How To Keep Ships Close During Combat (45 Tri Cord and Sticking Close)

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 มิ.ย. 2024
  • Guides: • The Most Concise Start...
    The guide is still relevant, This will help you understand Star Citizen's combat functions more profoundly. This video focuses on a combat style known as knife fighting, which is all about keeping the range tight between contestants.
    _Social
    / discord
    / johnathanwinters
    / johnathanwinters
    johnathan-winters-shop.fourth...
    _Reshade
    drive.google.com/file/d/1d5xk...
    _Play
    If you want to play Star Citizen make an account here with my referral code for a bonus.
    robertsspaceindustries.com/en...
    _Thumbnail
    @u/Irmdall
    _Music
    Yarin Primak - Driving to the Moon
    • Yarin Primak - Driving...
    _Setup
    VPC Constellation ALPHA-R/L
    With Cosmos Cam No Center - Light Springs
    VPC WarBRD Base
    VPC Control Panel - #2
    Monstertech mounts
    TrackIR Head Tracking
    Pedals Thrustmaster T3pa - Light Springs
    _Settings
    Pitch/Yaw - 1.3
    Roll - 2.5
    Strafes XY/Z - 3.0
    Dead Zones - 0
    Saturation only on Strafes X/Y - 0.70
    ESP Degrees 7.02
    ESP Sens 1.0
    _Computer
    RTX 3090
    I7 9700k
    DDR4 3200 32Gigs
    Mouse Naga Pro
    Razer Huntsman Mechanical Keyboard
    Monitor LG 34UC79G-B 34
    Pad Fnatic Dash L Pro Pad
    _Audio
    Dac Fosi X6
    Amp Fosi TB10A
    Headphones DT 770
    Preamp Scarlett Solo
    Mic Samson Q2U
    Speakers Dayton B652
    _Stands
    Monitor ErGear
    Speakers IsoAcoustics
    #starcitizen
    #space
    #jwinters
    _Contents
    0:00 Intro
    0:15 The 45
    0:23 Tri-Cord
    0:30 Merge
    0:56 Different Directions
    1:44 Discord
    1:54 The Evolving Turret
    3:16 Stage One
    4:04 Stage Two
    4:30 Stage Three
    5:17 Solo Drill S1
    6:05 Solo Drill S2
    6:20 Blooper
    6:26 Final Tip
    7:01 Outro
  • เกม

ความคิดเห็น • 81

  • @The_Opinion_of_Matt
    @The_Opinion_of_Matt ปีที่แล้ว +8

    I laughed pretty good at the cut scene after the explosion.

  • @DrummClem
    @DrummClem ปีที่แล้ว +2

    Great job explaining.
    I finally realised that I can (and have to) strafe backwards sometimes.

  • @RicoZaid_
    @RicoZaid_ 10 หลายเดือนก่อน +2

    5:17 platform drill is awesome.

  • @1337murk
    @1337murk ปีที่แล้ว +8

    Damn, JW killing it with the content. This is sick

  • @kinggrizzly13
    @kinggrizzly13 ปีที่แล้ว +2

    I love the speed and joystick indicators. Your videos are awesome.

  • @PantherKen
    @PantherKen ปีที่แล้ว +1

    Great info, my Ace @Johnathan Winters! I need to make time review your other great videos and grateful to have this added among them! 💯

  • @bitmau5
    @bitmau5 ปีที่แล้ว +1

    I learned basics in ED, where some guy had a playlist of exercises like the one you had with the pad. I imported what I remembered to SC and have had a good go with it. This demonstration, on the landing pad, drove home the first half of your explanation a lot easier. I personally have found it easier to translate stationary practice into moving objects more intuitively.

    • @Soulsdeep
      @Soulsdeep 6 หลายเดือนก่อน

      I'm having flashbacks to the countless hours I spent following the rotation of the orbis station at a constant distance. But it was worth it! :D

  • @oldman1111
    @oldman1111 ปีที่แล้ว +2

    Great video. I don't generally try to work on this enough.

  • @goloith
    @goloith ปีที่แล้ว +2

    Great guide and drills!

  • @Hawkit
    @Hawkit ปีที่แล้ว +1

    Your videos are so educational!! Thank you thank you.

  • @schwangtv7448
    @schwangtv7448 ปีที่แล้ว

    Good stuff Johnathan. Quality video and drill

  • @StarBadger07
    @StarBadger07 ปีที่แล้ว

    This is amazing. Thank you!

  • @paulutron
    @paulutron ปีที่แล้ว

    splendid explanation!

  • @riggins74
    @riggins74 ปีที่แล้ว +1

    Great content. Thanks!

  • @ScarredCitizen
    @ScarredCitizen ปีที่แล้ว +2

    Oh yeah, this is gonna be great.

  • @Jamie-666
    @Jamie-666 ปีที่แล้ว +2

    Quality. Thanks.

  • @UnclePorkchop
    @UnclePorkchop ปีที่แล้ว +1

    Great Video!

  • @Jo-hannson
    @Jo-hannson ปีที่แล้ว +1

    Good stuff man

  • @MountainDewFuel
    @MountainDewFuel ปีที่แล้ว

    Awesome video bro

  • @andredicarlo3310
    @andredicarlo3310 ปีที่แล้ว +2

    Hey Jonathan love your videos. Are these maneuvers possible using coupled mode? Or do you recommend only flying in decoupled for these dogfights?

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      It's possible coupled, more straineous though imo.

  • @greatdanexlks
    @greatdanexlks ปีที่แล้ว +3

    Good vid Commander. I would love to see a weapons fire off mode (dry fire mide). That would allow more practice for anyone (without wasting time with respawns). This mode would benefit every player in the game. (And SHOULD be just as simple for CIG to implement.) o7

    • @MagicMahn
      @MagicMahn ปีที่แล้ว

      Only use one gun in AC :)

  • @scienz0220
    @scienz0220 หลายเดือนก่อน

    I'm trying to decipher how much of this will apply in upcoming master modes

  • @babykosh5415
    @babykosh5415 9 หลายเดือนก่อน +1

    platform drill @6:00

  • @Mozsta
    @Mozsta ปีที่แล้ว

    legend

  • @VashWildHeart
    @VashWildHeart 11 หลายเดือนก่อน

    What overlay is that? I was looking for something for my dual TM to put on my videos! Thanks for explaining the 45! Im glad you called out my mistake. I've been boosting too much when turning or brake way too late. Its hard with desync but this was helpful. If you can check out my wing man training video and you can see how i was making these mistakes!

    • @JohnathanWinters
      @JohnathanWinters  11 หลายเดือนก่อน

      th-cam.com/video/VLS8i82CiNk/w-d-xo.html

  • @hanswurst9866
    @hanswurst9866 ปีที่แล้ว +1

    Where are those platforms to practice exactly? What does "free flight" mean? Somewhere in Arena Commander?

  • @UnclePorkchop
    @UnclePorkchop ปีที่แล้ว

    Thanks JW! I just moved from keyboard to duel sticks.. its completely alien to me at the moment. Feel like I'm relearning to fly all over. However I love it! Thanks again for creating such a well informed video. I guess I'm going to be putting a lot of time in arena commander 🙂

  • @madeizo
    @madeizo ปีที่แล้ว

    it seem like when you your right joystick toward you, the nose go down, is it how you set it up ? Is it more confortable that way ? i'm getting used to my hosas and don't know wick i really prefer, currently pulling on the right stick make my nose goes up, kinda like a plane.

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      I play inverted, I invert it on the viewer just to make it easier to follow.

    • @madeizo
      @madeizo ปีที่แล้ว

      @@JohnathanWinters Oh, so the yaw too is inverted on the viewer, or going left on the yaw really make your ship go left ?

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      @@madeizo No only pitch.

    • @madeizo
      @madeizo ปีที่แล้ว

      @@JohnathanWinters Thanks

  • @chris_mk5supra
    @chris_mk5supra ปีที่แล้ว

    got a hotas setup, do you think i need a double stick setup do do that kind of stuff?

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      No, doable with hotas, but you have to remap your strafes and thrust to hat switches, the hotas lever itself is not good for combat.

  • @BoardGameClub
    @BoardGameClub ปีที่แล้ว

    I’m a precious video you said you prefer coupled mode but this video looks all decoupled. Have you changed your preference?

  • @alzuu1
    @alzuu1 ปีที่แล้ว +1

    Favorite part of the video is when magic crashed into the pad, lol.

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว +1

      That was Gondor =P

    • @alzuu1
      @alzuu1 ปีที่แล้ว

      @@JohnathanWinters oh, lol

  • @hanswurst9866
    @hanswurst9866 ปีที่แล้ว +1

    Is any of this possible with mouse and keyboard?

  • @riggins74
    @riggins74 ปีที่แล้ว

    Do you fly decoupled in atmos?

  • @aggressivepillow
    @aggressivepillow ปีที่แล้ว

    Would it be better to start off with a heavier/slower ship?

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      Might help, the most important thing, is limiting your speed till you can control it.

  • @sonicx059
    @sonicx059 ปีที่แล้ว +1

    lols and thank you

  • @curly_
    @curly_ ปีที่แล้ว

    Searching for the discord link

  • @brianc8840
    @brianc8840 7 หลายเดือนก่อน

    how do you stop without spacebrake?

    • @JohnathanWinters
      @JohnathanWinters  7 หลายเดือนก่อน

      Check my basic maneuvering guide, has the msr as the thumbnail.

  • @shamandgg
    @shamandgg ปีที่แล้ว

    I wish the VV pro/retro were clearer on HMD

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      Vector is useless in combat, pip works as a vector indicator as well, just relative to the opponent.

  • @adamconner9302
    @adamconner9302 ปีที่แล้ว

    I just became aware of just how severely handicapped my piloting ceiling is using a keyboard that only allows 2 inputs concurrently... I guess I have to get some sticks

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว +3

      You don't, Ako beats my ass, he's on mouse and keyboard.

    • @GenesisDG
      @GenesisDG ปีที่แล้ว +1

      MnK has some pretty glaring advantages in comparison to sticks. Its all a trade off and will boil down to how YOU want to fly. I am a bit partial to sticks tho ngl.

    • @adamconner9302
      @adamconner9302 ปีที่แล้ว

      @@GenesisDG Yeah I was thinking about it after the fact and I could realistically get a proper gaming keyboard that can have more concurrent inputs and pressure sensitive keys and I bet precision flying is still quite attainable. You are somewhat limited by only having 2 concurrent inputs on the bargain basement keyboards.

    • @GenesisDG
      @GenesisDG ปีที่แล้ว

      @@adamconner9302 which ever route you go, make sure you simply enjoy it. That will always be the better choice.
      I would recommend a set of pedals as well though. That will be such a ridiculous game changer for you. Test it out with some Walmart racing pedals and see if you like it!

  • @Mr-Pap1
    @Mr-Pap1 ปีที่แล้ว

    That landing pad doesn't stand a chance.

  • @haletech437
    @haletech437 ปีที่แล้ว +1

    6th!

  • @meridacavediver
    @meridacavediver ปีที่แล้ว

    And that…. Is why I suck lol

  • @siege66
    @siege66 ปีที่แล้ว

    I'd hate to be in a dogfight with you

  • @HyrrokkinX
    @HyrrokkinX ปีที่แล้ว

    i would help people to stop backstrafing instead all of this.. lol

  • @scotscottscottt
    @scotscottscottt ปีที่แล้ว

    I hate the 45. It's dumb. Makes all other angles essentially useless. Wish they would adjust the additive x-y inputs in general. As is it feels like a 90s game. Poor design.

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว +1

      They are not useless, it's all relative to what you are trying to do. Knife fighting requires the use of every single angle.

    • @scotscottscottt
      @scotscottscottt ปีที่แล้ว

      @@JohnathanWinters x + y > x or y

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      @@scotscottscottt not always, in knife fight. Sometimes 0 is best, into a single y or x.

  • @Swatmat
    @Swatmat ปีที่แล้ว

    awesome, whats the software that shows joystick inputs?

    • @JohnathanWinters
      @JohnathanWinters  ปีที่แล้ว

      It's a website, a.teall.info I have a video on it.

  • @randyscharf1505
    @randyscharf1505 ปีที่แล้ว

    Hey was wondering if you could do a video on joy stick cuves and saturation

  • @ImOver6feet
    @ImOver6feet ปีที่แล้ว

    I see you’re flying decoupled. Decoupled feels more natural to me. You recommend that for pvp? Edit: I posted this before I saw your final tip ,lol. Question still stands.

  • @johnwayne4911
    @johnwayne4911 ปีที่แล้ว

    it's a little concerning how good people are getting at this.. having to deal with leet pilots all over the place will probably be what pushes most people away from this as the game gets more fleshed out.

    • @GenesisDG
      @GenesisDG ปีที่แล้ว +2

      The pvp community has been screaming for a while for everyone to "get ready". The people at Liberty Reapers, Avenger Squadron and many others are all 200% willing to take the time and help people learn the very basics (and more!) of defending yourself out in the Persistent Universe. Winters even helped me the day I got my sticks where I was just lurking watching them fly. The pvp community is really an amazing bunch of pilots who DON'T want everyone caught with their pants down. Barring joining the discords (which I HIGHLY HIGHLY recommend simply from how nice everyone is), these pilots are putting videos out to further the effort to help people learn a bit more about what the future is going to hopefully turn in to and how to fight against it.
      I personally don't think people will be pushed away from what Star Citizen is becoming. Look at the scale of the current playable area is right now. The size of the planets alone are pretty girthy and we only have 100...110ish player server caps. If you truly wanted to not see another pilot outside of refueling at stations or major cities, you could easily avoid those encounters. I'd even bet some of those new routes have yet to be found and plotted even here in the stanton system.

    • @johnwayne4911
      @johnwayne4911 ปีที่แล้ว +1

      @@GenesisDG sure, but only a very small fraction of a percent of prospective players are paying attention to what the pvp community is saying. most will be caught with their pants down regardless, and with the tedious nature of how long it takes to go from your bed to being mission ready only to then be blown up by a pirate, especially if it's a small fighter against your fully crewed multi role ship, that will push away alot of people, unless star citizen finds some way to cut down on all the minutia.
      the vast majority of backers have put this game out of mind until it's in a more playable state, they don't prepare for it like it's their job.

    • @GenesisDG
      @GenesisDG ปีที่แล้ว +1

      ​@@johnwayne4911 I'm not sure about you but trying to take down a fully manned Connie, Deemer or any other ship with turrets is a tall order, a very tall order. Outside of your top tier pilots (which is a fraction of a fraction of the pvp community which is ALSO a very tiny fraction of the player base), its not happening. If this actually does happen, the fault of that loss is on the fully crewed ship. Turrets have absurd auto aim and are designed specifically to ward of light/medium/heavy fighters as they cover all (maybe not all but quite a lot) your blind spots.
      Not only do the larger ship have (armor eventually) beefer shields, higher HP hull but MONSTERSLY superior fire power. Their only real weakness is their movement (strafe, accel/decel) but even that can be mitigated in the current hyper-kite meta by simply driving in reverse. This forces the light fighter to either disengage or fight inside your cone which means he's a goner. Even still, you can just QT away in the current sandbox. Thankfully mastermodes will fix this.
      I 110% agree that a player just getting off a planet takes a decent amount of time. However, I feel like this is another justification for learning other aspects of the game . To not (in my opinion) is akin to only playing Disk 1 thru 3 of Final Fantasy 7 and never starting disk 4.
      Alas, there are indeed an untold amount of players who simply enjoy other game loops and thats absolutely ok. But those players also have to understand that pvp/pirating is going to be a lot more common come 3.18 than before. But we are just going to have to wait and see what CIG does with future updates as things could wildly change yet again.
      Sorry for the long read my friend. I do tend to get a bit "ranty" when I'm tired XD

    • @AlexeiX1
      @AlexeiX1 ปีที่แล้ว +1

      @@GenesisDG 100% agree with everything you said, being a long ish time player only now delving into more pvp content. Its stressful for sure, but getting that 1% in every day is really good.