Facial Rigging Made Easy with Blender and Rigify

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 79

  • @fabersoul
    @fabersoul 2 ปีที่แล้ว +3

    You're such a refreshing teacher. This tutorial wasnt painful like most. Time flew by

  • @JanetLanier
    @JanetLanier 2 ปีที่แล้ว +6

    Two major tips you offered made a huge difference in my rigging problems: 1. placing of bones while going in and out of the bones-in-front (X-ray)view and 2. resetting the scale and location on the bones (and mesh) before generating the rig. Thank you for all the great tips on facial rigging.

  • @AlimayoArango
    @AlimayoArango 3 ปีที่แล้ว +14

    Wow Vince. I would ignore the face bones of the Rigify Rig but after seeing your tutorial and trying our how you explain to set things up I can see that this works well :)
    Thanks not just for the tutorial but for the excellent simple way that you describes how things work with setting up the face rig :D

    • @femirex3D
      @femirex3D 3 ปีที่แล้ว +1

      @Alimayo I remember you! I made my 1st 3D character from your tutorial. Thanks.

    • @dudex104
      @dudex104 2 ปีที่แล้ว +1

      Alimayo sensei, thanks for your tutorials, I learned a lot from you

    • @kingmurder8245
      @kingmurder8245 2 ปีที่แล้ว

      @@femirex3D Same here; he was my first blender tutorial that's wild hope he been doing well

  • @grahamulax
    @grahamulax 3 ปีที่แล้ว +3

    Dang! I just got the "faceit" plugin which works but more automatic and less customizy (at least for what I've discovered now). But this?! This is a great tutorial and I'm saving this for later! Awesome stuff!

  • @u.r.specialkelley6390
    @u.r.specialkelley6390 4 ปีที่แล้ว +6

    Hey man YOU just got yourself another subscriber. I'm a former Maya user transitioning into the beautiful world of Blender and wanting to learn so much more. Thanks for this vid tut. Peace.

    • @GetGoodwithVince
      @GetGoodwithVince  4 ปีที่แล้ว +2

      Thanks friend. I struggle to find the time to make these videos so seeing comments like this is really encouraging. Welcome to the channel!

    • @ezblends516
      @ezblends516 3 ปีที่แล้ว

      Hi mind to share with us why are you changing software?

    • @lishanh
      @lishanh 3 ปีที่แล้ว +1

      @@ezblends516 dont know about her but my poor ass can't afford Maya....

    • @Sebbir
      @Sebbir 3 ปีที่แล้ว

      @@lishanh same!

  • @MrLeeHolton
    @MrLeeHolton 4 ปีที่แล้ว +3

    Great video. Thorough and direct!

    • @GetGoodwithVince
      @GetGoodwithVince  4 ปีที่แล้ว +2

      Thanks Lee! Looking forward to seeing you post some caricature videos soon. 😉

  • @AmirKhan-jd4tm
    @AmirKhan-jd4tm ปีที่แล้ว +1

    how we can connect rigify face rig with mixamo rig please make video on it ❤️

  • @AmirKhan-jd4tm
    @AmirKhan-jd4tm ปีที่แล้ว +1

    Well Explained ❤️

  • @dudex104
    @dudex104 2 ปีที่แล้ว +1

    Well explained, great tutorial!

  • @wakyIIsr
    @wakyIIsr 3 ปีที่แล้ว +1

    I binded with automatic weight, the mesh is not moving with IK. No errors. Do you know what could be wrong?

  • @braveclem
    @braveclem 3 ปีที่แล้ว +1

    my mesh model gets deformed after apllying automatic weights but now it says failed to find some bones

  • @studiomigma
    @studiomigma 3 ปีที่แล้ว +1

    Cool thanks. I'm new in blender world but this look very helpfull. I've only a problem: I can not adjust simmetrically the bones...any shortcut I'm missing maybe? thanks

    • @Rio_VR
      @Rio_VR 2 ปีที่แล้ว

      4:20 as he's speaking and adjusting the eye socket, he notices symmetry isnt on and clicks the 'x' next to the options drop down.

  • @georgetherat3345
    @georgetherat3345 4 ปีที่แล้ว +3

    Really helps! Thanks

  • @kucobadownload
    @kucobadownload 3 ปีที่แล้ว +1

    How to combine the face to body ? Thanks for the tutorial

  • @natsumomoko
    @natsumomoko 3 ปีที่แล้ว +2

    so easy to follow, thank you!!

  • @navc8522
    @navc8522 3 ปีที่แล้ว +1

    Hello. I have a problem-- the rig refuses to generate with any of the necessary bones or widgets, instead only generating with the base arrow widget, which does not appear to do anything. Would you happen to know what's wrong?

  • @RenoSydney
    @RenoSydney 3 ปีที่แล้ว +2

    Is it possible to combine this rig with the rest of a character that already has the body rigged?

    • @sanaullahraisofficial
      @sanaullahraisofficial 3 ปีที่แล้ว +1

      What u can do is, add a new character in blender and then install rigify, and add rig..After this switch to 3D cursor to adjust the scale...Okay now, select the rig from neck to feet and press H to hide it, Now first rig the face. PRESS NUM 1 to change camera view to front. After this change bone style to wire so u can easily places bones on face. From viewport also check "Names", It will show bones name. So u can know where to place the bone on face. Hide the teeth and tongue bones by pressing H , and rig it later. When u are done with face, hide the face mesh and now rig teeth and tongue. After then PRESS ALT+H to unhide all bones and now finally place bones on body. If u want perfect result for face rig, make sure u place bones on mesh face.

  • @Politicalmeme
    @Politicalmeme 3 ปีที่แล้ว +2

    how to install?

    • @GetGoodwithVince
      @GetGoodwithVince  3 ปีที่แล้ว +1

      It comes with Blender. You just have to enable it in your preferences. Watch a few seconds of this video to see how - th-cam.com/video/gckiI1D9KcA/w-d-xo.html

  • @OmerZafeer
    @OmerZafeer 2 ปีที่แล้ว +1

    I am extremely new here. Could someone please explain how to add riggify buttons? My tab is blank by default.

    • @GetGoodwithVince
      @GetGoodwithVince  2 ปีที่แล้ว +1

      Make sure that Rigify is enabled in your addons. Edit -> Preferences and search for Rigify. Make sure the box is checked.

    • @OmerZafeer
      @OmerZafeer 2 ปีที่แล้ว

      @@GetGoodwithVince thank you very much for your reply. It is checked. But when I go in armature and click riggify buttons it doesn’t have any options like you do. You said you’ll do another video on this but I couldn’t find any such videos unfortunately.

    • @GetGoodwithVince
      @GetGoodwithVince  2 ปีที่แล้ว +2

      @@OmerZafeer Sorry. I thought you were saying that the Rigify buttons were missing from your UI. Based on your comment I think you are referring to the additional options under the Rigify Buttons section. The options under the Feature Set selector. You are correct that I never made a video describing the process of getting these options but if you look in the description of this video you will see links for the extra Rigify tools. Visit those links and follow the directions to install them and you will see the extra options. If I still have this wrong reply and give me some links to screen shots showing your exact issue and I will be happy to do all I can to help.

    • @OmerZafeer
      @OmerZafeer 2 ปีที่แล้ว +2

      @@GetGoodwithVince thank you very much!
      I will do this now and will inform you what happens. Have a great day!

  • @designer9137
    @designer9137 2 ปีที่แล้ว

    Saved my life

  • @TheFozze
    @TheFozze 2 ปีที่แล้ว

    So i understand i cant remove bones, but can i add bones and it still works? Awesome video btw, no doubt an awesome strick for making face rigging a bit more managable

    • @TheFozze
      @TheFozze 2 ปีที่แล้ว

      K, so im a dumb dumb, i created the rig and then went in afterwards and modified it to how i like which works quite well so far. What im wondering about tho is the "no neck bone" situation, my whole body moves with the jaw but i cant seem to find any part which has the enire body weighted... Any idea as to how one might fix this? Thanks!

  • @zaenlol
    @zaenlol 3 ปีที่แล้ว +1

    i coudln't find the rigidbody optioons at the begin ? why ?
    Thank you

    • @brotherbearvalter
      @brotherbearvalter 3 ปีที่แล้ว +1

      you have to to top left "Edit" tab and go to Preferences whit a settings cog. then go to add-ons and from there search Rigify. it should show a result and then push it on from a tiny box on the left next to the add on. then add a bone, go to edit mode and delete the bone in edit mode then continue the video normally.

  • @gerardomedina4947
    @gerardomedina4947 2 ปีที่แล้ว

    I delete the nose because i dont need it. and blender give me error phyton "nose no found" what i can do?

    • @GetGoodwithVince
      @GetGoodwithVince  2 ปีที่แล้ว

      Rigify can be very sensitive when deleting bones. There are some bones you just can't delete and expect the rig to be generated properly. I have never been able to tell when deleting bones may cause a problem so I tend to move very slowly. I delete a bone then generate the rig. If I run into an error I simply undo. If I deleted a chain of bones I move up or down the chain and try again. If I can't delete bones I just uncheck the deform option for them and move the bone to a layer that I hide. Hope this helps.

  • @monkeymanoftheislands
    @monkeymanoftheislands 2 ปีที่แล้ว

    Dudes name is Get good with VINCE

  • @MT_nycu
    @MT_nycu 3 ปีที่แล้ว +1

    Hi, Thank for the tutorials.
    I'm new to Blender and Rigify. Now, try to rig the face model from Bellus3D (obj file).
    By the way, it is possible this rigged face model export to other facial motion capture software? (i.e. iclone7...)

    • @GrayCatTheMemeMachine
      @GrayCatTheMemeMachine 2 ปีที่แล้ว

      Probably a bit late to tell you, but I'm guessing yeah. Rigify just creates the bones. After you export the model with everything intact it should just function as a regular model by that point, allowing you to do anything you need including facial stuff.

  • @blenderzone5446
    @blenderzone5446 3 ปีที่แล้ว

    Nice tutorial Like it!!!

  • @darrell9294
    @darrell9294 3 ปีที่แล้ว

    How can I add an extra a bone into the Lips?

  • @PuteriZulaikha
    @PuteriZulaikha 3 ปีที่แล้ว

    Can u help me 😌🙂 i dont know why after i generate rig my rig doesnt stay in the place i apply scale but it doesnt change anything 😔 i really hope u will help me because this is for my project

    • @GetGoodwithVince
      @GetGoodwithVince  3 ปีที่แล้ว +1

      I would apply the location to the rig. You can do this using the same menu as apply scale. Also, make sure that you are not moving all the bones a significant distance when in edit mode. In other words if you need to move the head rig a good distance then do so in object mode and then use edit mode to fine tune the locations of individual bones. Let me know if you are still having trouble and maybe you could send me the blend file.

  • @datapower2317
    @datapower2317 4 ปีที่แล้ว

    I don't know why when I parented the mesh to the rig with automatic weight, I got my mesh became weird shape. Even tho I applied the scale and location and made the rig and mesh's origin to the same location. Please help.

    • @GetGoodwithVince
      @GetGoodwithVince  4 ปีที่แล้ว +1

      When you say “making a weird shape” I assume it’s more than just the mesh being in the wrong place. Just making some guesses here. Try applying the scale and location to both the rig and the mesh. Also, make sure you delete any additional armature modifiers and vertex groups from your mesh before you bind/parent it to the armature. Hope this helps and thanks for watching.

    • @datapower2317
      @datapower2317 4 ปีที่แล้ว +1

      @@GetGoodwithVince Thank you so much, Vince! I got the problem solved by switching the armature modifier to "bone envelopes".

    • @datapower2317
      @datapower2317 3 ปีที่แล้ว

      @@GetGoodwithVince I got another problem. When I created a cat metarig, editted the bones in edit mode and applied all the transform, I can see the bones out of original position after creating rig.
      So I wonder if there's any solutions to make the bones' position in the object mode and pose mode the same to where edit mode is?

  • @CoisasdaLuisaHelena
    @CoisasdaLuisaHelena 2 ปีที่แล้ว

    Hello
    Can i rig a vroid with this?

  • @UCaPxueORqDShy1qZ5vb
    @UCaPxueORqDShy1qZ5vb 4 ปีที่แล้ว

    hi sir could you pls make a tutorial how to install these custom bones in blender 2.8 pls

    • @GetGoodwithVince
      @GetGoodwithVince  3 ปีที่แล้ว +1

      Hi maXel. If you go to the Github pages and download the zip files you can install them like any other addon. Just go to Edit -> Preferences and then in the Addon tab click the Install button. Navigate to the saved zip file and select. There are tons of vides on TH-cam where people install addons and you can find one faster than I could get one posted anyway. Lol

  • @vazak11
    @vazak11 4 ปีที่แล้ว

    Nice vid!

  • @thehumbleonion5280
    @thehumbleonion5280 3 ปีที่แล้ว

    thanks for not using a webcam mic like all the over fucking tutorials

  • @alisaadalla2892
    @alisaadalla2892 4 ปีที่แล้ว +1

    I like it.. Thanks 😊

  • @dybat3180
    @dybat3180 3 ปีที่แล้ว

    I accidentally deleted the ears, does anyone know how to fix?

  • @JB-Editing
    @JB-Editing 4 ปีที่แล้ว

    I get a heating problem at the end when I want to parent the mesh to the rig !!! HELP !

    • @GetGoodwithVince
      @GetGoodwithVince  3 ปีที่แล้ว

      Hi JB. Sorry to hear you are having trouble. I have never seen an issue mentioning heating. Could you upload the file itself or a video of you getting the issue and upload to Dropbox or some other online storage so I can take a look?

    • @FloridiaPietro
      @FloridiaPietro 3 ปีที่แล้ว +1

      Try to scale everythig bigger, it worked for me

  • @arnavgadpayle5013
    @arnavgadpayle5013 2 ปีที่แล้ว

    how do you add it to eye balls

    • @GetGoodwithVince
      @GetGoodwithVince  2 ปีที่แล้ว

      I'm glad you asked! Check out this video! th-cam.com/video/RsOu0CfmJpE/w-d-xo.html

  • @shindelion
    @shindelion 3 ปีที่แล้ว

    Is this game engine friendly? I plan to leave Maya and use Blender, but i would like to make sure it can do all I need it to. Thanks.

  • @Karthikcharan_ks
    @Karthikcharan_ks 4 ปีที่แล้ว

    How to download face pack pls tell me

    • @GetGoodwithVince
      @GetGoodwithVince  4 ปีที่แล้ว

      I had it in a folder on my hard drive with meshes I have collected over time. Can't remember where I got. Sorry.

  • @joeg7096
    @joeg7096 4 ปีที่แล้ว

    blender crashes whenever i click generate rig

    • @GetGoodwithVince
      @GetGoodwithVince  4 ปีที่แล้ว +1

      Sorry to hear you are having some difficulty. I would recommend deleting the Rigify addon and reinstalling it. If that does not do the trick then do the same with Blender and use the latest stable version.

  • @oliroly2221
    @oliroly2221 4 ปีที่แล้ว

    for some reason when i move the eyes they move in opposite directions

    • @oliroly2221
      @oliroly2221 4 ปีที่แล้ว

      nvm i found out wat was wrong

    • @GetGoodwithVince
      @GetGoodwithVince  4 ปีที่แล้ว

      Just curious. Was the issue a mirror modifier?

    • @oliroly2221
      @oliroly2221 4 ปีที่แล้ว

      @@GetGoodwithVince no but i thought that to

  • @nategreyson6014
    @nategreyson6014 3 ปีที่แล้ว

    subbed!!! :D

    • @GetGoodwithVince
      @GetGoodwithVince  3 ปีที่แล้ว

      Thanks Nate! Let me know if there is anything in particular you would like to see me present.

  • @screenkiduniya3717
    @screenkiduniya3717 3 ปีที่แล้ว

    Lip sync done