    Pedals Thrustmaster T3pa - Light Springs
    _Settings
    Pitch/Yaw - 1.3
    Roll - 2.5
    Strafes XY/Z - 3.0
    Dead Zones - 0
    Saturation only on Strafes X/Y - 0.70
    ESP Degrees 7.02
    ESP Sens 1.0
    _Computer
    RTX 3090
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    Mouse Naga Pro
    Razer Huntsman Mechanical Keyboard
    Monitor LG 34UC79G-B 34
    Pad Fnatic Dash L Pro Pad
    _Audio
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    #starcitizen
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    _Contents
    0:00 Intro
    0:15 Degrees
    1:26 Explanation
    1:45 The Hud
    2:00 PiP Movement
    2:16 Circle Strafe
    2:28 Corkscrew
    2:43 Demonstration
    2:57 Basics
    3:18 Degree Movement
    4:13 Degree Demo
    4:46 PiP Distance
    5:34 The Circle
    6:02 Circle Management
    6:30 Circle Distance
    8:25 The Ship is the PiP
    9:15 Inversions
    10:48 Cuts
    12:06 Merge
    12:56 Main Engine Far
    13:36 Main Engine Close
    14:01 Chasing
    14:51 Combat
    15:45 Outro
  • เกม

ความคิดเห็น • 63

  • @sttosin
    @sttosin ปีที่แล้ว +17

    Absolutely game changer content. Great job Winters and Carbides!

  • @miked7728
    @miked7728 ปีที่แล้ว +5

    Loving these advanced maneuvers. The visuals helped a ton. Thank you!

  • @TravelingAnvil
    @TravelingAnvil ปีที่แล้ว +1

    Thanks for the description. Glad to see more PVP pilots showing off their skills and perspectives.

  • @riggaden4248
    @riggaden4248 ปีที่แล้ว +13

    For a moment say you work for CIG, you have been tasked with making ship pvp much more accessible to new players and casual players, basically you must reduce their casualties from 100% against experienced pvp'ers to 80% . Their standard input is mouse and key board with only minor changes to assigned keys, you can change flight mechanics any way you see fit, you can add new content like training missions or target practice in Arena Commander (doesn't specifically have to be Arena Commander), you can change weapon functionality (increase or decreasing projectile travel times or changing fire rates or whatever you see fit). You may not alter the range pvp is supposed to be fought at e.g. rule of cool close range. What would you do?

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว +14

      I'd wait for the new flight model :)

    • @riggaden4248
      @riggaden4248 ปีที่แล้ว

      @@JohnathanWinters I keep forgetting about that. Good answer though .

    • @rubberdorky
      @rubberdorky ปีที่แล้ว +5

      Well the question got kinda limited there, but I have one thought - CIG should add a search bar to the keybinds. DCS has that and it make it real easy to find less known bindings that may end up categorized poorly in a weird place.
      Oh also if there were training modules, I’d make sure the instructor briefly touches on the fact that you can create different flight priorities for yourself and thus build different habits, simply from how you map your own controls. Just emphasize the importance of learning what your style might become and how to map accordingly

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      @@rubberdorky
      Yeah man search function would be based and to clarify,
      Doesn't matter what your style is, there are specific things that need to be mapped no matter how you feel about it.
      I have a controls video dedicated to that.

    • @teahousereloaded
      @teahousereloaded 6 หลายเดือนก่อน

      I’m kinda late..
      I would add missions that explain the pip to new players and I would make relative target speed much more readable, maybe with a line indicating speed or something.

  • @TrokarSC
    @TrokarSC ปีที่แล้ว +1

    Thank you very much for the new homework. Outstanding content, as always!
    Also a big thank you to Carbides. Great and very helpful job!

  • @NovaAlcor
    @NovaAlcor ปีที่แล้ว +1

    Really cool video. The graphics really help clarify some of these concepts.

  • @voidgameplays2970
    @voidgameplays2970 ปีที่แล้ว +1

    Very useful and detailed explanation for what I've seen on your demo with Space Tomato. Try to master this. Thanks again, Johnathan

  • @JourneymanJohn
    @JourneymanJohn ปีที่แล้ว +1

    12:06 is definitely me. Great tutorial vid, finally have an idea on how to practice these maneuvers.

  • @korzhakov
    @korzhakov ปีที่แล้ว +1

    Great stuff, Learning so much for you, Thank you for putting these together.

  • @professorvandusen6847
    @professorvandusen6847 ปีที่แล้ว +1

    great portion of condensed flight knowledge ! very helpful

  • @BossJoker
    @BossJoker ปีที่แล้ว

    Thank you very much for this. I'll try to get better since a while now and allthough I make little progress the content helps me a lot.

  • @wtfwarchyld2019
    @wtfwarchyld2019 ปีที่แล้ว +1

    Loving the content JW, Carbides you sir are doing God's work.

  • @13TH_Armada_Bavar
    @13TH_Armada_Bavar ปีที่แล้ว +1

    Making sure to share this with my industrial eg members.

  • @RicoZaid_
    @RicoZaid_ 10 หลายเดือนก่อน

    12:55 forward strafe circle is awesome.

  • @andredicarlo3310
    @andredicarlo3310 ปีที่แล้ว +1

    Very well explained

  • @ricardoperez4121
    @ricardoperez4121 ปีที่แล้ว

    Amazing content, thank you! As a newcomer, I'm wondering, are any of these concepts applicable with lag pip?

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      All of them, just read differently. Instead of using the enemy ship as the measurement device, you use your crosshair.

  • @ScarredCitizen
    @ScarredCitizen ปีที่แล้ว +1

    Awesome video

  • @Norman_Peterson
    @Norman_Peterson 2 หลายเดือนก่อน

    another great use of graphic instruments to exlain BEST tutorial ever

  • @Bruce_Warren
    @Bruce_Warren 6 หลายเดือนก่อน

    Excellent, thanks!

  • @1337murk
    @1337murk ปีที่แล้ว +1

    Nice, this vid dope af

  • @LimDerek
    @LimDerek ปีที่แล้ว

    Awesome video. When do we use lag or lead pip?

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      Lead most of the time, Lag if I'm targeting something specific without sub targeting.

    • @alexanderellwood8952
      @alexanderellwood8952 4 หลายเดือนก่อน

      ​@JohnathanWinters I prefer lag pip personally, is the pip placement just the same but inverse, or is its placement calculated differently somehow??

  • @imobius_1i98
    @imobius_1i98 ปีที่แล้ว +1

    Hmm Im learning something new everyday :)

  • @AWI298
    @AWI298 ปีที่แล้ว +1

    carbides makes cute animations

  • @CuuchCRUSHER
    @CuuchCRUSHER ปีที่แล้ว +2

    Is there a way to use the lag pip to do these maneuvers?

    • @1337murk
      @1337murk ปีที่แล้ว +1

      Yes, but better to just have a toggle

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      Pip aligns to your crosshair instead of ship. Harder to follow but it works.

  • @MagicMahn
    @MagicMahn ปีที่แล้ว +1

    Remember: Any input you do with strafes without using a some forward strafe will bring you away from your target. It's subtle, but it's there.

    • @commander_haas1415
      @commander_haas1415 ปีที่แล้ว

      That depends entirely on your rotation relative to your target. If I'm rotated 90° clockwise to the target and strafe to the left, I'm moving directly toward them.
      Obvious exaggeration as there's rarely a reason to intentionally have your nose that far off the target, but to illustrate the principle..

  • @BoardGameClub
    @BoardGameClub ปีที่แล้ว

    I’m confused on when you’re supposed to be shooting as you approach in a circle strafe. Your pip is rotating around your enemy, so how do you actually land shots?

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว +1

      Just put your crosshair on the pip.

    • @BoardGameClub
      @BoardGameClub ปีที่แล้ว

      @@JohnathanWinters And that doesn't interfere with the desired circle pattern the PIP is supposed to be going in? It doesn't neutralize the pip?

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      @@BoardGameClub No the PiP and the crosshair do not interact in lead pip.

  • @Literata
    @Literata ปีที่แล้ว

    I'm presuming that as your pip on the target behaves erratically, *their* pip on you is likewise behaving erratically. Is that correct?

  • @Tau37th
    @Tau37th ปีที่แล้ว

    Hello i would like to understand how to do same with Keyboard/Mouse since it's 0 to 100%
    maneuver thing on strafe rotation etc. Also not realy free to move our character head to see the pimp like you do .

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      Decoupled flight, padlock view toggle in keybindings.

    • @Tau37th
      @Tau37th ปีที่แล้ว

      @@JohnathanWinters thanks trying to improve with that . Have you a keyboard mouse player to advice to have a comparison?

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      @@Tau37th Ako111, guys a god.

    • @Tau37th
      @Tau37th ปีที่แล้ว

      Thanks

  • @dkphantomdk
    @dkphantomdk ปีที่แล้ว

    well, does this even work ingame, seems like the server desync and the "random" input of an enemy will make this impossible to do !

  • @kenreynolds4385
    @kenreynolds4385 4 หลายเดือนก่อน

    Can you do this on a mouse and keyboard?

  • @Moon-no3ts
    @Moon-no3ts ปีที่แล้ว

    I always fight with my cruise enabled feels like a plane then a space ship

  • @artlife9563
    @artlife9563 ปีที่แล้ว

    You are using a lead pip in these examples right?

  • @The_Diginaut
    @The_Diginaut ปีที่แล้ว

    12:12 how do you know me?! :(

  • @oldman1111
    @oldman1111 ปีที่แล้ว

    I can't hit players because I suck at aiming. I'm just also good at dodging. ;)

  • @Citizen_Red
    @Citizen_Red ปีที่แล้ว

    Just a thought you may want to turn up your mic gain on these videos, your voice is very soft

  • @1337murk
    @1337murk ปีที่แล้ว +1

    First

  • @drgeorgec
    @drgeorgec ปีที่แล้ว

    Nice video, bad title :)

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว +1

      Yeah I agree, I changed it, was iffy on it.

  • @WhyDidYTstartThisHandleShit
    @WhyDidYTstartThisHandleShit ปีที่แล้ว

    It's strange to me that despite all that movement, your pip was often just stuck to the target. You're using some gnarly esp settings aren't you.. Or is the strange way the pip seems to act because you're using lead?
    Such as.. 13:45 why the hell is the pip way over there near the target and it's just kinda hovering around it? Is it because you're using lead pip for this vid? Never seen this before, I use lag.

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว +1

      Yes, Lead pip is tied to enemy ship, lag is tied to your crosshair.

    • @Ph4n_t0m
      @Ph4n_t0m ปีที่แล้ว

      @@JohnathanWinters That is the single most concise and clear explanation of the difference between the two!